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Thread Statistics | Show CCP posts - 9 post(s) |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.19 21:39:00 -
[181]
Originally by: Nicocat I'm going to go dig up a study someone did on how your graphics card is a more powerful processor than... well... your processor. When rigged up right.
Tell me when they do IEEE floating point... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Vince Draken
Destructive Influence Band of Brothers
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Posted - 2006.10.19 21:54:00 -
[182]
Edited by: Vince Draken on 19/10/2006 21:57:29
Originally by: Sugintou This is really sad... Why bother with Stabs now, in combat? Who's to say (FLUFF-WISE) a pilot wouldn't install a warp stab to improve combat performance, to help being pinned down, to help him maintain combat distance. If the enemy can come close enough to negate striking distance, all stratgem is lost, and when all stratgem is lost, then the fight is lost.
I think they're a perfectly fine module in combat. Thier 'nerf' is losing a low slot, with a benefit you may, or may not need.
I hope you reconsider this, Tuxford. It really doesn't make sense, and is probably being done due to all the pilots who complain about them, without presenting any real reasons other then they don't like it, because they can't commit E-murder as efficiently.
rofl
Its taken over 3 years but finally by god they got corrected. I wish it was harsher but this should do nicely. WCS AREN'T FOR COMBAT, THEY ARE FOR RUNNING. WCS don't efect range, thats called speed.
Artilley and amar remain gimped (more so now), I guess its time to train gallante and caldari.
At the risk of sounding negative, these changes seem to me the easy way out of fixing dmg in big fleet battles.
The above thoughts and statements are IC and should be taken as such. |

Tar Ecthelion
Kryomek Industries
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Posted - 2006.10.19 21:54:00 -
[183]
About time WCS got nerfed. Now all we need is the ECM nerf and things will be looking up. HP increase is a good idea, but as long as some points raised throughout this thread are looked at (Arties and lasers). Now all we need is Khanid MkII and i'll be quietly content.  .....
"When you kill a man it costs nothing to be polite" Winston Churchill
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Mitchman
Omniscient Order
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Posted - 2006.10.19 22:00:00 -
[184]
Edited by: Mitchman on 19/10/2006 22:02:37 Some fundamental problems with the HP increase, as I mentioned in the dev chat:
- Cap intensive weapon, such as lasers and hybrids, will be at a disadvantage as it will take much longer to kill a target and cap will be a problem. This is particulary a problem in small gang combat or 1 vs 1. - Cap charges (which btw has been used in PvP since 2003-2004 and is not a new thing) will last nowhere near enough, particulary if you're using hybrid or lasers. - The agression timers would need to be modified upwards as it would be even easier to tank and dock or tank and jump now.
Proposed solution:
- Reduce cap use on hybrid and lasers by atleast 50%. - Reduce the volume on cap charges by 50%. - Increase the agression timers by atleast 50%. - Ammo volume needs to be reduced by atleast 50%.
I love the WCS nerf. Finally.
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Vince Draken
Destructive Influence Band of Brothers
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Posted - 2006.10.19 22:13:00 -
[185]
Originally by: Shin Ra
Also, with all this HP buffs, can u increase the agression timer FFS.
Agree'd
Tbh, the whole agroo thing needs work. Look at the current jump-log bullcrap....
The above thoughts and statements are IC and should be taken as such. |

Mysterlee
Gallente 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.10.19 22:15:00 -
[186]
Originally by: Mitchman Proposed solution:
- Reduce cap use on hybrid and lasers by atleast 50%. - Reduce the volume on cap charges by 50%. - Increase the agression timers by atleast 50%. - Ammo volume needs to be reduced by atleast 50%.
This ^
Also, a possible solution to the arty alpha strike complaints would be to decrease rate of fire (make it take longer for those that might misread that) and increase the damage modifier.
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Vince Draken
Destructive Influence Band of Brothers
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Posted - 2006.10.19 22:24:00 -
[187]
Originally by: Anominity I propose making all Laser based Amarrian ships obsolete, and replacing them with Catapults instead, that way we need no Cap, and we deal Kinetic damage!!!
ROFL
But, isn't that wht minmatars already do?
The above thoughts and statements are IC and should be taken as such. |

Copine Callmeknau
The Splinter Syndicate SMASH Alliance
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Posted - 2006.10.19 22:37:00 -
[188]
Edited by: Copine Callmeknau on 20/10/2006 00:01:44 I like most of the changes, but the 50% to HP is just plain stupid. Such a ridiculously high amount will swing game balance way out.
Artillery on all ship classes is going to be pointless now, completely pointless. You could fix it by doubling both the base damage mod and the base RoF, giving us our alphastrike back, but then Arts will be borked compared to other long range guns.
AC's will be pretty bad in combat now as well, we'll be using exorbitant amounts of ammunition, and we know that T2 ammunition isn't cheap. As well as that we'll need triple the cargo bay to actually carry the rounds in the first place, cargo space is pretty tight as it is.
Scrap the 50% HP boost, it does nothing but nerf combat in all it's forms. On top of that it promotes blobbing 
-------
See the idiot walk, see the idiot talk
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keepiru
Supernova Security Systems
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Posted - 2006.10.19 22:39:00 -
[189]
Edited by: keepiru on 19/10/2006 22:39:31
Originally by: tuxford Personally I like the idea of the possibility of running out of charges in a fight.
Well, I'll have 2 ounces of whatever it is he's smoking.
If it makes the prospect of running out of cap charges halfway through your 1st fight after undocking sound like fun/tactical combat - which is what we're looking at here - it must be good stuff. 
Tux man, lay off the crash for a while, will ya? ----------------
Please fix BC Sig/Agility! |

Master OlavPancrazio
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.19 22:47:00 -
[190]
Edited by: Master OlavPancrazio on 19/10/2006 22:52:18 Edited by: Master OlavPancrazio on 19/10/2006 22:49:22 Edited by: Master OlavPancrazio on 19/10/2006 22:48:23 Oh my god, I'm caldari specced, that means I'm entirely unable to be unbiased in calling you all tards for whining at the slightest change to any of your strategies.
I don't see anything wrong with ANY of the changes. Longer fights? Ok...
WCS nerfed... we've been asking for that forever.
You guys only look at changes and see how they will nerf your individual ships. I look at them and see it as the right direction. Sure it might cause some imbalance in the short term, but that will hopefully be fixed, later. As it is now, it's not like Eve is perfectly balanced anyways.
All I know is being a proponent of progression you always have complete whiny omg i'm not gonna own anymore people on the other side of the fence trying to stop all and every change as it might make their current tried and true strategies need to be re-thought.
Besides being caldari, I don't see any of the changes that are going to directly affect me either, good or bad. Sure that nighthawk looks neat but I don't feel like training for BC 5 when I can just use a Raven. But hey if your entire argument for anything who opposed you results in you calling them caldari... well good luck in that. Technically the WCS nerf nerfs caldari as I can fit WCS on most of my ships without any loss of function.
Oh no, "whine whine ***** ***** sulk sulk"
I do think however that more thought should be looked at surrounding that HP change, most noticely ships that require cap boosters to shoot for longer periods of time.
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BlackHorizon
Caldari Interstellar Alcohol Conglomerate
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Posted - 2006.10.19 22:54:00 -
[191]
Are pod hitpoints getting boosted too? If not, you minmatar have still something to do with that artillery. 
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Randay
0utbreak
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Posted - 2006.10.19 23:08:00 -
[192]
Edited by: Randay on 19/10/2006 23:08:13
Originally by: Master OlavPancrazio
Oh no, "whine whine ***** ***** sulk sulk"
post your losses. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.10.19 23:11:00 -
[193]
While on the face of it, this seems to be boosting destroyers, it simply kills them.
As it is, unless an intercepter is already at 1/2 armor when it gets into range, the destroyer is toast. it can't hope to compete dps wise with it. Destroyers are alpha strike monsters vs there intended targets. Even tech I frigs with a single damage bonus are going to be an issue. Destroyers are competing with twice the guns, a huge dps penalty, and almost no room for a tank.
A cormorant for example, becuase it handles like a pig, needs 1-2 tracking computers with 125mm's and good tracking skills to be able to hit something up close. It HAS to be able to hit up close now becuase there is no way in Hades it is going to be able to pop a MWDing frig before it is right on top of him from even 70 km away.
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Master OlavPancrazio
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.19 23:12:00 -
[194]
that loss is posted =p
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Randay
0utbreak
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Posted - 2006.10.19 23:19:00 -
[195]
Originally by: Master OlavPancrazio that loss is posted =p
http://killboard.eve-d2.com/?a=kill_related&kll_id=4533  - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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Grytok
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Posted - 2006.10.19 23:28:00 -
[196]
I'll just wait until those changes are deployed.
AND THEN ANOTHER TWO DAYS UNTIL THEY REALIZE, THAT THEY TOTALLY SCREWED UP  .
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Master OlavPancrazio
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.19 23:28:00 -
[197]
Edited by: Master OlavPancrazio on 19/10/2006 23:28:30 http://ehj.griefwatch.net/index.php?p=details&kill=1601 
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Lunas Feelgood
Euphoria Released
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Posted - 2006.10.19 23:28:00 -
[198]
Originally by: Randay
Originally by: Master OlavPancrazio that loss is posted =p
http://killboard.eve-d2.com/?a=kill_related&kll_id=4533 
Who cares??
Anyway gallante and amarr ships gonna have a really heavy cap prop in small skirmis fights.. You might need to look into that
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Randay
0utbreak
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Posted - 2006.10.19 23:33:00 -
[199]
Originally by: Master OlavPancrazio Edited by: Master OlavPancrazio on 19/10/2006 23:28:30 http://ehj.griefwatch.net/index.php?p=details&kill=1601 
thanks. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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Tasty Burger
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Posted - 2006.10.19 23:35:00 -
[200]
I cant be bothered to think about these changes anymore but seriously... you devs apparently haven't even thought of the ramifications of an HP boost.
The simple version, basically, is that it makes gallente even stronger and amarr/minmatar even ****tier.
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HP Hatecraft
AWE Corporation Ascendant Frontier
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Posted - 2006.10.19 23:36:00 -
[201]
Originally by: Rakeris I hope the changes are tested very thoroughly as well.
The biggest thing that doesn't make since to me, is why give T2 ships less? Won't that give quite a few T1 ships more HP than T2 ones?
Not to double-post on the topic, but I think the above quote illustrates on of my main concerns. I am a year old, and I am afraid that this HP change will gimp my character pretty severely. I will be beyond disappointed. And the funny thing is that I am not gettin screwed by this nearly as much as the amar or minis.
Extending the life-expectancy in combat is not a needed change. This seems to be an attempt to totally overhaul the mechanics of the combat aspects of the game. As I said in a previous post, if you want more blob on blob combat you need to make sure that TQ will be capable of handling large fleet engaugments... which sadly... it is not, and honestly I don't blame you for that. I understand the physical limitations of hardware. But, what you are doing here is all but eliminating the opportunity for my small group of friends from going out and have a bit of PVP fun. By the time we kill the new HP+ BSs there will be 3 more targeting my friends and I... and FFS we are all gonna be piloting T2 cruisers which are seriously getting gimped here. You are trying to tell me that my T2 cruiser may have less HP than the like modeled T1 cruiser? Come on. Why did I spend a ridiculous amount of ISK on my ship? It wasn't just for the HAS bonuses and resist... it was for armor and shield too. Not to mention, my HAS will now have an impossible time of taking on a BS where as before I had a shot if I played it right.
I dunno, maybe I'm talkin out my @$$, and maybe I deserve to get flamed... maybe I deserve to be ignored... but the way I see it, I have to put my 2 cents out there because I think the HP bonus has not been deeply examined at all.
Please, Tux, explain, in detail, to your player base why you would like to increase HP. It seems like most of us would really like some good explaination. And for the record, I really respect CCP for what they have done with Eve. This is a difficult business to succeed in, and I am trying hard not to bash you for the potential change because I know you are just trying to make your game more appealing to the masses. But then again, you also have to take care of your existing players too.
Thanks for all the fun, -HP
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Illuminaty
ISS Logistics Interstellar Starbase Syndicate
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Posted - 2006.10.19 23:40:00 -
[202]
The DEVs have been saying for a long time now that they wish to make combat longer so they can implement new things for combat.
The 50% increase in HPs isn't a suprise to me at all, because they've been saying they were going to do something like this for a while now.
If you read any of the DEV blogs at all, you'll know that this is likely one step in a multi-step proccess to change combat.
Sooo.... just take a chill pill and wait for them to do their thing. For all you know, when they are done Arty and lasers will be hands-down superior to missiles.
No game more advanced than tic-tac-toe has ever been 100% balanced. Stop worrying about it, it *isn't* the end of the world, and your time to be slightly ahead of everyone else will come agian.
Things take time, but the internet moves at a fast pace. Just chill out, stop worrying, cancel your sub if that makes you feel like a tough guy, but stop with the hysteria.
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Master OlavPancrazio
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.19 23:51:00 -
[203]
Edited by: Master OlavPancrazio on 19/10/2006 23:53:18 That is pretty much the same thoughts I have. Thanks for wording it a little nicer though Illum.
Oh and randay why the hell do you use tech two wasps? I hear they are a bit crappy.
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Recluse Viramor
Chosen Path Lotka Volterra
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Posted - 2006.10.19 23:51:00 -
[204]
Originally by: Mitchman Edited by: Mitchman on 19/10/2006 22:02:37 Some fundamental problems with the HP increase, as I mentioned in the dev chat:
- Cap intensive weapon, such as lasers and hybrids, will be at a disadvantage as it will take much longer to kill a target and cap will be a problem. This is particulary a problem in small gang combat or 1 vs 1. - Cap charges (which btw has been used in PvP since 2003-2004 and is not a new thing) will last nowhere near enough, particulary if you're using hybrid or lasers. - The agression timers would need to be modified upwards as it would be even easier to tank and dock or tank and jump now.
Proposed solution:
- Reduce cap use on hybrid and lasers by atleast 50%. - Reduce the volume on cap charges by 50%. - Increase the agression timers by atleast 50%. - Ammo volume needs to be reduced by atleast 50%.
I love the WCS nerf. Finally.
QFT
Don't fix what ain't broken.
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ChalSto
The Galactic Empire Lotka Volterra
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Posted - 2006.10.20 00:07:00 -
[205]
Good bye EvE............
well.......where is my WoW account again?
After 3 years in EvE, I finaly can say, that I lost more ships due to lag and bugs, than in any battle.
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Firane
Band of Builders Inc. Firmus Ixion
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Posted - 2006.10.20 00:11:00 -
[206]
So wait, does this mean it will take 50% longer to kill rats, making us money 50% slower?
.................... -----------
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Randay
0utbreak
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Posted - 2006.10.20 00:23:00 -
[207]
Originally by: Illuminaty No game more advanced than tic-tac-toe has ever been 100% balanced.
Tic-tac-toe is not 100% balanced. Nerf the center square. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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Taurinthia
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Posted - 2006.10.20 00:54:00 -
[208]
Originally by: ChalSto Good bye EvE............
well.......where is my WoW account again?
Oh NO! Time to call the waaaaaaaaaaaaaaaaaaaaambulance.
Ya big whiney babies in LV - just wait for the devs to do their thing :)
In the meantime, can I have your stuff? :)
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.20 01:00:00 -
[209]
*reads changes*
WTS: Minmatar Frigate, Minmatar Cruiser, Small Projectile, Medium Projectile skillbooks....
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Murukan
Minmatar The Priory Interstellar Alcohol Conglomerate
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Posted - 2006.10.20 01:15:00 -
[210]
wow 50% hp buff is really stupid as now quick strikes deep into enemy territory are useless as you can't kill stuff in time without the blob showing up.
So basically this patch screws over minmatar cause their lack of dps Screws over amarr cause their gank ships will run out of cap before target is dead Screws over blaster gallente ships because they will run out of cap before target is dead
Hey guys guess the only thing we can do is train up caldari missle ships and drone boats weeee!
What a stupid change
In rust we trust!!!
Right here Tux ,,|,, |
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