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Thread Statistics | Show CCP posts - 9 post(s) |

Sir JoJo
Minmatar Destructive Influence Band of Brothers
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Posted - 2006.10.20 18:10:00 -
[331]
well tbh i dont really think about laser and if they gonna suck as much as arty feel free to yell at tux..
and yes amo is a big isue for minmatar also in pvp and will be even bigger whit more hp
its a disgrace for Minmatar |

Josho Tsunetumo
Caldari V for Vendetta
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Posted - 2006.10.20 18:11:00 -
[332]
Take more ammo, care less for loot space 
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Sir JoJo
Minmatar Destructive Influence Band of Brothers
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Posted - 2006.10.20 18:14:00 -
[333]
Originally by: Josho Tsunetumo Take more ammo, care less for loot space 
well thats how we do now ;)
its a disgrace for Minmatar |

Grey Area
Caldari
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Posted - 2006.10.20 18:14:00 -
[334]
So if the problem with warp core stabs was cowardly snipers, why not try this for size instead;
1. Halve range of all long range weapons 2. Give all ships a "sniper mode"...a button you press which doubles your range - but stops your engines 3. Entering and/or leaving sniper mode takes 60 seconds 4. WCS get put back to normal
This introduces the REAL penalty that a sniper should pay...if he gets caught at close range, he's in trouble. It would give sniper-hunter teams a chance to kill snipers in the 60 second window before they came out of sniper mode.
but of course, since the REAL reason behind the cries for a WCS nerf is to make it easier for pirates to gank carebears, this will never happen. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Pan Crastus
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Posted - 2006.10.20 18:15:00 -
[335]
I was joking when I wrote a few weeks ago that the Devs probably don't play the game anymore because of the lag. I'm not so sure now. :-/
Welcome to the new EVE where 1v1 fights are won by the guy with the most plates and no repper (no cap for it anyway), unless he's a minmatar, then he loses because his ACs run out of ammo...
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Necronomicon
Caldari KIA Corp
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Posted - 2006.10.20 18:17:00 -
[336]
Yay for WCS nerf, bout time too :D
Will it stack? -50 -50 -50 -50 -50 -50 -50 -50, hohoho, I know a few pilots who are in trouble :P
This doesnt nerf ppl who dont want to pvp, as why would they be targetting anyway. Good nerf, righteous nerf. If you wanna fight, then fit to fight, if you wanna run, why bother turning up?
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Frools
No Quarter. Axiom Empire
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Posted - 2006.10.20 18:18:00 -
[337]
Originally by: Josho Tsunetumo Take more ammo, care less for loot space 
omg make tachs easier to fit, i need those 2 rcu slots for cargo expanders!!  

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Mortuus
Minmatar Oblivion's Gate
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Posted - 2006.10.20 18:41:00 -
[338]
Ummm....
Mostly good changes, but I don't think this whole HP increase thing was thought through. If it is part of a bigger grand change to combat, then all said changes should be balanced together and released together.
As it is, my AC ships barely have enough ammo to chew through a couple well tanked enemies. Post change, you can just forget it. Arty will just be worthless unless I get 10 friends to come shoot someone with me.
No real change to fleet combat, and it just gimps the hell out of small gang fights. I'm really not sure what the point of playing will be when these changes go through, ok my 30k Shield passive AC Sleipnir will have a lot of shields, at the same time, both myself and my enemy will run out of ammo well before either of us die. This makes it even worse for smaller ships. Frigates and cruisers rely on the ability to get in, kill a target, and get out before the blob arrives. In many cases thats hard enough to do already. I'm sorry, but I've fought static small group battles for 10-15 minutes before, its boring as all hell.
Make fights more interesting, not take longer.
Guess I need to look into missioning to make ISK, as 0.0 piracy becomes less viable.
Then again, there are a bunch of other interesting titles coming out soon as well.
ex-Occassus Republica <3 |

Pestillence
Chav-Scum
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Posted - 2006.10.20 18:54:00 -
[339]
Originally by: Grey Area
but of course, since the REAL reason behind the cries for a WCS nerf is to make it easier for pirates to gank carebears, this will never happen.
How?
The long range snipers aligned with stabs wont even be able to lock the carebears now.
Your point makes no sense.
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Cmdr Sy
Off Balance Sheet Entity
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Posted - 2006.10.20 18:58:00 -
[340]
YES. 
WCS - nerfed. Now the low sec belt ratters will have to think long and hard about their setups. I hope the penalty stacks! Travel option only, it seems. 
Ship, plate and extender hp increases - thank you! Tanking continues as a viable option, and Gallentean pilots everywhere love you. 
Battlecruiser agility - it's about time, I just hope 20% is enough.
ECM - I look forward to your thoughts. Ideally, one module will do nothing.
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Herman Galo
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Posted - 2006.10.20 19:06:00 -
[341]
Originally by: Tuxford Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1
I'm not thrilled about using targeting range as the specific nerf. That's going to mean that you can no longer mount wcs on barges. A 50% targeting penalty would mean 11 km lock range for 1 wcs, and 5.5km lock range for 2 wcs. Which sort of kills the reach of the strip miners.
Any chance of making it a ROF nerf instead? Or increase the barge lock range to 88km to compensate?
--HG
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rgreat
Gallente OEG
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Posted - 2006.10.20 19:07:00 -
[342]
Who whine louder contest.
Thats what i see here... ;)
Good changes overall.
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Kolhell
Minmatar CAD Inc.
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Posted - 2006.10.20 19:20:00 -
[343]
Originally by: Kinsu Ryu
Originally by: Lyria Skydancer
Originally by: Sir JoJo
Originally by: Lyria Skydancer
Originally by: Sir JoJo so theres some good changes in this espcialy wcs. but i noticed that ppl started to ask about artys but yet u avoided that subject even though answering on other questions.
so i ask again what about ARTILLERY Tux
As I said hows arty more crippled then lasers? How about asking the question "Are ALL weapons fairly balanced?", instead of "oh no why they gonna cripple my arty press one button 200km pwn machine?"
how much space do u use on amo??? ok thought so.
You gotta be kidding me right? We are mainly talking about pvp here, so Im guessing you dont have problems brining enough ammo for 1-2 fights. Ammo is no big issue compared to the dmg and range of arty, so plz...
no crap i wouldn't mind spending some isk on ammo anyways for more dmg.
i fail to see how lasers are any less capable of shooting 200km than arti. you have a 100-page thread to discuss lasers in, please keep this thread on topic.
so seriously though... why another huge alpha nerf? can you slow arti ROF or something for us to balance this out?
------------------------- bury the hatchet |

Trev Kachanov
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.10.20 19:22:00 -
[344]
For the person that compared this change to the NGE , it's not... more like the crafting nerf that everyone hated and threw back. btw I love everything you said Tux except for the 50% bonus to hp.
but i love the bonus to extenders and plates, makes em more of a good idea to fit =)
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Katabrok First
Caldari Asguard Security Service Alektorophobia
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Posted - 2006.10.20 19:27:00 -
[345]
Some things I would like to see:
1 more low slot on the cormorant. I cant fit 7 x 150 railguns on it, and I think that it should be possible. Some more PG on the cormorant and the brutix. Why cant we have sufficient pg on a ship to fit all of its high slots with the highest damage weapon? The brutix is almost the size of a battleship, but has the pg of a big cruiser. So big a ship should have space for bigger reactors, right?
Ps.: I'm talking about the brutix because im using it lately, but the same applies to the other bc's. Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |

Voculus
Steel Battalion
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Posted - 2006.10.20 19:35:00 -
[346]
Ugh. Just today, I bought my first ever set of T2 large artillery. All those months of training, only to have them rendered obselete, come Kali.
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ewqilibrium
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Posted - 2006.10.20 19:56:00 -
[347]
GO GO GO GO GO GO FOR WCS!!!!!!
MORE PENALITIS PLEASEEEEEEEEE!!! 
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1Of9
Artificial Horizons YouWhat
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Posted - 2006.10.20 19:57:00 -
[348]
ffs .. can u people STOP wining about WCS??
WCS are nerfed allready !!
we have warp jammers +2 , warp bubbles and a crap lots of stuff to stop cold a ship, and we ONLY have WCS's that dont even work in bubbles .. so PLZ stop wining .. if ANYTHING, wcs's T2 should be released and work for bubbles !!!
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Tasty Burger
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Posted - 2006.10.20 20:09:00 -
[349]
Edited by: Tasty Burger on 20/10/2006 20:10:12
Originally by: Mortuus Ummm....
Mostly good changes, but I don't think this whole HP increase thing was thought through. If it is part of a bigger grand change to combat, then all said changes should be balanced together and released together.
As it is, my AC ships barely have enough ammo to chew through a couple well tanked enemies. Post change, you can just forget it. Arty will just be worthless unless I get 10 friends to come shoot someone with me.
No real change to fleet combat, and it just gimps the hell out of small gang fights. I'm really not sure what the point of playing will be when these changes go through, ok my 30k Shield passive AC Sleipnir will have a lot of shields, at the same time, both myself and my enemy will run out of ammo well before either of us die. This makes it even worse for smaller ships. Frigates and cruisers rely on the ability to get in, kill a target, and get out before the blob arrives. In many cases thats hard enough to do already. I'm sorry, but I've fought static small group battles for 10-15 minutes before, its boring as all hell.
Make fights more interesting, not take longer.
Guess I need to look into missioning to make ISK, as 0.0 piracy becomes less viable.
Then again, there are a bunch of other interesting titles coming out soon as well.
Mortuus, you've summed up my thoughts exactly. I wish I could say it better but I can't.
Small battles are already long enough, and stacked against the people with lesser numbers even if they are better. Killing stuff already takes a while with low numbers. These changes mean it will be impossible to kill anything solo without getting ganked by 10 friends.
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Spy4Hire
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Posted - 2006.10.20 20:28:00 -
[350]
Uhm, yes... what about projectiles?
50% more shield with the current regeneration rates, plus 50% more armour (without a change to armour repair ammount) means that even a modest shield tank will be able to completely shut out minnie arty boats and even make it nigh on impossible for an autocannon boat to break through their tank.
Yes, we minnies can vary our damage types accordingly, but when running a shield tank all resists are pretty much equalized by hardeners. Thus an XL booster, even T1, will be able to keep up with a heck of a lot... Tempest (whatever variant) against raven means that raven wins with these changes.
So... some adjustments to us minnies, please.
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Luumpy Uins
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Posted - 2006.10.20 20:30:00 -
[351]
Why are you trying to make it easier for people to be pirates? Warp corp stabs should not have any penalties, they're critical when operation in times of war or in low sec systems.
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2006.10.20 20:40:00 -
[352]
The majority of the changes are welcome and certainly take the game in the correct direction. However some have me troubled. The 50% hp increase has a profound effect on play balance and sadly will require many more changes down the road. Lasers and Artillery users are rightfully worried and their concerns are valid.
Changes to WCS are well thought out. However the changes to Inertial stabilizers are not. I don't think I've ever seen a ship setup that uses them, and I certainly don't. These changes will do nothing to effect the current situation.
I await to see the changes to ecm. While I don't like being jammed by a single multispec (and yes I do use them), I would hate to see Blackbirds, Scorps and Rooks turned into scrap. So I'll withhold judgement. The same comment applies to T2 ammo tweaks. Yes changes were needed, I'll look for them before I comment.
I guess the game is headed towards tanking being more effective, and while this sounds better, I'm not so sure of the route we're taking.
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Xune
Corsets and Carebears Whips and Chains
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Posted - 2006.10.20 20:43:00 -
[353]
Um... wel actualy i like the changes to the point with the hp boost.
It wont realy make any difference in fleet combats but it would nerv solo pvp and small group action pretty much. Imagine 2 bs¦s atack each other at the gate.. now all the 1 one has to do is to disengage if he see¦s he is on the loosing time.. he waits and jump out.. imho = bad.
2 Point Alpha-strikes from mimatar are with those change pretty much pointless... nerfing a type of weapon even more... and thats in addition to the problems they suffer already.
3 Cap intense weapon¦s will be nerfed... so what did the blaster got a cap reduction for if now we need even more capa then ever before ? 50% more hitpoins means 50% more cap you need to spend to blow him up... um.. isent that kind of.... couter-productive ?
please... you should realy re-consider those hp changes, they wont turn the pvp into what you would like... they are not even a step into the right direction.. they make evry kind of pvp beside the " suprime firepower" one pretty much pointless.
Xune
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dailyhazard
Caldari Cosmic Fusion
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Posted - 2006.10.20 20:48:00 -
[354]
Edited by: dailyhazard on 20/10/2006 20:52:12 Tbh, this change is redicolous. Pretty much buggers up hit and run the majority of the time. Oh well. Back to ganking than fighting heavily outnumbered. Boosting hp is pretty stupid, fights done need to be longer, if you wanna do 50v50 then fine by me. But this effects what i do too much. Stupid wcs changes are fine, just sort out the hp thing, killing stuff when it aggros will be 10x harder now, as it will just unagg and jump out as it taks 2x the time to kill it. If you think about it, are you making changes for everyone? or for people who just dont know how to fit there ship properley?
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s1n1ster m1n1ster
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Posted - 2006.10.20 21:01:00 -
[355]
Originally by: Awox Ah c'mon I just started getting used to having sub-par damage with Minmatar, now you go and give everyone more HP? I guess I wont be training Minmatar Cruiser lvl5 for a Muninn anymore.
Oh, and a slight shield recharge rate penalty for WCS would be nice too. This really craps on stabbed up Stabbers/Vagabonds, Ferox/Nighthawk, etc.
But some of that sounds pretty cool.
Noob, minmatar have some of the best damage. Don't give us a bad name; someone should en-slave you for those comments!
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Epsilon 1
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Posted - 2006.10.20 21:33:00 -
[356]
Edited by: Epsilon 1 on 20/10/2006 21:35:15
Originally by: Tuxford Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
for the ******* win.
Originally by: Tuxford Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
PROFFESSIONAL Game Balancing. |

Grey Area
Caldari
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Posted - 2006.10.20 22:21:00 -
[357]
Originally by: Pestillence
Originally by: Grey Area
but of course, since the REAL reason behind the cries for a WCS nerf is to make it easier for pirates to gank carebears, this will never happen.
How?
The long range snipers aligned with stabs wont even be able to lock the carebears now.
Your point makes no sense.
So let me ezplain. I'm not talking about snipers, as they don't specifically target mission runners, they shoot anything that moves. I'm talking about specialised mission-ganking teams using a cov ops frigate to fin, and then warp to a mission in progress. First thing you know about it is when they appear in your mission. Since they are normally small teams the WCS was a good fitting option...and you still paid a "Penalty" for using it in that you don't get to finish the mission as you have to run away. But with this new nerf...meh...engaging the NPCs at half the range and taking twice as long to lock them is a recipe for disaster.
Yet again, pirate whiners get their prayers answered.
--- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Epsilon 1
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Posted - 2006.10.20 22:36:00 -
[358]
Originally by: Grey Area
Originally by: Pestillence
Originally by: Grey Area
but of course, since the REAL reason behind the cries for a WCS nerf is to make it easier for pirates to gank carebears, this will never happen.
How?
The long range snipers aligned with stabs wont even be able to lock the carebears now.
Your point makes no sense.
So let me ezplain. I'm not talking about snipers, as they don't specifically target mission runners, they shoot anything that moves. I'm talking about specialised mission-ganking teams using a cov ops frigate to fin, and then warp to a mission in progress. First thing you know about it is when they appear in your mission. Since they are normally small teams the WCS was a good fitting option...and you still paid a "Penalty" for using it in that you don't get to finish the mission as you have to run away. But with this new nerf...meh...engaging the NPCs at half the range and taking twice as long to lock them is a recipe for disaster.
Yet again, pirate whiners get their prayers answered.
If you die in that scenario WCS no WCS, you deserve it. Oh and did i say that NPCing with stabs is as *** as it gets. This fix has only PVP in mind. 
Originally by: Tuxford Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
PROFFESSIONAL Game Balancing. |

Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.10.20 23:00:00 -
[359]
Originally by: Cmdr Sy YES. 
Ship, plate and extender hp increases - thank you! Tanking continues as a viable option, and Gallentean pilots everywhere love you. 
Um, no we don't. HP means nothing when your sitting there unable to fire your guns because you ran out of cap due to the fact you can't break the enemies tank fast enough or something like that.
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Randay
0utbreak
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Posted - 2006.10.20 23:18:00 -
[360]
Originally by: Kristoffer
Originally by: Cmdr Sy YES. 
Ship, plate and extender hp increases - thank you! Tanking continues as a viable option, and Gallentean pilots everywhere love you. 
Um, no we don't. HP means nothing when your sitting there unable to fire your guns because you ran out of cap due to the fact you can't break the enemies tank fast enough or something like that.
Amarr is the only race that ever caps out in a fight, with the exception of fights involving NOS.
There is so much unsubstantiated whinage about these changes its sickening. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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