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1. Exactly how quick are CONCORD - in Warfare & Tactics [original thread]
Depends on the sec level of a system. In a 1.0, they will be there when the first shot is fired. In 0.5, it might take them 15-20 seconds.
- by Darryl Ward - at 2011.08.24 16:06:00
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2. Advice when being Ninja Salvaged - in Warfare & Tactics [original thread]
You did the right thing, they left. Getting ninja salvaged is, 99% of the time, a trap. Often the ships that show up are weak and look like easy pickings; there is something bigger waiting for you to open fire, nearly always. The ninja salvagers r...
- by Darryl Ward - at 2011.08.23 17:45:00
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3. A quick question on low sec fights and sec status implications - in Warfare & Tactics [original thread]
If they have sec status -5 or lower, you can open fire at will with no consequences. They should be orange flashy on your overview. If you are aggressed first, you can retaliate with no consequences. If your sec status is above -5, then gate and s...
- by Darryl Ward - at 2011.08.19 18:40:00
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4. 0.0 NPC Space - in Warfare & Tactics [original thread]
It is pretty much like that, at least out in GW. Don't discout the ability to see cap / supercap blobs though. It can happen, and for that reason it might.
- by Darryl Ward - at 2011.07.25 16:09:00
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5. Highsec Pirate's counter-proof lifestyle, how do I counter this? - in Warfare & Tactics [original thread]
First off, don't attack them. This is a game, that is their game, you will likely lose. Don't war dec them. If they follow you around and ninja loot / suicide gank you, fly into low sec and laugh as they cling to the shallow end like a small chi...
- by Darryl Ward - at 2011.07.18 18:34:00
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6. WH pests - in Warfare & Tactics [original thread]
After he warps into your site and bombs your BC / BS, just say in local "hehe, it tickles". Seriously, it is a bit of a joke. You'd need like 3 or 4 of them to catch you off guard to pop something of yours. If you use different ships to loot / sa...
- by Darryl Ward - at 2011.07.14 15:37:00
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7. War dec tatics - in Warfare & Tactics [original thread]
Originally by: 12 manbrawl Ormand Lulz, I can always suicide gank them. Also, you will never waste the isk of a griefer. If I want isk all i have to do is this, look for a navy ship doing missions, scan him down on his mission, warp in an...
- by Darryl Ward - at 2011.07.14 00:22:00
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8. War dec tatics - in Warfare & Tactics [original thread]
Originally by: 12 manbrawl Ormand Edited by: 12 manbrawl Ormand on 13/07/2011 06:25:51 This is a chat of the sad people who pve only in eve and the pvpers who truly understand what eve is about. My advice : sad mission runners, pay t...
- by Darryl Ward - at 2011.07.13 14:58:00
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9. Help me become an FC - in Warfare & Tactics [original thread]
Edited by: Darryl Ward on 13/07/2011 05:35:10 Edited by: Darryl Ward on 13/07/2011 05:34:19 Before you even start taking your fleets into battle, you should fly with different FCs and observe how they do their thing. Evaluate them after ea...
- by Darryl Ward - at 2011.07.13 05:31:00
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10. War dec tatics - in Warfare & Tactics [original thread]
People often complain that the cost to war dec is too low. Then the griefers cry about people who want the cost raised. Someone here even said that raising the cost wouldn't solve anything (lol). I'm sure they wouldn't cry if the suggestion was t...
- by Darryl Ward - at 2011.07.13 00:51:00
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11. How to get the most out of your wardecks? - in Warfare & Tactics [original thread]
Originally by: Rich Goldy So from expernce it is hard to find a somewhat active corp. Allinces are costly to wardeck and are spread out in HS. Most of them too are not very active. I have not been in HS for a long time now and was looking...
- by Darryl Ward - at 2011.07.13 00:39:00
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12. I got 2 big problems with war - in Warfare & Tactics [original thread]
Eve war is not war, it's just an annoyance. This is CPP's mechanic to prevent Eve becoming like WoW, where everyone pimps out there rides in safety. That's cool and all, but aggressors will often use neutral RR and scouts out the wazzoo giving the...
- by Darryl Ward - at 2011.07.08 15:22:00
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13. I got 2 big problems with war - in Warfare & Tactics [original thread]
Originally by: Disastro There are, however, ways to discontinue a war dec against you. If the agressor is not actively pursuing your members you can petition ccp and they have been known to remove nuissance decs where the griefer doesnt a...
- by Darryl Ward - at 2011.07.07 14:49:00
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14. I got 2 big problems with war - in Warfare & Tactics [original thread]
I suppose fighting dirty is par for the course, and you don't win wars by playing fair. But I totally agree that it should not be called war declarations, it is annoyance declaration. And for the record, aside from me being stupid during a war 1...
- by Darryl Ward - at 2011.07.06 04:05:00
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15. I got 2 big problems with war - in Warfare & Tactics [original thread]
Originally by: Disastro There is nothing wrong about the war dec system in eve. There is only something wrong with the care bears who believe they should be safe every minute of the day in high sec. Eve is a PVP game. The war dec system is...
- by Darryl Ward - at 2011.07.05 14:52:00
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16. Damage vs. Firing Rate Comparison - in Warfare & Tactics [original thread]
The most important measure is DPS. Now, there's also volley damage, which is the damage of all your weapons in one cycle. If you can finish your battle before reloading, then rate of fire is more important. If the battle lasts awhile, to the point...
- by Darryl Ward - at 2011.07.05 04:16:00
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17. To group or un- group ? that is the question - in Warfare & Tactics [original thread]
There is no way that ungrouped missiles perform better than grouped missiles. The only disadvantage with grouped missiles is the wasted DPS in the last volley. Like the person above said, you will face more defenders with ungrouped missiles, and t...
- by Darryl Ward - at 2011.06.30 16:45:00
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18. How do I size up my opponent? - in Warfare & Tactics [original thread]
The trick to knowing whether or not to engage or run comes down to knowing what ships are capable of. The only thing you will know when someone warps into your grid is what type of ship they are flying, from there you need to make a judgment call ...
- by Darryl Ward - at 2011.06.27 17:58:00
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19. War Specialists? - in Warfare & Tactics [original thread]
I would also like to add: Tell your mission runners to dock up or drop corp for the war, the same with your miners. You can't have these people in space doing their own thing, unless you use them as bait, otherwise they will get ganked and your wa...
- by Darryl Ward - at 2011.06.21 17:26:00
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20. Cheap Caracal gang fit - in Warfare & Tactics [original thread]
You may want a point on your ship too. Expecting your tackle to be alive when you need it is a weak point. A few times, I've lost a kill because I didn't have a point on my ship and my tacklers were shot down or warped off. Another mod to conside...
- by Darryl Ward - at 2011.06.17 15:26:00
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