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1. Rules of a Pilgrim Pilot - in Ships and Modules [original thread]
Pilgrim used to be awesome, then T3s came out.
- by Durzel - at 2013.05.06 18:01:00
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2. Hornet EC-300 Drones - in Ships and Modules [original thread]
Bear in mind also that burning back to gate and sticking ECM drones on someone will land you with a combat aggression timer, so you won't be able to jump even assuming you reach the gate.....
- by Durzel - at 2012.02.20 10:40:00
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3. Faction Crystals & Volatility Damage (post x-pac)? - in Ships and Modules [original thread]
Definitely a bug, I burnt out a crystal a couple of days ago which said "Damage: 0.00"
- by Durzel - at 2011.12.05 16:56:00
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4. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Herr Wilkus wrote: Durzel wrote: Herr Wilkus wrote: The bear picked the fight, by shooting first. The Orca merely turns the tables on a Carebear that tried to prey on a 'weak' frigate. Don't want to die? Don't shoot at the Vigil. Playin...
- by Durzel - at 2011.12.05 16:44:00
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5. No more drones on Dreads??!!?! - in Ships and Modules [original thread]
It seems Moros does a good 5k+ more DPS than the Revelation now. Don't know how that compares to pre-Crucible but anyone complaining about the loss of a tokenistic drone bay is a little dumb imo.
- by Durzel - at 2011.12.05 16:35:00
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6. Dreads? Which one to get? - in Ships and Modules [original thread]
Arthur Frayn wrote: Rev. Because reloading is for the losing side. Only 5 second reload time on hybrids (or blasters anyway) now
- by Durzel - at 2011.12.05 13:43:00
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7. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Herr Wilkus wrote: The bear picked the fight, by shooting first. The Orca merely turns the tables on a Carebear that tried to prey on a 'weak' frigate. Don't want to die? Don't shoot at the Vigil. Playing Devils Advocate they picked a fight w...
- by Durzel - at 2011.12.05 13:32:00
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8. Cloaky Laser Legion for WH gank - in Ships and Modules [original thread]
"Cloaky Gank Legion" is unfortunately an oxymoron. Suggestions? Use Proteus or Loki.
- by Durzel - at 2011.08.22 17:45:00
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9. C5 Quad-Cap Escalation gang w/fits - thoughts? - in Ships and Modules [original thread]
Originally by: McGee McGee I was always under the impression that you could not use the same race ship to spawn both waves. For example, if you use an Archon to spawn the first carrier wave, the 2nd carrier needs to be a Thanatos, Nidhoggu...
- by Durzel - at 2011.07.14 09:45:00
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10. C5 Quad-Cap Escalation gang w/fits - thoughts? - in Ships and Modules [original thread]
Edited by: Durzel on 09/07/2011 16:37:22 Originally by: Dethmourne Silvermane You've got those range bonuses reversed - the Loki has more web range than a Huginn. I honestly don't see the Huginn having a remotely feasible tank for thi...
- by Durzel - at 2011.07.09 16:37:00
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11. C5 Quad-Cap Escalation gang w/fits - thoughts? - in Ships and Modules [original thread]
Huginn. Bhaal webs to at best around 30km, Loki even less. If you can manage it the ships with the 90% strength bonus will be effective, but are limited by range. I've heard people using Daredevils in Wolf Rayets.
- by Durzel - at 2011.07.08 20:02:00
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12. Eve Fitting Tool - in Ships and Modules [original thread]
Minmatar BS skill makes no difference to RoF or falloff on the Vargur for me. No change in DPS or falloff with 800mm Repeating Artillery II going from Min BS 4 to 5. Min BS 5 is a pre-req for the ship so wondering whether this is the minimum it a...
- by Durzel - at 2011.07.07 09:42:00
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13. Supercaps in W-Space (fact checking) - in Ships and Modules [original thread]
As stated already supercaps have never been able to get into wormholes. A S/C could in theory jump in a wormhole like this one but the game doesn't let you do it. It was tested around the time WHs came out. Can anyone who manufactures SCs con...
- by Durzel - at 2011.06.29 09:13:00
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14. Supercaps in W-Space (fact checking) - in Ships and Modules [original thread]
OH GOD NOT A PETITION
- by Durzel - at 2011.06.28 11:43:00
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15. Supercaps in W-Space (fact checking) - in Ships and Modules [original thread]
Image is legit. Come find the wormhole ID and see for yourself.
- by Durzel - at 2011.06.28 10:51:00
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16. Supercaps in W-Space (fact checking) - in Ships and Modules [original thread]
Sensible answer: There are some wormholes (1.35b per jump) that have enough mass to fit a SC, but they won't let you jump in. As said above technically it would've been possible for someone to drag a SC from a CSAA and transport it into a wormho...
- by Durzel - at 2011.06.28 10:41:00
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17. Supercaps in W-Space (fact checking) - in Ships and Modules [original thread]
Kinda pointless though as they don't escalate the sites and Fighter Bombers can't hit Sleeper BS for s***
- by Durzel - at 2011.06.28 10:38:00
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18. UnGankable Nyx Solo lvl 5 Mission Runner - in Ships and Modules [original thread]
Originally by: Cloora 4/10 Generous tbh.
- by Durzel - at 2011.06.20 22:54:00
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19. Armour Curse? - in Ships and Modules [original thread]
Originally by: Zhim'Fufu I have heard that dual rep armor curses are fairly decent for solo work/small gang vs turret ships since you free up the mids for plentiful ewar. 2/10
- by Durzel - at 2011.03.23 22:25:00
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20. Legion - in Ships and Modules [original thread]
CCP pre-nerfed the Legion into oblivion in covops config before it was launched, which is a bit confusing given the current state of affairs (200k+ EHP Proteus configs and near-total command ship obsolescence due to unprobeable fits)
- by Durzel - at 2011.03.14 01:19:00
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