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1. Myrmidon Tanking fittings - in Ships and Modules [original thread]
You can shield tank it. In fact, if you're running missions, that's probably the best setup you can go with. Might not work in lvl 4s(not tried the new ones). 4x dual 150s 1x small remote armor rep(keep the drones alive) 1x small remote hull rep...
- by Cythrawl - at 2007.06.28 20:21:00
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2. Caldari/Amarr ships - in Ships and Modules [original thread]
Originally by: Selene Le'Cotiere Can somebody point me in the direction for any info on Caldari/Amarr hybrid ships? Thank you, in advance, for your replies. Sansha faction ships. Nightmare = BS Phantasm = Cruiser Succubus = Frigate...
- by Cythrawl - at 2007.06.28 20:00:00
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3. Raven calibration and rigs - in Ships and Modules [original thread]
One thing about that rig fitting as well: 2 vs 1 in the 10% rof bonus, but even if the CNR can only slot one, you can still manage to fit the other 2 rig slots since you've got 150 cali to spare. Two 15% cap recharges, or maybe even some shield ...
- by Cythrawl - at 2007.01.01 18:01:00
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4. Anyone had success scanning mission runners? - in Ships and Modules [original thread]
Originally by: SN3263827 Originally by: "Cythrawl" They make interceptors for a reason. If a primary tackle inty can't hold a mission runner from warping off after undocking Even if it was possible, which it isn't since instaund...
- by Cythrawl - at 2006.12.15 00:18:00
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5. Carriers - Where is the balance? - in Ships and Modules [original thread]
Plenty of the people in my alliance swear by carriers as the great controller of battleship fleets. Then again, when you can slap recons up at 200km away from a group of hostiles and assign all the fighters to a target, or use tackle frigs to grab...
- by Cythrawl - at 2006.12.15 00:08:00
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6. PVP Character - missiles or not? - in Ships and Modules [original thread]
Seriously, caracals are my favorite ship for pvp. Means good missiles, but you don't have to go overboard. I tend to fly a no-tank setup on my heavy launcher ship. But, with the lvl 5 in cruisers and my skills at decent levels, I pull down just a...
- by Cythrawl - at 2006.12.14 23:47:00
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7. Anyone had success scanning mission runners? - in Ships and Modules [original thread]
Originally by: Wrayeth You can't bubble people in lowsec or highsec. Right now, my alliance primarily concerns itself with Empire wars. As such, our targets generally mission-(Edit) to make ISK. It's impossible to disrupt a mission runner ...
- by Cythrawl - at 2006.12.14 23:20:00
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8. A bit more changes - in Ships and Modules [original thread]
Edited by: Cythrawl on 06/12/2006 18:48:24 Originally by: kaufmann EW - Changes makes me cry, if they are true.... I have several tungsten-plated scorps for the soon coming Lag-Battles and cant jam S*** with them ????? Pls Tuxford, thi...
- by Cythrawl - at 2006.12.06 18:45:00
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9. Jamming ships lol - in Ships and Modules [original thread]
First off, the Rook, if we get a full set of t2 low slot signal dis amps and 2 of the ecm str rigs with lvl 5 recon can have a HIGHER sensor str than before in RMR. We just need the mods. None of the other ships can though. But at the same time....
- by Cythrawl - at 2006.12.05 14:33:00
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10. Item database update? (when?) - in Ships and Modules [original thread]
I'd just like to be getting my killmails instead of having to ask people for them... gah.... =+=+=+=+=+=+= Time to go with a more... Honest, sig.
- by Cythrawl - at 2006.12.03 13:40:00
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11. Drake PvP build with Heavy Assault Missiles: - in Ships and Modules [original thread]
With max skills right now you'd probably be better off fighting with just a full rack of kinetics. That 25% bonus will offset the difference in tank resists, unless you know you're going up against people tanked specifically to Serpentis and Guris...
- by Cythrawl - at 2006.12.03 13:36:00
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12. Jamming ships lol - in Ships and Modules [original thread]
Blah blah blah, rabble rabble rabble. Scorps and falcons aren't as good as before granted. Few tweaks would fix that since the ecm multis got nerfed hard, but Rooks are ok, but you need to be VERY good and the new mods need to be out first. Look...
- by Cythrawl - at 2006.12.03 13:25:00
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13. Rohk - in Ships and Modules [original thread]
Originally by: Cih Ciah Men... seriously... the rohk is overpowered, put his range inline with other ships, it's just stupid they can hit at 230+km while others can only stay and watch this way gangs can warp on an enemy fleet, destroy 2-3...
- by Cythrawl - at 2006.11.30 13:20:00
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14. What has become of the Falcon? *sob* - in Ships and Modules [original thread]
Edited by: Cythrawl on 30/11/2006 12:58:35 I think the majority of the problem here is looking at the way the bonuses are added to Recons. You have to be a PERFECT EWAR ship pilot to have "similar" skills to that before the nerf, with the Rook...
- by Cythrawl - at 2006.11.30 12:55:00
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