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121. Tomb any chance of taking a look at this. - in Ships and Modules [original thread]
neutron blaster diffrence between tech one and two = 7 CPU and 138 extra power grid Mega pulse laser diffrence between tech one and two = 3 cpu and 250 extra grid I quess that its based on a % of the requirments but i cant be botherd to check, b...
- by DarkMatters - at 2004.12.07 10:45:00
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122. Tomb any chance of taking a look at this. - in Ships and Modules [original thread]
neutron blaster diffrence between tech one and two = 7 CPU and 138 extra power grid Mega pulse laser diffrence between tech one and two = 3 cpu and 250 extra grid I quess that its based on a % of the requirments but i cant be botherd to check, b...
- by DarkMatters - at 2004.12.07 10:45:00
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123. Hi some quick questions on cloaking and probes - in Ships and Modules [original thread]
Edited by: DarkMatters on 07/12/2004 09:11:01 Hi some quick questions on cloaking and probes a)Is it possible to drop probes while cloaked b)Is it possible to scan while cloaked c) Can i drop the probes uncloacked then recloack and scan? Tha...
- by DarkMatters - at 2004.12.07 09:03:00
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124. Hi some quick questions on cloaking and probes - in Ships and Modules [original thread]
Edited by: DarkMatters on 07/12/2004 09:11:01 Hi some quick questions on cloaking and probes a)Is it possible to drop probes while cloaked b)Is it possible to scan while cloaked c) Can i drop the probes uncloacked then recloack and scan? Tha...
- by DarkMatters - at 2004.12.07 09:03:00
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125. It could have been an exciting fight butą. - in Ships and Modules [original thread]
I donĘt feel thereĘs a need to insult my corp, and I did not ask for help, as for using a ship outside of it role, I set off on a solo hunt against cruisers and frigs so equipped the scrambler and web. I take offence at this remark, and ask you ...
- by DarkMatters - at 2004.12.06 16:32:00
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126. It could have been an exciting fight butą. - in Ships and Modules [original thread]
I donĘt feel thereĘs a need to insult my corp, and I did not ask for help, as for using a ship outside of it role, I set off on a solo hunt against cruisers and frigs so equipped the scrambler and web. I take offence at this remark, and ask you ...
- by DarkMatters - at 2004.12.06 16:32:00
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127. It could have been an exciting fight butą. - in Ships and Modules [original thread]
Edited by: DarkMatters on 06/12/2004 08:38:58 arggg the flames, have a ever fought someone ? yes i do it every night, that little vengance in questions has taken a good number of crusers down solo. riding a bike towards a tank? nope not at ...
- by DarkMatters - at 2004.12.06 08:34:00
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128. It could have been an exciting fight butą. - in Ships and Modules [original thread]
Edited by: DarkMatters on 06/12/2004 08:38:58 arggg the flames, have a ever fought someone ? yes i do it every night, that little vengance in questions has taken a good number of crusers down solo. riding a bike towards a tank? nope not at ...
- by DarkMatters - at 2004.12.06 08:34:00
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129. It could have been an exciting fight butą. - in Ships and Modules [original thread]
Originally by: KompleX So what are you saying here? That a Assault Frig + a Heavy Assault Cruiser should be able to take down a BS? BS are "top of the line" and imo they should be able to take down cruisers and frigs with ease, even the t...
- by DarkMatters - at 2004.12.05 20:18:00
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130. It could have been an exciting fight butą. - in Ships and Modules [original thread]
Originally by: KompleX So what are you saying here? That a Assault Frig + a Heavy Assault Cruiser should be able to take down a BS? BS are "top of the line" and imo they should be able to take down cruisers and frigs with ease, even the t...
- by DarkMatters - at 2004.12.05 20:18:00
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131. It could have been an exciting fight butą. - in Ships and Modules [original thread]
Imagine the seen, A Cerberus and an Vengeance closing to a kill a typhoon 200km out, the vengeance races ahead to get the scrambler on, but wait as the frigate gets within the last 30km, the typhoon launches 1-2 volleys of cruse and instant ganks ...
- by DarkMatters - at 2004.12.05 19:01:00
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132. It could have been an exciting fight butą. - in Ships and Modules [original thread]
Imagine the seen, A Cerberus and an Vengeance closing to a kill a typhoon 200km out, the vengeance races ahead to get the scrambler on, but wait as the frigate gets within the last 30km, the typhoon launches 1-2 volleys of cruse and instant ganks ...
- by DarkMatters - at 2004.12.05 19:01:00
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133. griefed by pirates in high secuity space - in EVE General Discussion [original thread]
they will have had an alt or thied person pick up your loot
- by DarkMatters - at 2004.12.02 20:12:00
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134. griefed by pirates in high secuity space - in EVE General Discussion [original thread]
they will have had an alt or thied person pick up your loot
- by DarkMatters - at 2004.12.02 20:12:00
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135. Apoc Setup Help - in Ships and Modules [original thread]
Edited by: DarkMatters on 01/12/2004 16:25:57 first post looks like a decent NCP setup but i dont know about PVP not giving to much away but... your using 6 slots where one will do crippling yourself. pvp involoves a lot of frigs and cruser...
- by DarkMatters - at 2004.12.01 16:21:00
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136. Apoc Setup Help - in Ships and Modules [original thread]
Edited by: DarkMatters on 01/12/2004 16:25:57 first post looks like a decent NCP setup but i dont know about PVP not giving to much away but... your using 6 slots where one will do crippling yourself. pvp involoves a lot of frigs and cruser...
- by DarkMatters - at 2004.12.01 16:21:00
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137. shield/armor/struc - in Ships and Modules [original thread]
erm, when you get down to 25% of your sheild / armour damage starts to leak though into the next layer....been like that for just about forever.
- by DarkMatters - at 2004.11.27 11:46:00
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138. shield/armor/struc - in Ships and Modules [original thread]
erm, when you get down to 25% of your sheild / armour damage starts to leak though into the next layer....been like that for just about forever.
- by DarkMatters - at 2004.11.27 11:46:00
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139. What was the logic in removing range scanning? - in EVE General Discussion [original thread]
couldnt you just set the directional scanner to 360 degrees, wouldnt that have the same effect?
- by DarkMatters - at 2004.11.26 10:25:00
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140. What was the logic in removing range scanning? - in EVE General Discussion [original thread]
couldnt you just set the directional scanner to 360 degrees, wouldnt that have the same effect?
- by DarkMatters - at 2004.11.26 10:25:00
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