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61. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
still no t2 coercer and no t2 cormorant. but yet minmatar and gallente get to enjoy mixed weapon t2 destroyers. yay.
- by Flyinghotpocket - at 2015.11.17 14:31:27
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62. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
the end of brawling begin. everybody ready to relive the kiting era?
- by Flyinghotpocket - at 2015.11.17 14:25:25
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63. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Shalashaska Adam wrote: Flyinghotpocket wrote: what part of loosing a utility high opens up alot of intresting fits to you? Tanking is not a role. Tanking is the defining attribute of a heavy tackle role. What does losing the utility hi...
- by Flyinghotpocket - at 2015.11.15 05:00:39
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64. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Shalashaska Adam wrote: Punisher has it's niche, might be a small niche, but it is the master of it. That niche is simply its incredible buffer durability. Throw all the buffer in the world on a Merlin, to the point that its nothing but tank,...
- by Flyinghotpocket - at 2015.11.15 03:58:28
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65. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
zahg wrote: Thank you ccp for those good propositions. Indeed, i'am very please with those changes on paper. AMARR FRIGATES While some are not happy about the punisher, those changes are perfect for it to get its own r+Śle for fleet or ga...
- by Flyinghotpocket - at 2015.11.14 20:13:25
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66. The Worst (allegedly) Marauders - in Player Features and Ideas Discussion [original thread]
Daniela Doran wrote: Flyinghotpocket wrote: frankly all the fault lies with the asb. the asb needs to be changed or banned from fitting on these ship classes. once the asb is fixed than all the t2 battleships will be in line. There is n...
- by Flyinghotpocket - at 2015.11.13 13:57:35
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67. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
over the 7 months of imput i think you can close this thread now.
- by Flyinghotpocket - at 2015.11.13 03:06:14
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68. The Worst (allegedly) Marauders - in Player Features and Ideas Discussion [original thread]
frankly all the fault lies with the asb. the asb needs to be changed or banned from fitting on these ship classes. once the asb is fixed than all the t2 battleships will be in line.
- by Flyinghotpocket - at 2015.11.13 03:05:06
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69. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
how about instead of 'first post' by the devs how about a button that shows the last post. as in, when the **** did the dev last look at this thread?
- by Flyinghotpocket - at 2015.11.13 03:01:37
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70. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
leave this **** alone. ive had more fun undocking battleships than ever before. dont change a thing.
- by Flyinghotpocket - at 2015.11.13 02:59:33
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71. We want your corp little things! - in EVE General Discussion [original thread]
thread started a year ago. whens the changes to corp management coming?
- by Flyinghotpocket - at 2015.11.13 02:58:12
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72. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
grid and cpu need to be removed from nos'es. they dont serve the same use that they did when they were released. always draining cap. now they dont always drain cap. they need to have less fitting than a neut
- by Flyinghotpocket - at 2015.11.12 02:38:45
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73. What I like about the Succession Trials Tournament - in EVE Alliance Tournament Discussion [original thread]
This has been the only tournament i watched and felt that it wasnt bought and sold and paid for by 0.0 entities to get special ships.
- by Flyinghotpocket - at 2015.11.10 01:45:05
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74. A friendly suggestion for the next rounds of the Amarr championships - in EVE Alliance Tournament Discussion [original thread]
CCP Fozzie wrote: I'll chat with some other members of the team about the option of further restricting ECM, but I can already say that even with no extra restrictions the formats most vulnerable to ECM are behind us. instead of having an epi...
- by Flyinghotpocket - at 2015.11.09 23:04:41
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75. A friendly suggestion for the next rounds of the Amarr championships - in EVE Alliance Tournament Discussion [original thread]
Danmal wrote: 1. There has always been a tourney meta, be that drones, damps, Marauders, missiles, or ecm. Complaining about one of them seems to me as good as complaining about the next one. E.g.: "They outrange us! We like brawling! CCPlz, ne...
- by Flyinghotpocket - at 2015.11.09 22:39:31
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76. A friendly suggestion for the next rounds of the Amarr championships - in EVE Alliance Tournament Discussion [original thread]
it should have been banned when they said 'amarr only ships' just saying. thats like tournament design 101.
- by Flyinghotpocket - at 2015.11.08 23:13:55
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77. Sticky:Match Rules for Day One of the Amarr Championship - in EVE Alliance Tournament Discussion [original thread]
that trailer looks awesome. more please Also. THIS is how you run a tournament. death to alliance tourny. amarr victor
- by Flyinghotpocket - at 2015.11.06 23:17:42
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78. Removing POS with 5 chars - in Warfare & Tactics [original thread]
if there isnt many arties, you would only need a couple apocs with mega pulse and 1 local rep. they dont have much dps in small numbers
- by Flyinghotpocket - at 2015.11.04 23:34:48
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79. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
fozzie you still havent come up with a 2nd iteration of these frigates? its pretty clear nobody likes the crucifier, and nobody seems to like the range differences. 2 long range 2 short range. 2 using the proper ewar of the their race, 2 using gen...
- by Flyinghotpocket - at 2015.11.02 23:33:27
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80. Faction Warfare and Citadels: Anchoring Discussion - in Warfare & Tactics [original thread]
if pos's are going to be removed, these new structures need to be as killable as current pos's in fw space. 0.0 is very different than fw. and most people choose to live in station, or at a pos with their corp. much will come down to pricing. ...
- by Flyinghotpocket - at 2015.11.02 22:34:29
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