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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:18:44 -
[1] - Quote
It's happening!
We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Damage Controls.
The issue with Damage Controls is that they're essentially a must-fit module on a huge variety of ships. This limits fitting choice quite significantly. However because they're so powerful and so ubiquitous, simply nerfing them would be a large EHP nerf to almost every ship in EVE, knocking a lot of other dynamics out of balance.
So the plan is to nerf the hull resistance bonus of damage controls by a large margin, but also buff every ship in the game at the same time to compensate. We'll be reducing the hull resist benefit of Damage Controls by about 1/3 (going to 40% for T2 and 30% for T1) but also adding a base 33% hull resistance to ships by default.
This will result in a significant EHP buff to ships that can't or don't fit Damage Controls, but most of those already have very low hull hitpoints. The big exception is Freighters, but we like to pair buff and nerfs to suicide ganking to keep things in balance, and after the February Wreck HP change these ships can handle a bit more tank without the "predator and prey" environment being thrown out of whack.
We're also planning on completing two long-time player requests: 1) Adding faction and officer versions of Damage Controls 2) Making all Damage Controls passive modules
We recognize that this is a pretty huge and far-reaching set of changes, so we'll be especially interested in all your feedback from SISI!
Here's the most recent iteration of the numbers:
We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:18:58 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Cephei Kells
Black Omega Security The OSS
29
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Posted - 2016.02.11 19:50:17 -
[3] - Quote
THATS 'RADICAL' MAN
WOOO |
TigerXtrm
KarmaFleet Goonswarm Federation
1368
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Posted - 2016.02.11 19:58:22 -
[4] - Quote
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks?
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Ben Booley
Stimulus Rote Kapelle
19
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Posted - 2016.02.11 20:00:27 -
[5] - Quote
So after making hull tanks more viable with the changes to reinforced bulkheads and the addition of transverse bulkheads a few patches ago, why are you hitting every single damage control with a significant nerf to hull resists?
E: i should read all of posts before I post, the 33% base hull resist balance it out |
Khador Vess
Blue Republic RvB - BLUE Republic
262
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Posted - 2016.02.11 20:00:51 -
[6] - Quote
Do you have a plan for the 'legacy' damage control items in game like interior forcefiled array and GLFF Containment Field. No one really fits them anymore as they are more a collectors item. But would be nice to confirm they will still exist or not. |
Mike Azariah
The Scope Gallente Federation
3376
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Posted - 2016.02.11 20:04:54 -
[7] - Quote
What a time to be Gallente
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Current Habit
Rusty Pricks
67
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Posted - 2016.02.11 20:05:51 -
[8] - Quote
CCP Fozzie wrote: 2) Making all Damage Controls passive modules
But how are we gonna overheat our damage control if the narrative requires it?? |
5pitf1re
Black Omega Security The OSS
90
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Posted - 2016.02.11 20:06:00 -
[9] - Quote
"Syndicate Signal Damage Control"? |
Carbon Alabel
The Alabaster Albatross Sev3rance
6
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Posted - 2016.02.11 20:07:53 -
[10] - Quote
Can we get a hull repair bonus added to Bastion Modules? |
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Dunamis55
NER Industries
12
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Posted - 2016.02.11 20:10:56 -
[11] - Quote
TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks?
My thoughts exactly. Quite confusing; surely this would just make freighters tankier straight out of the box? |
Bezdar22
Militaris Industries Northern Coalition.
18
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Posted - 2016.02.11 20:11:18 -
[12] - Quote
Ben Booley wrote:So after making hull tanks more viable with the changes to reinforced bulkheads and the addition of transverse bulkheads a few patches ago, why are you hitting every single damage control with a significant nerf to hull resists?
E: i should read all of posts before I post, the 33% base hull resist balance it out
agree with u ..
seems CCP doesnt do anything planned ... i wonder what they smoke |
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CCP Fozzie
C C P C C P Alliance
13731
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Posted - 2016.02.11 20:12:09 -
[13] - Quote
Khador Vess wrote:Do you have a plan for the 'legacy' damage control items in game like interior forcefield array and GLFF Containment Field. No one really fits them anymore as they are more a collectors item. But would be nice to confirm they will still exist or not.
They will be unified and converted into the 'Basic' Damage Control, the same way we've been unifying the other legacy basic versions of modules.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Phlazar Quentoz
The Work House
3
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Posted - 2016.02.11 20:13:50 -
[14] - Quote
TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks?
Yes, can someone explain the connection to me? Am I missing something?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2351
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Posted - 2016.02.11 20:16:48 -
[15] - Quote
Phlazar Quentoz wrote:TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Yes, can someone explain the connection to me? Am I missing something? It means that freighter ganking was recently buffed by making it a lot harder to deny loot to the gankers. Now, freighters are going to be harder to kill.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
789
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Posted - 2016.02.11 20:17:54 -
[16] - Quote
Phlazar Quentoz wrote:TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Yes, can someone explain the connection to me? Am I missing something? gankers received the tiniest of buffs so it's time for another massive nerfbat to ganking |
Current Habit
Rusty Pricks
68
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Posted - 2016.02.11 20:18:43 -
[17] - Quote
Phlazar Quentoz wrote:TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Yes, can someone explain the connection to me? Am I missing something?
Anti-ganking people used to have thrashers ready to destroy the freighter wreck as soon as the freighter was destroyed so the gankers wouldn't be able to loot the freighter (and it thus profit from the gank). Now that freighter wrecks no longer have 500hp a single thrasher can't deny the loot any longer. |
Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
8043
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Posted - 2016.02.11 20:18:51 -
[18] - Quote
5pitf1re wrote:"Syndicate Signal Damage Control"?
Seconded.
Syndicate Signal? Any relation to this?
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?
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Khador Vess
Blue Republic RvB - BLUE Republic
263
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Posted - 2016.02.11 20:19:46 -
[19] - Quote
Phlazar Quentoz wrote:TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Yes, can someone explain the connection to me? Am I missing something?
Its not directly related as such
HP Buff to wrecks was a buff to ganking. It makes it harder for people to shoot the wrecks to deny loot to the gankers.
33% base hull resist makes most freighters much tankier which is a nerf to ganking.
there is a ying to every yang. and for every buff there is a nerf. |
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CCP Fozzie
C C P C C P Alliance
13734
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Posted - 2016.02.11 20:20:19 -
[20] - Quote
Makoto Priano wrote:5pitf1re wrote:"Syndicate Signal Damage Control"? Seconded. Syndicate Signal? Any relation to this?
Copy/paste error.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Random Interrupt
Concordiat Spaceship Samurai
27
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Posted - 2016.02.11 20:20:42 -
[21] - Quote
Hull Tanking is officially the New Meta 2016!
So excited. So good. |
BigSako
Burning Napalm Northern Coalition.
120
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Posted - 2016.02.11 20:21:38 -
[22] - Quote
Please don't make damage controls passive... We're not all F1 monkeys! Also some of us actually count on the odd chance that someone forgot to active their Damage Control |
Skyler Hawk
The Tuskers The Tuskers Co.
67
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Posted - 2016.02.11 20:21:44 -
[23] - Quote
Will the shield and armor resists provided by damage controls continue to stack separately from links and other hardeners? |
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CCP Fozzie
C C P C C P Alliance
13734
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Posted - 2016.02.11 20:22:24 -
[24] - Quote
Skyler Hawk wrote:Will the shield and armor resists provided by damage controls continue to stack separately from links and other hardeners? Yes.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Hopelesshobo
Tactical Nuclear Penguin's
557
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Posted - 2016.02.11 20:26:36 -
[25] - Quote
CCP Fozzie wrote: 2) Making all Damage Controls passive modules
Not empty quoting
Lowering the average to make you look better since 2012.
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Berry Nice
NO TAXES FOR EVER
1
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Posted - 2016.02.11 20:27:48 -
[26] - Quote
So let me get this straight:
Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.
But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.
Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?
edit: let me say this
A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it. |
H3llHound
Koshaku Tactical Narcotics Team
56
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Posted - 2016.02.11 20:29:11 -
[27] - Quote
Fozzie, what do you think about changing the name of the Syndicate DC to 'Poitot Damage Control' and add the line 'Did you know that Poitot is the only named system in Syndicate? ' |
Clay Robertson
No Vacancies No Vacancies.
1
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Posted - 2016.02.11 20:29:15 -
[28] - Quote
have there been any considerations as to the possibility of making it possible to fit a DC on a freighter? I think many can agree that freighters are far, far too vulnerable at the moment and while a 33% hull bonus is a step in the right direction, are there any other plans to buff freighters? |
Mai Khumm
Lonetrek Freeport
778
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Posted - 2016.02.11 20:30:53 -
[29] - Quote
TigerXtrm wrote:I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? HP wreck bonus was added to support gawking. As others would gank the wreck before the loot could be scooped. To balance that, Frighters get a Structure bonus.
So now it's harder to gank, and it's harder to kill the wrecks.
I'm making popcorn atm, I can't wait for the tears from gankers who want things handed to them with little effort! |
Mai Khumm
Lonetrek Freeport
778
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Posted - 2016.02.11 20:32:15 -
[30] - Quote
Berry Nice wrote:So let me get this straight:
Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.
But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.
Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?
edit: let me say this
A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it. Good... |
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