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181. Odyssey Typhoon vs Raven - in Ships and Modules [original thread]
For PvE Depends on how good your skills and equipment are. The claimed "Shield" Phoon has 5 meds. You need to use 2 of these meds with TP's to have a chance at decent damage application. That leaves you with 3 slots for tanking/propmods/capbooste...
- by Deerin - at 2013.05.27 08:03:00
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182. Battle Carriers - in Player Features and Ideas Discussion [original thread]
Stop Beginning All The Words With Capitals It Is Getting On My Nerves. Bad idea. You want drone carrier? Dominix or new armageddon. It is completely ok for them to NOT have those logi bonuses as that would make normal logi ships obsolote.
- by Deerin - at 2013.05.27 06:18:00
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183. Mindlinks/Ganglinks/Ongrid Boosting - in Player Features and Ideas Discussion [original thread]
I had made a post about this a few weeks ago. Since this one has a Dev Tag, I'll post it here too. "According to old CSM notes and several blogs, it looks like we are not going to see boosters on the field any time soon. Although I have nothing a...
- by Deerin - at 2013.05.25 08:08:00
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184. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Janna Windforce wrote: Deerin wrote: Janna Windforce wrote: Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? Umm I think you've missed the quote above my post. The fit was linked as...
- by Deerin - at 2013.05.24 11:19:00
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185. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Janna Windforce wrote: Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP?
- by Deerin - at 2013.05.24 09:53:00
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186. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: CPU nerf suggestion You are only looking at it from PvE angle.....and using faction mods to calculate a CPU limit. Armor PvP fits tend to be CPU intensive too. To prevent fphoon from stepping shield tankers toes is easy. ...
- by Deerin - at 2013.05.23 20:52:00
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187. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Lugalzagezi666 wrote: Deerin wrote: ... One has to love that crazy minmatar fanboy logic : Fact : Even today navy raven loses to fleet typhoon in dps output, while as proved by many posters, it has more than enough damage projection (yup, ...
- by Deerin - at 2013.05.23 13:38:00
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188. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Bereza Mia wrote: TehCloud wrote: Bereza Mia wrote: Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the...
- by Deerin - at 2013.05.23 11:01:00
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189. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Lugalzagezi666 wrote: Deerin wrote: ... L4 ship built to do the max possible dps? Impossible... 3 slot tank is perfectly viable on l4 ship, especially if pilot has 1k+ dps at his disposal. Prop mod is necessary only in few specific missi...
- by Deerin - at 2013.05.23 10:49:00
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190. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Deerin wrote: Can somone put some reference fits here for Fphoon and CNR for comparison? https://forums.eveonline.com/default.aspx?g=posts&t=238011&find=unread The fits are in the second post. There's also a lin...
- by Deerin - at 2013.05.23 07:33:00
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191. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
+ Zarnak Wulf wrote: Awesome Fit Very nice split weapon application. Love it :)
- by Deerin - at 2013.05.22 19:37:00
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192. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
fuxinos wrote: Deerin wrote: I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship. People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More ...
- by Deerin - at 2013.05.22 15:19:00
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193. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship. People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor ...
- by Deerin - at 2013.05.22 13:53:00
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194. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Can somone put some reference fits here for Fphoon and CNR for comparison? How do you manage to get away with 3+ BCU's on Fphoon. Armor tank with fphoon with 3+ bcu's is weak Shield tank with fphoon leaves no place for painters. (Also shield tan...
- by Deerin - at 2013.05.22 08:32:00
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195. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Summary of the last 60 pages: Will try to squeeze things in one sentence for each ship. and try to stay as objective as possible. Amarr: Ngeddon: There were some concerns about huge sig and weird drone bay but it was adressed. Posters are mostly...
- by Deerin - at 2013.05.22 06:13:00
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196. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Thank you for the response Rise. I expect this thread to get unstickied after Odyysey launch. Can you make a Tranquilty Feedback Thread after release so we can give you better input after flying pest in actual TQ fights?
- by Deerin - at 2013.05.21 14:00:00
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197. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
The Djego wrote: Deerin wrote: John 1135 wrote: It's a bad idea. You're effectively adding a damage bonus to an Amarr spec cap module. CCP won't do that and if they did then they've made Heat Sinks mandatory. Supporting this idea disinge...
- by Deerin - at 2013.05.21 13:52:00
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198. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
I love the idea!!!! +1 Actually it could be taken further. Get rid of security status. Use empire standings as security status and reduce/increase empire standings by actions that reduce/increase sec status. Give concord powers to respectivve fac...
- by Deerin - at 2013.05.21 07:48:00
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199. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
John 1135 wrote: It's a bad idea. You're effectively adding a damage bonus to an Amarr spec cap module. CCP won't do that and if they did then they've made Heat Sinks mandatory. Supporting this idea disingenuously injects a pretence of positiv...
- by Deerin - at 2013.05.21 07:02:00
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200. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Hagika wrote: I was actually editing the post for what i just posted now and I saw your post. Yet with current CM launcher ROF it would be way to powerful but increase the duration of the launchers to 40 seconds and with level 5 skill, it woul...
- by Deerin - at 2013.05.21 06:43:00
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