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Thread Statistics | Show CCP posts - 7 post(s) |

exiik Shardani
Terpene Conglomerate
44
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Posted - 2016.02.11 22:33:33 -
[121] - Quote
please buff loot from all anomalies and missions, because now worth DC, neuts,web,scram and few other modules have very low price...
profit from looting going to be much reduced... 
sry for my English :-(
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Aiwha
Infinite Point Northern Army
915
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Posted - 2016.02.11 22:37:55 -
[122] - Quote
Jin Kugu wrote:Aiwha wrote:Globby wrote:the whines and cries still haven't stopped. Well, you keep posting. NCdot just ran 50+ invulnerable jumpfreighters between jita and their new staging. Hauling is too easy already.
Maybe you're just not dedicated enough to nail them?
Sanity is fun leaving the body.
Aiwha for CSM XI
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Rhamnousia Nosferatu
Bunnyhopping days
296
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Posted - 2016.02.11 22:39:52 -
[123] - Quote
baltec1 wrote:Ylmar wrote:baltec1 wrote:Chances of being killed in a freighter by gankers stands as less than 0.1%. Blimey, is it time for a round of "phantasy statistics" again? Its based off red freights record over 221,333 contracts spanning 2,786,739 gate jumps in highsec. That 0.1% is the number of failed contracts. Why don't you throw around some numbers showing that this changes nothing. Y'know, kinda like you did when they buffed the wrecks. |

baltec1
Bat Country Pandemic Legion
17323
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Posted - 2016.02.11 22:41:05 -
[124] - Quote
Moac Tor wrote: Sorry but I am really struggling to have any sympathy. Go to 0.0/LS/WH space to PvP, or HTFU and bring a few more buddies if you want to gank a HS freighter. I don't mean to pick on your in particular Baltec as I know you are an experienced PvPer yourself, but I do get sick of these hypocritical HS gank whines, they just come across as self entitled rants complaining because they feel they have a god given right to be able to profitably gank a freighter in high sec with a couple of destroyers or battlecruisers.
This change is good for the game as a whole and makes PvP fitting a lot more interesting, that is what really matters.
Pirates go where the cargo is and the cargo is in highsec. Gankers are literally the only risk these people are ever going to face and over the years CCP have nerfed ganking into the ground. We are now at the point where the last profitable piracy sector is about to be more or less wiped out. These changes mean that the bulk of the currently profitable freighter that make up the bulk of the targets are going to be a loss to gank. The chances of a profitable freighter even undocking is going to be so low its just not going to be a viable activity. This is exactly what has happened to barge piracy and jectcan stealing, both of which are now extinct.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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bigbud skunkafella
Not The Usual Suspects
16
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Posted - 2016.02.11 22:42:23 -
[125] - Quote
Masao Kurata wrote:There's no point in fighting carebears any more when CCP is fighting for them. The only way to fight CCP is to unsub.
whats the problem? warr akini pushed for wreck hp increase to ccp via csm , for 'reasons' , got what he wanted, ie guaranteed freighter loot from hisec ganks. no complaints from gankers .
now ccp give said freighters a hp boost , makes logical sense to me.
ps can i have your stuff?
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bigbud skunkafella
Not The Usual Suspects
17
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Posted - 2016.02.11 22:45:48 -
[126] - Quote
baltec1 wrote:Moac Tor wrote: Sorry but I am really struggling to have any sympathy. Go to 0.0/LS/WH space to PvP, or HTFU and bring a few more buddies if you want to gank a HS freighter. I don't mean to pick on your in particular Baltec as I know you are an experienced PvPer yourself, but I do get sick of these hypocritical HS gank whines, they just come across as self entitled rants complaining because they feel they have a god given right to be able to profitably gank a freighter in high sec with a couple of destroyers or battlecruisers.
This change is good for the game as a whole and makes PvP fitting a lot more interesting, that is what really matters.
Pirates go where the cargo is and the cargo is in highsec. Gankers are literally the only risk these people are ever going to face and over the years CCP have nerfed ganking into the ground. We are now at the point where the last profitable piracy sector is about to be more or less wiped out. These changes mean that the bulk of the currently profitable freighter that make up the bulk of the targets are going to be a loss to gank. The chances of a profitable freighter even undocking is going to be so low its just not going to be a viable activity. This is exactly what has happened to barge piracy and jectcan stealing, both of which are now extinct.
barge piracy extinct? wtf are code doing these days ? and doesnt some goon afk 24 hr multi boxer carrier ratter fund miniluv anyway? jus get a few more carriers, problem solved. |

baltec1
Bat Country Pandemic Legion
17323
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Posted - 2016.02.11 22:48:55 -
[127] - Quote
bigbud skunkafella wrote:
barge piracy extinct? wtf are code doing these days ? and doesnt some goon afk 24 hr multi boxer carrier ratter fund miniluv anyway? jus get a few more carriers, problem solved.
Code are not pirates, they are terrorists.
The pirates would only attack barges that were profitable to gank. Code came into being because CCP made it impossible to turn a profit ganking barges, this had the added effect of making every barge a target which punished the people who used to fly and fit them well.
Why exactly should piracy be removed from highsec?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Sugilite
Pandemic Horde Inc. Pandemic Horde
29
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Posted - 2016.02.11 22:50:04 -
[128] - Quote
Keep it an active module. One that can potentially be turned off by neuts or forgotten about after jumping thru a gate (totally didn't notice someone turned mine off the other day, d'oh.) It's interesting at least the one trank module you have to sort of pay attention to in a buffer tank.
Or is the goal to make it a better EANM that's required on everything? |

Mark Marketson
Ravens Of Faith and Light
3
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Posted - 2016.02.11 22:52:58 -
[129] - Quote
Jin Kugu wrote:Black Pedro wrote:Rhamnousia Nosferatu wrote:Black Pedro wrote:CCP Fozzie wrote: The impact is Freighters, but we like to pair buff and nerfs to suicide ganking to keep things in balance, I'm not sure freighters need to be any safer, but at least I am glad you are now on record saying that you "like to pair buff and nerfs to suicide ganking". History has shown that has not been your development stance in the past, but I will now know not to worry too much if another nerf to suicide ganking is announced as a buff will be right around the corner. I'm sure that they are aware how skewed things are towards gankers. While not the ultimate solution, this change at least shows that the guys in development are aware of the need to balance the field somewhat, so I'm looking forward to future changes of looting (and maybe even bumping) mechanics. Also, very interesting change overall. It is an interesting change - it will shake up ship balance everywhere which is always a good thing. But didn't you read what the man wrote? They like to pair buffs and nerfs when it comes to suicide ganking. And changes to looting or bumping that nerf the activity of suicide ganking will come with corresponding buffs for the gankers. Conversly, this change is being made to balance out the benefits of easier looting that gankers are currently enjoying courtesy of CCP's last change. Nothing stays the same - ships, modules, and mechanics can and do change. But suicide ganking isn't going away. Freighters are still going to regularly explode after this change and will after any hypothetical changes to looting or bumping. I see no evidence that CCP thinks things are "skewed" in any way - more like things are working pretty much as intended as Fozzie said above. If they do, they certainly keeping secret about it and moving at a glacial pace. I think that may just be a case of wishful thinking on your part. You're dumb. Wreck shooting was an unstoppable mechanic done by 1 guy. Freighter ganking is easy to stop if you bring the same amount of people as the gankers.
What exactly prevents your from popping the thrasher before it shoots the wreck? |

El Space Mariachi
Leather Club Paisti Syndicate
200
|
Posted - 2016.02.11 22:53:44 -
[130] - Quote
DON'T THINK I DON'T SEE YOUR 'RADICAL' DAMAGE CONTROL CPU NERF YOU CONNIVING JERK FOZZIE I HATE YOU SO GOD DAMN MUCH
gay gamers for jesus
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Aiwha
Infinite Point Northern Army
916
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Posted - 2016.02.11 22:54:52 -
[131] - Quote
baltec1 wrote:bigbud skunkafella wrote:
barge piracy extinct? wtf are code doing these days ? and doesnt some goon afk 24 hr multi boxer carrier ratter fund miniluv anyway? jus get a few more carriers, problem solved.
Code are not pirates, they are terrorists. The pirates would only attack barges that were profitable to gank. Code came into being because CCP made it impossible to turn a profit ganking barges, this had the added effect of making every barge a target which punished the people who used to fly and fit them well. Why exactly should piracy be removed from highsec?
So why are you not blaming CODE for the buffs to highsec hulls?
Sanity is fun leaving the body.
Aiwha for CSM XI
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El Space Mariachi
Leather Club Paisti Syndicate
200
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Posted - 2016.02.11 22:56:24 -
[132] - Quote
really though I like the EHP nerf from damage controls but I question the wisdom of the flat 33% hull resist to compensate. Ship EHP creep is already a problem in this game if you ask me and I'd rather see DCUs have their efficacy reduced rather than just their importance.
This slew of (useful) drone officer modules is a good call though and may validate the existence of drone officers more, which is good.
gay gamers for jesus
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Rowells
ANZAC ALLIANCE Fidelas Constans
2917
|
Posted - 2016.02.11 22:56:38 -
[133] - Quote
damn, obelisk goes from 367k to 447k ehp. |

bigbud skunkafella
Not The Usual Suspects
18
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Posted - 2016.02.11 22:56:50 -
[134] - Quote
[/quote]
What exactly prevents your from popping the thrasher before it shoots the wreck?[/quote]
effort  |

Mark Marketson
Ravens Of Faith and Light
4
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Posted - 2016.02.11 22:57:51 -
[135] - Quote
Rhamnousia Nosferatu wrote:Vic Jefferson wrote:bigbud skunkafella wrote:if miniluv and code are feeling the pinch isk wise , then perhaps not targetting empty freighters for lols might help a bit. just sayin...  AFK is AFK. If you are careless, you should be punished - severely. It's what makes EvE, EvE. It should be viable and practical to be the agents of enforcing risk. Much of the entire problem with the game now is that almost nothing is risky, or that it takes a herculean amount of effort to supply a little bit of risk. Make EvE scary again, let people create risk, and it becomes exciting again. Sorry but getting infinitely bumped by a single guy while his buddies log on for the ping ain't really definition of risky or exciting gameplay.
^ this so much |

Globby
ElitistOps Pandemic Legion
311
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Posted - 2016.02.11 22:58:48 -
[136] - Quote
Mark Marketson wrote:
What exactly prevents your from popping the thrasher before it shoots the wreck?
What a wonderful question.
A 2 million ISK thrasher can sit at a ping, or bounce pings with invulnerability. No one is able to catch him as he is doing this. He then is able to warp down to the freighter that is being ganked as it is being ganked, and hold his 10 second invulnerability. During this, if the freighter dies (which it will, unless the gank fails, which means that a wreck shooter wasn't needed anyway) a wreck shooter will be able to lock, and shoot the wreck at the same time, or before anyone else can shoot him.
Worst case scenario the thrasher shoots as he dies, still killing the wreck. There is no consistent counter, even with say, a dozen people trying to stop this. |

baltec1
Bat Country Pandemic Legion
17323
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Posted - 2016.02.11 22:58:54 -
[137] - Quote
Aiwha wrote:
So why are you not blaming CODE for the buffs to highsec hulls?
Because its not code causing them.
Ganking is the single most nerfed activity in the entire game, every single year CCP have nerfed it multiple times and each time the same carebears cheer and decry the end of ganking then a not long after start demanding "just one more nerf".
We are now at the point where ganking really is just about gone.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Aiwha
Infinite Point Northern Army
916
|
Posted - 2016.02.11 22:58:58 -
[138] - Quote
Rowells wrote:damn, obelisk goes from 367k to 447k ehp. With just 3 bulkheads.
I'm pretty sure JF's clear 800k ehp with 3x bulkheads.
Sanity is fun leaving the body.
Aiwha for CSM XI
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bigbud skunkafella
Not The Usual Suspects
18
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Posted - 2016.02.11 23:01:02 -
[139] - Quote
Aiwha wrote:[quote=baltec1][quote=bigbud skunkafella]
barge piracy extinct? wtf are code doing these days ? and doesnt some goon afk 24 hr multi boxer carrier ratter fund miniluv anyway? jus get a few more carriers, problem solved.
Code are not pirates, they are terrorists.
So why are you not blaming CODE for the buffs to highsec hulls?
good point well made.
also does it matter whether its profitable or whether uncle jimmy /mittens writes the welfare cheques , barges are still going pop in hisec on a regular basis. |

Globby
ElitistOps Pandemic Legion
311
|
Posted - 2016.02.11 23:01:14 -
[140] - Quote
Aiwha wrote: So why are you not blaming CODE for the buffs to highsec hulls?
Is all you have to do to get something buffed to kill it over and over again? You fail to realize that anti-gankers have more than enough tools in their toolbox to stop, and prevent a majority of ganks, and are either too lazy, too incompetant, or too stupid to do so. (Or they might have ulterior motives, like appearing useless and crying on the forums and waiting for the developers to buff them.) |
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Masao Kurata
Perkone Caldari State
358
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Posted - 2016.02.11 23:02:24 -
[141] - Quote
Rowells wrote:damn, obelisk goes from 367k to 447k ehp. With just 3 bulkheads.
You're bad at maths, it's 367k to 501k (omni but the increase is the same for all damage types). 33% resistances means a 50% ehp increase. |

baltec1
Bat Country Pandemic Legion
17323
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Posted - 2016.02.11 23:02:47 -
[142] - Quote
bigbud skunkafella wrote:
also does it matter whether its profitable or whether uncle jimmy /mittens writes the welfare cheques , barges are still going pop in hisec on a regular basis.
Yes, the removal of entire professions and vast amounts of content in highsec does matter.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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bigbud skunkafella
Not The Usual Suspects
18
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Posted - 2016.02.11 23:03:13 -
[143] - Quote
as will freighters continue to pop, tho some *effort* may be required in target selection, which imo is a good thing .... |

Aiwha
Infinite Point Northern Army
916
|
Posted - 2016.02.11 23:04:12 -
[144] - Quote
Globby wrote:Aiwha wrote: So why are you not blaming CODE for the buffs to highsec hulls?
Is all you have to do to get something buffed to kill it over and over again? You fail to realize that anti-gankers have more than enough tools in their toolbox to stop, and prevent a majority of ganks, and are either too lazy, too incompetant, or too stupid to do so. (Or they might have ulterior motives, like appearing useless and crying on the forums and waiting for the developers to buff them.)
Pretty much. CODE ganking barges with no regard for profit killed profitable barge ganking. Ganking freighters with no reguard for profit is killing profitable freighter ganking. The waters have been overfished. Maybe you should go play with Rocket_X? I'm sure even when watchlists finally get nerfed he's going to be whacking supers.
Sanity is fun leaving the body.
Aiwha for CSM XI
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baltec1
Bat Country Pandemic Legion
17323
|
Posted - 2016.02.11 23:04:46 -
[145] - Quote
bigbud skunkafella wrote:as will freighters continue to pop, tho some *effort* may be required in target selection, which imo is a good thing ....
They already select targets.
Again, why do you feel 99.9% safety in highsec while in a freighter is not enough?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mad Abbat
Talon Swarm
33
|
Posted - 2016.02.11 23:05:12 -
[146] - Quote
0) Why not an Amarr Navy DC control? Amarr FW LP store has no decent wide-spread modules/ships ATM and argurably the worst LP store by wide margin after introduction of RF MSE and buff of RF BCU.
1) Current "compact" DCU is Internal force field array at 17 CPU, why new "compact" is 20?
2) I whould like to see DCU with better fittings than a t2 and better Shield/Armor buff at the cost of hull hp buff.
22-23 CPU is a sweet spot between 17 and 30 (30 is bit too much in my opnion)
enduring DC 15/12.5/35 @ 22 CPU ( t2/t2/"compact for hull hp) |

Rowells
ANZAC ALLIANCE Fidelas Constans
2918
|
Posted - 2016.02.11 23:05:47 -
[147] - Quote
Masao Kurata wrote:Rowells wrote:damn, obelisk goes from 367k to 447k ehp. With just 3 bulkheads. You're bad at maths, it's 367k to 501k (omni but the increase is the same for all damage types). 33% resistances means a 50% ehp increase. I used .73 instead of .63. Although I'm getting 524 now |

baltec1
Bat Country Pandemic Legion
17323
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Posted - 2016.02.11 23:05:55 -
[148] - Quote
Aiwha wrote: Pretty much. CODE ganking barges with no regard for profit killed profitable barge ganking.
CODE came about AFTER profitable barge ganking became impossible.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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bigbud skunkafella
Not The Usual Suspects
18
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Posted - 2016.02.11 23:07:35 -
[149] - Quote
Globby wrote:Aiwha wrote: So why are you not blaming CODE for the buffs to highsec hulls?
Is all you have to do to get something buffed to kill it over and over again? You fail to realize that anti-gankers have more than enough tools in their toolbox to stop, and prevent a majority of ganks, and are either too lazy, too incompetant, or too stupid to do so. (Or they might have ulterior motives, like appearing useless and crying on the forums and waiting for the developers to buff them.)
sez globby, unironically crying on the forums,,, |

Masao Kurata
Perkone Caldari State
358
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Posted - 2016.02.11 23:12:47 -
[150] - Quote
Rowells wrote:Masao Kurata wrote:You're bad at maths, it's 367k to 501k (omni but the increase is the same for all damage types). 33% resistances means a 50% ehp increase. I used .73 instead of .63. Although I'm getting 524 now
Hence bad at maths. |
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