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Thread Statistics | Show CCP posts - 0 post(s) |

Rumbaar
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Posted - 2006.07.14 02:14:00 -
[361]
Ah secret ones :)
Well maybe try a Hexagon, that can be divided into 5 equal part which can represent the 5 levels even zero level. I notice that the icon don't/can't represent a loaded but un-trained skill. Maybe with the use of a 5 section icon zero level skills can be shown as well.
Just a thought. I should really join the EVEMon forum, so I can input and follow it's development better :)
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New Soi
The Arrow Project The ARR0W Project
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Posted - 2006.07.17 11:13:00 -
[362]
I haven't been able to use this program all the time, and I feel I'm missing out on something wonderful and shiny, because I was just going to use it... 
Therefore I'd like to request a downgrade for EveMon specifically for the people having trouble with this (no .NET2).
~Soi
______________________________
Time flows where it wants to flow |

Anders Chydenius
Phoenix Industries
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Posted - 2006.07.17 14:05:00 -
[363]
Originally by: New Soi I haven't been able to use this program all the time, and I feel I'm missing out on something wonderful and shiny, because I was just going to use it... 
Therefore I'd like to request a downgrade for EveMon specifically for the people having trouble with this (no .NET2).
That would be very difficult. ------ It's time for some F*@&*#g soup. -- Syfe |

Lain Khazar
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Posted - 2006.07.17 14:14:00 -
[364]
Very nice tool! But I have one question.. How can I save manually entered imps? It's annoying to add it all the time. If I add them and just quit the application and starting it again the imps are gone :(
Sorry if this question was handled already but I don't want to read 13 pages just to find out it wasn't handled yet 
A alternative way of living... WTB: avatar-pic |

Rumbaar
Royal Society Of Khanid
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Posted - 2006.07.17 23:38:00 -
[365]
Well Lain you have two options currently.
If you continue to manually import the XML data that currently doesn't include the implant section you'll have to continue to manually put them in.
But if you have it logged into the auto-update feature once you've put in the manual implants they should stay until you remove them.
Or so I've found. I don't know why they removed that section from the XML data.
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Lain Khazar
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Posted - 2006.07.18 07:30:00 -
[366]
Thx for the reply Rumbaar. So I still have to add it manually. Would it be possible to enhance EVEmon by adding a "save"-option to the manually entered imps?
A alternative way of living... WTB: avatar-pic |

Rumbaar
Royal Society Of Khanid
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Posted - 2006.07.18 23:18:00 -
[367]
I think it's more of an issue with CCP themselves for not included all/any of the implant XML data. They used to.
So I would 'hassle' CCP to correct their data than EVEMon :)
Maybe it's a pre Kali thing, but I've yet to see any official word on the subject.
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Anders Chydenius
Phoenix Industries
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Posted - 2006.07.19 16:32:00 -
[368]
I've never had to save my manually entered implants, they just... save. I've been using that since CCP removed the implant data, and they have never been lost. ------ It's time for some F*@&*#g soup. -- Syfe |

Jullia Sharpclaw
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Posted - 2006.07.19 21:59:00 -
[369]
Wow! Evemon its really good! It really fits like a glove in my hand, doing all that i need to know about char evollution, calculating time that i will spend to train a skill. Keep working Anari \o/
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Rumbaar
Royal Society Of Khanid
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Posted - 2006.07.19 23:38:00 -
[370]
Try system of manually importing the XML data Anders Chydenius and you'll see your implants disappear. As I'm sure you are using the automated linked to account option you don't have that issue.
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Maolin
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Posted - 2006.07.20 21:18:00 -
[371]
Edited by: Maolin on 20/07/2006 21:21:13 [post deleted] |

Maolin
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Posted - 2006.07.20 21:20:00 -
[372]
Originally by: Rumbaar Well maybe try a Hexagon, that can be divided into 5 equal part which can represent the 5 levels even zero level. I notice that the icon don't/can't represent a loaded but un-trained skill. Maybe with the use of a 5 section icon zero level skills can be shown as well.
Just being pedantic but don't you mean a pentagon? Like the idea btw 
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Rumbaar
Royal Society Of Khanid
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Posted - 2006.07.21 00:35:00 -
[373]
Yeah that's right , I got it right when I posted on the EVEMon forums tho, heHE.
Look's like a 5 pointed star might be on the cards.
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Johnny Johnny
Evolution Band of Brothers
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Posted - 2006.07.21 16:00:00 -
[374]
There are two different places to enter implants. One on the main page under the "More" button, and one in the skill planner.
The main page one saves just fine for me, the one on the skill planner is just for what-if's in you skill training.
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Lanu
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Posted - 2006.07.22 02:01:00 -
[375]
I have a program (DU meter). That shows my pc's current download and upload speed.
Today I noticed that while my pc was idle not using any IM/game/streaming service or whatelse that I was still downloading at 30kb/s and uploading at 5kb/s. I started searching trough active programs and turning 'strange' ones off. When I turned off evemon my download/upload speed went to 0kb/s.
You have any idea what might cause this? Some loop in retreaving character info maybe? Before you ask this was over a time period of 4 hours.
I'm not obsessing. I'm just curious. |

Anders Chydenius
Phoenix Industries
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Posted - 2006.07.24 18:02:00 -
[376]
Originally by: Lanu I have a program (DU meter). That shows my pc's current download and upload speed.
Today I noticed that while my pc was idle not using any IM/game/streaming service or whatelse that I was still downloading at 30kb/s and uploading at 5kb/s. I started searching trough active programs and turning 'strange' ones off. When I turned off evemon my download/upload speed went to 0kb/s.
You have any idea what might cause this? Some loop in retreaving character info maybe? Before you ask this was over a time period of 4 hours.
This is a known issue that we've been trying to kill for some time. I believe it's a combination of things involving character data and the character portrait. The next development version (1.0.25.4) may very well resolve this. ------ It's time for some F*@&*#g soup. -- Syfe |

Varis
Jericho Fraction
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Posted - 2006.07.25 07:14:00 -
[377]
Just wondering - i'm trying to make a new character for a specific set of skills - and i'd like to use eve-mon to see how the stats effect training times - is there a way to imput starter characaters without having the characters made ingame?
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Rumbaar
Royal Society Of Khanid
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Posted - 2006.07.25 22:44:00 -
[378]
Originally by: Varis Just wondering - i'm trying to make a new character for a specific set of skills - and i'd like to use eve-mon to see how the stats effect training times - is there a way to imput starter characaters without having the characters made ingame?
I did this recently, but had to do it manually via copying and edit a 'base' xml file based on a character build. I have seen a character online tool that exports said ml file, but that would be great.
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Varis
Jericho Fraction
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Posted - 2006.07.26 10:29:00 -
[379]
damn.. /me hits forhead why didn't i think of that...
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Grubek
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Posted - 2006.07.28 23:23:00 -
[380]
Edited by: Grubek on 28/07/2006 23:24:13 Ok, im trying this out at work, and i have a few (probably silly) questions.
If im to understand this program correctly.. It is allowing me to manage what skills im learning off line, without the need of the Eve Client on this computer?
When i try and log in with this software it gives me an error and wont log in. Something about "Object ref not sent to an instance of an object" (using ver. 1.0.25.3) I have no clue what this means. Now, i got a copy of my char XML info from this website, and loaded that into EVEMon, now, will this work in the offline capacity? Or will it not function due to it not being able to log in?
It should be noted, that my account is not even 24hours old as of yet, if this makes a difference. Any help/clarity is appreciated.
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Ann Mari
Amarr
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Posted - 2006.07.30 15:03:00 -
[381]
Edited by: Ann Mari on 30/07/2006 15:03:19 Getting this error very very often now hen starting EveMon with live login
System.NullReferenceException: Object reference not set to an instance of an object. at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at System.Windows.Forms.Control.Invoke(Delegate method) at EVEMon.Common.EveSession.UpdateGrandCharacterInfo(GrandCharacterInfo grandCharacterInfo, Control invokeControl) in C:\Documents and Settings\acuff\My Documents\Visual Studio 2005\Projects\evemon\EVEMon.Common\NewEveSession.cs:line 452 at EVEMon.Common.EveSession.UpdateGrandCharacterInfoAsyncCaller(Object state) in C:\Documents and Settings\acuff\My Documents\Visual Studio 2005\Projects\evemon\EVEMon.Common\NewEveSession.cs:line 443 at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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Zakgram
Apocalyptic Raiders
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Posted - 2006.07.31 11:14:00 -
[382]
New screen with 1920x1080 17" means that standard windows is very small. To make it usable I've changed my DPI setting from the standard 96dpi to 120dpi in the display adapter settings but EveMon doesn't display things properly and clips the text in each of the boxes.
Is it possible to re-test evemon with larger dpi settings to ensure that they scale for those of us with different settings?
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Shoele Lialos
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Posted - 2006.08.01 02:26:00 -
[383]
I will admit to not keeping up 100% with patches. I believe Tactical Shield Manipulation IV used to be the required skill for the Shield Resist skills. I believe that has been changed to Shield Operation IV.
Anyways, EVEMon still believes it is Tactical Shield Manipulation. Is there an update?
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Anders Chydenius
Phoenix Industries
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Posted - 2006.08.01 16:59:00 -
[384]
To everyone who's been following evemon and wondering when the next version will be out... well, I don't have the next version for you. I can, however, offer you this:
1.0.25.2 Thanks to: Six Anari, Anders Chydenius, Eewec, Safrax, Brad Stone
Bugs: -Fixed errors in mineral price fetcher -Installer now understands custom directories, plays nicer in general -Usernames/Passwords now support international characters
Features: -Installer will now clean up after itself a bit better -Character xml fetch/session handling optimized -Added icons to skill planner -Updated skills to reflect 6/20 changes to eve-online -Evemon minimized performance improved
1.0.25.3 Thanks to: Anders Chydenius, Labogh, Eewec, Brad Stone
Bugs: -Some significant cleanup in the code, vertical flow panels rennovated -Exception handling cleaned up quite a bit
Features: -New "partially trained" skill filter in the skill browser
1.0.25.4 Thanks to: Anders Chydenius, Brad Stone, Labogh, Eewec, mrcue, romanl
Bugs: -Character portrait code will no longer hammer the server -64 bit support added to installer -lots and lots of housecleaning -Serious bandwidth bugs are now fixed. Evemon no longer acts as a denial of service attack under certain server conditions. Yes, it was. Seriously.
Features: -Network code improved again -64 bit windows support added -Some IGB improvements -Skill in training now loads from cache for much, much faster effective startups -balloon tips can now be disabled -evemon can now optionally close to the system tray -Server status/player count added -Skill descriptions added to main window -option added to run evemon on startup
...coming soon! ------ It's time for some F*@&*#g soup. -- Syfe |

Vurg
Caldari Provisions
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Posted - 2006.08.01 21:32:00 -
[385]
Edited by: Vurg on 01/08/2006 21:32:31 The .NET Framework install failed (error code 4121).

EDIT: Apologies if this has been posted before as an error. I don't want to read through the entire thread. 
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Tusnagari
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Posted - 2006.08.03 22:28:00 -
[386]
not to sound....rude or anytihng but since this program requires a password imput....can the creators of the prgram steal your account?
Information like this isnt usually top secure.
j/w
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Photon Lightwielder
Amarr N.A.G.A Corporation The Big Blue
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Posted - 2006.08.04 06:38:00 -
[387]
Hm am I the only one having the problem that from time to time all my accounts and plans will be ereased? It has happened two times now, I turn on my computer and all plans and character login-info is gone : /
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Devonian
Caldari
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Posted - 2006.08.04 09:46:00 -
[388]
Originally by: Photon Lightwielder Hm am I the only one having the problem that from time to time all my accounts and plans will be ereased? It has happened two times now, I turn on my computer and all plans and character login-info is gone : /
No - you are not alone. Thankfully on only one occasion I have discovered that all my characters and login info etc were gone when I ran Evemon.
I love the utility though 
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Anders Chydenius
Phoenix Industries
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Posted - 2006.08.04 23:13:00 -
[389]
Originally by: Tusnagari not to sound....rude or anytihng but since this program requires a password imput....can the creators of the prgram steal your account?
Information like this isnt usually top secure.
j/w
The program stores your password in an encrypted state and transmits it to the eve servers in exactly the same manner as your browser. I'm the guy who wrote the encryption, so hopefully its not my ego talking when I tell you that it's pretty F*&$ing secure. All the source is online, here's the secret sauce.
Now then, if someone got ahold of your eve username, your evemon settings file, and the sourcecode for evemon, they could potentially retrieve your password. If we come up with a way to close that hole without making evemon all but unusable, we will... but it's a vulnerability that I live with. If you can't live with that or you just plain don't trust us, that's cool, you can always use EVEMon with xml you download yourself.
The program makes connections to eve-online, and it also calls home to check for new versions. At no time is your password sent anywhere but eve-online.
Also, CCP, if you're reading this, we're hosted at battleclinic (evemon.battleclinic.com) now, if someone could go touch up the first post to reflect that, I'd be much obliged :) ------ It's time for some F*@&*#g soup. -- Syfe |

Bai ul
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Posted - 2006.08.05 02:27:00 -
[390]
Edited by: Bai ul on 05/08/2006 02:36:30 First of all, I know squat about .NET programming (and I positively hate VB in general, as I sometimes am forced by "the powers that be" to program small stuff in it), so I wasn't even THINKING about touching the source code myself. That being said, here's a few small suggestions that would make this small tool even MORE awesome as it is, with (I hope) relatively little trouble from the "original programmer's side".
1. Small bug with "suggestion" feature
You completely forget to include the "LEARNING" skill into it, even if the rest of the "suggested skills" look like the accurate ones and in the proper order. Also, when you "sort skills" in the plan, you jumble the "correct"/suggested order of the learning skills a bit in some cases, and they don't return to the proper order. So, include learning (bonus +2% per level to all attributes) into "suggestions", and have a separate option in "suggestions" to LOCK the order of the learning skills (relative to one another)
A nice thing to do here too would be to add a "I have the following implants available: +xINT, +yCHA, etc" (only one of each type, and only +1, +2 and +3s, for simplicity)... so, when making "suggestions", you can also include Science L3 + Cybernetics L1 (with subsequent full implants plugin) into the equation.
2. An OFFLINE/Simulation mode (one big feature and two smaller ones) - a button to enable/disable live update (both for login info anf XML file updates)
And while in "live update disabled" (simulation) mode: - right-click option in main window to set which skill is training NOW (useful if site XML doesn't update fast enough) - right-click option in skill planner to set "skill level completed" (so actually run simulations)
3. Once this initial "sim" mode is ready, a new small module, where you can generate (completely offline) a character template as if you created it in-game. That's not so vital, this one can easily be done manually... points "1" and "2" are the ones that burn ;)
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