Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 [40] 50 60 70 80 90 .. 91 :: one page |
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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
93
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Posted - 2014.09.27 04:10:00 -
[1171] - Quote
Suggestion: A 'fit multiple' button in the fitting window. Keywords: fitting window Note: Fitting ships for large groups is currently a massive unfun time sink. ---
IE: Having a thrasher fit, having all the requisite materials for 200 exact same fits. Being able to click the 'fit multiple' button. Set the number to 200 and having EVE fit all these for me. Doing that manually can take a person hours and is completely unfun. Burnout for people who work logistics is probably a significant reason of why a lot of people leave.
Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Rivr Luzade
Coreli Corporation Ineluctable.
729
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Posted - 2014.09.27 08:36:00 -
[1172] - Quote
Suggestion: Add a Refresh button to the market window. Keywords: UI, market, buttons, refresh Notes: Currently, it requires the players long mouse travels across the screens and across several windows to refresh a market window view via the "View Market Details" if you use then "View Market Details" via right click in a hangar or top left corner from an info window. In this case, you cannot click on the item in the Quick Search, Browse or Quickbar column to the left to update the market view. A "Refresh current market view" is overdue to be able to do this from within the market window. |
Rowells
Unknown Soldiers Fidelas Constans
1358
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Posted - 2014.09.27 08:40:00 -
[1173] - Quote
Suggestion: tab switching for links
I would find the ability to click and drag any links (be it items, webpages, or anything else that can be opened) to a a tab that isnt on top and the chat window (or any window for that matter) will switch to that tab so you can place the link anywhere in that tab. As an example, try the same thing on google chrome. That kind of easy switching would allow much more space saving on the screen without having to set up the tabs in any special fashion before-hand.
Keywords: Tabs, Links, Windows, Chat |
Summer Isle
Autumn Industrial Enterprises
91
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Posted - 2014.09.28 19:50:00 -
[1174] - Quote
Suggestion: Make the "Region" channel persistent, just as Local and Constellation are.
Keywords: Chat, Consistency
Right now, both Local and Constellation will update if you travel to a new system or constellation, but the Region channel will close out. Please make the Region channel persist and update as Local and Constellation do. |
Ariak Rykard
The Graduates Forged of Fire
6
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Posted - 2014.09.29 03:54:00 -
[1175] - Quote
Suggestion: Time Limit for Active Cloaking to 3 hours or less Keywords: Cloak, Cloaking, Module Note: Limiting the time a ship can actively cloak to a reasonable time range, perhaps 3 hours.
Some ideas: a. active cloaking consumes fuel b. active cloaking slowly burns out the cloaking device c. hard limit how long a cloaking device can remain active
Argument: While cloaking is part of everyday life in New Eden, and we all enjoyed this feature to some extent or another, the ability to remain cloaked 23/7 is just too overpowered; it requires ZERO user input after they have cloaked, impunity to almost every type of warfare, and ZERO risk of discovery. This type of overpowered feature needs to be addressed. Even AFK ratting carries risks, but cloaking doesn't? Why limit one form of AFK game-play while allowing another form to go about with impunity? -á-á-á ¦+ ¦+¦+¦+¦+'¦+'\¦+¦+¦¦-ç\==((GÇó¦¬GùÅ))==/¦+¦+¦¦-ç/'¦+¦+ ¦+ ¦+ b(",b) ob(-.0)do (d.")d |
Summer Isle
Autumn Industrial Enterprises
91
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Posted - 2014.09.29 14:42:00 -
[1176] - Quote
Ariak Rykard wrote:Suggestion: Time Limit for Active Cloaking to 3 hours or less Keywords: Cloak, Cloaking, Module Note: Limiting the time a ship can actively cloak to a reasonable time range, perhaps 3 hours.
Some ideas: a. active cloaking consumes fuel b. active cloaking slowly burns out the cloaking device c. hard limit how long a cloaking device can remain active
Argument: While cloaking is part of everyday life in New Eden, and we all enjoyed this feature to some extent or another, the ability to remain cloaked 23/7 is just too overpowered; it requires ZERO user input after they have cloaked, impunity to almost every type of warfare, and ZERO risk of discovery. This type of overpowered feature needs to be addressed. Even AFK ratting carries risks, but cloaking doesn't? Why limit one form of AFK game-play while allowing another form to go about with impunity? Take a look at the Commonly Proposed Ideas thread: https://forums.eveonline.com/default.aspx?g=posts&t=6342
Basically, everything you just said is in that thread. The best part? They've all been shot down on multiple occasions. |
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ISD Ezwal
ISD Community Communications Liaisons
2407
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Posted - 2014.09.29 22:33:00 -
[1177] - Quote
I have removed a rule breaking post and the one quoting it.
The Rules: 27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
Rivr Luzade wrote:Suggestion: Add a Refresh button to the market window. Keywords: UI, market, buttons, refresh Notes: Currently, it requires the players long mouse travels across the screens and across several windows to refresh a market window view via the "View Market Details" if you use then "View Market Details" via right click in a hangar or top left corner from an info window. In this case, you cannot click on the item in the Quick Search, Browse or Quickbar column to the left to update the market view. A "Refresh current market view" is overdue to be able to do this from within the market window. If you left-click in the market window on the header of the 'Market Data' tab, the market refreshes instantly. I effect you can do so every server tick (one second). It's quick, easy and you don't have to leave the market window with your cursor or scroll through drop-down menus.
ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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TheSmokingHertog
TALIBAN EXPRESS
248
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Posted - 2014.09.30 02:36:00 -
[1178] - Quote
ISD Ezwal wrote:... Rivr Luzade wrote:Suggestion: Add a Refresh button to the market window. Keywords: UI, market, buttons, refresh Notes: Currently, it requires the players long mouse travels across the screens and across several windows to refresh a market window view via the "View Market Details" if you use then "View Market Details" via right click in a hangar or top left corner from an info window. In this case, you cannot click on the item in the Quick Search, Browse or Quickbar column to the left to update the market view. A "Refresh current market view" is overdue to be able to do this from within the market window. If you left-click in the market window on the header of the 'Market Data' tab, the market refreshes instantly. I effect you can do so every server tick (one second). It's quick, easy and you don't have to leave the market window with your cursor or scroll through drop-down menus.
An alternative method is when you have a buy or sell order window open, just push the EXPLORE MARKET button. It renews it without ever leaving that window.
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2432
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Posted - 2014.09.30 03:10:00 -
[1179] - Quote
Cat Arthie wrote:Suggestion: Remove the last 3 words from the Reactive Armor Hardener tooltip. The last 3 words are currently "Prototype Inferno Module." Keyword: Item UI Notes: ...Inferno was released over 2 years ago. The idea of the inferno modules is that they were created by genius scientists after ingesting the Inferno drug- it let them do amazing things and invent totally new technologies (MJD, Reactive Armor, et cetera) but quite literally fries their brain after some time.
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Rivr Luzade
Coreli Corporation Ineluctable.
731
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Posted - 2014.09.30 06:28:00 -
[1180] - Quote
ISD Ezwal wrote:If you left-click in the market window on the header of the 'Market Data' tab, the market refreshes instantly. I effect you can do so every server tick (one second). It's quick, easy and you don't have to leave the market window with your cursor or scroll through drop-down menus.
It never occurred to me that this could be possible in the market window as well, although I use this way of refreshing windows all the time in chats or for the station guest list. Thanks for pointing me there.
@TheSmokingHertog That one I know and make heavy use of already. |
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Reppyk
The Black Shell
598
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Posted - 2014.09.30 17:12:00 -
[1181] - Quote
Suggestion : coloring the gate icon in the overview Keywords : UI, overview, helping noobs Notes : I've been playing for 4 years and something always bothered me. When moving around, there are only 2 ways knowing how dangerous the next system is : alt-tabbing to Dotlan, or using the showinfo on the gate, moving to the "jums" tab, clicking again on the showinfo and finally reading the security level. The text itself is in white, not following the new colors we got when the autopilot was remade.
It sucks.
Example : I'm sitting in Mehatoor. What I'm seeing : http://i.imgur.com/uzPNMqr.png Gheth is in yellow because I set up my autopilot. But what about Raa ? Maybe I want to check that system on my way. If I want to fight against the UI to know what's going on. Raa is in fact a lowsec system and I may get murdered horribly.
My proposition : no modification to the "triange" (white most of the time, yellow for the planned road), colors for the "circle". Example (powered by Paint(c) ) : http://i.imgur.com/GfibndS.png
Less noobies jumping randomly in lowsec ; less people in lowsec following a target and jumping in a bubble-hell-camp ; etc.
Optionnal suggestion : color the wormhole icon as well. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
12
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Posted - 2014.09.30 18:28:00 -
[1182] - Quote
The possibility to actually use the many, many windows that a station has - i.e., the ability to see what is outside... |
Serinas Setzuni
5
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Posted - 2014.10.01 09:19:00 -
[1183] - Quote
Felix Judge wrote:The possibility to actually use the many, many windows that a station has - i.e., the ability to see what is outside...
Well... I think there's a couple ways they could do something like this....
One is not even loading the station environment at all, just switch the camera focus to the station as though it is our ship. Open the inventory/ship windows while leaving the overview up. This would probably require a lot of re-working of their current code though, and have some side effects in player behavior they may not want. Also, they'd have to put the station interface somewhere so you could access agents, services, guest list, etc...
A little easier would be just having a 'station camera drone service' that slowly orbits around the station (or is controllable, though maybe with a speed throttle or something at CCP's discretion.) How much intel this should give is also up to them, perhaps it would show no standings tags, just ships (Many people are watching it, so it just displays raw visual data like a screen saver) This would be a great addition for the TV in the captains quarters, along with a remote control to change the channel :P
I do think they seperated the station from the space environment for lag reasons though... I can only imagine how the 1000 or so in Jita all watching the activity outside all the time would bring things to a crawl there... |
Roddex
SniggWaffe WAFFLES.
3
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Posted - 2014.10.02 00:40:00 -
[1184] - Quote
Suggestion: Allow contacts to have No Standing Keywords: contacts Note: They would inherit from corp/alliance as they do if you don't add a contact ---
I like to track pilots on my watchlist/tags for various reasons (cyno alts, third parties, FCs, etc.) but I am required to set a standing so I have to keep cleaning up my contacts to correct standing as pilots move/standings change. Adding a contact that applies no standing would allow my contacts to always reflect the correct corp/alliance standing. |
Rivr Luzade
Coreli Corporation Ineluctable.
750
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Posted - 2014.10.02 07:28:00 -
[1185] - Quote
Credits where credits are due:
It is finally possible to use standard text editing features like CTRL Delete or CTRL Backspace properly in text windows! Why was that not mentioned in the Patch Notes? In my opinion, this is a huge improvement for the writing texts and editing them. |
Ound
Hard Knocks Inc.
7
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Posted - 2014.10.02 19:25:00 -
[1186] - Quote
A aittle thing
Feature request - Dock/Jump/Activate Gate hotkey on wormholes
Description : Make "Dock/Jump/Activate Gate" hotkey work on Wormholes. It would be really great to be able to use a hotkey to jump thorugh a wormhole. |
Chuvi Elongur
Eastern Shore Champagne
0
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Posted - 2014.10.02 19:37:00 -
[1187] - Quote
Suggestion: Make number of science and manufacturing jobs always visible in industry window (and in Industry icon Tooltip) Keywords: Industry Window, UI, Tooltips Note: Job count only visible with blueprint and corresponding activity selected ---
When I open the Industry window, with no blueprint or activity selected, I want to be able to see how many jobs are installed and how many slots are available. Currently we have to first select a blueprint and select an activity in order to see how many slots of that type are available.
Also, if I select invention for instance, I'd still like to see my Manufacturing Jobs 4/10 info along side the science job info. The industry window is huge, and there is plenty of room for both sets of info on the bar at all times.
As a side note to this, it might be useful to have the same info show up in the tooltip for the Industry icon in the NeoCom... kind of like how your personal and corporation wallet balance shows up in the Wallet tooltip |
per
Terpene Conglomerate
20
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Posted - 2014.10.04 13:16:00 -
[1188] - Quote
Suggestion: give us ability to put second clock above/under eve time watch and possibility to set our own time/different color Keywords: clock, UI, calendar Note: maybe even possibility to add stopwatch with alarm, maybe possibility to work it in calendar as well? |
per
Terpene Conglomerate
20
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Posted - 2014.10.04 13:18:00 -
[1189] - Quote
Suggestion: give us ability to set sound/alarm for word filter in chat / notification Keywords: sound, alarm, notification Note: pretty please? |
Nicen Jehr
Brave Newbies Inc. Brave Collective
402
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Posted - 2014.10.06 16:55:00 -
[1190] - Quote
Suggestion: Search filter in Shortcut settings menu Keywords: UI, configuration, shortcuts Note: I need to find the Hide All Brackets shortcut, i don't know where to look, I have to dig through each page. I would rather type 'bracket' in a box and see every shortcut that matches without changing tab. Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Zen BraZen
Repercussus RAZOR Alliance
2
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Posted - 2014.10.06 18:21:00 -
[1191] - Quote
If we can "warp to" a location from 0 to 100km, why can't we have "warp passed" a location to the same degree?
This just seems a no-brainer to me. I'm sure this must have been mentioned before, but I can't find a thread on it.
This would create a whole new dynamic to positioning fleets for PvP and PvE. Warp-ins could actually be useful when chasing down faster ships with slower ones, or landing a close range ship in the thick of a mission room.
The whole process of positioning ships & fleets would feel more natural and allow further innovation in strategic and tactical positioning.
I can't see what additional consideration would be needed to allow this to happen unless I'm missing something. |
Grave Digger Eriker
Grave Diggers Guild
21
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Posted - 2014.10.08 21:25:00 -
[1192] - Quote
Quote:
Suggestion: Update the descriptions of ALL drones. Keywords: ui, drone information Note: At present all the description just state "minmatar fighter drone" etc. Flesh them out with some basic information and what they are specialised at. i.e. fast, tracking enhanced, DPS boost, longer range than others in class. Possibly add lore element who designed them crap like that. Give it to a rookie in the office as a project instead of having them make the tea for a day :) |
Harvey James
The Sengoku Legacy
912
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Posted - 2014.10.09 20:49:00 -
[1193] - Quote
make naming clones persistent .. everytime you jump to a clone the old one you were in its names reverts too default .. which kind of defeats the point of naming them if it doesn't last for more than one jump Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Grave Digger Eriker
Grave Diggers Guild
21
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Posted - 2014.10.10 11:51:00 -
[1194] - Quote
Roddex wrote:Suggestion: Allow contacts to have No Standing Keywords: contacts Note: They would inherit from corp/alliance as they do if you don't add a contact ---
I like to track pilots on my watchlist/tags for various reasons (cyno alts, third parties, FCs, etc.) but I am required to set a standing so I have to keep cleaning up my contacts to correct standing as pilots move/standings change. Adding a contact that applies no standing would allow my contacts to always reflect the correct corp/alliance standing. The contacts system needs revising so that unless you have the consent of the contact then you don't know if they are online. Always considered it a cheat to know when the enemy supers are all logging on. Make people use intel and not an omnipotent entity that knows whenever anyone is online. |
X ATM092
Clan Shadow Wolf Fatal Ascension
429
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Posted - 2014.10.10 14:19:00 -
[1195] - Quote
Add auto repeat toggle to strip miners and ice harvesters. It would mean a huge quality of life increase for me. Some of them already have the option, such as deep core strip miner 2s, but others do not. I can see no reason for this being the case and suspect it is just an oversight. |
Dieter Rams
The Nommo
98
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Posted - 2014.10.10 17:21:00 -
[1196] - Quote
Make agents appear yellow in the agent finder just like items on market when a destination is set. |
Darkblad
Hilfe is like free Entertainment
561
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Posted - 2014.10.10 17:43:00 -
[1197] - Quote
Suggestion: Set Starting System for Agent Finder Keywords: Missions, Agents Note: The Agent Finder shows agents sorted by distance to the player's current system. Add a field to set a different system to be used as the starting point. And probably also for the Solar System filter of agents to be shown. Like in this example. EVE Infolinks -+-áOld and new-áPortraits |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
6
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Posted - 2014.10.10 18:11:00 -
[1198] - Quote
Some suggestions for the tactical overlay:
1. Add a velocity vector
2. Show drone control range like you do for guns/missiles
3. Add some sort of scale for the third dimension. This is space after all.
Not specific to the tactical overlay: Why do drones lack skill affected stat info like turrets/misses have both in the fitting window and in space. Please update drones to reflect accurate damage, ranges and tracking stats while deployed much like there are for other weapon systems. |
J A Aloysiusz
Precision Strike Brigade Easily Excited
85
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Posted - 2014.10.10 23:58:00 -
[1199] - Quote
- A "save as draft" option feature for mails would be beautiful. (Copy-pasting mails into an outside program as a make-shift draft doesn't save the formatting)
- When forwarding mails that contain the maximum amount of formatting, they are automatically shortened, in order to add the "from, sent, to" lines. This makes it impossible to forward the 2nd half of a mail with ship fittings in it, because you cannot copy-paste fits. Please make it so the forwarded copy simply goes over the limit, and requires you to remove formatting somewhere in order for it to be sent.
thanks :) |
J A Aloysiusz
Precision Strike Brigade Easily Excited
85
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Posted - 2014.10.11 00:02:00 -
[1200] - Quote
When you set a "round trip" to your route (A -> B -> A), both the next system and previous system on your route will show yellow on the overview.
Please make it so systems that are on your route (but are not the next system) will show as a different color than the next system on your route. |
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