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61. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: Except that you just bridged your guards away. a titan bridge does not scoop everyone in the system up willy-nilly and throw them at your target against their will, some guards can stay back if necessary don't know t...
- by EvilweaselFinance - at 2015.03.23 19:00:14
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62. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Antonia Iskarius wrote: I left two supers docked in my CSMA for literally 6 months straight. Sure, I had to set up a personal alt corp for it and I had to log in every 3 1/'2 days to make sure it wasn't reffed, but it worked, noone every came ...
- by EvilweaselFinance - at 2015.03.23 18:51:03
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63. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: you know we will be geting the ability to have private structurtes right? why not store the titna in one of those? for the same reason i do not store MY TITAN in my own XLSMA in a corp nobody else has access to: because it'...
- by EvilweaselFinance - at 2015.03.23 18:20:01
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64. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: [yeah. but why should it even be a risk to lose a titan or a super simply cause you left it in an array? it should be possible to leave a ship without risking it geting stolen simply cause you wanted to leave it for a little b...
- by EvilweaselFinance - at 2015.03.23 18:15:14
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65. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
granted the problems of MY TITAN are a minor issue in game balance but when you're designing a system for MY TITAN you should be aware that while i'm willing to risk flying it around myself, my willingness to risk it on someone else's dumb mistake...
- by EvilweaselFinance - at 2015.03.23 18:11:38
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66. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: not even walking out of the thing once in a while? not gonna question your playstyle but what if we want to make it so that you dont need a toon for each super cap you got? thats a lot of cash to pay each month dude my tita...
- by EvilweaselFinance - at 2015.03.23 18:08:04
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67. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Kalaratiri wrote: Have unmooring give the same 30s (60?) invul timer as undocking. It's one of the options we're currently thinking about. That doesn't do a lot for someone bubbled unless they can re-moor in that t...
- by EvilweaselFinance - at 2015.03.23 17:17:50
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68. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Less safe, not more was what I said. And as I said, was promptly jumped on. Who did the jumping and as to their reasons is nothing I can influence however so I'll kindly ask for the removal of the conspiracy/bias/"agenda" tinfoil...
- by EvilweaselFinance - at 2015.03.23 16:46:50
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69. Sticky:Dev blog: Fanfest 2016 and EVE Vegas 2015 Tickets Now On Sale! - in EVE Information Portal [original thread]
why was plex eliminated as an option for eve vegas, i want to pay with space money damnit
- by EvilweaselFinance - at 2015.03.23 16:31:22
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70. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
SilentAsTheGrave wrote: Structure grinding is bad and scales horribly. If you don't realize this by now, you have not been paying attention. Unless you are a new bro. In that case; history has proven that structure grinding is not good game...
- by EvilweaselFinance - at 2015.03.23 16:24:26
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71. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
PsychoBitch wrote: First, if this is half the abortion the industry update was - this will not be pleasant. Second, I sincerely hope that they are going to have an automated conversion of the current POS's and not force the customers to should...
- by EvilweaselFinance - at 2015.03.23 16:13:59
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72. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
CCP Ytterbium wrote: EX Winet wrote: 2 - There is really only one major benefit to Sov holding, reduced fuel bills. Will the new structures have this applied or did CCP just sneak it out without anyone actually being aware. We could ...
- by EvilweaselFinance - at 2015.03.23 15:39:35
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73. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
What are the problems that CCP sees with rebating outposts/outpost upgrades when they're made useless? Is it simply who gets the compensation (the dropper or the current holder) or are there other issues of concern we should be thinking about?
- by EvilweaselFinance - at 2015.03.23 15:02:55
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74. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Altrue wrote: I'd suggest reimbursing the corp wallet of the corp who dropped it? The longer the station was in space, the smaller the reimbursment. Why? Neither of these make sense. Why should we get compensated for outposts we lost, and ...
- by EvilweaselFinance - at 2015.03.23 14:56:21
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75. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Fuel blocks will most likely be the main resource for service modules to operate. No longer need Strontium for Reinforced period (or whatever capture system we end up with). Also no longer need fuel blocks just to keep the...
- by EvilweaselFinance - at 2015.03.23 14:20:56
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76. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
CCP Ytterbium wrote: As mentioned by CCP Nullarbor somewhere in this thread, we need to plan for proper reimbursement for existing Starbase structures, blueprints and various assets tied to the stuff we already have. Outpost and their upgrades...
- by EvilweaselFinance - at 2015.03.23 14:17:23
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77. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Given the changes to outpost upgrades in Crius, a lot of alliances (mine included) have spent a lot of isk on outpost upgrades. Could we get some clarity on if there's going to be any sort of reimbursement for those when they're removed? That's al...
- by EvilweaselFinance - at 2015.03.22 14:50:50
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78. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Well, how can a person talk intelligently about something they have no experience with? Honest question. well how are you talking about sov warfare in any sense besides "drop supercaps on it" oh wait i see, talk intellige...
- by EvilweaselFinance - at 2015.03.12 20:47:50
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79. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
"we can't do anything right, so the game should be redesigned to simply reward whoever happens to be oldest and richest", says the faltering corporation that forgot it is no longer the richest
- by EvilweaselFinance - at 2015.03.12 17:05:03
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80. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
i'd say this was a desperate attempt to make sov revolve around the one thing nc. can do better than others, but...well, b-r
- by EvilweaselFinance - at 2015.03.12 17:02:27
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