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1. Pirate Implants FAQ - in Skill Discussions [original thread]
Edited by: Entity on 13/11/2008 01:23:57 Summary post now updated with the new Snake stats for Quantum Rise. _ Got Item? | EVE API?
- by Entity - at 2008.11.13 01:23:00
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2. Pirate Implants FAQ - in Skill Discussions [original thread]
It looks like Snakes are likely to be changed SoonÖ (see Singularity). I'll update this thread when the changes are on TQ. _ Got Item? | EVE API?
- by Entity - at 2008.10.13 21:58:00
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3. All Skills Trained - in Skill Discussions [original thread]
grats :) hope CCP dumps another load of skills on top of you to keep you busy In the mean time, might I suggest taking up item collecting? _ Got Item? | EVE API?
- by Entity - at 2008.06.23 09:15:00
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4. Pirate Implants FAQ - in Skill Discussions [original thread]
Summary post updated with the new 0.0 faction implant set stats in Trinity. _ Got Item? | Ship? | Python EVE API?
- by Entity - at 2007.12.15 21:51:00
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5. Hardwiring Implants Guide/List - in Skill Discussions [original thread]
I made something similar some time ago... linkage It also works ingame for easy inspection and should be 100% complete. _ Got Item? | Ship? | Python EVE API?
- by Entity - at 2007.08.04 10:17:00
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6. Pirate Implants FAQ - in Skill Discussions [original thread]
Originally by: Deitre Cibrus Your low-grade Slave/Snake/Crystal calculations are incorrect I believe. 1.1 * 1.1 * 1.1 * 1.1 * 1.1 * 1.25 = 2.0131375 = multiplier, 1.25 = lg omega (1 * 2.0131375) + (2 * 2.0131375) + (3 * 2.0131375) + (4 * 2...
- by Entity - at 2006.11.30 23:55:00
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7. [App] EVEMon: a robust, open source character monitor and planner - in Skill Discussions [original thread]
Good stuff, thumbs up. Got item?
- by Entity - at 2006.05.07 18:53:00
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8. Best Race/Bloodline for Research Character - in Skill Discussions [original thread]
For pure science: Achura with 15 int 8 mem (or 14 int 9 mem) and science level 5 is the current twink setup. But at some point you run out of useful sciency things to train, and youll end up with a char that sucks at training anything but science ...
- by Entity - at 2006.05.07 13:17:00
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9. Base Perception = 3: Utter disaster or potentially OK? - in Skill Discussions [original thread]
Edited by: Entity on 11/09/2005 09:57:46 I started 2 characters with exactly this attribute set, intentionally. It's the science/industry twink setup. Of course those characters are dedicated alts. For more general use it's still not too bad t...
- by Entity - at 2005.09.11 09:57:00
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10. Pirate Implants FAQ - in Skill Discussions [original thread]
Well this really is already answered, but yes, you get the implant's bonus, times its set bonus multiplier, so in that case, 5% * 1.15 = 5.75% bonus
- by Entity - at 2005.08.01 17:48:00
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11. Pirate Implants FAQ - in Skill Discussions [original thread]
Originally by: Darth Revanant Entity - I'm guessing you did this on Sisi? I think experimenting in mixing the sets would be quite expensive otherwise. Could you confirm this? A bit of evidence gathering from both Sisi and TQ, yes. Your...
- by Entity - at 2005.07.19 17:28:00
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12. Pirate Implants FAQ - in Skill Discussions [original thread]
SUMMARY Regular sets: Snake: 53.63% velocity and smuggling chance bonus Slave: 53.63% armor hp bonus Crystal: 53.63% shield boost bonus Talisman: -38.12% energy emission systems duration bonus Halo: -20.7% signature radius bonus ...
- by Entity - at 2005.07.19 16:08:00
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13. Pirate Implants FAQ - in Skill Discussions [original thread]
Edited by: Entity on 19/07/2005 16:10:08 Right, so there's these new pirate implants that add nice bonuses. So how do they work? This post is intended to disspell rumours and present you with verified facts on their behaviour. Q: Does the s...
- by Entity - at 2005.07.19 16:07:00
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14. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
Edited by: Entity on 30/03/2005 04:06:52 A few people asked me about the python script. I moved ISP, the new script location is here
- by Entity - at 2005.03.30 04:06:00
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15. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
Edited by: Entity on 19/10/2004 16:01:58 Originally by: Ebjelen Nice math for the basis case. Now what exactly is your inductive assumption? And, where is the proof for all other cases? Install python, run the program linked in the...
- by Entity - at 2004.10.19 15:50:00
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16. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
Edited by: Entity on 19/10/2004 16:01:58 Originally by: Ebjelen Nice math for the basis case. Now what exactly is your inductive assumption? And, where is the proof for all other cases? Install python, run the program linked in the...
- by Entity - at 2004.10.19 15:50:00
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17. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
Hehe. sure, they might at some point chain another set of skills on top... you're gambling with realtime you can never recoup when you lose that bet though ;-) The basic skills weren't much of a risk investment as they always pay off to have at l...
- by Entity - at 2004.10.13 02:33:00
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18. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
Hehe. sure, they might at some point chain another set of skills on top... you're gambling with realtime you can never recoup when you lose that bet though ;-) The basic skills weren't much of a risk investment as they always pay off to have at l...
- by Entity - at 2004.10.13 02:33:00
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19. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
Edited by: Entity on 13/10/2004 00:10:07 Some extra datas one might find interesting. These figures are calculated for the same conditions as used in main post (all attrs 8, all imps, etc). Break even for Level 5 vs No Advanced Skill...
- by Entity - at 2004.10.12 23:14:00
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20. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
Edited by: Entity on 13/10/2004 00:10:07 Some extra datas one might find interesting. These figures are calculated for the same conditions as used in main post (all attrs 8, all imps, etc). Break even for Level 5 vs No Advanced Skill...
- by Entity - at 2004.10.12 23:14:00
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