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1. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Altering jump fatigue curves
Alternative FTL systems (Hyperdrive anyone?)][/quote]
Balance of Jump projection v's Gate projection v's Wormhole projection
Differently a good start. Moving jump fatigue from character based to ship based
...
- by Dusenman - at 2015.08.12 20:17:20
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2. Combat log - in Player Features and Ideas Discussion [original thread]
As a pilot who enjoys making other peoples ships explode I find it frustrating that I do not get a log of the vent unless I receive the final blow. Is there a way we can have a combat log that shows us the ships we fired upon, ecmed, scrammed, etc...
- by Dusenman - at 2014.12.03 14:38:27
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3. Change the Color of the Skill Queue Bar When Less Than 24 Hours Remains - in Player Features and Ideas Discussion [original thread]
+1
- by Dusenman - at 2012.11.05 18:54:00
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4. [IDEA] Notifications - in Player Features and Ideas Discussion [original thread]
Currently in eve we get notifications for lots of things. Corp tax, structures being shot at etc. In eve gate we get a different set of notifications. Forum post, likes etc. Would it be possible to allow one to receive all the notifications rega...
- by Dusenman - at 2012.11.05 15:31:00
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5. skill book for reload time. - in Player Features and Ideas Discussion [original thread]
darrtan wrote: I have noticed that all weapons reload in 10 seconds, except for blasters they are 5 seconds. I was thinking if you add a skill that would bring the other weapons down to on par with blasters reload time. My guess is that the ...
- by Dusenman - at 2012.09.12 15:10:00
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6. Two Skills That I would love to see in game. - in Player Features and Ideas Discussion [original thread]
Ok not bad.
- by Dusenman - at 2012.09.11 20:58:00
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7. [Isk SInk] New Shuttles - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Idea is quite simple. Additional shuttle ( no new model - use current one ). No BPO, bought on NPC stations, flat Price 750.000 ISK. Main differences: - 0 cargo capacity - 750 flat speed - 1500 shield capacity - 750 arm...
- by Dusenman - at 2012.09.11 20:57:00
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8. deployable turrets?. - in Player Features and Ideas Discussion [original thread]
Silvana Ronuken wrote: i was playing S.P.A.Z (Space Pirate And Zombies) the other day and i noticed the use of deployable turrets in the battlefield. so i came with this idea for some flavor in terms of combat in EVE: Deployable Turrets: 1...
- by Dusenman - at 2012.09.04 15:05:00
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9. Cyno inhibitor bubble - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: The only downside I can see is that now it becomes primary jam ship, redeploy cyno. It doesn't really change much as that ship then just goes down and things return to normal. True, but will you be able to apply remote ...
- by Dusenman - at 2012.08.27 18:49:00
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10. Cyno inhibitor bubble - in Player Features and Ideas Discussion [original thread]
As a change in fleet tactics I kind of like the idea. It would make things more interesting when it comes to large fleet combat.
- by Dusenman - at 2012.08.27 17:24:00
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11. The ability to Buy & Sell Kill Rights on Market or Contracts. - in Player Features and Ideas Discussion [original thread]
It is an interesting idea. Not sure how it would the current state of ganking.
- by Dusenman - at 2012.07.27 16:13:00
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12. Rogue drones should have some form of loot or modules. - in Player Features and Ideas Discussion [original thread]
I'm hit or miss on this one. For the most part a lot of people in null sec simply kill and then leave. So there isn't a great need to add loot to the drones. That being said I can see the need for some type of faction or office spawn as they are t...
- by Dusenman - at 2012.07.24 17:31:00
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13. Plex for Security Status - in Player Features and Ideas Discussion [original thread]
I like the idea, simply because it cost money, whether isk or $$ to get the plex. While at this moment I am not sure what the cost of plex is, it isn't cheap. Also while you rat you make isk, you gain something while you grind your sec status. Tha...
- by Dusenman - at 2012.07.24 15:56:00
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14. Welcome Mail For New Members Joining A Corp - in Player Features and Ideas Discussion [original thread]
It is a great idea.
- by Dusenman - at 2012.07.24 15:31:00
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15. Upgrading Sound Effects in Eve online - in Player Features and Ideas Discussion [original thread]
Eve has sound? On a more serious note I do agree with you.
- by Dusenman - at 2012.07.23 14:02:00
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16. ITS TIME TO CHANGE SOMTING WHICH WAS LEFT FROM THE BEGINING ! - in Player Features and Ideas Discussion [original thread]
Lord Zim wrote: Mag's wrote: Paikis wrote: I'm not reading that. I read that, and I am sorry I am confused as to what you are trying to say.
- by Dusenman - at 2012.07.23 14:00:00
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17. Exhumers and Mining Crystals - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I suggest one of two Options. 1) Remove mining crystals and instead have the t2 strip miners effected by the individual ore skills. Without the individual ore skill you cannot mine that type of ore. For every level you have t...
- by Dusenman - at 2011.10.28 16:48:00
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18. Armor rep past hull ? - in Player Features and Ideas Discussion [original thread]
MasterDk78 wrote: So you went into hull dmg? np we just use our super armor repair to build upon air (where there was former hull) and make it stick to the air. I suggest that u cant repair past what u have in hull 100% Hull = 100% armor re...
- by Dusenman - at 2011.10.27 18:29:00
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19. The ulimate solution vs botters - in Player Features and Ideas Discussion [original thread]
Originally by: Anubis Xian Originally by: Widemouth Deepthroat If you don't support the removal of window mode you are 1) botter 2) RMTer 3)talking to my fiance on msn. 4)running more that one client at a time.
- by Dusenman - at 2010.12.13 00:26:00
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20. Moon Goo - in Player Features and Ideas Discussion [original thread]
Originally by: Miagi Sans Originally by: Vaal Erit I don't think CCP delivered on a single promise with the 'revamped' 0.0 Dominion sov system. Moving Sov from multiple towers to one huge tower with more reinforcement towers and mo...
- by Dusenman - at 2010.10.12 19:50:00
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