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1. Best anti-Inty ship? - in Ships and Modules [original thread]
Just thinking ... any ceptor pilot would probably keep out of web range using a MWD, so isn't it worth using a Target Painter rather than a web? Also, thinking about the Thrasher and artillery, does phased plasma and fusion sound the best ammo mix?
- by Donmadefy - at 2007.03.26 18:17:00
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2. [RMR] Rifter PvP - in Ships and Modules [original thread]
unless it's a fitting thing, I can't understand why someone wouldn't fit three turrets and a rocket launcher over two turrets and two launchers ... you're missing out on the ship's bonuses to the third weapon. Here's my setup (from slightly foggy...
- by Donmadefy - at 2007.03.16 11:09:00
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3. NANO Megathron - in Ships and Modules [original thread]
>> istab:nano ratio Never realised there was an optimal ratio. How do you work that out mathematically?
- by Donmadefy - at 2007.03.13 14:28:00
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4. [RMR] Jaguar - in Ships and Modules [original thread]
Edited by: Donmadefy on 01/03/2007 10:54:01 Originally by: Heelay Ashrum Sorry but i would not call your setup as heavy interceptor for several reason: 1) no AB and no MWD 2) no scrablers, so u cant stop nobody from warp away. And t...
- by Donmadefy - at 2007.03.01 10:57:00
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5. [RMR] Jaguar - in Ships and Modules [original thread]
Yeah, I didn't plan to take it to the extreme, it was a fun set up! Sig radius was 55, which I didn't think was too bad. At peak recharge I think I guesstimated 50 shields per second? I know that's not that great in the grand scheme of things, but...
- by Donmadefy - at 2007.03.01 00:30:00
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6. "The" Deimos Setup - in Ships and Modules [original thread]
12%? Wow, ok! That was about 10% higher than I thought :)
- by Donmadefy - at 2007.02.26 23:35:00
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7. "The" Deimos Setup - in Ships and Modules [original thread]
to me it's insane that people try to fit a third damage mod ... I'm curious what the difference in DPS is, as I reckon it would be worth dropping and adding something to make you last longer. I dunno, a CPR maybe? Another energised plate?
- by Donmadefy - at 2007.02.26 23:28:00
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8. [Concept] Dual-ship mutual energy transfer - in Ships and Modules [original thread]
Ok, this is theoretical based on a rough understanding of maths! Large energy transfer array transfers 351 cap for a cost of 439 cap. At Energy Emission SYstems V, the activation cost is 329ish. That's 22 cap every 5 seconds. With one rig, the ...
- by Donmadefy - at 2007.02.19 17:03:00
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9. Passive shield tanks for PvP. Lets find some setups that work. - in Ships and Modules [original thread]
I did a theoretical setup on a Jaguar, and got a recharge rate of around 50hp/s I think, I haven't taken into account any resistances, nor does that setup include gang or implant bonuses. I think there was enough grid and cpu to put some modicum o...
- by Donmadefy - at 2007.01.13 17:54:00
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10. Quake. Tech 2 ammo whats happend....... - in Ships and Modules [original thread]
I'm sure they're looking at it!
- by Donmadefy - at 2006.12.13 12:39:00
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11. Highest tracking - in Ships and Modules [original thread]
I need a whine? er, ok.... NERF PODS! NERF TOBACCO! NERF LAG! Anyway, I'm guessing a higher tracking doesn't give you more wrecking shots, as I vaguely recall it's a percentage chance of the hits you do have or something. If you take into accoun...
- by Donmadefy - at 2006.12.05 14:40:00
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12. Highest tracking - in Ships and Modules [original thread]
This is one of those "just to see if I can" ideas :) I took my Thrasher and decided to see if I could get the highest tracking I could with an autocannon. I put some tracking comps and a 125mm gatling II on it (base tracking 0.395), and ended up ...
- by Donmadefy - at 2006.12.05 12:34:00
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13. Sabre Setups - in Ships and Modules [original thread]
Would someone expand on their theories for me? I've never flown one so I may be missing something critical! Something I don't follow ... why would you fit a warp scrambler if you've got a bubblemaker? Isn't that a bit "belt and braces"? If they...
- by Donmadefy - at 2006.11.12 00:01:00
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14. nano question? - in Ships and Modules [original thread]
Over time, it does.
- by Donmadefy - at 2006.11.10 12:01:00
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15. New passive shield tank HP regen record 190 HP/s - in Ships and Modules [original thread]
Congratulations Pottsey! Looking forward to this records being broken!
- by Donmadefy - at 2006.11.08 19:30:00
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16. A bit more changes - in Ships and Modules [original thread]
If hull repairers are removed, and the cost of repairing it increased at stations, you've got a decent isk sink
- by Donmadefy - at 2006.10.20 09:14:00
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17. A bit more changes - in Ships and Modules [original thread]
Originally by: Scrofalitic One Originally by: Chode Rizoum Edited by: Chode Rizoum on 19/10/2006 13:43:00 3894.829 sheilds on a dual extender jaguar with 3 powerdiags that can almost give you 37 sheilds/sec Oh My God. Tha...
- by Donmadefy - at 2006.10.19 15:13:00
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18. A bit more changes - in Ships and Modules [original thread]
Originally by: Tuxford You understand it right. The problem is we use so many times rate when we should use time. It is of course wrong but I can't really shake it off. It gets worse with agility though, in EVE its better to have less of i...
- by Donmadefy - at 2006.10.19 11:09:00
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19. A bit more changes - in Ships and Modules [original thread]
Originally by: Tuxford You do realize that I meant recharge time by 50%. That means that the peak rate does not change at all. Ah. Your first post said recharge rate, and above you said recharge time. Sorry I misunderstood... An incre...
- by Donmadefy - at 2006.10.19 10:49:00
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20. A bit more changes - in Ships and Modules [original thread]
> I didn't really check it but I'll probably increase shield recharge > rate by about 50% as well just to be on the safe side On all ships? Pottsey's gonna love you :)
- by Donmadefy - at 2006.10.19 10:42:00
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