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181. Looks like Amarr get screwed with Kali - in Ships and Modules [original thread]
A lot of people seem to forget the 2 other slots of rigs in the setups, forget all the setups that you know untill now... there are 61 rigs (!) available to fit in the ships, and they go from increasing damage of 15% to extra velocity to better ca...
- by DeadDuck - at 2006.10.24 21:40:00
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182. Rigs- Drawbacks? - in Ships and Modules [original thread]
Originally by: Ogdru Jahad maybe rigs will save amarr ships? extra cap or faster cap regen... who knows>? Actually it seems that there is a rig that gives that with no penalty... at least a corp m8 mentioned that... if only I coul...
- by DeadDuck - at 2006.10.24 21:32:00
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183. Rigs- Drawbacks? - in Ships and Modules [original thread]
Omg this is a total new eve !!! Scrap all the fits out there ....
- by DeadDuck - at 2006.10.24 17:31:00
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184. Harbinger - Amarr BC - in Ships and Modules [original thread]
Originally by: Electric Cucumber I just trained for a zealot and this pops up Well I've trained HAC level 5 . On other hand when this ship hits Tranquility I will have BC level 5
- by DeadDuck - at 2006.10.24 15:32:00
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185. RIGS - in Ships and Modules [original thread]
Edited by: DeadDuck on 24/10/2006 15:29:48 Edited by: DeadDuck on 24/10/2006 15:29:28 Arent they supposed to be in Kali I ? The fit table isnt showing calibration stats... are we missing something ? Ty
- by DeadDuck - at 2006.10.24 15:28:00
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186. Harbinger - Amarr BC - in Ships and Modules [original thread]
Seems a winner tbh . Wonderfull slot layout. And 8 light drones to handle the tacklers. Is going to be the new amarr ganking ship. No one will fly Amarr HACS with this beauty handy.
- by DeadDuck - at 2006.10.24 15:27:00
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187. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Azerrad InExile Originally by: DeadDuck The cap base is worst then the gallentean tier 3 BS The Hyperion is supposed to have a monster cap to be able to mwd into blaster range and still have cap left to shoot. H...
- by DeadDuck - at 2006.10.24 14:07:00
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188. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Berrik Radhok Edited by: Berrik Radhok on 24/10/2006 13:48:15 The Abbadon, is, as I predicted, garbage. Not enough cap to run long range guns according to reports, and too slow to use pulses from it's stats. The cap ...
- by DeadDuck - at 2006.10.24 13:54:00
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189. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Tuxford Originally by: Elve Sorrow Abbadon description: Quote: [...]It is designed to enter combat from the outset, targetting enemies at range[...] And to accomplish this it is granted with a 45km lock ra...
- by DeadDuck - at 2006.10.24 13:40:00
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190. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Tuxford Originally by: Elve Sorrow Abbadon description: Quote: [...]It is designed to enter combat from the outset, targetting enemies at range[...] And to accomplish this it is granted with a 45km lock ra...
- by DeadDuck - at 2006.10.24 13:40:00
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191. New tec2 Ammo - in Ships and Modules [original thread]
Tuxford stated that they were messing with that.Do we have any news about the "messing" or he was only referring to the artillerie shells reduced volume ?
- by DeadDuck - at 2006.10.24 12:41:00
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192. The ECM Blog Thread - in Ships and Modules [original thread]
Originally by: Simon Illian curse don't have a bonus to EW (aka TD) ? Step 2: Increase the ship bonuses of all dedicated ECM ships I think this exclude all the EW ships except the ECM ones.
- by DeadDuck - at 2006.10.23 15:43:00
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193. The ECM Blog Thread - in Ships and Modules [original thread]
So if I'm not wrong we are talking about 4 dedicated ecm ships that will be better at what they do: Blackbird Griffin Rook Falcon The others will loose a lot of the advantages that they had untill now. If I'm not wrong the other ships (thinking...
- by DeadDuck - at 2006.10.23 15:24:00
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194. Dear Tuxford, Re: ECM Blog - in Ships and Modules [original thread]
I've passed the entire weekend checking the Dev Blog section. Really interested in this. Bump we go.
- by DeadDuck - at 2006.10.23 09:12:00
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195. Considering quitting in light of the recently announced ship changes? - in Ships and Modules [original thread]
Edited by: DeadDuck on 20/10/2006 17:32:54 Edited by: DeadDuck on 20/10/2006 17:31:39 Originally by: MECTO Originally by: DeadDuck The fact is that everybody is complaining for nothing... Kali I, will see the introduction...
- by DeadDuck - at 2006.10.20 17:29:00
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196. interceptor or assault frig? - in Ships and Modules [original thread]
In fleet battles you want to be in a inty... the AF will be a sitting target, to weak to face the cruisers/Hacs attacks or even inty attacks, and to slow to escape a sniping bs/Hacs ...
- by DeadDuck - at 2006.10.20 14:25:00
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197. Which HAC do I want??? - in Ships and Modules [original thread]
Originally by: Marcus Alkhaar after the patch the muninn will be able to fit... 5x 220mm II 2x Medium named nos 1x med cap booster 1x web 1x 20km scram 2x medium armor rep II 1x kin hard 1x exp hard 1x damage control/damage control g...
- by DeadDuck - at 2006.10.20 14:10:00
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198. Considering quitting in light of the recently announced ship changes? - in Ships and Modules [original thread]
The fact is that everybody is complaining for nothing... Kali I, will see the introduction of Combat Boosters and RIGS, can anyone in here tell us how they will affect the ships ? No Nobody knows what kind of effects RIGS will do, will they giv...
- by DeadDuck - at 2006.10.20 13:24:00
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199. Considering quitting in light of the recently announced ship changes? - in Ships and Modules [original thread]
Edited by: DeadDuck on 20/10/2006 12:44:58 Edited by: DeadDuck on 20/10/2006 12:44:01 People quitting because of this changes ???? Thats a joke... people who say that are most probably the ones that dont log anymore, just log to change ski...
- by DeadDuck - at 2006.10.20 12:43:00
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200. A bit more changes - in Ships and Modules [original thread]
Edited by: DeadDuck on 20/10/2006 09:12:39 What if with the HP boost comes a Tec2 Ammo damage increase ? That would solve all the issues, am I correct ? I'm betting that with the HP boost we will see a reduce in the weapons range and a incre...
- by DeadDuck - at 2006.10.20 09:09:00
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