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21. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Phlazar Quentoz wrote: TigerXtrm wrote: I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Yes, can someone explain the connection to me? Am I missing something? gankers received the tiniest of buff...
- by EvilweaselFinance - at 2016.02.11 20:17:54
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22. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Vincent Athena wrote: Thanks for the answers, CCP. Do you have any for my questions? If the medium citadel is intended to replace a POS, does it share one attribute with a POS: The ability to unanchor, repackage, and remove it from space in ju...
- by EvilweaselFinance - at 2016.02.11 14:25:51
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23. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
What does the PI and Customs Office part of an XL office/market rig do?
- by EvilweaselFinance - at 2016.02.10 17:33:24
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24. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
To elaborate on the issue, currently nullsec gets up to 60% refines while highsec gets up to 54%. This was a critical change in revitalizing industry in nullsec. It was also absolutely critical to allow nullsec to actually use the ability to colle...
- by EvilweaselFinance - at 2016.02.10 17:05:07
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25. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
For reprocessing rigs, do those percentages mean: 1) Only drilling rigs can fit those rigs? 2) Citadels can fit those rigs but only drilling rigs will get the percentages listed once you include their bonus? 3) Citadels can fit those rigs and get...
- by EvilweaselFinance - at 2016.02.10 16:54:45
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26. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
I don't really get how the massive differences in risk between highsec/nullsec are compensated for by a 1% reprocessing efficiency bonus. I especially don't get how lowsec is considered the same as nullsec for this.
- by EvilweaselFinance - at 2016.02.10 16:39:37
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27. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, w...
- by EvilweaselFinance - at 2016.02.09 20:39:48
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28. Something Wicked this CSM Comes - Aryth for CSM XI - in CSM Campaigns [original thread]
KageOni wrote: you can lie and say your not, but it is common knowledge that you are a paid employee and shareholder in tmc. you should be blocked from running like sion. i have nothing against goons. but if the rule applies to one it should a...
- by EvilweaselFinance - at 2016.01.31 01:42:01
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29. Something Wicked this CSM Comes - Aryth for CSM XI - in CSM Campaigns [original thread]
I Support Aryth
- by EvilweaselFinance - at 2016.01.30 17:23:59
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30. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
CCP Rise wrote: In conjunction with the Skill Trading feature, weGÇÖve made a number of changes and improvements to skill book injection and the training queue, specifically: Skills can now be injected at any time, regardless of requirement...
- by EvilweaselFinance - at 2016.01.28 16:07:28
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31. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
MR Spleen wrote: So I'm sure there was a dev that said at fanfest they weren't bringing in pay to win a few years ago well I think he lied! It is now possible for people to buy isk legally by purchasing plex's with RL money which can be sold f...
- by EvilweaselFinance - at 2016.01.18 19:03:56
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32. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Vibiana wrote: Ok, now Dear CCP please explain, why whould one ever play with with all that useless starter level contenet in that game if one could just dotane x amont of PLEX and buy top tier stuff? day 1 newbro wants to play meatshield for ...
- by EvilweaselFinance - at 2016.01.18 17:52:56
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33. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
The skill amounts should still be adjusted to 512k instead of 500k so it matches up with actual skill amounts. Aside from that, looks cool.
- by EvilweaselFinance - at 2016.01.18 17:05:02
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34. Another event incoming! :D [SPOILER ALERT] - in EVE General Discussion [original thread]
be sure to contact your local imperium representative for a permit if you win one of these, as we'd hate to have to raze unauthorized citidels
- by EvilweaselFinance - at 2016.01.08 19:47:10
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35. Thank you CCP for involving all capsuleers! - in EVE General Discussion [original thread]
anyone not in the imperium who tries deploying one of those is quickly going to find themselves the owner of a nice shiny wreck
- by EvilweaselFinance - at 2016.01.08 19:45:44
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36. CFC War /Goons War/-Æ-+-+-+-¦ -ü -¦-â-+-¦-+-+ - in Corporation, Alliance and Organization Discussions [original thread]
i will help you destroy the goons, because nothing says well-crafted plan to destroy the goons like a post on eveo asking for help so this is definitely worth my time
- by EvilweaselFinance - at 2015.12.21 16:35:34
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37. Gevlon Goblin for CSM XI - in CSM Campaigns [original thread]
I support Gevlon's message. To do your part for a goon-free CSM, vote gevlon or don't vote at all.
- by EvilweaselFinance - at 2015.12.18 20:24:06
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38. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
this is not to say that pos weaponry shouldn't be updated, just that your argument that the garage door mechanic only exists because supers are ~too risky~ (death2supers) is so hilariously bad it is hard to know where to start on what is wrong wit...
- by EvilweaselFinance - at 2015.04.02 22:05:14
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39. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
honestly if you think that players need a motivation to innovate new strategies and that motivation must be a flaw in the game you're playing the wrong game
- by EvilweaselFinance - at 2015.04.02 22:04:04
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40. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
Sadr Dillinger wrote: Don't agree at all. Why would people have 'innovated' with Garage door-type mechanisms if it wasn't to overcome the inherent risk with owning and simply moving a super (particularly outside of a power block)? - simple, th...
- by EvilweaselFinance - at 2015.04.02 21:39:07
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