Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Deriger
|
Posted - 2006.10.20 14:41:00 -
[301]
EVE is becoming WOW in space.
|

Ginger Magician
Minmatar OctoberSnow Corp
|
Posted - 2006.10.20 14:46:00 -
[302]
Well interesting. Have you given a single thought to a whole class of profession called piracy? If u cant fit stabs when sniping then sniping is no more and the increase in hps of ships just means that ships will be unkillable anyway. These changes seem to indicate only gank squads can ever possibly win in combat in future and the death of solo pvp. I suggest u give these changes some more thought because as it stands u have just ruined the gameplay of at least 10000 subscribers.
|

franny
Phoenix Knights
|
Posted - 2006.10.20 14:47:00 -
[303]
Originally by: MECTO
Originally by: franny
so with the buff, I just tank(what the domi does anyway), and nos them till they run out of cap, stick my drones on em, then hit go afk for 10 minutes?, come back to see my killmail.... sounds like fun
u came back and u end up with losemail.... cause there's 5 more friends r feeding on your corpse - they have enought time to fly throu' many systems or refit at station . BLOBSKI FTW   
no no, cause in that same 20 minutes, half the region shows up, so actually we both end up with nothing as the node crashes
|

DaemonBarber
|
Posted - 2006.10.20 14:47:00 -
[304]
Does the HP increase affect POS Control Towers?
Does the HP increase affect drone HP?
|

The Eso
|
Posted - 2006.10.20 14:49:00 -
[305]
*Agility of battlecruisers and command ships boosted by 20%
"It gets worse with agility though, in EVE its better to have less of it"
So is this a nerf to these ships, or will they now be more agile?
|

Cadiz
Caldari No Quarter. Axiom Empire
|
Posted - 2006.10.20 14:52:00 -
[306]
Instead of increasing ship HP across the board, why not try increasing capacitor size instead (although maybe more to the tune of +25%)? It'd make for stronger active tanking, prove an indirect nerf to nos, and it wouldn't cause all sorts of wierd balance issues in regards to ammo size, reloading, uber-Jagabonds, artillery alpha strike, so on and so forth. ------ Quartermaster, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

tyrol
E X O D U S Imperial Republic Of the North
|
Posted - 2006.10.20 14:55:00 -
[307]
Originally by: Ginger Magician Well interesting. Have you given a single thought to a whole class of profession called piracy? If u cant fit stabs when sniping then sniping is no more and the increase in hps of ships just means that ships will be unkillable anyway. These changes seem to indicate only gank squads can ever possibly win in combat in future and the death of solo pvp. I suggest u give these changes some more thought because as it stands u have just ruined the gameplay of at least 10000 subscribers.
yes, we should all be allowed to sit 200k away from people and be able to shoot them with no fear of retaliation, and should those people dare try to attack us we should be able to run without fear of the dreaded scram. Then again, you could also grow some balls and fit damage mods to counter the hp increase instead of a full rack of stabs.
|

Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.10.20 14:57:00 -
[308]
Originally by: franny
Originally by: MECTO
Originally by: franny
so with the buff, I just tank(what the domi does anyway), and nos them till they run out of cap, stick my drones on em, then hit go afk for 10 minutes?, come back to see my killmail.... sounds like fun
u came back and u end up with losemail.... cause there's 5 more friends r feeding on your corpse - they have enought time to fly throu' many systems or refit at station . BLOBSKI FTW   
no no, cause in that same 20 minutes, half the region shows up, so actually we both end up with nothing as the node crashes
The amount of whining, baseless "sky is falling!" panic, and general cluelessness in this and other threads is astounding.
If these people are to be believed:
- Artillery is asolutely useless for anything other than alpha-strike one-shot kills. Funny that, since artillery does about the same damage as railguns, can switch damage types, and uses no cap -- you'd think railguns would be even more useless by this logic.
- Sniping is impossible without stabs. Because, you know, without stabs you might even, gasp, die sometimes. The horror.
- The stab nerf makes low-sec travel impossible (even though it only hits combat ships).
etc etc yadda yadda.
For your particular flavor of whine: ok, so with +50% target hitpoints, your Dom's drones will now take 10-20 minutes for you to kill a target? Wow. So that means right now it takes you about 6.5 - 13+ minutes to kill a target with same drones.
You need to seriously work on your drone skills. Or reduce the hyperbole. 
|

Tyrone Hambone
|
Posted - 2006.10.20 15:08:00 -
[309]
Can someone please provide a link to whatever all the references to Khanid MKII is all about? Search seems to lead me to nothing but stories about some King Khanid or something like that.
|

Ginger Magician
Minmatar OctoberSnow Corp
|
Posted - 2006.10.20 15:09:00 -
[310]
Edited by: Ginger Magician on 20/10/2006 15:13:08 Edited by: Ginger Magician on 20/10/2006 15:12:38 Edited by: Ginger Magician on 20/10/2006 15:11:44
Originally by: tyrol
Originally by: Ginger Magician Well interesting. Have you given a single thought to a whole class of profession called piracy? If u cant fit stabs when sniping then sniping is no more and the increase in hps of ships just means that ships will be unkillable anyway. These changes seem to indicate only gank squads can ever possibly win in combat in future and the death of solo pvp. I suggest u give these changes some more thought because as it stands u have just ruined the gameplay of at least 10000 subscribers.
yes, we should all be allowed to sit 200k away from people and be able to shoot them with no fear of retaliation, and should those people dare try to attack us we should be able to run without fear of the dreaded scram. Then again, you could also grow some balls and fit damage mods to counter the hp increase instead of a full rack of stabs.
U know nothing.The damage I do with 425 rails cannot be improved.As it stands on TQ atm I kill more than any other sniper cause I have better skills and I am totally maxed in gallente weapons.Even this being the case with the tranverse porblem and plates problems it is very hard to kill certain classes of ship e.g. virutally impossible to kill tech 2 ships and only bs who sit still can be sniped solo.With a 50% increase in ship hitpoints we will have the situation we had prior to the introduction of tech 2 ammos where sniping was basically finished. People will still use WCS whether they are nerfed or not as well.All this means that those ships fitting wcs will simply have no possibility to pvp while using them and the vast majority of carebear types will simply not engage in pvp and run even more than they do now. These changes will vastly reduce the amount of ships destroyed on TQ as well and lead to massive reductions in demand for minerals and ship mods as was the case before.
Let's ask what is the benefit of these changes? Apart from making the life easier of a few gank squads I cant see any benefit.And given that ganking is already so easy why make it more so. If u dont run in a 50 man gang then dont bother anymore is my advice.
|
|

Serj Darek
Minmatar Mentally Unstable Enterprises
|
Posted - 2006.10.20 15:21:00 -
[311]
As a side note, you wonder why Minmatars get angry about stuff like this? Consider the Money and time I have invested in EVE? I have had 2 accounts since December 2003, which means I have paid roughly $13 USD per account per month. So $26 * 34 months = 884 USD. So why would I be dissapointed and frustrated as a Minmatar specialized player? Gee I don't know.
Sig removed, lacks Eve-related content - Cortes It contains my ingame name and corp ticker - Serj
|

Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.10.20 15:28:00 -
[312]
Edited by: Alex Harumichi on 20/10/2006 15:28:26
Originally by: Serj Darek As a side note, you wonder why Minmatars get angry about stuff like this? Consider the Money and time I have invested in EVE? I have had 2 accounts since December 2003, which means I have paid roughly $13 USD per account per month. So $26 * 34 months = 884 USD. So why would I be dissapointed and frustrated as a Minmatar specialized player? Gee I don't know.
Oh, right. You, unlike everyone else in the game, have actually paid money to play it. And on two accounts, no less. Yes, I suppose that does give you the unique right to be angry at random stuff as a kneejerk reaction.
"Wonder why Gallente get angy about stuff like this? Consider all the money I have invested in beer since 2003... and now they nerf my railguns! Rabble rabble rabble!"
I'm starting to become convinced that no matter what changes are ever made to the game, someone will scream "it's a Minmatar nerf!" from the sidelines. I guess it's a reflex, or something. 
This is in no way or form a "minmatar nerf" -- unless by "minmatar nerf" you actually mean "minmatar, gallente, amarr and railgun-using caldari nerf". The +50% hp thing hits pretty much all gun users; it could be argued that it doesn't even hit Minmatar all that hard since their weapons don't use cap. Ever look at the cap use of Gallente and Amarr weapons?
Sigh.
|

Kamikaaazi
|
Posted - 2006.10.20 15:34:00 -
[313]
Edited by: Kamikaaazi on 20/10/2006 15:35:14 after all, caldari still has the lowest dps weapons. With t2 weapons we still cant fit any tank at all. You dont see me crying here, do you? oh, and with ecm nerf coming ravens will loose that option too.
|

Grey Area
Caldari
|
Posted - 2006.10.20 15:39:00 -
[314]
Originally by: Tuxford Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1
So all those pirates who like to gank mission runners get their wish. Fitting even a single warp core scrambler "just in case" is now totally out of bounds for a level 4 mission runner. It's too much of a penalty. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

tyrol
E X O D U S Imperial Republic Of the North
|
Posted - 2006.10.20 15:46:00 -
[315]
Originally by: Ginger Magician Edited by: Ginger Magician on 20/10/2006 15:13:08 Edited by: Ginger Magician on 20/10/2006 15:12:38 Edited by: Ginger Magician on 20/10/2006 15:11:44
Originally by: tyrol
Originally by: Ginger Magician Well interesting. Have you given a single thought to a whole class of profession called piracy? If u cant fit stabs when sniping then sniping is no more and the increase in hps of ships just means that ships will be unkillable anyway. These changes seem to indicate only gank squads can ever possibly win in combat in future and the death of solo pvp. I suggest u give these changes some more thought because as it stands u have just ruined the gameplay of at least 10000 subscribers.
yes, we should all be allowed to sit 200k away from people and be able to shoot them with no fear of retaliation, and should those people dare try to attack us we should be able to run without fear of the dreaded scram. Then again, you could also grow some balls and fit damage mods to counter the hp increase instead of a full rack of stabs.
U know nothing.The damage I do with 425 rails cannot be improved.As it stands on TQ atm I kill more than any other sniper cause I have better skills and I am totally maxed in gallente weapons.Even this being the case with the tranverse porblem and plates problems it is very hard to kill certain classes of ship e.g. virutally impossible to kill tech 2 ships and only bs who sit still can be sniped solo.With a 50% increase in ship hitpoints we will have the situation we had prior to the introduction of tech 2 ammos where sniping was basically finished. People will still use WCS whether they are nerfed or not as well.All this means that those ships fitting wcs will simply have no possibility to pvp while using them and the vast majority of carebear types will simply not engage in pvp and run even more than they do now. These changes will vastly reduce the amount of ships destroyed on TQ as well and lead to massive reductions in demand for minerals and ship mods as was the case before.
Let's ask what is the benefit of these changes? Apart from making the life easier of a few gank squads I cant see any benefit.And given that ganking is already so easy why make it more so. If u dont run in a 50 man gang then dont bother anymore is my advice.
i must have missed the blog where it says wcs increase your sniping abilities. why don't you fit a close range setup, i heard rumour blasters did more damage than 425s. Oh wait, that will mean they will be in range to shoot back, sorry, forgive me, how could i suggest such a foolish thing
|

Zarrika Khan
Caldari No Quarter. Axiom Empire
|
Posted - 2006.10.20 15:52:00 -
[316]
Originally by: Snikkt Why were Stabs nerfed? They're the only defense against warp scramblers.
ECM gets ECCM's. We're not seeing ECCM's with a bucket full of nerf.
Plus, the Stab nerf makes no sense. (fluff wise) Smoothing out the fluxuations in a warp core,for some reason, completely rapes your targeting and sensor systems?
In a way this makes sense. Just thinking about it (fluff wise) a 'propulsion' system module like WCS should effect other area's of propulsion or navigation at the very best. So agility could be seriously lowered, taking longer to align... so even if you are stabbed longer align time could be bad. Increase powergrid need for WCS. Just a few thoughts.
|

Tammarr
|
Posted - 2006.10.20 16:55:00 -
[317]
To big a wcs nerf realy. This isnt some strange world of death or dishonor.
And well I see changes that will help big alliances get bigger I also predict its time to start skilling for a miner because 0.0 in alliance space will be dead of small gangs going out to hit & run with thoose nerfs and not tought through changes, meaning I can happily mine away for hours... glancing at local sometimes. And ofc I can always stab it up since roids... well, I realy dont need o long range or locktime for thoose huge things =) If thoose changes to hp have come with other changes that makes combat different, targeting subsystems etc then there would be a reason for it. Right now, you'll bring more ships to get the job done. What is it? 10% of eve thats in 0.0? I prefer small/med sized gangs not huge assed blobs. I prefer to hit & run, I might not get a kill since I might need to run before I finish the job since my tank aint holding up because I have wcs fitted.
Rethink thoose changes. The changes to individual ships are great however... for the current system.
|

Sister 9
Phung Hoang Social Club
|
Posted - 2006.10.20 17:05:00 -
[318]
pretty suprised by the strength of the WCS nerf, personally i think being able to fit 1 or 2 WCS has not really been a serious problem.
the problem is people doing travel setups in indies and battleships with all their lows full of them. this will remain the same after kali.
hit and run opererations will be less and less viable now, along with the hitpoint increase. when you outnumbered it can often, but not always, be pretty prudish to have a WCS or two fitted to escape, if the gank squad comes
|

Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.10.20 17:07:00 -
[319]
After tech II ships came in after tech II turrets and launchers I was hoping the battles in PVP would be longer. Well they where not. The ganking players figured that they could warp in 150km from a target pop it and be done with it. If an inty got to them they could warp off they had no tank and did not think they would ever bescrambled cause of the WCS.
Welcome to how EVE is suppose to be. The ammo changes that come will make tech II ammo the item to have. You will do awesome damage with tech II ammo probally 25% better than regular and probally be 50% smaller. The pentalities where place holders. Since the HP changes need to be in first for the tech II ammo to be fair.
Everything that is being done for the EVE tux is right on. I perfer large roaming squads. I see the need to have Logistic ships, Transport ships, Recon ships and all the other ships in a fleet now. There wont be three ships in a 20 man gang. Blobs will be a unit of ships that shield transfer and ammo depot and soo forth with the ability to take out a transport and the fleet retreats cause they run out of ammo. Energy transfer and target painting for the win.
Thanks tux make the game more group oriented and make the logistics field important.
|

Lyria Skydancer
Amarr Queens of the Stone Age Black Reign Syndicate
|
Posted - 2006.10.20 17:08:00 -
[320]
Oh no arty gets nerfed in kali by longer fights? Im an amarr and i have put most of my skills into lasers. The other day i switched my guns to arty instead and what happend? With minimal skills i was doing 70s damage instead of 40s. I dont get ppl saying "now arty will be crap compared to other weapons". Yeah right. Look at lasers pal.
|
|

Tactician
Caldari Reikoku Band of Brothers
|
Posted - 2006.10.20 17:14:00 -
[321]
Originally by: Sister 9 pretty suprised by the strength of the WCS nerf, personally i think being able to fit 1 or 2 WCS has not really been a serious problem.
the problem is people doing travel setups in indies and battleships with all their lows full of them. this will remain the same after kali.
hit and run opererations will be less and less viable now, along with the hitpoint increase. when you outnumbered it can often, but not always, be pretty prudish to have a WCS or two fitted to escape, if the gank squad comes
No one really cares about travel setups, they are and should be a part of the game, what annoys is the ability to fit WCS to pvp setups with basically no penalty (except the loss of low slots) and the ease of fitting. This change will help solve that problem without totally nerfing wcs. You can still fit them for pvp as well... if your willing to suffer the consequences of lower lock range and crappy lock time. This is a good change IMO.
Like others I am concerned about yet another accross the board hp increase. This will be the second time such a change has been made WITHOUT ANY CHANGE TO CAPACITORS. I would suggest a smaller boost to overall hitpoints with a similar boost in capacitor. This would:
A) Prevent sniping setups being totally nerfed (not that I use them but they have a place in game and tux already indicated some significant changes to gun ranges for the future which will address this anyway). B) Prevent active tanking being totally nerfed to hell. A flat HP increase clearly favours passive tanking setups, whichever way you look at it.
Tact
|

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.10.20 17:15:00 -
[322]
Edited by: Tovarishch on 20/10/2006 17:15:31
I'm not sure that it's been mentioned... as I can't tolerate digging through most of the trash in this thread to figure it out...
However, the ratios of the shield hitpoint increase and the ratios of shield recharge rate need to be identical in order for passive shield tanks to remain the same as they are now.
For example... if t2 ships receive a 25% shield hitpoint increase then the recharge ratio needs to increase by 25%. 50% on both ratios for t1 ships.
As for the rest of the new changes - the WCS change is greatly welcome. The hit point changes.... we'll see. Despite everyone whining that they are going to quit... I think it's nearly impossible to foresee precisely how it's going to effect gameplay.
All life is sacred... until the client says otherwise. |

Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2006.10.20 17:32:00 -
[323]
I'm gone like 2 months, leveling stuff before BC comes and now after I canceled my chars, you come and tell me this?! FFS! You want me to reactive my chars.. admit it 
Unnerf Amarr!Ö "I read somewhere that Kali will be featuring turn-based combat to increase immersion." ¬ Waagaa Ktlehr
|

Drevik Valendar
|
Posted - 2006.10.20 17:37:00 -
[324]
Can someone please explain to this poor n00b who just happens to be flying a Cyclone at the moment why an increase in Agility for BCs is a bad thing?
|

Jason Hawke
Caldari Rage of Angels Morsus Mihi
|
Posted - 2006.10.20 17:46:00 -
[325]
I like the changes to the warp stabs...
Basically you take an "I win" setup away from the lazy gate campers and actually involve a little bit of risk in what you do. If you get snuck up on, you are toast, That is cool.
How fun is it to sit 200km away and oh, there is an Inty beside me, oh noes warp disruptors, and warp away?
Now you have to be ready to run and gives more room to have tactics involved in killing the solo gate camps. Basically adding the usufulness and effectiveness of a sword in a world of artillery.
Talking about it is going to make those guys easier to get away, I see nothing wrong with that. If you aren't able to tackle them, oh well, you didn't lose anything.
Good changes... Although T2 ammo should be better, I think adding more armor is going to hurt the T1 ammo guys a lot more in the long run. But makes a benchmark to say "train T2 gunnery skills or you wont kill anyone"
Right on! 
|

Sir JoJo
Minmatar Destructive Influence Band of Brothers
|
Posted - 2006.10.20 17:49:00 -
[326]
so theres some good changes in this espcialy wcs. but i noticed that ppl started to ask about artys but yet u avoided that subject even though answering on other questions.
so i ask again what about ARTILLERY Tux
its a disgrace for Minmatar |

Lyria Skydancer
Amarr Queens of the Stone Age Black Reign Syndicate
|
Posted - 2006.10.20 17:52:00 -
[327]
Originally by: Sir JoJo so theres some good changes in this espcialy wcs. but i noticed that ppl started to ask about artys but yet u avoided that subject even though answering on other questions.
so i ask again what about ARTILLERY Tux
As I said hows arty more crippled then lasers? How about asking the question "Are ALL weapons fairly balanced?", instead of "oh no why they gonna cripple my arty press one button 200km pwn machine?"
|

Sir JoJo
Minmatar Destructive Influence Band of Brothers
|
Posted - 2006.10.20 17:59:00 -
[328]
Originally by: Lyria Skydancer
Originally by: Sir JoJo so theres some good changes in this espcialy wcs. but i noticed that ppl started to ask about artys but yet u avoided that subject even though answering on other questions.
so i ask again what about ARTILLERY Tux
As I said hows arty more crippled then lasers? How about asking the question "Are ALL weapons fairly balanced?", instead of "oh no why they gonna cripple my arty press one button 200km pwn machine?"
how much space do u use on amo??? ok thought so.
its a disgrace for Minmatar |

Lyria Skydancer
Amarr Queens of the Stone Age Black Reign Syndicate
|
Posted - 2006.10.20 18:02:00 -
[329]
Originally by: Sir JoJo
Originally by: Lyria Skydancer
Originally by: Sir JoJo so theres some good changes in this espcialy wcs. but i noticed that ppl started to ask about artys but yet u avoided that subject even though answering on other questions.
so i ask again what about ARTILLERY Tux
As I said hows arty more crippled then lasers? How about asking the question "Are ALL weapons fairly balanced?", instead of "oh no why they gonna cripple my arty press one button 200km pwn machine?"
how much space do u use on amo??? ok thought so.
You gotta be kidding me right? We are mainly talking about pvp here, so Im guessing you dont have problems brining enough ammo for 1-2 fights. Ammo is no big issue compared to the dmg and range of arty, so plz...
|

Kinsu Ryu
|
Posted - 2006.10.20 18:08:00 -
[330]
Originally by: Lyria Skydancer
Originally by: Sir JoJo
Originally by: Lyria Skydancer
Originally by: Sir JoJo so theres some good changes in this espcialy wcs. but i noticed that ppl started to ask about artys but yet u avoided that subject even though answering on other questions.
so i ask again what about ARTILLERY Tux
As I said hows arty more crippled then lasers? How about asking the question "Are ALL weapons fairly balanced?", instead of "oh no why they gonna cripple my arty press one button 200km pwn machine?"
how much space do u use on amo??? ok thought so.
You gotta be kidding me right? We are mainly talking about pvp here, so Im guessing you dont have problems brining enough ammo for 1-2 fights. Ammo is no big issue compared to the dmg and range of arty, so plz...
no crap i wouldn't mind spending some isk on ammo anyways for more dmg.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |