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Thread Statistics | Show CCP posts - 9 post(s) |

Jack Longo
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Posted - 2006.10.19 18:05:00 -
[151]
Originally by: keepiru Takes them twice as long to lock? Well, 1 stab being not much use, 4 times as long... that's a pretty long time, especially if your opponent has any kind of EW.
Okay, that's two nerfs to long range setups. One nerf to up close blaster setups.
word.
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Azerrad InExile
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Posted - 2006.10.19 18:08:00 -
[152]
I wouldn't mind the HP increase if they increase Artillery/AC DPS, increase cargo hold space/reduce ammo size and rebalance laser ammo to do more thermal and less em. The comparatively useless armor rep bonus/shield booster bonus should probably be switched to a resistance bonus as well.
Who knows if it will happen though...
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2006.10.19 18:09:00 -
[153]
Loving the changes! All of them, especially the WCS nerf and the HP increase.
Finally, we can see some decent battles, where long term strategy will prevail instead of who locked first.
This should also encourage more to PvP. Right now lots don't like PvP cause they spend a long time getting the ship, and then lose it in 10 seconds. With the increased HP, even if you are gonna lose the ship, at least you will actually fight during that time, which will be fun.
Good work, Tuxford
=================================== Above comments are my personal views, and do not represent my corporation or alliance, unless otherwise indicated |

stummer
Reikoku Band of Brothers
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Posted - 2006.10.19 18:11:00 -
[154]
it's nice to hear that some concerns regarding certain ships have been addressed and seem to have been addressed in an intelligent manner. What worries me is yet another hp buff, which seem to effect negatively those with low dps weapons, thinking mostly of Arties here or those which need to maintain cap to both tank and fight, yet again it seems to be a boast caldari at the exspense of every one else.
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Hydraxian
Momentum.
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Posted - 2006.10.19 18:32:00 -
[155]
i'm sorry if this has already been answered but does T1 inc. Capital ships? Just wondering how much HP my shiny Thanatos will have post kali :D
Signature hijacks ftw
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Jarem Alistor
Minmatar Empire of Destiny
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Posted - 2006.10.19 18:34:00 -
[156]
As an arty user who is not trained in any other weapon type I am understandably worried.
However I took a step back from being upset and thought over things for a moment. And came up with this question: Does it balance out?
Tux wants fights to last longer, that's fine but I'm thinking he wants a bit more than that.
The 50% across the board change might add a bit more change to combat then otherwise might happen.
Think about it, if he upped the HP and then balanced the weapons the same way then yes you'd have a longer fight but you'd have a longer fight with the /exact same conclusion as you have now./ You've done absolutely nothing aside from making the loser realize that he's gonna die - just twice as slow.
So the question is - do the changes balance out?
Does the fact that arties have less DPS but don't have to worry about running out of cap balance fighting someone who does more DPS but might very well run out of cap and be sitting there waiting for death?
I don't know - if someone can run some theoretical numbers now perhaps we'll see that there have been some interesting changes across the board and that combat might have aquired a whole new level.
If not then I must join in my voice with the others who are asking for a boost to arties to help keep them viable.
-Jare' ---- -Founder- |

CaperPuts
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Posted - 2006.10.19 18:39:00 -
[157]
I abandoned Minmatar for Caldari when I first started this game. And now, I'm training up all my Projectile skills, and I was planning on getting an artillery based Tempest soon...
But from the sounds of it, even for ratting, artillery seems like it's going to become rather weak vs. other weapon types. I'm tempted to simply cancel training artillery, and work on Gunnery in general because I have a feeling Hybrids are going to be so much more useful in the long fight.
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Shinjuro
Solidline Enterprise Kith of Venal
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Posted - 2006.10.19 18:47:00 -
[158]
I was going to stay out of this one.. but I just can't.
The HP boost as shown will have FAR too many cons. It will make some t2 ships have LESS HP than their t1 counterparts. Certain Alpha Strike Weapons will be next to obsolete *Cough HOWIES!! Cough*. Despite all the Flames toward the WCS nerf, it was needed and is going to be for the better.
To all the stabw****s out there.. Cry some more. The mod was designed for NON-fighting ships as means of safer traveling. Your haulers are still fine, you can still fit them on traveling cruisers and frigs. Tux simply took them out of Setups that were designed for fighting of any kind. Even I would find myself filling the 1 or 2 empty low slots on my Tempest with them when I would go sniping. It was however an overpowered mod that needed some justifing.
With regards to people that say, "Well WCS are a counter to Warp Scramblers/Disruptors, and they just got nerfed. The ECCM is a counter for ECM and it isn't getting nerfed."
Well I say to that, ECM is a CHANCED based mod. ECCM won't guarentee you won't get jammed. WCS is a 100% guarentee to not get warp scrambled/disrupted (obviously depending on how many scrams/disruptors your foe has fitted). For those who refuse reason I will give you a simple example:
Someone fits a multispec ecm (or racial, it doesn't really matter in this case), their opponent fits the ECCM of their race. The multispec has a low chance of jamming the ship. Now for the WCS: Some has a warp disruptor engaged on a ship. That ship has 1 WCS fitted, he can do whatever he wants and the warp disruptor won't affect him. This is defined as overpowered and now has been fixed.
I expect this post to be flamed, and TBH flame away. That is what makes this game great, your opinion can have influence on the way the game changes. I want to personally thank Tuxford and for that matter all of the devs for the changes brought about in Kali. Some were good, some I disagree with, but in the end We will all cope with whatever you decide to go with, and then we will flame the living hell out of it.
See you all in space. Alts rule the bizzy. |

Wodin Drukvik
GoonFleet GoonSwarm
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Posted - 2006.10.19 18:59:00 -
[159]
Originally by: xenorx Im surprised more Amarr pilots are not crying over it. A few have mentioned it but this is going to further damage the whole amarr ship lineup. This hitpoint increase compounded on top of the previous HP increase and a few EAN II's & a Damage Control will make lasers/Amarr pointless. I doubt that any amarr ship will be able to kill much more than a shuttle after this before capping out.
http://oldforums.eveonline.com/?a=topic&threadID=413537
Backdoor Bandit is on the case. I think all of us are appreciative of the irony of the ultimate gank ship(the Abaddon) appearing in the same patch as severe anti-gank measures.
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Jezala
Mom 'n' Pop Ammo Shoppe Axiom Empire
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Posted - 2006.10.19 19:20:00 -
[160]
Edited by: Jezala on 19/10/2006 19:27:33 My concerns with HP increase:
1. Artillery or alpha-strike ships are totally screwed. Many people have addressed this issue
2. Interceptors, and to some extent vagabonds, are now much more less fragile while maintaining their advantageous speed. This is a nerf to dedicated interceptor-killers who must deal with tackling, webbing, and killing the interceptor. Destroyers are totally screwed here.
3. Engagements at gates and at stations is going to suck balls on a massive level. Assuming that the aggro timer does not get increased, then a ship that ceases to agress can much more easily jump through a gate or dock at a station. Empire wars are going to suck big time.
4. Pilots that use high-capacitor weapons are taking a bit of a stealth nerf here. Now they must expend 25%-50% more capacitor to get the job done. Who's affected here...blaster users and Amarr ships. On the plus side, nos and neuts are getting an indirect buff.
5. Reloading and ammo storage will now play a more significant factor in pvp. I'm not sure what kind of effect it will have, but it is definitly something that needs to be looked at.
This is a massive change to combat mechanics that you guys are considering here. I strongly recommend that you put this out on the test server for a couple of months. You may want to organize some formal test events with the player base like you guys did with the recent stress tests. There are going to be a ton of hidden issues that won't be revealed until you let a significant number of the player base hammer away at it.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |

Jezala
Mom 'n' Pop Ammo Shoppe Axiom Empire
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Posted - 2006.10.19 19:26:00 -
[161]
Originally by: stummer it's nice to hear that some concerns regarding certain ships have been addressed and seem to have been addressed in an intelligent manner. What worries me is yet another hp buff, which seem to effect negatively those with low dps weapons, thinking mostly of Arties here or those which need to maintain cap to both tank and fight, yet again it seems to be a boast caldari at the exspense of every one else.
It's not a racial issue (Caldari vs everyone else) that we're facing here. It is really a stealth nerf to cap eating weapons. Drone ships, missile boats, and autocannon users are not going to face a cap disadvantage here.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |

Rakeris
Legio VIII
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Posted - 2006.10.19 19:27:00 -
[162]
I hope the changes are tested very thoroughly as well.
The biggest thing that doesn't make since to me, is why give T2 ships less? Won't that give quite a few T1 ships more HP than T2 ones?
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |

SonShadowCat
PINK TACO TORPERS
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Posted - 2006.10.19 19:34:00 -
[163]
SO when are these changes being put on TQ? With Kali?
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.10.19 19:36:00 -
[164]
Edited by: Tsanse Kinske on 19/10/2006 19:39:20
Originally by: Jezala This is a massive change to combat mechanics that you guys are considering here. I strongly recommend that you put this out on the test server for a couple of months. You may want to organize some formal test events with the player base like you guys did with the recent stress tests. There are going to be a ton of hidden issues that won't be revealed until you let a significant number of the player base hammer away at it.
Bold, Italicized QFT. Shouldn't need to be said, but still. Even more important, I hope the Devs are open to reevaluating these changes before release if they turn out to create more problems than benefits.
edit: Maybe "Revelations" name should be changed to "Re-evaluations". Catchy, no?  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Testy Mctest
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Posted - 2006.10.19 19:42:00 -
[165]
Edited by: Testy Mctest on 19/10/2006 19:42:37
Dev chat lols
I'd like to point out how many people aren't intending to renew their accounts over this, also.
Originally by: RUNYOUFOOLS
wrong on so many levels you could only be more wrong if you were tuxford.
[/center] |

Master OlavPancrazio
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.19 19:44:00 -
[166]
Whine whine cry cry sulk sulk
You have at least a month before these changes get into effect, train for a ship that won't suck and stop complaining. CCP is putting in changes, finally! Aton of you are people who think inside the box and are already complaining how their ship might suck or not in the coming changes.
Deal with it. Part of this game is adapting.
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Randay
0utbreak
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Posted - 2006.10.19 19:47:00 -
[167]
best. thread. evar. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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Tasty Burger
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Posted - 2006.10.19 19:47:00 -
[168]
Originally by: Master OlavPancrazio Whine whine cry cry sulk sulk
You have at least a month before these changes get into effect, train for a ship that won't suck and stop complaining. CCP is putting in changes, finally! Aton of you are people who think inside the box and are already complaining how their ship might suck or not in the coming changes.
Deal with it. Part of this game is adapting.
People who say "STFU, IF YOU DONT LIKE IT TRAIN FOR ANOTHER SHIP, ADAPT!!!1111" are ignorant ****-brained idiots.
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Anominity
Amarr Exanimo Inc Triumvirate.
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Posted - 2006.10.19 20:10:00 -
[169]
I propose making all Laser based Amarrian ships obsolete, and replacing them with Catapults instead, that way we need no Cap, and we deal Kinetic damage!!!
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Popsikle
Caffeine Commodities Company Namtz'aar k'in
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Posted - 2006.10.19 20:13:00 -
[170]
Originally by: Master OlavPancrazio Whine whine cry cry sulk sulk
You have at least a month before these changes get into effect, train for a ship that won't suck and stop complaining. CCP is putting in changes, finally! Aton of you are people who think inside the box and are already complaining how their ship might suck or not in the coming changes.
Deal with it. Part of this game is adapting.
Coming from calderi, not surprised.    __________________________________________ -= We Fly for our people =- -= I fly for Blood =- |

Mihae
Bad Karma.
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Posted - 2006.10.19 20:21:00 -
[171]
Just remember to increase the HP of the factionships aswell (with the 50%). Otherwise you would make them completly unflyable.
Quote: B34G
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xenorx
0utbreak
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Posted - 2006.10.19 20:21:00 -
[172]
Originally by: Anominity I propose making all Laser based Amarrian ships obsolete, and replacing them with Catapults instead, that way we need no Cap, and we deal Kinetic damage!!!
No the future of eve combat is to use harsh language and rude hand gestures. Then the players redock and reminice about the good old days when you would actually get a kill mail after combat.
No one can hear you scream in space, so just shut up and die already. |

Master OlavPancrazio
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.19 20:35:00 -
[173]
Originally by: Tasty Burger
Originally by: Master OlavPancrazio Whine whine cry cry sulk sulk
You have at least a month before these changes get into effect, train for a ship that won't suck and stop complaining. CCP is putting in changes, finally! Aton of you are people who think inside the box and are already complaining how their ship might suck or not in the coming changes.
Deal with it. Part of this game is adapting.
People who say "STFU, IF YOU DONT LIKE IT TRAIN FOR ANOTHER SHIP, ADAPT!!!1111" are ignorant ****-brained idiots.
Good logic, nice points. Wait, nevermind....
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Altai Saker
Omniscient Order
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Posted - 2006.10.19 20:47:00 -
[174]
very worried about the hp increase... other than that ( and its a huge THAT) I like everything else.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.19 20:47:00 -
[175]
Pretty important question:
Quote: Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1
No stacking penalty? Ie: 2x WCS = 4x longer locking time? Or stacking penalty as usual?
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Anominity
Amarr Exanimo Inc Triumvirate.
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Posted - 2006.10.19 20:49:00 -
[176]
Edited by: Anominity on 19/10/2006 20:50:17 Edited by: Anominity on 19/10/2006 20:49:08
Originally by: Master OlavPancrazio mindless drivle
Oh, i am sorry, do you fly the Raven? If no, do you fly the Ferox? If no, do you fly the Nighthawk? Please explain to me what relevance any of this stuff has to you. Fascinating how all you can say is "Train something else", well to that, i respond with, "You can go play something else."
The simple fact of the matter is that we as Amarr ARE getting gimped by this, you would not have seen me complain prior to this, as quite frankly i have been quite happy with the performance of my ships, but with this proposed change, i KNOW for a fact that my geddon will run out of cap before killing anything more than a HAC. (Some of them may even survive long enough to have the same effect)
And don't come at me saying "Adapt", I adapt more than most, I just do it within my own race. Fitting a Heavy Cap Booster on a Geddon will leave me having to drop my guns down a notch. and still not have an active tank, as it is i passive armor tank.
PS. I believe the minmatar slaves are also in need of help on the arti front, as this has a very similar effect on them. (not that i care ¼¼)
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BustyBounty
Caldari Vengeance of the Fallen Imperium Alliance
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Posted - 2006.10.19 20:52:00 -
[177]
i hope drones and fighters are getting a hitpoint boost aswell!
are npc ships going to get a hitpoints increase aswell? if so then its just one big nerf to ratting which kinda sucks ------------------------------------------ My opinions are my own and not that of the alliance I belong to. |

Popsikle
Caffeine Commodities Company Namtz'aar k'in
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Posted - 2006.10.19 20:54:00 -
[178]
Originally by: Anominity Edited by: Anominity on 19/10/2006 20:50:17 Edited by: Anominity on 19/10/2006 20:49:08
Originally by: Master OlavPancrazio mindless drivle
Oh, i am sorry, do you fly the Raven? If no, do you fly the Ferox? If no, do you fly the Nighthawk? Please explain to me what relevance any of this stuff has to you. Fascinating how all you can say is "Train something else", well to that, i respond with, "You can go play something else."
The simple fact of the matter is that we as Amarr ARE getting gimped by this, you would not have seen me complain prior to this, as quite frankly i have been quite happy with the performance of my ships, but with this proposed change, i KNOW for a fact that my geddon will run out of cap before killing anything more than a HAC. (Some of them may even survive long enough to have the same effect)
And don't come at me saying "Adapt", I adapt more than most, I just do it within my own race. Fitting a Heavy Cap Booster on a Geddon will leave me having to drop my guns down a notch. and still not have an active tank, as it is i passive armor tank.
PS. I believe the minmatar slaves are also in need of help on the arti front, as this has a very similar effect on them. (not that i care ¼¼)
So are us minmy's man, we feel your pain (ic: good for you! wheres your god now!) But yea, in order to stay competitive I now have all 4 races of BS trained up, something calderi/gallente dont have to do, and this little mindless drivle additude that the calderi/gallente players have is not something we should even entertain. __________________________________________ -= We Fly for our people =- -= I fly for Blood =- |

Brugar
Minmatar Dragonlance Production
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Posted - 2006.10.19 21:12:00 -
[179]
/sigh
This game belongs to the Caldari.
Can you guys (CCP) just convert all our other races to Caldari and get this over with, instead of this long drawn out version to convert us all to one Master Race?
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Brugar
Minmatar Dragonlance Production
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Posted - 2006.10.19 21:16:00 -
[180]
Originally by: Master OlavPancrazio Whine whine cry cry sulk sulk
You have at least a month before these changes get into effect, train for a ship that won't suck and stop complaining. CCP is putting in changes, finally! Aton of you are people who think inside the box and are already complaining how their ship might suck or not in the coming changes.
Deal with it. Part of this game is adapting.
And you, as Caldari, have learned to adapt how exactly?
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