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Thread Statistics | Show CCP posts - 7 post(s) |

Dom Arkaral
Gate Is Red Complaints Department
59
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Posted - 2016.02.12 19:23:05 -
[541] - Quote
X Gallentius wrote:Shouldn't you want the DCU to emphasize hull at the expense of shield/armor?
Counter Proposal: Shift shield/armor resistance increase to hull resistance increase.
1. Increase DCU resistance a bit from this current proposal so that the total EHP of ships stays about the same. 2. Decrease or remove shield/armor resistances to armor/shield.
Reason: Armor dudes have EANM's. Shield dudes have Power Diagnostic Systems.
Shields have invuln you mean? And I do have to agree on the proposal to remove/lower armor and shield bonuses whilst favoring hull resist. I wouldn't buff any ship resist profile as the balance would pretty much dissappear
Merc. Tear Gatherer. Quebecker
I have no Honer (truly)
Attache ta tuque avec d'la broche!
Ich bin krank! (I don't speak German don't bother)
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Khan Wrenth
Ore Oppression Prevention and Salvation
430
|
Posted - 2016.02.12 19:24:38 -
[542] - Quote
Stitch Kaneland wrote:as per CCP Darwin on reddit, he wanted us to post fits that might be affected. Granted, this isn't relating to the DCU, but webs/scram tiericide.
A good point. A lot of the tiericides seem to be increasing CPU across the board. Is it my imagination?
Let's discuss overhauling the way we get intel in EvE.
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Skyler Hawk
The Tuskers The Tuskers Co.
71
|
Posted - 2016.02.12 19:25:53 -
[543] - Quote
Xoceac wrote:Can someone answer me this?
What is going to be the total hull resistance now? Since the T2 one was 60% in total and all ships get 33%, but the T2 is going to be dropped to 40%, does that mean 40% from 33% or 40% + 33%? Or something else?
Do you even math bro? Hull resists with a T2 damage control will be 59.8% - 0.33 for the new innate hull resistance, plus (0.44*0.67) for the boost from the damage control. |

Aethan Deimos
EVE University Ivy League
0
|
Posted - 2016.02.12 19:32:06 -
[544] - Quote
Denidil wrote:PS: the removal of the Internal Force Field Array and its 17 cpu and the nearest replacement being 20 CPU fucks this fit if you don't have Mining Upgrades V (or a CPU implant) [Mackinaw, 2MLU] Internal Force Field Array I Mining Laser Upgrade II Mining Laser Upgrade II
Adaptive Invulnerability Field II Survey Scanner II Upgraded Thermal Dissipation Amplifier I Upgraded EM Ward Amplifier I
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
The 'Radical' Damage Control is strictly better than the Internal Force Field Array I. It has the resistance stats of the DCUII and uses one less CPU than the IFA I. You will actually have an extra CPU with the fit. Also, the DCUII will be obsolete. |

Morrigan LeSante
Senex Legio The OSS
1208
|
Posted - 2016.02.12 20:04:24 -
[545] - Quote
A redditors feedback on using meta mods to make up for the new shortfall - not me props go to dotpoint90 Perhaps I should have said "modules that are commonly meta'd without gimping your ****".
Webs? Nope, 20 CPU meta web.
New meta web is ~10% weaker than current meta 4 web, and saves 2 CPU. To get the same strength as current meta you need to upgrade to T2, which is an extra 8 CPU.
Scrams/disruptors? Nope, 26/32 CPU meta scram/disruptor.
New 26 CPU scram has 7.5km range, literally worse all-round than the 26 CPU meta 1 that already exists. To get slightly less gimped, you have to upgrade to a 30 CPU meta scram, which is still worse than the currently popular J5b and Faint Epsilon scrams, which are essentially as good as T2. This and the web changes is a fairly significant nerf to brawlers IMO.
New 32 CPU Disruptor is literally the same thing as the 32 CPU Faint Warp Disruptor I, except the new version uses 4 more cap per cycle. Not many people use the Faint Warp Disruptor. I don't think we'll see that change.
ECM? Nope.
32 CPU ECMs are getting a 10% jam strength reduction and a 20% optimal reduction relative to their current stats. To get the same performance as current meta 4, spend an extra 16 CPU to upgrade to T2.
Tracking computers? Nope.
Yeah, these got buffed.
Damps? Nope.
The new meta damps are all worse than the current meta 4 in both range (~15% worse) and strength (only a little worse), but the T2 that does the same job as the current meta 4 costs 14 extra CPU.
Target Painters? Nope.
New 16 CPU TP is weaker than the current 16 CPU TP, but they all received a falloff bonus and the T2 got some extra optimal. Not really that significant a change?
Cap batteries? Still nope.
These modules are basically irrelevant, even post-buff they use eighty billion CPU to fit (60 CPU FRIGATE MODULE WTF) and offer less cap than a single cycle of a booster. Only relevant in the very specific niche where you expect to need to reflect bhaalgorn neuts during triage or something.
Sensor Boosters?
The only module to deserve the changes in CPU, IMO, because of the new functionality as ECCM.
It's also worth noting that in addition to these 2 CPU nerfs there is also a new compact damage module variant saving a whole 5 CPU each for turrets and a whopping 9 CPU each for missiles.
The meta damage mods are relevant for missiles, but I'm not so sure about the 5 CPU discount for what is currently meta 2 stats. The DPS hit is fairly significant - for example, three meta 2 heatsinks on a Zealot with Heavy Pulse Lasers does 531 DPS, but two T2 gets 510 DPS and saves you a slot and an extra 20 CPU.
The amount of ******** hurf blurf without thinking in this thread is unreal. Yes, a handful of extremely tight fits that don't use damage mods are going to be broken now but as gorski points out here not much is really going to be changing.
Except for a near universal reduction in web strength and scram range among T1 frigates, but I'm sure that's not relevant to anyone's gameplay.
https://www.reddit.com/r/Eve/comments/45e57o/can_we_talk_about_the_cpu_bloatplease/czxg07y
I'll try and fix the quotes later, on a phone atm |

Morrigan LeSante
Senex Legio The OSS
1208
|
Posted - 2016.02.12 20:07:05 -
[546] - Quote
Aethan Deimos wrote:Denidil wrote:PS: the removal of the Internal Force Field Array and its 17 cpu and the nearest replacement being 20 CPU fucks this fit if you don't have Mining Upgrades V (or a CPU implant) [Mackinaw, 2MLU] Internal Force Field Array I Mining Laser Upgrade II Mining Laser Upgrade II
Adaptive Invulnerability Field II Survey Scanner II Upgraded Thermal Dissipation Amplifier I Upgraded EM Ward Amplifier I
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
The 'Radical' Damage Control is strictly better than the Internal Force Field Array I. It has the resistance stats of the DCUII and uses one less CPU than the IFA I. You will actually have an extra CPU with the fit. Also, the DCUII will be obsolete.
Storylines aren't really suitable for generic use.
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Moac Tor
Cyber Core Stain Confederation
438
|
Posted - 2016.02.12 20:18:39 -
[547] - Quote
Alexis Nightwish wrote:This is actually a pretty great change, especially the passive module-ness!
However, for the love of Bob, PLEASE make the Compact DC use 17 CPU instead of 20! I have a LOT of ships that currently use the Internal Force Field Array which is 17 CPU and this will totally break them with no alternative (way overpriced Radicals or **** Civilians are not alternatives). If you need to drop the resist benefit a tiny bit to justify reducing the CPU by 3 I'm totally fine with that. You might have missed the news, but you don't need the DC anymore. Throw it away and put on a tracking enhancer or something similar, if you really insist on the extra resists then you now have to make a sacrifice elsewhere.
Modulated ECM Effects
An Alternative to Skill Trading
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Dom Arkaral
Gate Is Red Complaints Department
59
|
Posted - 2016.02.12 20:26:09 -
[548] - Quote
Moac Tor wrote:Alexis Nightwish wrote:This is actually a pretty great change, especially the passive module-ness!
However, for the love of Bob, PLEASE make the Compact DC use 17 CPU instead of 20! I have a LOT of ships that currently use the Internal Force Field Array which is 17 CPU and this will totally break them with no alternative (way overpriced Radicals or **** Civilians are not alternatives). If you need to drop the resist benefit a tiny bit to justify reducing the CPU by 3 I'm totally fine with that. You might have missed the news, but you don't need the DC anymore. Throw it away and put on a tracking enhancer or something similar, if you really insist on the extra resists then you now have to make a sacrifice elsewhere. I don't think some people are quite getting how fundamental this change really is going to be to ship fitting. You could basically minus a low slot on every fit as you knew it that was where the DC would go and you would be stupid to think otherwise (barring a few niche fits).
You don't sacrifice anything if you only had the DC bonus Sure you can get more options, but a DC will still be the better option for most fits
Merc. Tear Gatherer. Quebecker
I have no Honer (truly)
Attache ta tuque avec d'la broche!
Ich bin krank! (I don't speak German don't bother)
|

Alex Harumichi
Icecream Audit Office
34
|
Posted - 2016.02.12 20:30:47 -
[549] - Quote
Anything that makes a dcu less of a "must always fit" module gets my vote. It's boring when almost all fits need to have one lowslot allocated for that dcu. It's just too good, currently.
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Morrigan LeSante
Senex Legio The OSS
1209
|
Posted - 2016.02.12 20:31:20 -
[550] - Quote
Aethan Deimos wrote:Morrigan LeSante wrote:Aethan Deimos wrote:[quote=Denidil]PS: the removal of the Internal Force Field Array and its 17 cpu and the nearest replacement being 20 CPU fucks this fit if you don't have Mining Upgrades V (or a CPU implant) [Mackinaw, 2MLU] Internal Force Field Array I Mining Laser Upgrade II Mining Laser Upgrade II
Adaptive Invulnerability Field II Survey Scanner II Upgraded Thermal Dissipation Amplifier I Upgraded EM Ward Amplifier I
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
The 'Radical' Damage Control is strictly better than the Internal Force Field Array I. It has the resistance stats of the DCUII and uses one less CPU than the IFA I. You will actually have an extra CPU with the fit. Also, the DCUII will be obsolete.[/quote Storylines aren't really suitable for generic use. Ahh, good point. I assumed it was a new module since I've never seen it before. It would seem, then, that some points made are somewhat justified.
To be fair that is my assumption, but it seems likely given the stats, specifically meta level. |

Morrigan LeSante
Senex Legio The OSS
1209
|
Posted - 2016.02.12 20:33:36 -
[551] - Quote
Alex Harumichi wrote:Anything that makes a dcu less of a "must always fit" module gets my vote. It's boring when almost all fits need to have one lowslot allocated for that dcu. It's just too good, currently.
Right, so do that via the stats NOT the fitting. Fitting doesn't apply evenly across the games available hulls, punishing some more than others. |

Alex Harumichi
Icecream Audit Office
34
|
Posted - 2016.02.12 20:46:22 -
[552] - Quote
Morrigan LeSante wrote:Alex Harumichi wrote:Anything that makes a dcu less of a "must always fit" module gets my vote. It's boring when almost all fits need to have one lowslot allocated for that dcu. It's just too good, currently.
Right, so do that via the stats NOT the fitting. Fitting doesn't apply evenly across the games available hulls, punishing some more than others.
Well, if you can't touch the fitting and have to do it via stats, you'd just have to flat-out nerf Damage Controls across the board. Hard. I'd be fine with that (like I said, I'm tired of it being a must-fit module and I guess CCP is also), but I think that sort of nerf would have large portions of the playerbase screaming bloody murder. 
Right now, what they are trying to do is nerf the modules themselves, but counterbalance that with a buff to hull structure. I think that's a fairly reasonable path to take, honestly, even though that too will cause lots of extra rebalancing. A flat-out nerf to DCUs (with nothing to compensate) would also throw lots of balance out of whack, so there is no easy, problem-free solution here.
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FloppieTheBanjoClown
The Skunkworks
3553
|
Posted - 2016.02.12 20:53:04 -
[553] - Quote
I'm all for making DCUs less mandatory in PVP fits. But the freighter buff is excessive and unwarranted.
The wreck HP change doesn't do a thing to the "predator prey" dynamic. This is just a hollow attempt at justifying what is a huge nerf to freighter ganking, something that requires a high level of expertise and organization already. It's probably THE most multiplayer activity in highsec and requires a substantial logistics effort as well as excellent coordination by all players involved. There's not give and take or balance here. This was clearly thought through and considered a good idea.
edit: I did once solo a freighter with a Malediction. It took 40 minutes. Thanks for adding to the grind time.
Founding member of the Belligerent Undesirables movement.
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Masao Kurata
Perkone Caldari State
370
|
Posted - 2016.02.12 20:58:20 -
[554] - Quote
This thread is precisely about nerfing suicide ganking, the OP even says so, stop deleting posts to try to hide dissent. |

Eli Stan
Center for Advanced Studies Gallente Federation
406
|
Posted - 2016.02.12 20:58:48 -
[555] - Quote
Ashlar Vellum wrote:boo passive DCU.  btw what will happen to the hecate hull resistance bonus?
I think this is how the Hecate will play out:
Currently: 0% base resist, 60% DCII resist, 33.3% defensive mode resist. The way resists combine, it's not 60% + 33.3% = 93.3%. Nor is it 60% + 60%*33.3% = 80.3%. Rather, incoming damage is resisted by 60%, then the remaining damage is resisted by 33.3%. So the true hull resist of the Hecate is 60% + (1-60%)*33.3% = 73.3%. (It's worth noting that there's actually no "first" or "then" in this calculation - reducing damage by 33.3% first then the remaining damage by 60% yields the exact same final resist of 73.3%)
After proposed changes: 33.3% base resist, 40% DCII resist, 33.3% defensive mode resist. 33.3% is resisted first. Of the remaining 66.6% incoming damage, 40% is then resisted - that's an additional 26.6% damage mitigated, for a total of 60%, meaning 40% of the damage is now making it rhough. (This is why the new hull bonus + new DCII provides the exact same 60% hull resist as we have today.) Of the remaining 40% of incoming damage, 33.3% of that is resisted - which is a further 13.3% of the original damage that is prevented. 33.3% + 26.6% + 13.3% = 73.3%, exactly the same as before.
The above is a roundabout way of saying that these changes will have no effect whatsoever on the Hecate's effective hull HP. This is neither a buff nor a nerf for the Hecate.
* - CCP descriptions say "33%" in various places, but the way the math works out it's clear they're actually using 1/3 as the number, not 0.30. |

Morrigan LeSante
Senex Legio The OSS
1209
|
Posted - 2016.02.12 21:02:21 -
[556] - Quote
Alex Harumichi wrote:Morrigan LeSante wrote:Alex Harumichi wrote:Anything that makes a dcu less of a "must always fit" module gets my vote. It's boring when almost all fits need to have one lowslot allocated for that dcu. It's just too good, currently.
Right, so do that via the stats NOT the fitting. Fitting doesn't apply evenly across the games available hulls, punishing some more than others. Well, if you can't touch the fitting and have to do it via stats, you'd just have to flat-out nerf Damage Controls across the board. Hard. I'd be fine with that (like I said, I'm tired of it being a must-fit module and I guess CCP is also), but I think that sort of nerf would have large portions of the playerbase screaming bloody murder.  Right now, what they are trying to do is nerf the modules themselves, but counterbalance that with a buff to hull structure. I think that's a fairly reasonable path to take, honestly, even though that too will cause lots of extra rebalancing. A flat-out nerf to DCUs (with nothing to compensate) would also throw lots of balance out of whack, so there is no easy, problem-free solution here.
Yeah but attacking the fittings is.....well it's a really weird way to go about it.
Someone else posted here that there are actually two IFFAs. Hopefully Fozzie grabbed the wrong one for the paste.
If that IFFA was 17, complaints start to drop off rapidly. |

Daichi Yamato
Xero Security and Technologies
3084
|
Posted - 2016.02.12 21:11:33 -
[557] - Quote
As for making DCU 's less mandatory, the DCU still provides better armour resists than a third EANM and is the only module to add resists to shield and the hull bonus is still pretty huge. The only ships i can see not using DCU 's are ships that didnt use them before.
Making them passive is apparently how they were always meant to be, but maybe they need nerfed harder.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Jin Kugu
Scanners Anonymous
33
|
Posted - 2016.02.12 21:18:34 -
[558] - Quote
So CCP just removed 10 pages of this thread because they were about the balance of freighter ganking.
Even the OP states that this change mainly affects freighter ganking so I think you just want me to start over again? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2592
|
Posted - 2016.02.12 21:20:30 -
[559] - Quote
Jin Kugu wrote:So CCP just removed 10 pages of this thread because they were about the balance of freighter ganking.
Even the OP states that this change mainly affects freighter ganking so I think you just want me to start over again?
It's more like 15 pages but if you feel like starting all over, go ahead. Nobody is stopping you. |

SilentAsTheGrave
Aliastra Gallente Federation
375
|
Posted - 2016.02.12 21:20:32 -
[560] - Quote
FloppieTheBanjoClown wrote:But the freighter buff is excessive and unwarranted. It is not excessive and is warranted. I for one love these changes.  |

Roberta Gastoni
Federal Navy Academy Gallente Federation
40
|
Posted - 2016.02.12 21:34:01 -
[561] - Quote
Quoting a very old post from when the DCU got implemented, the original dev (i don't remember who) said they wanted the DCU to be an active module with a "long cycle" and very little cap requirement to avoid to encourage AFK play styles and actually reward the player from being there, turning it on every jump / undock, compared to the player autopiloting afk.
People mostly commented about the effects of this choice against cap warfares doctrines, and the answer was that with so little cap requirements and the server ticks it was high unlikely to have it turned off.
I actually agree with this old dev post, and I think the DCU should stay an active module.
On the freighter argument, it is true that with a 5 weeks release schedule they can revert easily any buff they did, or buff something else on the gank side, if it turns out it destroys that play style. |

Circumstantial Evidence
255
|
Posted - 2016.02.12 21:34:13 -
[562] - Quote
Jin Kugu wrote:So CCP just removed 10 pages of this thread because they were about the balance of freighter ganking. Even the OP states that this change mainly affects freighter ganking so I think you just want me to start over again? The discussion was getting overheated and more about the argument itself, than the issues. I think the issues are well represented by what remains. |

Roberta Gastoni
Federal Navy Academy Gallente Federation
40
|
Posted - 2016.02.12 21:38:29 -
[563] - Quote
Jin Kugu wrote:So CCP just removed 10 pages of this thread because they were about the balance of freighter ganking.
Even the OP states that this change mainly affects freighter ganking so I think you just want me to start over again?
I think this thread is more about "are we killing some fits with this change?" and "do you think making it passive is a good idea", rather than talking about freight balance and ganking profitability |

Jin Kugu
Scanners Anonymous
34
|
Posted - 2016.02.12 21:43:05 -
[564] - Quote
This OP is very uninviting for actual feedback. What is the point of giving actual feedback on a convoluted change that is only designed that way to nerf ganking?
If you just want to nerfbat ganking that is fine but don't expect decent feedback.
Some actual feedback.
- Review how balanced freighter ganking is with the recent wreck ehp nerf. The wreck popping mechanic was beyond broken, it needed to be fixed. If I wanted to I could have solo killed every freighter wreck without any problems.
- If anything needs fixing about ganking, it's not EHP.
- Make damage controls passive, do a tiericide but get rid of the 33% inherent hull resist and any changes that result from it. |

Jin Kugu
Scanners Anonymous
34
|
Posted - 2016.02.12 21:44:00 -
[565] - Quote
Roberta Gastoni wrote:Jin Kugu wrote:So CCP just removed 10 pages of this thread because they were about the balance of freighter ganking.
Even the OP states that this change mainly affects freighter ganking so I think you just want me to start over again? I think this thread is more about "are we killing some fits with this change?" and "do you think making it passive is a good idea", rather than talking about freight balance and ganking profitability
I don't care what feedback ccp wants. I'm giving the feedback that is relevant to my experience in game. |

Morrigan LeSante
Senex Legio The OSS
1209
|
Posted - 2016.02.12 21:49:33 -
[566] - Quote
Jin Kugu wrote:So CCP just removed 10 pages of this thread because they were about the balance of freighter ganking.
Even the OP states that this change mainly affects freighter ganking so I think you just want me to start over again?
Except it was more like 15 pages of guff where you lot were just arguing in circles and the change itself was stopped being discussed after about post #3
Feedback welcome, WAA I HAT TEH GANKARSSSSZZZZ or WAAAAA TEH BEARSSSZZZZ not so much, not in this thread at least. |

Murkar Omaristos
The Alabaster Albatross Sev3rance
228
|
Posted - 2016.02.12 21:56:17 -
[567] - Quote
Masao Kurata wrote:This thread is precisely about nerfing suicide ganking, the OP even says so, stop deleting posts to try to hide dissent.
See that makes sense to me.
But then why not just buff freighters structure HP rather than changing a module that affects almost all ships, and then add some knee-jerk reaction like changing to base HP of ALL SHIPS to compensate for it?
I know the answer but I feel like I'd be rude to say this was a make-work project for some bored devs. |

Jin Kugu
Scanners Anonymous
35
|
Posted - 2016.02.12 21:59:31 -
[568] - Quote
Murkar Omaristos wrote:Masao Kurata wrote:This thread is precisely about nerfing suicide ganking, the OP even says so, stop deleting posts to try to hide dissent. See that makes sense to me. But then why not just buff freighters structure HP rather than changing a module that affects almost all ships, and then add some knee-jerk reaction like changing to base HP of ALL SHIPS to compensate for it? I know the answer but I feel like I'd be rude to say this was a make-work project for some bored devs.
I actually agree. Just buff freighter ehp if that's what CCP want, this proposed change is bad and convoluted |

Murkar Omaristos
The Alabaster Albatross Sev3rance
228
|
Posted - 2016.02.12 22:00:40 -
[569] - Quote
Jin Kugu wrote:I actually agree. Just buff freighter ehp if that's what CCP want, this proposed change is bad and convoluted
^^ Exactly! Unnecessarily complicated for what they wanted to achieve. And there will be negative consequences to other ships because of it. :P |

Jin Kugu
Scanners Anonymous
35
|
Posted - 2016.02.12 22:08:43 -
[570] - Quote
I'm not going back to review what posts were deleted so i'm reiterating.
What is CCP's feeling about the exhumer rebalance so many patches ago? Do they really need even more free ehp?
I think they can only agree that they killed a lot of interesting gameplay and some of the biggest player run events. CCP should go look at a high sec Ice belt and just feel terrible about what they have done to a once intersting part of the game.
They are about to make similar mistake with these changes. The meta will shift to where freighter ganking is something you can only do for fun on a saturday with friends, not a way to play this game. |
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