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61. Dreadnaught skills? - in Ships and Modules [original thread]
Originally by: Dimitri Forgroth Well, seeing as they won't be able to dock at stations, they won't be able to access the insurance anyway. :P can someone point me to the dev blog which says this?
- by DarkMatters - at 2005.05.26 15:06:00
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62. Dreadnaught skills? - in Ships and Modules [original thread]
Edited by: DarkMatters on 24/05/2005 19:27:30 Edited by: DarkMatters on 24/05/2005 19:26:53 seam alot of people are sugesting skills which fit into what they have trained, in the hopes that the majority will not be able to fly them but th...
- by DarkMatters - at 2005.05.24 19:26:00
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63. Travel warning: Kheram, Misaba, R3 and Providence - in Crime and Punishment [original thread]
Originally by: Waywatcher Well i have just spoken too my corp and cant find anyone who was even there so unless you can send me names and proof in-game i would appreciate you editing your post you have got some nerve, how about the pro...
- by DarkMatters - at 2005.05.13 17:08:00
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64. A war of oppression by the EmperorĘs puppets - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: DarkMatters on 13/05/2005 07:21:33 Quote: Ok, here we go again. How you destroyed 9 of our battleships when we only had 7 out there I will never know (check eve-kills). Also if you remember, you had 8 battleship in your first...
- by DarkMatters - at 2005.05.13 07:06:00
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65. Missile & Launcher Overhaul - in Ships and Modules [original thread]
Ok so now we have a list of new skills which will increase missile attributes, wonderful so now lets consider are missiles in for instance 1 on 1 BS pvp, are they so poor at the moment that the need the ability to gain and extra 25% to no less the...
- by DarkMatters - at 2005.05.04 22:13:00
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66. Lvl 4 Agent profitability experiment. - in EVE General Discussion [original thread]
Some intresting figures here, lvl4's not as good as all thoes other huge threads tyred to make out, not even close.
- by DarkMatters - at 2005.04.28 19:13:00
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67. Remove l4 missions or move them to 0.0(sing me) - in EVE General Discussion [original thread]
/Not Sign Would it not be best to see what the missile changes have upon level 4 missions before any changes, most of the complaints center around anyone can do them with no risk, once the changes are in only players with a lot of SP are going t...
- by DarkMatters - at 2005.04.26 07:24:00
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68. Ubiqua Seraph Press Release. - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: DarkMatters on 19/04/2005 07:30:21 Sad stuff, which no one can be protected from unless they know the person in real life, a blow to the entire community everyone, is vulnerable. ItĘs a pity CCP donĘt look at these cases on a one...
- by DarkMatters - at 2005.04.19 07:17:00
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69. An End to peace ? - in Intergalactic Summit [original thread]
Edited by: DarkMatters on 02/02/2005 12:55:16 Dear Weeman, then please dont make it appear as if you are a third party giving his unbiased view when you are anything but. insted you could have stated that you are a past member of legion as pa...
- by DarkMatters - at 2005.02.02 12:54:00
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70. An End to peace ? - in Intergalactic Summit [original thread]
Edited by: DarkMatters on 03/02/2005 11:22:35
- by DarkMatters - at 2005.02.02 12:23:00
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71. Apoc setup - in Ships and Modules [original thread]
Originally by: Cinnander Edited by: Cinnander on 22/01/2005 18:00:00 8 megapulse is 8 * 2,500 = 20,000 Powergrid ... Leaving you .. what... 4375 to play with? Large Accom would be 1,000 each ... leaving you 375 Grid. Hardeners, CPR a...
- by DarkMatters - at 2005.01.22 18:22:00
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72. [Auction] Brokara's Heavy Energy Neutralizer [12h left] - in Sell Orders [original thread]
24 mill
- by DarkMatters - at 2005.01.20 17:45:00
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73. [Auction] Brokara's Heavy Energy Neutralizer [12h left] - in Sell Orders [original thread]
20 mill
- by DarkMatters - at 2005.01.19 10:49:00
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74. This is a post about projectiles. - in Ships and Modules [original thread]
Originally by: Agenor Deteis here u have a graph on a raven with siege laucher firing one missile(all relevant skills at 5) and while u look at the graph u see its not very helpfull. After the first missile hit the target, the time diffe...
- by DarkMatters - at 2005.01.13 08:19:00
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75. BS's npc running after 2 frigs die - in Crime and Punishment [original thread]
Originally by: Pride NL yup yup its a new 'feature' in exodus. workaround: Kill BS first... been in looooonnnggg before exodus, check the other belts it will be in the system somewhere
- by DarkMatters - at 2005.01.12 10:23:00
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76. Short-range guns compared to Torps - in Ships and Modules [original thread]
i think the biggest reply this will get is that all that first travel time the other ships going to be hitting you. this kind of thing can be compared like this torps vs mega pulse at 30km 28.5 (travel time) x 11 (mega HP/S at 30km) = 313.5 hp ...
- by DarkMatters - at 2005.01.12 09:02:00
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77. Short-range guns compared to Torps - in Ships and Modules [original thread]
Edited by: DarkMatters on 12/01/2005 08:42:14 Short-range guns compared to Torps Once the first travel time is added on the missiles then they will begin hitting every round of fire at the same rate (12 secs) The start point for each range...
- by DarkMatters - at 2005.01.12 08:40:00
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78. . - in Ships and Modules [original thread]
Edited by: DarkMatters on 11/01/2005 23:41:10 will sort images then repost
- by DarkMatters - at 2005.01.11 23:40:00
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79. The mega pulse - in Ships and Modules [original thread]
Edited by: DarkMatters on 11/01/2005 22:37:48 Edited by: DarkMatters on 11/01/2005 22:36:04 Edited by: DarkMatters on 11/01/2005 22:26:07 Originally by: Agenor Deteis and this happens if u compare the graph to Caldari (missile...
- by DarkMatters - at 2005.01.11 22:19:00
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80. The mega pulse - in Ships and Modules [original thread]
Edited by: DarkMatters on 11/01/2005 21:31:05 Edited by: DarkMatters on 11/01/2005 21:25:25 HAKERA THAT PUPLE (PINK!) LINE IS THE LOWEST ON THERE, i hope you can read the bolded text i would just like to add, again take the peak on ...
- by DarkMatters - at 2005.01.11 21:25:00
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