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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Crakachunky
Demon-War-Lords Fatal Ascension
24
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Posted - 2014.03.02 01:17:00 -
[481] - Quote
Suggestion: click on a structure in PI should drop a panel list that inc. every structure of a similar type that is on the same planet Keywords: PI, panel, drop down, list Note: currently requires to much aimless planet spinning to go find relevant structures ---
would go a long way to improve PI interaction |
Crakachunky
Demon-War-Lords Fatal Ascension
24
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Posted - 2014.03.02 01:19:00 -
[482] - Quote
Suggestion: In PI should be able to see if extractors are still active from S&I UI Keywords: PI, science & industry, extractors Note: loading up countless planets just to see if something is still running seems a bit excessive ---
again would go a long way to improve PI interaction |
Crakachunky
Demon-War-Lords Fatal Ascension
24
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Posted - 2014.03.02 01:20:00 -
[483] - Quote
Suggestion: the warp to and jump button in the in-space info panel should activate jump bridges Keywords: jump bridge, jump, warp to Note: currently does not have that functionality ---
gates have it why not jump bridges, death to right clicking! |
Crakachunky
Demon-War-Lords Fatal Ascension
24
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Posted - 2014.03.02 01:25:00 -
[484] - Quote
Suggestion: bookmarks should be selectable to appear in the overview Keywords: overview, bookmarks Note: overview does not show available bookmarks in system, please allow them to show up and allow info panel interaction ---
I think it would be useful to be able to dedicate a tab to bm's |
Crakachunky
Demon-War-Lords Fatal Ascension
24
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Posted - 2014.03.02 01:28:00 -
[485] - Quote
Suggestion: allow cans to be compared using the compare tool Keywords: cargo containers, compare tool Note: currently does not allow items from the "celestial" category to be compared ---
sometimes I forget the attributes of each one and would prefer not to have to open each info panel in turn and remember them |
STush T
Capital Sin
16
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Posted - 2014.03.02 20:12:00 -
[486] - Quote
Salvage drones, why so difficult? Suggestion: give salvage drones an option to salvage all. Even if wrecks are locked, they would salvage all. Im tired of my salvage drones refusing to do their job because i have a ship locked thats outside their operation range. "cant salvage, ship out of control range" me "well thats fine, i dont want you to salvage the ship, just the wrecks that are floating around me" OR Because Im tractoring one wreck to me, when i send my salvage drones out, they salvage that one wreck, and then ignore the junkyard that is floating around me. Awesome. AND AGAIN no locked targets, send salvage drones out, start locking wrecks to drag to me, but i cant keep up, so rather then the drones salvaging what they can, then waiting a sec to let more wrecks get in range, they go on break. Now to get them working again I have to stop tractoring, unlock all my wrecks, re-order the drones to do their damn job, then start tractoring again. Is this a design plan to make salvaging, almost worthless salvage, such a pain in the ass that no one does it? Or just not use salvage drones?
Again Suggestion: Give salvage drones the option to salvage. (Period!) Salvage what is within control range, and what comes into control range. (Assuming its my wreck, and yada yada) Keywords: Sanity! Salvage drones, UI |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
81
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Posted - 2014.03.02 22:43:00 -
[487] - Quote
Suggestion: Double clicking on a fleet advert in the fleet window should automatically attempt to join that fleet keywords: UI
Note: This is the expected behavior for any windows user. Not having a default action for double click is just weird. |
Mr Doctor
Sex Machineguns Happy Cartel
96
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Posted - 2014.03.03 16:30:00 -
[488] - Quote
Suggestion - more market range options
Problem - currently you can select station, system or region. Theres a bit of a gulf between those last two, especially if you live in nul. A "within 5, 10 or 15 jumps" would be so very convenient. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3593
|
Posted - 2014.03.03 16:52:00 -
[489] - Quote
Suggestion: Allow Groups of Invention, Manufacturing, and other S&I jobs to be installed simultaneously. Keywords: Manufacturing, Invention, UI. Notes: Invention is a pretty overwhelming click fest, with each job requiring 7-12 clicks to install and start ONE job. It would be a blessing to industry if you allowed us to drag 10 BPC's into one invention UI. Designate the materials hangar, and the output hangar, and then click start all 10 jobs simultaneously (assuming you have the materials for it). |
Gizznitt Malikite
Agony Unleashed Agony Empire
3593
|
Posted - 2014.03.03 17:00:00 -
[490] - Quote
Suggestion: Create an additional drag-auto-link Station icon when in station. Keywords: Station UI Notes: On the station UI window (default right side of screen), we have the guest list and stuff, the buttons for station services, the description of the station location, and then the station information box with a big icon. Allow us to drag that icon into a chat window and auto-link the current station.
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
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Posted - 2014.03.04 11:52:00 -
[491] - Quote
STush T wrote:Salvage drones, why so difficult? Suggestion: give salvage drones an option to salvage all. Even if wrecks are locked, they would salvage all. Im tired of my salvage drones refusing to do their job because i have a ship locked thats outside their operation range. "cant salvage, ship out of control range" me "well thats fine, i dont want you to salvage the ship, just the wrecks that are floating around me" OR Because Im tractoring one wreck to me, when i send my salvage drones out, they salvage that one wreck, and then ignore the junkyard that is floating around me. Awesome. AND AGAIN no locked targets, send salvage drones out, start locking wrecks to drag to me, but i cant keep up, so rather then the drones salvaging what they can, then waiting a sec to let more wrecks get in range, they go on break. Now to get them working again I have to stop tractoring, unlock all my wrecks, re-order the drones to do their damn job, then start tractoring again. Is this a design plan to make salvaging, almost worthless salvage, such a pain in the ass that no one does it? Or just not use salvage drones?
Again Suggestion: Give salvage drones the option to salvage. (Period!) Salvage what is within control range, and what comes into control range. (Assuming its my wreck, and yada yada) Keywords: Sanity! Salvage drones, UI
Dont lock targets, just launch said salvage drones and then click salvage and leave them to run... :)
|
Your Dad Naked
State War Academy Caldari State
138
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Posted - 2014.03.04 17:58:00 -
[492] - Quote
CCP karkur wrote:Before posting, please see my posting guidelines a few posts above I'm sorry, but why on earth would you not just start a new thread?
I appreciate the OP's enthusiasm, but this kind of thread needs to be started by a GM. Why? So they can do things like, put the posting rules in the OP.
I know it's 25 pages already, but might as well cut the losses while you can. You should close this thread and create an official ideas thread.
It's about professionalism more than anything else, one of the most important threads on the official forums and the only thread stickied not started by a GM. |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
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Posted - 2014.03.05 12:14:00 -
[493] - Quote
Replace current faction warfare with valkyrie so it becomes the replacement FW, it also gives you somewhere to put valk that fits within eve itself :) |
Dersen Lowery
Laurentson INC StructureDamage
1043
|
Posted - 2014.03.05 17:04:00 -
[494] - Quote
Allow us to save and load sets of tabs in the overview. Proud founder and member of the Belligerent Desirables. |
Loki Feiht
Feiht Family Clan
180
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Posted - 2014.03.06 13:32:00 -
[495] - Quote
Some type of Battleship low slot module that when activated allows DPS on a target to build up and increase over time (useful for hitting structures, not so useful in running fights) More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Loki Feiht
Feiht Family Clan
180
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Posted - 2014.03.06 13:34:00 -
[496] - Quote
imrpove 'dungeon' design, AI/NPC content, interesting anomalies More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Syrias Bizniz
The Scope Gallente Federation
261
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Posted - 2014.03.06 13:45:00 -
[497] - Quote
Allow us to drag & drop an Overview tab to another location on the screen, giving us MORE overviews. |
xerses0
Immortalis Inc. Shadow Cartel
0
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Posted - 2014.03.06 14:23:00 -
[498] - Quote
- Suggestion: Enable use of hotkeys (W for orbit etc.) when fleet watchlist is active (selected) window.
- Keywords: UI, Hotkeys, Watchlist.
- Notes: currently have to click onto overview / main display to deselect watchlist window before pressing hotkey and selecting watchlisted member.
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
567
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Posted - 2014.03.06 15:30:00 -
[499] - Quote
xerses0 wrote:
- Suggestion: Enable use of hotkeys (W for orbit etc.) when fleet watchlist is active (selected) window.
- Keywords: UI, Hotkeys, Watchlist.
- Notes: currently have to click onto overview / main display to deselect watchlist window before pressing hotkey and selecting watchlisted member.
or just having a right click -> select would be really nice for off-overview celestials and fleet members. |
Snypar Australis
S T R A T C O M Critical-Mass
0
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Posted - 2014.03.06 16:49:00 -
[500] - Quote
Suggestion: "Jump to Next Dev Post" in forum threads
Keywords: ui, forums
Note: -cos i wanna skip all the trash and see the next dev post -could do this for CSM members too? |
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Jinn Aideron
24
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Posted - 2014.03.06 17:03:00 -
[501] - Quote
- Suggestion: 'Stop Ship' hotkey also aborts station undock
- Keywords: ui, keyboard, shortcuts
- Note: -
---
DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P
G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
TheSmokingHertog
TALIBAN EXPRESS
195
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Posted - 2014.03.06 17:09:00 -
[502] - Quote
Snypar Australis wrote:Suggestion: "Jump to Next Dev Post" in forum threads
Keywords: ui, forums
Note: -cos i wanna skip all the trash and see the next dev post -could do this for CSM members too?
You can do this by clicking the TAG of a DEV in the image of that DEV... you can do so with CSM / ISD tags too, but they dont crossjump |
Keras Authion
Science and Trade Institute Caldari State
146
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Posted - 2014.03.06 19:22:00 -
[503] - Quote
Suggestion: Check other cargo bays on ship when exiting a station with mission items Keywords: Inventory, missions Note: For example, using an orca to haul 40k m3 with a part of it in cargo and the rest in fleet hangar there is a popup warning that you do not have the mission item loaded. This post was rated "C" for capsuleer. |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
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Posted - 2014.03.06 20:18:00 -
[504] - Quote
most differnet class of ships have at least 3 different types, atm destroyers T1 versions are probley the only ones who dont have a 3rd type, so the idea is a 3rd class of destroyer that can use medium size guns, similar to the talos/naga/nado etc but destroyer class instead :) |
Steph Livingston
Neko's Blanket
22
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Posted - 2014.03.07 18:31:00 -
[505] - Quote
So, this is something that's just been bugging me the last few days.
Suggestion: Show Drones health when in drone bay Keywords: ui, drones, drone bay Note: If a drone gets damaged, and I want to cycle it for a non-damaged one in my drone bay, there's no way to tell which is which. It's frustrating because the order can change while in the drone bay, and can't be sure where the damaged drone has been added to the list |
Jinn Aideron
27
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Posted - 2014.03.07 21:16:00 -
[506] - Quote
Steph Livingston wrote:If a drone gets damaged, and I want to cycle it for a non-damaged one in my drone bay, there's no way to tell which is which. It's frustrating because the order can change while in the drone bay, and can't be sure where the damaged drone has been added to the list It's a work-around, but you can move it out-of-group, and so track damaged drones in bay. Not great, but maybe some alleviation. :)
DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P
G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Dun'Gal
Myriad Contractors Inc.
93
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Posted - 2014.03.08 00:00:00 -
[507] - Quote
I can only assume this has been mentioned already but...
Better feedback for cloak activation and failure to activate cloaking. |
Andski
GoonWaffe Goonswarm Federation
10285
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Posted - 2014.03.08 00:04:00 -
[508] - Quote
Suggestion: Preserve some information about the contents of courier contracts to make copying faster Keywords: ui, contracts Note: This doesn't necessarily mean making the contents of a courier contract visible to the recipient Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Taoist Dragon
Sh1t Happens. And then you die.
885
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Posted - 2014.03.08 11:18:00 -
[509] - Quote
I want it to automatically select my current ship when I browse saved fitting. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Mixu Paatelainen
T1LL THE END
83
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Posted - 2014.03.08 11:32:00 -
[510] - Quote
Suggestion: clickable link to station in evemails from locator agents |
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