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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Silence iKillYouu
Ice Fire Warriors Snuffed Out
312
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Posted - 2015.11.10 13:32:42 -
[2311] - Quote
Freighters and jump freighters need rig slots high/mids
EVE Mail me i dont check forums often.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
524
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Posted - 2015.11.13 03:01:37 -
[2312] - Quote
how about instead of 'first post' by the devs how about a button that shows the last post. as in, when the **** did the dev last look at this thread?
Amarr Militia Representative - A jar of nitro
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TheSmokingHertog
TALIBAN EXPRESS
355
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Posted - 2015.11.13 03:24:08 -
[2313] - Quote
Flyinghotpocket wrote:how about instead of 'first post' by the devs how about a button that shows the last post. as in, when the **** did the dev last look at this thread?
https://forums.eveonline.com/default.aspx?g=posts&m=6067660#post6067660 < Use EVE forum gold, easier to search big threads ;), search for the CCP handle.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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5pitf1re
Agony Unleashed Agony Empire
82
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Posted - 2015.11.13 08:53:45 -
[2314] - Quote
Suggestion: Allow basic mathematical operations in DScan range input field Keywords: dscan, UI
It would be nice if one could simply add "/2" to the current DScan range and have it evaluated to half its distance. Example 10AU is set, I want to half the range so the input field would look like this 10/2. Now upon clicking somewhere else or hitting scan it would evaluate to 5. |
Mad Abbat
Talon Swarm NEOS FLEET
9
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Posted - 2015.11.13 11:32:10 -
[2315] - Quote
Suggestion: Allow stacking to all active modules, as we do now have with guns. Keywords: Active modules, UI, UE, performance.
Link to thread
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Atom1c
Sebiestor Tribe Minmatar Republic
8
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Posted - 2015.11.15 18:25:53 -
[2316] - Quote
1. Get rid of space command and advanced space command skills to get new players in cool spaceships faster. 2. Update the graphics model of the Basilisk & Osprey, it's the most outdated. 3. Ability to accept and decline missions remotely. |
Anariasis
Hard Knocks Inc. Hard Knocks Citizens
51
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Posted - 2015.11.15 18:43:24 -
[2317] - Quote
Suggestion: Only assign a "mastery" level to ships that you can actually board. For example: Got Mastery V for a Bowhead, but cannot use the ship.
This makes no sense. Either have an icon to show "no mastery" or have the level you would have "greyed out". |
44000
A Black Spot
8
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Posted - 2015.11.16 16:17:52 -
[2318] - Quote
Suggestion: change inner circle of tactical overlay to be completely transparent. Keywords: ui, graphics Note: I love the tactical overlay. I would like to leave it on permanently, but when I am zoomed into my ship, it makes the game really ugly and doesn't provide me with any useful information. My suggestion is just to remove the white inner circle (within 5k) of your ship so that is completely transparent. between 5 and 50k should still be opaque. See image bellow.
Issue: image of tactical overlay issue
Solution: solution to tactical overlay issue |
luna rave
Old Spice Syndicate Intrepid Crossing
0
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Posted - 2015.11.17 07:47:28 -
[2319] - Quote
lazors to show dmg when in cargo, https://forums.eveonline.com/default.aspx?g=posts&m=6171164 |
Kosetzu
Aeons Multiplied
145
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Posted - 2015.11.17 08:08:17 -
[2320] - Quote
Highlight the destination/route in the right click in space item menu when having a destination set. |
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Amarisen Gream
Divine Demise Apocalypse Now.
157
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Posted - 2015.11.18 08:45:53 -
[2321] - Quote
Alliance Standings: create a separate tab in the Corp > Alliance that allows an Alliance leader to set standings for all other Allainces in game - these standings would be independent of the current system and would allow Alliances to use their standings for more important things (I would like this but doesn't need to be there for this UI update.)
There is already a list of all Alliances and their numbers in this window, this shouldn't be that hard to add. Just add a standings column with the 5 options. A player who can make changes to these would be able to, while lay members could just have it for reference.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Arla Sarain
702
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Posted - 2015.11.18 13:15:29 -
[2322] - Quote
Keywords: quality of life, UI, Watchlist, fleet window, fleet history
sort alphabetically for both the watchlist and fleet window. |
Rek Seven
Hidden Agenda Deep Space Engineering
2110
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Posted - 2015.11.18 16:14:11 -
[2323] - Quote
Remove the zoom/look at 100km range range restriction. If a ship/structure is on grid, we should be able to get a closer look, no matter what.
The wishlist is pretty much complete...
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Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.19 18:42:54 -
[2324] - Quote
Audio: Ability to Mute/Adjust Thera and Incursion audio
Chat: Ability to close (not just hide) incursion chat
UI: Active wormholes jumps with the Jump shortcut
will probably add more later as I don't have my list in front of me.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Aebe Amraen
Dreddit Test Alliance Please Ignore
186
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Posted - 2015.11.20 02:47:56 -
[2325] - Quote
Suggestion: Move the "automatically refresh market data" checkbox from the left gear menu to the right one Tags: market, ui, options Note: Screenshots of the two menus as they currently appear are here: http://imgur.com/a/8WheV
The option to automatically refresh market data is currently located in the gear menu next to the market search box, which otherwise deals only with filtering options for the search. In my opinion, a much more natural location for it would be in the gear menu at the far right of the market window when the market detail tab is open, since refreshing market data is an option that only applies to the details tab. This menu mostly includes filtering options for the orders, but it also contains the Mark my orders option.
I noticed this after installing Eve on a new computer, when I couldn't find the option to not automatically update market data because I was looking for it in the gear menu on the right, and then was unable to open the gear menu on the left because the filtering options won't open when search is active. It's a minor annoyance--it's an option that only needs to be changed once per install--but I feel that the right gear menu is a better place for it. |
Sullivan's Cove
Flurane
0
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Posted - 2015.11.21 12:39:52 -
[2326] - Quote
Suggestion 1. The ability to set a default location in industry for the location of required materials and output location.
Rationale. A. Corp Blueprints are often placed in restricted areas for obvious reasons. It is a pain to move stuff out of these restricted areas if they are not allocated correctly. B. Minerals, PI, Moon goo, datacores etc are usually kept in a central location (personal or corp). Even Windows can default locations for music, video, documents... I am guessing Bill Gates didn't make it through the Eve Gate. C. Default output location - no more Hurricanes stuck in the small secure container....
Suggestion 2. Surely a ship as big as a freighter has enough hull space, power grid/CPU to fit a hard point for a tractor beam? It also seems incongruous that industrial ships have high slots but their bigger cousins do not.
Cheers
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Anariasis
Hard Knocks Inc. Hard Knocks Citizens
52
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Posted - 2015.11.21 15:28:53 -
[2327] - Quote
Instead of only telling that one is away too far from an SMA to board a ship out of it, the ship should additionally automatically approach the SMA and board the ship once in range. |
iwannadig
Impersonal Department Special Operations RUST415
16
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Posted - 2015.11.23 15:02:09 -
[2328] - Quote
UI: Add 'Warp to' column in your People & Places Location list. |
Dominous Nolen
Powder and Ball Alchemist Industries
81
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Posted - 2015.11.24 22:17:00 -
[2329] - Quote
Gameplay: Adjustable camera shake, feels very heavy when coming in and out of warp when enabled.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Terranid Meester
Tactical Assault and Recon Unit
315
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Posted - 2015.11.25 03:53:31 -
[2330] - Quote
We can auto-link Corporations but we cannot auto-link Alliances, when we right click a name after we have highlighted it. |
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Joia Crenca
Science and Trade Institute Caldari State
256
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Posted - 2015.11.25 05:30:19 -
[2331] - Quote
A little work on the bounty system and who's entitled to know of a claimed bounty. I noticed I'm still getting notifications on a 100,000 isk bounty I placed on someone several years ago. He's burned through a few billion isk in bounties now, so my 'share' must be less than 0.000000001 isk of his current bounty. |
GizzyBoy
Aperture Harmonics K162
200
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Posted - 2015.11.25 21:01:12 -
[2332] - Quote
A dude sent me a list of things to buy for him via ingame mail,
Some method to copy and paste or share a list of things to multibuy,
also some kind of delivery container to select would be awesome so his newly bought stuff dosnt get mixed up with mine.
the little list of things http://imgur.com/UacqeJB |
Winter Archipelago
Autumn Industrial Enterprises
499
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Posted - 2015.11.25 21:51:30 -
[2333] - Quote
Please create a pop-up notification when a person on a trial account attempts to inject a skillbook that isn't able to be trained on a trial account. While the skills do have the "Cannot be trained" text in the skill description, there's no feed-back at all if they attempt to inject it, making it seem as if there's a disconnect or server lag.
Keywords: UI, trial accounts, skills
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Messenger Of Truth
Butlerian Crusade
14
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Posted - 2015.11.26 11:23:42 -
[2334] - Quote
In the inventory window, the ability to conceal hangars that you don't have read access to.
keywords: UI, inventory, hangars |
Kyalla Ahashion
KarmaFleet Goonswarm Federation
25
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Posted - 2015.11.26 23:21:36 -
[2335] - Quote
Add a fleet assistant position to the fleet UI.
The fleet boos would be able to designate one (or possibly more?) fleet members as fleet assistant, regardless of their position within the hierarchy.
A fleet assistant would be able to move members around the fleet, invite members, and see the fleet composition just as if they were fleet boss or fleet commander, and would become the designated "successor" should the fleet boss disconnect. or leave fleet.
Consider also giving the fleet assistant and/or the highest filled command position an option to "usurp fleet boss" with a warning dialog and short delay - this would be useful in long running or standing fleets to recover without reforming fleet should the boss go AFK.
Yes, I realize that the same thing can be done already by having someone other than the FC take fleet boss, but because the advert's listed under the fleet boos and not the person in the fleet commander position, most FCs tend to keep both positions to themselves, therefore making it
keywords: fleet, ui |
Black Canary Jnr
Higher Than Everest The-Culture
142
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Posted - 2015.11.27 05:29:22 -
[2336] - Quote
Show the % of level 5 an Index is at.
The current sov index viewer doesn't show you how strong your level 5 indexs are, simply saying that they are 'level 5'. Really annoying when you drop down to level 4 before DT because you had like 2% level 5 indexes.
Keywords: Sov, Index, UI |
elitatwo
Eve Minions The-Company
918
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Posted - 2015.11.28 08:48:00 -
[2337] - Quote
Please bring us a second chat channel row or even a third that you can re-arrange by preference.
Thank you, you are awesome!!
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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TheSmokingHertog
TALIBAN EXPRESS
356
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Posted - 2015.12.01 03:24:59 -
[2338] - Quote
Suggestion: Histogram in PI storage facilities Keywords: PI, information, Note: I want to know if planet cycles max my facility or not
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Tradesman93
Science and Trade Institute Caldari State
0
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Posted - 2015.12.01 04:59:26 -
[2339] - Quote
I would like to see the ability in the d-scan window to ignore a result, much like you can in the scanning window. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
560
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Posted - 2015.12.01 07:37:43 -
[2340] - Quote
I am curious how hard it would be to create a bit of a program for Eve that would change your clock to your own TZ and accounts for daylight savings anywhere there is a date or time in the game. Like manufacturing and research install/end dates. As well as a dual clock that can be set in the escape menu. So that people wouldnt always have to do the mental math on such things.
Just curious how many people would use such a feature if they had it or how easy itd be to code into any date/time values. Thanx for reading.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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