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Thread Statistics | Show CCP posts - 27 post(s) |
Utremi Fasolasi
La Dolce Vita
268
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Posted - 2013.09.07 03:58:00 -
[1] - Quote
Wishing CCP Soundwave all the best but hope lives on.
How about a new Little Things thread to reflect that?
1. Some sort of indicator in the character sheet (or Journal) for NPC corps you have standing with, showing progress to the next storyline mission. Like a 16 part pie that fills in or something with each mission and resets every 16 missions.
2. When I am docked in the hangar or CQ I want a radial menu for my active ship for the common actions like:
- Leave ship - Open Cargo - Open Fittings - Open Drone Bay - Open specialised hold
(the right click menu is unwieldy and also suffers featuritis)
3. Also a palette floating at the top of the Neocom for the active docked ship in hangar view with buttons for these functions would be very nice. Something like this in terms of function already exists in space in the form of the Selected Item palette. These common actions really should have 1 click access in the hangar.
Those are three things off the top of my head.
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Tarn Kugisa
Infinite Covenant Tribal Band
457
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Posted - 2013.09.07 05:33:00 -
[2] - Quote
we have a gigantic idea thread to pull ideas from I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
Solstice Project
I'm So Meta Even This Acronym
3886
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Posted - 2013.09.07 07:10:00 -
[3] - Quote
So SoundWave is leaving and now we need a new thread?
Suckers. |
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CCP Explorer
C C P C C P Alliance
1717
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Posted - 2013.09.07 08:44:00 -
[4] - Quote
You should change the team name there in the title to "... and Team Kuromaku...". This you would know if you have been reading her devblogs: http://community.eveonline.com/news/dev-blogs/little-things-devblog/ Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP karkur
C C P C C P Alliance
2557
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Posted - 2013.09.07 09:50:00 -
[5] - Quote
ok, I guess we could start a new thread since the suggestions from the other threads have been collected and summarized by the CSM, but I think we should have posting rules so it's easier to skim over it and collect the suggestions.
Something similar to what the CSM asked for in the crowdsourcing... I think that would be a good start.
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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baltec1
Bat Country
7852
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Posted - 2013.09.07 10:12:00 -
[6] - Quote
Did someone just say post crazy? |
Eraza
Fuzzyness Enterprizes
90
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Posted - 2013.09.07 11:23:00 -
[7] - Quote
ok, here's one that has been annoying me lately: when i warp to a station, docking manually, and when i'm in warp, i'm safe right? i will dock instantly when i arrive at station, so i alt tab to the forums, and.. never actually dock, untill the INSTANT i tab back in (tested this also happens with autopilot)
some npcs attacking drones to the exclusion of everything else, so much that i can keep them off me just by juggling drones.. especially not when it's not on something that's really all that useful to distract with this, it's never the top dps in the area.. it's just annoying.. and those npcs look really ******** with this "ooh drone, lets drop everything to chase it" behaviour does that high bounty for it's size class come with brain damage?
piniata commander spawns, dramatic warp in message, and then dies effortlessly.. anomaly sites are heavy with this, the commander has mabey 50% more hp, this guy is supposed to be the site boss, make it feel like a boss, the text in local is like i'm supposed to feel "whoa, boss fight" but experience with those guys makes me think "OOH, PINIATA!" Return varied color to Gallente ships! not everything looks good in DARK GREEN! |
Caden La'Rue
School of Applied Knowledge Caldari State
1
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Posted - 2013.09.07 11:42:00 -
[8] - Quote
1. When I go to move my probes and they jump back and forth because I'm not zoomed into the magical "no jumping 50 feet left and right" zone.
2. Buyer 1 (highest buy order) want 23 of this item, buyer 2 (second highest) wants 2 of this item, buyer 3 wants 17 of this item, buyer 4 wants 1, etc. I just want to sell all 2000 of the ones I have with the simple sale.
3. 10% of 5000 isk is not 900. High-sec PI taxes math is hard. |
Ammzi
Love Squad Confederation of xXPIZZAXx
1436
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Posted - 2013.09.07 12:05:00 -
[9] - Quote
Decrease session change timer to 5 seconds. \o/ quote CCP Spitfire
"Hello Im Blue,"
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CCP karkur
C C P C C P Alliance
2557
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Posted - 2013.09.07 14:49:00 -
[10] - Quote
Before posting, please see my posting guidelines a few posts above CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP Explorer
C C P C C P Alliance
1717
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Posted - 2013.09.07 17:16:00 -
[11] - Quote
Ammzi wrote:Decrease session change timer to 5 seconds. \o/ This is by far not a Little Thing. We decreased the session change timer from 30 seconds to 10 second through a number of optimisation efforts and further decreases are more difficult. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Greygal
Agony Unleashed Agony Empire
167
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Posted - 2013.09.07 17:59:00 -
[12] - Quote
Suggestion: Add shortcuts to the following broadcasts: Align to, Warp to, Jump to. Keywords: fleet, broadcasts Note: Oh please please let us set a shortcut to these broadcasts! We have shortcuts for broadcasting need armor, target, all kinds of broadcasts, but these three broadcast options can NOT be assigned a shortcut. When you are broadcasting fleet movements for several hours on a big roam, right-click cramps become downright painful! What you do for yourself dies with you, what you do for others is immortal. |
Spy 21
Lonetrek Exploration and Salvage
191
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Posted - 2013.09.07 18:00:00 -
[13] - Quote
Add PI to the Industry or Business training mission. Obfuscation for the WIN on page 3... |
Benny Ohu
Chaotic Tranquility Casoff
1400
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Posted - 2013.09.07 18:01:00 -
[14] - Quote
Suggestion: Correct the picture of the Customs Office in the Selected Items window to have the proper right-click context menu as every other object in space Keywords: ui, bug Note: When does bug reporting come back online?
this is the easiest way to access the warp to... menu when the POCO is selected already
Suggestion: Have broadcast icons in the watchlist disappear after a certain time Keywords: ui, watchlist, fleet Note: The FC needed shields... an hour ago. Thanks, watchlist!
Suggestion: Nerf goons Keywords: nerf, goon Note: Nerf goons
Suggestion: Add 'Confirm jump clone destruction' to the Reset Suppress Message Settings menu in ESC keywords: ui, jumpclone, whoops, full HG-slave set Note: This is the message you get when you jump away from a station you already had a clone in, and a JC and implants are about to be destroyed. It's suppressable but you can't reset that setting.
Suggestion: Highlight damaged modules and ships in the hangar Keywords: ui, inventory Note: Quality of life
Suggestion: Add 'insure ship' to the context menu in stations Keywords: ui, insurance Note: Scrolling through lots of ships in the insurance menu is painful
Suggestion: Add 'board ship' to the context menu in the insurance menu Keywords: ui, insurance, opposite day Note: When you have a lot of doctrine ships, going through them in the inventory to search for the insured one is more painful |
Benny Ohu
Chaotic Tranquility Casoff
1400
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Posted - 2013.09.07 18:28:00 -
[15] - Quote
actually do this http://imgur.com/Kyyqr6Q keywords: ms paint, comic sans, benny rules note: my red rockets thorax with the lifesavers are insured (the tooltip tells me so), the thorax with the red border is damaged or has damaged modules |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
644
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Posted - 2013.09.07 18:30:00 -
[16] - Quote
Benny Ohu wrote:Suggestion: Correct the picture of the Customs Office in the Selected Items window to have the proper right-click context menu as every other object in space Keywords: ui, bug Note: When does bug reporting come back online?
this is the easiest way to access the warp to... menu when the POCO is selected already
Suggestion: Have broadcast icons in the watchlist disappear after a certain time Keywords: ui, watchlist, fleet Note: The FC needed shields... an hour ago. Thanks, watchlist!
Suggestion: Nerf goons Keywords: nerf, goon Note: Nerf goons
Suggestion: Add 'Confirm jump clone destruction' to the Reset Suppress Message Settings menu in ESC keywords: ui, jumpclone, whoops, full HG-slave set Note: This is the message you get when you jump away from a station you already had a clone in, and a JC and implants are about to be destroyed. It's suppressable but you can't reset that setting.
Suggestion: Highlight damaged modules and ships in the hangar Keywords: ui, inventory Note: Quality of life
Suggestion: Add 'insure ship' to the context menu in stations Keywords: ui, insurance Note: Scrolling through lots of ships in the insurance menu is painful
Suggestion: Add 'board ship' to the context menu in the insurance menu Keywords: ui, insurance, opposite day Note: When you have a lot of doctrine ships, going through them in the inventory to search for the insured one is more painful Bug reporting is back on line |
Tomiko Kawase
Dreddit Test Alliance Please Ignore
128
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Posted - 2013.09.07 18:36:00 -
[17] - Quote
- Suggestion: Allow more keys to be rebound such as "Tab" and "Shift+Tab"
- Keyword: UI, Gameplay, keybinds
Fight us maybe? |
Rutger Janssen
Xanadu
99
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Posted - 2013.09.07 18:57:00 -
[18] - Quote
Salpun wrote:Bug reporting is back on line Yes, but if bugs take months/years to get fixed, I can imagine people wanting to post it here so they jump queue.
But let's ask CCP, can bugs be posted here too or will those bug reports just have to wait their turn? |
Caviar Liberta
Moira. Villore Accords
157
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Posted - 2013.09.07 19:04:00 -
[19] - Quote
Eraza wrote:ok, here's one that has been annoying me lately: when i warp to a station, docking manually, and when i'm in warp, i'm safe right? i will dock instantly when i arrive at station, so i alt tab to the forums, and.. never actually dock, untill the INSTANT i tab back in (tested this also happens with autopilot)
I just tested this and recorded what I did. I warped to station from sun then from station to station. Clicking the dock option I alt tabbed to your post as soon as I heard docking permission requested and stayed on said post till I heard docking permission accepted.
The only thing that was different was using the autopilot.
Autopilot active, warping to starbase, approaching starbase, docking permission requested and then docking permission accepted.
Here's a video of me doing this.
Docking issues?
This was also done on the test server. Not sure if it would differ from the live server now. |
NEONOVUS
Saablast Followers
487
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Posted - 2013.09.07 19:56:00 -
[20] - Quote
Suggestion: Sort local by standings tags: Local , UI Notes: Would be nice to know who is in packed or active sytems |
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CCP karkur
C C P C C P Alliance
2557
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Posted - 2013.09.07 20:08:00 -
[21] - Quote
Let's just post suggestions... although small bugs like this "Correct the picture of the Customs Office in the Selected Items window to have the proper right-click context menu as every other object in space" are fine as they could be considered a small change you want.
Just FYI, my team is a full feature team so don't get your hopes too much up that we will be going crazy with making changes suggested here, but feel free to leave your suggestions here. We are of course not the only dev team, so we are not quite your only hope (every release I try to make a few small changes I like which have been suggested by you guys, but that's mostly done during my 20% and spare time) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Witchking Angmar
Perkele.
45
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Posted - 2013.09.07 20:22:00 -
[22] - Quote
Fix the client to remember the vertical splitter position in the probing window. |
Christopher AET
Segmentum Solar Nulli Secunda
513
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Posted - 2013.09.07 20:30:00 -
[23] - Quote
Bookmarks visible in space and on overview if selected. I drain ducks of their moisture for sustenance. |
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CCP Explorer
C C P C C P Alliance
1719
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Posted - 2013.09.07 20:33:00 -
[24] - Quote
Benny Ohu wrote:Note: When does bug reporting come back online? When in the client, press F12 and click Report Bug at the bottom of the window. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Rutger Janssen
Xanadu
99
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Posted - 2013.09.07 21:36:00 -
[25] - Quote
CCP karkur wrote:Let's just post suggestions... although small bugs like this "Correct the picture of the Customs Office in the Selected Items window to have the proper right-click context menu as every other object in space" are fine as they could be considered a small change you want. Just FYI, my team is a full feature team so don't get your hopes too much up that we will be going crazy with making changes suggested here, but feel free to leave your suggestions here. We are of course not the only dev team, so we are not quite your only hope (every release I try to make a few small changes I like which have been suggested by you guys, but that's mostly done during my 20% and spare time)
Thanks for the clarification, I got a couple that fall into this grey area.
It's awesome that you work in your spare time on bugs and suggestions :D |
Rutger Janssen
Xanadu
99
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Posted - 2013.09.07 21:40:00 -
[26] - Quote
Suggestion: Get a set quantity popup when dragging item on it's own stack in a fuel bay. Keywords: UI, Fuel bay Note: Unlike normal cargo bay, dragging to other item or empty space, you don't get the set quantity popup. --- If I remember correctly it was attached to a defect, months year ago, but I think this is a similar case as the example |
Spy 21
Lonetrek Exploration and Salvage
192
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Posted - 2013.09.07 21:41:00 -
[27] - Quote
Add teeth to the character creation screen so we can have big toothy smiles. Or have vampire teeth. Vampires in space sounds fun.
S Obfuscation for the WIN on page 3... |
Rutger Janssen
Xanadu
99
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Posted - 2013.09.07 21:41:00 -
[28] - Quote
Suggestion: Make junior account not require take wallet role to view shareholder info Keyboards: UI, corp roles Note: Not only does this not make sense, it also contradicts Incursion 1.1.0 patch notes --- Also attached to defect, but as this exists for almost 3 years it might be considered by design by now and thus a change.
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Rutger Janssen
Xanadu
99
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Posted - 2013.09.07 21:45:00 -
[29] - Quote
Suggestion: Allow corp bookmarks to be dragged straight to inventory without passing personal bookmarks. Keywords: UI, bookmarks, action reduction Note: Having to first add it to personal bookmarks, for the user, is a useless action. --- Definatly feature request, old bug report said so :) |
Baron von Felty
State War Academy Caldari State
0
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Posted - 2013.09.07 21:50:00 -
[30] - Quote
Put visible timers on the next ice belt spawn in the anomaly screen.
How else will we know how long it will be before we can gank someone? |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
645
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Posted - 2013.09.07 21:58:00 -
[31] - Quote
The neocom access for the compare tool still has not been added in game |
Rutger Janssen
Xanadu
99
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Posted - 2013.09.07 22:25:00 -
[32] - Quote
Suggestion: When you type something in the corp assets search bar, use the already entered information when you immediatly click search Keyword: UI, Corp assets --- Having to first click somewhere else is annoying |
Berendas
EVE Corporation 987654321-POP The Marmite Collective
490
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Posted - 2013.09.07 22:50:00 -
[33] - Quote
Suggestion: Move the 'repackage' option in the station dropdown menu away from trash and reprocess, and perhaps colorize them. Keywords: station, hangar
- I know I'm not the only one to accidentaly trash mods when relocating while tired. |
Lebake
Republic Military School Minmatar Republic
0
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Posted - 2013.09.08 00:23:00 -
[34] - Quote
Make capital letters appear when creating new overview settings
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Valterra Craven
106
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Posted - 2013.09.08 01:55:00 -
[35] - Quote
CCP karkur wrote:Let's just post suggestions... although small bugs like this "Correct the picture of the Customs Office in the Selected Items window to have the proper right-click context menu as every other object in space" are fine as they could be considered a small change you want. Just FYI, my team is a full feature team so don't get your hopes too much up that we will be going crazy with making changes suggested here, but feel free to leave your suggestions here. We are of course not the only dev team, so we are not quite your only hope (every release I try to make a few small changes I like which have been suggested by you guys, but that's mostly done during my 20% and spare time)
Karkur, I want to start by saying that I am truly appreciate of your efforts here.
But with that out of the way, I really wish CCP would have a special dedicated team just to small and medium sized things every 3 months. There were over a thousand suggestions in the CSM thread and it was such a let down to be trolled by the 100 items that the CSM picked... (a flashing light on the navy hook bill and getting rid of the CSM?!, Thats really worth wasting two valuable spots over?!?!) It was especially disheartening to see all the requested pos changes on the lists when those are things that have been requested ad nauseum for YEARS that have yet to happen that CCP has been promising to look at and change but has yet to get done... If you couldn't tell by now, I am pretty bitter over that CSM sourced travesty.
In short, please if you have any pull at CCP relay to management that we would love to have a team just for small and medium sized things to make players lives better. |
Valterra Craven
106
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Posted - 2013.09.08 02:03:00 -
[36] - Quote
Suggestion: Add Sliders to LP store offers so that you can determine how much isk vs LP you want to spend with a set min at the current settings Keywords: LP, PVE
Note: The new Tags for sec status has a slider for turning in alot of tags at once for a set sec status gain. I would like to adapt this for all LP store offers so that if I want to use more LP instead of isk to claim an offer I can do so. Example. I want a +3 implant and current store cost is 5,250 LP and 5.250mil isk. Have a slider so I can set how much LP vs ISK I want to use so that I can use 10.5k LP to claim the offer or any other ratio in between if I wanted to. (Would need to have a min of 5.250 lP and 5.250mil ISK to claim, so you can't go lower than current offers)
Suggestion: Add Loot All option like other MMOs for all cargo cans/other cans in loot range keywords: Salvage, Loot
Notes: Its really freaking annoying to have to click 2-3 times to loot each of 10-20 cans that have piled up after you've just salvaged a bunch of wrecks.
Suggestion: Allow characters to transfer SP to other characters on an account once a year. Keywords: Skill Points
Note: As a bitter vet I have a **** ton of SP on my characters making clones very expansive. I'd like to be able to transfer all the non combat skills to a dedicated indy alt instead of having all the combat and indy skills on one char.
Suggestion: Redo ship bonuses Keywords: Ships, Balance
Note: I think its silly that higher tiers of ships don't bonus all lower tiers of weapons. Battleships of today carry many different compliments of guns. It would be silly but kinda cool to have a rohk fitted with a full load of 75mm guns, but hey, why not.
Suggestion: Make the sound of different sized guns more distinct. Keywords: Sound
Note: I really think 425mm Rails should have some meaty punch to them. I wish you would compare real battleship gun profiles to in game ones to make them a bit better.
Suggestion: Add to items an "affecting skills" tab that shows what make the modules better
Keyword: Skills, descriptions
Note: Skills have a tab that show what each skill allows. I'd like for each mod/ship/item in game to show if there is a skill that affects its performance.
Suggestion: Add an item comparison tool that will allow you to easily show the difference between modules Keywords: Items
Note: Think like you are comparing two different items on new egg and you can check a box to add it to a something that lays out all items stats for easy comparison, then highlight in green the item that has the best stat, and highlight the stats in red for other items that have worse stats.
Suggestion: Redo Item Descriptions, Attributes, and any other piece of data that exists as text in the game to conform to a set standard. Keywords: Items, Text, Descriptions
Note: Its really friggin annoying how item descriptions list the same information like history, bonuses, specials abilities etc in different spots. Please create a layout for each of these pieces of information and make sure every item in the game conforms to it. Please also extend this to item attributes so when you put two items that are in two different windows close to each other, you can more easily tell the difference between them. |
Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
6
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Posted - 2013.09.08 03:35:00 -
[37] - Quote
Suggestion: Please give players the ability to switch pilots without completely quitting the game client.
(Yes, I know it's been suggested before, but I'm keeping it out there until it happens...) |
Alpheias
Euphoria Released Verge of Collapse
2494
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Posted - 2013.09.08 04:12:00 -
[38] - Quote
Suggestion: Add a "expiration date" of sorts for dual training in the API, that way we can track and know when it is time to throw in a PLEX. Keywords: API Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
183
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Posted - 2013.09.08 05:01:00 -
[39] - Quote
Let me trade someone a ship out of a corp hangar. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Sarmatiko
1425
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Posted - 2013.09.08 05:02:00 -
[40] - Quote
Suggestion: Add missing icons to Rogue drone/ EoM/ Mercenary mission descriptions. Keywords: UI, carebear joy Note: Example mockup DroneEoM
Suggestion: Move Locator button from initial agent dialogue. Keywords: UI Note: Current initial dialogue that appears if agent have locator service is incredibly annoying. Every single time when you just want to take another mission, you have to skip useless initial dialogue over and over again. Alternatively: move locator function from agents to station service. -¥ |
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Benny Ohu
Chaotic Tranquility Casoff
1404
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Posted - 2013.09.08 07:25:00 -
[41] - Quote
Valterra Craven wrote:Suggestion: Add to items an "affecting skills" tab that shows what make the modules better
Keyword: Skills, descriptions
Note: Skills have a tab that show what each skill allows. I'd like for each mod/ship/item in game to show if there is a skill that affects its performance. This would be a spectacularly useful and informative tool for newbies
e: an extension of the tool might allow you to do this with a linked fitting or at the fitting screen to let you see all the skills that will affect a certain ship and fitting, categorised, which would be even better for newbies
Valterra Craven wrote:Suggestion: Add an item comparison tool that will allow you to easily show the difference between modules Keywords: Items
Note: Think like you are comparing two different items on new egg and you can check a box to add it to a something that lays out all items stats for easy comparison, then highlight in green the item that has the best stat, and highlight the stats in red for other items that have worse stats. There's a tool in the show info window of modules. Go to variations and hit 'compare' at the bottom?
CCP Explorer wrote:Benny Ohu wrote:Note: When does bug reporting come back online? When in the client, press F12 and click Report Bug at the bottom of the window. Thanks
CCP karkur wrote:(every release I try to make a few small changes I like which have been suggested by you guys, but that's mostly done during my 20% and spare time) You're the best |
Bagrat Skalski
Poseidaon
251
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Posted - 2013.09.08 11:26:00 -
[42] - Quote
Please, could we have radial menu in the cargo bay and general inventory? When in space, default option would be to jetisson cargo from the cargo bay, and while in station it would be sell items? That would be so cool. :)
And about the info windows, i would definitely like the "align to left" option. That would be less eye hopping from left to right ;) New CQ prototype |
Hazzard
Imperial Guardians Spaceship Samurai
46
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Posted - 2013.09.08 14:02:00 -
[43] - Quote
Don't blink the wallet if I already have the window open. |
Mallak Azaria
GoonWaffe Goonswarm Federation
3661
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Posted - 2013.09.08 14:10:00 -
[44] - Quote
Suggestion: Ban Goons Keywords: Grr, Goons, Ban Note: They are ruining EVE. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
The Great Leader
23
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Posted - 2013.09.08 14:49:00 -
[45] - Quote
Suggestion: Rats shouldn't aggro pilots with high faction standing. Keywords: 0.0, ratting, anomalies, pve Note: It's immersion breaking and also dumb from a gameplay perspective that NPC rats of certain faction attack individuals with high (>+5) faction standings, who most of the time are there to help them kill their oppressor: the cruise raven sniping at 100km.
Suggestion: Add option to disable wallet blink on corporation balance changes. Keywords: UI, corporations, wallet Note: Annoying to see wallet blink on every 5000isk broker's or docking fee paid. The voice of truth. |
Mina Sebiestar
Mactabilis Simplex Cursus
413
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Posted - 2013.09.08 15:45:00 -
[46] - Quote
Suggestion: Add "buy and equip" below "buy this" option in market tab.
Keyword: Click fest and eye strain reduction.
Note similar can be done in fittings/browse add "buy and equip" where "fit" "save" and "delete" are.
If you are headed to jita to fit something and you don't want to go 15j to buy 0.01 isk cheaper in say amarr there should be possible to dock find fit you want via fitting screen and buy it at station cheapest offer as whole package. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Hazzard
Imperial Guardians Spaceship Samurai
46
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Posted - 2013.09.08 15:55:00 -
[47] - Quote
Suggestion: Create a small box on the overview that can be used to quickly set our new destination without having to open the map.
Keywords: Map |
Hazzard
Imperial Guardians Spaceship Samurai
46
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Posted - 2013.09.08 15:57:00 -
[48] - Quote
Suggestion: Let us modify a market order to add additional items to it. ie: If you have an order of 3 ships on the market you could modify it to add an additional 1 to the same order.
Keywords: Market, Orders |
Felicity Love
Whore and Peace
827
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Posted - 2013.09.08 15:59:00 -
[49] - Quote
FIX POS NOW !
Proud Beta Tester for "Bumping Uglies for Dummies" |
Solstice Project
I'm So Meta Even This Acronym
3896
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Posted - 2013.09.08 22:22:00 -
[50] - Quote
Suggestion: Make faction and mission entities warp in like players, instead of spawning them. Keywords:Immersion, In-game-realism Note: They might be NPCs, but we are not WoW. |
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Unkind Omen
Russian Thunder Squad Darkness of Despair
25
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Posted - 2013.09.09 05:54:00 -
[51] - Quote
Suggestion: Let players click-and drag blueprints onto manufacturing/copying/invention lines to install the corresponding job. http://clip2net.com/s/5ItXqw Keywords: industry, UI.
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Samoth Egnoled
Infinitech
24315
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Posted - 2013.09.09 08:49:00 -
[52] - Quote
Suggestion: Put the Pod explosion (Splat) sound back in
Keywords: Pod , Sound Effects
Note: I miss that sound, its just not the same without it. |
Utremi Fasolasi
La Dolce Vita
271
|
Posted - 2013.09.09 17:52:00 -
[53] - Quote
Suggestion: Flash the S&I button in the neocom when Industry or Invention of PI stuff finishes Keywords: ui, Science & Industry, qol Note: Checking it all the time to see "is it done yet" brings sadness, all other things flash when something finishes like skills, missions, wallet orders, etc. |
Gamer4liff
GoonWaffe Goonswarm Federation
9
|
Posted - 2013.09.09 18:29:00 -
[54] - Quote
Suggestion: Take away the barriers to making research slots at POSes public. Allow BPOs in stations to be researched in same-system POSes with no risk of theft or destruction. Keywords: ME Research, POS Labs, Note: The situation now is somewhat absurd for people who want to manufacture. When I started in 2004 you could find a ME slot with a wait time of 2 days, or even no wait time at all after they doubled the genetic slots (back when all research was conducted in generic slots).
Suggestion: Create new (or at least, modified) station graphics for pirate outposts Keywords: Graphics, Stations Note: A Blood Raider station should not be flying Amarr Navy flags.
Suggestion: A character name change function (be the cost in skillpoints, isk, or otherwise) Keywords: Names, Accounts, Characters, mistakes made when 14 Note: Note - must have ability to track a char's previous names in character sheet, and no loss of watchlisting, kick a notification to anyone who had the char watchlisted.
Suggestion: Do something with research agents - make them more than just data-core dispensers. Maybe high ME T2 BPC lottery for partial amounts of RP (not the whole stack)? Keywords: Research Agents, Agents, T2 Blueprints Note: There's got to be something that can make research gameplay more interesting
Suggestion: Remove standard mission agents from the game ; make missions (at different levels) request-able based on what space you're in. e.g. Caldari Navy in Caldari high/low/0.0 space. Deliver loot rewards to a selected faction station. Keywords: Missions, agents Note: People might swear by ratting anoms, but I can't imagine some people wouldn't enjoy a change of scenery/ some plot. |
TheSmokingHertog
TALIBAN EXPRESS
138
|
Posted - 2013.09.11 03:53:00 -
[55] - Quote
Since most of my little things didn't get into the CSM shortlist I suggest them here again.
Suggestion: Superpindown for containers, let me PIN certain containers open in stations and let each invidual station remember. Keywords: Industry, Trade, Distribution, UNI_INVT, Enablers, UI
Suggestion: Filter remembering, let specific containers remember if they have a filter set or not, maybe use the Superpin construction for Filters too. Keywords: UNI_IVT, ALL_SEC, filters, UI
Suggestion: Please add another public contracting skill, the 21 limit is really to low when using a lot of public shipping contracts. Keywords: Orders, Management, Contracts, Skills Note: I run into the limit a lot.
Suggestion: Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time. Keywords: Orders, Management,
Suggestion: The ability to right-click a courier package and being able to chose 'Set destination' to the destination for delivery. Keywords: Contracts, Enablers,
Suggestion: Add a filter option that filters non-empty containers from the overviewlist in Items Keywords: Containers, Assets, Management, Filters
Suggestion: When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL Keywords: Contract, Enablers
Suggestion: Make it possible to PIN a locations folder to the NEOCOM bar or let it opened on relogging. Keywords: NEOCOM, Locations, UI
Suggestion: Automerge Char Contact list between mutual agreeing parties. Keywords: Social, People, Management, UI Note: Especially usefull for maintaining overview with alts
Suggestion: Make it possible to filter added characters within PEOPLE with a NO-LABEL category, Keywords: Social, People, Management, UI, Note: Now you have to search the ALL menu for people you just met and added.
Suggestion: Please add a tool-tip that tells you can use keyboard input to locate items / locations in the orders overview tab. Keywords: Market, Orders, Tool_Tips
Suggestion: Please add a replenish option to orders. Keywords: Market, Orders, Distribution, Skills Note: So orders can be supplied with extra stock when they start to deplete. Maybe add a skill to get this done, with a Station, System, 20 jumps, 40 jumps, Region upgrade like other trade skills.
Suggestion: Add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location. Keywords: Market, Orders,
Suggestion: Please add a regional filter setting within the orders overview tab Keywords: Market, Orders,
Suggestion: Please make an option to set the contract button blink duration Keywords: NEOCOM, contracts
Suggetion: Make it possible to set a threshold for wallet blink Keywords: Wallet, Market, Enablers, NEOCOM
Suggestion: Please make the contract wizard remember settings while opened Keywors: Contracts Note: If one would ship something public, but reconsider a few steps in the wizard to a private one, you have to re-select the stuff to be shipped.
Suggestion: Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, Keywors: Contracts Note: Now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
Suggestion: Please make it possible to add a description with double clicking a form field to see its history, just like in web-browsers. Keywords: Contracts
Suggestion: Please show the number of available contracts while you are within the contracts wizard continually. Keywords: Contracts, Enablers
Suggestion: Make it possible to scroll down and up in the in the Courier Contract wizard duration field Keywords: Contracts,
Suggestion: Remote stacking Skill in trade skills with these ranges: "Station, System, 20 jumps, 40 jumps, Region" Keywords: Asset_Management, Skills Note: The idea was in the CSM list, but I dont like it for everyone, make it something to work for.
Not my ideas, but let shine some light on them
Suggestion: Let us inject skill books whose prerequisites are injected but not trained yet (with a warning). Keywords: Skills, UI
Suggestion: Setting up shortcuts via a list is massively unpractical, there are better ways to do this, read the note Keywords: UI Note: https://forums.eveonline.com/default.aspx?g=posts&m=3332981#post3332981
suggestion: allow turning off of incursion related channels keywords: incursions
Suggestion: Add 'launch in external browser' to url context menus. keywords: IGB
Suggestion: Contract Stack Peeling: Ability for contracts to "peel' one quantity off the top of a higher quantity stack when using copy contract functionality or regular contracting. Keywords: UI, client,contracts
Suggestion: WTB contracts with a duration, and collateral/materials possible from both parties keywords: ui, contracts Note: So you can say 'make me this. I want it in X days' and they know you can't cancel on them.
Suggestion: AFK and ready check indicators in fleet and corp chat. Keywords: UI, Corp
Suggestion: Redock timer much like wormhole jump timer. Keywords: Docking, undocking, station games, pirates, PVP Notes: If you undock once and redock the next time you try to dock for 1 minute you have to wait. With new session changes and kickout timers, pvping on undocks is very few and far between. Let the autopilot react to the timer like a jammed system stargate does.
Suggestion: Allow players to configure chat window defaults ("Show text only", font size, highlight, compact userlist, etc) Keywords: UI, Chat
Suggestion: Add LP to the markets to be bought, sold, traded, manipulated, and speculated. Keywords: Market, FW, PvE |
TheSmokingHertog
TALIBAN EXPRESS
138
|
Posted - 2013.09.11 04:06:00 -
[56] - Quote
And some more ideas from that thread
Suggestion: Audio notification when ore hold is full or mining crystal depleted Keywords: audio, UI Notes: Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed
Suggestion: Give an option to remember the password for each account on the launcher so you don't need to type it every time. Keywords: Launcher, password Note: You could set a "superpassword" on this feature.
Suggestion: Multirow tabs in any and all applicable windows keywords: UI Note: Most desperately needed in chat windows.
Suggestion: Allow items in a container to be repackaged, or contracted without having to first move them to the root of the hangar. Keywords: Containers, Contracts
Suggestion: Allow a master file of ALL in-game settings to be imported/exported in an editable (XML, JSON, etc) format. Keywords: UI, settings Note: See this thread for my original suggestion.
There is a list on MD forums too, should scrape it later on.
Link |
Yongtau Naskingar
Yongtau Naskingar Corporation
8
|
Posted - 2013.09.11 11:12:00 -
[57] - Quote
Suggestion: When warping with drones out, give a message "Abandoning X drones due to warpout" Keywords: drones, ui Note: N/A |
Sam Alkawe
We are not bad. Just unlucky Goonswarm Federation
0
|
Posted - 2013.09.11 15:47:00 -
[58] - Quote
Suggestion: a good HTML editor for brackets/overview tabs Keywords: brackets, overview, pretty, customization Note: Modifying the way the information is presented (multi-line informatin on click, instead of one long line) is a PITA to do with the current system. The *best* way to do it is basically through XML, but it doesn't really provide with an easy way to check the result AND it assumes you know what is it that you are doing. I mean, having to use < and things like this is not really intuitive. Besides, I'm sure the dev team can get an elegant solution to this issue. |
Spurty
962
|
Posted - 2013.09.11 16:34:00 -
[59] - Quote
Finish up the mouse over hints on modules (complete them please)
E.G.
ECM modules can show effectiveness normally and when overloaded. Good MWD and AB modules show only off and on effectiveness (want overloaded speeds). Bad
Good luck! --- GòöGòùGòöGòÉGòªGòù GòæGòÜGòúGòæGòæGòÜGòù GòÜGòÉGò¬GòÉGò¬GòÉGò¥
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Matari Akiga
School of Applied Knowledge Caldari State
28
|
Posted - 2013.09.11 16:34:00 -
[60] - Quote
Suggestion: Increase the number of standing slots at alliance, corp and personal level. Keywords: Standings Note: There are not enough slots to keep track of all the standings that are required for 0.0 and having to check a notepad for neutrals takes a lot of time and is not fun. CCP dont need to change everything to suit your play style.
Improvise, adapt and overcome! |
|
Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
22
|
Posted - 2013.09.11 22:09:00 -
[61] - Quote
Suggestion: Concord LP for killing Pirates in Empire space Keywords: Pirates, Crimewatch Note: Better than bounties, Concord pays people who shoot/kill pirates. Similar to FW payouts. (Maybe only occurs in high sec)
Suggestion: More Large plexes in FW Keywords: Factional Warfare Note: Need more instances of unadultered PvP where anybody can bring in anything. Solo/Small groups have a chance to disrupt larger groups by sniping them instead of getting murdered at a warp-in.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2612
|
Posted - 2013.09.11 22:53:00 -
[62] - Quote
Suggestion: Unique ship skins for neglected spaceships Keywords: Ship, skin, shuttles Note: Multiple 'unique' ships have the same skin right now.
Ships that need their own skins:
- Civilian Amarr Shuttle (item id 27299)
- Civilian Caldari Shuttle (item id 27301)
- Civilian Gallente Shuttle (item id 27303)
- Civilian Minmatar Shuttle (item id 27305)
- Goru's Shuttle (item id 21097)
Also: A light suggestion - Maybe the civilian ships all have the orange/white paint job the old-school Gallente Shuttle had?
|
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CCP karkur
C C P C C P Alliance
2571
|
Posted - 2013.09.12 13:22:00 -
[63] - Quote
Witchking Angmar wrote:Fix the client to remember the vertical splitter position in the probing window. what probing window? where is this splitter? CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP karkur
C C P C C P Alliance
2571
|
Posted - 2013.09.12 13:28:00 -
[64] - Quote
Valterra Craven wrote: Suggestion: Add an item comparison tool that will allow you to easily show the difference between modules Keywords: Items.
There is already a comparison tool, you can set a shortcut to it in the ESC window ("Open Compare Tool" under Window tab) and then drag stuff from market or hangar to it. *Someone* was going to add it to the neocom ... maybe that will happen soon CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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ROXGenghis
Agony Unleashed Agony Empire
139
|
Posted - 2013.09.12 13:58:00 -
[65] - Quote
Suggestion: Fix gatefire sound Keywords: audio, sound, cues, situational awareness Note: The sound that gates make when activated disappeared after a recent patch. It now makes no sound at all. It seems unlikely that it was removed on purpose. I am not referring to the sound you hear when you go through a gate; I am referring to the sound that others on grid hear when you do so. |
Maximus Andendare
Future Corps Sleeper Social Club
533
|
Posted - 2013.09.12 14:10:00 -
[66] - Quote
Can we get the option to scroll left/right in the overview window?
keyword: UI
In order to save space in overview, many of us can't see all the columns we want in the overview at once. Having the option to scroll would make it easier to see rarely-used information that still is nonetheless situationally helpful. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
MailDeadDrop
Rage and Terror Against ALL Authorities
221
|
Posted - 2013.09.12 14:32:00 -
[67] - Quote
Suggestion: Change the invention result box text to allow the existing box dimensions to show the important stuff Keywords: ui, invention, industry, localization Note: This is an alternate solution to the problem mentioned in the CSM8 item #90 ---
Presently the English-language results text is:
Quote:Great news! You were successful in producing a new Tech II blueprint! Completing this job was fairly comfortable for you and didn't tax your talents too much. Blueprint details: Blueprint Type: Covert Ops Cloaking Device II BlueprintNumber of Runs: 10 Material Level: -4 Productivity Level: -4
The problem is the results box size is 7 lines high, so that the screen's last (initial) line is the "Blueprint details:"
If the text were re-worded, it could be made to fit in the existing box (obviating the need to change the text box coding):
Quote:Great news! You were successful in producing a new Tech II blueprint! Completing this job was fairly comfortable for you and didn't tax your talents too much. Blueprint Type: Covert Ops Cloaking Device II BlueprintNumber of Runs: 10 . . . . ME Level: -4 . . . . PE Level: -4
(The " . . . . " stuff above is to force spacing here in the forums; the forum software doesn't seem to comprehend )
MDD |
J3ssica Alba
Federal Navy Academy Gallente Federation
904
|
Posted - 2013.09.12 15:02:00 -
[68] - Quote
Planets should have a population which affects PI. Keep population happy, you have workers for your extractors and factories. Pollute and your workers work slower or you can't find any to hire and your factories have to shut down. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Sin Pew
Stay Frosty.
238
|
Posted - 2013.09.12 15:52:00 -
[69] - Quote
- Suggestion: Show crystal damage in cargo hold and hangars.
- Keywords: ammo, ui
- Note: Having to load individual crystals to check the damage one by one is really, really, really, tedious, a waste of time and it's been requested for a loooooooong time to actually have it displayed on the ammo itself (once loaded they don't stack anymore anyway). I'd be happy to get rid of some containers I use to store crystals per damage.
- Suggestion: Visual indication of damaged mods in cargo hold and hangars.
- Keywords: mods, ui
- Note: It would really be convenient to spot them in a CHA tab so they can be repaired.
- Suggestion: Repackage in CHA.
- Keywords: ships, mods, ui
- Note: This one really calls on some OCD, but really, what's the point of assembling/repackaging mods anyway? why wouldn't they simply repackage themselves when unfitted?
- Suggestion: Horizontal scrollbars in detailled lists windows.
- Keywords: ui
- Note: Spreadsheets in space? yeah well Excel does have them... So, market, bookmarks, assets window, dscan, scan results, contracts list and so on...
- Suggestion: Better WH jump effect.
- Keywords: graphics
- Note: Compared to the gate jump, wh jump is awfully bland, I would have imagined some sort of suction effect with visible nebula change. The wh is nicely showing the nebula color, but when jumping, there's a few ripples, flickering and snap, new nebula background... quite the let down.
- Suggestion: Keep hud visible in planet view.
- Keywords: ui
- Note: I'm grateful we still have the overview remaining, but please, why remove the hud??
- Suggestion: No positionning on Command Center when entering planet view.
- Keywords: planet, PI
- Note: I always interrupt it since I need to roll the planet to where my actual installations are and that's what I'm interested in, the CC is merely there to be planted, upgraded then forgotten. I don't really see the purpose of zooming onto it as soon as there's one planted on the planet, alternatively, a right-click option to return to the CC if needed, but keep a whole planet view when entering it and let us go straight to business.
"haiku are easy, But sometimes they don't make sense, Refrigerator." |
Criseyde
The Plumber's Revenge
3
|
Posted - 2013.09.12 16:17:00 -
[70] - Quote
Suggestion: Add option to reverse mouse scroll wheel zoom direction. Keywords: UI, Camera, Zoom Notes: Nearly every other game ever made has scroll-wheel up as zoom in. EVE is the opposite. Suggestion: Add option to change mouse sensitivity for camera rotation. Keywords: UI, Camera Notes: You can change it for captains quarters, but not for the actual spaceships, which is kinda silly. . |
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Valterra Craven
107
|
Posted - 2013.09.12 16:52:00 -
[71] - Quote
CCP karkur wrote:Valterra Craven wrote: Suggestion: Add an item comparison tool that will allow you to easily show the difference between modules Keywords: Items.
There is already a comparison tool, you can set a shortcut to it in the ESC window ("Open Compare Tool" under Window tab) and then drag stuff from market or hangar to it. *Someone* was going to add it to the neocom ... maybe that will happen soon
Yes, but note I said "easily". I'm a Systems Administrator by trade (so some dumb IT person tasked with fixing junk I have no idea about) and compared to the newegg comparison tool, I was like how the heck does this thing even work?! |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
261
|
Posted - 2013.09.12 18:22:00 -
[72] - Quote
Folders for the ships in the hangar. It couldn't be hard to implement but extremely usefull for people with lots of ships. |
Socks the Fox
Brave Newbies Inc. Brave Collective
15
|
Posted - 2013.09.12 18:36:00 -
[73] - Quote
Suggestion: Update the damn IGB Keywords: *******, broken, internet Notes: Between more modern web standards (CSS3, html5 even if you don't include all the fancy canvas and audio and video tags), performance enhancements, and bugfixes, I'm sure updating the browser would make the people who write web-based tools happier.
Even Google, who wrote the base for the browser, doesn't support it anymore.
Suggestion: Make middle clicking work like every other tab-capable browser in existence Keywords: IGB, tabs, UI Notes: EVE's IGB is the only one that doesn't support opening a new tab with middle click.
Internet Exploder beats you out on this. Internet. Exploder. Seriously, get yer game together! Preferably it'd open tabs in the background so we can continue reading the current page uninterrupted (how many people use the IGB to check up on their corps' or alliance's forums or blogs or whatever?). |
Sin Pew
Stay Frosty.
239
|
Posted - 2013.09.12 21:00:00 -
[74] - Quote
- Suggestion: Show content on ships in SMA.
- Keywords: pos, ui
- Note: Boarding ships to find out what's on it is quite the waste of time.
"haiku are easy, But sometimes they don't make sense, Refrigerator." |
Jake Rivers
Senex Legio Gryphon League
180
|
Posted - 2013.09.13 14:02:00 -
[75] - Quote
Suggestion: Allow multiple clone storage in the same station
With the new skills Advanced Infomorph Psychology and Infomorph Synchronizing a player now has a greatly expanded library of clone implant sets to set up and use as well as jumping from one clone to another without ruining the day for play.
Quite often there are only one or two stations in the staging area of your activities making it only possible to have 2-3 clone implant sets to keep on hand.
This feature could be limited to stations with cloning facilities and perhaps storage fee's for additional clones could be implemented. Senex Legio |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
108
|
Posted - 2013.09.13 14:21:00 -
[76] - Quote
further dev of wis The police horse is the only animal in the world that haz his male genitals on his back |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
6965
|
Posted - 2013.09.13 16:25:00 -
[77] - Quote
Stackable Used Crystals!!!! Keywords: ammo, ui Amarrians know what I am talking about. I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? |
Macker Momo
The Big Moe Trueheart Legion
8
|
Posted - 2013.09.13 16:49:00 -
[78] - Quote
Suggestion: Fix "Trade" function while in stations Keywords: menus, trade, station Note: works intermittently |
Bienator II
madmen of the skies
2029
|
Posted - 2013.09.13 19:13:00 -
[79] - Quote
two little things combined might change how people use bookmarks: 1) safe bookmark to cargo option in safe location window 2) right click -> locations in cargo -> warp to location option added eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Bienator II
madmen of the skies
2029
|
Posted - 2013.09.13 19:20:00 -
[80] - Quote
add a shortcut to lock windows. This would lock all pinned windows and make them fixed so you can't move them anymore
consider making this default for all pinned windows (why pinning something in the first place?) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Jessica Danikov
Ubuntu Inc. The Fourth District
116
|
Posted - 2013.09.13 19:22:00 -
[81] - Quote
I'll keep suggesting it until it happens... such a little thing would make such a big difference...
Suggestion: Allow and expand suffixes in numerical fields e.g 1.5k becomes 1500 if you tab away/ hit enter, etc. Keywords: ui, input Note: You should probably include AU conversions for scanning and [shudders] 'kk' as a suffix. For the less pedantic among us. |
Jessica Danikov
Ubuntu Inc. The Fourth District
116
|
Posted - 2013.09.13 19:31:00 -
[82] - Quote
Socks the Fox wrote:Suggestion: Update the damn IGB -snip-
Chrome is stupidly easy to embed with ChromeFrame. I don't think having a working browser is the problem, it's being able to lock it down so they can't be blamed for goons linking viruses that steal your password. |
Dalilus
Federal Navy Academy Gallente Federation
43
|
Posted - 2013.09.13 19:55:00 -
[83] - Quote
Suggestion: get rid of the CSM Keyword: CCP, CSM, gameplay Notes: the CSM is the unfortunate result of CCP dabling into politics. Unfortunately the CSM, since its inception, turned into the mouthpiece of large alliances and all they have been doing since 2008 is nerfing high-sec gameplay while buffing their 'territory'. |
Lipbite
Express Hauler
792
|
Posted - 2013.09.13 22:15:00 -
[84] - Quote
- Suggestion: color highlight for alerts in fleet broadcast history window (various colors for different types of broadcasts).
- Keywords: ui, fleet, broadcasts
- Note: They all look the same and use small font, for logistics pilots it's problematic to read them, people with non-perfect vision cannot use this function effectively.
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Slutty Underwear
The Ministry of Ungentlemanly Warfare.
25
|
Posted - 2013.09.13 22:25:00 -
[85] - Quote
Suggestion: Remove "Amount to transfer" entry PopUp box when moving fuel from cargo hold to fuel bay when piloting a BlackOps ship Keywords: ui, fuel bay, BlackOps Note: When you are "Bridging bombers and Recons and t3's. You tend to run out of fuel from the BlackOps fuel bay really fast. So when bridging I have to drag fuel from cargo hold to the fuel bay. But as you do that you get a popup that asks you how much you wish to put in. This is bad as you only have 20 seconds cycle time on the bridge and that popup really slows you down from adding more fuel to the fuel bay. Please remove it or at lest give it a tick box option to "Never see this popup again". Thank you |
Texty
State War Academy Caldari State
74
|
Posted - 2013.09.14 02:01:00 -
[86] - Quote
- Suggestion: I'd like to see the tab in the character info window consist when I cycle through multiple characters.
- Keyword: UI
- Note: Currently it seems to count the current window's number of tabs from the left to decide which tab to show for the next. The problem is that some characters have "Bio" tab while others don't, which means that the number of tabs are inconsistent between them. So, if I want to browse the "Employment History" of multiple characters, the inconsistency makes me have to constantly switch tabs from "Notes" and "Decorations", which is a bit cumbersome.
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Francis Xavierr
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.09.14 04:17:00 -
[87] - Quote
An awesome thing for market players would be nice to be able to sort cargo in hanger by est. value! :)
Cheers! Why ship a ship in another ship ? |
fudface
ACME-INC
0
|
Posted - 2013.09.14 11:16:00 -
[88] - Quote
Spy 21 wrote:Add teeth to the character creation screen so we can have big toothy smiles. Or have vampire teeth. Vampires in space sounds fun.
S
how about being able to make my hair longer or shorter, but keeping the style?
not sure about the vampire teeth thing tho.
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Rey Ajaichi
Legio Nova Invicta Tectora
4
|
Posted - 2013.09.14 11:24:00 -
[89] - Quote
make the p&p filter window a little big higher; having to scroll up and down is stupid: http://clip2net.com/s/5KB07j |
Ep'ocx Zonn
The Lonetrek Militia
0
|
Posted - 2013.09.14 14:24:00 -
[90] - Quote
Suggestion: Preset buttons on the Dscan would be a great help, especially in faction warfare. Perhaps a couple of buttons on the Dscan window that we can preset a range and angle for?
Keyword: Directional Scan Presets |
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
426
|
Posted - 2013.09.15 00:22:00 -
[91] - Quote
Suggestion: MORE THAN 100 FITS Keywords: more, than, 100, fits, I, NEED, MORE, SPACE, FOR, FITS, GODDAMMIT Note: Would be nice to give MORE THAN 100 FITS
As a player that loves to help out new players, I find 100 fits pathetically low. It's not even enough to have 2 variants of every ship in the game (considering that there are FAR MORE than 2 effective fittings for every ship in the game, fitting space should be doubled at the least!) |
Lelira Cirim
EVE University Ivy League
5
|
Posted - 2013.09.15 02:16:00 -
[92] - Quote
- Suggestion: Make IGB background default to black, instead of white.
- Keywords: IGB, in game browser, quality of life, ui
- Note: Space is dark, hangars are dark, I play in the dark; the browser window becomes like being a deer in headlights for several seconds.
- Suggestion: Add a Force Refresh button globally to Asset window.
- Keywords: ui, assets
- Note: Inefficient to switch tabs to search and click search to force immediate refresh. Search tab results are usually filtered in a way irrelevant when I need to see a recent acquisition.
- Suggestion: Make Add as First Waypoint a global menu option under Add (as Last) Waypoint.
- Keywords: ui, navigation, waypoints
- Note: I do not understand on what conditions Add as First Waypoint is supposed to appear, but it's what I want to do more than 50% of the time, and it appears less than 10% of the time.
This last one is probably too database and coding intensive to be a little thing...
- Suggestion: "Fill-a-Slot" Fitting Helper.
- Keywords: fitting, market
- Note: I have one mid-slot, 6 PWG, and 17 CPU free. I right click the empty slot and it tells me what module categories will fit, with a link to the market browser, or colour it blue if it's in my Assets already.
Do not actively tank my patience. |
Sariton Xavian
Mercado Mercator Partners and Associates
1
|
Posted - 2013.09.15 06:00:00 -
[93] - Quote
Suggestion: Remove things from context menus which can't actually be done on the thing you clicked on. Keywords: ui, context menu Note: Remove impossible options (eg. research on a BPC). Move to bottom/grey out currently irrelevant options (repair an undamaged item). ---
The whole point of a context menu is to provide options that match the context. Make Eve's context menus more context sensitive, it will make the UI less intimidating and annoying. |
Skalle Pande
Teknisk Forlag
31
|
Posted - 2013.09.15 21:12:00 -
[94] - Quote
Suggestion: A "more info"-like button in storyline mission ads telling WHICH factions you will loose (and gain) standing with Keywords: Storyline missions, newcomer game, standings Note: Accepting storyline missions can lower your standings with opposing factions quite fast, but there is no way to tell by how much, with whom or if it will happen at all. It will "affect your standings" - indeed, but especially for new players this is taken (falsely) to mean "improve", and even for seasoned players it requires an external search and a good deal of math to find out if the pros outweigh the cons. Common sense or even logic won't help you, there is no certain pattern to the missions' standing consequences. This suggestion comes out of a post in a different thread: A question: What do you wish you had known? which is just spot on: You suddenly find yourself with terrible standings and very limited options, and you had no clue. Give us a clue, please. |
Cade Windstalker
Donohue Enterprises Ad-Astra
209
|
Posted - 2013.09.16 05:37:00 -
[95] - Quote
- Suggestion: Add an option to the Inventory filters to include or exclude containers (including actual containers, ships, ect)
- Keywords: Inventory, Filters, Containers,
- Note: Stemmed out of this thread on container repackaging issues. You can jury-rig the issue by excluding objects above or below a certain size but that can end up removing things you might want to see. This would allow players a way to avoid accidentally repackaging a container with 500,000 m3 of random modules when they're actually trying to box up a few modules or ships.
- Suggestion: Add a warning when you are about to repackage a container with things inside it.
- Keywords: Inventory, Containers, Repackaging
- Note: Alternatively modify the existing repackaging warning to only go off in the above case since this doesn't make a lot of sense on anything that doesn't qualify as a container (ships, ect). This can be rather confusing to newbies who may think there is a down-side to repackaging modules when no such downside exists. Anyone who's ever had to sort through an entire Station Container's worth of "hanger loot spew" and then gone "where did my guns go!?!" can sympathize. Also the generic repackaging warning is confusing and makes no sense.
|
Dex Slim
Phrike Squadron
0
|
Posted - 2013.09.16 11:49:00 -
[96] - Quote
Suggestion: Properly working navigation shortcuts Keywords: UI, navigation, shortcuts --- Navigation shortcuts (approach, orbit, keep in range etc.) should work without any mouse-clicking involved for faster decision making. As it works right now you have to hold down the assigned key and then manually click on the target in order for the ship to carry out the command. Clicking the buttons in the "Selected Item" window is often the better choice making the navigation shortcuts redundant. The shortcuts should instead be applied at once to the selected locked target or the item currently in the "Selected Item" window.
Suggestion: Be able to save ship fittings with extra modules in the cargo Keywords: Fitting Note: I have ships I always fly with alternative modules in the cargohold for fast swapping depending on the situation, it should therefore be possible to save cargo modules as a part of the ship's fit.
Suggestion: Be able to remove bounty information from the "Selected Item" window Keywords: UI Note: Can mess up the format of the buttons in the window (make them smaller) |
Jayne Fillon
Sanctuary of Shadows Renegade Alliance
77
|
Posted - 2013.09.16 12:20:00 -
[97] - Quote
When using combat probes, allow a target with 100% scan result who is on grid able to be warped to through the right click or radial menu much like a can or wreck can be. |
Abdiel Kavash
Paladin Order Fidelas Constans
1116
|
Posted - 2013.09.16 14:02:00 -
[98] - Quote
Suggestion: Allow repositioning of the Current System / Autopilot Route / FW stats / etc. menus. Keywords: ui Note: I have other stuff in the top left corner, and I can't see which system I am in |
Ep'ocx Zonn
The Lonetrek Militia
0
|
Posted - 2013.09.16 15:24:00 -
[99] - Quote
Suggestion: Add straight jackets & tin foil hats in the NEX store. Keywords: NEX straight jacket & tin foil hat. |
Lelira Cirim
EVE University Ivy League
8
|
Posted - 2013.09.17 01:58:00 -
[100] - Quote
Suggestion: Add Bounty icon should be a skull, not a plus symbol. Keywords: ui, bounty Note: Uh-oh. Do not actively tank my patience. |
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4072
|
Posted - 2013.09.17 06:56:00 -
[101] - Quote
Suggestion: show time remaining on subscription and Dual Character Training in the "Pilot's License" panel of the character sheet. Keywords: account, UI Notes: there are already buttons present for buying PLEX and dual character training, why not provide feedback on the outcome of using those services? :) Day 0 advice for new players: Day 0 Advice for New Players |
Sin Pew
Dakini Rising
252
|
Posted - 2013.09.17 08:53:00 -
[102] - Quote
Jessica Danikov wrote:I'll keep suggesting it until it happens... such a little thing would make such a big difference...
Suggestion: Allow and expand suffixes in numerical fields e.g 1.5k becomes 1500 if you tab away/ hit enter, etc. Keywords: ui, input Note: You should probably include AU conversions for scanning and [shudders] 'kk' as a suffix. For the less pedantic among us. Swedish people would probably be amused at first if 'kk' became a regular unit in EVE, but kk isn't a unit unless you're refering to kilo-Kelvin though there wouldn't be any use for it in EVE. Nice idea otherwise. "haiku are easy, But sometimes they don't make sense, Refrigerator." |
Jessica Danikov
Ubuntu Inc. The Fourth District
117
|
Posted - 2013.09.17 10:25:00 -
[103] - Quote
I'm not sure who started it, but 'kk' became an alias for 'm' as one million is one thousand thousand- makes a tiny bit of sense when you start worrying about long/short scale, such as one billion 'b'' being potentially '***' (short) or 'kkkk' (long), but short scale seems to be the standard and 'b' is fairly unambiguous to EVE players.
Edit: Well, you can guess that there's triple k's there. Nice censorship, CCP, guess that can't be a unit after all. |
okst666
Uncharted Skies Cerberus Unleashed
230
|
Posted - 2013.09.17 11:07:00 -
[104] - Quote
Suggestion: Add Alliance Bookmarks keywords: bookmarks Note: not having them is like a huge pain in the ass [X] < Nail here for new monitor |
Socks the Fox
Brave Newbies Inc. Brave Collective
16
|
Posted - 2013.09.17 14:36:00 -
[105] - Quote
Suggestion: Per-character ship spins record Keywords: most, important, statistic Note: Put it on the character sheet, maybe have it replace the bounty since it's more useful. |
Skalle Pande
Teknisk Forlag
34
|
Posted - 2013.09.17 21:12:00 -
[106] - Quote
Suggestion: Fix EVElopedia entries for items when they are changed in game. Keywords: EVElopedia, patching Note: Can't be too difficult to correct all in one go while you are at it, but is hugely difficult 2 months later when you have forgotten exactly which ships and modules had changes and whether that has been corrected or not. And it looks really silly that outdated basic stats are visible 2 weeks after the patch. See Mammoth for an example |
Dracnys
30
|
Posted - 2013.09.17 23:27:00 -
[107] - Quote
Suggestion: Reduce delay of assets window or make it instant |
Skalle Pande
Teknisk Forlag
35
|
Posted - 2013.09.18 15:19:00 -
[108] - Quote
Suggestion: Add archive of "This Week in EVE" somewhere easily accessible, for quick reference. Keaywords: Reference, DEV blogs/posts, This week in EVE |
Georgina Parmala
Science and Trade Institute Caldari State
204
|
Posted - 2013.09.18 20:20:00 -
[109] - Quote
Suggestion: Reduce or eliminate minimum size limits of UI Elements. Keywords: IU, small screen Note: I frequently have at least one client open in a small window and it creates a lot of clutter. Local is the first offender to come to mind. I like to have a narrow window for it along the left edge of the screen from autopilot to bottom, but at the minimum allowed width combined with the neocom that already takes ~25% of the screen. The next biggest offender is the system scanner. I don't much care for the probing interface being completely in-frame when all I want is again a tall, narrow window for directional scan. Station services likewise gets annoying.
Even on the main client with larger resolution, I find myself wanting to slim down a large number of windows beyond what is allowed.
Suggestion: The two smallest chat font sizes available have very large character spacing, and don't actually get more information for you in the window. Can we get a better font for this? Keywords: UI, chat channel font Note: I usually have 4 groups of chat channels going at a time with multiple tabs in each. The smaller I can get it, the less this obscures my view in space.
Suggestion: The selected items box often reverts back to the default size after being shrunk down, usually after selecting an object with many options such as your own drone. Can we keep it more consistent? Keywords: UI, Consistency
Suggestion: The ship HUD is anchored to the top/bottom of the screen, and forced to stay relatively centered. Can we get free move on it? An anchor like the target list anchor would be fine, centered on the capacitor. Keywords: UI
Suggestion: System Info, Autopilot and Planetary Interaction are now toggle-able in the top left of the UI. I would like to see them movable as three separate elements and individually resizeable. The toggle buttons could be moved to the Neocom. Keywords: UI Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members
https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38 |
Bigmoney Grip
LA FORCE
0
|
Posted - 2013.09.19 19:10:00 -
[110] - Quote
I would like to check my time left on pilot licence in game.should show time left when clicking on pilot licence in game,not just say it's good for now. |
|
Molinator Agnon
X-Type Prospectors
27
|
Posted - 2013.09.19 21:30:00 -
[111] - Quote
Suggestion: In a few places of the user interface there's an option in the right click context menu to "Add as First Waypoint", but not everywhere.
Right-click menus for systems or bookmarks aren't as bloated as other ones, so I suggest adding this option wherever there is an "Add Waypoint" option.
Keywords: Waypoints, Route Planner |
Messoroz
AQUILA INC Verge of Collapse
426
|
Posted - 2013.09.19 22:45:00 -
[112] - Quote
Suggestion: DRONE FOLDERS STORED ON THE SERVER or at least for the carriers, it is NOT FUN redoing groups for 100+ unstacked drones. Coolest option would be to assign drone folders to a ship specifically, some ships don't need em. Others have large enough bays. This would limit server spam if multiple users use one ship. Keywords: ui, drones |
Molinator Agnon
X-Type Prospectors
27
|
Posted - 2013.09.20 03:26:00 -
[113] - Quote
Suggestion: HUD Indicator of "Tracking Camera" status. As it stands, the only way to know if your camera will track an object when it becomes your selected item is to actually click the item and go through the jarring camera animation (which will zoom you in from max range)
Keywords: HUD, Tracking Camera, Shortcuts
Notes: "how do i turn off tracking camera?" has become a huge question in help chats. If players could see a UI change when they hit the "C" key then ISDs would have to field far less of these idle questions. |
Nicen Jehr
The Scope Gallente Federation
249
|
Posted - 2013.09.20 16:14:00 -
[114] - Quote
Suggestion: Automatically pop up corp apps dialog when you login with an application in 'Invited To Join' state Keywords: ui, corp Note: --- I just dropped from Brave Newbies and applied to Estel Arador Corp Services. I logged back in and was surprised to find I was still in my NPC corp, The Scope. I remembered that you recently added a step to the corporation application sequence, and found what I have to do next. But this is fairly complicated:
A newb has to know to navigate to Corporation > Recruitment > My Applications to accept. I did get a notification, which told me where to look. But I often don't read notifications since who cares about war decs.
Anyway to see the notification you already have to navigate to EVE Mail > Notifications > Corporate.
This is maybe six clicks to find the app if you don't know about it. Plus maybe many more for a hopelessly confused newbie who ends up googling it. You would make his life super simple if you So I suggest that you check if there are any apps waiting for my approval when I log in and pop up the dialog automatically. --- (standby for followup suggestion too big for this thread) Little Things to improve GëíGïüGëí-á| My Little Things posts |
Winter Archipelago
Autumn Industrial Enterprises
92
|
Posted - 2013.09.20 16:38:00 -
[115] - Quote
Suggestion: Add a "current station" group when changing the location of your medical clone Keywords: ui, medical clone ---
It seems to be rather easy to quickly acquire a large number of stations available for a pilot to move their medical clone to, with lists numbering several dozen or more in a single small window.
While not exactly a difficult task,, it can be tedious to try and find the station that you are currently in, should you want to move your clone to your current location. This seems to me to have been especially true when dealing with nulsec systems that do not have proper names.
This suggestion is to add a "current station" group above the currently-existing "stations with medical facilities" and "stations without medical facilities" groups. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
Utremi Fasolasi
La Dolce Vita
276
|
Posted - 2013.09.20 21:34:00 -
[116] - Quote
Suggestion: display Virus Strength of a ship on the fitting window Keywords: ui, fitting, hacking, archeology Note: When fitting a ship for hacking/archeology this will be very useful feedback when adding modules and rigs to increase virus strength. |
Fubar Face McShooty
Federal Defense Union Gallente Federation
0
|
Posted - 2013.09.21 10:11:00 -
[117] - Quote
Suggestions: 1. Tidy the "Employment History" tab. Add groups and subgroups similar to the new "War History" tab, like: Year -> Month.
2. An "Expedition" dropdown menu to the top left of the screen, like the "Agent Missions" one. Speaking of... the ability to warp fleets as a whole to escalation sites.
3. A mission counter, like someone else suggested, which keeps track of how far we are from receiving a storyline mission. Also, while we're here, why 16 missions? Was it arbitrary or is there a reason for it? Just asking!
4. The ability to remotely complete any mission which does not involve transport.
5. A trajectory line which shows you, in space,where your Micro Jumpdrive will take you to, when you hover over the module.
6. Animations which show squad leaders that the bonuses they are applying are active; maybe a green aura for yes and a red one for no around the ship.
7. Default "ENEMIES" and "FRIENDLIES" tabs for the overview. The "Enemies" one would show strictly players you are at war with, directly or indirectly. The "Friendlies" one would show only people in your alliance/corporation/fleet. It would make things easier for new pilots trying for a logistics career.
8. Visual effects for EWAR, along with specific alarm sounds for each. For example: Being webbed would cause the edges of your screen to be blurred; warp scrambled/disrupted would add an electrical effect to that; being jammed would make the edges of your screen fuzzy; being dampened would create a tunnel vision effect, darkening the edges; energy vamps or neutralizers would create a red pulsating effect on the edges and tracking disrupting would be a mix of blur and distortion effects around the edges. All of these, of course, accompanied by alarms. And also the option to turn them off from the menu. :) Note: These effects would not apply to the HUD.
9. Colored text for the orders which you can and cannot modify.
10. Please consider another location and/or shape and form for the "Overheat" button.
Thank you for reading! |
Esrevid Nekkeg
Justified and Ancient
224
|
Posted - 2013.09.23 18:40:00 -
[118] - Quote
Suggestion: Make input in Search Text field in the Personal Assets window persistent through session changes. Keywords: UI, Personal Assets window Note: Input field gets cleared every session change ---
When searching for something in my personal assets, any filter put into the Search Text input field disapears when docking/undocking/jumping. This can be rather anoying when multiple parameters are involved. For example I want to look up where my station containers are in Sinq Laison. I type 'Station Container region: Sinq Laison minimum: 4'. Now say the result is zero and I want to just change the 4 to a 3 or 2? Bad luck if I have just jumped/docked/undocked, I have to type the complete string again.... Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|
Sin Pew
Dakini Rising
256
|
Posted - 2013.09.24 10:22:00 -
[119] - Quote
Fubar Face McShooty wrote:10. Please consider another location and/or shape and form for the "Overheat" button. Shift-clic makes it extremely easier.
Other suggestion:
- Contacts labels.
- contacts, ui
- It would be very nifty if we could assign labels to contacts when adding them, instead of affecting the labels afterwards and another very nice feature would be default standing for labels, even further, it might be interesting to get a derived standing upon their label(s).
"haiku are easy, But sometimes they don't make sense, Refrigerator." |
RaTTuS
BIG Insidious Empire
334
|
Posted - 2013.09.24 10:32:00 -
[120] - Quote
Market Orders :- have a view and edit button so I can right click on a market order and view current values on market and edit the currently selected one . http://eveboard.com/ub/419190933-134.png http://i.imgur.com/VqWvbFJ.png |
|
Zqu
Inner Visions Of Sound Mind
7
|
Posted - 2013.09.26 14:48:00 -
[121] - Quote
# Allow me to see how close to a storyline mission I am when missioning. Something like a progression bar towards the 16 missions required for a storyline.
# Allow me to Ctrl + A, Ctrl + C when I look at the "view contents" in the personal assets window from afar. Or give me a way to link fittings without being it the system or have it saved in the fitting window.
# Increase the number of words I can use when creating the corporation advert, and allow me to post links in it without having to type the entire url.
# Make the fleet advert stay active even if the fleet goes down to one member. Inner Visions - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177&find=unread |
Zane Tekitsu
D.I.C.A.D. Solutions
50
|
Posted - 2013.09.27 07:35:00 -
[122] - Quote
Can we stop using Twitch.tv yet, or at least mirror on something reasonable? |
Vic Vorlon
Aideron Robotics
0
|
Posted - 2013.09.30 15:42:00 -
[123] - Quote
I hope this is the right place to post. I've written a longer blog post about this, but here's a summary.
During exploration when I'm using a cargo scanner on a tower in a data or relic site, I think the game should tell me what type of container each item could be in. Don't make players have to use google to find a cheat sheet and don't make them miss the treasure just because they didn't guess the right type of container, after all the work they did to probe and hack the tower.
Also *every* tower, even in high-sec, should contain something that shows up on a cargo scanner. Even if it's near-worthless T1 salvage, have *something* appear so that the user learns that the cargo scanner is a valuable tool (as a newb I didn't even know there *were* cargo scanners!) and that the cargo scanner will tell you what kind of container to try and pick up. This will train them in the right technique and they'll soon learn to head into low/null sec to get richer loot.
It's not obvious, at least to me, what the difference is between Parts, Material and Equipment. As a new player, perhaps without a cargo scanner (or even with one!) which container type should I assume a decryptor will live in? I probably won't notice the tiny, tiny icon that flashes up in the HUD when I open a container and I'm not going to have the patience to experiment. Knowing that I simply *guessed* wrong and that cost me millions, was very very frustrating and off-putting from this game. I felt like I'd jumped through all the hoops I was asked to, and then the game teased me with Good Loot, then snatched it away.
Short version: Please add container types to the output of the cargo scanner, and make sure the cargo scanner identifies at least one thing in every tower in a data/relic site. |
Diomedes Calypso
Aetolian Armada
136
|
Posted - 2013.09.30 17:59:00 -
[124] - Quote
Ability to "unlearn skill" without sp compensation or, the ability to "opt out" or "turn off" Margin Trading . or the ability to deposit the "full amount to cover" into escrow.
explanation
I accidently trained Margin training on one character and bough another with Margin Trading quite high.
No matter what I do, I can't put a full amount into escrow With billions in buy oders.. often focused on a few expensive items... I want to be able to buy all the items that I have buy orders on.
What I don't want, is to have billions in my wallet.. where we know that a slip of a digit could lose it all. When I have only 300milion or 400 million in my wallet, and I make a mistake. the most I can lose is what is in my wallet.
More often that not, the huge mistakes come while making what you think is an inconsequential purchase .. but have too many zeros or mix up price and quantity etc..
When you move cash in from an alt or a corp wallet to place multi billion isk orders.. you can be sure to pay really close attention until those billions are safely placed in escrow |
Valterra Craven
113
|
Posted - 2013.10.02 02:46:00 -
[125] - Quote
Suggestion: Add estimated worth totals to the refine window Keywords: UI Upgrades
Notes, just like for inventory would be nice to get estimated worth of the refine/reproc job you are about to commit to too see if it was worth it compared to just selling items on the market... |
|
CCP Explorer
C C P C C P Alliance
1799
|
Posted - 2013.10.04 08:43:00 -
[126] - Quote
Thanks for all the ideas and suggestions so far, and keep them coming! Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|
Malcanis
Vanishing Point. The Initiative.
11947
|
Posted - 2013.10.04 08:56:00 -
[127] - Quote
Personal wallet divisions. Please.
Oh and more corp wallet divisions too, super double please.
1 Kings 12:11
|
Ali Aras
Valkyries of Night Of Sound Mind
407
|
Posted - 2013.10.04 15:56:00 -
[128] - Quote
Zqu wrote: # Make the fleet advert stay active even if the fleet goes down to one member.
Hell, make "fleet advert stays up if boss hands over" a tickable setting-- that way, when fleet boss passes to an afk person, someone's standing fleet isn't fuxed. http://warp-to-sun.tumblr.com -- my blog |
Red Teufel
Mafia Redux Phobia.
226
|
Posted - 2013.10.04 16:46:00 -
[129] - Quote
Black-Ops Mothership Role: Can jump to covert cyno, is unable to defend itself, can only carry blop, covert cloaked ships. has clone vat bay. Also character cannot be located via agent finder if boarded in this ship. |
James Amril-Kesh
4S Corporation Goonswarm Federation
5845
|
Posted - 2013.10.04 17:30:00 -
[130] - Quote
Add the ability to export fittings as plaintext straight to the clipboard in EFT format. My YouTube Videos Latest video: August 25, 2013 |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
255
|
Posted - 2013.10.04 17:53:00 -
[131] - Quote
Let me click my name in Character Sheet to show info on myself Little Things to improve GëíGïüGëí-á| My Little Things posts |
Kithran
65
|
Posted - 2013.10.04 18:44:00 -
[132] - Quote
Suggestion: Allow evemail to lists you aren't subscribed to/allow post only access to a list Keywords: UI, Evemail
It can be annoying having to be subscribed to a mailing list designed to gather information to post as you end up getting a load of mails. Either solution would solve the problem however while probably technically harder I think the later option would be better as it means security for a list can still be maintained. |
Malcanis
Vanishing Point. The Initiative.
11962
|
Posted - 2013.10.04 20:35:00 -
[133] - Quote
Malcanis wrote:Personal wallet divisions. Please.
Oh and more corp wallet divisions too, super double please.
Actually, make that Corp wallet subdivisions.
1 Kings 12:11
|
William Darkk
GoonWaffe Goonswarm Federation
15
|
Posted - 2013.10.05 01:51:00 -
[134] - Quote
Oh shoot, I forgot this was still here. Reposting from Features and Ideas Discussion.
1. Add purple circles around fleet members taking damage. Play with the scaling such that you can see who got bombed and who's actually primary. Or maybe straight up don't show damage from aoe attacks. I know that the watchlist exists, but I'd like something less spreadsheet-y and more visual. Among other things, it'd help people watching eve videos get a better idea of what's going on.
2. Add an option to only show MY drone brackets and nobody else's. If this exists I haven't been able to find it.
3. Add the option to copy an entire bookmarks folder to the inventory, then trade it. If you try to import a folder with the same name, ask to merge, replace, or cancel.
4. Add the option to display our velocity vector with an arrow. It'd be helpful to keep track of where your ship is going while zoomed out.
5. Add the option to display bookmarks in space in a manner similar to anomalies. Can be used with #4 to maximize getaway speed.
|
James Amril-Kesh
4S Corporation Goonswarm Federation
5845
|
Posted - 2013.10.05 01:58:00 -
[135] - Quote
Really little thing:
I have no interest in knowing when my corp makes a transaction, but my wallet blinks anyway even though I have no access to corp wallet.
I do however want my wallet to blink for my own transactions. I'd like these to be separate options. My YouTube Videos Latest video: August 25, 2013 |
Iria Ahrens
Ministry of War Amarr Empire
72
|
Posted - 2013.10.05 10:00:00 -
[136] - Quote
Make the Prorator look different than the Sigil. When we had the last big reskin, Prorator lost it's individual look. Just give it blue lights or something, it doesn't have to get its Khanid skin, but something to make it not look exactly like a sigil.
The ability to select multiple orders and cancel them at once. Having hundreds of orders to cancel is a chore.
The ability to modify the QUANTITY of an order, not just the price. Not the minimum quantity. Normal fees would apply. "I was about to say GÇ£HereGÇÖs a RubikGÇÖs cube, go f%$^ yourself,GÇ¥ because thatGÇÖs what we do with EVE Online." EVE Lead Game Designer Kristoffer Touborg for PC Gamer |
Doktor Colossus
Imperial Academy Amarr Empire
0
|
Posted - 2013.10.05 21:32:00 -
[137] - Quote
Suggestion: Make the "item type" window on "Wallet - Transactions" wider so i can actually see what I am typing. Keywords: ui, wallet
I'm looking for an item that i have traded lately...but if the name is a bit longer, I cant actually see what I am typing...and the dropdown list that will pop up doesnt help if it lists entries that all start with the same letters.
Example: http://i.imgur.com/G6XxgO3.png
Yes this is a tiny thing, but it's annoying me.
Also, it would be nice if you could just type part of the item description and it will bring up all hits that include the string...like the "assets" window does..so i dont have to type "gist a-type EM ward thingie" each time but can just go for "-type" instead and get all deadspace item transactions. |
Red Teufel
Mafia Redux Phobia.
226
|
Posted - 2013.10.05 22:16:00 -
[138] - Quote
when i double click my ship in hanger it should be same as clicking the items button. |
Valterra Craven
118
|
Posted - 2013.10.06 01:19:00 -
[139] - Quote
Suggestion: Change the number of units to refine on ores like scordite to even numbers like 340 instead of 333.... Keywords: ore, refining, industry, OCD |
Talcuris
Dragon Clan Nulli Secunda
3
|
Posted - 2013.10.06 03:12:00 -
[140] - Quote
Suggestion: When the Capacitor Battery modules got their overhaul to make them less useless, the equivalent Semiconductor Memory Cell rigs were left out Keywords: rig, pvp Note: Does anyone actually use Semiconductor Memory Cell rigs for anything? With the same anti-neut/vamp boni the battery modules got there'd actually be a serious choice between them and the capacitor control rigs. |
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Dring Dingle
Polaris Rising Gentlemen's Agreement
68
|
Posted - 2013.10.06 15:30:00 -
[141] - Quote
Add side scroll to the overview!!! And it to corp roles window! And it to bookmarks window!
Full idea posted a while ago, here:
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=274741
o7
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Mioelnir
Cataclysm Enterprises Easily Offended
116
|
Posted - 2013.10.06 15:50:00 -
[142] - Quote
- Suggestion: plugin or unplug implant without manual start/stop of skilltraining
- Keywords: backend, database, skill system
- Note: it's time. really.
--- When ghost skilling was removed, code has to have been added to trigger a recalculation of the active skill-time; probably by simply triggering the existing pause and start functions if its any good. Yet to unplug or plug in even a hardwiring with no learning effects, we players still have to manually start and stop skilling.
This manual start/stop was required when the backend could not recalculate the skill-time, leading to various ghost skilling effects, particularly that the end timestamp of your active skill training did not change upon getting podded.
When the change was made, the half that benefited the company was implemented. Now implement the half that benefits customer usability.
|
MeBiatch
Republic University Minmatar Republic
1333
|
Posted - 2013.10.06 16:40:00 -
[143] - Quote
James Amril-Kesh wrote:Add the ability to export fittings as plaintext straight to the clipboard in EFT format.
i like that. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Gribbles Cooper
Gespenster Kompanie Villore Accords
0
|
Posted - 2013.10.08 09:51:00 -
[144] - Quote
Having anyone out of FW (pirates, explorers....) go suspect if they enter a FW plex. I am sick of having to wait for a pirate to shoot first so I don't have to lose sec status. Though my sec status would show i tend not to wait!
Having overview settings include preset tabs. I have my 5 tabs set up for PvP, I don't want to change them to mine, or PvE or whatever my heart desires. Instead i would like to have a new setting with up to 5 tabs that I can customize and instantly change between the overall settings, and not just individual tabs.
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MissyDark
Carsultyal
11
|
Posted - 2013.10.08 19:22:00 -
[145] - Quote
Suggestion: Make it so that changing overview settings affects only the active overview tab Keywords: ui, overview, settings Note: Right now changing overview setting modifies all tabs --- Suggestion: Add icons to the drones window to allow performing actions now mapped to context menu Keywords: ui, drones, settings Note: A UI could be aligned with the context-aware targeting window --- Suggestion: Allow adding bookmarks visibility to space and overview Keywords: ui, bookmarks, overview, space Note: I'd like to see if i'm aligning towards a bookmark --- Suggestion: Allow multiple overviews with different settings Keywords: ui, overview, windows Note: Instead of switching between overview tabs i'd like to have multiple overview windows with different filters --- Suggestion: Assets search should show content of containers Keywords: assets, search, inventory Note: I have most of my stuff separated into containers from days before item filters and assets search doesn't help me much with locating what I own --- Suggestion: Tie computer, character and active monitor together Keywords: ui, multiple monitors Note: I'd like eve to remember, that my main is played on the central monitor, alt 1 on the left monitor and alt 2 on the right monitor. But only on my home computer and not on my laptop which doesn't have multiple monitors obviously. --- Suggestion: Allow assisting drones to work on my own ship Keywords: drones, targeting, ui, repair, shield transportation Note: Armor repair drones and shield transporting drones cannot be used on my own ship as they need a target. Add an option of "self assist" so they can be told to help the parent ship. --- Suggestion: Add ship owner to (POS) hangars Keywords: ui, POS, SMA, hangar Note: When people place ships in a corporate hangar you need to use naming system to track who owns which ship. Ship names should be variations on male reproductive organs and not used for ship ownership tracking. Add "owner" field to the ship description and make it visible in pos hangar/sma. --- Suggestion: Add Buy-This-Fit to fittings Keywords: ui, fitting, fits, market Note: Open fits, click buy all, all the stuff appears in my hangar. Do not add warnings about prices too high - more scamming more fun. --- Suggestion: Make WIS happen Keywords: walking in stations, open The Door, guns on station, teabagging Note: Really, make WIS happen already. --- |
Ckra Trald
Failed Diplomacy
224
|
Posted - 2013.10.08 21:31:00 -
[146] - Quote
ship wrecks for individual ships. only capital ships have them now, why not a blown up rifter? it would add immersion vs. a scrap pile ^^ poorly made blunt forum post above ^^ |
Essack Leadae
Deep Core Mining Inc. Caldari State
29
|
Posted - 2013.10.08 23:00:00 -
[147] - Quote
Return the "Sun is occluded by objects" option to add few FPS and counter the blinking star bug (linkage to a topic where you can find a video of this annoying bug). With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Rammix
TheMurk
84
|
Posted - 2013.10.09 06:28:00 -
[148] - Quote
- Suggestion: Make wormhole after-jump system notifications in local keep only the latest message.
- Keywords: local, wormholes
- Note: Each time you jump through a wormhole this message comes up in local: "EVE System > Subspace communication beacon unreachable. Channel list unavailable." These messages clutter up.
--- After several jumps through wormholes local looks like this:
Quote:EVE System > Subspace communication beacon unreachable. Channel list unavailable. EVE System > Subspace communication beacon unreachable. Channel list unavailable. EVE System > Subspace communication beacon unreachable. Channel list unavailable. EVE System > Subspace communication beacon unreachable. Channel list unavailable. EVE System > Subspace communication beacon unreachable. Channel list unavailable. EVE System > Subspace communication beacon unreachable. Channel list unavailable. OpenSUSE 12.2, wine 1.5 |
iskflakes
701
|
Posted - 2013.10.09 09:00:00 -
[149] - Quote
Suggestion: "Green" safety setting should prevent titan jumping (but allow bridging) Keywords: titan bridging Note: This would save a lot of people from expensive misclicks - |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2650
|
Posted - 2013.10.09 17:27:00 -
[150] - Quote
MeBiatch wrote:James Amril-Kesh wrote:Add the ability to export fittings as plaintext straight to the clipboard in EFT format. i like that. Why not add an EFT to the game client itself? They could take the existing fitting window and just add a drop down list of all in game modules on one side of another that you could drag into whatever ship you wanted to build a fit for.
|
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GreasyCarl Semah
A Game as Old as Empire
28
|
Posted - 2013.10.09 20:43:00 -
[151] - Quote
- Make the science skills more relevant to the game by having them modify PI results. For example, plasma physics increases the amount of suspended plasma your extractors pull off of a planet. Or they increase your production rate (speed or units) of semiconductors. Mechanical Engineering affects mechanical parts. Etc.
- Require null sec sov holders to maintain control of their systems by destroying rats, completing sites or killing other players. Allow the sov holders to set bounties on the rats (or players) by type of ship. (Why is Concord paying me to destroy rats 20 jumps from their nearest area of influence again? Especially if the Angels or NC runs the system?) Anyone killing rats would get the bounty from the sov holding entity while the entity receives a security increase for that solar system.
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Rammix
TheMurk
85
|
Posted - 2013.10.10 10:12:00 -
[152] - Quote
Suggestion: Add Ctrl + (zooming) or similar option to ingame browser. Keyword: ingame browser. Note: currently text is too small and uncomfortable to read. --- Also, IGB is being untouched for too long. It needs some love. OpenSUSE 12.2, wine 1.5 |
Rammix
TheMurk
85
|
Posted - 2013.10.10 11:31:00 -
[153] - Quote
GreasyCarl Semah wrote:Anyone killing rats would get the bounty from the sov holding entity while the entity receives a security increase for that solar system.
Interesting but unrealistic. That "bounties" would become an isk sink for sov holders, and holding space would become much more expensive. Let's try to count. Take belt ratting for example. Let it be 50 mil / hour for one person. Let it be just 2 hours a day. It's 100 mil isk / day for one player. Let's imagine we have only 100 actively ratting carebears. It's 10 bil isk per day, 300 bil isk per month. Even if we have only 10 (!!) active carebears, it's 30 bil isk per month to pay bounties. Your idea is absolutely unrealistic. OpenSUSE 12.2, wine 1.5 |
GreasyCarl Semah
A Game as Old as Empire
28
|
Posted - 2013.10.10 15:54:00 -
[154] - Quote
Rammix wrote:GreasyCarl Semah wrote:Anyone killing rats would get the bounty from the sov holding entity while the entity receives a security increase for that solar system.
Interesting but unrealistic. That "bounties" would become an isk sink for sov holders, and holding space would become much more expensive. Let's try to count. Take belt ratting for example. Let it be 50 mil / hour for one person. Let it be just 2 hours a day. It's 100 mil isk / day for one player. Let's imagine we have only 100 actively ratting carebears. It's 10 bil isk per day, 300 bil isk per month. Even if we have only 10 (!!) active carebears, it's 30 bil isk per month to pay bounties. Your idea is absolutely unrealistic.
It may be unrealistic for technical reasons but not for economics. You simply increase the potential income from sovereignty to offset the amount of rat bounties needed to maintain the security rating. It would be a simple equation if each rat of a given type increased security by a given amount. There a few faucets you could turn on to offset.
But think about what it does to player interraction. Chiefly it forces the sov holders to secure their territory which is something that needs to be addressed and is being addressed by CCP. Secondly, think about how it fits into the relationship between landlord and renter, it allows the renter to help the landlord secure their space if they so choose in exchange for the bounty. All of a sudden the renter has a legitimate purpose to the landlord rather than just being a sheep to sheer. The ISK would need to flow both directions in that relationship and of course there would be politics and cat fights because of it. Some alliances would pay higher bounties than others, a whole industry may spring up around merc groups that secure sov space in exchange for bounties. A sov holder could engage in economic warfare by paying higher bounties for their rat kills than a neighbor and weaken the neighboring system's sovereignty claim by stealing their renters. Content and more importantly conflict would be generated. |
Byte R
State War Academy Caldari State
0
|
Posted - 2013.10.10 17:10:00 -
[155] - Quote
Suggestion : Hacking Launched Drones Keywords : Drones, Hacking Note : Make it possible to allow you to steal someone drones if they are not paying attention. (AFK) Of course, you would become suspect upon successful theft. And say the time it takes to actually "hack" them would be between 2 to 5 min depending on your specialized Drone hacking skill.
Suggestion : Auto Destruct Hack Keywords : Auto Destruct, Hacking Note : If someone is AFK, you can move up to them and hack there ship to allow you to turn on their Auto destruct. of course they can cancel it after it enables, or just move away from you during your hacking attempt. |
Abdiel Kavash
Paladin Order Fidelas Constans
1252
|
Posted - 2013.10.10 18:40:00 -
[156] - Quote
Allow us to import market quickbar by copy-pasting a list of items in some sane format. |
Abdiel Kavash
Paladin Order Fidelas Constans
1252
|
Posted - 2013.10.10 18:45:00 -
[157] - Quote
Add a checkbox to remember settings (contract type, public/private, name) when creating contracts. |
Abdiel Kavash
Paladin Order Fidelas Constans
1262
|
Posted - 2013.10.10 22:08:00 -
[158] - Quote
Make the Enter key activate the Play button after logging in using the launcher.
Currently, to log in, I have to: - click in the account name field - type in account name - hit TAB - type in password - hit Enter (log in) - mouse over the Play button and click it
I would appreciate it if the last step could be replaced by hitting Enter again. This would mean I don't have to take my hand off the keyboard for this and make logging in about a second faster. As someone who switches accounts a lot, this gets quite annoying. |
TigerXtrm
Black Thorne Corporation The Cursed Few
98
|
Posted - 2013.10.10 22:15:00 -
[159] - Quote
Add an option to the launcher to automatically log in after hitting enter for the password. Having to click on the log in button is obnoxious. http://www.youtube.com/watch?v=UoavH8xbrPE |
Dersen Lowery
Laurentson INC StructureDamage
783
|
Posted - 2013.10.10 23:13:00 -
[160] - Quote
Have the launcher check for updates whenever it's foregrounded.
Keywords: Launcher, UI Polish, Mac client
Discussion: Right now, if I leave the launcher up, put the computer to sleep, and then try to launch the game, it either fails silently or, if there's been an update, it launches the incompatible client, which fails with two modal dialogs that cascade on top of each other: the 'incompatible build' dialog and the 'new build is available' dialog.
Right now, the Launcher only checks for updates when it's launched. Proud founder and member of the Belligerent Desirables. |
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Rammix
TheMurk
86
|
Posted - 2013.10.11 10:03:00 -
[161] - Quote
GreasyCarl Semah wrote:It may be unrealistic for technical reasons but not for economics. Pay better attention to numbers. No tax changes for sov system can compensate such amount of isk. Notice that I calculated only minimal numbers for illustration.
Your idea is unrealistic and very difficult to realize properly. It would need very huge-scaled changes for nullsec economics which would have very serious impact on the market. It's hard to predict all consequences, and very risky. And it's sure not a "little thing". OpenSUSE 12.2, wine 1.5 |
GreasyCarl Semah
A Game as Old as Empire
28
|
Posted - 2013.10.11 16:03:00 -
[162] - Quote
Rammix wrote:GreasyCarl Semah wrote:It may be unrealistic for technical reasons but not for economics. Pay better attention to numbers. No tax changes for sov system can compensate such amount of isk. Notice that I calculated only minimal numbers for illustration. Your idea is unrealistic and very difficult to realize properly. It would need very huge-scaled changes for nullsec economics which would have very serious impact on the market. It's hard to predict all consequences, and very risky. And it's sure not a "little thing".
What amount of ISK? What numbers? You can't begin to even make these statements without answering the question of how many rats need to be killed and what bounty would be offered on those rats. What if I offer a 1 ISK bounty on the rats in my system? What if I offer 10 million ISK? What if I offer nothing as a disincentive for people entering my space? |
Mioelnir
Cataclysm Enterprises Easily Offended
128
|
Posted - 2013.10.11 21:19:00 -
[163] - Quote
- Suggestion: add implant name to unplug confirmation dialog
- Keywords: ui, charsheet
- Note: similar to the listing on the trash item dialogue
- Suggestion: move "log off safely" option in right-click menu in space
- Keywords: ui, inspace
- Note: it is currently next to "eject from ship" and "self-destruct"
- Suggestion: separate "Jump" and "Destroy" buttons in Jump Clone tab
- Keywords: ui, charsheet
- Note: there should be some separation or border effect added to them
- Suggestion: show the amount of currently active jobs of a type in the S&I window
- Keywords: ui, s&i
- Note: similar to the max jobs indicator at the bottom of the blueprint tab
--- To first: are you sure you want to unplug this implant? I don't know, did I click on the correct one?
To second: well, they should be farther apart. Those are 3 options that never go well together.
To third: there are currently 0 pixels of space between the buttons with no visiual border between end of one button and start of the next. Given their dramatically different outcome, there should be separation
To fourth: for both research and manufacturing, the currently displayed max number only changes 10 times per lifetime of the character at the maximum. To determine how many possible jobs are in use - a number which changes practically daily - one has to manually count the rows in the listing. Easier for manufacturing, overly complicated for research which is used for ME research, PE research, copying, invention and reverse engineering. |
Carmen Electra
The Scope Gallente Federation
15
|
Posted - 2013.10.11 21:55:00 -
[164] - Quote
Could we please get the targeting mechanic streamlined a bit? I'm tired of click spamming being such a vital game mechanic.
When someone undocks, comes out of warp, or decloaks, I really should not have to spam my mouse button to target them. As a software developer myself, I can appreciate that there are perhaps some implementation considerations, but it seems like it would be feasible to queue up actions in some manner that could reduce or eliminate click spamming.
Perhaps actions could be queued for 5 seconds meaning that if I go to target someone, and they become targetable within 5 seconds, the UI targets them as soon as the action becomes available. I think it would preferable that there wasn't a hard time limit on it though. Ideally, I would like to be able to indicate to the UI that I would like to lock a player, and then have it lock that player unless I indicate otherwise.
In addition to this, it's a poor user experience to have no visual indicator of lockable vs non-lockable. This is not such an issue in PvE, but in PvP, there is way too much click spam, and it makes the interface feel very clunky. Please let us SEE when a user is lockable.
While we're talking about ways to streamline the interface, it would be really nice if point and web could be "primed" in a way similar to the way you prime your guns before a lock is complete. While a target is locked, I would like to be able to prime my point and/or web modules, burn towards that person, and have these modules engage when they are in range. |
Abdiel Kavash
Paladin Order Fidelas Constans
1289
|
Posted - 2013.10.12 02:10:00 -
[165] - Quote
Allow me to see (both in game and through the API) the contents of a courier contract I have issued but is still outstanding or in progress.
To elaborate: I am supplying a 0.0 market. I have a spreadsheet that tracks the number of items remaining on my sell orders and notifies me when I start running low. At that point I procure more items in highsec and have them shipped to 0.0 using an alliance courier service. However from this point until they arrive I have no way of tracking the items in transit. I would like to be able to see a count of items on sale + items on transit. Besides manually writing down which items I have already shipped, I don't know which items are actually running out, and which I have already ordered and are waiting to be shipped. |
Abdiel Kavash
Paladin Order Fidelas Constans
1289
|
Posted - 2013.10.12 02:55:00 -
[166] - Quote
Add an option to the overview to always bring the next autopilot destination (aka yellow gate) to the top.
In busy systems like Jita it is often needed to scroll through the overview to find the destination gate. Yes, it's possible to make a separate overview showing only gates, but switching back and forth takes almost as much time as the scrolling. |
Caellach Marellus
Aideron Technologies
1164
|
Posted - 2013.10.14 12:28:00 -
[167] - Quote
Suggestion: In the Science and Industry UI, the "Select installation" window where you pick your lab/factory from needs the top half with the list of various installations needs to expand a lot further than it currently does. From someone with an alt in a manufacturing corp, being able to see roughly 6 out of 40+ installations and scrolling through every time is a pain. Keywords: ui, S&I Note: You can extend the bottom half of the UI to cover the entire screen, where you pick the slot in said installation. However most installations have 3-6 slots so all of this space is wasted!
Suggestion: Allow multiple research/copy/production/invention jobs to start at once by selecting multiple blueprints. When you pick your installation you must pick enough slots to cover all the blueprints you selected before proceeding. Keywords: ui, S&I Note: This one may well be filed under "no can do because :outdated code:" but if that's the case PLEASE make this a thing whenever the Science and Industry UI gets an overhaul, thank you! Enjoy your gaming.
http://northern-goblin.blogspot.com |
Steveir
Hagukure Disturbed Acquaintance
67
|
Posted - 2013.10.15 11:33:00 -
[168] - Quote
Baron von Felty wrote:Put visible timers on the next ice belt spawn in the anomaly screen.
How else will we know how long it will be before we can gank someone?
+1 Would be nice to know if it was worth hanging about for fresh ice, or go do something more interesting - like the washing up.
|
Rhea Rankin Nolen
Science and Trade Institute Caldari State
29
|
Posted - 2013.10.15 20:16:00 -
[169] - Quote
Suggestion: Add (not replace) the "old undock" button back to it's original place.
Keyword: station UI
Note: That way we'd have two functional undock buttons. One large in the upper right corner, and one small on the bottom left we had for ages. Reason: the old UB just felt so natural in that position.
Suggestion: Add optional "system sweep scanner" upon undocking/jumping.
Keyword: UI
Note: I know these were suggested times before, but one more can't hurt!
|
ONE-MAN WOLF-PACK
Immortalis Inc. Shadow Cartel
0
|
Posted - 2013.10.16 14:40:00 -
[170] - Quote
Hi - I'm not that smart and I'm terrible at memorizing things.
The names of ship modules mean nothing to me and essentially every time I go and look for meta4,3 guns I find my self clicking around and scrolling to the bottom of the attributes pages to find the meta level (yes I know awesome people look at attributes but sometimes I rely on the pure meta level)
This goes for faction/deadspace too - also cost is a factor, sometimes the faction mods are reasonably priced. It sure is a lot of clicking to figure this out though. EFT makes it a tad easy but allowing me to see total ship price but yea
Here is a screenshot of what I would like to see
https://twitter.com/EVE_WOLFPACKED/status/390270623781363712/photo/1
- Show me the meta level in the header (like if a ship is insured or not)
- Show the meta level of the module on the variations tab, as well as sort by meta level
- Showing the price is effective too (as mentioned it saves clicks)
Thank you.
p.s EFT would be better to by this, if the meta level was added as a column in the database browser |
|
Lukas Rox
Aideron Technologies
38
|
Posted - 2013.10.16 16:40:00 -
[171] - Quote
Caellach Marellus wrote:Suggestion: In the Science and Industry UI, the "Select installation" window where you pick your lab/factory from needs the top half with the list of various installations needs to expand a lot further than it currently does. From someone with an alt in a manufacturing corp, being able to see roughly 6 out of 40+ installations and scrolling through every time is a pain. Keywords: ui, S&I Note: You can extend the bottom half of the UI to cover the entire screen, where you pick the slot in said installation. However most installations have 3-6 slots so all of this space is wasted!
Suggestion: Allow multiple research/copy/production/invention jobs to start at once by selecting multiple blueprints. When you pick your installation you must pick enough slots to cover all the blueprints you selected before proceeding. Keywords: ui, S&I Note: This one may well be filed under "no can do because :outdated code:" but if that's the case PLEASE make this a thing whenever the Science and Industry UI gets an overhaul, thank you!
Simply putting Installations and Production Lines NEXT to each other and not ON TOP of each other should help. We need more vertical space for those lists, because they can be pretty long. 100+ labs with 5 or 6 lines each is nothing unusual in big industry corps ;-) Blogging about EVE on http://pozniak.pl/ |
Caellach Marellus
Aideron Technologies
1170
|
Posted - 2013.10.16 16:47:00 -
[172] - Quote
Lukas Rox wrote:Caellach Marellus wrote:Suggestion: In the Science and Industry UI, the "Select installation" window where you pick your lab/factory from needs the top half with the list of various installations needs to expand a lot further than it currently does. From someone with an alt in a manufacturing corp, being able to see roughly 6 out of 40+ installations and scrolling through every time is a pain. Keywords: ui, S&I Note: You can extend the bottom half of the UI to cover the entire screen, where you pick the slot in said installation. However most installations have 3-6 slots so all of this space is wasted!
Suggestion: Allow multiple research/copy/production/invention jobs to start at once by selecting multiple blueprints. When you pick your installation you must pick enough slots to cover all the blueprints you selected before proceeding. Keywords: ui, S&I Note: This one may well be filed under "no can do because :outdated code:" but if that's the case PLEASE make this a thing whenever the Science and Industry UI gets an overhaul, thank you! Simply putting Installations and Production Lines NEXT to each other and not ON TOP of each other should help. We need more vertical space for those lists, because they can be pretty long. 100+ labs with 5 or 6 lines each is nothing unusual in big industry corps ;-)
This would also fix it, and in a far better way! I was just thinking of a more simplistic quick fix, the fact I can't expand that top window is frustrating! Enjoy your gaming.
http://northern-goblin.blogspot.com |
Jovran
HARD KNOCKS CORP LEGIO ASTARTES ARCANUM
15
|
Posted - 2013.10.16 23:28:00 -
[173] - Quote
Can we have the "show readout" option also include the % of capacitor? That would be amazing... |
TheSmokingHertog
TALIBAN EXPRESS
151
|
Posted - 2013.10.18 17:07:00 -
[174] - Quote
Suggestion: Make special plastic wraps
Keywords: CoCo, Courier, Enablers, PlasticWrap
Note: Make it possible to ship Ores, "ammo types" or 'Special Bay' groups in special contracts. Make it so that they get a wrap of one of the special hold types. Since we have now special bays in Transport Ships, transporters should be able to utilize them (and it would give a reason to train racial industry to V again).
Such a wrap could be shipped in the special bay type of the sort chosen or in a general freight area. I could image that the special wraps would all have a different color, to make it easier for the transport organisations in EVE. Just limit the max. size of the contracts based on the maximum volumes of the volume bays. |
Utremi Fasolasi
La Dolce Vita
290
|
Posted - 2013.10.18 19:09:00 -
[175] - Quote
Suggestion: Breadcrumb links when browsing info windows that are hyperlinked/nested.
Keywords: UI, navigation
Note: When you open an info window from the map, autopilot path etc., and you open a system, then open a station of that system, you lose your place and have to go back from the beginning because there is not a back button or browser breadcrumb to follow back to.
Same thing with items like blueprints and market items.
Suggestion: Have info windows for manufacturable items link to their blueprint
Keywords: UI, navigation
Note: It just needs to happen. Pretty please. |
Dersen Lowery
Laurentson INC StructureDamage
792
|
Posted - 2013.10.18 20:34:00 -
[176] - Quote
Suggestion: Make it possible to right-click a system that's already on an autopilot route and make it a waypoint in place, instead of having the UI tack it on to the end.
Keyword: UI
Note: This would be a lovely compliment to the market's helpful highlighting in yellow of any purchasable items on your autopilot route. Proud founder and member of the Belligerent Desirables. |
Rammix
TheMurk
92
|
Posted - 2013.10.18 22:26:00 -
[177] - Quote
Suggestion: Make "Lock target" button in the "Selected Item" window show the ship's maximum targeting range. Keywords: Selected Item, lock target, locking range Note: Currently if you don't remember the lock range of your current ship you have to open the fitting window or ship info window to see that.
Suggestion: Sort crystals on the weapon right-click menu by range rather than by name Keywords: laser weapons, crystals Note: It's uncomfortable to switch between different crystals when they're sorted by name. By range would be much better. OpenSUSE 12.2, wine 1.5 |
Gribbles Cooper
Gespenster Kompanie Villore Accords
2
|
Posted - 2013.10.19 05:28:00 -
[178] - Quote
Suggestion: Make anyone who is not in a militia (pirates, bounty hunters, explorers) go suspect when they enter a FW plex
Keywords: Faction Warfare, Suspect, Plex
Note: As of right now if a neutral who wants to kill me comes in to my plex, I have to wait for that pilot to shoot first if I don't want to lose security status. Needless to say my security status was quite low at one point. |
Callic Veratar
504
|
Posted - 2013.10.19 17:08:00 -
[179] - Quote
- Suggestion: Remove "ISK" from the Amount, Balance, and Price columns of the wallet.
- Keywords: wallet
- Note: They make the copy/paste functionality of columns more difficult to work with.
---
I wanted to be able to total the prices of all the components I bought to build a ship. When I copy the column I get something like this:
Station Warehouse Container1,000,000.00 ISK1-1,000,000.00 ISKISK
Due the "ISK" I had to go manually modify all the data to get my spreadsheet to interpret it, as I don't have a script that'll do that for me (nor do I do it often enough to make it worth my time). In the transaction tab, there's already a Currency column, add it to the Jounal tab and replace the data with this:
Station Warehouse Container1,000,000.001-1,000,000.00ISK |
TigerXtrm
Black Thorne Corporation The Cursed Few
154
|
Posted - 2013.10.19 22:47:00 -
[180] - Quote
- Suggestion: Auto pause and restart skill training when clone jumping.
- Keywords: jump clones, skill training, game mechanic
- Note: Currently have to manualy stop and start skill training when clone jumping.
---
There's some improvements to be made in this area. While I understand there must be some code restrictions to this issue at the moment, it would be nice if clone jumping could be made hassle free in the future.
- Either make skills continue to train when jumping or perform the stopping and starting of skill training automatically in the background upon a clone jump. The need to do this manually is really user unfriendly.
- If possible make it so that we can clone jump directly out of ships. IE: remember the ship each clone is in so you don't have to leave your current ship before jumping.
http://www.youtube.com/watch?v=UoavH8xbrPE |
|
Dark Stryke
Terrulian Exo Arcologies
7
|
Posted - 2013.10.20 19:32:00 -
[181] - Quote
Suggestion: Allow jump bridges the same UI mechanic as star gates, that the 'jump' UI element and hotkeys work on them.
Right click commands suck. |
Aethlyn
EVE University Ivy League
240
|
Posted - 2013.10.20 19:53:00 -
[182] - Quote
Some tiny random ideas:
- Optionally (Checkbox?) mark days where your corp is at war on the Calendar, e.g. by using a thin red line ontop of the day. - "Show Info" windows showing locations (e.g. planets or stations) could show the distance in their header (where characters got stuff such as their bounty display). - Add a Launcher option to skip character selection and log in the last character being used. Players could still hold down shift to get into character selection without changing this Option. - Character Customization: Add a second reset button to get back to the current/initial outfit (when selecting clothing) and pose (when creating a portrait). - Allow us to lock Planetary Interaction mode, so you can't activate it by accident while being in space (or move the button further from the "warp to" button). Looking for more thoughts? Follow me on Twitter. |
DirtyDirty88
sleep Deprivation INC. LLC The Kadeshi
1
|
Posted - 2013.10.20 20:11:00 -
[183] - Quote
i'd love for the freighter to get 1 low slot, and change the cargo space so that you still could not fit a capital if you had a cargo expander on it, but give me the choice of a inertial stab, a damage control, and a cargo expander |
Sarmatiko
1492
|
Posted - 2013.10.21 23:19:00 -
[184] - Quote
Suggestion: Chat channel configuration improvements (more in notes)
Keywords: UI , channels
Note: Some "quality of life" changes for chat channel operators: - Search box for blocked/ muted / allowed lists. Ability to search by operator's name. - Change "Add to .. list" button behavior. Currently it just adds character to blocked/allowed list without reason text and without end term. Pressing OK button should initiate standard term/reason dialog. A picture is worth a thousand words. - Ability to choose precise terms in minutes/days/months. See previous picture. - "Add to .. list" button to Muted list.
-¥ |
Utremi Fasolasi
The Scope Gallente Federation
290
|
Posted - 2013.10.22 17:23:00 -
[185] - Quote
Suggestion: Make a small green check mark appear next to the mission name up at the top left of the space view (where the system and AP info is) when you've triggered the mission completion.
Will help with blitzing without having to open the Journal.
Keywords: UI, missions
Note: pretty self explanatory. |
Rixx Javix
Stay Frosty.
319
|
Posted - 2013.10.22 21:07:00 -
[186] - Quote
FIX: Currently when docking in a station with a Corp Office it is possible to un-rent the office by hitting the ENTER key on your keyboard. In fact, if you double tap the ENTER key at the right moment, you will un-rent the office.
With multiple chat windows up and running this is not all that unusual, and since the "Are you sure?" confirmation window is YES highlighted, a double tap results in a suddenly un-rented Corp office.
I would suggest fixing this, at minimum switching the Are You Sure? window to be NO highlighted.
Keywords: UI, Corporation
Thanks. http://eveoganda.blogspot.com |
Ishtanchuk Fazmarai
2253
|
Posted - 2013.10.24 08:05:00 -
[187] - Quote
- Suggestion: Highlight the selected stargate on the overview with a stronger, more visible color clue
- Keywords: UI, Overview
- Note: The current yellow hue is too dim and some visually impaired persons easily miss it
---
Even with the interface at 115% zoom, the highlighted stargate is not highlighted enough, and picking it among the other stargates at the overview is unnecesarily difficult. I suggest making the text a brighter yellow, or highlight the whole background rather than the text. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
MissyDark
Carsultyal
12
|
Posted - 2013.10.24 15:04:00 -
[188] - Quote
Ishtanchuk Fazmarai wrote:
- Suggestion: Highlight the selected stargate on the overview with a stronger, more visible color clue
- Keywords: UI, Overview
- Note: The current yellow hue is too dim and some visually impaired persons easily miss it
--- Even with the interface at 115% zoom, the highlighted stargate is not highlighted enough, and picking it among the other stargates at the overview is unnecesarily difficult. I suggest making the text a brighter yellow, or highlight the whole background rather than the text.
Not only visually impaired have problems. Cheaper display devices (TN's especially) make it less visible too. |
MissyDark
Carsultyal
12
|
Posted - 2013.10.24 15:22:00 -
[189] - Quote
Suggestion: Let me change my character's race and gender Keywords: character creation Note: We have a nice character creator, I want to play more with it. Also it makes sense lore-wise.
|
Arduemont
The State of War.
2268
|
Posted - 2013.10.27 13:11:00 -
[190] - Quote
Please make the names and locations from locator agent emails links. It's infuriating having to copy past them into the people and places tab to set my destination.
Also, whilst your there. Make the CEO name in the corp info tabs have the same functionality as normal links so that I can right click on their name to open a conversation, or send an eve mail. "In the age of information, ignorance is a choice." |
|
Grymwulf
Give Me Shelter From Taxes
11
|
Posted - 2013.10.28 07:00:00 -
[191] - Quote
*** Remove trailing spaces (or invisible ASCII chars) in search boxes
One major annoyance that should be relatively easy to fix.
Copying and Pasting from MS Excel into the client adds the invisible "CR" character. The problem with this is that the Market search window does not ignore this training space and a search for "Scorch L" is therefore different from a search for "Scorch L " (Space at the end of L).
It's the same reason if you take something from one of Excel's spreadsheets and copy it into something else, there is a carriage return at the end.
Just a minor thing that would help out those of us who utilize Excel to track industry jobs & prices and to assemble shopping lists for projects. I'm a jerk.-á Get used to it.
|
Crazy KSK
Tsunami Cartel Gank for Profit
58
|
Posted - 2013.10.28 13:28:00 -
[192] - Quote
Suggestion: Improve the channel settings window Keywords: ui, chat windows
I just used the chat channel settings window for the first time and I noticed that you can't right click on any aliance/corp/player in the allowed/blocked/muted/operators tabs also being able to drag and drop would be nice Quote CCP Fozzie: ... The days of balance and forget are over.
|
Jacob Holland
Weyland-Vulcan Industries
189
|
Posted - 2013.10.28 13:44:00 -
[193] - Quote
Window snap distance: Could we please either get back the Esc menu option for how far we want things to snap - or have the ability to turn off the snap entirely?
Autopilot route management: When autopilot was managed from the map it was possible to modify your route through multiple waypoints by changing the order of the waypoints in a list - since the route became entirely "in space" I have not found a way to do this other than deleting and resetting waypoints individually or using the "Optimise route" option. Neither of these options is particularly useful when I need to shift a couple of waypoints in the middle of a fifteen waypoint route. Can we please have some ability to modify the order of our AP waypoints manually back?
Standings: Standings tab in Show Info - add a "Load Data" button to reduce server load if required. |
SpaceSaft
Brave Newbies Inc. Brave Collective
3
|
Posted - 2013.10.29 08:41:00 -
[194] - Quote
Suggestion: Add a "complete mission" button to the agent management in the top left corner and maybe a little indicator that all objectives are complete? Keywords: Missions UI |
Gibbah
Duty. The Cursed Few
14
|
Posted - 2013.10.29 11:14:00 -
[195] - Quote
Problem: The map is to slow if you want to set destination fast to a system you allready know the name of (or similar). I mostly use Assets-window (if I happen to have assets in the desired destination system). Or I write the name in the chatt and autolink it.
Suggested solution: A small destination text-field perhaps somewhere in the top left destination-section (along with current system info and FW info). When you type in a few letters in the text-box a drop down apprears suggesting the systems starting with the entered letters. You click the system name in the drop-down and the destination is set.
|
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
279
|
Posted - 2013.10.29 12:28:00 -
[196] - Quote
- Suggestion: Add a shortcut key for "open wreck"
- Keywords: UI, Overview
- Note: I note the [ ] in the selected item window, but no shortcut is available.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Lady Naween
Immortalis Inc. Shadow Cartel
230
|
Posted - 2013.10.30 04:54:00 -
[197] - Quote
* Suggestion: When repairing in station list only damaged Keywords: in station repair Note: its annoying to scroll --- please when you are repairing an unpackaged module or a ship in a station using the in station repair all the ships and unpackaged modules are listed including those that are fine. Which means a lot of times you have scroll.. scroll and scroll hunting for that one item that needs to be repaired. Is it possible to only list what actually is damaged. Much like when say you find that bomber that has some damage to its launchers, when you do click it it only lists the damaged launchers, not the prop mod that is in perfect condition for example. |
Amhra Rho
Accujac Elimination
158
|
Posted - 2013.10.30 20:15:00 -
[198] - Quote
- Suggestion: Fix "Stack All" command such that it no longer leaves out a number of items.
- Keywords: UI
- Note: An age-old problem that dates back to Eve Online's inception, so it's possible that it cannot be fixed.
We're all familiar with the problem - after invoking 'Stack All", there are a few items which should be in the stack, but are not, and they cannot be coaxed to join it. Drones, for some reason, seem to be a particular offender.
A small thing, but persistent and mildly annoying. There's real reasons why your Eve character doesn't do /dance. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
262
|
Posted - 2013.10.31 17:00:00 -
[199] - Quote
Suggestion: Drag corp names to private contract name field Keywords: UI
Note: When creating a private contract, I can drag character names into the Name field but not corporations like Red Frog Freight Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
262
|
Posted - 2013.10.31 17:01:00 -
[200] - Quote
Amhra Rho wrote:We're all familiar with the problem - after invoking 'Stack All", there are a few items which should be in the stack, but are not, and they cannot be coaxed to join it. Drones, for some reason, seem to be a particular offender. unpackaged items cannot be stacked, nor can damaged items, control-A, repair, then control-A, repackage, then stack all.
with that said, damaged laser crystals (maybe mining crystals too) can't be repackaged so can't be stacked Little Things to improve GëíGïüGëí-á| My Little Things posts |
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
262
|
Posted - 2013.10.31 17:04:00 -
[201] - Quote
Jacob Holland wrote:since the route became entirely "in space" I have not found a way to do this ... Can we please have some ability to modify the order of our AP waypoints manually back? click the A dropdown in info panel, click Manage Route, "Drag-And-Drop Destination Waypoints to Modify Their Priority"
Little Things to improve GëíGïüGëí-á| My Little Things posts |
Karash Amerius
Sutoka
130
|
Posted - 2013.10.31 18:32:00 -
[202] - Quote
When clicking on ships in space, the focus window above the overview likes to switch the size of font from big to small and vice versa in regards to the action buttons (orbit, align, target, etc). This is very frustrating. Karash Amerius Operative, Sutoka |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 14:50:00 -
[203] - Quote
Suggestion: Make PI Extractors auto-route mined resources to the nearest not-filled-up storage Keyword: Planetary Interaction, clickfest-reduction Note: Planetary interaction is frustrating as it is, whith huge amounts of repetitive clicking and selecting and submitting, or else... One particularly annoying and silly feature is that when you have laboriously set up your extractor for the right resource, hot spot, time and area, in order to have your plants supplied for the next, say, 48 hrs, you come back and find that nothing has happened. Why? because you selected a new resource and forgot to re-route the extractor. It is silly. There is usually only one place where it really could go, and that is where resources were sent previously. There is no need to reconfirm that, and no need to assume an in-harvester crew or AI so stupid that they cannot figure that out but rather would let 48 hours of producion vanish down the drain. When you click "Install Program" - auto-route the resource. Really, CCP....
Suggestion: Auto-warn players when resources or products are not routed Keyword: Planetary Interaction, clickfest-reduction Note: In line with above: When you install a new Basic (or Advanced) Industry Facility and select a schematic, you are automatically taken to a screen where "Not Routed" is visible in warning red. CCP, if you insist on not autorouting harvested resources, at least provide the same warning for Extractors: Clicking "Install Program" returns you to the main config box for the extractor with the "Products" tab open. No reason for them to be different.
Suggestion: Remove the concept of routes altogether - links are sufficient Keyword: Planetary Interaction, clickfest-reduction Note: This would go a long way in rudcing the clickfest, but probably won't happen. But really, Planetary installations are, even at skill V, rather small and simple. There is usually no more than the launch pad for mass storrage, maybeone storage silo, but it is of no importance. You produce, you store, and then you ship out. It is a rather autonomous unit, and it would not take much AI or much skill with the resident crew to figure out what to do with stuff, once you, the player, have specified what you want axtracted and manufactured. The micro-level management involved in specying the routes, when you have already made the links, is stupid and superfluous, conceptually and practically. |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 15:14:00 -
[204] - Quote
Suggestion: When you are about to decommission a non-empty PI storage facility, you get a warning that said facility is, well, not empty and that contents are about to be destroyed. Keywords: Planetary Interaction, frustrations Note: EVE is filled with warnings when you try to do something. In PI, you are, for instance warned when you have not submitted your changes, and in you hangar, you get a warning when you try to repackage a module for sale. And when you decommission a PI installation, e.g. in order to move it, you get a standard warning " Are you sure you want to decommission this XXX unit?" Hell, yeah, that was why I clicked, right? A USEFUL warning would tell me that something MORE was about to be destroyed, In my mixed up order of things.
Suggestion: That PI units were drag-able across the planet surface, when you were in edit mode. Just like extractor heads. Keywords: Planetary Interaction, clickfest Note: You often have to relocate structures in order to change or optimize production. Currently, you will have to decommission units and build new ones. And then, when you build e.g. an extractor and want to position it for optimal resource distance and link requirement, you have to remove it and construct both link and estractor again numerous times to get it reasonably right. Things would much improve if all units behaved like extractor heads, so that you could drag the unit and its connected links around until satisfied, and then click Submit. ISK use could remain the same, also when moving existing facilities (instead of demolishing and recreating) if that is part of the reason for the tear-down-and-rebuild logic. But it would be much more reasonable for the player to manage. |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 15:38:00 -
[205] - Quote
Suggestion: Make current Tax Rate at Planetary Customs Office visible from Launch Pad command screen. Keywords: Planetary Interaction, Production Cost calculation Note: It is annoying that this information is only visible by accessing the Customs Office itself, since that can only be done from inside the Solar System in question. Supposedly, someone at the launch pad would be aware of this, even if their boss (the player) is not present
Suggestion: When launching goods directly into space from a Planetary Command Center, make Launch delay timer and launch costs visible from the Planetary Command Center info panel Keywords: Planetary Interaction, Production Cost calculation Note: This info is currently hidden, only to be found out by trial and error. Silly. |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 15:58:00 -
[206] - Quote
Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are) Keywords: Communication, Player involvement Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages |
Nicen Jehr
Brave Newbies Inc. Brave Collective
264
|
Posted - 2013.11.03 16:16:00 -
[207] - Quote
It's been said before but... (e.g. #1288, #338)
Suggestion: Use alt- and shift-drag to position multiple PI extractor heads Keywords: UI, PI Notes: Remember how much it sucked to manually position 8 probes? its worse in PI cause I have 10 extractor heads. I like to put them in a nice hexagon pattern to best use the space. But if my hotspot moves to the side a bit I have to reposition each head individually and then tweak it to make sure they aren't overlapping. Instead I want to use shift-drag to move the extractor heads together. And to help out when I change the cycle time/head size, use alt-drag to adjust the spacing (i.e. move all extractor heads towards or away from their geometric center.) Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
264
|
Posted - 2013.11.03 17:59:00 -
[208] - Quote
Suggestion: Check 'Meta Level' in Compare Tool by default Keywords: UI Notes: For everything I use the compare tool for, I want to see lowest meta first. But since the tool doesn't remember what columns are checked, I always have to click the Meta Level checkbox, every single time I open the compare tool. Please tick this checkbox by default when I open the tool.
I suspect that nearly all players for nearly all use cases would find sorting by increasing meta level much more useful than sorting by increasing type name. (and since the compare tool already remembers what column to sort by, ticking the checkbox automatically should be an adequate solution to sorting by meta by default.) Little Things to improve GëíGïüGëí-á| My Little Things posts |
|
CCP karkur
C C P C C P Alliance
2745
|
Posted - 2013.11.08 00:18:00 -
[209] - Quote
Skalle Pande wrote:Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are) Keywords: Communication, Player involvement Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages I do read it every now and then... just been a bit busy with work lately |
|
Noriko Mai
1030
|
Posted - 2013.11.08 00:21:00 -
[210] - Quote
CCP karkur wrote:Skalle Pande wrote:Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are) Keywords: Communication, Player involvement Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages I do read it every now and then... just been a bit busy with work lately It's late! Go to bed. You have to program cool new features tomorrow |
|
Rammix
TheMurk
105
|
Posted - 2013.11.08 02:41:00 -
[211] - Quote
Suggestion: Separate Star Map and Solar System Map. Keywords: star map, solar system map, window, hotkey Note: These two modes are currently tied to one window and hotkey, it's rather inconvenient to frequently (or not so frequently) switch between them because of delay. If you switch just once in an hour you don't notice it, but if you do that multiple times in a few minutes - the delays become very sensible. Please assign different hotkeys for them and make it possible to have both loaded to memory at the same time. For example, you could make it look like 2 full-screen tabs: some people may have both loaded, some may have only one which they need a.t.m.. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
234
|
Posted - 2013.11.08 03:08:00 -
[212] - Quote
Suggestion: Have the starmap show up in a window, instead of take up the entire screen Keywords: star map, Window, UI. Note: Allot of us run full screen mode, dual or triple monitors, we'd love to have the starmap show up in a window that we can drag around and put in a different monitor screen.
|
Eto Tekai
Hounds Of War WHY so Seri0Us
35
|
Posted - 2013.11.08 04:21:00 -
[213] - Quote
Please make a toggle to turn off the Log off timer buzzes.
I would really like to be able to use sound again while multi-boxing. |
Mdaemon
Jedi Knight's Orden Jedi Path
69
|
Posted - 2013.11.08 06:41:00 -
[214] - Quote
Feature Request.
Add -¦ button "clear the list of ignored broadcasts" to fleet panel.
Example: a week ago i flyed on scimitar, so i add broadcasts "need armor" to ignore list. It was easy: just click on broadcast, and push "ignore". Yesterday i flew on guardian, and and could not find how do I get back "need armor" broadcasts |
Altrue
Exploration Frontier inc
696
|
Posted - 2013.11.08 06:41:00 -
[215] - Quote
If you really want to make the bond between Eve and Dust more stronger, you should consider adding "warp squad to..." to the districts beacon |
Hatkani Moliko
Starfield Industries Ltd.
0
|
Posted - 2013.11.11 18:49:00 -
[216] - Quote
My cursory search didn't find an item on this topic, but the micro jump drive could really use a cooldown timer. With the marauder rebalance and their 1 minute cooldown a visible indicator would be really useful. |
TheSmokingHertog
TALIBAN EXPRESS
158
|
Posted - 2013.11.12 07:22:00 -
[217] - Quote
Suggestion: EVE gate notes tab for characters Keywords: notes, EVEgate, character, EVEforums Note: I just stumbled upon a char in forums with a standing as set by me, but have to log in to read my notes why I did give him the said standing, would be handy to see it on the EVE gate profile site of said char. thx |
Burning Furry
Crouching Tiger Hidden Ibis
7
|
Posted - 2013.11.12 11:40:00 -
[218] - Quote
In the right click menu, can you please, please move the "irreparably destroy/ruin this thing" button away from the "i'd like to use this thing" button.
For example? Why is the open cargo container button right beside the remove from overview button? This is horrible. The UI is littered with examples like this.
Just move the "use" button away from the "remove/destroy" button. |
Maruk Ihnati
V I R I I Ineluctable.
7
|
Posted - 2013.11.13 19:33:00 -
[219] - Quote
Hi,
I would like to have a 'edit' option in the right click menu, while in space, for bookmarks.
Right now there is only the 'remove' option for bookmarks. But I would like to modify a bookmark without having to browse to the whole bookmark folder in the people and palces to find it.
Say I want a bookmark moved from one folder to another. It would be much easier. |
TheSmokingHertog
TALIBAN EXPRESS
159
|
Posted - 2013.11.14 06:55:00 -
[220] - Quote
Suggestion: Order buying with shift + double click Keywords: orders, market, stationtrade Note: when wanting to buy an order, and then the coplete amount of an order, please make it so that I can shift click and double click orders on the market, to buy them out. when station trading, this is a way faster way to relsit stock. Would help a lot of people. |
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Tuddernator
e X i l e The Initiative.
0
|
Posted - 2013.11.14 19:53:00 -
[221] - Quote
Suggestion- You have a section within the fleet which allows the fleet composition of ships to be shown. Been talking this through with Malcanis but the idea that a filter option is included on the D-Scan which allows you to filter out ships from your own fleet may be a very nice addition. So that you don't always have the issue of screaming Rifter on D-scan...."oh wait thats me"...
|
Gamer4liff
GoonWaffe Goonswarm Federation
63
|
Posted - 2013.11.17 17:27:00 -
[222] - Quote
- Suggestion: Make advanced ship assembly arrays not garbage
- Keywords: Manufacturing, POSes, T2 Manufacturing
- Note: Take away the material penalty at least.
---
I'm not sure I understand why the Advanced Ship Assembly arrays are the way they are now. Why is there a material penalty on manufacturing T2 ships in POSes? There are no material penalties for manufacturing ammo or modules in POSes, so why should there be a material penalty for manufacturing T2 ships? The margins on T2 ships are razor thin as is without throwing another material penalty in there. I see this was a CSM item in 2010, but I fail to see why nothing was done. Given the difficulty in setting up and maintaining POSes, I don't see how the benefit of POS ship manufacturing speed needs to be balanced out with a material penalty. |
epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
353
|
Posted - 2013.11.17 22:32:00 -
[223] - Quote
Suggestion: Remove loot spew mechanic Keywords: Exploration, loot, spew, WTF Note: Encourage devs to reevaluate it's value. Pay Devs on a windy Icelandic day by throwing their wages, in banknotes out of the window. Response, Next Time bring a friend or HTFU.
Result. Loot spew removed by the first of the following month.
Supplementary note this is a joke ,humor, and not expected to be adopted as company policy.
But get rid of the damn loot spew! There is one EvE. Many people. Many lifestyles. WE are EvE |
Sarah McKnobbo
UNITAS. Insert Something Offensive
28
|
Posted - 2013.11.19 08:08:00 -
[224] - Quote
Suggestion - Remove 3-week time for personal station containers
Keywords - UI, Industry, Assets, Clutter
Please! Remove the 3 week timer on personal station containers, as in those not in a corp division. Or at the very least make the 3 week timer not reset by an attempt to repackage them. |
Utremi Fasolasi
The Scope Gallente Federation
303
|
Posted - 2013.11.22 16:49:00 -
[225] - Quote
Suggestion: The info windows for ships and modules could have two additional tabs:
1. Reprocess: Shows what materials the item will reprocess into, with columns for Perfect, % loss affected by skills, and % loss affected by standings.
2. Production: Displays and links to Blueprint(s) to make the item similar to how planetary commodity info windows link to their schematics.
Keywords: UI, modules, ships, Industry
3. Notes: The Production tab in particular would help new Industrialists find the BPs for things they are interested in very quickly. For reprocessing it just seems like added complexity that you have to try to refine something to find out what it refines into at all. |
Gwenywell Shumuku
84
|
Posted - 2013.11.22 16:52:00 -
[226] - Quote
Bookmarks:
- if a folder is open it doesn't refresh....so if you delete a bookmark the open folder doesn't show that... - some fast button/shortcut to make a BM with default name instantly.
thx |
Psiduct Tape
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.11.22 17:44:00 -
[227] - Quote
If you idle at the login screen for too long (without using the launcher), and try to connect, there's an error pop-up. Why bother? Why not just re-establish the connection without the dumb pop-up? |
helana Tsero
Science and Trade Institute Caldari State
11
|
Posted - 2013.11.23 04:15:00 -
[228] - Quote
Suggestion - When you select hide all brackets then it should hide the target circle, cross hair and red cross on targeted and or selected ships/objects.
Keywords - ui , combat , ships , immersion
Notes - I like eve to look good. I can see who Im firing at / getting shot by - using the overview. I sometimes dont want to see all the red crosses etc on main (inspace) screen.
I like to look at the ships im firing at but i cant do that if they are obscured by red crosses and target circles. In summary selecting hide all brackets should hide all brackets - not just on non selected/targeted objects. "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
Psiduct Tape
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.11.26 05:48:00 -
[229] - Quote
Fix the bug with invention where if you try to invent a bpc at a location where no decryptors are initially available, they will never show up in the drop-down menu, i.e. decryptors don't refresh properly if they become available at a location. |
Cygnet Lythanea
World Welfare Works Association Independent Faction
293
|
Posted - 2013.11.26 10:44:00 -
[230] - Quote
Suggestion: Remove security limits on refining arrays
Keywords: POS, Mining, Refinery
Notes: This has really never made any sense.
The Most Interesting Player In Eve. |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
314
|
Posted - 2013.12.29 03:31:00 -
[231] - Quote
Please show me the total training time to complete each mastery level. Perhaps you could do this when I mouse over one of the five icons in a ship's Mastery tab. Or maybe just always show the total next to the level icons. You could also add a similar total training time for each of the certificate ranks that make up the mastery level.
For example: --- Show Info > Federation Navy Comet > Mastery .1. .2. .3. .4. .*5*. Estimated training time 156 days
+ Armor Tanking V (on mouseover: Estimated training time 40 days) G£ô Mechanics Level V G£ù Repair Systems Level V - Core Ship Operation V ... Little Things to improve GëíGïüGëí-á| My Little Things posts |
Khimes Quds
Pugnatores Sidera Sicarius Draconis
4
|
Posted - 2013.12.29 11:33:00 -
[232] - Quote
Suggestion: Make more varied planetary objects Keywords: General graphics, immersion Notes: Currently almost all the planets/moons have the same geometry
---
While the space canvas is beautiful, the planetary objects differ little in shape and style. Even our own solar space has more distinctive astronomical objects.
**********************************************
Suggestion: Make a "living" space Keywords: General graphics, immersion Notes: Drones repairing gates/stations, visible traffic on planets' low orbits, random space phenomena etc.
**********************************************
Suggestion: Make more dramatic warp travel effects Keywords: General graphics, sound effects, immersion Note: Entering/exiting warp with more audiovisual cues (especially for onlookers)
---
http://www.youtube.com/watch?v=xpOMc9ysuek is a nice example. |
Tau Cabalander
Retirement Retreat Working Stiffs
3039
|
Posted - 2013.12.29 21:28:00 -
[233] - Quote
Suggestion: Total skill points displayed on the character sheet, and on the skill sheet do not include the current skill in training, nor do they update. The total on skill category doesn't update either. However the skill itself does update.
Keywords: ui, skill points, character sheet |
Sentamon
Imperial Academy Amarr Empire
1308
|
Posted - 2013.12.29 21:33:00 -
[234] - Quote
Allow key-shortcut tagging inside Survey Scanner results. (ie 1 *click* 2 *click* etc) ~ Professional Forum Alt -á~ |
Marica Hase
The Sad Scorpion
0
|
Posted - 2014.01.01 13:05:00 -
[235] - Quote
Suggestion: Logout goes to character selection screen. I think EVE is the last MMO to make you completely relog into the game to switch characters.
|
Solai
Jolly Codgers Get Off My Lawn
165
|
Posted - 2014.01.01 18:33:00 -
[236] - Quote
When looking at the market, make some sort of visual cue to which listing is your market order.
Jolly Codgers corp - Bloodthirsty old men of Null-Sec. -á PVP and organizational excellence through maturity, for pilots age 30+. |
Felicity Love
STARKRAFT
1423
|
Posted - 2014.01.01 18:51:00 -
[237] - Quote
JUKEBOX
WIS
JUKEBOX
WIS
FIX POS !
... and Happy New Year !
Can't have a proper Apocalypse without "The Man", Johnny Cash. -áTrue story.
|
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CCP karkur
C C P C C P Alliance
2954
|
Posted - 2014.01.02 02:13:00 -
[238] - Quote
Solai wrote:When looking at the market, make some sort of visual cue to which listing is your market order. Added that a while back... if you check the "mark my orders" checkbox (or whatever it says) in the settings tab, your orders will be marked blue. CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
Johan Civire
The Lyran Empire
808
|
Posted - 2014.01.02 02:16:00 -
[239] - Quote
Felicity Love wrote:JUKEBOX
WIS
JUKEBOX
WIS
FIX POS !
... and Happy New Year !
Can not say it better. |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
159
|
Posted - 2014.01.02 03:22:00 -
[240] - Quote
Suggestion: add 'remember setting' option to contract search, similar to sell ui Keywords: contracts ui ---
I find it very frustrating when searching in contracts by region for multiple items, ui defaults back to all regions after each search. Please add a 'remember settings' option in contract search ui The things we do today we must live with forever.... Think about it |
|
Sentient Blade
Crisis Atmosphere
1140
|
Posted - 2014.01.02 03:31:00 -
[241] - Quote
CCP karkur wrote:Solai wrote:When looking at the market, make some sort of visual cue to which listing is your market order. Added that a while back... if you check the "mark my orders" checkbox (or whatever it says) in the settings tab, your orders will be marked blue.
Default this to on. It's an absolutely fantastic feature that deserves a default-on status. |
Ritsum
Ubiquitous Hurt
256
|
Posted - 2014.01.02 03:59:00 -
[242] - Quote
Suggestion: Add a "Right click" option when docked to bring up the insurance menu for your active ship. keyword: UI, Shortcut? Notes: Currently when loading the ship list in the insurance menu it can take quite some time to load because of having too many ships. A simple "Right Click" option while docked to bring up the insurance options for your ship.
Another option would be to have the insurance window default to your active ship with a extra option/button to search your hanger for other ships. Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows. |
LocoNut Coconut
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.05 14:15:00 -
[243] - Quote
CCP karkur wrote:Solai wrote:When looking at the market, make some sort of visual cue to which listing is your market order. Added that a while back... if you check the "mark my orders" checkbox (or whatever it says) in the settings tab, your orders will be marked blue.
Apologies for not seeing this thread and fixing on your behalf, as many market trady-types could have.
I'd rather you spent your time explaining why certain unimplemented features weren't possible, useful, or needed too much dev work etc.
|
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CCP karkur
C C P C C P Alliance
2957
|
Posted - 2014.01.05 14:39:00 -
[244] - Quote
LocoNut Coconut wrote:Apologies for not seeing this thread and fixing on your behalf, as many market trady-types could have.
I'd rather you spent your time explaining why certain unimplemented features weren't possible, useful, or needed too much dev work etc.
I'm not sure if I understand this correctly, but you would rather that I spend my holiday time listing out the feasibility of thousands of suggestions rather than reply to a post to point out that something is already possible?
Anyways... addressing all these suggestions would take a very very long time, time that could be better spent on actually implementing stuff. CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
ROXGenghis
Agony Unleashed Agony Empire
159
|
Posted - 2014.01.05 14:40:00 -
[245] - Quote
Wanted: the ability to name (and re-name at will) your jump clones.
Reason: now that we can have so many JCs, it would be much easier to manage them without having to click on each one individually to see what implants they have.
|
Erin Crawford
18
|
Posted - 2014.01.05 14:49:00 -
[246] - Quote
It's the small little things, see here:
Suggestion: https://forums.eveonline.com/default.aspx?g=posts&t=308783&find=unread keyword: UI, icons, frequency crystals |
Nalha Saldana
Saldana Hardware Corporation
790
|
Posted - 2014.01.05 14:50:00 -
[247] - Quote
Would it be possible to get all results summarized in a single window when you deliver multiple invention jobs? It is very annoying to spam the OK button 12 times every 10 minutes. |
S1euth
The Graduates RAZOR Alliance
33
|
Posted - 2014.01.05 17:25:00 -
[248] - Quote
Make the radial menu work in the assets window; allowing players to set destination, dock, add waypoint, etc. |
Montgomery Black
Sefem Velox Swift Angels Alliance
23
|
Posted - 2014.01.06 08:14:00 -
[249] - Quote
allow the radial menu on ur ship to be used when u have hide all brackets enabled. |
Arduemont
The State of War.
2882
|
Posted - 2014.01.06 08:26:00 -
[250] - Quote
I think I may have already suggested this in one of the other little things threads, but I am not sure which or when, so here it is.
Make the location and player name in the locator agent emails links, so that I don't have to copy paste them into people and places each time I locate someone. Also, it would be nice to be able to click the CEO/Founder's name as a link the corporation attributes. "In the age of information, ignorance is a choice." |
|
Frood Frooster
EVE University Ivy League
18
|
Posted - 2014.01.06 14:14:00 -
[251] - Quote
Suggestion: Make the jump clone locations (=stations) in the character sheet > Jump Clones tab interactable by right-clicking i.e. dockable, set destination, etc. Keywords: ui, stations, Jump Clones Note: It would make JC'ing easier |
Bloodmyst Ranwar
Dark Miresa
19
|
Posted - 2014.01.06 14:39:00 -
[252] - Quote
Greygal wrote:Suggestion: Add shortcuts to the following broadcasts: Align to, Warp to, Jump to. Keywords: fleet, broadcasts Note: Oh please please let us set a shortcut to these broadcasts! We have shortcuts for broadcasting need armor, target, all kinds of broadcasts, but these three broadcast options can NOT be assigned a shortcut. When you are broadcasting fleet movements for several hours on a big roam, right-click cramps become downright painful!
First of all +1 to Greygals post. These small changes would make things much less tedious for FC's. Now for my suggestion....
Suggestion: Give the option to plug our bookmarks into our overview on a separate tab.
Keyword: Bookmarks, Overview
Note: This would provide less clutter on the screen, instead of being forced to have another window open just to access our bookmarks.
Thanks in advance, your local neighbourhood hero Bloodmyst Ranwar :) |
Molic Blackbird
Orion Faction Industries Orion Consortium
119
|
Posted - 2014.01.06 15:01:00 -
[253] - Quote
I would like the contract button on the neo-com to continuously flash after a new contract comes in until action is taken on it. Basically, make it work like the Eve-mail button. Currently, the contract button will only flash for 5 seconds then stop. It is almost impossible to notice that 5 second flash.
A second suggestion would be to move the 'copy contract' from the drop down menu for the contract to a button on the contract itself. With it being in the drop down menu, many people don't know the feature even exists. With a move to a button on the contract, it would also mean one less mouse click when copying lots of contracts. |
Lucretia DeWinter
Star Frontiers Test Alliance Please Ignore
82
|
Posted - 2014.01.06 17:32:00 -
[254] - Quote
Bloodmyst Ranwar wrote:Greygal wrote:Suggestion: Add shortcuts to the following broadcasts: Align to, Warp to, Jump to. Keywords: fleet, broadcasts Note: Oh please please let us set a shortcut to these broadcasts! We have shortcuts for broadcasting need armor, target, all kinds of broadcasts, but these three broadcast options can NOT be assigned a shortcut. When you are broadcasting fleet movements for several hours on a big roam, right-click cramps become downright painful! First of all +1 to Greygals post. These small changes would make things much less tedious for FC's. Now for my suggestion.... Suggestion: Give the option to plug our bookmarks into our overview on a separate tab. Keyword: Bookmarks, Overview Note: This would provide less clutter on the screen, instead of being forced to have another window open just to access our bookmarks. Thanks in advance, your local neighbourhood hero Bloodmyst Ranwar :)
I achieve a very similar result sometimes by docking the People & Places window onto the Overview window.
If I'm in a specific system for a while, put all the bookmarks in their own folder and you can open it in its own window from P&P (its in the right click menu) you can then dock this window on Overview and have both in the same place on screen.
It would be nice to have more Overview tabs in general though - and be able to load bookmarks as a profile.
|
Malcolm Shinhwa
Bad Touches
996
|
Posted - 2014.01.07 19:04:00 -
[255] - Quote
Suggestion: Add "Edit" as an option when right-clicking bookmarks in space Keywords: ui, bookmarks Note: Sometimes the bm needs a new name, or a new folder to go to and be happy in. I know violence isn't the answer. I got it wrong on purpose. |
Malcolm Lionel
The Ascended Fleet Intrepid Crossing
0
|
Posted - 2014.01.07 23:24:00 -
[256] - Quote
Get rid of hauler spawns so miners are needed more. Keyword: mining, npc loot. Notes: there is nothing more depressing as a miner than a hauler spawn making me question the need of miners in the game |
Cryo Kool
Tax Holiday
21
|
Posted - 2014.01.08 15:32:00 -
[257] - Quote
G£¬Suggestion: Add "stack all" button to inventory windows G£¬Keywords: ui, inventory, stack all, menu G£¬Note: Used often but not easy to access
Currently it takes two mouse clicks to access from the right click menu and it seems to be bugged as it often takes two attempts before completing the job fully. This is most obvious when trying to stack salvage parts in ship's cargo. I often end up with several stacks of the same item or some not stacked at all. Multiply this across thousands of times and you can see the lost time adding up. |
Alex Sorensen
Dynamite Mining Division
9
|
Posted - 2014.01.08 21:20:00 -
[258] - Quote
- Fully wrap text of item names (so we don't see things like "Hammerhea d I."
- Be able to stack all items of the same type into one stack (right now, I have 3 x Hammerhead I in one stack with 2 separate Hammerhead I in the same bay and they won't stack).
- For players who wish to provide services (such as security), give them a place to put up advertisements so other players can browse. |
hydraSlav
Synergy Evolved
0
|
Posted - 2014.01.08 21:56:00 -
[259] - Quote
Suggestion: Add "Use current overview brackets" to Direction Scan dialog Keywords: UI, Scanning, Overview Note: Just like there is a checkbox to "Use current overview settings", please add one to "Use current overview brackets". Could even be an exclusive radio button selection (either-or) or multiple checkmarks (and-and). Many times I don't want stuff like belts cluttering my overview, but I want to see them in my D-Scan results, and unchecking all overview settings clutters the D-Scan too much.
Suggestion: Add ability to pick Overview Settings for Direction Scan independent of current Overview settings. Keywords: UI, Scanning, Overview Note: Just like overview tabs.
Suggestion: Have the F11 map browser display Directional Scan range Keywords: UI, Map Browser, Scanning Note: Currently, it has a green fading circle that does not indicate anything, and an angle depicting the d-scan angle. It would be great if the green circle depicted d-scan range as well, even if it is in 1AU increments. Or even if you add concentric circles just like Tactical Overlay, when the overlay is enabled.
Suggestion: Have the F11 map browser Solar System view use current Overview settings Keywords: UI, Map Browser, Scanning Note: Just like D-Scan has a checkbox to use current overview settings or not, make the same available on the Solar System view, so that only filtered celestials show up. I am not asking to add more objects displayed there, rather ability to filter out existing objects.
Suggestion: Ability to close individual views of F11 map browser Keywords: UI, Map Browser Note: Right now there are 4 sections (Universe, Region, Constellation, System) taking up significant amount of screen space. Sometimes i just need the System and/or the Constellation views. Would be great if i could close the others, and individually reposition/dock these views like other windows |
Zifrian
Licentia Ex Vereor Black Core Alliance
1384
|
Posted - 2014.01.08 22:12:00 -
[260] - Quote
Mailbox: please (for the love of god) make the mail view window separator stay in the same spot! Every time I open my mail it covers up all the new message links and I have to move it down to see what are the new messages.
Chat windows: when I clear text, if new conversations come in the chat box will stay stuck (not auto-scroll) until you scroll down. Please make it default to scroll. (Easy to test in jita local) Maximze your Industry Potential! - Get EVE Isk per Hour! |
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James Amril-Kesh
4S Corporation Goonswarm Federation
8229
|
Posted - 2014.01.09 06:54:00 -
[261] - Quote
Creaing a route needs an "undo last action". I just created a large and complex route (for exploration) and accidentally clicked "set destination" instead of "add waypoint", wiping out ALL of my waypoints and forcing me to start over.
This is really ******* irritating and there needs to be a way to easily fix this. My EVE Videos |
James Amril-Kesh
4S Corporation Goonswarm Federation
8229
|
Posted - 2014.01.09 07:03:00 -
[262] - Quote
I ******* did it again. My EVE Videos |
Nicen Jehr
Brave Newbies Inc. Brave Collective
318
|
Posted - 2014.01.09 19:21:00 -
[263] - Quote
Add a link or ajax UI to compose a reply to my favorite thread (THIS ONE OF COURSE GÖÑ) directly from favorites. i have to load a page of the thread now to reply. these forums are slow, making the wait painful Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
318
|
Posted - 2014.01.09 19:29:00 -
[264] - Quote
Add 'Edit Bookmark' to radial menu on bookmarks. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
318
|
Posted - 2014.01.09 19:30:00 -
[265] - Quote
I wanted to test out binding control-mwheelup to Dscan and control-mwheeldown to Activate Overview. It seems that I cannot bind anything to mwheelup/down regardless of control modifier. Please add this capability! Little Things to improve GëíGïüGëí-á| My Little Things posts |
DaReaper
Net 7 The Last Brigade
40
|
Posted - 2014.01.09 20:59:00 -
[266] - Quote
Suggestion: The ceo of a corp should be able to kick a member regardless of roles, then being space, or having a lot of shares. Key words: Corp, CEO Rights, Roles |
Nicen Jehr
Brave Newbies Inc. Brave Collective
318
|
Posted - 2014.01.09 21:04:00 -
[267] - Quote
Add a search interface for bookmarks, let me use the radial menu on the results.
its getting painful to load all my bookmarks when I open the people and places window especially in combat - (video of how bad it is) However that window does load quickly if I keep the Personal Bookmarks folder closed. I could save UI pain by searching the names of my bookmarks instead of loading the entire list. Perhaps display the search results in their own top level folder? Little Things to improve GëíGïüGëí-á| My Little Things posts |
Cryo Kool
Tax Holiday
25
|
Posted - 2014.01.10 15:35:00 -
[268] - Quote
Nicen Jehr wrote:Add a link or ajax UI to compose a reply to my favorite thread (THIS ONE OF COURSE GÖÑ) directly from favorites. i have to load a page of the thread now to reply. these forums are slow, making the wait painful. edit - honorable mention - let me edit the destination of the link in my bio to point to this current thread (or devhax it for me :)
How about you go to page one and read the format the DEV requested to submit suggestions before you make 4 posts requesting stuff. It is post #5 in this thread.
Here is the link: Format |
Cryo Kool
Tax Holiday
25
|
Posted - 2014.01.10 16:05:00 -
[269] - Quote
G£¬Suggestion: add a "sell all" option when you right click with multiple items selected. G£¬Keywords: ui, inventory, menu, market G£¬Note: It is very tedious to sell 300+ unique items when dumping mission loot in a trade hub.
The ability to sell the 40 types of ammo I acquired from rats to the highest bidder at once would be a welcome option. It can be formatted in a similar manner as the reprocess window, showing the items on the left and the buy order info to the right (price, quantity at that price, % difference of regional average). Add a checkbox next to each item, like when setting up a contract, so that we can uncheck a specific item if the % below regional average is not to our liking. |
Asthariye
Angry Mustellid
24
|
Posted - 2014.01.10 16:30:00 -
[270] - Quote
Suggestion: let directors/other roles as well as CEO rename hangar divisions. Keywords: ui, corp interface, roles Note: Only the CEO can name hangar divisions, which is inconvenient and silly.
As a director I can start a war vote, disband an alliance, nick everything in the corp wallet, and clear out the hangars if I want to, but I can't be trusted to rename a hangar division. This seems a little silly. |
|
Decaneos
Center for Advanced Studies Gallente Federation
88
|
Posted - 2014.01.10 22:57:00 -
[271] - Quote
Suggestion : Add the abilty to see your TRUE stats on the item that your buying from the market, that are based on your skills and implants you are currently employing. Keywords : stats , Market. Skills, Modules Note: Have it so you can toggle between the normal stats and what your skills/implants would change the stats too. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
321
|
Posted - 2014.01.11 17:07:00 -
[272] - Quote
Add drone bandwidth used/total on mouseover on drone dps in fitting screen or find some other way to show it Little Things to improve GëíGïüGëí-á| My Little Things posts |
Obunagawe
306
|
Posted - 2014.01.11 19:38:00 -
[273] - Quote
Suggestion: Allow shift-enter to be interpreted the same as enter for interacting with windows. Keywords: UI, quality of life, inventory, window
|
Pohbis
Neo T.E.C.H.
456
|
Posted - 2014.01.12 14:10:00 -
[274] - Quote
Expand "tags for sec" to include tags for faction standing. Keywords: faction warfare
Note: Repairing faction standing is a tiresome "follow this standings matrix" grind, while repairing sec is now as easy as buying tags of the market and handing them in. |
Julien Brellier
Federal Navy Academy Gallente Federation
25
|
Posted - 2014.01.14 17:00:00 -
[275] - Quote
Suggestion: Similar to when you select a bunch of ore (for example in an ore bay) and can "send to hangar and refine" from the right click menu, please let us do the same with reprocessing with other items.
|
TheSmokingHertog
TALIBAN EXPRESS
183
|
Posted - 2014.01.15 11:22:00 -
[276] - Quote
Julien Brellier wrote:Suggestion: Similar to when you select a bunch of ore (for example in an ore bay) and can "send to hangar and refine" from the right click menu, please let us do the same with reprocessing with other items.
What I would like to have in this context, 'send to inventory and start contract wizzard'
Distribution made easy!
Suggestion : Make a menu items when haveing a stack selected in any inventory surrounding of a station. Name it 'send to inventory and start contract wizzard' Keywords : Inventory, UI, contracts Note: When starting a distribution cycle, I have set upto 21 containers with stuff in it. I have to send them stack by stack to inventory, find them and contract the group after selecting again. This is made easyer by filters, but some groups just cant be filtered. Now I move them stack by stack to containers with destination labels and contract them out. This works fine between alts, but when working with PushX or RedFrog this is horrible. |
TharOkha
0asis Group
764
|
Posted - 2014.01.15 11:36:00 -
[277] - Quote
Align time instead of inertia modifier in fitting window. or make drop down menu on it (like armor/shield hp repaired) so we can chose. . |
Cyrus Alabel
Penumbra Institute
94
|
Posted - 2014.01.15 17:23:00 -
[278] - Quote
Suggestion: Make a map option or other way to easily find school stations--that is, stations that sell skillbooks seeded by NPCs. Keywords: UI |
Cryo Kool
Tax Holiday
26
|
Posted - 2014.01.15 21:21:00 -
[279] - Quote
James Amril-Kesh wrote:Creaing a route needs an "undo last action". I just created a large and complex route (for exploration) and accidentally clicked "set destination" instead of "add waypoint", wiping out ALL of my waypoints and forcing me to start over.
This is really ******* irritating and there needs to be a way to easily fix this.
Not to diminish the validity of your suggestion but a work-around that I have used that may benefit you, if you plan on using the same stations/route more than once, is to create a new note and drag the station names into the list. I have several "travel list" notes I use to make it easier to set destination to places I frequent. I find this easier than the bookmark method. To add to your suggestion, a save route feature would be nice. It may already exist but I have never gone looking for it. Also, post #5 in this thread details the format the dev wanted suggestion posts written in. It would help your request if you edited it to fit that format. |
Luej
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.16 03:23:00 -
[280] - Quote
Capital letters show after saving custom overview settings
Balanced drones |
|
RAW23
670
|
Posted - 2014.01.16 05:11:00 -
[281] - Quote
Fixing the system to give warnings about overpriced market orders would be nice. At the moment, about 95% of warnings are false positives (which is really not a great rate) and a good chunk of orders that really should get flagged don't.
There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
SmilingVagrant
GoonWaffe Goonswarm Federation
2278
|
Posted - 2014.01.16 05:21:00 -
[282] - Quote
Fixing interceptor align time so they are actually possible to catch on a gate would be ok. |
TharOkha
0asis Group
768
|
Posted - 2014.01.16 09:02:00 -
[283] - Quote
SmilingVagrant wrote:Fixing interceptor align time so they are actually possible to catch on a gate would be ok. Fit smartbombs . |
Zifrian
Licentia Ex Vereor Black Core Alliance
1387
|
Posted - 2014.01.16 11:57:00 -
[284] - Quote
Refresh local when you join fleet. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Trii Seo
Sabotage Incorporated Executive Outcomes
492
|
Posted - 2014.01.23 09:44:00 -
[285] - Quote
Differentiation of cyno and covert cyno icons.
Link in my signature. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Galadriel Vasquez
Corp 54 Curatores Veritatis Alliance
208
|
Posted - 2014.01.23 10:35:00 -
[286] - Quote
Science And Inventory.
Invention using Meta Items and Decryptors.
Currently you have to click both of these to select them - but you would have dropped them in the Lab anyway so could you make it that they are auto - detected?
Basically if they are in the Lab then the Lab should "know" your going to use them.
Keyword - Invention
I have tin foil hat trained to 5. |
Vic Vorlon
Aideron Robotics
1
|
Posted - 2014.01.23 16:06:00 -
[287] - Quote
I would like to be able to make a contract that includes items in a station container. My station trader sets aside some items to send to my other character, placing them in a station container. But when I go to ship those out, using a courier contract, I first have to drag them out of the container....and now they're lost in the mess of crap in my hangar! This is .... annoying, to say the least. |
TheSmokingHertog
TALIBAN EXPRESS
184
|
Posted - 2014.01.23 19:36:00 -
[288] - Quote
RAW23 wrote:Fixing the system to give warnings about overpriced market orders would be nice. At the moment, about 95% of warnings are false positives (which is really not a great rate) and a good chunk of orders that really should get flagged don't.
This could be solved by each player allowing to set "safe bets" for each product. This could be saved client or serverside, I dont care. |
Siegfried Tahl
Imperial Academy Amarr Empire
23
|
Posted - 2014.01.24 16:34:00 -
[289] - Quote
Need more space in character Bio description. It only allows 1000 symbols now. And Notes you can make on other characters allows 5000 symbols.
Ran out of space making stations and stargates info links. If capital wrecks will be previewable will have to create a new alt ( -__-) Improved Preview Tool for Ships, Stations, Gates etc. https://forums.eveonline.com/default.aspx?g=posts&m=4106011 Two Rogue Drone Mothers http://i.imgur.com/qwvEiQG.jpg-á |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
|
Posted - 2014.01.24 16:55:00 -
[290] - Quote
TBT CCP karkur think at least once a year min maybe once every 6 months you should do a crowd sourcing poll etc like the original one after the "monicalgate" incident. A lot of good changes happened as a result of the poll, and well as we the players tend to go through the game on a daily basis we tend to see things CCP dont for one reason or another, knowing where things are broken or need "tinkering" with is always a good idea, like the fact in the original crowd sourcing poll a LOT of people highlighted hybrids and specificly rails as needing work, and tbt think most people these days are a LOT happier with the results :)
One of the things people have started to shall we say kick around is maybe the eve code is starting to need a overhaul, someone linked this on the evenews 24 discussion thread to the article posted titled "soul crushing lag" might just be worth a look and consideration... http://www.youtube.com/watch?v=qT6NeZSS3_8
oh and can you all FINALY fix god damn rogue drones? since the removal of drone goo, all you've done so far is introduce drone "officer" spawns, with officer loot, however you've since just left everything else as is except by maybe increasing the bounties for rogue drones, which while being a band aid is still no fix, issues for anyone currently or in future living in the drone regions for example and this is a fact, rogue drones do NOT give ANY sec status increases AT ALL, then there's the fact that despite several years going by you cant/wont even be bothered to add even a generic loot table to rogue drones so they at least drop T1 mods people can then use to reprocess for minerals at least, never mind the fact of the lack of ANY faction drops c-type ab/mwds etc etc etc, so please for the love of god stop f**king around, pull your thumbs out of where the sun doesn't shine and actualy get round to sorting rogue drones out, in terms of exploration for example, if you look 99% of people unless their living in the drone regions avoid going near drone exploration sites like the plague, take a look at say highsec exploration, look at angel, guristas, serp etc combat plexs and then compare the number of rogue drone combat exploration plexes to them and tell me and the rest of the player base there isn't a MASSIVE differance in comparison. |
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Goti fase
Fase Industries Special Circumstances Alliance
25
|
Posted - 2014.01.25 01:00:00 -
[291] - Quote
Suggestion - add an 'at a glance' total ship hull bonus read out to ship hulls info.
Keywords - UI tweak, at a glance, ship bonus
Note - this allows people to know quickly what total bonuses a ship hull is giving them. |
Siegfried Tahl
Imperial Academy Amarr Empire
25
|
Posted - 2014.01.25 13:58:00 -
[292] - Quote
Goti fase wrote:Suggestion - add an 'at a glance' total ship hull bonus read out to ship hulls info.
Already on Sisi. New tab in ships info 'Traits' shows ship bonuses only. Description is flavour text now. Improved Preview Tool for Ships, Stations, Gates etc. https://forums.eveonline.com/default.aspx?g=posts&m=4106011 Two Rogue Drone Mothers http://i.imgur.com/qwvEiQG.jpg-á |
Stabdealer Tichim
Hedion University Amarr Empire
7
|
Posted - 2014.01.25 19:27:00 -
[293] - Quote
1, Display a different icon when there is player(s) contesting a FW site. 2, Add a map feature to see if a system has player contesting FW sites.
It's realistic: FW militia are not men made by straw, at least they know how to request help when attacked.
It's good for game experience: Randomly wondering across the systems to search invader are either pointless and boring, make defensive action difficult, reward-less and prone to "cloaky FW alts". |
Calanthas
Caldari Provisions Caldari State
0
|
Posted - 2014.01.26 04:00:00 -
[294] - Quote
Take away info box that pops up in Map, after I hover cursor over system - and then hover cursor over smaller info box. |
Felicity Love
Whore and Peace Forsaken Asylum
1467
|
Posted - 2014.01.26 04:05:00 -
[295] - Quote
I'd like the background of the little ( i ) information icon returned to something with a blue background. The current one is harder to see and not terribly easy to see sometimes.
Can't have a proper Apocalypse without "The Man", Johnny Cash. -áTrue story.
|
Kogh Ayon
SUNDERING Goonswarm Federation
159
|
Posted - 2014.01.26 10:15:00 -
[296] - Quote
"Pay to get war dec cancelled"
If it's legitimate and reasonable for a group of people to "purchase" the right to attack another group of people, via a so-called order maintenance organization-CONCORD, then it should also be legitimate for people to "buy back" the right from the same organization.
If a corp/alliance is being war-deced, then they can choose to void the war by paying 1.5x of the war bill that the war-decer spent. |
ROXGenghis
Agony Unleashed Agony Empire
171
|
Posted - 2014.01.26 14:28:00 -
[297] - Quote
Suggestion: Notifications and icons that differentiate between being "warp scrambled" and "warp disrupted."
Keywords: MJD, MMJU, notifications, warp scramble, warp disrupt
Note: For 9 years this never mattered much, but with the introduction of MJDs and now the MMJU its actually become quite important to know what kind of tackle is being applied to your ship. More explanation here: needs fixin' |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
|
Posted - 2014.01.26 16:27:00 -
[298] - Quote
add the ability on dscan to be able to drag a link into a chat window that can be clicked on to open a screen similar to a kill/loss mail showing everything someone has on dscan, idea being scouts can hit dscan, then just simply drag and drop a link from the dscan window directly into say fleet window so the FC etc can click on it and see at a glance everything the scouts picked up, instead of said scouts having to manualy type everything into the chat window.... typing is the last thing you want to be doing just after having jumped through a gate and finding a hostile fleet setup :)
Also in the case where dscan is showing distance ie it's on grid with you and showing on your overview, have it also besides the different ships also list the pilot with it. |
Mario Putzo
Welping and Dunking.
99
|
Posted - 2014.01.26 19:49:00 -
[299] - Quote
Suggestion> Move the beacon in Faction War sites 30K from Acceleration Gate warp in Key Words> Faction War, Beacon, Move.
Reason> It is currently difficult to contest beacons warping from the Accel Gate. You land near 0 to the beacon and can be Scarmbled and Webbed down almost instantly, making for defense of sites more difficult than need be. Moving the beacon out further at least gives players the chance to move around and evade tackle.
Unless you land in a well tanked brawler there isn't even a reason to jump the accel gate because anything kitey or rangy losses its advantage through no fault of their own. |
The Legendary Soldier
Mixed Mining Arts
360
|
Posted - 2014.01.26 21:52:00 -
[300] - Quote
Suggestion: Show Info on a faction should show how many missions till next storyline mission. Keywords: faction, missions, storyline Note: If I understand the mechanics correctly it would need to show figures for each of the 5 missions levels. Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
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RDevz
GoonWaffe Goonswarm Federation
165
|
Posted - 2014.01.27 01:01:00 -
[301] - Quote
Suggestion: Make it so I don't have to relog between assuming control of POS guns in system X and assuming control in system Y. Keywords: POS, bug, session change Note: I filed a bug report on this about a month ago, and it appears to have disappeared into the aether. ~ |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
|
Posted - 2014.01.27 15:26:00 -
[302] - Quote
FIX T2 AND T3 INSURANCE it's been fubared how many years now? and it still hasn't been fixed and is still NOT worth using insurance on a T3 or T2....... |
Veronica Felix
Royal Amarr Institute Amarr Empire
11
|
Posted - 2014.01.27 16:15:00 -
[303] - Quote
Lovely how this thread full of ideas and suggestions stays here under General Discussion instead of being locked and moved.
Let's see...a little thing...
Suggestion: How about coloured lights on ships like UFOs are alleged to have?
Keywords: Pretty, lights, ships.
Reason: It would be pretty.
|
Gizznitt Malikite
Agony Unleashed Agony Empire
3465
|
Posted - 2014.01.27 17:59:00 -
[304] - Quote
Suggestion: Favorites List for Selecting S&I Installations
Keywords: Science and Industry
Note: When selecting a station/POS array to run an S&I job, we have the option to look within the station, system, current BP location, Constellation, and/or Region. In systems with many stations & POS arrays, selecting System, Constellation, or Region offers a very long list of facilities to run your S&I Job, and finding the right facility increases the tedium when installing jobs. Please allow us to add facilities to a "Favorites List", and then let pick from the Favorites List as another option instead of listing all facilities in the station, system, constellation, etc.
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Gizznitt Malikite
Agony Unleashed Agony Empire
3465
|
Posted - 2014.01.27 18:03:00 -
[305] - Quote
Suggestion: Post the date and time a character last logged in below the "Likes received" line.
Keywords: Forum
Note: This will identify forum alts pretty clearly, it will also give you an approximation of when to find that character online in case you want to contact them.
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Lord X3n0s Aeon
Deep Core Mining Inc. Caldari State
23
|
Posted - 2014.01.27 18:32:00 -
[306] - Quote
Suggestion: Show info on a gate shows info for the system in links to rather than the useless gate info
Keywords: Stargate, info, links
Suggestion: Show drone health when they're in the drone bay instead of just in space, the game obviously keeps track of it since relaunching them does so at the original health. This small UI tweak would make things much much easier!
Keywords: Drones, health, |
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ISD LackOfFaith
ISD Community Communications Liaisons
1082
|
Posted - 2014.01.27 18:47:00 -
[307] - Quote
I was going to lock this thread for being redundant, but since CCP karkur has apparently given it her blessing, I am instead just moving it to Features & Ideas Discussion.
I will also try to poke someone to apply some sticky glue to it. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
|
JohnathanGalt
Imperial Academy Amarr Empire
57
|
Posted - 2014.01.27 19:30:00 -
[308] - Quote
Suggestion: Show crystal damage in cargo hold and hangars. Keywords: ammo, ui, crystals Note: Having to load individual crystals to check the damage one by one is really, really, really, tedious, a waste of time and it's been requested for a loooooooong time to actually have it displayed on the ammo itself (once loaded they don't stack anymore anyway).
Suggestion: Enable autostacking as an option in ship cargo holds and all other storage. Keywords: Inventory, Stacking Note: As an option this would be enabled and autostack every time an item is added to the cargo hold.
Suggestion: Allow you to highlight in the color of your choosing any specific market order with a right click Keywords: Market, Order, Highlight Note: Sometimes you just want to keep an eye on a specific order, even if it is not yours.
Suggestion: When the fitting window and market window are both open, have it so that hovering over a market order for a module with have the same effect as hovering over the module when it is in your inventory. Keywords: Fitting, Market, CPU, Powergrid Note: This would allow you to quickly assess if the module will fit on your ship. The functionality while the module is in your inventory is great, just want to extend it to other areas.
Suggestion: When the fitting window and item description window are open, have it so that hovering over a module in the "variations" tab will have the same effect as hovering over the module when it is in your inventory. Keywords: Fitting, Market, CPU, Powergrid Note: This would allow you to quickly assess if the module will fit on your ship. The functionality while the module is in your inventory is great, just want to extend it to other areas.
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Ariellian
Hounds of War. Hashashin Cartel
13
|
Posted - 2014.01.27 19:35:00 -
[309] - Quote
Suggestion: Save Chat Settings When Opening New Chat Window Keywords: Chat, UI Note: N/A ---
Something as simple as keeping "Show Compact Member List" or "text only" persistent even when opening new windows, fleets, etc. |
Lord X3n0s Aeon
Deep Core Mining Inc. Caldari State
23
|
Posted - 2014.01.27 19:46:00 -
[310] - Quote
Suggestion: Fix ISIS to work with multiple monitor setups, right now it's basically useless if you have 2 monitors.
Keywords: ISIS, multi, monitor, UI |
|
Haryman
Epsilon Lyr Nulli Secunda
6
|
Posted - 2014.01.27 19:48:00 -
[311] - Quote
Suggestion: Our own orders can be highlighted in blue in the market window, we can modify and now cancel from the contextual menu. Next step: change the default double-click action to "modify" on our own orders in the market window. Keywords: UI, market Note: I hate right clicking |
Seranova Farreach
623
|
Posted - 2014.01.27 19:50:00 -
[312] - Quote
Utremi Fasolasi wrote:Wishing CCP Soundwave all the best but hope lives on.
How about a new Little Things thread to reflect that?
1. Some sort of indicator in the character sheet (or Journal) for NPC corps you have standing with, showing progress to the next storyline mission. Like a 16 part pie that fills in or something with each mission and resets every 16 missions.
2. When I am docked in the hangar or CQ I want a radial menu for my active ship for the common actions like:
- Leave ship - Open Cargo - Open Fittings - Open Drone Bay - Open specialised hold
(the right click menu is unwieldy and also suffers featuritis)
3. Also a palette floating at the top of the Neocom for the active docked ship in hangar view with buttons for these functions would be very nice. Something like this in terms of function already exists in space in the form of the Selected Item palette. These common actions really should have 1 click access in the hangar.
Those are three things off the top of my head.
Edit: fixed title :-) i like those ideas and maybe a cooldown timer/notification for when we can repeat data center's and/or Cosmos missions
edit. also stop incursion constellation chat from auto-stickying to a group of chats. _______________________ http://i.imgur.com/d9Ee2ik.jpg
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okoolos rimmer
Deep Core Mining Inc. Caldari State
34
|
Posted - 2014.01.27 20:02:00 -
[313] - Quote
Suggestion: a search box in my "orders" tab to find specific tem order quickly.
Thanks |
Teddyboom
Confrerie de Kaedri Echoes of Nowhere
0
|
Posted - 2014.01.27 20:28:00 -
[314] - Quote
Suggestion: make poco's taxes and corps's taxes bounty drop in a chosen corp wallet. Keywords: wallet Note: every corp taxes should go in a chosen wallet instead in only master wallet |
Honrado deQuiros
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.01.27 21:30:00 -
[315] - Quote
Suggestion: Survey Scanner Results Window interacting with the X key (default broadcast target shortcut) Keywords: survey scanner, shortcuts, keybind, fleet broadcast Note: Right now holding on the X key while clicking on the asteroid in space or in the overview will list the asteroid in the Fleet Window Broadcast history. This kind of functionality does not work with directly clicking on items listed in the Survey Scanner Results Window. |
Rab See
Fool Mental Junket
31
|
Posted - 2014.01.27 23:05:00 -
[316] - Quote
Suggestion: IGB JavaScript improvement Keywords: IGB, usability Note: CCPEVE.addContact takes a character ID to add. Could be extended simply to take 2 other parameters, integer 1-5 for standing, and integer 0/1 for Add to Watchlist or not.
Thus: CCPEVE.addContact(10201030,3,1) would add the contact as neutral (grey) and set watchlist to added. |
Gimme more Cynos
Du nervst geh sterben
129
|
Posted - 2014.01.28 00:13:00 -
[317] - Quote
Suggestion: Lv 5 missions for highsec Tags: PvE, Missions Note: More group content for highsec (I know I'm shameless!) |
Betaray1
sleep Deprivation INC. LLC Brothers of Tangra
4
|
Posted - 2014.01.28 01:53:00 -
[318] - Quote
Suggestion: Have an option to set a timer for bookmarks so that the bookmark deletes itself after the set period of time. Keywords: Bookmarks Note: With wormholes and other time dependent bookmarks it would be very convenient to be able to set your bookmarks to auto expire after 24-48hr or so. |
Loraine Gess
Confedeferate Union of Tax Legalists
60
|
Posted - 2014.01.28 04:24:00 -
[319] - Quote
I would really like a way to view the other pair's militia progress, without having to relog a different character. i.e. as a Caldari I can only see caldari/gallente progress. I want to be able to see minmatar/amarr without having to ask someone else or relog. |
Mirka Beshir
F.A.T.E
0
|
Posted - 2014.01.28 11:59:00 -
[320] - Quote
- Suggestion: Highlight target and weapon on touch in survey scanner result window
- Keywords: ui, mining, survey scanner result browser
- Note: not possible to see which weapon is on which asteroid.
When I'm out mining, I use my Survey Scanner to smart-cycle my strip miners, so I interrupt the strip miner when I know there is no more ore in a rock, so I don't have to wait the full 3 mins. When I touch the strip miner icons (F1, F2 etc) I can see a highlight on which of my targets they are currently locked to. Vice versa when I touch one of the targets. It would be very helpful to extend this UI change to the survey scanner result window, so when I see that an asteroid is almost empty, I could touch it there and see which strip miner I actually have to stop. Currently the only way to do this, is to click the asteroid in the result window so that the highlighted target changes, then touch the target to see which strip miner this corresponds to.
- Suggestion: Visual warning when using the wrong mining crystal
- Keywords: ui, mining, mining crystals
- Note: no visual queue that I'm stupid
More often then I'm willing to admit, when I mine for e.g. Plagioclase I'm like ohh Massive Scordite and switch my strip miners to that and forget to switch my crystals. It would be really helpful if the strip miners Icon would turn read if using the wrong crystal, but even worse, currently when you touch the strip miner it shows you your max. possible yield although the true value (when using the wrong crystal) is much lower. Any help with that, turning something red, or even text on the screen would help a lot before I mine again for an hour and only THEN wonder why my cargo is filling up so slowly. |
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FT Diomedes
The Graduates RAZOR Alliance
334
|
Posted - 2014.01.28 12:42:00 -
[321] - Quote
Blastcaps Madullier wrote:FIX T2 AND T3 INSURANCE it's been fubared how many years now? and it still hasn't been fixed and is still NOT worth using insurance on a T3 or T2.......
Yes, please remove all insurance.
http://eveion.blogspot.com/ |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
|
Posted - 2014.01.28 13:07:00 -
[322] - Quote
[quote=ISD LackOfFaith]I am instead just moving it to Features & Ideas Discussion./quote]
How about putting it back in general discussion and leaving well enough alone? general discussion = maximum exposure, features and ideas, lot less exposure.... ie majority wont look in there so most wont know about it, and also means ideas of new content etc or things that need fixing wont get mentioned...
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John Ratcliffe
Sarumans Hand
263
|
Posted - 2014.01.28 14:30:00 -
[323] - Quote
For the millionth time please CCP - introduce a 'sell all' option, so when I am in Jita with 6 Bil ISK worth of mission loot, I can Select all > Right Click > Sell all and everything is sold automatically to the highest bidder.
I have no idea why you haven't introduced this already - selling mission loot is a complete pain in the arse. Plus +ºa change, plus c'est la m+¬me chose |
King Rothgar
CONTRATTO The Marmite Collective
374
|
Posted - 2014.01.28 20:10:00 -
[324] - Quote
1) Option to completely turn off the radial menu.
2) Remember that cool pod squish sound from ages ago? Can we have that back please?
3) Allow festival launchers to use any open high slot. No reason ships with no spare missile slots shouldn't be allowed to make their victims suffer a sparkly death.
4) A T2 only filter for the market. It's such a pain sifting through all those junk t1 mods to get to the t2 I and everyone else uses typically.
5) Back in the day, we could have moons show up on screen with a circle (like planets) but not appear on the overview. I'd like to see this returned. Makes D-scanning POS's and ships parked at moons far less annoying.
6) A button to loot all containers/wrecks within range. I thought I heard this was being added a year or more ago, still no such option. Fireworks and snowballs are great, but what I really want is a corpse launcher. |
Centurax
Eve Engineering Authority Eve Engineering
23
|
Posted - 2014.01.28 21:58:00 -
[325] - Quote
Suggestion: Restart all extractor heads button on PI on the S&I -> Planets tab Keywords: PI Note: N/A
Suggestion: Display amounts and type of materials being extracted and how they are progressing through the levels of processing. Keywords:PI Note: It would be useful to have a graphical representation of what is happening on each planet as a quick review to keep track of progress. without having to open the planet in question
Suggestion: import/export for corp button Keywords: PI Note: add an option to launch PI materials for corp because sometimes it is more useful especially if working on a project.
Suggestion: Remote import/export PI commodities, maybe based on the Remote Sensing skill Keywords: PI Note: just useful to be able to do that when you are not in a system.
Suggestion: Save industrial configuration. Keywords: PI Note: save the configuration of factories, storage facilities, space port, so when you are doing a repetitive set-up it can be quickly deployed and configured.
Suggestion: The ability to quickly reset the production in factories and have the input and output automatically update. Keywords:PI Note: If you have a large factory array maybe 20+ it would be helpful to be able to select all and chose a different product and have all the connections automatically update, as right now it is a massive clickfest which makes me want to give up PI completely. |
Mournful Conciousness
Embers Children TOHA Conglomerate
491
|
Posted - 2014.01.29 08:45:00 -
[326] - Quote
Add a "buy modules and fit" button to the ship fitting screen.
Will buy all mods necessary to fit a saved ship fit and then fit them. Will pay what it needs to pay to buy the item in station if necessary.
Add a "fit multiple like this" button which does the same thing for multiple copies of the ship. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Altrue
Exploration Frontier inc Brave Collective
954
|
Posted - 2014.01.29 09:07:00 -
[327] - Quote
Suggestion: Let us set custom orbit and keep at range to a maximum of 100km instead of 30km. Keywords: ui, radial menu Note: Very important to motivate people to use it.
---
Hi !
Thanks for continuing to follow this post CCP, I've just read the devblog and you've made wonderfun things.
Now for the angry part... Why is it still impossible to set custom orbits and keep at range for up to 100km on the radial menu ? We are limited to an arbitrary 30 kms and that's one of the major point that prevents me from using the radial menu at all.
Let me emphasize this point with angry pictures :
(Actually I use the radial menu for jumping through titan bridge, because it enables you to jump at the first tick without spamming right clic like a ******** person :D. But that's a micro-case.)
============
Suggestion: Move the structure hitpoints down the list in show info. Near to the hull resistances Keywords: ui, show info Note: Usability
--
For added consistency it would be cool to have the hull hitpoints displayed near the hull resistances in the show info. Currently very far away from eachothers, as opposed to armor and shield which total hitpoints have a better proximity for their resists. Signature Tanking - Best Tanking. |
elitatwo
Congregatio
196
|
Posted - 2014.01.29 16:25:00 -
[328] - Quote
Suggestion: Added functions to fitting management and fitting browser
Keywords: ui, fitting browser and fitting management
Note: You need to delete all fittings manually if you want to import the newest saved fittings from or to SiSi
Fitting ships is serious business and sometimes you need to change your fittings if something doesn't work anymore or the module slots on your ships are getting shuffled around or new ones are added in an upcoming change.
So you go on SiSi and play around with your fittings and change them all until they fit and export the new fittings to a file that is saved on your computer.
Back on TQ you have to delete all your previously stored files manually and import the file back again.
Deleting about 100 fittings manually becomes tiresome.
My suggestion would be to add a 'delete group' (of ships) and to add a 'delete all' (fittings) button to the fitting browser.
That way we could delete for example the 'marauder' group of ships and import the latest changes you made from your exported file. Or we could just 'delete all' fittings at once and import the whole file you exported and updated. signature |
Jeann Valjean
Justified Chaos
26
|
Posted - 2014.01.29 16:33:00 -
[329] - Quote
Suggestion: Stack resistance profile graphics on top of each other for at-a-glance comparison. Keywords: resistance graphic, UI, show info Note: Love the new UI changes in Rubicon 1.1. I know it'll take a *bit* more vertical space which was eliminated, but if the resistance profile bars could be stacked on top of each other it would be *much* easier to compare them vis-a-vis each other. |
Jinn Aideron
Numbered Swiss Account
2
|
Posted - 2014.01.29 18:36:00 -
[330] - Quote
- Suggestion: Linked km and AU textfields in dscan with minimal impact on screen estate
- Keywords: ui, dscan, hasMockup, bio
- Note: Liberate 1000s of innocent bios from oppressive unit conversion tables
---
- Difficulty: suggested trivial (requires only existing UI elements and no changes in layout topology)
- Benefits: each and every use of dscan
- Drawbacks: very little added width
"Units unite!" Rationale: Solar map and overview work in AU, dscan in km, interdependent and linked by a fixed conversion rate. Doing this conversion in your head over and over is as soulcrushing as Celsius to Fahrenheit.
Behaviour: Enter a number into any of the two linked textfields, on focus loss the other will update. Rest as before. An AU textfield requires very little width because of inherently limited range from 0 to 14,3. Formatted float, one decimal.
Mockup: Mockup Rub1.1 w/ added AU textfield
Detail, further reading: Arguably floor the km-to-AU value to the next smaller 1/10th AU instead of round; thus one cannot be mislead into thinking the scan ranged further than it actually did.
|
|
Jinn Aideron
Numbered Swiss Account
3
|
Posted - 2014.01.29 18:57:00 -
[331] - Quote
- Suggestion: Speed up dscan angle selection; constructive, detailed proposal.
- Keywords: ui, dscan, hasMockup
- Note: two variants included
---
"A new angle on angles!" Variant A, minimalist
- Difficulty: suggested minimal (no new UI assets, no layout changes at all, possibly reusable mousewheel code fragment)
- Benefits: on frequent dscan angle change, advanced scanning
- Drawbacks: probably needs UI focus first
Rationale: Currently you need to hit, fixate, and drag a 8x8 pixel icon to adjust dscan angle.
Behaviour: Variant A only extends on current behaviour by adding mousewheel support to the current angle selector. Similar to any numeric textfield, you can use mousewheel up or down to step the angle up or down. Cursor anywhere in the selector.
Variant B, new UI asset, same dimensions
- Difficulty: suggested moderate (1 basic new UI asset, no layout changes)
- Benefits: see above
- Drawbacks: it looks a little different than before
Rationale: see above
Behaviour: Variant B does away with the 'knob' and the need to grab it. Click anywhere in the continuum and it will snap to the next closest angle. This find-next-neighbour behaviour is already in there today.
Mockup: Mockup Rub1.1 w/ added AU textfield and changed angle selector
Optional 1: Mousewheel support, see above. Optional 2: Do away with the linear mapping of angle to x-pixel coordinates, and stretch the smaller end of the scale making small values more easily discernable. (Not depicted.)
Details, further reading: One could probably leave the knob on top of this for continuity, but that'd obstruct clicks on the smaller angles w/o a stretched continuum.
|
Lorren Canada
Sniggerdly Pandemic Legion
256
|
Posted - 2014.01.29 23:49:00 -
[332] - Quote
I'd like to see a de-stack (or break stack) modules option as well as having the names of solar systems and destinations on my route in my drop down menu colored yellow like stargates on my overview. |
Altrue
Exploration Frontier inc Brave Collective
967
|
Posted - 2014.01.30 11:39:00 -
[333] - Quote
- Suggestion: Display stargate sec status for right click menu in space.
- Keywords: ui, security status, right click menu
- Note: When right clicking in space, and selecting the stargate submenu, add the security status (with colors ?) between parenthesis next to stargate names. Example : "Jita (0.9)" Instead of "Jita"
Signature Tanking - Best Tanking. |
Ong
Born-2-Kill
100
|
Posted - 2014.01.30 16:27:00 -
[334] - Quote
Sorry if any of this has been already suggested, but well **** reading through 17 pages
Suggestion: Probes should be on the map where I dropped them, not in the same position as the last system I was probing. Keywords: Probing, Map
Suggestion: If deleting mass contract it would be nice to be able to select all and delete rather then having to delete each one individually. Keywords: Contracts
Suggestion: A renew contract button so the same contract can just be renewed so I don't end up having to make brand new contracts for each one. Keywords: Contracts Notes: This may not seem like much if only doing 1 or 2 contracts but when doing corp or alliance logistics it can be often hundreds of contracts at a time.
Suggestion: When doing production it would be nice to be able to right click say 5 blueprints click a lab and have them all go to individual slots so I don't have to do the same production menu 10 times in a row. Keywords: Industry, building
Suggestion: For invention, it would be nice to be able to queue invention instead of having to do the same thing every hour for days on end. Keywords: Industry, Invention. |
M1k3y Koontz
Thorn Project Surely You're Joking
536
|
Posted - 2014.01.30 19:38:00 -
[335] - Quote
Suggestion; Show bookmarks on overview Keywords: Bookmarks, Overview
Reasoning: Would allow players to see how far bookmarks are, would allow players to align/warp to bookmarks with less hastle
Suggestion: Increase Heavy Drone speed/DPS. Keywords: Drones, Heavy Drones
Reasoning: Heavy drones suck because of their pitiful speed and meager DPS increase over sentries, with higher speed and slightly higher DPS they may become a viable alternative. How much herp could a herp derp derp if a herp derp could herp derp. |
Mr Doctor
Sex Machineguns Happy Cartel
86
|
Posted - 2014.01.30 19:47:00 -
[336] - Quote
Suggestion: Allow sort contents of a contract by size Keywords: ui, contracts Reason: Quickly identify any ships in a contract |
Lloyd Roses
Blue-Fire
492
|
Posted - 2014.01.31 11:39:00 -
[337] - Quote
- Fix exclusive Notifications
- Keywords: Gameplay, UI
- Currently, there are messages in missions, some notifications and convo-requests that block the HUD from working - which is incredibly annoying mid-flight/fight. Just being in a fleet with an open advert spams you *xxx has declined your offer to join the fleet* etc., they shouldn't be exclusive the way they are now. It would be greatly appreciated if those notifications wouldn't deny you control of your ship until you clicked that small *yes*-button.
"I honestly thought I was in lowsec"
Moving pictures: The Enyo |
Harvey James
The Sengoku Legacy
635
|
Posted - 2014.01.31 11:56:00 -
[338] - Quote
it would be nice when drones are in space too see their modified stats instead of always being default info Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Janeway84
Aliastra Gallente Federation
75
|
Posted - 2014.01.31 12:33:00 -
[339] - Quote
Be able to know your drones drone control range would be a little thing to help people wanting to do less tabbing between windows and software and game clients. |
Althalus Stenory
Flying Blacksmiths
4
|
Posted - 2014.01.31 12:56:00 -
[340] - Quote
Suggestion : better UI for corp role/title management Keyword : Corporation, roles Note : why don't we have tabs for this : everything starts to have them: show info for example... Would be far easier to set / define roles... |
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Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
149
|
Posted - 2014.01.31 18:15:00 -
[341] - Quote
1. allow to stack damaged laser crystals
2. revamp the neocom and the windows:
the screen usually cannot deal with so many windows opened at a time, along with the overview and the chat channels, a more transparent, less space heavy UI, it could be similar to the ISIS UI for example, you could look for it while in space without having to search in a bar at the side of the screen.
3. revamp the navigation interaction:
basing it in how the Survey Scanner works, you could take out the overview from the screen, and focus more in the icons in space than in the overview table. you could even put an effect or something on the player to notice when a ship is a neutral, ally or enemy. the idea is to make more use of the screen and less in the use of tabs and lists
|
Mortund
TempCorp101
0
|
Posted - 2014.01.31 18:43:00 -
[342] - Quote
Suggestion: Introduce filters within the market, similar to what we have on inventory Keywords: market, search, quality of life Note: It's sometimes difficult to remember which mod you can fit in that mid slot when you only have 3.4CPU and 9.8PG...filtering would make this easier, and I might just get some of my hair back.
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Thomas Marciduous
The Scope Gallente Federation
0
|
Posted - 2014.01.31 20:25:00 -
[343] - Quote
Suggestion: Skill queue app Keywords: skills, app, mobile Notes: Sometimes when you're away from your computer for a while your skill queue ends and you waste time. Having an iOS/Android app to edit skill queue would be very useful. Also, corp owners might find this useful for POS fuelling etc?
Suggestion: Stack unpackaged items Keywords: inventory, stacking Notes: Why can't I stack unpackaged modules etc? Surely I should just be able to press "stack all" and clear up everything, instead of having to repackage it?
Suggestion: Built in skill planner and fitting tool Keywords: skills, fitting, EVEMon, EFT Notes: Basically a version of EFT and EVEMon embedded in the game. Makes it a lot easier and can be updated with client. EVE is like a woman. She requires time, patience and money, but when you satisfy her, the rewards are beyond belief. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
644
|
Posted - 2014.01.31 23:12:00 -
[344] - Quote
Suggestion: Make missions appropriate Keywords: missions, storyline Notes: After grinding 16 missions to boost standings, a distribution agent gives a combat mission or vice versa You will be in the wrong ship, with the wrong skills, it is totally inappropriate to expect a cruiser to carry 8000m3 of mission cargo or a nererus to fight battleships.
Solution make distribution storylines distribution and combat storylines combat. There is one EvE. Many people. Many lifestyles. WE are EvE |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
|
Posted - 2014.02.01 05:05:00 -
[345] - Quote
M1k3y Koontz wrote: Suggestion: Increase Heavy Drone speed/DPS. Keywords: Drones, Heavy Drones
Reasoning: Heavy drones suck because of their pitiful speed and meager DPS increase over sentries, with higher speed and slightly higher DPS they may become a viable alternative.
Actualy they dont do bad damage on a bonused hull, myrm springs to mind as one such, velocity on other hand does leave a lot to be desired. |
Streya Jormagdnir
Alexylva Paradox
325
|
Posted - 2014.02.02 09:55:00 -
[346] - Quote
Selecting a bookmark in People and Places should highlight the bookmark's location in the Solar System map, or in the World Map view the system the bookmark is located in.
Allow repackaging of ships and modules in CHAs/PHAs
Finding other players' networks in the PI view is still quite hard. I often times try to figure out which planets an Epithal pilot is going to warp to while hunting around, and being able to locate their networks on a planet would be great. Perhaps have a standings symbol or small character portrait next to their command center? I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |
Inspiration
124
|
Posted - 2014.02.02 13:21:00 -
[347] - Quote
Make production work in a "streaming" mode, at the very least on the output side of it.
When building 10 items, each item taking 1 hour, the first output should be dropped in storage after one hour, ready for transport.
Right now we have to wait 10 hours and only then and after confirmation does the output drop in storage. This step exerts no control whatsoever was to where the items need to go and as such it is a needless exercise in clicking. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
Zifrian
Licentia Ex Vereor Black Core Alliance
1401
|
Posted - 2014.02.02 13:23:00 -
[348] - Quote
Zifrian wrote:Refresh local when you join fleet. I see this is done. I'm not sure if it was my client or something you did, but it works! So I'm going to take credit for this
Thanks! GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Inspiration
124
|
Posted - 2014.02.02 13:30:00 -
[349] - Quote
Add a copy copy to clipboard option when right clicking on a survey scan result.
This will allow people to copy past this in a Excel or into another too, to quickly asses the value of a field.
This option already exists for directional scan result! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
Inspiration
124
|
Posted - 2014.02.02 13:33:00 -
[350] - Quote
Extend the mouse over information on remote stored items to also include volume.
Right now it shows just item name and estimated price! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
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Honrado deQuiros
Royal Amarr Institute Amarr Empire
7
|
Posted - 2014.02.02 16:45:00 -
[351] - Quote
Inspiration wrote:Add a copy copy to clipboard option when right clicking on a survey scan result.
This will allow people to copy past this in a Excel or into another too, to quickly asses the value of a field.
This option already exists for directional scan result!
Click on a value inside the survey scanner, CTRL + A, CTRL + C, then load up the linky below
Survey Scanner Parser http://sisterofeve.ru/ssp.php |
Inspiration
124
|
Posted - 2014.02.02 17:23:00 -
[352] - Quote
Honrado deQuiros wrote:Inspiration wrote:Add a copy copy to clipboard option when right clicking on a survey scan result.
This will allow people to copy past this in a Excel or into another too, to quickly asses the value of a field.
This option already exists for directional scan result! Click on a value inside the survey scanner, CTRL + A, CTRL + C, then load up the linky below Survey Scanner Parser http://sisterofeve.ru/ssp.php
Thanks, I submitted this in the previous thread too, so maybe they listened already and i never noticed :) I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Mina Sebiestar
Mactabilis Simplex Cursus
601
|
Posted - 2014.02.02 19:17:00 -
[353] - Quote
There they are.!
Drag out drones from drone tab on top of a fleet member / watch-list / random person should launch and assist said drones.
edit
same goes for attack red . http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Aliventi
Southern Cross Empire Flying Dangerous
646
|
Posted - 2014.02.02 23:56:00 -
[354] - Quote
Let us contract drugs! Holy cow this is frustrating when you are trying to contract a ship or items over and a pill booster is involved. You just can't do it because:
"One or more items specified in your contract are illegal in some areas. Your contract may not include any illegal items.
At least the following item is contraband: Standard Blue Pill Booster."
GAH! "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
|
Posted - 2014.02.03 00:23:00 -
[355] - Quote
Give armour based ships, gall/ammar a passive regen on armour similar to the default passive shield regen cald ships etc currently have, also how about some passive armour regen mods similar to shield power relays but have them go in mids.
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Inspiration
124
|
Posted - 2014.02.03 08:26:00 -
[356] - Quote
Blastcaps Madullier wrote:Give armour based ships, gall/ammar a passive regen on armour similar to the default passive shield regen cald ships etc currently have, also how about some passive armour regen mods similar to shield power relays but have them go in mids.
I'd like some basic regeneration of armor and hull, same on drones, but it should be too weak to tank with. Just enough that after a while your ship works again. No new modules are needed. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
|
Posted - 2014.02.03 14:49:00 -
[357] - Quote
Inspiration wrote:Blastcaps Madullier wrote:Give armour based ships, gall/ammar a passive regen on armour similar to the default passive shield regen cald ships etc currently have, also how about some passive armour regen mods similar to shield power relays but have them go in mids.
I'd like some basic regeneration of armor and hull, same on drones, but it should be too weak to tank with. Just enough that after a while your ship works again. No new modules are needed.
actualy I was thinking along the lines of mods similar to the shield power relays so you can boost the passive regen, similar to what you can have on shield based ships right now. though agree the default basic regen shouldn't be tankable with |
Paxswill
Dreddit Test Alliance Please Ignore
0
|
Posted - 2014.02.03 15:46:00 -
[358] - Quote
- Suggestion: Make names in Corp Wallet "Transfer ISK" screen double-clickable
- Tags: corp wallet, ui
- Note: currently does nothing
Right now double-clicking the name in the "Select Corporation or Character" window when transferring ISK does nothing. It'd be nice to have it either open the info window (UI consistency) or act like clicking OK for that window (possible workflow speedup). Related, some keyboard navigation (like tabbing between fields) for this window would be pretty nice. |
Michael Harari
Genos Occidere HYDRA RELOADED
1068
|
Posted - 2014.02.03 18:29:00 -
[359] - Quote
1. When playing on a small monitor, the chat windows get put into a list that you access with left click. This menu could be greatly improved.
2. You cant check drone hp while they are in bay. Often you want to launch the least damaged drone, and let the others regen shields, but you cant know which one you are launching.
3. Ammo in the market should be grouped by size and weapon type. When I am buying republic fleet EMP M, it is much more likely that I will also want to buy barrage medium, instead of republic fleet EMP L. Ie, the sorting in the market should go Weapon Type->Weapon Size, instead of Weapon Type->T1/T2->Size.
4. When searching for ammo, there is no way to search for all ammos for a given type and size of weapon. I cant do "medium autocannon ammo" or "heavy fury missile" because of the way the ammos are named. Calling the ammo "Medium Republic Fleet EMP" would allow you to search for "Medium Republic Fleet" and come up with all the t1 ammo for medium projectile weapons. Ideally, you could even return results for the t2 ammo when t1 ammo is searched for.
For missiles, name them "Heavy Scourge, Caldari Navy" or "Heavy Scourge, Fury".
5. The ammo dropdown list when reloading in space is not sorted in any reasonable fashion. In some ships, you find yourself carrying a dozen different kinds of ammo. The ammo should be sorted by tech and then name. |
Luca Lure
Obertura
25
|
Posted - 2014.02.03 23:58:00 -
[360] - Quote
CCP karkur wrote:LocoNut Coconut wrote:Apologies for not seeing this thread and fixing on your behalf, as many market trady-types could have.
I'd rather you spent your time explaining why certain unimplemented features weren't possible, useful, or needed too much dev work etc.
I'm not sure if I understand this correctly, but you would rather that I spend my holiday time listing out the feasibility of thousands of suggestions than reply to a post to point out that something is already possible? Anyways... addressing all these suggestions would take a very very long time, time that could be better spent on actually implementing stuff.
I see a lot of simple small improvements that make life easier. I think CCP Karkur should get some applause for fixing little broken things. Please do continue!!!! GÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇò The essence of the independent mind lies not in what it thinks, but in how it thinks.
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Michael Harari
Genos Occidere HYDRA RELOADED
1069
|
Posted - 2014.02.04 00:36:00 -
[361] - Quote
Drug confiscation window should not be modal |
Debir Achen
The Red Circle Inc.
81
|
Posted - 2014.02.04 00:57:00 -
[362] - Quote
Wherever there is a "view market details" menu option, also include a "find in assets" option that pops up the asset search results rather than the market. Aren't Caldari supposed to have a large signature? |
Jinn Aideron
10
|
Posted - 2014.02.04 12:46:00 -
[363] - Quote
Ong wrote:Suggestion: Probes should be on the map where I dropped them, not in the same position as the last system I was probing. Keywords: Probing, Map
Dear space friend,
please consider this would remove the currently possible dropping of another set of probes in place of the first, e.g. Core Scanner probes replacing Combat Probes in the exact last positioning around an unfinished contact. It'd also have disadvantageous side-effects on being able to leave a system in order to vacate local, then returning for a quick pre-positioned combat scan.
A better approach could be an iteration on the scanning panel buttons, next to reconnect, recover, there could be Center Probes on Ship functionality. Perhaps with the added benefit of launching probes just like the formation button does now, as an alternative way to start out a probing cycle.
Regards, Jinn G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Michael Harari
Genos Occidere HYDRA RELOADED
1069
|
Posted - 2014.02.04 13:50:00 -
[364] - Quote
The corp name at the top of a corp advertisement should be a link to the corp |
Michael Harari
Genos Occidere HYDRA RELOADED
1069
|
Posted - 2014.02.04 14:09:00 -
[365] - Quote
When you have multiple systems in autopilot, ALL gates that you will take are flagged as yellow.
The gate to the NEXT waypoint (eg, the gate you should warp to) should be yellow, the gates that you will take to future waypoints should be another color (I suggest green, so as to not **** with those that are yellow/blue colorblind) |
Anomaly One
Imperial Academy Amarr Empire
210
|
Posted - 2014.02.04 15:06:00 -
[366] - Quote
VERY little thing
Add a hotkey to mine repeatedly for mining drones Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
505
|
Posted - 2014.02.04 19:27:00 -
[367] - Quote
I'd like a 'select this' option on lots of right click menus. If I want to align to a planet or asteroid belt, and be ready to warp to it at a moment's notice without actually finding it visually in space, I have to have this long right click menu open for the duration, or be in a fleet and broadcast it.
same thing goes for pilots in fleet. if I want to orbit or approach someone, I need to lock them up to select them, then do it. |
stoicfaux
4005
|
Posted - 2014.02.04 20:03:00 -
[368] - Quote
* Micro Jump Drive range should appear on the Tactical overlay. Currently, when you mouse over your weapons (i.e. put mouse cursor over F1,) a sphere appears in the tactical overlay indicating range. It would be nice to have this feature for the MJD as well.
* Micro Jump Drive "Stick" should appear on the Tactical overlay. Since the MJD jumps in the direction you are facing/heading, a "stick" (straight line) that appears on the tactical overlay would be nice to see your current heading. The stick can either be "short" or a full 100km in length.
* Double MJD jump indicator In order to help gauge double jumps (a double jump is where you jump twice at various angles in order to jump to a point that that's, say, 75km away,) it would be nice if the tactical overlay had a way to help gauge the two jump angles needed.
Apologies if these ideas have been brought up already.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
PinkKnife
Future Corps Sleeper Social Club
447
|
Posted - 2014.02.04 20:35:00 -
[369] - Quote
Suggestion: Have reload/cooldown timers cycle reverse (counter clockwise) to indicate when they are done. Keywords: Ui, timers, indicators, cycle Notes: Link to dedicated suggestion page: https://forums.eveonline.com/default.aspx?g=posts&t=305675&find=unread
Basically anytime something reloads its a guessing game of how long until its done. Hidden timers are bad, and there's no reason to keep using a flashing beacon to indicate a reload. Timers already have a function to indicate cycling, a reload or temporarily unavailable timer is essentially a cooldown timer, and which it makes sense to have it cycle reversely since you're waiting for the time to be up. |
PinkKnife
Future Corps Sleeper Social Club
447
|
Posted - 2014.02.04 20:39:00 -
[370] - Quote
Suggestion: Give ammo/cycle counters to Siege and Triage modules. (also for cap boosters) Keywords: Ui, counters, needlessly confusing, extra steps Notes: Link to dedicated suggestion page: https://forums.eveonline.com/default.aspx?g=posts&m=4174083
Other Notes: basically if you're Siege/triaging, its a guessing game as to how many cycles of siege or triage you have left. Why do I have to break out a calculator to divide my strong consumption by stront left to find out how many cycles I have left? We have ammo counters for guns, why can't we get counters to tell us how many cycles we have left.
Alternatively, the Cap boosters and bomb launchers have a visual indicator (1-4) of how many are left in the module, surely this could also be applied to the Siege/triage modules. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
505
|
Posted - 2014.02.04 21:15:00 -
[371] - Quote
I'm currently trying to contract stacks of loot to my alt. These stacks are in other systems and all assembled and some damaged. You can split stack in the contracts window, but I'd prefer some sort of auto-repair/repackage/stack thing, because this is just ******** busywork. |
Michael Harari
Genos Occidere HYDRA RELOADED
1069
|
Posted - 2014.02.04 23:43:00 -
[372] - Quote
PinkKnife wrote:Suggestion: Give ammo/cycle counters to Siege and Triage modules. (also for cap boosters) Keywords: Ui, counters, needlessly confusing, extra steps Notes: Link to dedicated suggestion page: https://forums.eveonline.com/default.aspx?g=posts&m=4174083Other Notes: basically if you're Siege/triaging, its a guessing game as to how many cycles of siege or triage you have left. Why do I have to break out a calculator to divide my strong consumption by stront left to find out how many cycles I have left? We have ammo counters for guns, why can't we get counters to tell us how many cycles we have left. Alternatively, the Cap boosters and bomb launchers have a visual indicator (1-4) of how many are left in the module, surely this could also be applied to the Siege/triage modules.
The ammo counter is ammo loaded in the gun. Stront is in your cargo, not the siege module. |
iwannadig
LUX AETERNA INT RUST415
0
|
Posted - 2014.02.05 13:01:00 -
[373] - Quote
- Suggestion: Create new module "False floor" to allow boosters contraband
- Tags: modules
- Note: It will reduce cargohold, but create new cargo type "Contraband bay" the same size it bitten from cargohold.
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Soul'Hunter
Red Forest Munitions
0
|
Posted - 2014.02.05 14:16:00 -
[374] - Quote
- Suggestion: Make it possible to move the camera around more freely in Captain's Quarters, especially when your character is sitting down.
- Keywords: Captain's Quarters, camera
- Note: As it is you can't see the character's legs when he/she is sitting down.
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Templar Dane
Amarrian Vengeance Team Amarrica
143
|
Posted - 2014.02.05 19:37:00 -
[375] - Quote
It's always bugged me that faction turrets are rubbish. Turrets rely more heavily on tech 2 ammo than launchers, so them having a higher damage mod wouldn't throw anything out of whack....
The good faction launchers end up with a better rate of fire over tech 2 launchers, so they actually are better when firing faction ammo. It just makes sense that the faction turrets should be better than tech 2 when firing faction ammo.
|
Templar Dane
Amarrian Vengeance Team Amarrica
143
|
Posted - 2014.02.05 23:59:00 -
[376] - Quote
Also, a 3rd type of pulse laser in the medium category.
Projectiles have 3 medium autocannons, blasters have 3, but lasers only have 2. Quad light pulse. Make it so. |
Bienator II
madmen of the skies
2446
|
Posted - 2014.02.07 06:08:00 -
[377] - Quote
having the targeting range somewhere displayed on the HUD.
Lock range not only changes due to fleet bonus or sensor dampening ewar, you can now also overheat dampeners for a short time. The current best practice to figure out during combat what the lockrange is, is to ctrl click on a distant target and read the error msg. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Bienator II
madmen of the skies
2446
|
Posted - 2014.02.07 06:12:00 -
[378] - Quote
clear indicator which allows to differentiate between being scramed and being pointed. Currently the same icon is used for both types on the ewar bar. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
PinkKnife
Future Corps Sleeper Social Club
449
|
Posted - 2014.02.07 18:45:00 -
[379] - Quote
Michael Harari wrote:PinkKnife wrote:Suggestion: Give ammo/cycle counters to Siege and Triage modules. (also for cap boosters) Keywords: Ui, counters, needlessly confusing, extra steps Notes: Link to dedicated suggestion page: https://forums.eveonline.com/default.aspx?g=posts&m=4174083Other Notes: basically if you're Siege/triaging, its a guessing game as to how many cycles of siege or triage you have left. Why do I have to break out a calculator to divide my strong consumption by stront left to find out how many cycles I have left? We have ammo counters for guns, why can't we get counters to tell us how many cycles we have left. Alternatively, the Cap boosters and bomb launchers have a visual indicator (1-4) of how many are left in the module, surely this could also be applied to the Siege/triage modules. The ammo counter is ammo loaded in the gun. Stront is in your cargo, not the siege module.
I know, but that doesn't mean you can't make the siege module function the same way. |
Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.07 19:17:00 -
[380] - Quote
Templar Dane wrote:It's always bugged me that faction turrets are rubbish. Turrets rely more heavily on tech 2 ammo than launchers, so them having a higher damage mod wouldn't throw anything out of whack....
The good faction launchers end up with a better rate of fire over tech 2 launchers, so they actually are better when firing faction ammo. It just makes sense that the faction turrets should be better than tech 2 when firing faction ammo.
I totally agree with this.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
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Darkblad
Hilfe is like Free Entertainment
101
|
Posted - 2014.02.07 21:58:00 -
[381] - Quote
When entering an url link using the url button (bio, description, mail) recognise that there's http:// in front and don't add it another time. Would make links to https:// working too. I would love to stop using the workaround. EVE Infolinks -+-áOld and new-áPortraits |
Ines Tegator
Towels R Us
357
|
Posted - 2014.02.08 00:44:00 -
[382] - Quote
Make the camera center of the character creation screen adjust via the slider, just like ISIS was just changed to do. I use two monitors and it currently splits my character's face right down the middle if I want to redo my portrait.
On that same note, make every menu screen in the game drag-able. Like the esc menu, which can't be moved from center.
Also the new character log in screen. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
Traiori
Shadows Of The Requiem The Unthinkables
25
|
Posted - 2014.02.08 12:01:00 -
[383] - Quote
Suggestion:
* Fix combat exploration site escalations that require non-standard modules
--
Where "non-standard" means "anything other than codebreaker/analyzer/guns".
Explorers don't have mining lasers to hand 30 jumps from home, so why does "Following the Blood" have an Arkonor asteroid that needs mining? Seems very confusnig, especially since the removal of gravimetric sites. |
Michael Harari
Genos Occidere HYDRA RELOADED
1071
|
Posted - 2014.02.08 14:09:00 -
[384] - Quote
Traiori wrote:Suggestion:
* Fix combat exploration site escalations that require non-standard modules
--
Where "non-standard" means "anything other than codebreaker/analyzer/guns".
Explorers don't have mining lasers to hand 30 jumps from home, so why does "Following the Blood" have an Arkonor asteroid that needs mining? Seems very confusnig, especially since the removal of gravimetric sites.
You can use a noobship with a civilian mining laser |
Malik Fett
Brave Newbies Inc. Brave Collective
44
|
Posted - 2014.02.08 18:14:00 -
[385] - Quote
1 - can we move "consume drugs" away from jettison in the right click menu.
2 - can we have a way to lock all windows in place or at least to turn off the double click minimize function. I dont know how many people use the double click window to minimize but I know a lot of people that accidentally double click an important window and it goes away. Especially those of use who like to mash lock buttons or warp buttons. I almost never want to minimize my window so a way to turn off that function would be awesome.
3 - In the chat window it would be awesome to be able to sort tabs by just dragging and dropping like you would in chrome or most other internet browsers.
4 - I second the person that wants a way to tell if you are being long pointed or short pointed. Right now it says you are being "scrambled" regardless of the type of point. So maybe just have it say disrupted when long pointed and scrambled when short pointed"
5 - I have noticed that when you take a booster (i.e. exile or blue pill) if you get bad effects and forget to check what they are. When you go to check after you have lost your ship they disappear. They also disappear if you just eject from your ship or leave it for any reason. Being able to see them would be nice if after a fight you want to see if you had any bad effects since you often take them at the start of a fight and don't have time to go look.
6 - i cant remember anymore right now... but ill be back when i do.... there are so many little things i have noticed but then immediately forget.
<3 <3 <3
THANK YOU SO MUCH FOR IMPLANTS WITHOUT SKILL CUE PAUSE!!!!
cheers! |
Ayeshah Volfield
Republic Military School Minmatar Republic
44
|
Posted - 2014.02.09 15:56:00 -
[386] - Quote
Allowing compact mode of inventory/cargo to have a filter applied instead of showing all items. I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |
Nami Alden
Tierce Inc.
4
|
Posted - 2014.02.09 20:50:00 -
[387] - Quote
Search in LP store. |
Malik Fett
Brave Newbies Inc. Brave Collective
46
|
Posted - 2014.02.10 02:00:00 -
[388] - Quote
Being able to search Killmails and Deathmails would be really nice. |
M1k3y Koontz
Thorn Project Surely You're Joking
539
|
Posted - 2014.02.10 02:26:00 -
[389] - Quote
Suggestion: Longer notes Tags: Notes, UI, Quality of Life
The current note cap is 3900 characters, which can be limiting with large numbers of links, such as a list of skills that need to be trained. How much herp could a herp derp derp if a herp derp could herp derp. |
Masao Kurata
Z List
42
|
Posted - 2014.02.10 19:50:00 -
[390] - Quote
Suggestion: Flat view button for bookmarks. Keywords: UI, navigation
Folders are useful for organising bookmarks but sometimes you just want to see all your bookmarks in a certain system. |
|
Malik Fett
Brave Newbies Inc. Brave Collective
47
|
Posted - 2014.02.11 21:09:00 -
[391] - Quote
...continued...
I would love to be able to drag a full stack of modules and have them all fit to the ship if possible.
I would also love the ability to move modules around on a fit that are already have the max amount of that module. i.e. if I put a dcu on a fit to be able to drag it to a new spot without pulling it to items and then putting it back on. Or if i fit 3 guns and I want to seperate one over for better heat distribution it makes me pull it off and then fit it back on the specific spot i want. if that makes any sense :D
.... to be continued... |
Masao Kurata
Z List
42
|
Posted - 2014.02.12 08:10:00 -
[392] - Quote
Please make ship scanner output less infuriating. Sort it by slot and show empty/missed slots (potential issue with revealing T3 fits but fine for other ships) preferably. If that's too drastic for a little thing, at least sort the output. |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
13
|
Posted - 2014.02.12 12:35:00 -
[393] - Quote
I don't know if other weapon platforms have the "dual" style weapon. I feel that the Medium Dual 150 and the Large Dual 250 Hybrid rails shouldn't use the same ammo type as the same rest in their class.
Medium Dual-150 should use small ammo just like the small 150. The thing is, this dual should shoot 2 rounds for every 1 shoot by the standard 150. Large Dual-250 should use medium ammo, etc.
Thanks.
hope this is the right forum! xoxo Amarisen Gream
|
Suay Maak
Mi Pen Rai
0
|
Posted - 2014.02.12 13:04:00 -
[394] - Quote
Could you add a couple of extra options on the range filter in the market window?
For example, if you are located in Sobaseki (1 jump away from Jita) it is not actually possible to view market data that includes Jita as Sobaseki is in Lonetrek and Jita is in The Forge.
If you could add a filter for 5 jumps away, 10 jumps away for example then you could avoid the artificial region constraint and just look for things close to you. |
Aquila Sagitta
Blue-Fire
224
|
Posted - 2014.02.13 00:54:00 -
[395] - Quote
Make it so that the system map isn't zoomed in all the way everytime you enter. Its annoying having to zoom out everytime after you bookmark a wh! Blue-Fire Best Fire |
Phaade
The Lonetrek Militia Rapidus Incitus Pactum
145
|
Posted - 2014.02.13 03:04:00 -
[396] - Quote
Why do I have to "smack talk with my friends" when I join a fleet? So I can't jump through the gate camp I just landed on.....
Who's the tard who came up with that? |
STush T
Capital Sin
12
|
Posted - 2014.02.14 15:57:00 -
[397] - Quote
Suggestion: Tracking computer script changes(and lasers, now that i think about it), be one command rather then the 3 they are now.
Tags: UI
I would like to request changing tracking computers so that you can right click and tally the change script option. Rather then turning it off, waiting for the cycle to complete (one and a half times), then switching scripts, then finally activating it again. This is border line a mini game, just to change scripts as quickly as possible. If you tallied it (not sure if that's the right way to say it), then ideally once the cycle was completed, it would automatically change the script, and reactivate. All without demands of your attention. This way changing scripts would be a simple command, rather then the timed, clicky annoyance it is now. Thank you
|
Harvey James
The Sengoku Legacy
649
|
Posted - 2014.02.14 16:06:00 -
[398] - Quote
fix labels that remove the contacts put there after you log-off
make it possible to drag linked contacts in batches too watchlist/labels from mails/notepad instead of having too add each one individually along with standings.. aswell as being able to autolink batches of names
make T2 mods better than meta 4's at something.
also fix the broken link for rapid light missile launchers Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Taleden
North Wind Local no. 612
71
|
Posted - 2014.02.14 21:13:00 -
[399] - Quote
- Suggestion: Instead of a static icon for targeted ships, make each target display the ship model in its current orientation relative to the camera.
- Keywords: ui, targets, situational awareness, immersion
- Note: I'm imagining something like the ship view in the fitting window -- the same racial starfield background, but an animated/rotating ship model.
--- It is often very useful to know whether a given target is currently flying towards me, away from me, or sideways; using "look at" in the heat of battle is too futzy and disorienting, and the overview columns are similarly tedious to parse at a quick glance in mid-combat. Plus, this would partly address the complaint that we almost never actually see other ships in this game, we just see little brackets and icons floating around on a starfield. |
RDevz
GoonWaffe Goonswarm Federation
182
|
Posted - 2014.02.15 01:18:00 -
[400] - Quote
Suggestion: Allow Station Managers to time ihubs Keywords: Roles, sov warfare Note: Currently requires Director
The role "Station Manager" grants a number of privileges. Amongst these are the ability to set when a station comes out of reinforced mode, and to offline Territorial Claim Units and Infrastructure Hubs. This means that a Station Manager has all of the roles required to completely muller sovereignty over a solar system.
The Station Manager cannot specify the time that the Infrastructure Hub exits reinforced mode. This is inconsistent with the behaviour of station timing, and really inconvenient, as for security reasons, large sovereignty-holding entities try to limit the number of people with the Director role.
The Short Ginger One went on record at Fanfest 2013 as describing this mechanic as "really dumb" during one of the nullsec round tables, but nothing appears to have come of this. ~ |
|
Silvana Prioris
Flying Squirrel Task Force Guardian Society
0
|
Posted - 2014.02.15 12:09:00 -
[401] - Quote
A filter field for the station "Guest List". Like it works in the merged items panel.
On high population stations with people docking and undocking all the time it's sometimes very hard to find someone specific. Would be even more awesome if one could filter for specific corps/alliances.
|
Centurax
Eve Engineering Authority Eve Engineering
40
|
Posted - 2014.02.15 12:43:00 -
[402] - Quote
Suggestion: Wormhole telemetry probe Keywords: Wormholes, UI, Probes Note: Having something that can accurately tell you the time remaining before collapse and the mass left on a wormhole. It should be a single use probe and can be used by a Core or Expanded probe launcher and maybe fired in the same way as the Moon probes. The information if the probe is present is shown in a real-time countdown in the WH show info window, either a new tab or by replacing the current messages. This will be useful for many uses around the operation of the WH such as collapsing it or the use of it as a transport route for a start. |
stoicfaux
4103
|
Posted - 2014.02.15 15:52:00 -
[403] - Quote
In the agent finder, the agents should be sorted by station name.
Right now they appear to be unsorted. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Sal Landry
School of Applied Knowledge Caldari State
211
|
Posted - 2014.02.15 16:46:00 -
[404] - Quote
Please add "Fit to active ship" to the right click menu of modules in cargo bay when you have a mobile depot within range. Having to manually drag them to the fitting screen is annoying. |
Taleden
North Wind Local no. 612
71
|
Posted - 2014.02.15 18:01:00 -
[405] - Quote
- Suggestion: In the system map view with probes deployed, make the probe control movement arrow which is pointing toward the camera unselectable.
- Keywords: ui, probe, scanning, quality of life
--- When trying to click a face of the probe control cube to drag along a plane, it's easy to accidentally hit the arrow instead. When this happens, the angle of that arrow is so extreme compared to the camera angle that the slightest mouse movement can easily fling the probes completely off the map, forcing you to scoop and re-deploy to get them back. |
Xe'Cara'eos
A Big Enough Lever
68
|
Posted - 2014.02.15 21:24:00 -
[406] - Quote
Suggestion: differentiate local and remote armour and hull reppers, HUD and inventory interface Keywords: modules, quality of life, HUD Note: all four modules (local hull reps, local armour reps, remote hull reps and remote armour reps, are identical on my HUD, except I can't overheat the RHR) suggested fix (partial): for remote reps, point the blowtorch the other way! (it doesn't have to be a big change, just big enough) |
Ix Method
Brutor Tribe Minmatar Republic
108
|
Posted - 2014.02.17 15:07:00 -
[407] - Quote
Suggestion: Buff lower tier Pirate ammo (Shadow, Arch Angel, etc) to same stats as Navy ammo (Fed Navy, Republic Fleet, etc) Keywords: modules, null, pvp, pve Note: Travelling at the speed of love. |
Taleden
North Wind Local no. 612
71
|
Posted - 2014.02.17 15:55:00 -
[408] - Quote
- Suggestion: Allow all (identical) activateable modules to be grouped in the in-space UI, not just weapons.
- Keywords: ui, modules
- Note: I'm thinking of target painters, sensor boosters/dampeners, tracking computers/disruptors, webs, points, scrams, and so on.
|
Cleopatrra
Swag Co. SWAG Co
0
|
Posted - 2014.02.17 18:10:00 -
[409] - Quote
Suggestion.
Range slider for Dscan range.
Training timers In ISIS display for ships you cannot fly. Its already in your show info. Would be very handy to look in ISIS and go oh hey only 10 days from said ship :) |
Drayleth
Viscosity Fidelas Constans
2
|
Posted - 2014.02.18 16:18:00 -
[410] - Quote
A way to adjust overview settings in station.
a filter or sorting for local and station guests by standing/status (i.e. at war, in corp, in alliance etc) |
|
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
53
|
Posted - 2014.02.18 17:31:00 -
[411] - Quote
Suggestion: Ability to be able to import and export bookmarks like we are able to do with overviews and ship fittings. Keyword: UI, Bookmark, Import, Export
This would be an ease of use change for getting relevant bm out to corps and alliances. |
Rowells
Unknown Soldiers Fidelas Constans
226
|
Posted - 2014.02.18 21:53:00 -
[412] - Quote
Can we make it so you can drag and drop links to other tabs in the same window? similar to how a web browser will switch tabs if you try to drag an image to another tab. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1401
|
Posted - 2014.02.19 01:26:00 -
[413] - Quote
Probably requested already but...
Right click (or radial menu) Show Fittings on any ship you aren't in. I hate having to hop in a ship to see what my fittings look like.
While you can 'View Contents', it's still not the same. Plus, you have the data there in that option so it'd be nice to show it in the Fittings screen as well.
Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
TheSmokingHertog
TALIBAN EXPRESS
187
|
Posted - 2014.02.19 06:46:00 -
[414] - Quote
Drayleth wrote:A way to adjust overview settings in station.
a filter or sorting for local and station guests by standing/status (i.e. at war, in corp, in alliance etc)
You can do this with a fast key, look in your settings. |
Rivr Luzade
Coreli Corporation Ineluctable.
231
|
Posted - 2014.02.19 09:41:00 -
[415] - Quote
Since I have not found it yet:
- Numerical timers for MJD, Siege/Triage, Bastion and other modules that need numerical timers.
- timer, MJD, micro jump drive, triage, siege, bastion, timers, numerical timers, criminal timer
- They are not there, what else?
Also:
- Make application to alliance easier by adding option to right click menus in People & Places search results, among others.
- alliance, application, corp, corporation, app, process, options, right click menu, search results, People & Places
- Because you have to dig though thousands of alliances in an awkward place to find the one you want to apply for.
And:
And:
And last but not least a not so little thing but I think it's still viable:
|
Taleden
North Wind Local no. 612
71
|
Posted - 2014.02.19 16:54:00 -
[416] - Quote
- Suggestion: Add an option to use the new ISIS ship class icons in space and on the overview.
- Keywords: ui, overview, brackets, icons
- Note: The ISIS icons are so much nicer and more distinct than the very-slightly-different-sized square/rectangle brackets we have now.
--- Ideally the new icons would be used for both NPC and player ships; you could make the NPC versions red vs players in white as it is now, or you could make the NPC versions an empty outline (like empty wreck brackets) vs a filled-in icon for player-piloted ships. |
Greygal
Redemption Road
205
|
Posted - 2014.02.20 14:48:00 -
[417] - Quote
- Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
- Keywords: ui, chat
- Note: Currently, a chat room can only have 50 people in it before it will start blocking people from joining the room. The current way around this limit is to go into the chat room's settings and change it to "delayed" mode. "Delayed" mode allows far more than 50 people in the chat room, but only the people who type something in the chat room will show in the member list. This limit is arbitrary and unnecessary. Local chat can hold and show thousands of people in chat, yet our own chat rooms are limited to 50, which is really annoying, unless I change it to delayed mode. But delayed mode tends to reduce chatter and socializing in a room, because you don't know who is in the room or not in the room; my primary chat room is meant to be social, and so much more, not just a place for fleet invites. My suggestion is to remove the cap on chat rooms/remove the need for "delayed" mode. Or, perhaps much more simple to implement, simply increase the chat room cap to 100 or 300 or something reasonable before you are forced to change your chat room to "delayed" mode. Thanks!
GG What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
Destination SkillQueue
Are We There Yet
6299
|
Posted - 2014.02.20 19:50:00 -
[418] - Quote
One time bump to fix forum. |
Sigmund Evotori
Republic Military School Minmatar Republic
0
|
Posted - 2014.02.20 21:04:00 -
[419] - Quote
Here I am, getting ready to declare war on our next victim, and I'm looking at the intel mail I received. It's filled with the names of nearly every member of the target corp and I'm thinking to myself:
Wouldn't it be awesome if I could drap and drop these names into my terrible standings contact list?
I'm sure more than a few people could benefit from this. |
Natalie Hara
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.02.20 23:40:00 -
[420] - Quote
- Suggestion: New Icon for Covert Cynosural Field Generator
- Note: At this point there is no difference between a normal Cyno and a Covert Cyno. Meaning that if you are flying a ship with both fit, the only way you can tell is to mouse over the icon. I think Covert Cyno getting a new icon would help a lot with any confusion between the two.
|
|
Sigmund Evotori
Republic Military School Minmatar Republic
2
|
Posted - 2014.02.21 00:54:00 -
[421] - Quote
Natalie Hara wrote:
- Suggestion: New Icon for Covert Cynosural Field Generator
- Note: At this point there is no difference between a normal Cyno and a Covert Cyno. Meaning that if you are flying a ship with both fit, the only way you can tell is to mouse over the icon. I think Covert Cyno getting a new icon would help a lot with any confusion between the two.
Not sure why you would fit both, but I still don't disagree with this. More than once I've bought a Improved cloak instead of the covert, and then been really frustrated with my client when my cloak doesn't work in warp.
|
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
|
Posted - 2014.02.21 02:28:00 -
[422] - Quote
one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.
SO.... Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0. ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.
Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well |
Thelonious Blake
97
|
Posted - 2014.02.21 07:26:00 -
[423] - Quote
Right clicking into chat window currently show "copy" and "copy all". I'd like it to also have few other options - "clear all content" and "blink off/on". The latter 2 are shown in the gyro like icon in the upper left corner, but I think if you add them also to the right click would save 1 mouse click.
Thank you for what you have done so far!
Keywords: ui, chat, mouseclicks. |
Cheesey Beans
State War Academy Caldari State
0
|
Posted - 2014.02.21 08:26:00 -
[424] - Quote
Let us change the name that our pod defaults to when we leave our ship
Its really annoying having to edit every time |
unimatrix0030
Viperfleet Inc. Disavowed.
89
|
Posted - 2014.02.23 08:45:00 -
[425] - Quote
In the science & industry window have below the list of jobs a counter wich says how many science and how many manifacturing jobs you have left(like in trade window the number of trades you have left).
Fixing tash-mukon in contract system. In contracts a contract made in tash murkon is always marked as in your own region where ever you are in eve. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1401
|
Posted - 2014.02.23 14:02:00 -
[426] - Quote
Add option to Fleet options for 'Allow Move Wing' so that when you set up public standing fleets, if there isn't someone in a wing boss - a person can move there themselves without the Fleet Boss doing it.
When fleets that are open a long time or in multiple systems (standing fleets), people go afk or move around and loose boosts, etc from wings if they can't move. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Liam Inkuras
Mafia Redux Phobia.
843
|
Posted - 2014.02.23 21:08:00 -
[427] - Quote
Show the cycle time for AARs when hovering your cursor over the module in space
Keyword: Armor, module, icon I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Bam Stroker
Van Diemen's Demise Northern Coalition.
153
|
Posted - 2014.02.24 00:28:00 -
[428] - Quote
It would be super cool if I could drag items from my inventory onto a person's name on the station or chat window guest list and have it automatically open up a trade window and place the items in there.
Freezing the guest list when the mouse is hovering it would prevent dropping it on the wrong person in busier stations like trade hubs or in busy channels.
Keyword: UI EVE Down Under 2013 (Australia's very own fanfest) with special guests CCP Fozzie & Chribba! 29th Nov to 1st Dec in Sydney, Australia www.evedownunder.com |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4918
|
Posted - 2014.02.24 00:38:00 -
[429] - Quote
It would be really nice if I could drag items from my inventory to a character (e.g.: in the station guests list, in a chat member list, a show info window, a fleet window) to initiate a station trade (and even better, if the character is not in station, initiate an item exchange contract).
It would be really nice if I could filter member lists of any kind: such as local, chat windows, station guests. The obvious filter is by name, thus if I start typing "Mar" into the filter on the station guests list, only the people with "mar" in their name would appear. Other filters that make sense could be "sex" (but not "gender" until we get to put dresses on our male characters ;), "corporation", "alliance", "security status", "standings", "monocle" and "ISK balance".
It would be really nice if all member lists (and station guest list) would "freeze" when you mouse-over the list. Local currently does this, I'm not sure about member lists, but I know the station guest list does not display this "freeze" behaviour: I often have to cancel trades with random strangers because the list changed while I was right-clicking.
NB: a lot of people don't seem to realise that you can initiate station trades from any chat window or member list right now. Sometimes it's a bit flakey though and you end up with one character being able to trade with the other, but not vice-versa. Day 0 advice for new players: Day 0 Advice for New Players |
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CCP karkur
C C P C C P Alliance
3074
|
Posted - 2014.02.24 01:27:00 -
[430] - Quote
Greygal wrote:
- Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
- Keywords: ui, chat
- Note: Currently, a chat room can only have 50 people in it before it will start blocking people from joining the room. The current way around this limit is to go into the chat room's settings and change it to "delayed" mode. "Delayed" mode allows far more than 50 people in the chat room, but only the people who type something in the chat room will show in the member list. This limit is arbitrary and unnecessary. Local chat can hold and show thousands of people in chat, yet our own chat rooms are limited to 50, which is really annoying, unless I change it to delayed mode. But delayed mode tends to reduce chatter and socializing in a room, because you don't know who is in the room or not in the room; my primary chat room is meant to be social, and so much more, not just a place for fleet invites. My suggestion is to remove the cap on chat rooms/remove the need for "delayed" mode. Or, perhaps much more simple to implement, simply increase the chat room cap to 100 or 300 or something reasonable before you are forced to change your chat room to "delayed" mode. Thanks!
GG I believe if you uncheck the "show recent speakers" checkbox, you should see everyone in delayed mode (or do you maybe not have that option in delayed channels?) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4921
|
Posted - 2014.02.24 02:17:00 -
[431] - Quote
stoicfaux wrote:In the agent finder, the agents should be sorted by station name.
Right now they appear to be unsorted.
By default they are sorted by distance, then by agent name (or maybe corporation name?). I agree that some better indication of (and even control over) the sorting method would be lovely. Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4921
|
Posted - 2014.02.24 02:21:00 -
[432] - Quote
Taleden wrote:
- Suggestion: Instead of a static icon for targeted ships, make each target display the ship model in its current orientation relative to the camera.
- Keywords: ui, targets, situational awareness, immersion
- Note: I'm imagining something like the ship view in the fitting window -- the same racial starfield background, but an animated/rotating ship model.
This is something I loved in the X-Wing series of games! Day 0 advice for new players: Day 0 Advice for New Players |
Greygal
Redemption Road
205
|
Posted - 2014.02.24 03:45:00 -
[433] - Quote
CCP karkur wrote:Greygal wrote:
- Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
... other stuff ...
I believe if you uncheck the "show recent speakers" checkbox, you should see everyone in delayed mode (or do you maybe not have that option in delayed channels?)
That worked! The list of people in the room is apparently only updated about once every five minutes, but you do see everyone in the chat if you uncheck the "show recent speakers" checkbox.
I'd like to rant and rave that is really unintuitive and not in the most obvious place (I'd expect it in the Gear menu), but I'm just too thrilled to know there is a work-around right now to go into a full-on rant I'm also face-palming that I never realized that option had that actual functionality
My suggestion still stands, though, I do believe the cap should be raised to at least 100 before an operator/owner of a chat room must turn on delayed mode (or remove it) :)
Thanks for the tip!
GG What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
Dersen Lowery
Laurentson INC StructureDamage
1008
|
Posted - 2014.02.24 05:17:00 -
[434] - Quote
Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object. Proud founder and member of the Belligerent Desirables. |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3398
|
Posted - 2014.02.24 06:16:00 -
[435] - Quote
Dersen Lowery wrote:Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object.
Well right now it will approach to that object already. The Drake is a Lie |
Weaselior
GoonWaffe Goonswarm Federation
6632
|
Posted - 2014.02.24 18:13:00 -
[436] - Quote
Corporate courier contracts being copied should default to the same hangar that was used in the copied contract (instead of the "pick a hangar!" thing). Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4923
|
Posted - 2014.02.24 20:35:00 -
[437] - Quote
Xercodo wrote:Dersen Lowery wrote:Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object. Well right now it will approach to that object already.
Much to the chagrin of people in a rush to lock every target, Ctrl+click,click,click *BOOM* Day 0 advice for new players: Day 0 Advice for New Players |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.02.24 20:41:00 -
[438] - Quote
Blastcaps Madullier wrote:one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.
SO.... Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0. ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.
Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well
I would go a different way on that and tie HP of Station, IHUB, and TCU to the sov lvl of a system but in order to get sov lvl of a system an alliance needs to be active in the system and keep an index up whether it is mining or ratting so for example in oder for a system to get sov 3 you would need to have people keeping the mining or military index up to lvl 3 for X amount of days. Once you reach sov 3 you would then need to keep an index at the next lvl in order to reach the next sov lvl. This way every day at DT the server can take the index lvl of the system and either add a day towards the goal to the next lvl or if you say for instance only have index lvl 2 it would take a day off from the lvl until it ticked all the way back to sov 2. This would makes sov dynamic and tied to people using systems. For this to work though bottom up income needs to be designed so that systems can support more numbers of players. Also Alliance tax needs to be added to the game. This way would let smaller gangs influence sov in systems and would also make it easier for the little guys to take space that is held but not used by alliances.
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TheSmokingHertog
TALIBAN EXPRESS
193
|
Posted - 2014.02.24 21:27:00 -
[439] - Quote
Corporations member numbers get a boost in skill output from CCP Fozzie, since we have a growing game.. Because of this growing game phenomenon, I have suggested to get some higher numbers too for Trade and Contract skills.
My post: https://forums.eveonline.com/default.aspx?g=posts&m=4273441#post4273441 |
Xe'Cara'eos
A Big Enough Lever
78
|
Posted - 2014.02.24 23:25:00 -
[440] - Quote
Suggestion - dscan AU/km option keywords - dscanner, QoL, immersion, situational awareness, ui note: the idea as posted was not mine, credit below
---
for the original post - please see this thread https://forums.eveonline.com/default.aspx?g=posts&m=4276817#post4276817
please give us the option for both - some of us want to dscan a short narrow beam to find that target without probes, others are hunting more generally -
I would suggest either:
mutually exclusive tick-boxes next to the dscan set distance box and the value set auto-updates as you change the unit of measurement OR two set distance boxes (one for AU, one for Km), when you hit scan it uses the last (player) edited value, and shows the other value so the two are of equal distances
that make sense? |
|
Dersen Lowery
Laurentson INC StructureDamage
1014
|
Posted - 2014.02.25 00:53:00 -
[441] - Quote
Xercodo wrote:Dersen Lowery wrote:Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object. Well right now it will approach to that object already.
If it's on grid. Which is why I specified 'align', not 'approach.' ;-) Proud founder and member of the Belligerent Desirables. |
crazy0146
Boris Johnson's Love Children Awakened.
58
|
Posted - 2014.02.25 10:19:00 -
[442] - Quote
Suggestion: Add another option to fit a stack of items to a ship instead of only adding the one.
Keyword: fitting, UI
Note: Add an option that allows multiple of the same item to be added to a ship in one click, eg. I have a stack of 8 mega pulse lasers, currently when i highlight the stack and right click it i get the option to fit to active ship, but it only fits one of the modules, i would like another option that fits all of the highlighted module to a ship until it runs out of slots/ hard points/ items in the stack. |
Jinn Aideron
10
|
Posted - 2014.02.25 13:05:00 -
[443] - Quote
Xe'Cara'eos wrote:Suggestion - dscan AU/km option keywords - dscanner, QoL, immersion, situational awareness, ui note: the idea as posted was not mine, credit below --- for the original post - please see this thread https://forums.eveonline.com/default.aspx?g=posts&m=4276817#post4276817please give us the option for both - some of us want to dscan a short narrow beam to find that target without probes, others are hunting more generally - I would suggest either: mutually exclusive tick-boxes next to the dscan set distance box and the value set auto-updates as you change the unit of measurement OR two set distance boxes (one for AU, one for Km), when you hit scan it uses the last (player) edited value, and shows the other value so the two are of equal distances that make sense? May I back-reference this post in this very thread for consolidation? :)
There's a mockup too: Mockup Rub1.1 w/ added AU textfield
Vote it up. I still believe it's is a very sensible, useful, and easy to implement change. G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Joia Crenca
Science and Trade Institute Caldari State
73
|
Posted - 2014.02.25 17:30:00 -
[444] - Quote
Suggestion: Add two gates around the Maurasi system in The Forge, one between Maurasi and New Caldari and one between Maurasi and Sobaseki in Lonetrek. This would alleviate some of the traffic crunch that Jita currently sees. It may not eliminate it, but it could at least bring it down to a more reasonable level and allow play to resume where it is often stopped completely.
Keywords: Stargate, Travel, Jita |
Joia Crenca
Science and Trade Institute Caldari State
73
|
Posted - 2014.02.25 17:34:00 -
[445] - Quote
Another one,
Suggestion: Add a 3rd status to missions displayed in the Journal. Currently there are 2: A yellow 'Offered' status, and a green 'Accepted' status. I'd suggest the 3rd status be a blue "Completed" indicator. The shade of blue could be that used to indicated 1.0 security systems as that would be visually different enough without becoming too dark for easy reading.
Keywords: Mission, Journal
(Edit for keywords) |
Rivr Luzade
Coreli Corporation Ineluctable.
237
|
Posted - 2014.02.25 18:15:00 -
[446] - Quote
|
MissBehaving
Perkone Caldari State
12
|
Posted - 2014.02.26 02:42:00 -
[447] - Quote
How about a way to setup one-button-push for custom window configurations, say certain windows for probing, mining, pvp etc would bring up predetermined windows that the user sets up for that activity before hand for ease of use and efficiency?
Example when I am probing I might use my scanner and an overview size that would be larger or smaller compared to my pvp overview position/size. |
Greygal
Redemption Road
206
|
Posted - 2014.02.26 04:31:00 -
[448] - Quote
Greygal wrote:CCP karkur wrote:Greygal wrote:
- Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
... other stuff ...
I believe if you uncheck the "show recent speakers" checkbox, you should see everyone in delayed mode (or do you maybe not have that option in delayed channels?) That worked! The list of people in the room is apparently only updated about once every five minutes, but you do see everyone in the chat if you uncheck the "show recent speakers" checkbox. ... stuff ...
Correction to my prior post - it is NOT working that way, or at least not the way expected.
When I tested it, there was less than 50 people in the chat room (my Redemption Road public chat room). I put the chat room in "delayed" mode, waited a few minutes, till nobody (except people talking) showed. I then deselected "Show only recent speakers" and everyone showed up.
Today, I tried it out in a room that had more than 50 people already in it when I entered the room, and was already in delayed mode (the RvB Ganked chat channel). I deselected "Show only recent speakers" and the room's member list remained blank. 35 minutes later it still never showed anyone in the member list, even when people were chatting. At some times, it showed the words, "List not available."
Note I am operator/owner of the Redemption Road public chat room, and just a regular member of the RvB Ganked chat room. I don't know if that has an effect or not on this. I'm going to play around with it some more to see if I can figure out what exactly affects it or not. What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
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CCP Punkturis
C C P C C P Alliance
4798
|
Posted - 2014.02.26 14:26:00 -
[449] - Quote
oh hey look at that!
some little things have been implemented and are waiting to be tested on singularity! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
112
|
Posted - 2014.02.26 16:04:00 -
[450] - Quote
Fredric Wolf wrote:Blastcaps Madullier wrote:one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.
SO.... Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0. ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.
Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well I would go a different way on that and tie HP of Station, IHUB, and TCU to the sov lvl of a system but in order to get sov lvl of a system an alliance needs to be active in the system and keep an index up whether it is mining or ratting so for example in oder for a system to get sov 3 you would need to have people keeping the mining or military index up to lvl 3 for X amount of days. Once you reach sov 3 you would then need to keep an index at the next lvl in order to reach the next sov lvl. This way every day at DT the server can take the index lvl of the system and either add a day towards the goal to the next lvl or if you say for instance only have index lvl 2 it would take a day off from the lvl until it ticked all the way back to sov 2. This would makes sov dynamic and tied to people using systems. For this to work though bottom up income needs to be designed so that systems can support more numbers of players. Also Alliance tax needs to be added to the game. This way would let smaller gangs influence sov in systems and would also make it easier for the little guys to take space that is held but not used by alliances.
interesting, but ultimately probley will not make people go rat/mine etc in other systems personaly feel that even when ordered to do so alliance level that people are more likely to stick to the same systems as currently, also your idea makes it too easy for a group like your own (CFC) to just camp systems to death, wait for the sov index to drop to the lowest point and then nuke the IHUB/TCUs etc very quickly as the EHP etc of them all gets affected by the sov index level, where as my own idea doesn't affect it on a sov level, more on a personal player by player basis, ie should I stay ratting in this station system where the sec status has dropped to 0.0 or do I head over 2 jumps to that system there with no station and sec status of -10.0? your idea as said leaves things open to abuse and exploitation where as mine more affects individual's wallet choices. |
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seth Hendar
I love you miners
473
|
Posted - 2014.02.26 17:15:00 -
[451] - Quote
hi, good news.
would it be possible that one little thing could be looked at too?
the auto sensor overlay.
this overlay is shiny cool and very usefull, but ONLY when i do something related to the anoms / sigs.
in most of the other activitys, like mining, hauling, moving, fighting, missioning (wich for me and probably many others, is 90%+ of what we do in eve), having it showing is useless, and can even in some occasions be counter-productive.
so would it be possible that the following change be introduced:
sensor overlay is ON : keep it as it is now (perfect)
sensor overlay is OFF: it doesn't show EVER, whether i undock or change system or whatever i do
i mean, when i turn the oven off, i don't expect it to start preheating every time i enter the kitchen, just because i "could" enter the kitchen with the intent to bake a cake.
beside improving many pilots life, it would be consistent |
Gospadin
School of Applied Knowledge Caldari State
112
|
Posted - 2014.02.26 21:21:00 -
[452] - Quote
How about color coding the mission names green in the upper-left corner of the screen once they've been completed? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4940
|
Posted - 2014.02.27 01:32:00 -
[453] - Quote
Gospadin wrote:How about color coding the mission names green in the upper-left corner of the screen once they've been completed?
Yellow for offered Blue for in-progress (Red for failed) Green for objectives accomplished
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4940
|
Posted - 2014.02.27 02:03:00 -
[454] - Quote
It would be really cool if weapons would retract while reloading.
Day 0 advice for new players: Day 0 Advice for New Players |
Brain Gehirn
Reikoku Pandemic Legion
60
|
Posted - 2014.02.27 06:20:00 -
[455] - Quote
A way to see the latency ingame (so we could test proxys and latency reduction programs)
What is a signature? |
Debir Achen
The Red Circle Inc.
82
|
Posted - 2014.02.27 07:11:00 -
[456] - Quote
Suggestion: Fix incursion chat panel bug Keywords: ui, chat Note: If you log in while in an incursion system, your chat window layout gets messed up
Steps to reproduce: - separate "local" into separate window from all other chat panels - log out in an incursion system - log back in - observe that the incursion constellation chat appears before the rest of the UI loads, and resizes and repositions your non-local chat window. Aren't Caldari supposed to have a large signature? |
Thanatos Marathon
Black Fox Marauders
164
|
Posted - 2014.02.27 14:52:00 -
[457] - Quote
Suggestion: Ban Dueling in Rookie Systems (or change the default to off).
Most newbies don't know how to Block people or turn off duel requests, nor do they know how to report these duel spammers to CCP.
Example of newb harassment failure: http://www.reddit.com/r/Eve/comments/1yr8mg/new_player_here_got_challenged_to_a_duel_at_my/
Original thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=324756 BLFOX is currently recruiting |
Dersen Lowery
Laurentson INC StructureDamage
1018
|
Posted - 2014.02.27 17:20:00 -
[458] - Quote
Mara Rinn wrote:Gospadin wrote:How about color coding the mission names green in the upper-left corner of the screen once they've been completed? Yellow for offered Blue for in-progress (Red for failed) Green for objectives accomplished
Tweak colors and hues as necessary to compensate for common forms of color blindness, and maybe have different symbols as well. Yellow question mark, blue circle (although those are currently yellow...), red x, green check mark. Then you don't have a usability issue for, e.g., the large number of men with red-green color blindness. Proud founder and member of the Belligerent Desirables. |
GeeShizzle MacCloud
451
|
Posted - 2014.02.28 11:26:00 -
[459] - Quote
Suggestion: Filter the displayed contacts in the standings groups or labeled groups by corp/alliance name when using the filter box above it. Keywords: ui, contacts, filtering, watchlists Note: Currently you can only filter by name of the contact, this should be expanded. --- many many people in Eve currently have many contacts in their people and places tab, some have vast amounts. The inclusion of labels have helped somewhat to categorise them into more manageable forms.
unfortunately standings based filtering only works based on personal standings and when contacts change allegiances this can cause havoc in pvp combat especially when hostiles dont appear correctly, or former hostiles (that are now friendly) appear on hostile overviews due to personal standings set specifically for contact filtering.
it is this particular reason that i add all contacts as neutral contacts as this does not affect my overview in pvp. however this means that tracking hostile and friendly contacts becomes difficult. It would be extremely beneficial if in the filters text box (NOT the search box) you could type a corporation or alliance name and all contacts not in the typed corp or alliance would be filtered out.
this would be especially handy working in conjunction with the watchlist function.
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GeeShizzle MacCloud
451
|
Posted - 2014.02.28 11:35:00 -
[460] - Quote
Suggestion: change the tracking camera centering box to only appear when you want to calibrate it! Keywords: ui, tracking camera, settings, calibration --- Many times when im warping around i catch the tracking camera centering box and drag it to an undesirable location, and then have to re-centre it. it gets pretty aggravating after a while. once i calibrate it i dont need to redo it over and over again when i click on something or turn it on with the shortcut. |
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
383
|
Posted - 2014.02.28 12:11:00 -
[461] - Quote
Suggestion: Two buttons on the Jump Clone window. Button 1: "Pause Skill Training" Button 2: "Continue Skill Training"
Keywords: UI
Benefit: Not having to go from one window to another to find skill in training. Pause Skill. Switch window. Select jump clone. Switch window. Find skill. r-click and continue training. The lack of a button on the jump clone window to pause and resume training really annoys me |
Taleden
North Wind Local no. 612
86
|
Posted - 2014.02.28 14:22:00 -
[462] - Quote
- Suggestion: Make signature radius data available on the overview.
- Keywords: ui, overview
- Note: We have the "size" column but it does not reflect actual sig radius.
--- I am undecided whether the sig radius overview column should be dynamic (i.e. show MWD bllom). |
Harvey James
The Sengoku Legacy
652
|
Posted - 2014.02.28 14:43:00 -
[463] - Quote
why does your personal standing modifiers not count towards your standing when it comes to your corp?
for instance i could have say 7.00 personal standings with Caldari Navy but for corp it only counts the basic unmodified number which could be as low as 5.50 say.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Bertrand Butler
Cras es Noster
244
|
Posted - 2014.02.28 16:04:00 -
[464] - Quote
Suggestion: Replace existing module in the fitting window via dragging from the inventory Keywords: ui, fitting Note: Now we get "there is already something in that location" ---
Right now, to manually fit a module from our inventory to the active ship, we have to drag the module to an empty slot in the fitting window. If a module already exists in that slot, then we get an error message saying : "there is already something in that location". My suggestion is that if we drag a module from our inventory on top of an existing module in the fitting window, the module we dragged is placed in the slot and the other module gets sent to the inventory.
If the base code is implemented, it will also be easy in the future to exchange the place via dragging of two modules in the fitting window, just by dragging one on top of the other.
|
Harvey James
The Sengoku Legacy
652
|
Posted - 2014.02.28 17:39:00 -
[465] - Quote
sort out the difference between warp disruptors and warp scramblers ..
group on assets says warp scrambler even though it is a warp disruptor .. HUD icon is only scrambler ... POS mods also says scrambler when it is a disruptor on your notifications/combat log etc.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Burneddi
Love Squad Black Legion.
5
|
Posted - 2014.02.28 19:43:00 -
[466] - Quote
- Suggestion: Make autopilot location search skip the "Select result" window if there's only one result
- Keywords: ui, autopilot, route search
- Note: Currently you get a "Select result" window even if there's only one result.
---
It'd be nice to be able to type "jita iv 4 navy" into the search bar, and since there's only one result with that query it'd set your route to Jita IV Moon 4 Caldary Navy Assembly Plant in one step.
|
Shin Dari
Covert Brigade
47
|
Posted - 2014.03.01 00:15:00 -
[467] - Quote
Suggestion: More browsing buttons/options for the in-game eve-mail system Keywords: UI, EVE-mail Note: We only have a next and previous page button now. ---
I have a lot of email (and thus many pages of emails) and pressing next button dozens of times to get to the right collection of emails is highly annoying. |
Taleden
North Wind Local no. 612
86
|
Posted - 2014.03.01 01:53:00 -
[468] - Quote
- Suggestion: Improve performance of the market UI when the cache is highly populated.
- Keywords: ui, market, cache, performance
- Note: If a full cache causes cache lookups to lag like this, there may be a bug in the cache or hashing implementation.
--- Immediately after clearing the cache, loading market details and updating orders is very quick and snappy. But after a few thousand items' market details have been loaded into the cache, the UI starts to really bog down, so it takes 5-10 seconds for it to respond when trying to update market orders. |
Lothros Andastar
Associated North American Lovers of Dolphins
4
|
Posted - 2014.03.01 03:34:00 -
[469] - Quote
Suggestion: Ability to Mute Combat timer buzzing
Suggestion: Ability to disable the onboard system scan when entering a new system
Suggestion: Ability to reverse the behavior of combat/salvage drones auto targeting via a checkbox/temporarily. In other words, a way to get regular drones to attack largest first, sentries to attack smallest first and salvage drones to target the furthest wreck.
Keywords: Sound, UI, Scanning, Drones, Combat |
Shin Dari
Covert Brigade
47
|
Posted - 2014.03.01 14:05:00 -
[470] - Quote
Suggestion: Re-balance the Cargo containers. Keywords: Container, Deployable Note: We had the Industrial ship rebalance, its now time for the containers.
---
Between small and station sizes the balance between the container types breaks down, with seemingly haphazard stats, and not addressing our needs. |
|
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 00:43:00 -
[471] - Quote
Suggestion: move module icons + descriptions from every entry in the group tab to a single location at the top Keywords: market, ui Note: there are redundant duplications ---
saves scrolling + makes using the market easier to use at a glances |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 00:46:00 -
[472] - Quote
Suggestion: everything should be pin-able Keywords: window, pin Note: not everything is pin-able ---
I favour complete control over all windows available to me |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 00:50:00 -
[473] - Quote
Suggestion: every column featured anywhere should allow have the option to toggled Keywords: window, column Note: currently some can be disabled others cannot ---
personalization + total control over UI is always better |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 00:54:00 -
[474] - Quote
Suggestion: allow the fittings panel to interact with other windows Keywords: window, fitting Note: currently it does not merge or resize ---
I think this should be done even if icon sizes and the position of tables are a fixed size, fill in the resultant creatable space with more black panel |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 00:56:00 -
[475] - Quote
Suggestion: all implants (and anywhere else appropriate) should include a variations tab Keywords: window, tab, variations Note: not everything has a variations tab ---
the variations tab allows quick browsing of directly related items and should be used whenever possible |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 00:59:00 -
[476] - Quote
Suggestion: the radial align button should set align speed akin to how orbit and keep at range works Keywords: radial menu, align, speed Note: this would be an intuitive addition ---
this is currently missing from the range of available radial menu options and would make it very easy to set align speed compared to clicking on the speed bar below the cap wheel |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:01:00 -
[477] - Quote
Suggestion: there are icons in some market browse categories missing Keywords: market, icon, browse Note: they should be added for consistency ---
visualisation is a great way of making multiple option easier to read at a glance and would greatly improve market navigation as they already do for certain types of equipment |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:04:00 -
[478] - Quote
Suggestion: the ISIS area is not large enough and should allow far right ships to be placed on the far left of my screen Keywords: ISIS, scroll Note: currently limited placement options when factoring in the fact that people will still have panels up when browsing ISIS ---
this change would just give people more control over how they use there UI |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:07:00 -
[479] - Quote
Suggestion: stop zooming out when mouse wheel scrolls in constantly within ISIS Keywords: ISIS, zoom Note: this is an annoying quirk ---
please stop it from doing this, it's not useful in any way |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:13:00 -
[480] - Quote
Suggestion: there should be an option to set transparency level when something is pinned Keywords: window, pin, transparency Note: currently not an available option ---
I see no reason why this should not be an option |
|
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:17:00 -
[481] - Quote
Suggestion: click on a structure in PI should drop a panel list that inc. every structure of a similar type that is on the same planet Keywords: PI, panel, drop down, list Note: currently requires to much aimless planet spinning to go find relevant structures ---
would go a long way to improve PI interaction |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:19:00 -
[482] - Quote
Suggestion: In PI should be able to see if extractors are still active from S&I UI Keywords: PI, science & industry, extractors Note: loading up countless planets just to see if something is still running seems a bit excessive ---
again would go a long way to improve PI interaction |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:20:00 -
[483] - Quote
Suggestion: the warp to and jump button in the in-space info panel should activate jump bridges Keywords: jump bridge, jump, warp to Note: currently does not have that functionality ---
gates have it why not jump bridges, death to right clicking! |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:25:00 -
[484] - Quote
Suggestion: bookmarks should be selectable to appear in the overview Keywords: overview, bookmarks Note: overview does not show available bookmarks in system, please allow them to show up and allow info panel interaction ---
I think it would be useful to be able to dedicate a tab to bm's |
Crakachunky
Demon-War-Lords Fatal Ascension
24
|
Posted - 2014.03.02 01:28:00 -
[485] - Quote
Suggestion: allow cans to be compared using the compare tool Keywords: cargo containers, compare tool Note: currently does not allow items from the "celestial" category to be compared ---
sometimes I forget the attributes of each one and would prefer not to have to open each info panel in turn and remember them |
STush T
Capital Sin
16
|
Posted - 2014.03.02 20:12:00 -
[486] - Quote
Salvage drones, why so difficult? Suggestion: give salvage drones an option to salvage all. Even if wrecks are locked, they would salvage all. Im tired of my salvage drones refusing to do their job because i have a ship locked thats outside their operation range. "cant salvage, ship out of control range" me "well thats fine, i dont want you to salvage the ship, just the wrecks that are floating around me" OR Because Im tractoring one wreck to me, when i send my salvage drones out, they salvage that one wreck, and then ignore the junkyard that is floating around me. Awesome. AND AGAIN no locked targets, send salvage drones out, start locking wrecks to drag to me, but i cant keep up, so rather then the drones salvaging what they can, then waiting a sec to let more wrecks get in range, they go on break. Now to get them working again I have to stop tractoring, unlock all my wrecks, re-order the drones to do their damn job, then start tractoring again. Is this a design plan to make salvaging, almost worthless salvage, such a pain in the ass that no one does it? Or just not use salvage drones?
Again Suggestion: Give salvage drones the option to salvage. (Period!) Salvage what is within control range, and what comes into control range. (Assuming its my wreck, and yada yada) Keywords: Sanity! Salvage drones, UI |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
81
|
Posted - 2014.03.02 22:43:00 -
[487] - Quote
Suggestion: Double clicking on a fleet advert in the fleet window should automatically attempt to join that fleet keywords: UI
Note: This is the expected behavior for any windows user. Not having a default action for double click is just weird. |
Mr Doctor
Sex Machineguns Happy Cartel
96
|
Posted - 2014.03.03 16:30:00 -
[488] - Quote
Suggestion - more market range options
Problem - currently you can select station, system or region. Theres a bit of a gulf between those last two, especially if you live in nul. A "within 5, 10 or 15 jumps" would be so very convenient. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3593
|
Posted - 2014.03.03 16:52:00 -
[489] - Quote
Suggestion: Allow Groups of Invention, Manufacturing, and other S&I jobs to be installed simultaneously. Keywords: Manufacturing, Invention, UI. Notes: Invention is a pretty overwhelming click fest, with each job requiring 7-12 clicks to install and start ONE job. It would be a blessing to industry if you allowed us to drag 10 BPC's into one invention UI. Designate the materials hangar, and the output hangar, and then click start all 10 jobs simultaneously (assuming you have the materials for it). |
Gizznitt Malikite
Agony Unleashed Agony Empire
3593
|
Posted - 2014.03.03 17:00:00 -
[490] - Quote
Suggestion: Create an additional drag-auto-link Station icon when in station. Keywords: Station UI Notes: On the station UI window (default right side of screen), we have the guest list and stuff, the buttons for station services, the description of the station location, and then the station information box with a big icon. Allow us to drag that icon into a chat window and auto-link the current station.
|
|
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
|
Posted - 2014.03.04 11:52:00 -
[491] - Quote
STush T wrote:Salvage drones, why so difficult? Suggestion: give salvage drones an option to salvage all. Even if wrecks are locked, they would salvage all. Im tired of my salvage drones refusing to do their job because i have a ship locked thats outside their operation range. "cant salvage, ship out of control range" me "well thats fine, i dont want you to salvage the ship, just the wrecks that are floating around me" OR Because Im tractoring one wreck to me, when i send my salvage drones out, they salvage that one wreck, and then ignore the junkyard that is floating around me. Awesome. AND AGAIN no locked targets, send salvage drones out, start locking wrecks to drag to me, but i cant keep up, so rather then the drones salvaging what they can, then waiting a sec to let more wrecks get in range, they go on break. Now to get them working again I have to stop tractoring, unlock all my wrecks, re-order the drones to do their damn job, then start tractoring again. Is this a design plan to make salvaging, almost worthless salvage, such a pain in the ass that no one does it? Or just not use salvage drones?
Again Suggestion: Give salvage drones the option to salvage. (Period!) Salvage what is within control range, and what comes into control range. (Assuming its my wreck, and yada yada) Keywords: Sanity! Salvage drones, UI
Dont lock targets, just launch said salvage drones and then click salvage and leave them to run... :)
|
Your Dad Naked
State War Academy Caldari State
138
|
Posted - 2014.03.04 17:58:00 -
[492] - Quote
CCP karkur wrote:Before posting, please see my posting guidelines a few posts above I'm sorry, but why on earth would you not just start a new thread?
I appreciate the OP's enthusiasm, but this kind of thread needs to be started by a GM. Why? So they can do things like, put the posting rules in the OP.
I know it's 25 pages already, but might as well cut the losses while you can. You should close this thread and create an official ideas thread.
It's about professionalism more than anything else, one of the most important threads on the official forums and the only thread stickied not started by a GM. |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
|
Posted - 2014.03.05 12:14:00 -
[493] - Quote
Replace current faction warfare with valkyrie so it becomes the replacement FW, it also gives you somewhere to put valk that fits within eve itself :) |
Dersen Lowery
Laurentson INC StructureDamage
1043
|
Posted - 2014.03.05 17:04:00 -
[494] - Quote
Allow us to save and load sets of tabs in the overview. Proud founder and member of the Belligerent Desirables. |
Loki Feiht
Feiht Family Clan
180
|
Posted - 2014.03.06 13:32:00 -
[495] - Quote
Some type of Battleship low slot module that when activated allows DPS on a target to build up and increase over time (useful for hitting structures, not so useful in running fights) More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Loki Feiht
Feiht Family Clan
180
|
Posted - 2014.03.06 13:34:00 -
[496] - Quote
imrpove 'dungeon' design, AI/NPC content, interesting anomalies More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Syrias Bizniz
The Scope Gallente Federation
261
|
Posted - 2014.03.06 13:45:00 -
[497] - Quote
Allow us to drag & drop an Overview tab to another location on the screen, giving us MORE overviews. |
xerses0
Immortalis Inc. Shadow Cartel
0
|
Posted - 2014.03.06 14:23:00 -
[498] - Quote
- Suggestion: Enable use of hotkeys (W for orbit etc.) when fleet watchlist is active (selected) window.
- Keywords: UI, Hotkeys, Watchlist.
- Notes: currently have to click onto overview / main display to deselect watchlist window before pressing hotkey and selecting watchlisted member.
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
567
|
Posted - 2014.03.06 15:30:00 -
[499] - Quote
xerses0 wrote:
- Suggestion: Enable use of hotkeys (W for orbit etc.) when fleet watchlist is active (selected) window.
- Keywords: UI, Hotkeys, Watchlist.
- Notes: currently have to click onto overview / main display to deselect watchlist window before pressing hotkey and selecting watchlisted member.
or just having a right click -> select would be really nice for off-overview celestials and fleet members. |
Snypar Australis
S T R A T C O M Critical-Mass
0
|
Posted - 2014.03.06 16:49:00 -
[500] - Quote
Suggestion: "Jump to Next Dev Post" in forum threads
Keywords: ui, forums
Note: -cos i wanna skip all the trash and see the next dev post -could do this for CSM members too? |
|
Jinn Aideron
24
|
Posted - 2014.03.06 17:03:00 -
[501] - Quote
- Suggestion: 'Stop Ship' hotkey also aborts station undock
- Keywords: ui, keyboard, shortcuts
- Note: -
---
DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P
G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
TheSmokingHertog
TALIBAN EXPRESS
195
|
Posted - 2014.03.06 17:09:00 -
[502] - Quote
Snypar Australis wrote:Suggestion: "Jump to Next Dev Post" in forum threads
Keywords: ui, forums
Note: -cos i wanna skip all the trash and see the next dev post -could do this for CSM members too?
You can do this by clicking the TAG of a DEV in the image of that DEV... you can do so with CSM / ISD tags too, but they dont crossjump |
Keras Authion
Science and Trade Institute Caldari State
146
|
Posted - 2014.03.06 19:22:00 -
[503] - Quote
Suggestion: Check other cargo bays on ship when exiting a station with mission items Keywords: Inventory, missions Note: For example, using an orca to haul 40k m3 with a part of it in cargo and the rest in fleet hangar there is a popup warning that you do not have the mission item loaded. This post was rated "C" for capsuleer. |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
|
Posted - 2014.03.06 20:18:00 -
[504] - Quote
most differnet class of ships have at least 3 different types, atm destroyers T1 versions are probley the only ones who dont have a 3rd type, so the idea is a 3rd class of destroyer that can use medium size guns, similar to the talos/naga/nado etc but destroyer class instead :) |
Steph Livingston
Neko's Blanket
22
|
Posted - 2014.03.07 18:31:00 -
[505] - Quote
So, this is something that's just been bugging me the last few days.
Suggestion: Show Drones health when in drone bay Keywords: ui, drones, drone bay Note: If a drone gets damaged, and I want to cycle it for a non-damaged one in my drone bay, there's no way to tell which is which. It's frustrating because the order can change while in the drone bay, and can't be sure where the damaged drone has been added to the list |
Jinn Aideron
27
|
Posted - 2014.03.07 21:16:00 -
[506] - Quote
Steph Livingston wrote:If a drone gets damaged, and I want to cycle it for a non-damaged one in my drone bay, there's no way to tell which is which. It's frustrating because the order can change while in the drone bay, and can't be sure where the damaged drone has been added to the list It's a work-around, but you can move it out-of-group, and so track damaged drones in bay. Not great, but maybe some alleviation. :)
DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P
G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Dun'Gal
Myriad Contractors Inc.
93
|
Posted - 2014.03.08 00:00:00 -
[507] - Quote
I can only assume this has been mentioned already but...
Better feedback for cloak activation and failure to activate cloaking. |
Andski
GoonWaffe Goonswarm Federation
10285
|
Posted - 2014.03.08 00:04:00 -
[508] - Quote
Suggestion: Preserve some information about the contents of courier contracts to make copying faster Keywords: ui, contracts Note: This doesn't necessarily mean making the contents of a courier contract visible to the recipient Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Taoist Dragon
Sh1t Happens. And then you die.
885
|
Posted - 2014.03.08 11:18:00 -
[509] - Quote
I want it to automatically select my current ship when I browse saved fitting. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Mixu Paatelainen
T1LL THE END
83
|
Posted - 2014.03.08 11:32:00 -
[510] - Quote
Suggestion: clickable link to station in evemails from locator agents |
|
Sibyyl
128
|
Posted - 2014.03.09 02:38:00 -
[511] - Quote
Please allow text in chat windows to be selectable and copied. I learn a lot from the in-game chat.
/Fÿ¡
Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |
ASadOldGit
School of Applied Knowledge
248
|
Posted - 2014.03.09 03:22:00 -
[512] - Quote
Sibyyl wrote:Please allow text in chat windows to be selectable and copied. I learn a lot from the in-game chat.
/Fÿ¡
You can just right-click and choose 'Copy' or 'Copy All'. Meh. |
ASadOldGit
School of Applied Knowledge
248
|
Posted - 2014.03.09 03:41:00 -
[513] - Quote
Suggestion: Enlarge the size of the default confirmation dialog Keywords: ui, dialog Note: A really small one. The default size of confirmation dialogs is often too small, such as 'Really Accept Contract?' - it's fine if there's only one thing in the list, but contracts normally have more than that. Another example is the 'Accept Offer?' dialog from the LP store. There's enough room to show the ISK and LP requirements, but there's only 2 lines below that, that are unnecessarily cut off. Just extending the size 2-3cm to the right and down is probably enough to make it more readable at a glance. Meh. |
ASadOldGit
School of Applied Knowledge
248
|
Posted - 2014.03.09 03:52:00 -
[514] - Quote
Blastcaps Madullier wrote:most differnet class of ships have at least 3 different types, atm destroyers T1 versions are probley the only ones who dont have a 3rd type, so the idea is a 3rd class of destroyer that can use medium size guns, similar to the talos/naga/nado etc but destroyer class instead :) This is not even remotely a "little thing". You should flesh out that idea and put it in a separate thread, but I suggest searching for existing ideas first (https://forums.eveonline.com/default.aspx?g=search&search=destroyer&forumID=270). This thread contains a number of posts explaining why it's probably a bad thing: https://forums.eveonline.com/default.aspx?g=posts&m=3960325#post3960325 Meh. |
ASadOldGit
School of Applied Knowledge
248
|
Posted - 2014.03.09 03:56:00 -
[515] - Quote
Crakachunky wrote:Suggestion: click on a structure in PI should drop a panel list that inc. every structure of a similar type that is on the same planet Keywords: PI, panel, drop down, list Note: currently requires to much aimless planet spinning to go find relevant structures ---
would go a long way to improve PI interaction I like this, but an alternative suggestion would be to right-click a building and designate it as the "Home" building, so Planet View or double-clicking always scrolls to that building instead of the command center.
Meh. |
Shin Dari
Covert Brigade
47
|
Posted - 2014.03.09 10:34:00 -
[516] - Quote
Suggestion: Selecting a target also highlights any modules that are active on it. Keywords: UI, Targeting Note: When I am working with lots of different active targets it becomes very difficult to see which modules are active on which targets. |
Shin Dari
Covert Brigade
47
|
Posted - 2014.03.09 10:36:00 -
[517] - Quote
Keras Authion wrote:Suggestion: Check other cargo bays on ship when exiting a station with mission items Keywords: Inventory, missions Note: For example, using an orca to haul 40k m3 with a part of it in cargo and the rest in fleet hangar there is a popup warning that you do not have the mission item loaded.
I get that in mining missions, forcing me to move the ore before I can complete the mission. Highly annoying. |
Jinn Aideron
30
|
Posted - 2014.03.09 12:58:00 -
[518] - Quote
Shin Dari wrote: Suggestion: Selecting a target also highlights any modules that are active on it.
Don't we have that already with this line running from target to module, when you select one?
|
Keras Authion
Science and Trade Institute Caldari State
149
|
Posted - 2014.03.10 15:38:00 -
[519] - Quote
Suggestion: Make the corporation name in the corporation advert open the corporation information window. Keywords: UI, corporation, info Note: The name is there but it's not clickable. This post was rated "C" for capsuleer. |
Noxisia Arkana
Deadspace Knights
227
|
Posted - 2014.03.10 16:40:00 -
[520] - Quote
Suggestion: Make capacitor levels visible on fleet mates. Keywords: Fleet, Logisitcs, Overview
Note: This would make the life of logistics pilots much easier. I'd even be happy if I had to fit a module on a command capable ship or on the logistics ship itself to see cap levels.
*I'm sure this has been suggested, but I couldn't see find a post. |
|
Freelancer117
So you want to be a Hero
141
|
Posted - 2014.03.10 19:24:00 -
[521] - Quote
After many years tried some mining again, and I would like to suggest:
When you have an asteroid locked, that will show up "highlighted" in colour in the survey scanner list Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4992
|
Posted - 2014.03.10 21:02:00 -
[522] - Quote
Dersen Lowery wrote:Mara Rinn wrote:Gospadin wrote:How about color coding the mission names green in the upper-left corner of the screen once they've been completed? Yellow for offered Blue for in-progress (Red for failed) Green for objectives accomplished Tweak colors and hues as necessary to compensate for common forms of color blindness, and maybe have different symbols as well. Yellow question mark, blue circle (although those are currently yellow...), red x, green check mark. Then you don't have a usability issue for, e.g., the large number of men with red-green color blindness.
Yup, symbols would be important for colourblind folks. This would actually be useful for the scanning UI as well. Day 0 advice for new players: Day 0 Advice for New Players |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
33
|
Posted - 2014.03.10 21:49:00 -
[523] - Quote
I've seen a few screenshots about new d-scan angle and range bars, fitting tab, highlighted words in chat.
I really want to thank you for this improvements and i hope you keep working on features like these.
I personally appreciate more stuff like these that help me in daily gameplay than walking in station or aur cosmetic items.
Also, since this is a " forum on internet " i want to be clear: i'm not trolling, this is really usefull stuff for gameplay. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1409
|
Posted - 2014.03.11 09:59:00 -
[524] - Quote
Add a confirmation pop up that you just activated a plex in the new interface window. It was in the old system. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Sentenced 1989
Quantum Anomaly Corporation
37
|
Posted - 2014.03.11 13:57:00 -
[525] - Quote
Suggestion: Total training time on fitting link Keywords: ui, fitting window Note: You can just see if you can use it or not, would be nice to have text saying training time left for fit and ship What am I talking about (picture): http://i.imgur.com/F6YgDD9.jpg ---
Suggestion: Buy this link Keywords: ui, fitting window Note: In fitting management, add buy this button. I can see view market details, but why can I search it in contracts but not directly buy it is beyond me What am I talking about (picture): http://i.imgur.com/fvLcIAy.jpg ---
Suggestion: Drag players into chat as link from channel configuration Keywords: ui, channel configuration Note: Annoying, you can drag from most places into chat window, but not from here What am I talking about (picture): http://i.imgur.com/oCXkaqW.jpg ---
|
fluffy jo
Universal Exports
0
|
Posted - 2014.03.11 14:49:00 -
[526] - Quote
suggestion: Don't allow you to click the "UNDOCK" button for 3-5 seconds after you dock. keywords: ui , in station Note : when you are going station to station collecting lots of things, you currently load your ship, click undock, and if you click it too soon then the undock is aborted. Annoying each time you forget to remember this. |
Thelonious Blake
98
|
Posted - 2014.03.11 23:53:00 -
[527] - Quote
Allow us to move to cargo more than 5 bookmarks at once.
I don't know the reason about this cap (maybe something about server load/reasoning of said action), what I want is to copy my tacticals to my alt with fewer clicks... there are several hundred of value.
Keywords: UI, Bookmarks, Utility.
|
Eric Agerwal
Cryosoft
31
|
Posted - 2014.03.12 11:38:00 -
[528] - Quote
Hazzard wrote:Suggestion: Create a small box on the overview that can be used to quickly set our new destination without having to open the map.
Keywords: Map Use people and places - then you don't need map |
ASadOldGit
School of Applied Knowledge
256
|
Posted - 2014.03.12 12:00:00 -
[529] - Quote
Eric Agerwal wrote:Hazzard wrote:Suggestion: Create a small box on the overview that can be used to quickly set our new destination without having to open the map.
Keywords: Map Use people and places - then you don't need map Better yet, use the new search field in the Route Info panel: http://community.eveonline.com/news/dev-blogs/little-things-rubicon1.1/ Meh. |
Eric Agerwal
Cryosoft
31
|
Posted - 2014.03.12 12:05:00 -
[530] - Quote
Solai wrote:When looking at the market, make some sort of visual cue to which listing is your market order. It's already there.. check settings - will list your orders with blue background |
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Sexy Cakes
Have A Seat
718
|
Posted - 2014.03.12 12:29:00 -
[531] - Quote
Since the jukebox has been taken out how about setting the combat music when taking a complex or mission acceleration gate to finish the song that's playing before starting another one. When running a site like The Maze the music resets about every 2 mins.
When you dock up in a pod and are given a free noob ship sometimes it shows your pod as the noob ship. Not today spaghetti. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
473
|
Posted - 2014.03.12 17:49:00 -
[532] - Quote
Something in the patchnotes just caught my eye.
Links leading to the secure EVE Online site now use the system browser instead of the in-game browser.
Suggestion: Extend that functionality and add an 'Open in external browser' option for URLs in chat and other places.
Keywords: UI, URLs, links, chat, browser My YouTube Channel - EVE Tutorials & other game related things! |
Madbuster73
V0LTA Triumvirate.
93
|
Posted - 2014.03.12 21:00:00 -
[533] - Quote
GÇó Suggestion: make selected item window static GÇó Keywords: Selected Item Window GÇó Note: When clicking buttons as target leaves it minimizes ---
When clicking repeatedly on the target-button (or any other button in the window) and your target dissapears from your overview the window minimizes. This is very annoying in pvp fights. |
B33R
Specter Syndicate Tactical Narcotics Team
0
|
Posted - 2014.03.12 21:14:00 -
[534] - Quote
suggustion: combine or fix giving corp roles and titles key words: roles, titles, corp management note: role window and title window = same thing
corp management window needs serious help, this is only the beginning.
suggustion: adding bookmark drop down needs to be alphabetical key words: bookmarks, adding bookmarks
i hate trying add a BM to a folder and have P at the bottom and a S name at the top
suggustion: label what each corp role allows that person who gets the role to do key words: labeling, information, organization
this needs to be "turn off and turn on" depending on experience level at using and knowing which roles do what. that or hover over for info popup. |
Darkblad
Hilfe is like Free Entertainment
132
|
Posted - 2014.03.13 06:04:00 -
[535] - Quote
Suggestion: Show and hide overview with right click menu on columns, change order by dragging keywords: UI, overview, settings, columns note: The inventory has already has it. When right clicking a column title, you can show/hide (additional) columns. Show/Hide overview columns that way would work without opening the settings. Changing the column order by dragging them would also be useful in the inventory
Suggestion: Add modifier key to open web URL in system browser keywords: UI, links, Web, external browser, repeated suggestions note: Opening links with the system browser from within the client already works. Adding a modifier key (that can be configured) and/or right click menu option to open links in the system browser or even the possibility to set this as default would not only help youtube and twitch fans. Also notice that this got suggested some posts above
Suggestion: Turn dScan angle display 90-¦ clockwise keywords: not, a, real, suggestion note: maybe you know why EVE Infolinks -+-áOld and new-áPortraits |
Eric Agerwal
Cryosoft
31
|
Posted - 2014.03.13 14:51:00 -
[536] - Quote
Allow second set of skill training implants that are currently used in slots 1-5 respectively be replicated in slots 6-10 so you can train faster. |
Tsabrock
Circle of Friends
3
|
Posted - 2014.03.13 15:35:00 -
[537] - Quote
Suggestion: When double-clicking on a Lab or Factory in the S&I Interface, automatically select the first available empty assembly line of that lab/factory. Keywords: UI, Science and Industry Note: Currently, you must select the facility, then select the assembly line as two separate actions.
Suggestion: Allow Labs/Factories to access Blueprints and Materials located inside of Station containers. Keywords: Science and Industry Note: Admittedly, this is probably a not-so-little- suggestion, but I'll toss it out anyway. |
Sexy Cakes
Have A Seat
719
|
Posted - 2014.03.13 15:48:00 -
[538] - Quote
It would be nice if the members of an alliance showed up in the list in the show info window in alphabetical order or join date or something along those lines. Not today spaghetti. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
73
|
Posted - 2014.03.13 15:54:00 -
[539] - Quote
Freelancer117 wrote:After many years tried some mining again, and I would like to suggest:
When you have an asteroid locked, that will show up "highlighted" in colour in the survey scanner list Yes, that would be nice.
Also, turn down the drop rate of all these meta 1-4 modules being dropped to make them very rare. All it is doing is killing T1 manufacturing. |
Eric Agerwal
Cryosoft
31
|
Posted - 2014.03.13 16:42:00 -
[540] - Quote
Make hi-sec low-sec null filters in contracts make sense. i.e. if I only want do do a courier in hi-sec don't show ones that start and end in hi but still go thru low or null!
|
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Marlona Sky
D00M. Northern Coalition.
4938
|
Posted - 2014.03.14 01:13:00 -
[541] - Quote
Either remove or give the option to turn off the camera figure eight sway. It makes recording scenes/action very frustrating. . |
Seliah
0mega.
94
|
Posted - 2014.03.14 08:40:00 -
[542] - Quote
Add a button to enable / disable camera tracking directly in the d-scan window. |
Trii Seo
Sabotage Incorporated Executive Outcomes
540
|
Posted - 2014.03.14 13:55:00 -
[543] - Quote
One thing I even slapped into my signature as I've made a thread about it.
Cyno and Covert Cyno have exactly the same icon. Warp Scram has a different icon to warp disruptor (similar, but coloured differently), MWD and AB have slightly different icons (they're both prop mods but they again differ, just like scram/point).
Cyno/CC having identical icons is highly confusing - while the end result of someone carrying two online and pressing the wrong button may be hilarious, it does get less fun when something gets broken on the way. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Harvey James
The Sengoku Legacy
667
|
Posted - 2014.03.14 19:40:00 -
[544] - Quote
add drone control range to attributes under drone bandwidth ... add ship align time under inertia modifier.. add it to navigation on fittings window also.. show updated drone stats to drones in space show damaged drones in dronebay Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Vicar2008
Mindstar Technology Get Off My Lawn
74
|
Posted - 2014.03.14 19:57:00 -
[545] - Quote
When docked, can the ships hanger show the Insurance symbol on ship icon, say the top right hand corner of the ship symbol display. This will allow to see which are insured and not etc with an [I] with a simple overview. The same applies to meta modules show the meta level on the module symbols Items hangar?
Cheers |
Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
101
|
Posted - 2014.03.15 08:19:00 -
[546] - Quote
- Shared corp notes on people and corp/alliances.
|
Rastafarian God
56
|
Posted - 2014.03.16 02:23:00 -
[547] - Quote
as per request.
Suggestion: Change "give money" to "give ISK" in the right click menu for characters.
Keywords: isk money
Note: having "give money" instead of "give isk" on the list is confusing since currency is referred to ISK everywhere else in game.
I can never find the option to transfer isk to another character because I am always looking for the word ISK instead of the word "money" on the list. The "give money" option when right clicking a character is the only place that ISK is referred to as money and is both confusion and not inline with the rest of the game. |
Harvey James
The Sengoku Legacy
668
|
Posted - 2014.03.16 15:55:00 -
[548] - Quote
i see the label bug is still at large.... contacts still get removed from labels when you log off the drag and drop into the labels still doesn't work.. great changes.. i hope the next patch is more successful and has some actual ship rebalancing involved rather than very minor tweaks.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
669
|
Posted - 2014.03.17 17:17:00 -
[549] - Quote
how about making shield amps worth using ... the good ones T2 meta 1 use up 20 plus cpu .. the meta 0 ones are crazy expensive and still use up 10 cpu ish ... and there is no all round resistances version either.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Trii Seo
Sabotage Incorporated Executive Outcomes
549
|
Posted - 2014.03.18 05:48:00 -
[550] - Quote
Another thing, boosters.
It's a tad silly you can sell them on a public market (they're illegal, but it's fine! you can buy them in Jita!) but can't even private contract to someone - or courier them.
Make them contractable, maybe with a warning on both sides that you are about to issue/accept a contract containing illegal items. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|
Harvey James
The Sengoku Legacy
669
|
Posted - 2014.03.18 15:49:00 -
[551] - Quote
Trii Seo wrote:Another thing, boosters.
It's a tad silly you can sell them on a public market (they're illegal, but it's fine! you can buy them in Jita!) but can't even private contract to someone - or courier them.
Make them contractable, maybe with a warning on both sides that you are about to issue/accept a contract containing illegal items.
there should be an ability to smuggle things to planets or trade stations to sell them to npc's maybe you could only sell them in lowsec but it seems a wasted opportunity and unrealistic atm.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Helia Tranquilis
State War Academy Caldari State
16
|
Posted - 2014.03.19 14:29:00 -
[552] - Quote
The new "Add label" in adding contacts is great, what I'd like to see is that you can edit label or add a label when editing the contact.
Keywords: UI, contacts
ECCM modules (all types) add consistent color coding matching the jammers.
Keywords: modules, ECCM |
per
Terpene Conglomerate
7
|
Posted - 2014.03.19 15:57:00 -
[553] - Quote
- pls fix info in drone info tab(optimal/falloff) while omnidirects are on or at least show range of drones in tactical overlay
- add t2 salvage drones
|
H3llHound
Koshaku Gentlemen's Agreement
14
|
Posted - 2014.03.20 10:17:00 -
[554] - Quote
Request for a small UI change:
When having selected a jump portal array(pos mod) in space/overview, allow to jump through with the jump button, as at gates, instead of having to use the rightclick menu. |
Akonnen
Birds of Prey Inc.
11
|
Posted - 2014.03.20 18:54:00 -
[555] - Quote
Auto-repair contract, it would repair everything on your current ship upon docking without using the repair window. Downside would be that it cost a little more than normal repairs. Maybe a checkbox in the repair window to activate it on/off. |
Sal Landry
School of Applied Knowledge Caldari State
211
|
Posted - 2014.03.20 20:40:00 -
[556] - Quote
Please make drone HP visible when they're still in the drone bay, and separate damaged drones from the stacks of undamaged ones so that you can select an undamaged drone to deploy. |
Rivr Luzade
Coreli Corporation Ineluctable.
320
|
Posted - 2014.03.22 14:12:00 -
[557] - Quote
- Custom presets for broadcast settings.
- presets, settings, broadcast settings, customizable setups
- I am a lazy person and don't want to sift through all the options in the broadcast settings every time I use a certain ship type. I instead want to select a Logi Broadcast settings from a drop down list when I fly a logi, and Combat all the Things broadcast settings when I fly my laser boat.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2937
|
Posted - 2014.03.22 23:09:00 -
[558] - Quote
A reload timer/cycle circle thing
It's not hugely important for most weapons, but when you're in TiDi, waiting for your Interdiction sphere launcher, it's somewhat nerve-racking.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Valtrinor
S0utherN Comfort Against ALL Authorities
7
|
Posted - 2014.03.22 23:37:00 -
[559] - Quote
- Suggestion: Include an indicator for module reactivation delay.
- Keywords: UI, module ui, modules
- Notes: Extension of the reload time idea (post 558 + CSM 8 #445). Possibly in the cycle indicator using yellow for reload and red for delay.
---
Steve mentioned his idea on Twitter and while thinking about it, it occurred to me that the logical place for this would be with the current circular white cycle-time indicator. One way to make a change like this even more useful would be to also give indication of a reactivation delay, such as that on cloaks, bomb launchers, cynogens, the Projected ECM Burst, and maybe others which I can't think of off the top of my head.
If it were to include both, it might be best represented by, for example, a yellow ring in the current location of the white cycle time ring for reload since that cannot occur simultaneously with a cycle, and a red ring concentric against that segment for reactivation delay so that cycles + reloads can be represented independently of delays. |
Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 15:03:00 -
[560] - Quote
Don't be satisfied with a yellow ring. CCP has made proper numerical timers possible for criminal flags in mouse overs, they also must make this possible for activity timers. Nothing less is acceptable, as asked for several times already in the forum (Here or Here, for instance) If it takes time or needs recoding legacy code then CCP better starts right away with this, because that's what I pay my subscription for. Might turn into a not so little thing if it is done properly from the start, but if it makes the game better who cares, right?
Also, something that I notices again today and would be very helpful with moving bulk stuff around in hangars/ships:
- Make it possible to move a certain amount of several items at the same time.
- Move items, bulk move items, modules, hangars
- Basically CTRL A your hangar and move it with Shift pressed to another location and then move the set amount of items.
Right now you can only move 1 item stack and have a specific number of items in this stack moved to another place with Shift. I want to be able to highlight several item stacks, move them with Shift and have the specified amount of items from all highlighted item stacks moved. This is particularly interesting for me because of PI: I have a 8 different materials that I regularly move from a station to a POCO. At the moment I have to Shift-move every material individually to the ship and it would make my life a lot easier and faster if I could move all items at once in the necessary amounts. |
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CCP Explorer
C C P C C P Alliance
2089
|
Posted - 2014.03.23 17:49:00 -
[561] - Quote
- Suggestion: Remember the position of the in-station trade window
- Keywords: UI, Windows, Settings, Position
- Note: Currently the in-station character-to-character trade window will always appear center and not remember its last position
---
When trading a lot between characters then all other windows will have to be arranged to allow the trade window to appear center. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2089
|
Posted - 2014.03.23 17:54:00 -
[562] - Quote
- Suggestion: Autoselect the next system in route when undocking
- Keywords: UI, Overview, Autopilot Route
- Note: Currently the next system in the autopilot route is automatically selected in the overview when jumping from system to system (doesn't matter if the autopilot is active or not, it's only needed to have a route set). This is extremely convenient. But when undocking the next system is not selected.
---
When traveling a lot between many systems and stations always having the next system selected whether jumping or undocking would be sweet. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|
Rivr Luzade
Coreli Corporation Ineluctable.
329
|
Posted - 2014.03.23 19:01:00 -
[563] - Quote
CCP Explorer wrote:
- Suggestion: Autoselect the next system in route when undocking
- Keywords: UI, Overview, Autopilot Route
- Note: Currently the next system in the autopilot route is automatically selected in the overview when jumping from system to system (doesn't matter if the autopilot is active or not, it's only needed to have a route set). This is extremely convenient. But when undocking the next system is not selected.
--- When traveling a lot between many systems and stations always having the next system selected whether jumping or undocking would be sweet.
It usually is preselected when you jump, except for cases when the AP bugs around. However, having the next gate preselected when you undock would be awesome. |
Masao Kurata
Z List
43
|
Posted - 2014.03.23 19:10:00 -
[564] - Quote
Suggestion: remove the modal dialog when you try to warp while criminal. Keywords: UI, pvp, CONCORD messing with your computer.
I shouldn't have to explain why this is absolutely terrible. |
Sean Parisi
Fugutive Task Force A T O N E M E N T
550
|
Posted - 2014.03.23 19:21:00 -
[565] - Quote
- Repair all on the front tab of the repair service. (As opposed to having to select all before getting the option)
- When locking blueprints. Allow us to select multiple ones and put it up for vote. Having it come up like a contract. Thus not making me click four hundred times.
|
Crynsos Cealion
Matari Munitions The Obsidian Front
9
|
Posted - 2014.03.23 23:14:00 -
[566] - Quote
A undo right-click option and identical function for CTRL+Z to undo editing (errors) would be very handy to have, primarily within the notepad and chat windows. |
Bienator II
madmen of the skies
2499
|
Posted - 2014.03.24 02:43:00 -
[567] - Quote
when hovering over a character name on any chat (includes local and station list) or hyperlink a tooltip should appear which lists basic info about that character. For example current corp and alliance, standing icon, bounty, sec lvl, maybe char portrait if there is enough space for it.
this would eliminate 90% of all my usecases where i have to open the show info window - i am sure others have similar needs. And we all know that opening this window can be quite slow in some situations. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rivr Luzade
Coreli Corporation Ineluctable.
331
|
Posted - 2014.03.24 08:24:00 -
[568] - Quote
- Make it possible to expand and collapse the list sections in the Standings section in the Character Sheet.
- Character Sheet, standings, list, expand, collapse, UI
- Similar to the standings tab in EVEMon, I would like to be able to expand and collapse sections in the standings list in the Character Sheet for easier navigation and less scrolling.
As a PVE heavy pilot with numerous of standings to Empires, dozens of NPC Corps, and several dozens of agents, it would make my life easier to navigate this section of the char sheet to find things I want to find. |
Maximus Andendare
Future Corps Sleeper Social Club
862
|
Posted - 2014.03.24 16:20:00 -
[569] - Quote
Allow searching for a station when placing a remote buy order Keywords: UI, Trade, Industry, Market [*] Note: Currently when you are in space and attempt to create a remote buy order, a station list pops up that can be many, many stations, depending on which is in range and trade skills allow. It's very frustrating to go through the list, but if a search box were added at the top, one could quickly pare down the results. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Ranamar
Valkyries of Night Of Sound Mind
32
|
Posted - 2014.03.24 16:25:00 -
[570] - Quote
- A bar on the D-scan window that shows you how long it is calibrating... currently, the error message stays up longer than the calibration time, so you end up just spamming it anyway.
- Riffing on someone else's suggestion, right-click "repair this item" sort of like right-click "insure ship". Have it give a repair quote for everything in/on the ship.
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Equto
Imperium Technologies Get Off My Lawn
28
|
Posted - 2014.03.24 18:10:00 -
[571] - Quote
Allow the resource calculator for production to recognize damage so that you nolonger need extra materials that will be damaged so that the calculator believes there is enough. For instance doing 12 runs of ammo requires only 8 R.A.M. ammunition tech to actually complete but you can only install if you have 12 available. |
Cultural Enrichment
Jenkem Puffing Association
12
|
Posted - 2014.03.24 20:24:00 -
[572] - Quote
Automatic update option for the Dscan. Hitting it every 2 seconds is just tedious and doesnt involve any intelligent behaviour, just plain mechanic repetition. |
Marlona Sky
D00M. Northern Coalition.
4947
|
Posted - 2014.03.25 05:16:00 -
[573] - Quote
I am watching a new players stream and notice that the market window does not have the price of items default sorted from cheapest to most expensive. So the new player is being punished by TERRIBLE UI and not even realizing it. Making ISK as a new player without already established friends is extremely hard as it is.
The market should start out sorted in a non-@#$% you! manner. Please look into this. . |
kazaanii
The War Den
0
|
Posted - 2014.03.26 17:03:00 -
[574] - Quote
Suggestion: When in fleet, let player(s) know the distances of important 'key' players such as FC, Anchor, etc without having to lock them or cursor over them to show the distance Keywords: Watchlists, Fleet tools, Select Menu Note: Primarly for large to tidi massive fleets but really can be nice for all fleets ---
When large fleets happen and there are customizable roles like "Anchor" or "FC" or any role, it is CRUCIAL to be in range, or KNOW the range you are at with said roles or ships without locking them up [because you might accidentally shoot them in or out of tidi] and in tidi you can't simply hover your cursor over the anchor when there's 600 dudes in local with your brackets off. Of course you can select the guy you want to know the range at but that is so very tedious when you're locking up and killing things at the same time in a rapid fashion
if there was a special option to let me know the guy in my watchlist to show me his range, this would be very cool tool to have |
Snypar Australis
S T R A T C O M Critical-Mass
3
|
Posted - 2014.03.26 17:07:00 -
[575] - Quote
TheSmokingHertog wrote:Snypar Australis wrote:Suggestion: "Jump to Next Dev Post" in forum threads
Keywords: ui, forums
Note: -cos i wanna skip all the trash and see the next dev post -could do this for CSM members too? You can do this by clicking the TAG of a DEV in the image of that DEV... you can do so with CSM / ISD tags too, but they dont crossjump
yes.... because thats known by everyone... and is completely intuitive! |
Benson Brown
EVE University Ivy League
0
|
Posted - 2014.03.27 13:13:00 -
[576] - Quote
Suggestion: Allow moving of the text box that contains "warping to" or "orbiting" Keywords: UI Note: Currently you can move the damage notifications and other notifications, but not that text.
It would make my UI much prettier if i could put what i want there and move that box up a little bit. |
Benson Brown
EVE University Ivy League
0
|
Posted - 2014.03.27 13:25:00 -
[577] - Quote
Suggestion: Allow us to make windows smaller than we currently can Keywords: UI, Windows, settings Note: Currently there are limits on how small we can make a window, in many cases the size is bigger than wanted.
I'm new here and trying to get relevant information on my screen and get rid of everything I don't want/need. I don't want to see local chat, I want to see who is in it, and I don't even need to see their full name, just enough to see if they are a war target or pirate. My local chat window takes up a whole bunch of room on my screen and my only option is to deal with it or close it, while making it much smaller would be a better option.
The local chat is just an example, I want to set a size for all of my windows, I like seeing whats going on around me while still having my D-Scan, People and Places, Corp Chat, Drones, and any other windows I need at that moment open.
I tried Scaling the UI to 90% and the windows were closer to the size I wanted, but the text on the windows was too small and I was straining to read it. |
Benson Brown
EVE University Ivy League
0
|
Posted - 2014.03.27 13:33:00 -
[578] - Quote
Suggestion: Launch Drones Hotkey!! Keywords: Drones, Combat, Settings Note: I can return them, tell them to attack, tell them to orbit, all with hotkeys (which I use for everything I can), But I have to Click on the window and try to drag or use the menu to launch my drones (which never seems to work the first time).
It should be there!! |
Xe'Cara'eos
A Big Enough Lever
109
|
Posted - 2014.03.27 15:08:00 -
[579] - Quote
suggestion - anchoring timers for mobile warp disruptors (bubbles) Keywords - UI, mobile structures, QoL notes - similar to MTU, mobile depot, etc
basically - just a little graphic on screen for when there's lag, or we've forgotten to turn our egg timers on
For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Adrie Atticus
Unicorn Love Hurts
45
|
Posted - 2014.03.27 18:02:00 -
[580] - Quote
Benson Brown wrote:Suggestion: Launch Drones Hotkey!! Keywords: Drones, Combat, Settings Note: I can return them, tell them to attack, tell them to orbit, all with hotkeys (which I use for everything I can), But I have to Click on the window and try to drag or use the menu to launch my drones (which never seems to work the first time).
It should be there!!
How would you choose which drones to launch in a, lets say, carrier? |
|
Benson Brown
EVE University Ivy League
0
|
Posted - 2014.03.27 18:59:00 -
[581] - Quote
Adrie Atticus wrote:Benson Brown wrote:Suggestion: Launch Drones Hotkey!! Keywords: Drones, Combat, Settings Note: I can return them, tell them to attack, tell them to orbit, all with hotkeys (which I use for everything I can), But I have to Click on the window and try to drag or use the menu to launch my drones (which never seems to work the first time).
It should be there!! How would you choose which drones to launch in a, lets say, carrier?
Maybe a section to load drones in the fitting window, just like when you load ammo. If you need to change drones then you can do it manually, but your initial set can be pre-made.
or
Multiple Hot keys in the settings "Launch Drone Group 1" "Launch Drone Group 2" then you can drag and drop into the drone groups the same way you do now.
or
Let you drag your drone group to one of the unused weapon keys and you use that hot key to launch them.
There are a lot of ways it could be implemented (those are what I thought of in about 30 seconds) and I'm sure some of them (like that last idea) wouldn't be too hard to add to the game. |
Rivr Luzade
Coreli Corporation Ineluctable.
337
|
Posted - 2014.03.27 20:26:00 -
[582] - Quote
That's way too complicated ... and with carriers were you have potentially a lot more than 3 groups of drones, it becomes confusing very quickly (my carrier has almost all combat drones in the hold + logistics drones and some e war drones).
Drag and drop is more than enough for that, believe me. |
Machagon
Plate of Beans Incorporated Solar Destiny
60
|
Posted - 2014.03.27 22:14:00 -
[583] - Quote
I would love if the focus didn't switch from the chat window to the inventory filter when docking if you have inventory merged with the station panel. |
Benson Brown
EVE University Ivy League
0
|
Posted - 2014.03.27 23:41:00 -
[584] - Quote
Rivr Luzade wrote:That's way too complicated ... and with carriers were you have potentially a lot more than 3 groups of drones, it becomes confusing very quickly (my carrier has almost all combat drones in the hold + logistics drones and some e war drones).
Drag and drop is more than enough for that, believe me.
I'm not saying that the drag and drop and the other options need to go and the option to launch them how you do would still be there, but instead people that would like to have a key bind option would have some sort of option. |
chaosgrimm
Universal Production and Networking Services
75
|
Posted - 2014.03.28 13:03:00 -
[585] - Quote
Market window: I'd like it identify via colors or what have you, buy orders within the scope of the buy order you are placing.
Example: If a station 6 jumps from me is buying all of x item within a 5 jump range, it will not show up as green, but if I place a buy order with a 1 jump range, the UI doesn't do a good job of indicating that my buy order will be competing with the one 6 jumps away. |
TheSmokingHertog
TALIBAN EXPRESS
202
|
Posted - 2014.03.28 14:40:00 -
[586] - Quote
chaosgrimm wrote:Market window: I'd like it identify via colors or what have you, buy orders within the scope of the buy order you are placing.
Example: If a station 6 jumps from me is buying all of x item within a 5 jump range, it will not show up as green, but if I place a buy order with a 1 jump range, the UI doesn't do a good job of indicating that my buy order will be competing with the one 6 jumps away.
This is just the case if you setup the order remotely, not? When setting it up in station, its just fine... |
chaosgrimm
Universal Production and Networking Services
75
|
Posted - 2014.03.29 07:02:00 -
[587] - Quote
TheSmokingHertog wrote:chaosgrimm wrote:Market window: I'd like it identify via colors or what have you, buy orders within the scope of the buy order you are placing.
Example: If a station 6 jumps from me is buying all of x item within a 5 jump range, it will not show up as green, but if I place a buy order with a 1 jump range, the UI doesn't do a good job of indicating that my buy order will be competing with the one 6 jumps away. This is just the case if you setup the order remotely, not? When setting it up in station, its just fine...
No. Say there are 3 systems A, B, and C all connected in a straight line. Suppose I am docked in system A while you are docked in system C.
I post a buy order and set the range of the order to 1 jump. This means ppl in system B will see my buy order as green and could potentially fill it when they try to sell.
If you are docked in system C, you will not see my buy order marked green. Should you decide post a buy order with a range of 1 jump, our orders would compete against each other in system B, but not in A and C. I want some sort of visual that shows our orders overlap in system B |
Zycorax II
Beyond Divinity Inc Shadow Cartel
4
|
Posted - 2014.03.29 11:54:00 -
[588] - Quote
- Suggestion: Add pirate anomalies to FW space.
- Keywords: anomalies, low-sec
- Note: Currently there's pirate anomalies everywhere in EVE, except in the low-sec areas where FW is going on. I don't see any reasons for them to not be present in FW space.
|
Xe'Cara'eos
A Big Enough Lever
117
|
Posted - 2014.03.30 03:14:00 -
[589] - Quote
Suggestion: add 'loot all' button to MTU's keywords: mobile structures, QoL, Interface, clickfest Note: also applicable to the ESS? not used it, so wouldn't know - but save us from the clickfest!
For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Bienator II
madmen of the skies
2507
|
Posted - 2014.03.30 04:30:00 -
[590] - Quote
add a little repair icon to ships and items in your inventory if they are damaged (or contain damaged modules). Clicking this icon would automatically open the repair window if the service is available.
used/damaged crystals should display the damage on mouseover. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|
Barbara Nichole
Cryogenic Consultancy
544
|
Posted - 2014.03.30 19:24:00 -
[591] - Quote
I hate the radial menu. it's always popping up and getting in my way - especially when I'm exploring.. please allow me to toggle disable it. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.30 19:34:00 -
[592] - Quote
Barbara Nichole wrote:I hate the radial menu. it's always popping up and getting in my way - especially when I'm exploring.. please allow me to toggle disable it. you expanded the delay? Its in the esc menu. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
71
|
Posted - 2014.03.31 05:54:00 -
[593] - Quote
Suggestion: add optional notifications for calendar events. Keywords: ui, calendar
It would be good for calendar events to optionally send a notification to all invited participants about the creation and all updates of the event. This would make it easier to track the events for the lazy or busy ones.
|
Rivr Luzade
Coreli Corporation Ineluctable.
343
|
Posted - 2014.03.31 11:46:00 -
[594] - Quote
- A search box in the LP store
- UI, LP store, loyalty points store, search box
- Currently, the LP store is one of the few places without a search box and you have to manually scroll through the dozens of entries to find what you are looking for. Change is needed.
|
Marlona Sky
D00M. Northern Coalition.
4974
|
Posted - 2014.03.31 19:20:00 -
[595] - Quote
- Suggestion: A setting to adjust the minimum amount on the bounty notification system
- Keywords: Bounty, UI
- Note: Currently any bounty payout no matter the amount triggers a notification and mail a player must check. It would be nice to be able to set the minimum payout to trigger the notification to something more substantial depending on each players preference. For example I only wanted to be notified if my share of the bounty is 5 million ISK or more.
. |
Marlona Sky
D00M. Northern Coalition.
4974
|
Posted - 2014.03.31 19:28:00 -
[596] - Quote
- Suggestion: Change the color of the warp disruptor, scrambler and generator on the icon.
- Keywords: UI
- Note: Currently they are all blue or light blue making it difficult to quickly realize what you have. It even becomes more confusing if you have more than one type fit. Change the scramblers to be red and generators to green.
. |
Graeme Rowney
Revenge of the Noobs
11
|
Posted - 2014.04.01 12:18:00 -
[597] - Quote
Suggestion : Make scan results shared with fleet members. Keywords: UI, Fleet, Exploration,Scanning |
Longdrinks
The Greater Goon Clockwork Pineapple
21
|
Posted - 2014.04.01 12:38:00 -
[598] - Quote
Suggestion: option to disable how doubleclicking on blank parts of the ui minimizes it
Keywords: UI #LostMeSoManyFights |
Faby Rasputin
XoXCorp
0
|
Posted - 2014.04.01 19:04:00 -
[599] - Quote
- Suggestion: Set default settings for chat windows
- Keywords: UI, Windows, Settings, Chat
- Note: Right now every time you open a new chat tab/channel, including private chats, it open in a giant font, with pictures on hte member list and the chat messages
---
Personally I like to be space efficient in my chat window so I like to have only text and the compact member list and my chat window is relatively small but it works with these settings. When I open a private chat I have to change all these settings every single time or I can only read 1 line of text at a time. |
Skalle Pande
Teknisk Forlag
53
|
Posted - 2014.04.01 22:00:00 -
[600] - Quote
Suggestion: Add content in Customs Office hangars to "Assets" window Keywords: UI, Planetary Interaction, Customs Offices, Assets Note: Planetary materials are a player's assets just like anything else, and they are available just like anything in a station. It is QUITE annoying that you have to fly out to the system in order to see what's in the CO hangar - and find out that you had in fact plenty of the stuff in your cargo bay stored out there already, it was something else, that was missing, in order to set up a particular production. Make it visible and, even more important, searchable, in the Assets window, it's completely illogical that all that stuff is hidden.
Suggestion: Make the Customs Office hangar visible and "interactible" from a remote location, just like the rest of PI. Keywords: UI, Planetary Interaction, Customs Offices Note: There is no logic in the current restraints - if you are able to control and manipulate you PI installations from the other side of the galaxy, of course you are able to arrange for transfer between planet and CO as well. The CO is part of the universe, is owned by a corporation (NPC or player-owned) and must be assumed to be "in touch" with the world just like any station or installation. It's not like you have to stand in the office personally to get things done, just because it's Customs. Make it a new skill "Customs Operations", if need be, which can extend your range just like the trade skills. But make it doable. (This might, incidentally, lessen the need for the first suggestion in this post: If you at least could see what was in CO storage from the Planetary View, you could plan and implement your production). |
|
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
470
|
Posted - 2014.04.01 22:17:00 -
[601] - Quote
This has probably been suggested before, but I'm going to ask for it anyways.
Being able to sort wars under the Corporation -> Wars-> Our Wars tab by name and/or start date would be absolutely amazing. |
Skalle Pande
Teknisk Forlag
53
|
Posted - 2014.04.01 23:21:00 -
[602] - Quote
Suggestion: Make the CO hangar visible and "interactible" from a remote location throug Planetary View, like rest of PI. Keywords: UI, Planetary Interaction, Customs Offices, Skills Note: Very annoying that you have to stand in the customs office personally to get things done, capsuleers are due more respect! --- There is no logic in the current restraints - if you are able to control and manipulate you PI installations from the other side of the galaxy, of course you are able to negotiate with Customs and arrange for transfer between planet and CO as well. The CO is part of the universe, is owned by a corporation (NPC or player-owned) and must be assumed to be "in touch" with the world just like any station or installation. That they won't respond unless you are there in person is the epitome of insolence towards pilots. Make it a new skill "Customs Operations", if need be, which can extend your range just like the trade skills. But make it doable. (This might, incidentally, lessen the need for my previous suggestion: If you at least could see what was in CO storage from the Planetary View, you could plan and implement your production).
|
Skalle Pande
Teknisk Forlag
53
|
Posted - 2014.04.01 23:26:00 -
[603] - Quote
Suggestion: Make "Reinforced Metal Scraps" tradable on the market Keywords: Items, Market Note: Metal Scraps are tradable, Reinforced Metal Scraps are not - only other difference is Reprocessing yield |
Skalle Pande
Teknisk Forlag
53
|
Posted - 2014.04.01 23:31:00 -
[604] - Quote
Reposting posting guidelines - it is 30 pages and many months since they were last displayed
CCP karkur wrote:could you please format your posts like this(without the quote): Quote:
Suggestion: Sort bookmark folders in Edit/Create window for bookmarks Keywords: ui, bookmarks Note: They are in random order ---
I find it very difficult to find the folder where I want to save my bookmark because they are in magic order that makes no sense. I think once it was ordered correctly but now it's not and this is just some fake text for this example!
Please keep the suggestion short, to the point and only 1 sentance. Keywords and note are optional, but cannot be more than 1 line. Check out the blog from the CSM for some examples and further explanations Feel free to elaborate in as much detail you want below the line (the line is 3 -). This format will allow us (with help from CSM members) to easily summarize the posts and compile a list of suggestions. It would be excellent if before posting, you could check here if your suggestion has already been posted.
|
Skalle Pande
Teknisk Forlag
53
|
Posted - 2014.04.01 23:37:00 -
[605] - Quote
Suggestion: A List view of all installations on a Planet Keywords: PI Note: Difficult to locate that lonely leftover Storage icon on the face of most planets - let me find and select on a list |
TheSmokingHertog
TALIBAN EXPRESS
205
|
Posted - 2014.04.03 07:30:00 -
[606] - Quote
Suggestion: Dev Forum Notifications Keywords: Forum, DevBlogs, Notifications Note: Make it possible to get alerts from DEV posts in threads, in the DEV BLOG threadnougths I am not interested in all small tear posters and stuff, just in the DEV posts. A button nxt to subscribe with "subscribe to DEV" reactions would be great, and while you are @ it, you could add a CSM and GM button to, or integrate them in one. |
Spacestripe
Zebra Corp Gentlemen's Agreement
3
|
Posted - 2014.04.04 11:03:00 -
[607] - Quote
Fitting Management Window: Delete Fitting, Load Fitting, *BUY FITTING*
Hello Everyone,
I apologize if these have already been suggested, however, I've been thinking if I should even post this for quite some time now. So here it is:
1. Suggestion: Add a Buy Ship & Fittings option in the Fitting Management Window when right clicking on a ship.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; helps us spend our ISK faster.
2. Suggestion: Add Sub-menu filters to Buy Ship & Fittings to allow selections for Cheapest and Current Station.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; allows us to dictate how much, if any traveling, is required.
3. Suggestion: Add Informational Buy Confirmation Window Pop-Ups to Buy Ship & Fittings to inform us which system, station the items are located in, and how much they cost.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; allows us to see where our items will be and how much they cost, if we confirm the purchase.
4. Suggestion: Add drop down selections to the Buy Confirmation Window Pup-Up to edit purchase locations in a more finite manner that also update with the new location and cost prior to confirming the purchase.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; allows us to edit the auto generated selection on where our items will be if we confirm the purchase.
5. Suggestion; Add a Remember Previous Settings check-box.
Keywords: UI, Fitting Management Window, Right Click, Check-box
Note: Quality of Life; no explanation needed on this one.
V/R Space |
Arushia
Nova Labs
40
|
Posted - 2014.04.04 21:01:00 -
[608] - Quote
When opeing a corp hangar, default to last-used division. Keywords: POS, Corp
I'm tired of opening POS hangars only for it to default to division 1 all the time. I don't keep anything there at the POS and would much prefer it remember which division I was using at the last POS hangar I opened.
Tired of lab queues in high-sec? Check out [url]http://eve-ner.net/[/url] |
Thelonious Blake
102
|
Posted - 2014.04.05 14:56:00 -
[609] - Quote
Make a "readout" for the capacitor's percentage similar for the one we already have for shields, armor and structure.
Keywords: UI, info, capacitor, clearness.
In case you didn't understand, this is what I am talking about. |
Machagon
Plate of Beans Incorporated Solar Destiny
61
|
Posted - 2014.04.05 19:01:00 -
[610] - Quote
Suggestion: Make ISIS usable in space without losing access to vital UI elements. Keywords: ISIS, UI Note: Specifically, I think the main HUD and the targeting windows should float on top of ISIS like they do with the map. --- I would love it if ISIS worked more like the map, so that I could reasonably browse it while ratting. |
|
Kiletria Seth
UK Corp RAZOR Alliance
9
|
Posted - 2014.04.06 04:53:00 -
[611] - Quote
Hi,
I would like to suggest adding names to Jump Clones such as: "PvP", "Industrial", "Capital pilot" etc.. this will allow the player to search for a clone more easily and not just screen them out by implants.
(I was requested also to post it in here (new Little Things), my original post was Naming your Jump Clones)
Regards, Kiletria Seth. |
Camladar
Iridescent Space Creatures Clandestine.
3
|
Posted - 2014.04.06 08:42:00 -
[612] - Quote
Suggestion: Add an option to rename a bookmark from the in-space right click menu. Keywords: bookmark, bookmarks, navigation, people, places, easy, quick fix, tuna sandwich Note: There's an option to remove the bookmark, but everyone's wanted to rename that mislabeled BM without having to open and search through P&P window. |
Crynsos Cealion
Matari Munitions The Obsidian Front
9
|
Posted - 2014.04.07 16:29:00 -
[613] - Quote
Suggestion: Add a "Show Infantry" option to the station guest list options (off by default) Keywords: UI, Station, DUST, Infantry Note: While only a handful of stations require this, it's just as useful to have this option in the guest list as it is to have it in local chat.
Suggestion: Add a split capsuleer / infantry counter to the station guest list options Keywords: UI, Station, DUST, Infantry Note: While only a handful of stations require this, it's just as useful to have this option in the guest list as it is to have it in local chat. |
Suitonia
Path of Radiance HYDRA RELOADED
217
|
Posted - 2014.04.07 17:50:00 -
[614] - Quote
Suggestion: Allow players to pre-heat modules while under the effects of gate-cloak Keywords: Ease of Use, In-Space, PvP Note: This will allow the player to perform some actions more smoothly (like overloading MWD to reapproach the gate) because currently it's slightly clunky. --- |
Crynsos Cealion
Matari Munitions The Obsidian Front
9
|
Posted - 2014.04.07 19:38:00 -
[615] - Quote
Suggestion: Increase Fleet and Rorqual Jump Clone Invitation timers to 5 or 10 minutes Keywords: UI, Fleet Note: Fleet and Jump Clone Invitations seem to be around 30 seconds at the moment while being usually viable for much longer.
Suggestion: Make the Auto-Join Squad Order for fleets visible and editable (number above the squad commander icon?) Keywords: UI, Fleet Note: The current auto-join order of fleet squad seems to be confusing and random and should be based on the top-down order of the fleet by default (Example: Wing 1, Squad 1 >> Wing 1, Squad 2 >> Wing 2, Squad 1) even if squads get added later on to existing wings. But more importantly, this order should be freely visible by everyone in the fleet and editable by the FC and Boss to channel everyone into the necessary Squads that need to be filled.
Suggestion: Create a No-Auto-Join Flag that can be applied by the FC, Boss and the appropriate Wing and Squad Commanders to certain Squads (Example: Logistics Squad) Keywords: UI, Fleet, Logistics Note: Certain Squads with special fleet roles should not be joinable by accident via joining the fleet via a generic invite or the Fleet Advert. This would aid the organization of special squads like Logistics or EWAR Squads that should only contain select members.
Suggestion: Create a maximum member limit for Squads (Example: Bomber Fleets) Keywords: UI, Fleet, Bomber Note: Creating a maximum number of members (visible to the entire fleet, but invisible if the limit is 10 as by default) would tremendousely aid bomber fleets to organize their squads properly. This would of course decrease the maximum possible amount of members per fleet as a side effect. This limit should be accessible for editing by the Fleet Commander and Boss and the according Wing and Squad Commanders. Furthermore, if possible it would be useful if this limit could be applied to the whole fleet at once or a whole wing at once and then be inherited by all existing and to-be-created squads in that wing automatically.
Suggestion: Enable Squad Commanders to kick fleet members from their squad to the next Auto-Join squad in order Keywords: UI, Fleet Note: This would help to remove undesirable squad members from squads with a very select membership and would help to decrease the amount of work for the Boss, Fleet and Wing Commanders. |
Yato Shihari
The TERRA Guardians of Serenity
2
|
Posted - 2014.04.09 03:26:00 -
[616] - Quote
Suggestion: Display m3 of asteroids in survey scanners Keywords: mining, survey scanner Note: m3 is an infinitely more useful metric than the units of an asteroid, knowing the volume left would help us know when to cut off our miners (without crunching the numbers) |
Rab See
Fool Mental Junket
57
|
Posted - 2014.04.09 12:39:00 -
[617] - Quote
Keywords: Locator Agents Drag and drop user into locator box. Like everywhere else!!!
|
Commander IceQ
Electric Banana Union 0f Revolution
12
|
Posted - 2014.04.09 20:47:00 -
[618] - Quote
Suggestion: What I would like is a 3rd option "Show Assists", when you are on the killmail. Keywords: ui, killmails Note: No killmails on assists. ---
On the "Combat Log" on the character sheet, there is a drop down for "Show Kills" and for "Show Losses". What I (and a few others) would like is a 3rd option "Show Assists", when you are on the killmail. OR maybe have them appear under kills but with a different back ground/colour/look.
I think you get the the gist of it. Main reason we would like this is so we don't have to tab out to Kill boards all the time to see if kill mails appear on there just to know if you actually contributed. I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |
stoicfaux
4456
|
Posted - 2014.04.10 19:41:00 -
[619] - Quote
Suggestion: Group Target Painters (and other modules) in the same vein as Weapon Grouping Keywords: grouping, UI, tunnel carpal Note: --- Why? Because when you're running with 3-4 TPs you tend to run out of F1-F8 keys and because pressing F1-F2-F3-F4-F5 to shoot something gets a bit tedious. And grouping reduces server load as well, right?
Ideally, grouping should be applicable to all activated modules, e.g. all forms of EWar, sensor boosters, tracking computers, hardeners, etc.. For scriptable items, grouping makes it easier to swap scripts, for hardeners, it's a convenience thing, etc.
This was originally posted in F&I and has gotten some interest: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=335819
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Last Wolf
Umbra Wing
86
|
Posted - 2014.04.11 17:34:00 -
[620] - Quote
Suggestion: Make Planet Infrastructure less of a click fest! Keywords: PI, Planet, Infrastructure, Clicking, Bad, Drag, Drop, Good Note: --- Allow us to online/offline structures instead of deleting/re-building in a new location. Applies mostly to Extractors but would be useful for all structures.
Let us move all extractor heads in a "group" similar to probes. So that if we hold down shift then every extractor head moves in the same time as the one you are dragging. Maybe even a "default" or formation button that puts them all in a nice pretty sphere or triangle or something with 1 click.
For the love of all that is holy let us TYPE IN A TIME for extraction! The slide bar is TERRIBLE. Leave the slide bar if you want, but also add a field for # of days and # of hours and # of minutes.
Let us drag/drop items to create routes. Or ctrl+click. Or both.
Let us COPY structures. When setting up 6-8 processors that are all using the same inputs/outputs from the same location and outputting into the same location, having to install the same schematic 6-8 times and recreate the same route 6-8 times is very annoying. Lets us copy then "paste" the same structure with the same schematic then ask us if we would like to save with the same routes, or create new routes.
Let us save planet "templates" (think ship fittings) that includes structure placement, schematics, and routes! We can switch between them and click submit, and use the same template on multiple planets! (assuming planets are of the same type). Vacuums suck. |
|
Unezka Turigahl
Det Som Engang Var
181
|
Posted - 2014.04.12 11:15:00 -
[621] - Quote
Suggestion: Allow routes to be saved and shared. Keywords: Route, Autopilot Note: Drag route to fleet chat or notepad to create a link. Right click link -> set route.
---
Pretty much all I do in game is exploration sites. I do the same routes every day. Every day I have to open the map and rightclick a ton of systems to set waypoints. It would be nice if I could save my route and restore it every day in a more efficient manner. Set up a long route, then drag Route to the in-game notepad to create a route-link, to save for future use. Right click on the route-link, set route. Have the route be preserved exactly, maintaining the waypoints and everything just as they were initially set up. Then I only have to right click once per day to set up my route, instead of dozens of times. The route could also be dragged to chat to create the route-link for fleet members. So everyone in fleet can have the exact same route with the exact same waypoints, regardless of autopilot settings.
When initially setting up a route using the map, it would also be nice if I didn't have to right click on the system to set a waypoint. Allow me to hover my mouse over the system and press a key to set a waypoint. Rightclicking is tiresome on the hand, and when doing it over and over rapidly for a complex exploration route, it is easy to mess up and hit Set Destination instead of Set Waypoint, particularly because there seems to be a bit of lag going on. So... POOF! there goes all the waypoints you've set up so far. Because the menu lagged a bit or your hand is spazzing out from all the right clicking. Start over, setting up your route from the beginning! Arg. |
Yato Shihari
The TERRA Guardians of Serenity
2
|
Posted - 2014.04.12 23:59:00 -
[622] - Quote
Suggestion: More warnings for PI Keywords: PI Note: I'm (hopefully) not the only one who has forgotten to route an extractor and left it running with effectively no yield overnight. Include warnings for at least some of the following (similar to the "Unsubmitted edits" warning): - Processing facilities without any blueprints assigned - Processing facilities which do not have an incoming route for their ingredients - Extractors which are running but not routed - Processing facilities with unrouted products |
Nicen Jehr
Brave Operations - Lollipop Division Brave Collective
385
|
Posted - 2014.04.13 04:47:00 -
[623] - Quote
Suggestion: add text input to let me filter the "export fittings" list
Keywords: ui, fittings
Note: if I want to save xml for a particular fitting from ingame to import to EFT/PYFA i have to scroll through the entire list of every personal fitting I have and tick the box for the particular fitting I'm interested in. i'd rather just type "hawk - ab" to exclude non-matching fitting names from the selection box. Little Things to improve GëíGïüGëí-á| My Little Things posts |
knowsitall
Adeptus iNdustry and Logistics Silent Eviction
20
|
Posted - 2014.04.13 14:22:00 -
[624] - Quote
I would still like to see the restriction of saving a fitting with no modules but has cargo removed, so I can save common freighter cargo load outs.
See original post for more reasons why and how I would use it
https://forums.eveonline.com/default.aspx?g=posts&m=2546877#post2546877
Knowsitall |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
112
|
Posted - 2014.04.13 14:36:00 -
[625] - Quote
Suggestion: Suppress Watchlist Notification Popups when User Interface Visibility = False (CTRL+F9) Keywords: ui, watchlist, camera Note: Toggle User Interface Visibility Shortcut (CTRL+F9),
When taking cinematic shots with the UI disabled by hitting CTRL+F9, the watchlist popups still show up on screen. If you are capturing footage, this ruins the immersion of the video. Please suppress the popups while in this mode. The Powder and Ball Alchemists Union - "Turning Lead into Gold since 2006" |
Rivr Luzade
Coreli Corporation Ineluctable.
374
|
Posted - 2014.04.13 20:01:00 -
[626] - Quote
- Suggestion: Make join a fleet via double click on a fleet possible.
- Keywords: UI, fleet, fleet finder
- Notes: In the Fleet Finder, you have to cumbersomely right click - join or double click - click Join fleet at the moment, while a double click to join fleets is much more intuitive.
|
Skalle Pande
Teknisk Forlag
57
|
Posted - 2014.04.13 22:56:00 -
[627] - Quote
Yato Shihari wrote:Suggestion: More warnings for PI Keywords: PI Note: I'm (hopefully) not the only one who has forgotten to route an extractor and left it running with effectively no yield overnight. Include warnings for at least some of the following (similar to the "Unsubmitted edits" warning): - Processing facilities without any blueprints assigned - Processing facilities which do not have an incoming route for their ingredients - Extractors which are running but not routed - Processing facilities with unrouted products No, you're not. It is HUGELY annoying that products are not autorouted by default when possible. Currently, you have to click, click and click again. And THEN you have to double-check all the clicks, since sometimes a click will not register properly, just closing the routing window without actually doing anything. Right now, I just found that 2 days of Coolant production from a processor har gone down the drain, unrouted, meaning that the next phase of production cannot proceed as planned. It is just SO F***ing STUPID that this is possible in a game where spaceships can practically build themselves, if you just provide materials and blueprints.
Warnings like you suggest would help a great deal. But really, those clicks should not be necessary in the first place. Too many of them as it is. |
Dieter Rams
The Nommo Insurance Fraud.
61
|
Posted - 2014.04.14 03:50:00 -
[628] - Quote
Suggestion: Bulk edit contacts, remove from watch list Keywords: UI, contacts Notes: When editing contacts in bulk there is no option to remove them from watchlist, this would be nice for keeping old war targets without having to track their online presence until it becomes necessary again.
P.S.
Selecting a label when adding contacts is a nice new feature but let us also change labels when editing contacts. |
Dieter Rams
The Nommo Insurance Fraud.
61
|
Posted - 2014.04.14 03:52:00 -
[629] - Quote
Suggestion: Repair kill rights, overview colour tag still dodgy Keywords: UI, overview Notes: Was marked as fixed, but I still find people with available killrights in overview not marked with it until clicked.
Ongoing thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199331#_ga=1.142767413.1099991737.1387218006
Abandoned by CCP Paradox after acknowledging the issue, shameful. |
Rivr Luzade
Coreli Corporation Ineluctable.
375
|
Posted - 2014.04.14 13:07:00 -
[630] - Quote
- Suggestion: Make it possible to copy killmail information from the link in a chat by right clicking it.
- Keywords: UI, killmail, copy information
- Notes: Currently you have to open the killmail and then laboriously navigate to the top-left corner and click there to get the information that a killboard can handle. Instead you should be simply be able to right click a killmail in a chat and copy the information from there.
A similar approach I would welcome with contracts. Currently you need to open courier contracts to set destinations or use the contracts window; however, I'd like to be able to set destinations from either right-clicking the contracts linked in a chat/mail/the contract overview tab or by using the radial menu on them in the same locations. |
|
BOS Hydra
ubiquitous hurt Exodus.
17
|
Posted - 2014.04.15 11:30:00 -
[631] - Quote
Suggestion: To make corporation medals able to be awarded to pilots outside of that corporation. Keywords: UI, medals, awards, decorations Notes: The safeguards against potential spam abuse (or any abuse) are in place already, so i am surprised that corporation medals are currently restricted to members of that corporation only. |
TheSmokingHertog
TALIBAN EXPRESS
215
|
Posted - 2014.04.15 11:47:00 -
[632] - Quote
BOS Hydra wrote:Suggestion: To make corporation medals able to be awarded to pilots outside of that corporation. Keywords: UI, medals, awards, decorations Notes: The safeguards against potential spam abuse (or any abuse) are in place already, so i am surprised that corporation medals are currently restricted to members of that corporation only.
Fun, so you then can extort medals from out of corp entities too, Monk's profile strain on servers will increase to even more crazy loading times.
|
Rivr Luzade
Coreli Corporation Ineluctable.
379
|
Posted - 2014.04.15 14:47:00 -
[633] - Quote
- Suggestion: Create a Tab in the Assets window named "Favorites".
- Keywords: UI, assets, favorites
- Notes: I need a tab where I can collect all those stations in my assets that I regularly need.
The thing is - even though I usually stay in one region - when setting up waypoints for routes, I have to switch between several regions in the Region tab to find all the stations I need. Since it is usually the same stations, I would like to have them concentrated in one tab. |
Nikk Narrel
Moonlit Bonsai
4119
|
Posted - 2014.04.15 15:06:00 -
[634] - Quote
Suggestion: Enable limited macro hotkey creation tags: UI Notes: The ability to make hotkeys for items such as warping to a specific bookmark, which you expect to need on very short notice. This would duplicate only existing options, but do so in a way that simplifies their use. (Needing to go through multiple steps on a right click menu is pointlessly complicated, if you know you will need the function well enough in advance to allow planning like this)
Example: Warp to bookmark location XX-YY-ZZ (Useless when in any other system, but possibly vital on short notice when every second counts) Example: Open fleet hangar on specific ship (Would need to be remade often, but used enough to make the effort efficient overall) Example: Eject ore bay contents into jet can
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Dieter Rams
The Nommo Insurance Fraud.
65
|
Posted - 2014.04.15 20:52:00 -
[635] - Quote
Suggestion: Add stats to corporation orders like in personal orders Keywords: UI, Market Notes: Personal orders have this in the market window http://puu.sh/8a7Oc.png |
Rivr Luzade
Coreli Corporation Ineluctable.
387
|
Posted - 2014.04.15 21:06:00 -
[636] - Quote
- Suggestion: Give us a search box in the History tab in the fleet window
- Keywords: UI, fleet window, search, history tab
- Notes: This is not so important for broadcast history, but in the loot history it can be quite handy to find out who has looted the shiny stuff in a fleet fight, which is meant for alliance loot.
|
Iq Cadaen
Future Corps Sleeper Social Club
52
|
Posted - 2014.04.16 09:11:00 -
[637] - Quote
Suggestion: Add a horizontal scrollbar to the contract viewing window if some columns are not visible due to the size of the window. Keywords: UI, contracts Notes: Suggests that there is more information to be seen to new players - BPO/BPCs, etc |
Johann Rascali
Crunchy Crunchy The Obsidian Front
95
|
Posted - 2014.04.16 14:49:00 -
[638] - Quote
Suggestion: Make ungrouping weapons dialogue suppressable Keywords: ui Note: Box appears every time weapons are ungrouped ---
My personal desire for this stems from using depots to change my turrets, specifically in incursions to swap from long range guns to short for killing the structures. Having to interact with this popup window potentially every site is annoying. The grouping and ungrouping of guns is not a vital action that doesn't take much time to rectify a mistake with and thus when a player feels comfortable knowing when they're going to cause an ungroup the popup is just in the way. Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |
brinelan
The Flying Dead Bloodline.
149
|
Posted - 2014.04.16 15:04:00 -
[639] - Quote
Put a spot for user-enterable notes about each planet in that big empty space to the right of "Installations" on the planets tab of the S&I menu |
Nikk Narrel
Moonlit Bonsai
4119
|
Posted - 2014.04.16 15:16:00 -
[640] - Quote
Add in random ads for Gallente pron in the UI. It doesn't need to be real, but with so many references in game, I think it would be fitting.
EXAMPLE: Local Chat, brought to you by Cyberella's new movie: "Quafe This" (With a little poster of a gal holding a can suggestively) Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
|
J A Aloysiusz
Precision Strike Brigade Easily Excited
32
|
Posted - 2014.04.17 06:42:00 -
[641] - Quote
Fix wrong killmail isk values on special ships. Wrong isk values on ships keep me from receiving the bounty payment I deserve. |
Annnward
NorCorp Enterprise No Holes Barred
8
|
Posted - 2014.04.17 17:14:00 -
[642] - Quote
Suggestion: Connect fleet members in overview with broadcasts and selected targets Keywords: ui, fleet member overview, locked targets Note: clicking one should make it the selecet target |
TheSmokingHertog
TALIBAN EXPRESS
218
|
Posted - 2014.04.17 17:37:00 -
[643] - Quote
Can we get a list near the contract "to" field within item exchange and courier contracts. I propose to list the 5-10 most selected entities we have contracted too and be able to select them. I would like this to be done with portraits, which could be corp / alliance logo's too. This would speed up contracting a lot.
For me such a list would have Alts, PushX, etc in them, and I would not have to type, check, etc if its the good entity, I just know.
Crossposting |
Shen Loong
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.04.17 23:29:00 -
[644] - Quote
Filters for Sellers/Buyers list in market tab - Show orders in station only - Show orders in system only - Show orders between X and Y isk value only
etc etc |
Harvey James
The Sengoku Legacy
763
|
Posted - 2014.04.18 14:02:00 -
[645] - Quote
perhaps next to the pic/skill book/ mastery level we could also see the level the ship is trained to Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Annnward
NorCorp Enterprise No Holes Barred
8
|
Posted - 2014.04.18 20:10:00 -
[646] - Quote
Suggestion: Make it possible to reenable a weapon/module that has been deactivated, but not finished cycle. Keywords: ui, weapons, modules Notes: would be real handy if you are in siege and deactivate by mistake to not have to relock targets etc. |
roigon
Calamitous-Intent Feign Disorder
80
|
Posted - 2014.04.19 12:14:00 -
[647] - Quote
Suggestion: Extend ship DNA to include fit name Keywords: ui, ship DNA Note: Would make importing ship fits via DNA a LOT better. ---
Currently the ship DNA format is as defined here. https://wiki.eveonline.com/en/wiki/Ship_DNA
Currently the format looks like 597:25861;1:6673;3:439;1:4025;1:1183;1:1998;1:1236;1:11269;1::
Defining the ship, it's fittings, drones and charges.
It's commonly used to import ship fits from Pyfa/EFT and 3rd party web tools, by calling CCPEVE.showFitting(DNAfit); This brings up a condensed fitting dialog.
Now really the format is a bit crappy, but what would be a major quality of life change would be to change the format to
597:25861;1:6673;3:439;1:4025;1:1183;1:1998;1:1236;1:11269;1::shipName::
Where when used in conjunction with the showFitting call, automatically pre-fills the shows fit name with the given name.
|
Rena Senn
Resurrection Ventures Un.Bound
98
|
Posted - 2014.04.19 21:06:00 -
[648] - Quote
Please get rid of the gills on the astero engines. The way they partially block out the engine flare combined with camera sway makes the engines constantly flicked when you're looking at the back of the ship at a slightly off angle.
Also can we get rid of camera sway as well while we're at it? It serves no purpose besides making people nauseous while using camera zoom. |
Skalle Pande
Teknisk Forlag
57
|
Posted - 2014.04.19 22:57:00 -
[649] - Quote
Suggestion: In the "Assets" window, make assets in systems on your route light up yellow, like offers in market window Keywords: UI, Assets, Route Note: Would be nice on long flights to be alerted to the fact that you had stuff waiting for you that you could just as well pick up on the way. |
Skalle Pande
Teknisk Forlag
57
|
Posted - 2014.04.19 23:01:00 -
[650] - Quote
Suggestion: When you add a station as a waypoint on your route, which is in a system already on the route, add it where the system is passed the first time, not at the end Keywords: UI, Route, Waypoints Note: It is quite a hassle to have to rearrange waypoints every time you add something you know you will pass along the current route |
|
Skalle Pande
Teknisk Forlag
57
|
Posted - 2014.04.19 23:03:00 -
[651] - Quote
Suggestion: Add optional waypoint "Home station" (pre-designated) which will stay at the end of route when auto-arranging/optimizing Keywords: UI, Waypoint, Route optimization Note: It would be nice to be able to find optimal roundtrip between a series of stations and then back home. |
Todd Jaeger
Future Corps Sleeper Social Club
8
|
Posted - 2014.04.20 10:44:00 -
[652] - Quote
Suggestion: Make Aero Snap (drag window to left or right border to take half screen) consider the window border and task bar (if vertical) for calculating half screen width. Keywords: UI Note: Right now EVE Windows overlap slightly because of the border if you use Aero Snap to position two windows next to each other, and a lot more if you have a vertical task bar. It just looks unprofessional. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3100
|
Posted - 2014.04.20 17:46:00 -
[653] - Quote
Suggestion: Filter text box on the LP store keywords: UI, lp Note: Just like the filter box on assets. Put in some text, or a number, and have the results filtered down to just that list, searching (ideally) on all of the columns. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Seliah
0mega.
126
|
Posted - 2014.04.22 07:34:00 -
[654] - Quote
Suggestion : Stop the game from focusing on the search box of the station guest list when typing in chat while docking Keywords : UI Note : If you're typing something in a chat window while docking, you will continue typing in the guest list search box once docked up. The game should keep the focus on the chat window you were typing in. |
gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 14:34:00 -
[655] - Quote
Sugestion: Mobile warp distruptors( bubbles) send a killmaill when destroyed.
Keywords: UI, structure, gameplay
Note: atm i think they are the only structures that don't give a killmail when destroyed; a mobile depot worth 1 milion will give one but a larget2 bubble worth 40 mil will not, i don't think this is right; also will help with the problem those "20/30 bubbles" anchored on a gate make. |
Arronicus
Ravens' Nest Outlaw Horizon.
927
|
Posted - 2014.04.22 22:41:00 -
[656] - Quote
Suggestion: Delay local for 5 minutes in nullsec, lowsec. Keyword(s): Delayed/removed local Notes: it makes sense, considering their are still the reaches of empire control, of some policing and such, but it neither makes sense, nor favours strategic gameplay in nullsec. It replaces good scouting, devalues cloaking and covert maneuvers, and stifles pvp. |
Rivr Luzade
Coreli Corporation Ineluctable.
416
|
Posted - 2014.04.24 18:08:00 -
[657] - Quote
- Suggestion: Give the right-click menu when several chars are highlighted more options, like "Add to watch list"
- Keywords: UI, chat, highlight, right-click
- Usually as logi I want to add several people at once to my watch list, which is not possible; instead I have to add one person to the WL and then drag the rest.
The same goes for other situations. Also, "Quit corporation" as an option when several chars are selected is idiotic. |
Scouting Party
State War Academy Caldari State
1
|
Posted - 2014.04.25 18:50:00 -
[658] - Quote
Suggestion: Differentiate between covert and normal cynosural field generators. Keywords: UI |
FireFrenzy
Satan's Unicorns
4
|
Posted - 2014.04.25 19:04:00 -
[659] - Quote
PLEASE PLEASE PLEASE PLEASE make it so you can repackage items in every thing. So no more "you cant package this in your station hangar, so you need to take it out and then repackage it and then put it back and then stack everything"
I get not letting me do it in my cargo hold (I don't really) but there's probably not enough space for people to move around it or something.
KEYWORD: UI, Items. Organisation |
Mixu Paatelainen
T1LL THE END
100
|
Posted - 2014.04.25 21:35:00 -
[660] - Quote
- Suggestion: split eve and dust player count in corp info
- Keywords: ui, corp info
- Note: Can currently only infer dust player count using 3rd party tools
|
|
Sabriz Adoudel
Mission BLITZ
2727
|
Posted - 2014.04.26 02:06:00 -
[661] - Quote
Minor suggestion: Faction Armor Plates.
Currently, tech 2 have the best HP of all plates alongside highest mass penalty and highest fitting requirements.
Suggestion:
Adjust existing modules as follows:
- Federation Navy (meta 7) have the same HP as T2, with a smaller mass penalty, and better fitting requirements - Imperial Navy (meta 7) have 105% of the HP as T2, with the same other stats - Syndicate, as the meta 6 plates, have 102.5% of the HP of T2 with slightly better mass/fitting.
- Add Corpii deadspace plates with better stats Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Bethan Le Troix
Krusual Investigation Agency
115
|
Posted - 2014.04.26 16:54:00 -
[662] - Quote
This small problem happens with the Miasmos. It probably might be relevant to other T1 haulers with more than one hold:
The Miasmos has a small hold for any item of cargo and a much larger hold for ore only. This problem happens when a hauler is working with miners who use jet cans and when others wish to steal ore from the miners jet cans. If you just press the loot can button then only the small multiple use cargo hold is filled and invariably because there is not enough room nothing is transferred into the small cargo hold. Also nothing is transferred into the larger ore hold.
This problem can I realise be circumvented by opening the ore hold window and jetcan window, then click n drag the contents to the ore hold window.
But it would be nice for the AI to be a little more intelligent and fill both holds on the Miasmos. Or just the larger ore hold as that is the role of the Miasmos hauler. For the AI to try to fit an obviously large load into the small multiple use cargo hold is plain silly. |
Abrazzar
Vardaugas Family
3029
|
Posted - 2014.04.26 20:58:00 -
[663] - Quote
Make salvage drones use a continuous animation during salvaging like mining drones instead of single shots. A continuous salvager effect already exists, so additional assets would probably not needed to be made. Sovereignty and Population New Mining Mechanics |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3130
|
Posted - 2014.04.27 15:45:00 -
[664] - Quote
Suggestion: Black bordered, or semi-transparent black background for white text. keywords: UI, font,space,text
Reason: Sometimes, It's nigh impossible to read text in space, because there's a star overwhelming the text. Adding a border or background would mean it could be read under all conditions.
http://i.imgur.com/pejh7.png Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Neroo Tal
Order of the Golden Dawn
0
|
Posted - 2014.04.27 17:57:00 -
[665] - Quote
Suggestion: Auto Stacking of like items Keywords: ui Note: When placing items of same type in container ( of any type ) they do not auto stack ---
I'd like to see an auto stack feature so you don't have to worry about it with perhaps a keyboard shortcut to NOT auto stack.. remote auto stacking should also be done (if I have 50 contracts for tritanium I don't want 50 separate stacks of trit, I want 1 ) |
Moretic
Casual Slackers Daily Operations
5
|
Posted - 2014.04.29 08:32:00 -
[666] - Quote
Not sure if it has been mentioned yet or it if already exists but here is my request :D
Suggestion: Log date/time of completion for epic arcs in the journal, maybe even for each submission? Keywords: QoL, Epic arcs, journal Note: I dont currently see any such information and/or option ( or have I missed it? ) |
S1euth
The Graduates RAZOR Alliance
42
|
Posted - 2014.04.29 23:24:00 -
[667] - Quote
Suggestion: Create a hotkey to "Add Location" when in space Keywords: Bookmarks, Hotkey Note: The people and places window makes the client stutter after a few thousand bookmarks are saved in it, making it difficult to use while in space. |
Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
28
|
Posted - 2014.04.30 14:35:00 -
[668] - Quote
Suggestion: Add keyboard shortcut for 'Orbit at current range' Keywords: navigation Note: This shortcut does not exist. Currently the only way to orbit at current range is to navigate a right click context menu. This is hampered by the fact that the range at which you will orbit is decided at the time when you open the context menu, not at the time that you have found and clicked on the correct menu item. For a frigate travelling at speed this is hopeless.
An 'Orbit at current' keyboard shortcut should be trivially simply to implement and would greatly improve the experience of frigate combat. |
Enhala
Ephemerid
8
|
Posted - 2014.04.30 17:36:00 -
[669] - Quote
- Suggestion: Increase Noctis targeting range to match Small Tractor Beam II
- Note: With maxed skills the Small Tractor Beam II has an optimal range on the Noctis of 96km, while the Noctis targeting range is 93.75km. The targeting range was not changed when the Tech II version of the tractor beam was introduced.
|
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
124
|
Posted - 2014.04.30 17:51:00 -
[670] - Quote
When looking at a fitted/rigged ship contract, can we have a button or something that opens it up like the fitting window is currently so instead of trawling through a list of items etc we have essentialy the fitting window to SEE the whole fit, rather than the wall of text we currently have. Also can you also add to contracts the ability for the ORIGINAL issuer to see the contents of the contract they put up, whether is pending, in progress, failed or completed? |
|
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
214
|
Posted - 2014.04.30 22:10:00 -
[671] - Quote
When the current fleet boss leaves a fleet and the boss changes hands, have a 30 second confirmation window that the person has to click yes to to accept being fleet boss, if he clicks no or doesn't click anything, it goes to the next most senior person in the fleet until someone clicks yes.
This prevents someone that is afk from becoming the new fleet boss. Lowering the average to make you look better since 2012. |
Skalle Pande
Teknisk Forlag
61
|
Posted - 2014.05.01 15:59:00 -
[672] - Quote
Neutrino Sunset wrote: Suggestion: Add keyboard shortcut for 'Orbit at current range' Keywords: navigation Note: This shortcut does not exist. Currently the only way to orbit at current range is to navigate a right click context menu. This is hampered by the fact that the range at which you will orbit is decided at the time when you open the context menu, not at the time that you have found and clicked on the correct menu item. For a frigate travelling at speed this is hopeless.
An 'Orbit at current' keyboard shortcut should be trivially simply to implement and would greatly improve the experience of frigate combat. +1 for this. Would be hugely appreciated |
Kitt JT
League of xX420BLAZEITSWAGGOTXx. Nulli Secunda
195
|
Posted - 2014.05.02 04:45:00 -
[673] - Quote
They talked about the map on game design panel.
I wrote this article ~1.5 years ago w/ basic improvements in mind.
Read it CCP. Its not just the three things i list here, but this IDEA of things.
http://themittani.com/features/learning-fly-avionics |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
722
|
Posted - 2014.05.02 12:19:00 -
[674] - Quote
Why is the esc menu not on the NEOCOM? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Chris Slayter
Baitfire Allibaitors
30
|
Posted - 2014.05.02 15:34:00 -
[675] - Quote
Suggestion: Link results when using locator agents Keywords: ui, locator, agent Note: Location is returned in text only instead of an actual link
Though being quite new to the Highsec-PvP business I already find it very annoying that I always have to copy/paste the location from the agent notification to chat and then create a link there in order to set a waypoint. Especially if you frequently run more than 30 locator requests a day. Why not just make the result already linked in the locator agent notification? |
Eicia
Asteroid Protection Society
0
|
Posted - 2014.05.02 18:32:00 -
[676] - Quote
Suggestion: Have an indicator on the screen showing reload time Keywords: ui, combat, modules Notes: Maybe a cycle but with a different colour, of have the module cycle in the opposite direction? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3155
|
Posted - 2014.05.02 20:37:00 -
[677] - Quote
Eicia wrote:Suggestion: Have an indicator on the screen showing reload time Keywords: ui, combat, modules Notes: Maybe a cycle but with a different colour, of have the module cycle in the opposite direction?
You're in luck...
This very thing was mentioned in the presentation Karkur and Punkturis did on Thrusday at Fanfest.
No time scales, so no promises. But \o/
(I take credit for an earlier mention. ) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Nimrodion
Globaltech Industries Yulai Federation
24
|
Posted - 2014.05.03 09:03:00 -
[678] - Quote
Suggestion: Add feedback when activating PLEX from the Assets page, and you have Recurring Subscription shown.
When you have Recurring Subscription shown in the Activate PLEX window, and you activate a PLEX from the Assets page, there is no immediate feedback to let you know if the PLEX activation succeeded or not. The Assets window has a long refresh time and will still show the PLEX as being there, and the PLEX window will stil show the Recurring Sub instead of how many days you have left. This can be be misguiding and cause people to inadvertently activate more PLEXes then they intended. |
Ezekiel Marr
Dark Nova Inc.
6
|
Posted - 2014.05.03 12:21:00 -
[679] - Quote
Suggestion: Make arrows around little cube in the center of probe formation rotating, so that they always turn their flat side to camera.
I'm sick of this pixel hunting when trying to drag probe formation along one axis and arrows for this axis happen to be visible from the edge.
Keywords: UI, probes, system map |
Jatok Reknar
The Legion of Spoon Curatores Veritatis Alliance
2
|
Posted - 2014.05.04 02:51:00 -
[680] - Quote
A few small quality of life stuff:
1) Allow Ctrl+A to select all items in currently filtered overview list.
2) In the "Import Overview settings" show the path where the file to import needs to be. The way I find out the path is by exporting some overview (which shows the path the file goes to) and then going to import. Would be nice if the import dialog showed this directly.
3) Maybe this is a bit more involved to implement, but it would be absolutely fantastic if the keyboard shortcuts for "warp to" , "Align to" etc will work with bookmarks we made. Since we have this nifty radial menu now, maybe it can be a new use-case of that menu:
For example:
Click in empty space brings up the radial menu with one option to "show bookmarks in system" (that way we get the trimmed bookmarks applicable to just the current system as a window. Perhaps that window will auto-update as you move to new systems. and shortcuts will work on the entry highlighted?
|
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Ravcharas
Infinite Point Nulli Secunda
319
|
Posted - 2014.05.04 12:51:00 -
[681] - Quote
Suggestion: Log chat to file settings for individual channels Keywords: ui, chat, logs Note: An option to disable or enable log to file on a per channel level would be helpful. Currently it's every channel or no channel, so jita local spam keeps accumulating on my disk. |
Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
36
|
Posted - 2014.05.04 14:43:00 -
[682] - Quote
Suggestion: Block unrelated inventory filters from applying to the Ship Hangar Keywords: ui, inventory, ships
I'm always using the filters on inventory. It's great to be able to see all PI goods, or drones and ice products, or rigs, or whatever. The problem comes when I need to switch ships, or even just check the contents of another ship, and the ship hangar is blank because of the inventory filter. Yeah it's possible to expand the ship hangar view, but then you're stuck with an alphabetic list wedged into the side of the window. And having to toggle the filter all the time gets annoying. Now recruiting: http://i.imgur.com/16hU3Wo.jpg |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
327
|
Posted - 2014.05.04 19:21:00 -
[683] - Quote
Suggestion: add an estimated time countdown to exiting warp to the warp drive active display. Keywords: UI, warp Notes: need to consider how it will behave under TiDi (slower advancement? 'Estimate' based on current TiDi?) |
Echo Mande
66
|
Posted - 2014.05.05 11:02:00 -
[684] - Quote
Suggestion: dates on block lists Keyword: blocklist
Please either add dates to blocklists and allow players to sort by them or allow people to block toons for a set number of days (with a configurable default). Anyone who's in Jita often is bound to have a blocklist numbering in the hundreds, of who perhaps 1% is relevant after 3 months. |
Echo Mande
66
|
Posted - 2014.05.05 11:09:00 -
[685] - Quote
Suggestion: user remark on jobs for wallet journal entries Keyword: journal remarks; ISK tracking
Please allow players to add a user remark to jobs (any jobs, makes no difference what type) and contracts that gets added to all wallet transaction entries for those jobs (for that player/corp). This is so that players can more easily and precisely track the various isk flows associated with an industrial, invention or trade project. |
Darkblad
Hilfe is like Free Entertainment
210
|
Posted - 2014.05.05 12:51:00 -
[686] - Quote
Suggestion: Limit clickable area of checkboxes to checkbox and label Keywords: UI, options, checkbox
Note: Several option checkboxes can be toggled by clicking to an area of the UI that's way beyond the space one would expect a click to have effect. Examples are "Show only Available" in the market window, which can be toggled even from the far right part below the list of categories, same applies to the checkbox for small colourtags in the overview settings. EVE Infolinks -+-áOld and new-áPortraits |
Dehval
Risk Breakers Fidelas Constans
43
|
Posted - 2014.05.05 14:37:00 -
[687] - Quote
Suggestion: While both Tactical Overlay(or Sensor Overlay) and DSCAN are active give a visual representation of what area dscan is actually scanning. Keywords: UI, Dscan, Tactical Overlay, Sensor Overlay Note: A simple expanding/contracting transparent circle that changes as you raise or lower the degree of scan range centered on your camera. Bad MSpaint mockup of what I mean here. Imgur Gallery |
Harvey James
The Sengoku Legacy
791
|
Posted - 2014.05.05 15:04:00 -
[688] - Quote
labels are still broken ... i still have to add contacts twice before they stick... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Uncle Shrimpa
Pator Tech School Minmatar Republic
21
|
Posted - 2014.05.05 15:08:00 -
[689] - Quote
I sent in a bug report a while ago...
How about fixing the mouseovers in the station management tab for the station upgrades, they all list the pre 2013 upgrades, not the new upgrades from about a year ago. CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
|
AeonOfTime
Syrkos Technologies Joint Venture Conglomerate
10
|
Posted - 2014.05.05 15:36:00 -
[690] - Quote
Suggestion: Train skill from show info dialog Keywords: ui, skills Note: The skill info window shows to which level you have trained a skill, so it would be logical to add the possibility to queue the next level from the info window, for example by right-clicking on the skill level bar or via the window's context menu. |
|
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
49
|
Posted - 2014.05.05 17:05:00 -
[691] - Quote
Suggestion: Add more variety to the medal system Keywords: Medals, Rewards, Decorations Note: Medal creator is VERY limited ---
Being able to use only the Ribbon itself without the medal as decoration. To support feature #1 more Ribbon designs should be included.
One particular Ribbon which is missing is the small rectangle present armies are using. Similar to this > Superior Unit Award Ability to add text to the medals: Distinguished Service Medal Ability to change color on the medal "parts" the same way we do on the ribbon. ATM there are only 4 basic colors (and not realy good ones) for everything. The good old Purple Heart is great example as of WHY.
Let CEO be able to actually edit the name or description of the medal. It's very frustrating to find out you had a typo in there after all. As English is not the "mother tongue" for quite a few of us this might easily happen.
Make the "Ribbon only" awards a little bit cheaper then the full medals. Lets say 2M only. If people start using them some more it might end up being nice ISK sink. "Any sufficiently advanced technology is indistinguishable from magic." --á Arthur C. Clarke |
Bruce Bayne
The Red Circle Inc.
33
|
Posted - 2014.05.05 21:36:00 -
[692] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2652958
jumpclone courier contract. tried it at the last patches. will never give up :D |
John Ratcliffe
Sarumans Hand
267
|
Posted - 2014.05.05 21:59:00 -
[693] - Quote
Suggestion: Add 'Sell All' option when selecting multiple stacks of different items.
Description: Selling a lot of items type by type is a PITA. Make it so we can select everything we wish to sell, right click and choose 'Sell All' to sell everything to the highest bidder. Plus +ºa change, plus c'est la m+¬me chose |
Kusum Fawn
State Protectorate Caldari State
455
|
Posted - 2014.05.06 04:07:00 -
[694] - Quote
Salvage drone right clicl option for "autosalvage all"
Mobile tractor unit loot all button (mobile tractor unit wreck selection bias towards farthest first as well)
what happened to hiding the targeting crosshairs? i never liked them before and now the option to remove them has disappeared
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
0
|
Posted - 2014.05.06 08:45:00 -
[695] - Quote
Hotkey to open a wreck/container in space Hotkey(or just default UI behaviour in such manner) to center your probes at the sun stretched in default sphere formation with radius of 8au. "Warp to default bookmark" hotkey (with pressing one key you immediately send your ship/squad in warp to the bookmark/celestial defined beforehand) Ability to set markers on the surface of the planet in the "Planet view" during scanning for location of resources (Will help with planning your future infrastracture here) Ability to exchange bookmarks in space some other way other than dumping them via jiettison. Ability to extract implants from frozen corpses of fellow capsuleers. Ability to assign one drone to different drone groups (so if you've got one webifier drone, 4 scouts and 4 cap negating drones, you could create 2 groups "1 web + 4 capnegs" and "1 web + 4 scouts" to launch any of this combinations immideately; currently you have to create 2 groups "4 capnegs" and "4 scouts" and launch first one of them, and then additionally launch one webifier drone, in this case) |
Sahriah BloodStone
Hunter Killers. Forsaken Asylum
28
|
Posted - 2014.05.07 13:32:00 -
[696] - Quote
Suggestion: When adding contacts, list the labels under the drop down in alphabetical order.
Please for the love of god |
Lyyraia
Hax. Triumvirate.
5
|
Posted - 2014.05.08 12:23:00 -
[697] - Quote
Suggestion: Adding Tabs in the Item/Ship Hanger Keywords: ui, station, inventory, items Note: like this
The filter option is nice to find stuff quick, but keeping a certain order is near impossible, and station containers are meh :/ |
Darkblad
Hilfe is like Free Entertainment
217
|
Posted - 2014.05.08 16:51:00 -
[698] - Quote
Kusum Fawn wrote:Salvage drone right clicl option for "autosalvage all" Make sure you have no locked targets, then send your salvage drones to engage target or salvage. This way they'll care for all legally available wrecks in range.
Kusum Fawn wrote:what happened to hiding the targeting crosshairs? i never liked them before and now the option to remove them has disappeared Overview Settings, Misc Tab. That's where they are toggled on/off since quite a while. EVE Infolinks -+-áOld and new-áPortraits |
Mixu Paatelainen
T1LL THE END
103
|
Posted - 2014.05.08 17:45:00 -
[699] - Quote
Suggestion: contacts filterable on 'none' tag Keywords: UI, people & places
|
Villanor
Polaris Rising Gentlemen's Agreement
1
|
Posted - 2014.05.08 17:56:00 -
[700] - Quote
Suggestion: Prompt to repair damaged modules when repackaging enmass Keywords: Hangar, UI, repackage Notes: Currently just cancels out repackage and tells you it isn't possible. |
|
Villanor
Polaris Rising Gentlemen's Agreement
1
|
Posted - 2014.05.08 17:59:00 -
[701] - Quote
Suggestion: When using fitting browser to refit ship, automatically repair and repackage previous fitting Keyword: Fittings, Inventory Notes: Currently clutters inventory with numerous unpackaged/non-stackable mods --- This could be taken one step further to put modules for ship fittings into a separate "Fitting" hangar to easily identify modules used on fittings you use. |
Tau Cabalander
Retirement Retreat Working Stiffs
3577
|
Posted - 2014.05.08 18:54:00 -
[702] - Quote
Suggestion: Make overview states inclusive rather than exclusive. Keywords: states, overview, ui Note: Currently it is impossible to have an overview tab of only war targets without neutrals. Overview states seem to work like: IF (overview_state_mask ^ ship_states) THEN hide, rather than IF!(overview_state_mask & ship_states) THEN hide. I may have the logic wrong, but hopefully you know where to start looking. |
LHA Tarawa
Pator Tech School Minmatar Republic
991
|
Posted - 2014.05.08 23:21:00 -
[703] - Quote
Arronicus wrote:Suggestion: Delay local for 5 minutes in nullsec, lowsec. Keyword(s): Delayed/removed local Notes: it makes sense, considering their are still the reaches of empire control, of some policing and such, but it neither makes sense, nor favours strategic gameplay in nullsec. It replaces good scouting, devalues cloaking and covert maneuvers, and stifles pvp.
And local happens to be the only reason anyone lives there to be hunted.
Remove local from null and the ONLY people there would be random roaming hunters not finding anything to kill.
Any idea that implies "It would be easier to kill people if..." actually implies "Nobody will be there if...." |
Samyon
Empire Of Dawn
0
|
Posted - 2014.05.09 16:40:00 -
[704] - Quote
Suggestion: Have mobile tractor units stack looted items Keywords: Quality of life Note: Example: http://i.imgur.com/sdhDd2A.png(note the metal scraps) |
Gabriel Z
Brave Newbies Inc. Brave Collective
41
|
Posted - 2014.05.09 17:13:00 -
[705] - Quote
Suggestion: Make every list in any window able to copied to your clipboard.
Keywords: Quality of Life
Notes: You can ctrl+A various lists in various windows (e.g., open a contract on the market and copy the contents into Evepraisal). However, you can't do it in all windows. I recently tried to copy the list of items in an audit log container through my assets window. No go! It's pretty annoying not to be able to get a value on the items because you can't copy it and, because it's an audit log, you can't even repackage it.
edit: not sure if i used the correct format |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
302
|
Posted - 2014.05.10 16:13:00 -
[706] - Quote
Could we please get the center tracking camera toggle back in the d-scan menu? "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
Kenrailae
Mind Games. Suddenly Spaceships.
297
|
Posted - 2014.05.11 06:14:00 -
[707] - Quote
Suggestion: Add a system notification when jumping into a system and warfare links are in effect, or when warfare links are activated. 'Refresh' Once every 2 or 5 minutes or so to reduce spam Keywords: Links, System Notification, Broadcast
Note: I'm the 'Leadership skilled main' which supposedly doesn't exist according to many Eve-O posters. Still, I love battle cruisers, and the concepts behind leadership skills/links. We've recently been spending alot of time in WH's. Whenever you jump into a WH with an effect, you get a 'system effects are impacting your ship' notification. From a fleet perspective, if 'you're' assuming the other fleet doesn't have links 'you' deserve to be wrekt in my opinion. But from a '1v1' perspective, links are stupid, and cowardly if you're looking for a mythical good fight, but a means to an end if enforcing your claim on your system. So, having a notification when links go up, but not telling what or where they are, seems like a reasonable compromise between the 1v1 crowd and the fleet crowd. It should come as no surprise that the damnation in the T3 fleet is a links damnation, but should be 'fair warning' to the Solo-ist bouncing plexes when the cloaky Tech 3 jumps in and warps to a deep safe. It's sensible to think that if there is a ship in system broadcasting that much information to it's own fleet, other ships in system would at least pick up that the information is being tossed around, if not exactly what it is. It also makes the 5/6 link Tech 3's more vulnerable by giving everyone a 'Hey this guy is in here somewhere' notice. IMO, that particular ship fit is absurd.
P.S. I did try to search if this idea had been posted before but let's be real, all the forum spam on links and tracking links and wormhole links and system links and internet links...... yeah. The Law is a point of View |
Skalle Pande
Teknisk Forlag
61
|
Posted - 2014.05.12 20:12:00 -
[708] - Quote
Darkblad wrote:Kusum Fawn wrote:Salvage drone right clicl option for "autosalvage all" Make sure you have no locked targets, then send your salvage drones to engage target or salvage. This way they'll care for all legally available wrecks in range. No, I don't think they will. To salvage yellow wrecks (which is legal) you have to actively target them and set your drone to work. And often your targetting range will be less than your drone's range of action
|
Freelancer117
So you want to be a Hero
203
|
Posted - 2014.05.13 09:43:00 -
[709] - Quote
Character Sheet -> Jump Clones -> Right Click clone located in... -> Set Designation
Also: drag Clone Located in... to chat / notebook Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3236
|
Posted - 2014.05.13 11:19:00 -
[710] - Quote
Suggestion: Nicknames/callsigns. Steve "Fuzzysteve" Ronuken
Able to be set, and reset, at will. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
|
John Ending
GoonWaffe Goonswarm Federation
19
|
Posted - 2014.05.13 17:25:00 -
[711] - Quote
Little thing: when I undock my camera is zoomed all the way up on my ship so my ship takes up the whole screen, I have to zoom out and then warp. Maybe some kinda camera memory that will remember your last camera view would really help when you gotta undock and warp fast or if your undock is camped by hostiles. |
Fl4chz4ng3
Lost in shadow Brothers of Tangra
0
|
Posted - 2014.05.13 17:31:00 -
[712] - Quote
hi everyone,
one thing is so boring...
When you collapse a WH, the respawn of your ship smewhere in the system.
If think there is no reason for that random respawn and it's very ennoying when you are in trouble or in a hunt.
Fl4 |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
107
|
Posted - 2014.05.13 18:16:00 -
[713] - Quote
Suggestion: Give the hyena 5 midslots so it doesn't suck. The vigil is better than the hyena at the moment. |
Rann Skir
Republic Military School Minmatar Republic
2
|
Posted - 2014.05.13 18:23:00 -
[714] - Quote
stabs in fw plexes make the whole system a joke, your decloak bubble will only serve to make sure you can't tackle stabby farmers in smalls and up anymore |
Alyth Nerun
Foundation for CODE and THE NEW ORDER CODE.
259
|
Posted - 2014.05.13 18:59:00 -
[715] - Quote
CCP karkur wrote:It would be excellent if before posting, you could check here if your suggestion has already been posted. This link is not valid anymore: "This Domain Name Has Expired" |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3239
|
Posted - 2014.05.13 19:23:00 -
[716] - Quote
Alyth Nerun wrote:CCP karkur wrote:It would be excellent if before posting, you could check here if your suggestion has already been posted. This link is not valid anymore: "This Domain Name Has Expired"
I'm planning on sticking one up on csm9.org (Though I'm hoping to get into the limited SSO trial first, so I can set them up as editable, and so on. And to help mitigate spam. Entry would be done through my main site, but that's so it's all nicely behind HTTPS, rather than cleartext) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Sturmwolke
564
|
Posted - 2014.05.13 19:49:00 -
[717] - Quote
CCP, if youre still reading this, please change the "falloff" text (circled in yellow) below :
http://i.imgur.com/6VbOvVb.png
That one single word virtually kicks up the confusion when some asks "Whats the falloff on that gun?". Players not familiar with the combat mechanics tend to misquote their "falloff". It's an epidemic out there on how many players misquote this figure.
I'll suggest a replacement word to kick the ball rolling. Use the word "Effective" to denote Optimal + Falloff in that picture. |
schlummOr
Agony Unleashed Agony Empire
2
|
Posted - 2014.05.13 23:12:00 -
[718] - Quote
Hey I have a suggestion regarding station containers with passwords (not sure if it has been mentioned before).
Is their a possibility to enhance the security of station containers by having the "Retrieve password" requests be sent to a verified email. Although the password seems to be mainly there to stop yourself from accessing it (for some reason?!), I personally would feel a lot more safe with the extra layer of protection on station containers where the password is a bit more difficult to retrieve on the off chance you get hacked (I swear I didn't click a fishy link!).
Like I mentioned I am sure this has been suggested before and even if it has I would like to bring it to light! Seeing as being hacked is so devastating and only the isk can be recovered I would love the extra protection.
On a side note things like extra authentication systems when logging in are also great (similar to the battle.net authenticator) and would also encourage people to verify their emails! thanks |
Jack Heisenburg
Black Omega Security Goonswarm Federation
3
|
Posted - 2014.05.13 23:17:00 -
[719] - Quote
Suggestion: Let me drag items, ships and fitted ships into the market deliveries hangar OR let me contract on behalf of corp straight from my normal hangar
|
addelee
Hellfire Cult The East India Co.
89
|
Posted - 2014.05.14 00:29:00 -
[720] - Quote
Feedback/suggestion:
Take the tool tips off the spew cans on data/relic sites. They are too laggy to appear and are unrequired. |
|
Herbinator d'Arcadie
Arkadian Knight
69
|
Posted - 2014.05.14 10:22:00 -
[721] - Quote
Suggestion: Color code variations in ship scanner results. Keywords: scanner, new player experience Note: The newer player unfamiliar with anomalies and signatures could use an indication of their degree of difficulty. Anomalies should have a green gradient to convey difficulty. Signatures, after successful scanning, maybe a blue, yellow or red gradient depending on type.
"Block" pigs. Refuse to fly with them.
|
Akasha Mayan
Paladin Order Fidelas Constans
0
|
Posted - 2014.05.14 12:58:00 -
[722] - Quote
Allow to drag pilots from the overview to link a name in channel. If in fleet, allow drag directly into to an open watch list.
Change the channel character search result filter so that if you you type and highlight e.g. "Lake" It will have that exact character as its top entry. (Currently - ignoring punctuation like ', it searches like *Lake* - sorted alphabetically - there is no way to search for an exact match which puts the target somewhere in the middle of >500 names). I'd care about a functional search less, if I could drag directly from overview. |
|
Chribba
Otherworld Enterprises Otherworld Empire
11917
|
Posted - 2014.05.14 20:04:00 -
[723] - Quote
Adding to this, we seriously need to know if a chat invite is for a private chat - or for a channel. It's somewhat annoying to accept an invite and landing in some weird channel that you have absolutely no interest in being in, but you don't know until you click accept.
/c
|
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Alistone Malikite
Agony Unleashed Agony Empire
0
|
Posted - 2014.05.14 22:23:00 -
[724] - Quote
When you use EWAR (specifically ECM) on a target whether it is successfull or not is indicated by either a solid icon or a dim/gray icon on the target ship icon. Near the end of the cycle this icon begins to flash between solid and dim/gray to indicate the cycle is ending.
Please remove the flashing. It adds nothing but confusion; especially to ECM. People can see from the "circle" effect when their module cycle is ending. But the flashing makes it impossible to see if the current cycle was effective or not.
For ECM when you are splitting jammers and constantly swapping them between ships based on whether the previous cycle was successful or not this is a real challenge. And as far as I can tell the flashing is entirely unnecessary. |
Jekira Nu
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.05.15 11:17:00 -
[725] - Quote
I would like to know who my Remote Armor/Shield rep is going to.
- Right now there is no tracking as to which repper is going to which target.
- Add in a chaotic fight and it's not terribly clear who exactly is getting which rep.
- When you are trying to save multiple targets, or when you're trying to shift from one target that was saved, you have no real idea if you just turned off the right repper.
Maybe a nifty tooltip when I hover over the repper? |
Armin Rubinstein
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.05.15 13:38:00 -
[726] - Quote
Suggestion: Modifier key locks in second tier of radial menu Keywords: radial menu, keyboard, usability, ui Note: currently mouse movement is forced into a narrow arc ---
In light of the predictive right-click menu change recently deployed, you might want to consider updating the radial menu, if not in the same manner, but for the same reasons:
Almost 3/4 of the radial menu's second tier, the one you get to via '+', is only accessible carefully following the circle with your mouse. You cannot directly move the cursor to anywhere in the left half, or often even top and bottom segments, without crossing the center and the menu regressing into its first tier of menuitems.
Suggestion: Use 'shift', or any convenient modifier key, to lock the radial menu into its second tier while open.
Prominent use case: Scooping drones to cargo hold. You'll end up targeting them most of the time. See, picture: Mouse path, regressing to tier 1 of radial menu
This will also pave the way for actually populating the left half of the radial menu. |
Akasha Mayan
Paladin Order Fidelas Constans
0
|
Posted - 2014.05.15 13:40:00 -
[727] - Quote
Jekira Nu wrote:I would like to know who my Remote Armor/Shield rep is going to.
- Right now there is no tracking as to which repper is going to which target.
- Add in a chaotic fight and it's not terribly clear who exactly is getting which rep.
- When you are trying to save multiple targets, or when you're trying to shift from one target that was saved, you have no real idea if you just turned off the right repper.
Maybe a nifty tooltip when I hover over the repper?
Double click the repair icon(s) next to the locked target to deactivate those modules. The locked targets row can be rearranged to be above your modules. |
Last Wolf
Umbra Wing
298
|
Posted - 2014.05.15 14:08:00 -
[728] - Quote
Akasha Mayan wrote:Jekira Nu wrote:I would like to know who my Remote Armor/Shield rep is going to.
- Right now there is no tracking as to which repper is going to which target.
- Add in a chaotic fight and it's not terribly clear who exactly is getting which rep.
- When you are trying to save multiple targets, or when you're trying to shift from one target that was saved, you have no real idea if you just turned off the right repper.
Maybe a nifty tooltip when I hover over the repper? Double click the repair icon(s) next to the locked target to deactivate those modules. The locked targets row can be rearranged to be above your modules.
Also, when you hover over your mod, it draws a little faint line to the target it is effecting. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Lloyd Roses
Blue-Fire
590
|
Posted - 2014.05.15 18:01:00 -
[729] - Quote
Suggestion: Highlight active ship (color 1) and damaged modules/ships (color 2) in the station facilities. Keywords: UI, station, inventory
Note: Corp hangar got some 40 rail-thorax in it, half of those got burnt out modules. So entering the repair facilities I'd look at Blue-Fire's Thorax (41 times) and I really got no clue which one to repair. So I close the repair facs and go with the right-click menu, again. That will send me back to the repair facs... :S
Further it would be nice if damaged and burnt out modules could have seperate indicators. As a wormhole dweller and lover of hawks and dramiels, I saved up a bigger double-digit number of burnt out 1mn MWDs. Would be cool if we could filter those to grab all burnt out modules easily and ferry them to a station to repair. "I honestly thought I was in lowsec"
|
Armin Rubinstein
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.05.16 12:05:00 -
[730] - Quote
Suggestion: Cardinal direction indication for scanning/navigation Keywords: scanning, overlay, navigation, solar system map, ui Note: New Eden space has them, but we are forced to orient ourselves, scan, and navigate by visual landmark brackets ---
They are in the system anyway, let us easily see them. Toggle-able.
Use I, II, III, IV or N,E,S,W or any icons (Empires' maybe, based on cluster map). Place them on the tactical overlay with the distance ring labelling axes. Or make it their own 'thing' like the sensor overlay, an empty overlay with just 2 orthogonal circles on the sky sphere through poles and parallel to the direction planes. It would be important to have them both in solar map and ship view.
Extra credit: Flip F11-navigation solar system minimap orientation to match fullscreen solar system map's starting camera angle, or vice versa.
Extra credit: Some small, visually not-blocking sub-tics, e.g. every 30-¦, horizontally and vertically. |
|
Tornii
The Scope Gallente Federation
75
|
Posted - 2014.05.16 14:54:00 -
[731] - Quote
Would be nice if the new contract notification popup appeared w/o the need of opening the contracts window. Patience is a virtue. |
Harvey James
The Sengoku Legacy
804
|
Posted - 2014.05.16 17:45:00 -
[732] - Quote
d-scan history would be nice so hours later i could look over ship names i forgot to save or didn't think necessary. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
ihcn
Life. Universe. Everything. Clockwork Pineapple
235
|
Posted - 2014.05.17 00:54:00 -
[733] - Quote
CCP uses Python regularly, from what I understand. To quote the famous Python Zen (or PEP 20 if you're a robot), "explicit is better than implicit".
My alliance is currently in four wars, that are all about to expire: http://i.imgur.com/EMMziDk.png
If you notice, the start of the war is displayed with a date/time, but the end of the war is only displayed as a time. The date is implicit. This is not pythonic.
In order to be more pythonic, CCP should modify the war end readout to explicitly state both the date and time of the war's end, rather than leaving the date implicit. |
Circumstantial Evidence
117
|
Posted - 2014.05.17 01:11:00 -
[734] - Quote
Suggestion: Perform a market query, when double-clicking an item entry in wallet transactions. Keywords: UI, market, trading Note: Transactions that occurred in other regions may inspire new market orders in the current region. Currently we must manually look up an item in the market browser, if we can't quickly locate it in our list of buy and sell orders. Making this change would also be consistent with behavior that occurs when double-clicking on the wallet orders tab, for items to buy and sell. Please send me 1 isk for every time I have wasted a double-click on the list of wallet transactions. |
Aurelius Aquila
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.05.17 01:36:00 -
[735] - Quote
@CCP_karkur & @CCP_Punkturis
Suggestion - Add D.O.B to employment history in the in game character info when you are checking other players. Keyword - D.O.B, employment history, eve launch
The full history of the issue is here - https://forums.eveonline.com/default.aspx?g=posts&t=344475&find=unread |
Deerin
Murientor Tribe Defiant Legacy
233
|
Posted - 2014.05.17 07:14:00 -
[736] - Quote
Suggestion: Change the display unit of angular velocity (and tracking) to degrees/second Keywords: UI, Overview, Tracking Notes: 0.15354 rad/s doesn't mean much 8.8 deg/s is much more comprehensible |
El 1974
Freedom For Fantasy The Unthinkables
145
|
Posted - 2014.05.17 09:58:00 -
[737] - Quote
Suggestion: Give players more room to seed the market with industrial trade goods Keywords: trade goods, science & industry Note: Trade goods of the type 'Industrial goods' are seeded on the market by NPCs and also bought by NPCs. Some (maybe all) of these goods are used in Science & Industry. An example is Data Sheets. These goods can also be found in missions and exploration, but have little value because NPCs seed the market at low prices. |
Rivr Luzade
Coreli Corporation Ineluctable.
502
|
Posted - 2014.05.17 18:56:00 -
[738] - Quote
Suggestion: Make it possible for us to assign certain money influxes to certain wallet divisions. Keywords: Wallet, income, divisions Notes: I would like to be able to assign my tax incomes from Pocos to a particular division, as an example, in order to be able to see how much exactly I earn with them or what I spend. |
CirroWing
Athanah Industries
17
|
Posted - 2014.05.17 19:39:00 -
[739] - Quote
- Suggestion: Make the 'Strip Fitting' option given when rightclicking on an assembled ship available when multiple ships are selected
- Keywords: UI, Fittings
- Note: A simple quality of life improvement for Ship Hangar management.
---
Currently the only way to strip fittings from multiple ships at once is the 'Repackage' option, which doesn't work if the selected ships have fitted rigs. It should be fairly straightforward in terms of development time since the strip fitting option already works fine for one ship. |
Jur Tissant
Hemah Industries
58
|
Posted - 2014.05.17 22:05:00 -
[740] - Quote
Suggestion: Fix Inertia Stabilizer II Keywords: modules, interia stabilizer, T2 Notes: Current, the highest T1 meta 'Local Hull Conversion Inertial Stabilizers' is identical to the T2 variant, except it has a lower sig radius drawback. It is still cheaper than the T2 module. This can be fixed by decreasing the sig radius drawback on the T2 module to be below the meta module's. |
|
Mirthander Kane
The Warp Core Stabilizers Tactical Narcotics Team
27
|
Posted - 2014.05.18 09:54:00 -
[741] - Quote
Suggestion: Allow repackaging of modules in containers/station containers Keywords: UI, modules, repackaging Note: Ease of use/quality of life, as currently you have to move all unpackaged modules out of containers to station inventory, repackage, move back to containers, stack all.
Suggestion: Allow auto-repackaging AND auto-stacking of modules when unfitted from ships Keywords: UI, modules, repackaging, stacking Note: Ease of use/quality of life, currently you have to constantly repackage and re-stack all modules in station inventory after you made ship fitting changes - gets really frustrating if you make a lot of fitting changes and like your inventory to be neat... (gets worse when modules are stored in containers as mentioned above)
Suggestion: highlight damaged modules that are in station (note: this is for non-fitted modules in station inventory) Keywords: modules, heat damage, repackaging Note: ease of use - trying to repackage a lot of modules when one or 2 has heat damage is frustrating as you don't know which modules have damage
Suggestion: 'cooldown' timer for modules with reactivation delay (eg. bomb launchers/cloak) Keywords: UI, cooldown, modules Note: some modules have a reactivation delay, such as bomb launchers, cloaking devices, MJD, etc. They do not show this timer on the modules, so you have to keep clicking them to get the delay timer notification popup. Let these modules have a visible timer on the module (like the new weapon module reload timer you are making for Kronos; see https://www.youtube.com/watch?v=MvXsh6WC0vM)
Suggestion: Allow different overview settings (and bracket profiles) to be applied to D-Scan Keywords: UI, D-Scan Note: improvement - currently you can only apply the active overview setting to D-Scan. Add a dropdown so you can select which overview you want to apply to D-Scan - including which bracket profiles apply to D-Scan (eg. be able to still show friendly ship brackets in space, but exclude them from D-Scan results)
Suggestion: after scanning signatures in a system to 100%, keep these sigs in 'memory' so that docking/jumping does not wipe these identified sigs in your scanner Keywords: UI, probe scanner, signatures Note: ease of use - currently the probed signature is lost when you jump or dock, so you have to bookmark them. If the identified/scanned down signatures are kept in memory, you can just open probe scanner again and warp to them later. Obviously this needs to be dynamic with the appearance/disappearance with sigs in systems (or if you log out), but it should not be required to bookmark everything you find after you scanned it down.
Suggestion: please allow switching of characters from within game Keywords: Launcher, UI, character selection Note: ease of use - currently you have to completely log out of the game and log back in through the launcher to login a different character on the same account. We need to be able to simply 'log out' or 'switch character' and see the character selection screen.
Suggestion: Show drone control range on fitting window Keywords: UI, drones Note: ease of use - currently drone control range is not shown anywhere ingame - manual calculation is required. maybe it can be shown on fitting window stats? |
Tipa Riot
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.18 10:25:00 -
[742] - Quote
Suggestion:
When saving a ship's fit include (maybe optional) module position, loaded charges and settings (e.g. repper auto-reload off, drone groupings/folder, etc.). This would make ship cloning much easier and less micro-management intensive. Simple save master ship contents/state once, restore it to new ship with 1xclick (adv. allow batch). |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
1
|
Posted - 2014.05.18 19:18:00 -
[743] - Quote
Some things that have been bugging me:
1. Lack of a 3D scale on both the tactical overlay and the system star map. There are the spheres for weapons/targeting/etc but no range scale for up/down. Adding this would be a HUGE improvement. Also a velocity vector of some type would be awesome!!
2. The new route features in space is neat, but I'd rather be able to see my local bookmarks. If they showed up in a similar manner to anoms and signatures and we're interact-able this would be really great for real time visualization.
3. Fittings: I'd like to be able to edit fits. With all the rebalancing, of which I'm mostly a HUGE fan, I have a lot of old fits that need to be tweaked and it's a giant pain to have to delete, edit and re-save every single one. There is a reason why tools like EFT exist and it's because the eve fitting tool does not lend itself well to experimentation since you have to buy every little thing. If fittings made on Sisi and the other test servers could be saved to the same place as tranquility fitting that would go a long way towards improving this. Then players could experiment with new mods and fits without having to buy tons of mods and crap on tranquility.
4. Drones: much like how guns and mods show states real time in space drones should reflect their current stats based on pilot skills and active modules. For instance, in my Domi, I would like to be able to see with the tool tip how changing out scripts on my omni-directional tracking links is effecting my sentry drone range and tracking. Currently I can only see how these effect the drones in my drone bay with a right-click-> show info. Not only is this cumbersome but also time consuming.
The fitting window should show drone stats in a better way. For instance, if you have drones out it should give you a break down of your CURRENT drone damage and control range, vis the drones in your drone bay that your not using. And this should be shown as a breakdown of total DPS, even if it's only my mousing over the DPS portion. The fitting window should also show drone control range and possibly drone tracking speed and drone speed under MWD.
Last, the tactical overlay should show drone control range and also drone optimal range and falloff. Since we have ships where drone damage is their primary (and possibly only) damage source it's about time that the tactical overlay shows them the same type info that it shows for other weapon systems. |
Jur Tissant
Hemah Industries
60
|
Posted - 2014.05.18 21:25:00 -
[744] - Quote
Suggestion: Allow the Epithal to carry command centers Keywords: Planetary interaction, Epithal Note: Strictly speaking they aren't planetary commodities, but the Epithal is a PI hauler and should be able to perform this PI function without having to sacrifice low or rig slots. Plus, if you want to get several command centers to a system you have to use a separate hauler altogether. An solution alternative would be to make a ~8,000 m3 hold just for command centers. |
Templar Dane
Amarrian Vengeance Team Amarrica
210
|
Posted - 2014.05.19 20:23:00 -
[745] - Quote
It would be nice if you could search for particular ship types in your hangar windows...........
Like say if I have a lot of ships and I want to browse my HACs, I could type "heavy assault" or "hac". |
Ayumi Shekki
Thee Almitee Ones The Unforgiven Alliance
8
|
Posted - 2014.05.19 20:54:00 -
[746] - Quote
Unrigging Ships,
remove rigs from ships, with out destroying them
having a skill added, unrigging |
Yongtau Naskingar
Yongtau Naskingar Corporation
26
|
Posted - 2014.05.20 09:01:00 -
[747] - Quote
Suggestion: Allow fitting linking and saving from the "Fitting" tab on the "Show info" for fitted ships (in your assets for example) Keywords: UI, fitting Note: ATM you have to fly to your ship and board it to link the fit, even though the information on fitted modules is right there. Related image: http://cdn1.eveonline.com/www/newssystem/media/65860/1/fitting-before-after.png |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5312
|
Posted - 2014.05.20 10:20:00 -
[748] - Quote
Suggestion: Can we please have the tick-box for dismissing the "you are about to enter lowsec" warning be linked to the ship that we're flying, just like the "orbit distance" and "keep at range distance" settings?
Keywords: lowsec, warnings, settings, UI
Discussion: When I'm piloting my blockade runner, I'm usually going through lowsec.
When I'm piloting my freighter or mission-running battleship, I'm usually trying to avoid lowsec. Day 0 advice for new players: Day 0 Advice for New Players |
Mirthander Kane
The Warp Core Stabilizers Tactical Narcotics Team
30
|
Posted - 2014.05.20 11:17:00 -
[749] - Quote
Suggestion: Give more info (or even flavour text) to drones on their description tab, especially sentry drones. b]Keywords[/b]: UI, drones Note: ease of use, new player experience - looking at drone descriptions gives almost no information to pilots. 'Light Scout Drone' or 'Sentry Drone' is not a valid description. Please add a bit more detail to make these descriptions relevant. Since sentry drones are very different from the regular combat drones, they especially need some expanded descriptions to let (new) pilots know what they are and how they differ. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3292
|
Posted - 2014.05.20 20:49:00 -
[750] - Quote
Suggestion: Put in some kind of indicator on show info, to show when ship/skill bonuses are being applied. Keywords: UI Note: If I show info on a module on my ship, I see it with bonuses from the ship and my skills. (gas harvester I on a venture shows 20m3 yield). If I do a show info from the market, I see the base stats.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
|
Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
43
|
Posted - 2014.05.21 08:43:00 -
[751] - Quote
Suggestion: Add same dropdown menu on character portraits as in the Character Info tab. Keywords: UI Note: Show contracts, among other options are not included in the dropdown menu produced by right-clicking other characters in a channel. |
Chagatai Chinua
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.05.21 09:20:00 -
[752] - Quote
Suggestion: fitting management key binding should close the fitting management window when it is active Keywords: UI Note: I have bound a keystroke to open the fitting management window. Unlike most of the other windows, pressing the same keystroke again while the fitting management window is active (on top) does not dismiss it. That would nice, I like to quickly close windows with their keystrokes and having to stop and go for the mouse is unlovely. |
Harvey James
The Sengoku Legacy
818
|
Posted - 2014.05.21 22:00:00 -
[753] - Quote
could we please be able to move around ships in the ship hangar window and make it persistent please .. aswell as ship class option for reordering them..?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Winter Archipelago
Brave Newbies Inc. Brave Collective
218
|
Posted - 2014.05.22 00:34:00 -
[754] - Quote
When in a station and setting your medical clone's location, add a new group at the top, "Current Station," that contains only the station you are currently in. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
Harvey James
The Sengoku Legacy
818
|
Posted - 2014.05.22 01:20:00 -
[755] - Quote
how about more characters allowed for naming your ship .. i hate you come up with a name and the last few letters get cut off :( Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.22 16:31:00 -
[756] - Quote
how about having the option to shrink icons a bit .. looking through your item hangar can get a bit annoying when you have hundreds of mods too look through.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
per
Terpene Conglomerate
14
|
Posted - 2014.05.22 20:17:00 -
[757] - Quote
simple timer after jumping through gate telling us time left for uncloak (my stopwatch getting really old) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5341
|
Posted - 2014.05.23 04:16:00 -
[758] - Quote
Allow corporations to take a percentage of all sales made "for corp".
Allow corporations to take a percentage of all (profits of) sales made by members.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5341
|
Posted - 2014.05.23 04:17:00 -
[759] - Quote
Steve Ronuken wrote:Suggestion: Put in some kind of indicator on show info, to show when ship/skill bonuses are being applied. Keywords: UI Note: If I show info on a module on my ship, I see it with bonuses from the ship and my skills. (gas harvester I on a venture shows 20m3 yield). If I do a show info from the market, I see the base stats.
This sounds like a situation where tool tips would actually be useful =) Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5342
|
Posted - 2014.05.23 23:34:00 -
[760] - Quote
Suggestion: When docking, have station Inventory window open up to the same tab it was open to when last undocking keywords: UI, inventory
Note: if I have the station hangar open in one station, for example to load cargo into a ship, I would like it open at the next station. I already have the "Active Ship" window opening by default at stations, so there's no reason to have the ship's cargo hold displayed twice. The "Active Ship" window doesn't show the station hangar tab since it only shows holds and bays on the active ship. Day 0 advice for new players: Day 0 Advice for New Players |
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Emerald Placide
Never Bend the Deadline Of Sound Mind
0
|
Posted - 2014.05.25 01:30:00 -
[761] - Quote
I'm not quite sure how to resolve this, exactly, but I wish some of the settings in the settings tab of the market were easier to find. I guess what I mean is actually that I had no idea what kinds of useful settings were in there, so I didn't make use of them. This is probably a little thing development-wise, but I'm not sure how to do it design-wise.
For a practical suggestion, can you make "mark my orders" default to on instead of off? I feel like this is never not a net gain for people, and, if it is something they don't like, they can turn it off. |
Maru Sha
The Department of Justice
41
|
Posted - 2014.05.25 06:24:00 -
[762] - Quote
Suggestion: replace "jump to first DEV post" button with "Jump to next DEV post" Keywords: forum, navigation Note: offer support for player forum navigation to developer reponses --- The "Jump to first Dev post" doesn't really help if a discussion is going on and you want to jump to the next response by a developer within one thread. The only option which is available now, from my understanding, is using the search function for dev posts and then typing in the title of the thread you are interested in. A button on the top part of a thread, which gets you to the next post (or page) by a developer, would be very helpful (imagine how much important information is "lost" because a dev response is hidden in a threadnought on page 72 of 90). |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
107
|
Posted - 2014.05.25 13:34:00 -
[763] - Quote
Suggestion: Fix/ improve the import/ Export of overviews.
Keyword: overview, import, export, colortags, User interface, UI
Picture the scenario, you get home from work and log into EVE. You want to get PVPing and are looking forward to some fights with your favorite FC and buddies. As soon as the client loads you notice something is wrong, your local chat has pictures of people at the side and the font is too big. Your overview is reset, it's likely all you little channels that you chat to friends have disappeared into oblivion. All your hard work of careful measuring out the overview boxes is undone and you're left with the standard EVE UI. Disaster!
This scenario happens to me far too often, it's a real killer and makes me want to log off and play something else. Even with the current overview import/ export functions it's still 15 minutes of fiddling to get back to where you were and it'll never quite be the same.
My suggestion for a 'little thing' is to improve the import/ export functions so they include your colour tag and background settings, as the current import function gives you a horrible white overview and is still a pain in the arse to fix, which should be the purpose of the import/ export overview settings in the first place. All it should take it 1 click to get back to where you were so that's what i'd like to see to improve Eves gameplay so we can get pewpewing instead of fiddling with menus :)
I believe garpa UI does this already, or so i am told ( i only found out about this today after the umpteenthoverview reset), so it should be codable. Why not bring this function to EVE itself so people who don't know about, or want to download a third party app, can benefit? |
Ilandrin Yona
Allied Harvesting
32
|
Posted - 2014.05.25 21:53:00 -
[764] - Quote
Very long thread. My apologies if this was already suggested.
I was thinking it would be nice and convenient if a little green check mark could be made to appear by the mission name on the upper left drop down menu header once the mission objective is complete. This would be a nice quick visual indicator so we don't have to bring up the mission details just to verify we completed the objective.
Obviously not a big deal, but that's why I mentioned in this thread for little things. :) ... ..... ....... ... ..... ....... ... ..... ....... ... ..... ....... ... ..... ....... http://wiki.eveonline.com/en/wiki/Ilandrin_Yona |
Tornii
Red Federation RvB - RED Federation
75
|
Posted - 2014.05.25 22:49:00 -
[765] - Quote
Would be great if (1) the client remembered the size and positioning of EVEmail message windows that open on double-click and (2) the Notes app had 'undo' feature. Patience is a virtue. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
392
|
Posted - 2014.05.26 06:06:00 -
[766] - Quote
Change "Make Active" to "Board Ship" and move it above "Get Repair Quote" Little Things to improve GëíGïüGëí-á| My Little Things posts |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
456
|
Posted - 2014.05.26 08:26:00 -
[767] - Quote
Have the R-Click in space menu highlight where you are.
Example:
I'm at asteroid belt 4-2
That belt would appear highlighted in the R-Click menu so I don't have to carefully hover over it to see that's where I am.
(I know it tells me in the top left but I'd like the R-Click menu to tell me too) |
Freelancer117
So you want to be a Hero
210
|
Posted - 2014.05.26 10:52:00 -
[768] - Quote
Skill training continuation
When you have 2 or 3 alts on one account,
and a skill plan is completed on your current alt that is training but that has no new skill planned afterwards,
the skill plan that is paused on another alt on that account, with the highest sp of those alts that has a paused skill plan,
unpauzes and continues the skill plan that is set, untill the skill plan is completed or the account expires,
this continues till all pauzed skill plans on all alts on one account are completed or the account expires. Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Hakaari Inkuran
State War Academy Caldari State
0
|
Posted - 2014.05.26 14:00:00 -
[769] - Quote
For the love of GOD can we have tracking speed measured in terms of degrees/sec? Rad/sec is nice and all but. Come on. Please?
Also its nice that optimal pops up when you hover over your guns. Can tracking speed pop up too? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3333
|
Posted - 2014.05.26 14:04:00 -
[770] - Quote
Suggestion: DNA export of ships by button or dropdown menu item on the fitting window/save fitting display keywords: UI, fitting,dna note: Right now you can fiddle with a dropped fitting. Other than that, it's not possible to get the DNA format from the client. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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Jinn Aideron
33
|
Posted - 2014.05.26 15:09:00 -
[771] - Quote
Suggestion: Azimuth/Altitude direction readout Keywords: tactical overlay, ui, mockup, dscan, Note: Today all bearings and orientation in space are horribly vague guesswork --- Difficulty: text field of already client-side available information Benefits: all manual navigation in space, hunting, probing, team play Drawbacks: might need to be toggleable (overhead), or in a separate mini-window (like FPS)
Tried to narrow dscan from 15-¦ to 5-¦? Tried to MJD anywhere with accuracy? Tried to communicate WHERE someone went in more exact terms than 'up' or 'down'?
Our space ships live in a sphere. Tactical overlay provides 4 horizontal directions, camera limitations provide an idea of 'up' or 'down'. Other than that, it's everyone's guess.
Players can make educated guesses, halves, quarters of right angles. Some poking around a center spot with ever smaller dscan angles. But it's tedious, and frustratingly inexact.
Please, please, please, allow us a live camera angle readout.
Azimuth / Altitude is time-proven in navigation and astronomy. And easily understood. (Azimuth, in pictures, Wikipedia)
The sphere is already there, our ship at the center, the information is there, the camera tie-in with dscan is already there -- simply allow client software to show it.
This will double as N,E,S,W indicator. Here is a mockup with UI integrated read out on top, or in, alternatively, an FPS-alike dedicated window.
Stealth deletes are bad. |
Jinn Aideron
33
|
Posted - 2014.05.26 15:17:00 -
[772] - Quote
Suggestion: "add location" window remembers position Keywords: ui, window Note: window spawns anew center screen every time --- More important things are happening center screen which are obscured time and time again.
Stealth deletes are bad. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
160
|
Posted - 2014.05.26 16:57:00 -
[773] - Quote
Suggestion: Change asteroid scanner to show volume of ore and not quantity.
Reason: the cycle is based on volume and not quantity so I have a chart in front of me for each type of ore since i have to convert the quantity to a volume to know when to stop the cycle.
Example of problem:
If im mining scordite and there the scanner tells me that 9195 units remaining then i stop the cycle at 35%.
If im mining plagioclase on the other hand and the quantity is 9195 units remaining i need to stop the cycle at 80%.
If this change is made:
For X volume of ore the point I need to stop the cycle will always be Y% (regardless of which ore i am mining). Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Tipa Riot
Federal Navy Academy Gallente Federation
2
|
Posted - 2014.05.26 17:16:00 -
[774] - Quote
Suggestion: add current skill lvl info to all tooltips of skills.
When browsing ships and fittings you get the training time displayed for skills not having the sufficient lvl - very helpful, but most times you barely have the required skills and want to check what to improve. For that it would be great if all skill tooltips note the current level I have. Today I have to double-click on each skill and go back and forth. |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
141
|
Posted - 2014.05.26 20:13:00 -
[775] - Quote
Posted this on the old topic, got recommended to post here.
- Replace the "Map" button at the Neocom menu with a "Maps" one that splits into "System map" and "Star map" when hovered by the mouse, just like the Business button splits into Contracts, Market, etc. Having to change maps through the Map window can be quite tedious, specially when you don't remember where did you put it last time.
- Allow to un-target by Crtl+click, in the same way we can target with that combination. To avoid unwanted untargeting by a missed click, perhaps Crtl+right click for example? It's tedious to have to select and click the untarget button each time you want to... |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
377
|
Posted - 2014.05.26 20:18:00 -
[776] - Quote
Fix the clipping of the eyepatch in characters' eyebrows- I love it but I can't stand the clipping "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Swiftstrike1
Swiftstrike Incorporated
674
|
Posted - 2014.05.26 20:36:00 -
[777] - Quote
"Unlock all Targets" button Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Jess Mastriani
Republic University Minmatar Republic
0
|
Posted - 2014.05.26 21:14:00 -
[778] - Quote
color code broadcast history Keywords: ui, fleet, color coding |
Alexei Stryker
Steiners Erben Die Konkurrenz
29
|
Posted - 2014.05.27 08:42:00 -
[779] - Quote
Save the ISK amount I paid for an item in the item itself. If I mouse over for the market price, it would then calculate how much ISK I would get if I sell the item. |
Raw Matters
NORDIC COMPANY Northern Associates.
31
|
Posted - 2014.05.27 11:18:00 -
[780] - Quote
- Suggestion: Allow to pin/unpin items in cargohold.
- Keywords: ui, items, pin
--- More detailed description here: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=346991
The idea is to allow us to pin/unpin items in our inventory. A pinned item cannot be moved out of cargo or stacked together with other items to prevent accidental removal/stacking of items like ammunition, probes, containers, and so on. A pinned item however can be loaded, used or activated via right-click as always, but not repackaged, reprocessed or trashed. |
|
Neliel Oderschvank
CRY.NET Nihilists Social Club
0
|
Posted - 2014.05.27 15:20:00 -
[781] - Quote
as for UI changes.... is it really hard to do something about the CYNO Mods (icon)
I mean.. its not that hard to have the Covert Cyno and regular Cyno to have different icons... can it?
I my self have never made a mistake on lighting a cyno, but I wouldnt be surprised if there are alot of ppl in eve who have managed to make that mistake cuz ccp managed to ignore that change for years now...
sorry just my opinion.
or does CCP have plans on doing something about it? |
Animorpheus Aven
Academy of Anarchism Real Alliance Such Relevance
11
|
Posted - 2014.05.27 15:55:00 -
[782] - Quote
A small request regarding broadcast hotkeys.
Can be found here: https://forums.eveonline.com/default.aspx?g=posts&t=336335&find=unread
In short, I would love a hotkey for broadcasting "allign to" and "warp to". Also a hotkey for "warp fleet at 0".
Best regards Animorpheus |
Melana Emmagan
Holloway Heavy Industries
32
|
Posted - 2014.05.27 16:04:00 -
[783] - Quote
Suggestion: Ability to set speed of a ship to a value directly, in addition to clicking into the speed indicator Keywords: UI, Speed Note: It's hard to set a speed exactly, especially on very fast ships. I suggest the option to right click into the speed indicator, select "set speed" and type the desired value directly. Would also make formation flying for shows a lot easier :)
Suggestion: Change visuals on mining laser crystals (Bonus: change corrosponding mining laser visuals as well) Keywords: Mining, Laser, Crystal Note: Sometimes it's hard to identify which crystals I have loaded currently because some of them look the same or very similar. I suggest using brighter, more varied colors like the laser weapon crystals do. As an added bonus, change the mining laser visuals to represent the colors of the crystals, so we can have rainbow mining fleets :) |
Hippo117
Wings of Redemption Black Flag Alliance
0
|
Posted - 2014.05.27 16:06:00 -
[784] - Quote
Suggestion: remove the unnecessary scroll bar in the People and Places window. Keywords: ui, search Note: I made this picture a long time ago but it's still applicable. http://eve-files.com/dl/268545 |
Guth'Alak
EVE University Ivy League
13
|
Posted - 2014.05.27 16:21:00 -
[785] - Quote
Could you please add the ability to see the training length for each individual level of a skill, as well as the total training time to level 5? so far the only way to see this is to look at the requirements tab of a particular item, or to use an out of game skill planning tool such as evemon. |
Rab See
Fool Mental Junket
71
|
Posted - 2014.05.27 16:30:00 -
[786] - Quote
Keywords: Locator Agents
Response emails with linked System/ Station etc.
(and of course, drag drop char into locator text box for search as noted before) |
Volster
Backwater Redux Tactical Narcotics Team
9
|
Posted - 2014.05.27 16:36:00 -
[787] - Quote
I'm sure this has cropped up before, but i'm far too lazy to read though all 40 pages to check.
At the moment i quite often end up having to lookup the system names my jump clones are in to find out where the hell they are, as unless by coincidence it happens to be the system we're deploying to, the fact i have a jump clone in QGB-0J32TYS75285N will generally mean very little to me.
It'd be nice if the jump clone window listed the region, and in an ideal world also who owned the station rather than just the funny, funny name they've given it.
|
Cultural Enrichment
Jenkem Puffing Association
42
|
Posted - 2014.05.27 17:21:00 -
[788] - Quote
- Suggestion: Update the wiki entry for ships
- Keywords: wiki
When you go to the wiki pages of ships, like https://wiki.eveonline.com/en/wiki/Exequror_Navy_Issue , the bonus of the hull are not displayed anymore, which, I assume, is one of the major reason why you'd want to visit the wiki page of a ship in the first place. |
Utremi Fasolasi
La Dolce Vita
396
|
Posted - 2014.05.27 17:25:00 -
[789] - Quote
Suggestion: Add radial menu to the Survey Scanner results items Keywords: ui, survey scanner Note: I am used to having this now in the Overview and feel sad every time I try to target a rock from the Survey Scanner and have to resort to Cntrl Click |
Aeon Haginen
Red Ochre Mining and Exploration Fatal Ascension
0
|
Posted - 2014.05.27 17:57:00 -
[790] - Quote
Suggestion: Ability to set Gamma correction for UI in 3D settings Keywords: UI Note: On some displays, eve is too dark, so i need either to turn maximum brightness (on monitor), or where max brightness is not enough, i have to adjust global Gamma for graphic card. it would be great, to adjust gamma just for eve (some games have this settings, so it should be not a problem to add it here) |
|
Jay BuHoBHy
BRUTAL GENESIS GaNg BaNg TeAm
3
|
Posted - 2014.05.27 19:33:00 -
[791] - Quote
Don't forget the turn on/off switch for tooltips!
The people will more happy about that then the other fixes! |
|
CCP karkur
C C P C C P Alliance
3468
|
Posted - 2014.05.27 22:15:00 -
[792] - Quote
New blog on some stuff coming in Kronos: http://community.eveonline.com/news/dev-blogs/little-things-in-kronos CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
Bohneik Itohn
Periphery Bound
202
|
Posted - 2014.05.27 22:21:00 -
[793] - Quote
There is not one single pixel of pink anywhere in that dev blog...
I thought you were above this sort of thing, Karkur.... Freyya:
Wait, CCP kills kittens now too?! |
Abla Tive
Serpent.Sisters.of.Eve
59
|
Posted - 2014.05.28 00:22:00 -
[794] - Quote
Suggestion: add a control over the intensity of the jump animation keywords: nausea, vertigo, UI notes: Jump animation can give me vertigo/motion sickness. Adding a control that would allow me to tone down the impact of the animation would help settle my stomach. |
Blueclaws
Piranha Protectorate Sex Panther.
4
|
Posted - 2014.05.28 00:57:00 -
[795] - Quote
Bohneik Itohn wrote:There is not one single pixel of pink anywhere in that dev blog... I thought you were above this sort of thing, Karkur....
Disappointment, with a name like pirate unicorns I would expect more of this -Pirate Unicorn
|
Sniper Smith
Center for Advanced Studies Gallente Federation
164
|
Posted - 2014.05.28 06:04:00 -
[796] - Quote
You know what I want to see..
When you enter an incursion, you get the Incursion Constellation chatwindow that pop's up. it's great.. The problem lies when you Log INTO an Incursion system.. If you have your chat windows in the bottom left, it resizes the windows to the small little popup size.. It gets really annoying having to resize your windows every time you log in.
Can't you just make it always snap into the currently active chat window.. and when loggin in to an Incursion area, have that window loaded last ? |
Anthar Thebess
477
|
Posted - 2014.05.28 08:24:00 -
[797] - Quote
Suggestion : Show Cold down timers on modules Keywords :Cold down Timers Note: for example example Bomb Launcher - you know when you can use it only by guessing. You can use some stopper , but it is hard as hell to do it while in TIDI. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
CraftyCroc
Aperture Harmonics No Holes Barred
229
|
Posted - 2014.05.28 08:39:00 -
[798] - Quote
Suggestion: highlight chosen player on-grid to display bracket as an obvious colour
When flying a small gang nano comp in space - it would be nice to be able to quickly see a chosen player to gauge direction and distance our fleet is moving. One can set to see members in fleet but what with half approaching the web scram mega it's 50/50 whether you get killed or not |
Anthar Thebess
477
|
Posted - 2014.05.28 08:50:00 -
[799] - Quote
Suggestion : Increase fuel usage for Motherships and escalate it even more on Titans, adjust fuel bays to keep range. Keywords: Supercapitals, Jump Fuel Usage Note: Currently carrier and titan use the same amount of fuel to travel 1 LY , so like having eco-hybrid-solar-car and 16 wheel truck burning the same amount of fuel to travel 100km
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Anthar Thebess
477
|
Posted - 2014.05.28 11:29:00 -
[800] - Quote
Suggestion : Add Higsec Factions LVL4 , LVL5 agents to NPC Nullspace Keywords: Missions Note: To create new content , make easier move to npc nullspace for higsec people. Newcomers also have issues generating them self enough isk for pvp , as they already have bad standings to local pirate factions. If those missions will earn more isk than in higsec - then there is big possibility to lure more players to NPC nullsec. Pretty please
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
|
Porucznik Borewicz
Love Squad Pasta Syndicate
12
|
Posted - 2014.05.28 11:58:00 -
[801] - Quote
Neliel Oderschvank wrote:as for UI changes.... is it really hard to do something about the CYNO Mods (icon)
I mean.. its not that hard to have the Covert Cyno and regular Cyno to have different icons... can it?
I my self have never made a mistake on lighting a cyno, but I wouldnt be surprised if there are alot of ppl in eve who have managed to make that mistake cuz ccp managed to ignore that change for years now...
sorry just my opinion.
or does CCP have plans on doing something about it? This is like the Jump / Bridge thing on Titans. And will probably be never changed. |
Tenchi Sal
White Knights of Equestria
199
|
Posted - 2014.05.28 12:49:00 -
[802] - Quote
Would like to see mining drones engage asteroids the same way all other drones engage their targets with the "F" key. I've been asking for this for over 5 years under features/ideas and never once have I ever received a dev reply. I know others have been asking for this for years as well.
Combat drones attacks target with the F key. Salvage drones savage target with the F key. Repair drones repairs target with the F key.
Mining drones is always about constantly right clicking to mine asteroids. Theres no need for the "Mine" option when everyone uses "Mine repeatedly." "Mine" should be removed. |
Harvey James
The Sengoku Legacy
825
|
Posted - 2014.05.28 15:28:00 -
[803] - Quote
Biography could we have some work on biographies ... 1000 char is limiting .. smaller fonts 8- 36 is too large ... better customization please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Anthar Thebess
477
|
Posted - 2014.05.28 16:14:00 -
[804] - Quote
Suggestion: Adjust Faction Crystals to be different or at least the same as Imperial Navy. Keywords : Faction Crystals Note: Currently Imperial Navy Crystals are the best faction (not rare) crystals. Idea is to make usual pirate crystals different - for example more EM damage on Sansha , and more thermal damage on Blood , or at least match their stats to the imperial navy ones. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Ranamar
Valkyries of Night Of Sound Mind
59
|
Posted - 2014.05.28 16:33:00 -
[805] - Quote
Can we get current ship drone control range displayed somewhere accessible? Somewhere in the fitting window would be perfect, although in "show info" when you right-click on your ship would work too. |
Miss Teri
Open University of Celestial Hardship
53
|
Posted - 2014.05.29 01:46:00 -
[806] - Quote
Exact matches should always be on top in search results. They are in People and Places, but not in Create Contract->Private/Name or when Composing a new mail.
--
When selecting Medical Clone station put all stations in one list and have a checkmark for "show only stations with medical facilities". Makes it easier when you just want to jump and don't know if dest has medfac or not. Maybe have icons showing medfac or not. Maybe make list sortable/searchable.
--
Clone cost. Upgrading should be cheaper from a larger clone (ie. 90m -> 120m should be cheaper than 900k -> 120m) (Not really a Little Things maybe)
--
People & Places Search-results for are not sorted. (Exact match is on top but rest of list has no discernible order).
--
Should be able to save fits on ships in remote locations (you can already see the fit in the Show Info window). |
Bienator II
madmen of the skies
2660
|
Posted - 2014.05.29 05:41:00 -
[807] - Quote
add drugs and mobile deployables to the list of items which can be saved in fittings when placed in the cargo. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
bassie12bf1
Militaris Industries Northern Coalition.
47
|
Posted - 2014.05.29 09:45:00 -
[808] - Quote
Why can't I select all the things in the "View Contents" window and copy said contents for use in sites like http://evepraisal.com/ |
Scipio Artelius
The Vendunari End of Life
1719
|
Posted - 2014.05.29 10:28:00 -
[809] - Quote
I'd like to see modules automatically repack when they are placed in a hanger.
The additional clicks to repackage and confirm that I want to (there's no option to block the confirmation popup) are sometimes a bit of a PITA.
The process of repackaging doesn't serve any other gameplay purpose, other than to add clicks into the process of selling loot, etc.
It would be great not to have to repackage items individually too (if auto repackaging isn't possible). Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Anthar Thebess
478
|
Posted - 2014.05.29 13:40:00 -
[810] - Quote
Suggestion : Gas Clouds spawning in all nullsec systems. Keywords : Gas Clouds Note:
Currently we have gas sites ( mine able ) spawning in : - higsec - low sec - COSMOS Constellations - WH ( a bit different use of those gas clouds )
Still normal Nullspace don't spawn any gas sites.
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
|
Anthar Thebess
478
|
Posted - 2014.05.29 13:45:00 -
[811] - Quote
Suggestion : Un-mined Belts gain 10% of its mass during DT . Keywords: Ice Belts Note: During the DT not mined ICE belts gain 10% to their mineral capacity. This applies up to 500% for each ice belt. This way ice belts in all those "not safe" locations will be very lucrative target for the mining ops , and all those mining barges will create content for other people.
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Habris
Wildly Inappropriate Goonswarm Federation
43
|
Posted - 2014.05.29 18:42:00 -
[812] - Quote
it'd be nice that implants when selected in your inventory would show projected effects on your ship. Like mousing over a module does now. |
Bienator II
madmen of the skies
2661
|
Posted - 2014.05.30 01:49:00 -
[813] - Quote
if you copy and paste a few ships from dscan to a chat, can you make it so that it doesn't add a line break after every ship? Feature would be much more useful if it wouldn't. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
DF Khamez
Zer0 C0rp
0
|
Posted - 2014.05.30 09:47:00 -
[814] - Quote
Suggestion: Blueprint material requirements window format Keywords: blueprints, Note: Remove brackets, add tabbing ---
in the dev blog there's a screencrab for the new look for the blueprints (without the extra materials), so used the same and im thinking something like this, that would make it easier to copy paste into external spreadsheets and too math with em :) currect format just copyes the material and the ammount in the same column and the brackets so either u have to split the row or write the number out manually to the next column |
Haiiro Aurgnet
Ministry of War Amarr Empire
17
|
Posted - 2014.05.30 18:37:00 -
[815] - Quote
Suggestion: https://forums.eveonline.com/default.aspx?g=posts&m=4656391#post4656391 tags: UI, Fitting Notes: was too lazy to type it here too, sorry <3 |
Renegade Dussault
Stability Significantly Disrupted
31
|
Posted - 2014.05.30 21:12:00 -
[816] - Quote
someone told me to post my idea here, so here it goes:
lets say i have a nice stack of 8 guns, that i want to fit on my ship, lets say destroyer.. with current fitting technique, or lack of.. i have to drag my guns, 1 by 1, into the fitting window. what i suggest, is a little modifictaion to the codes (well i don't know if its a little change i have no knowledge in coding) that allows you to hold down SHIFT (or any button) to drag the whole stack in the fitting window! i think it would make some kind of sense. and i hope its not too much work.
thank you!
original post: https://forums.eveonline.com/default.aspx?g=posts&m=4656060#post4656060 |
Harvey James
The Sengoku Legacy
830
|
Posted - 2014.05.30 21:18:00 -
[817] - Quote
would be nice too be able to link a fitted ship from assets .. its handy for when you don't have it saved and you are somewhere else .. like say a different region and you want to link that fit for someone in chat Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Jason Bouchard
EVE University Ivy League
0
|
Posted - 2014.05.30 23:36:00 -
[818] - Quote
- Suggestion: Make the search history in the Route Planner useful/able to be cleaned up
- Keywords: ui, autopilot, info panels, route planner, waypoints, searching
- Note: Right now, if I go to (just as an example) Jita a lot, if I type in "Jita" to the Search field in the Route info panel in space, I get a little drop-down under the text field saying "Jita." How nice--until I click the text field and the whole window closes without adding Jita to my autopilot route. Can the code be changed so that clicking on an item in the Route search history brings up the same window as when you click the Search button? Similarly, if I misspell "Jita" to say, "Jits" and click Search, now "Jits" shows up as a (useless) suggestion next to "Jita" when I type "Jit" into the search field. Can a little X be added somewhere on the side of the suggestions to remove them and reduce clutter and confusion when searching?
|
X ATM092
Clan Shadow Wolf Fatal Ascension
319
|
Posted - 2014.05.31 01:49:00 -
[819] - Quote
If at all possible make burned out crystals in lasers autoreload from cargo if there are more crystals in cargo. At present you must degroup guns, reload the crystal in question, regroup guns, move them back to where they used to be on the UI and then continue as before. To make matters worse if your crystals are just slightly out of sync (due to degrouping guns once or something) then you could have this entire process happen 8 times in a single fight.
If this isn't possible to fix then please, please make the autofit ship tool not treat used crystals as new crystals because when you hit fit it'll give you a mixture of used and new which will guarantee the problem mentioned above will happen. |
Erin Crawford
75
|
Posted - 2014.05.31 12:36:00 -
[820] - Quote
It's a hack job, but, maybe the fitting window icon in the coms/ui can be made to resemble the actual fitting window itself? i.e; http://i.imgur.com/CoZBRUz.jpg
Suggestion: fitting icon to resemble fitting window |
|
Oxide Ammar
133
|
Posted - 2014.05.31 12:57:00 -
[821] - Quote
Suggestion: Can we have coloring feature for specific ship types on D-Scan ? like for an example coloring Catalyst red in ship type column, so whenever catalyst on d-scan I can notice it instantly rather than reading the whole list of short range nearby ships. This is very useful feature especially in small/ busy system / on the pipe between market hubs. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.31 19:45:00 -
[822] - Quote
Please add a link to the Blueprint required to build a ship in the ships info window. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Justin Cody
AQUILA INC Verge of Collapse
221
|
Posted - 2014.05.31 20:47:00 -
[823] - Quote
Porucznik Borewicz wrote:Neliel Oderschvank wrote:as for UI changes.... is it really hard to do something about the CYNO Mods (icon)
I mean.. its not that hard to have the Covert Cyno and regular Cyno to have different icons... can it?
I my self have never made a mistake on lighting a cyno, but I wouldnt be surprised if there are alot of ppl in eve who have managed to make that mistake cuz ccp managed to ignore that change for years now...
sorry just my opinion.
or does CCP have plans on doing something about it? This is like the Jump / Bridge thing on Titans. And will probably be never changed.
No its a simple change should they desire to do it if he's talking about the actual module icon rather than in-space symbol for a beacon. One could simply invert the colors in the icon to differentiate. Or if you wanna go classy...well maybe have it be silver and blue for the covert. |
Justin Cody
AQUILA INC Verge of Collapse
221
|
Posted - 2014.05.31 20:48:00 -
[824] - Quote
thats nice. keep all the little things comin! |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.31 20:55:00 -
[825] - Quote
Justin Cody wrote:Porucznik Borewicz wrote:Neliel Oderschvank wrote:as for UI changes.... is it really hard to do something about the CYNO Mods (icon)
I mean.. its not that hard to have the Covert Cyno and regular Cyno to have different icons... can it?
I my self have never made a mistake on lighting a cyno, but I wouldnt be surprised if there are alot of ppl in eve who have managed to make that mistake cuz ccp managed to ignore that change for years now...
sorry just my opinion.
or does CCP have plans on doing something about it? This is like the Jump / Bridge thing on Titans. And will probably be never changed. No its a simple change should they desire to do it if he's talking about the actual module icon rather than in-space symbol for a beacon. One could simply invert the colors in the icon to differentiate. Or if you wanna go classy...well maybe have it be silver and blue for the covert. If you got that way the fact that there is a cyno you can use near by it pops up on the HUD would be nice. Different icons would be nice in that situation If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Tornii
Red Federation RvB - RED Federation
75
|
Posted - 2014.05.31 21:07:00 -
[826] - Quote
This has probably been suggested already, but in case it has not: can we please have the inventory remember last opened location and window mode for all stations and logins? For instance, If 'item hangar' was opened last and it was in compact mode, it should open the same location and window mode the next time. Patience is a virtue. |
Lelira Cirim
EVE University Ivy League
140
|
Posted - 2014.06.01 01:31:00 -
[827] - Quote
Suggestion: Set Name of Jump Clones (10-20 characters) Keyword: quality of life, ui Note: If it is not possible for the clone to retain its name after jumping into it, that is an acceptable compromise. After all, that is when implant change or loss is possible. --- I have 8 JCs that change location much more frequently than they change implants. Also some of my implant sets are very similar and take several seconds of consideration if I have 3 parked in the same system (which is much more viable now that we can have up to 10).
Harvey James wrote:how about more characters allowed for naming your ship .. i hate you come up with a name and the last few letters get cut off :( Very much agree. When unpacking a ship it will automatically generate PersonFolk McVeryLongname's Scorpion Navy Issue, which sits perfectly fine in Dscan or target info, but try to rename and the end is already cut off. Kinda like Twitter, you get more mileage out of unicode characters since it just seems to be a string limit.
Do not actively tank my patience. |
Foxstar Damaskeenus
Biohazard. WINMATAR.
146
|
Posted - 2014.06.01 13:23:00 -
[828] - Quote
I would like to throw in the suggestion of a button being added in the interface options that makes it impossible for my currently opened windows on my interface to be moved, re-sized, minimized or closed. I don't need my overview or my scanner ever closing. |
CynoNet Two
GoonWaffe Goonswarm Federation
683
|
Posted - 2014.06.01 13:38:00 -
[829] - Quote
If you try to start training on an alt when another character on the same account is already training, it would be nice to have the ability to pause that training without logging out and back in again - twice. |
Yazzinra
Scorpion Ventures Rim Worlds Protectorate
41
|
Posted - 2014.06.01 14:37:00 -
[830] - Quote
I could really use a way to turn off all these screen cluttering tooltips.
I'm sure someone else has mentioned it in this thread, but it can't be stated enough. |
|
Lolita Troublemaker
Pator Tech School Minmatar Republic
63
|
Posted - 2014.06.01 17:49:00 -
[831] - Quote
I have been asking for the ability to name jump clones for 10 years (not on this character). Can we PLEASE PLEASE PLEASE have the ability to name our jumpclones?!?!?!?!?! ex...sniper....recon....dred.....mac... ect. Now with even more jumpclones its a real mess trying to figure out which is which at a glance.
Also, on the login character selection screen, can you show the skill currently being learned, not just the time remaing? |
Skalle Pande
Teknisk Forlag
62
|
Posted - 2014.06.01 18:08:00 -
[832] - Quote
CynoNet Two wrote:If you try to start training on an alt when another character on the same account is already training, it would be nice to have the ability to pause that training without logging out and back in again - twice. This. So much this. +1 |
Skalle Pande
Teknisk Forlag
62
|
Posted - 2014.06.01 19:22:00 -
[833] - Quote
Lolita Troublemaker wrote:I have been asking for the ability to name jump clones for 10 years (not on this character). Can we PLEASE PLEASE PLEASE have the ability to name our jumpclones?!?!?!?!?! ex...sniper....recon....dred.....mac... ect. Now with even more jumpclones its a real mess trying to figure out which is which at a glance. +1
Quote:Also, on the login character selection screen, can you show the skill currently being learned, not just the time remaing? ?? This is already shown - at least on my screen.
|
Anthar Thebess
478
|
Posted - 2014.06.02 08:08:00 -
[834] - Quote
Suggestion : remove outdated bills Keyword: bills Note:
Ability to remove bills that are outdated, and no one will pay. For example : bugged wardec mechanic caused that many alliances\corporations have unpaid war bills for like a year now. As this mechanic was abused you have to scroll this list down. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
ElSuerte Diego
Elysian. Heiian Conglomerate
1
|
Posted - 2014.06.02 11:10:00 -
[835] - Quote
Suggestion: Tell us who bought our item exchange contracts. Keyword: contracts Note: Buyers are currently anonymous. It would help me improve my business to know who I am selling too. |
Sturmwolke
577
|
Posted - 2014.06.02 11:25:00 -
[836] - Quote
- Please add the OPTION to remote stop skill training for any of 3 characters on the SAME account. It gets so damn tedious to login a character for 5 sec to stop training and then a log different one to switch training to.
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1527
|
Posted - 2014.06.02 11:26:00 -
[837] - Quote
Suggestion: Search option for top bounty hunters Keywords: user interface, Note: add a search option for top bounty hunters, simlar that most wanted have in the Bounty Office |
CirroWing
Athanah Industries
18
|
Posted - 2014.06.02 13:47:00 -
[838] - Quote
Suggestion: Allow stations as drag and drop input for the courier contract 'destination' textfield. Keywords: UI, Contracts, Note: ---
More Drag and Drop coolness, you missed one :D.
I really like the efforts by the UI team so far with all the drag and drop functionality. It would be great if drag and drop would work for dragging stations into the 'destination' field in the 3rd step of creating a courier contract.
I guess it might be a little tricky, 'station' object's can be dragged from a lot of places, like chat links (that may not have the full stations name), top left neocom, show info windows (show info window pictures). |
Khan'Wulf
Delta Corvi Brothers of Tangra
0
|
Posted - 2014.06.02 14:16:00 -
[839] - Quote
Suggestion: graphic indicator of skill status on skillbook icons Keywords: ui, skills, skillbooks Note: No current way to easily tell if your books are needed, ready for insertion/training, etc. ---
If you buy skillbooks in advance--for training an alt not based in Highsec, for example--you will acquire a stack of skillbooks for your plan. However, to determine if a book you own can be inserted (trained) you must either open the character skill list, attempt to insert the book (and fail with a popup, often), or go to the marketplace and look at the skills listing in each category then re-check the hanger to see if you have that skill.
Much easier: include a tiny corner indicator (as done with T2, faction, complex and officer modules) showing whether a given skill from a skillbook is "not trainable", "trainable" or "trained" -- in that order.
--Khan'wulf |
Tipa Riot
Federal Navy Academy Gallente Federation
5
|
Posted - 2014.06.02 17:47:00 -
[840] - Quote
Suggestion / bugfix: preserve selected tab by name when repeatedly opening character info sheets. Keywords: character sheet, UI
Today the EvE client preserves the positional number of the previously selected tab ... for example if you open the Employment History on one sheet with a Bio and then open another sheet without, the pre-selected tab is not Employment History but Notes. This is annoying if you quickly want to check the history of chars in chat ... |
|
Freelancer117
so you want to be a Hero
214
|
Posted - 2014.06.03 09:26:00 -
[841] - Quote
The 3x Science Vessel Wrecks in the mission Soothe the Salvage Beast can not be tractor beamed, could you please fix that Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
394
|
Posted - 2014.06.03 13:59:00 -
[842] - Quote
Suggestion: Add "Show assets here" to solarsystem and station right click menus Keywords: Game design, assets, ui Notes: For solarsystem, open the assets window search tab with a search for solarsystem:whatever For station, open the assets window All Items tab, collapse all stations except this station, scroll to this station Little Things to improve GëíGïüGëí-á| My Little Things posts |
Beta Maoye
21
|
Posted - 2014.06.03 15:16:00 -
[843] - Quote
I think species in New Eden, descendants of humanity, that has the technologies to build warp drive that allows traveling faster than light, should have better scan technology than submarine sonar radar used by their ancestors centuries ago.
The 2-dimentional little radar screen at the right side of screen(F11) needs improvement. I think a good way to improve new user(and ver) experience is a 3-dimentional graphical representation of d-scan range and angle in the solar system map. A 3-D cone shape that changes its size and direction interactively with user input of direction, distance and angle will be a great scanning UI. Let me emphasis that it should not show any object that is searched for on the map but simply a visual representation of the d-scan coverage. The scan result will return same information as present.To get exact location of any object, user has to use scan probes or by estimation based on experience. It doesn't break game mechanic. It will be a great UI enhancing user experience.
|
Berakh
Shadows Of The Federation Drunk 'n' Disorderly
5
|
Posted - 2014.06.03 15:58:00 -
[844] - Quote
Suggestion: bring back more broadcast toggle options Keywords: fleet, broadcast,
---
For pilots that may fly either logi and DPS, it'd be really nice to only have to change the dropdown list to toggle whether they're getting need rep/shield broadcasts or target ones instead... fairly sure this used to be an option, not sure why it's not ingame now. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
394
|
Posted - 2014.06.03 16:15:00 -
[845] - Quote
Suggestion: Add radial menu to broadcast list Keywords: UI Little Things to improve GëíGïüGëí-á| My Little Things posts |
Vivi Udan
Multiplex Gaming The Bastion
33
|
Posted - 2014.06.03 18:36:00 -
[846] - Quote
Dear CCP Karkur (and/or other fellow CCP Dudes and Dudets),
There is one thing I HATE more than cloakie campers and that's the damn overview. Every time I have issues with it, I end up rage quitting. When it works, it works well. The problem is setting up/modifying the darn thing which seems to take a degree in rocket science.
I usually end up in my pod or very close to it when the overview is not cooperating, which brings up another issue. The only way (at least that I know of) to change/manipulate the overview settings is TO BE OUT IN SPACE aka a sitting duck while getting their souls torn out by the overview settings window. ANd the only way to make sure it is working correctly is to fly around to sites/stations/POS/etc to visually verify.
I know the day I quit EVE will be because of the damn overview and, although I would like to keep playing EVE forever, there is only so much abuse one can take in a relationship before you snap and walk out the door. I don't consider myself computer illiterate and I enjoy customization but I HATE dealing with the current overview setting tools.
So if you can look at this between now and when I potentially quit EVE that would be great. o7 The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
394
|
Posted - 2014.06.03 18:42:00 -
[847] - Quote
Suggestion: Grab all sliders anywhere, not just handle. Keywords: UI, quality of life Notes:Nicen Jehr wrote:( old post) The sliders in the UI are a holdover from a decade ago. You have to mousedown on the handle in order to set the slider. You can note this on the volume sliders in Escape menu, and angle slider on Dscan especially. (and now on advanced audio sliders.) A friendlier UI would be: you may mousedown anywhere on the slider to instantly move the handle to that coordinate. Dragging left or right would move continuously (the volume sliders) or discretely (d-scan angle.) (ofc, the discrete slider got done for the recently revamped dscan since this post.) This way you can click anywhere on the whole slider to initiate a drag to change the value, not just on the 5 pixel handle. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Dsan
Habitual Euthanasia Pandemic Legion
33
|
Posted - 2014.06.03 21:35:00 -
[848] - Quote
Fancy dev, let me tell you about something you need to fix.
So when you pin a window, it fucks with the tint and tone of the window color and transparency.
Currently I have a very see through, darkish theme, and it's awesome. But I want the unpinned windows to be less transparrent than the pinned windows, currently it works the otherway around.
Either fix or add feature to flip it.
Heres a pic for example of issue.
http://i.imgur.com/mp1LcEL.jpg
Se how the unpinned windows blend and has no border for identification, if I pinned one of the unpinned, I could see the borders of it, but not be able to move it. (Unless I chose to be able to move pinned windows, but that kinda defeats pinning imo.)
Instead, it makes also more sense that windows you want to be static and part of everyday HUD like overview is more transparent and gives visual to everything behind it providing better peripheral vision, while windows you have to read more text in, has a more solid background and be move able, like a mail or wallet window you usually move around. Also, market unpinned like this is horrible.
uhh, yeah. so get on that please, thanks. (Otherwise I'll find some CSM dudes and start lobbying..) Or follow me on twitter: http://twitter.com/Dsan_dk |
Taegessia
Perkone Caldari State
3
|
Posted - 2014.06.04 00:27:00 -
[849] - Quote
Add an option to automatically repackage & stack unpackaged items been placed to out item hangar (like from striping a current ship fit). I like my item hangar to look clean and neat without having to manually repackage & stack items within short intervals. Containers would be excluded from this process.
This can be an option in settings in the form of a checkbox (completely optional) or you could add small icons to the item hangar window (like above the filter input box) for commencing the process on-demand with just one click.
Furthermore, a customizable right click menu for currently selected item(s) would be awesome. It is very annoying that the "repackage" option is right between the "reprocess" & "trash it" options...can produce very unfortunate accidents. |
Veho Virtus
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.06.05 11:17:00 -
[850] - Quote
- Suggestion: Split particle cloud effects and ship effects
- Keywords: effects
- Note: Particle clouds have been added to the effects toggle setting, but the toggle is too broad
--- I appreciate that you added particle clouds as a toggle option. In the process though the 'effects' toggle now covers too broad a range. I would love to see ship effects such as remote repping and neuting, but at the same time not be ensconced in a particle cloud - such as for sleeper sites. Would it be possible to split the effects toggle to separately change environment effects and ship module effects?
Thanks |
|
Utremi Fasolasi
La Dolce Vita
401
|
Posted - 2014.06.05 15:27:00 -
[851] - Quote
Not 100% sure this counts as a Little Thing but:
Suggestion: In the Esc menu section for window colors add Pink Keywords: ui, windows Note: Because reasons |
Vivi Udan
Multiplex Gaming The Bastion
34
|
Posted - 2014.06.05 15:29:00 -
[852] - Quote
- Suggestion: Add the ability to "jump through jump bridge" to the standard "approach/warp to/jump through stargate/orbit/etc" UI box
- Keywords: Jump bridge, jump button
- Note: It is confusing for new players and inconsistent to use two different UI methods to get to your destination.
---
When duel boxing accounts in a fleet op you can not pre-select the jump bridge on both characters and do a simple one click "activate jump bridge" when the FC gives the green light to jump through. -Please and thank you. The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Phoenix Jones
Concordiat Spaceship Samurai
464
|
Posted - 2014.06.05 17:36:00 -
[853] - Quote
Suggestion: Disable local in non-station systems. Leave local the same in stationed systems.
Keywords: Game design, local chat, ui, mystery, gameplay, intel
Notes: There is a need for more mystery and fear. Expanding the wormhole style of no-local person identifier until someone talks in it should be applied to all of Eve's Non Space Stationed Systems. Any system with at least 1 station in it keeps local chat exactly the same as it functions in k-space presently. Any k-space system without at least 1 station shows no local chatlist of players in system. If a station is anchored in a system, local chat will show up. I want to create more mystery, but not completely nerf how people presently use the game. So to summarize... K-space station, local is present. k-space with no station, no local. This applies to nullsec, lowsec and highsec. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Utremi Fasolasi
La Dolce Vita
402
|
Posted - 2014.06.05 19:54:00 -
[854] - Quote
Phoenix Jones wrote:Suggestion: Disable local in non-station systems. Leave local the same in stationed systems.
Keywords: Game design, local chat, ui, mystery, gameplay, intel
Notes: There is a need for more mystery and fear. Expanding the wormhole style of no-local person identifier until someone talks in it should be applied to all of Eve's Non Space Stationed Systems. Any system with at least 1 station in it keeps local chat exactly the same as it functions in k-space presently. Any k-space system without at least 1 station shows no local chatlist of players in system. If a station is anchored in a system, local chat will show up. I want to create more mystery, but not completely nerf how people presently use the game. So to summarize... K-space station, local is present. k-space with no station, no local. This applies to nullsec, lowsec and highsec.
This seems more like an F&I than a quality of life thing. |
Tek Handle
Vanishing Point. The Initiative.
55
|
Posted - 2014.06.05 19:56:00 -
[855] - Quote
I wish one could CTRL+A the material requirements list here: http://i.imgur.com/xj6f4Ex.png |
Kaelnor Heidan
Supermassive Singularity
16
|
Posted - 2014.06.07 08:44:00 -
[856] - Quote
- Suggestion : Ability to warp/jump/... using keyboard shortcut when a route is selected
- Keyword : UI
- Note : Currently, when you have a route set, the next gate is automatically selected so you just have to click "Jump". It all fine except that it doesn't work with the keyboard shortcut. I'd like to press "D" instead of clicking.
|
Solairen
Universal Freelance CONSORTIUM UNIVERSALIS
2
|
Posted - 2014.06.07 11:53:00 -
[857] - Quote
Suggestion: Replace overview [Brackets] for ship icons with the newer ship icons used in ISIS
Keywords: ui, icons, overview, ship
Note: I'm taking about the arrowhead shaped ones. This will allow quicker reference to the type of ship with less guessing (like when only 1 ship is present so no other brackets to compare it to. Would use current color and flagging system. |
arrugamon Kusoni
Science and Trade Institute Caldari State
0
|
Posted - 2014.06.07 13:07:00 -
[858] - Quote
- Suggestion: Condensed local information in the window status bar
- Keywords: UI
- Note: With information of our choice about the number and status of the pilots in our solar system, saving us from having to scroll the local chat capsuler list windows.
####
- Suggestion: Larger radius for stations.
- Keywords: gameplay
- Note: I dislike warping through stations. By adding 10km instead of 0km we would avoid bouncing through it when undocking.
####
- Suggestion: New drone interface
- Keywords: Drone, UI, Drone UI
####
- Suggestion: Hacking stargates in order to retrieve information about bubbles in the other side
- Keywords: Gameplay
|
Amarisen Gream
Manu Fortius space weaponry and trade
20
|
Posted - 2014.06.08 03:30:00 -
[859] - Quote
Probably not the right place.
Add DED/COSMOS items to the market. Items like Stolen Goods. (This isn't needed if contracts would allow you to select an item and create a number of contracts for the like item. I.e. I have 34 stolen goods. Make contract and it auto creates 34 with each one having one item)
Key words: market, contracts xoxo Amarisen Gream
|
Bienator II
madmen of the skies
2666
|
Posted - 2014.06.08 04:10:00 -
[860] - Quote
more top level entries in the right click menu for bookmarks. Currently, right click menu collapses bookmarks into a sub menu if you have about 5 in the same system. Allowing more (for example 10) would keep it still fairly compact but would make it 100% more awesome. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|
Darkblad
Hilfe is like free Entertainment
256
|
Posted - 2014.06.08 09:58:00 -
[861] - Quote
Another attempt:
Suggestion: Modifier key to open URL in external web browser keywords: UI, IGB, web browser Note: This functionaly is forced on https:// links pointing to account management, so it basically works already. "Open in Desktop Browser" in the context menu and a configurable modifier key (ctrl/cmd, shift, alt) would help a lot. EVE Infolinks -+-áOld and new-áPortraits |
Bagrat Skalski
Poseidaon
1829
|
Posted - 2014.06.08 19:01:00 -
[862] - Quote
Suggestion: Health of drones visible in drone UI window keywords: UI, drones, health bar. Note: This functionaly would improve changing of my sentrey drones from the ones that are damaged to undamaged ones. Now i don't see the health bars on them when they are in cargo bay, unpackaged. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |
Victoria Sin
Center for Advanced Studies Gallente Federation
651
|
Posted - 2014.06.08 19:23:00 -
[863] - Quote
Suggestion: Snap to Grid facility for PI.
Motivation: Some of us are either extremely retentive or have OCD and get intensely annoyed that our industry facility is 2 pixels higher than it should be, and that we can't make nice, perfectly symmetrical patterns when we configure our layouts.
Technical: A geodesic grid, where each hex is big enough to encapsulate the diameter of a facility, would be perfectly fine and quite simple to implement for a suitably motivated developer. And this developer will be suitably motivated because he will get immense applause for this little feature. I would recommend a class I aperture 4 triangle hierarchy. |
Mag's
the united
17362
|
Posted - 2014.06.08 19:56:00 -
[864] - Quote
OFF option for tooltips. Please.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Amarisen Gream
Manu Fortius space weaponry and trade
21
|
Posted - 2014.06.09 01:13:00 -
[865] - Quote
Probably not a little thing!
People and Places list: Can we get an auto watch list for people who are good or above please. I know theres a button for it. Just seems that friendlies should be auto watched (stalked) xoxo Amarisen Gream
|
Joe Appleby
Planetary Development Corp
2
|
Posted - 2014.06.09 01:14:00 -
[866] - Quote
Suggestion: Decoration UI make devices 'scrollable' keywords: UI, decorations, corp interface
Note: I know, it's the corp UI and that is a mess. The decoration creator is tedious to use. To scroll through the available devices one needs to click very often. It would be good if holding down the mouse button would advance the items instead of having to click repeatedly. |
Anthar Thebess
482
|
Posted - 2014.06.09 08:17:00 -
[867] - Quote
Suggestion : add tick to disable chat in current window Keyword: Chat improvement Note:
By adding simple tick to a active chat window we can easily remove some annoying situations like jita local. When this item is ticked from active chat window you are removing ability to post any thing on current chat , and you also don't see what other people are saying. This setting will be separate for each chat window.
Why? - To remove annoying stuff like local scams in trade hubs - Save few inches on your screen when this really matters
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
FireFrenzy
Satan's Unicorns
6
|
Posted - 2014.06.09 08:34:00 -
[868] - Quote
The ability to remove "mandatory chat channels"
Chat, UI, Incursions
I for one run alot of HS incursions to fund the war effort and "incursion local" is nothing if not annoying to me. It boots up on loading and misalligns all my chat windows into some diminutive corner of my UI (i believe its the standard size but not sure) for a chat channel i neither want, need, nor even use.
As they would say in rage comics Y U NO GO AWAY INCURSION LOCAL (and maybe this channel has annoying siblings i dont know about) |
Anthar Thebess
482
|
Posted - 2014.06.09 09:06:00 -
[869] - Quote
Suggestion : New modules Keyword: Modules
Note: (just to keep this scheme) Faction ( from NPC lp stores) - Interdiction Sphere Launcher : 10 probes in storage ~ 50mil isk in lp store + 80k LP
Capital Level Ewar - capable of affecting super capitals. All modules have size of 5000 m3 - Warp Distruptor : not a super point , but capable of holding SuperCapitals , unless they are stabbed - Warp Scrambler: 10km range , not a super point , but capable of holding SuperCapitals , unless they are stabbed - Stasis Field : 15km range , capable of webbing super capitals. (etc)
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Anthar Thebess
482
|
Posted - 2014.06.09 10:28:00 -
[870] - Quote
Suggestion : Make stabs less desirable Keyword : Stab
Note:
To promote more Risk Vs Reward i suggest to add to each stab: (as it puts a lot of pressure to ship electronic systems )
- 15 % tracking nerf to all turrets - 15 % reduction in all missile damage - 5m 3 to drone bandwidth - 5 to virus strength - 10 to virus coherence
This will solve stabs misuse by FW / Relic farmers.
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
|
GeeShizzle MacCloud
461
|
Posted - 2014.06.09 13:22:00 -
[871] - Quote
still hoping for this...
Suggestion: Export and import of personal Contacts, Watchlists, Tags and Standings into client Keywords: import, Export, standings, contacts, tags, watchlists
Swear to god adding contacts 1 by 1 for related tasks is one of the most dull, time consuming, repetitive and suicide invoking tasks in the game currently.
streamline it so we can add contacts via a xml file from our local computer. and restrict it to personal contacts, not corp / alliance. Or at least put in some form of safe guards to allow restrictions on who can add or augment corp / alliance contact features. |
Angelina Duvolle
Homeworld Technologies
39
|
Posted - 2014.06.09 15:11:00 -
[872] - Quote
Suggestion: Corporate Vote UI - individual vote tabs remain in expanded position. Keywords: ui, Corporate Vote Note: Help I getting Carpal tunnel! :) ---
If you have 100 votes (ex bpo lockdown), the entire list closes (does not stay in expanded mode) when a vote is cast. This makes it incredibly hard to work thru a list of votes, and is a LOT of clicking. Easiest shortterm fix I can think of, would be to just leave them all expanded all the time or have that be their default state, so that one could simply open the list and click on the votes immediately.
-Not sure if the term I am using (expanded) makes sense but not sure what to call it. I mean when you have a vote, and click on it, it "opens/expands" to show you the two options and the vote button.
Note - Specifically requesting this as, with the industry changes, a LOT of people are going to be locking/unlocking and moving bpo around. |
you're primary
Vanishing Point. The Initiative.
2
|
Posted - 2014.06.09 20:37:00 -
[873] - Quote
Just a little thing I ran in today:
When making contracts with BPCs inside, the content listing on the contract mentions the remaining amount of runs on the BPC, the ME and the PE level. It's however not visible without going into the details of the individual BPC when they're just sitting in the inventory. This is kind of a PITA. Having the information as it's currently presented in the contract UI also on the inventory would be massive!
I'd love this to change so the status of my BPC stash can be more easily determined! |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
|
Posted - 2014.06.09 21:04:00 -
[874] - Quote
Quote:Please wait while station services process your undocking request, Estimated seconds left 1 second ` |
Brooks Puuntai
Solar Nexus.
1991
|
Posted - 2014.06.09 23:59:00 -
[875] - Quote
Suggestion: Logout to Character Screen Button Keywords: ui, menu, common sense Note: Obvious reasons are obvious.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Amarisen Gream
Manu Fortius space weaponry and trade
22
|
Posted - 2014.06.10 00:23:00 -
[876] - Quote
Suggestion: Story line progressing bars - Something in the journal that keeps track of how many of each lvl and type of mission we have run, so we can easily see when we are near our 16th mission.
Keyword: ui, missions. xoxo Amarisen Gream
|
GordonO
The Oasis Group
49
|
Posted - 2014.06.10 00:27:00 -
[877] - Quote
Can we have a way to share out own personal hangars PLEASE. Like corp hangars but I can select whom I want to give access to ? I have alts.. and sharing stuff is a pain and not every corp can have an office in Jita. You also can't contract ships with containers and damaged drone in them. Make it simple and globaly applicable, ie not tied to each station. . |
Utremi Fasolasi
La Dolce Vita
402
|
Posted - 2014.06.10 01:28:00 -
[878] - Quote
GordonO wrote:Can we have a way to share out own personal hangars PLEASE. Like corp hangars but I can select whom I want to give access to ? I have alts.. and sharing stuff is a pain and not every corp can have an office in Jita. You also can't contract ships with containers and damaged drone in them. Make it simple and globaly applicable, ie not tied to each station.
Open a Trade window? That's how I do it. |
Anthar Thebess
490
|
Posted - 2014.06.10 06:33:00 -
[879] - Quote
Suggestion: Add LVL 5 agents to NPC nullspace Keyword : Missions Note: Both Empire factions and pirate ones. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Evelgrivion
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.06.10 06:36:00 -
[880] - Quote
Suggestion: Improve the lighting textures on large ships
Keywords: Visuals, Lighting, Lights, Graphics
Note: Helps make Eve Online beautiful!
I am a big fan of lights on my spaceships. They're great for making a ship feel inhabited, functioning, and are a very effective means of communicating scale. Unfortunately, at this time, the lights on big ships are dim, sparse, and when you zoom out, they pretty much disappear from view.
I would love to see brighter, more detailed lighting textures that are visible from further away. Up close or far away, prominent window lights can really make a ship pop!
Example 1: Typhoon up close
Unedited Snapshot: http://i.imgur.com/wntLoEM.jpg
Enhanced Lighting: http://i.imgur.com/r7g9CSE.jpg
Example 2: Typhoon, at a distance
Unedited Snapshot: http://i.imgur.com/SxaWGb9.jpg
Enhanced Lighting: http://i.imgur.com/vKFOXjf.jpg
The new Typhoon is a beautiful ship, and is used here because it's one of my favorites. As with any other ship that might be given brighter lights, it would look absolutely stunning! |
|
Anthar Thebess
490
|
Posted - 2014.06.10 07:22:00 -
[881] - Quote
Suggestion: Pull Plexes out of game and create dedicated plex trading/transfer system Keyword : Plex Note: This will limit RMT as every transaction will be easily tracked. This will not limit the "ISK" channel. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Anthar Thebess
490
|
Posted - 2014.06.10 07:24:00 -
[882] - Quote
Suggestion : Make alliance wide trading system. Keyword: Alliance wide trading system Note:
Just like normal one , but access to it is restricted to alliance members. It can be in separate Tab in market window. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Ved Riru
Endoria Manufacturing and Allied Trades
4
|
Posted - 2014.06.10 14:56:00 -
[883] - Quote
Suggestion: Press Ctrl and click on two+ items in market window to compare them the way Evemon does. Keywords: ui, market window, comparison Note: Too many clicks to compare two items. The tool is hard to find.
Suggestion: Color the books you can learn, cannot learn yet, have already learned in inventory. Keywords: ui, character progression, books Note: I am training several chars. Many have leftover books from starter packs. Hard to distinguish which books I can learn. The requested feature seems easy to implement.
Suggestion: Three subtabs for faction standings, corporation standings, agent standings in Standings > Liked By and in Standings > Disliked By Keywords: ui, character progression, standings, reputation Note: The standard list of standings is too long to scroll. There is unused screen estate on this tab. |
De'Veldrin
Black Serpent Technologies The Unthinkables
2132
|
Posted - 2014.06.10 15:10:00 -
[884] - Quote
Suggestion: Automate skill pause and resume when clone jumping Keywords: automation, skill training, clone jump Note: Automation keeps your players happy. --- As a UI designer myself, I find it pretty cumbersome that I have to manually pause training and manually resume it when I want to clone jump. I understand WHY training has to be paused and resumed (calculations for implants), but there's no good reason (at least not one I can think of) why the UI can't do it automagically as part of the jump process. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |
De'Veldrin
Black Serpent Technologies The Unthinkables
2134
|
Posted - 2014.06.10 15:19:00 -
[885] - Quote
Suggestion: Make drone control range show on the fitting window Keywords: Drones, fitting, control range Note: Having to calculate it manually = :effort:. --- I'd like to be able to see my drone control range on the fitting window - admittedly I'm biased, in that I fly carriers a lot, but it would be nice to know how far away I can be from my drones before they start acting wonky BEFORE I'm in a combat situation. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |
SurrenderMonkey
Space Llama Industries
924
|
Posted - 2014.06.10 16:48:00 -
[886] - Quote
Two things that would make me cream my jeans. These are little gameplay wise, but might be a bear on the implementation side.
1. Station containers with organizational tabs - a bit like the 6 tabs for a corp hangar.
2. Being able to fit (meaning from the saved fittings) using modules that are in a container. 2a. Given (2), the ability to mark containers as unusable for the sake of automatic fitting. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
Masao Kurata
Z List
54
|
Posted - 2014.06.10 19:33:00 -
[887] - Quote
Suggestion: Add a way to fit multiple modules from a stack to a ship at once, e.g. shift drag to ship, a dedicated option on the context menu... just something. Keywords: Fitting, UI, convenience, less clicks please. |
Gliese Casserres
Confused Bunnies Inc CAStabouts
6
|
Posted - 2014.06.11 09:56:00 -
[888] - Quote
Suggestion: Add an option to filter outliers (market manipulation points) from item price history graph. Now it's difficult to track trend of an item worth 500k when a point of 500M makes it a flat line. Keywords: Market UI, Price history graph |
Arthur Aihaken
Erebus Solia
3704
|
Posted - 2014.06.11 09:59:00 -
[889] - Quote
Suggestion: Revise Ship Fitting such that you can move around items that have reached their maximum limit (ie: Damage Control) without having to first remove and then re-install the item. I am currently away, traveling through time and will be returning last week. |
VEnGenCcE
Alternative Industries
4
|
Posted - 2014.06.12 04:00:00 -
[890] - Quote
Suggestion: Fighter Shield, Armor, Hall Reppers Keywords: Fighters, Reps
|
|
Melana Emmagan
Holloway Heavy Industries
33
|
Posted - 2014.06.13 10:21:00 -
[891] - Quote
Suggestion: Add a "Loot all" button to the Mobile Tractor Unit Keywords: Mobile Tractor Unit, Loot |
Von Keigai
40
|
Posted - 2014.06.13 14:23:00 -
[892] - Quote
Suggestion: Make double-clicking on all probe scanner formation buttons move the probes to be centered on the sun Keywords: UI, Scanning Note: a single click on these buttons when probes are launched already resets the scan distance. I like this. vonkeigai.blogspot.com |
Harvey James
The Sengoku Legacy
834
|
Posted - 2014.06.13 14:41:00 -
[893] - Quote
add lights on to ships so we can see it in its full glory a la star trek style .. space is too dark too appreciate a ship Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Shin Dari
Covert Brigade
47
|
Posted - 2014.06.13 17:34:00 -
[894] - Quote
Suggestion: Add m3 column to Survey Scan Results Keywords: Mining, UI Note: Mining lasers mine in m3, but survey results are only in quantity ---
I wish to time the use of my mining lasers accurately (when mining bit that are smaller then a full cycle). Having to make an conversion to the same unit system (quantity->m3) and an estimation is highly annoying. Please give us the option to display the Survey Scan Results with an m3 column. |
Utremi Fasolasi
La Dolce Vita
403
|
Posted - 2014.06.13 22:52:00 -
[895] - Quote
Suggestion: If a factory in PI doesnt have the output routed to somewhere, have a big yellow "!" on top of it as a heads up.
Keywords: PI, UI, #nomoretears
Note: I keep losing days or weeks of PI production because an output wasn't routed and poof everything just disappears into thin air that went into that factory.
All because of missing a few clicks in the clickfest. It is not nearly visible enough in the interface that something isnt routed. Make it obvious and up front! Please! |
Bienator II
madmen of the skies
2672
|
Posted - 2014.06.14 02:17:00 -
[896] - Quote
inventory little things: - little icon displays if an item is damaged (maybe a % for crystals?) - 'stack all' repackages all undamaged items before stacking (maybe add containers and ships as exception) - if you drag undamaged items to an existing stack they are automatically repackaged and stacked eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Tyrion Moath
Browncoat Industries Rura-Penthe
6
|
Posted - 2014.06.14 07:58:00 -
[897] - Quote
Suggestion: Allow right clicking in the New Eden Store Keywords: ui Note: There's no item preview! :( Have to back out, and go to the market to do it. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
153
|
Posted - 2014.06.14 12:25:00 -
[898] - Quote
I have noticed a small problem with the Autopilot, System, Incursion, info boxes in the top left of your screen.
At the end of the title they have a rectangular area of activation that extends far beyond the text this is a problem because; - when trying to move the camera I sometimes click this area and nothing happens. - when I double click in space to manually fly it just opens and closes that box. - when I try to select a in space bracket under that box it just clicks the box.
What makes this problem worse is the background highlight only showing the width of this box is only shown when you mouse over it so you cant have a proper idea of its position until it is too late.
Here is a screenshot showing how overly wide the activation box is compared to the text 'Route'
http://i.imgur.com/yILRnVZ.jpg
I believe the width of the activation box should be based on the title width. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
153
|
Posted - 2014.06.14 12:32:00 -
[899] - Quote
* When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select one of your saved overview profiles.
* Locked target icons stop automatically shuffling when a ship is destroyed or unlocked.
* The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.
* When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and changes its size to default. This is a very clumsy behaviour I would like to see the camera remain focused where it is until I view something else.
* When a certain percentage of players from a corporation under a wardec move to the same corporation the aggressor should get a free war against that corporation with the sorter 4 hour start timer.
* On the watch list can we have a right click option to sort names alphabetically and perhaps sort by range perhaps add a coloured background per player. I would like this as a logi pilot.
* Under Character Information screen and Employment history could we have the number of days a player has been in each corp listed at the end of each row.
* In the people and places window under contacts and under the Labels section there could be a "Un-labelled Contacts" selection. This would only show characters on your watch list that are unlabelled. Making it easier to find any unlabelled contacts you have and label them properly.
* Autopilot Route Planner I think the autopilot info panel would benefit from the addition of some small red text telling you how many systems you have on avoid list then when you right click that red text you have the option to at least clear the list. And perhaps have under that the closest 10 systems listed with the option to remove. This would present more information to the player and save having to open windows unnecessarily.
Here is a small example:
http://i.imgur.com/tRuEWux.jpg
* In the contact and places window on the contacts tab the table of contacts would benefit greatly from corp and alliance displayed per row with the ability to sort your contacts by corp or alliance. It would also be nice to have the ability to import contacts to the watch list from a text file .csv file
* When you put anything into your station hangers they should automatically repackage if not damaged or do not contain other items.
==================
* Fleet Finder Update... Fleet Finder Update...
When the fleet boss adjust his own standings, the fleet advert is removed with 2x popups asking if you would like to renew. This behaviour is highly annoying when adding new contacts. I understand why it happens because they contacts standing is considered for fleet adverts..
If this could be changed so that either the advert is automatically renewed when the Boss changes standings or The fleet will consider the standings when the advert was last renewed without closing the advert, so in effect the fleet stays up but the boss has to renew the advert for the changes in character standings to take effect. |
Lelira Cirim
EVE University Ivy League
142
|
Posted - 2014.06.15 23:28:00 -
[900] - Quote
Suggestion: Have the agent mission status complete check visible on the HUD. Keywords: ui, pve, missions Note: In order to see if a mission is in progress, it is necessary to open Read Details or Start Conversation to see if the trigger has flipped from an orange circle to a green check. This icon could be displayed to the left of the Mission title visible at all times. Do not actively tank my patience. |
|
Harvey James
The Sengoku Legacy
836
|
Posted - 2014.06.16 08:06:00 -
[901] - Quote
how about the fitting manager being a separate entity .. i.e ..i can sticky it to my neocom so i don't have too open my fitting window every-time i want to open my fitting manager Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Ariya Thara
Ascendant Umbralis
0
|
Posted - 2014.06.16 15:59:00 -
[902] - Quote
Suggestion: Allow BPCs to stack in inventory windows. Keywords: blueprints, inventory Note: May have been brought up before, but 45+ pages of talk is too much to wade through when Eve time is limited as it is. ---
With any heavy production chain, containers get filled with BPCs, it's ridiculous to scroll through. |
Ariya Thara
Ascendant Umbralis
0
|
Posted - 2014.06.16 16:01:00 -
[903] - Quote
Suggestion: Give Drones a 'size' category in Inventory screens. Keywords: inventory ---
It would be nice to utilize the 'size' column for Drones to denote their class. 'Light', 'Medium', 'Heavy' or 'Sentry' would probably not work in this column, supposing that it is an ENUM, but just 'Small', 'Medium' and 'Large' ('X-Large?') would be nice. |
Serene Repose
1378
|
Posted - 2014.06.16 16:58:00 -
[904] - Quote
A guy in general discussions mentioned this. I find it intriguing. Considering the "high tech" nature of the communications gear presumably being used, the idea of a Scanning vessel transmitting scan results to a command ship which can then transmit them to fleet members.
The idea would make scanning more realistic as a practical application.
The idea would increase the incentive to use fleet tactics and methods.
The idea would incentivize the use of command ships in fleet actions.
To make it more...demanding (as this would be a huge asset) using the hierarchy of Scanner > WING cmdr > flight cmdr > flight members, would make the function more exclusive while enhancing the playstyle of using the wing/flight formations. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
Harvey James
The Sengoku Legacy
836
|
Posted - 2014.06.16 19:25:00 -
[905] - Quote
Harvey James wrote:how about the fitting manager being a separate entity .. i.e ..i can sticky it to my neocom so i don't have too open my fitting window every-time i want to open my fitting manager
also allow me too open up corp fittings and personal fittings in separate windows please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
SeneschaI
Ordo Ministorum Violent Society
15
|
Posted - 2014.06.17 04:54:00 -
[906] - Quote
1
- Suggestion: Add another 'sort by' option using "power slots"
- Keywords: ui, inventory
- Note: So new players can identify what items will fit in an empty slot
---
I found it extremely frustrating that there was no easy way to sort low, mid and high power slot modules in a way that would help fit my ship...In fact, I believe alot of my poor fitting choices stemmed from not being able to visual my options beyond that which i had been used to fitting into certain slots by limited n00b memory.
2
- Suggestion: Add another tab in station information showing agents residing there
- Keywords: agents, info sheets
- Note: so players can explore the complete options available at a station for services offered
---
I found it strange that immersion could be enhanced so much by having agents be searchable via actually looking at the station information instead of the abstract 'agent finder' (now ingame not just grismar.net of olde)
254)
- Suggestion: Audio notification when ore hold is full or mining crystal depleted
- Keywords: audio, notifications
- Note: self explanatory
---
Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed.
|
Rob Kashuken
School of Applied Knowledge Caldari State
43
|
Posted - 2014.06.17 05:51:00 -
[907] - Quote
1)
Suggestion: Keep textual input areas (chat) focus persistent. As posted in the relevant F&I thread, currently when a game event occurs (docking, or moving through an Incursion system) the Station Guest list filter / Incursion Chat tab will steal text input focus, and if I'm not paying attention whilst typing, I've found that I've started a conversation in fleet chat, and finished it in the station guest list filter.
Keywords: UI, Chat
2)
Suggestion: Create skills for various levels of advanced contracting, to allow for expanding the number of personal contracts, much in the same way that there are several levels of Trade skills that progressively open up more trade order slots
Keywords: Orders, Contracts
3)
Suggestion: Allow for inventory sorting by estimated value. We already can get an estimated value of an item in inventory on mouseover, and filters can be added working off item value. Can we please be able to sort by value in a list view?
Keywords: Inventory, Sort, UI
4) Suggestion: In the solar system map, could players please be given the ability to colour-code bookmarks, to enable them to be seen easier in the solar system map?
Keywords: Bookmarks, UI, S |
Telorian Shoran
EVE University Ivy League
0
|
Posted - 2014.06.17 06:21:00 -
[908] - Quote
1)
Suggestion: Select the gate/station that is next in autopilot route automatically on undock Note: This is the case for each jump after the first already just not when undocking. This allows to press the jump button and warp immediately on undock without selecting destination first.
Keywords: travel, ui
2)
Suggestion: Make the jump button shortcut (D default) to automatically jump to next jumpgate/station on autopilot route Note: Pressing the jump button warps to the next gate/station but not the shortcut associated with it (D default) which requires to have the target explicitly selected first.
Keywords: travel, ui
3)
Suggestion: Allow two stacks that are locked to be merged. Note: Its already possible to merge an open stack with a locked stack.
Keywords: hangar, ui |
Dav Varan
Spiritus Draconis Drunk 'n' Disorderly
190
|
Posted - 2014.06.17 08:44:00 -
[909] - Quote
Can we have a checkbox to switch off camera sway in Hangar view.
Its somewhat nausea inducing after long periods working in station.
unticking load station environment works but is overkill as deliberate spinning is then missed :(
|
Arkady Romanov
GoonWaffe Goonswarm Federation
171
|
Posted - 2014.06.17 08:46:00 -
[910] - Quote
Suggestion: Double or Triple the size of the "overheat rack" buttons Keywords: ui, size Note: They are tiny ---
I realise that shortcuts can be made to bind the low mid and high racks to overheat, but it has to be said that the buttons on the UI for this task are absolutely tiny. They really could be 2 to 3 times the size without causing any issues, and would be much easier to use when you're in a hurry, or need to cycle them on or off and can't/don't want to use keyboard shortcuts. |
|
Radric Davids
Fweddit I Whip My Slaves Back and Forth
63
|
Posted - 2014.06.17 14:27:00 -
[911] - Quote
Please extend blockade runner scan immunity to include immunity from customs officers for moving drugs |
Gospadin
School of Applied Knowledge Caldari State
162
|
Posted - 2014.06.18 02:54:00 -
[912] - Quote
Hi. I play on a 1440p monitor, and the bookmark menu when right-clicking in space is tiny.
It'd be nice if I could use my extra pixels to display a bit more of my bookmark text.
It currently displays ~24 characters and would be nice if it was 30 or so on higher res monitors. |
Niden
Moira. Villore Accords
64
|
Posted - 2014.06.18 07:58:00 -
[913] - Quote
Suggestion: More tabs for the overview. Keywords: Overview. Note: Classic, I know. The overview is riddled with bugs and probably the most used tool in the game, but that's not a 'little thing'. Until there is time to look at it properly just give us more tabs.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
Michael Weaver
Federal Navy Academy Gallente Federation
2
|
Posted - 2014.06.18 11:01:00 -
[914] - Quote
Suggestion: Add "Reset probes position" button to Scanner window
It would be handy sometimes to move deployed scanner probes either back to your ship's location or to center them on the sun. In few mouse clicks probes can get way out, especially on z-axis and it would be much easier to have a reset button than trying to find where they are.
You can currently reset the formation , by clicking on one of formations buttons, but you can't reset the position. |
Anthar Thebess
517
|
Posted - 2014.06.18 11:05:00 -
[915] - Quote
Suggestion : Create a chance do have Mordus Faction Spawn on Mordus missions. Keywords : Mordus Note:
Nothing fancy or often, just add a very slim chance to have mordus faction spawn on mordus missions. Just to make game more interesting. They don't have to drop ship BPC, but still if they are boosted now , why not move this 1 step more. Support Needed : Jump Fuel Consumption |
Chuck Sanussi
EntroPrelatial Vanguard EntroPraetorian Aegis
11
|
Posted - 2014.06.18 17:14:00 -
[916] - Quote
Suggestion: Being able to tick 'do not show this window again' when unfitting grouped guns. Keywords: grouped guns, rack of guns, Note: I find this quite annoying when I want to unfit a grouped guns and this popup comes up with a warning that they are grouped. I know they are grouped and if I did not want to unfit them I would not click it. Why there is no tick box 'do not show this message again' like there is in every other popup in EVE?
Would be a massive helper, might be a small thing, but smaller things like insure in RMB menu was introduced and for example I have never used it. |
Sjaandi HyShan
EVE University Ivy League
1
|
Posted - 2014.06.19 01:41:00 -
[917] - Quote
Suggestion: Make Advanced Drone Avionics require Drone Avionics instead of Electronic Warfare Keywords: Skills, Skill Progression Note: Players HAVE to train Electronic Warfare and do NOT have to train Drone Avionics
Suggestion: Rename Electronic Warfare to Electronic Counter Measures Keywords: Skills, Renaming Note: Electronic Warfare affects only ECM, not EWAR in general. |
Sjaandi HyShan
EVE University Ivy League
1
|
Posted - 2014.06.19 03:14:00 -
[918] - Quote
Suggestion: Rename Electronic Warfare to Electronic Counter Measures Keywords: Skills, Renaming Note: Electronic Warfare affects only ECM, not EWAR in general.
Electronic Warfare is really the Caldari EWAR skill. Why isn't this obvious instead of it having a name that makes it sound like it should affect ALL types of EWAR? |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
286
|
Posted - 2014.06.19 07:16:00 -
[919] - Quote
Allow sorting by sp retained on the Clone Upgrade screen. |
Raw Matters
NORDIC COMPANY Northern Associates.
38
|
Posted - 2014.06.19 11:47:00 -
[920] - Quote
Change active modules so that they are only suspended but not deactivated if you jump/cloak.
I am currently seriously considering to learn Gallente or Amarr Transport Ship skill just because this annoys me so much. When I fly around in my Big Booty Box (aka Mastodon) transporting way too much valuable cargo from one place to another, I have to activate all defense systems on each jump, pressing those 3 buttons over and over again, just because they are active modules.
If those modules would remember that I activated them and re-activate themselves when I decloak after jump, that would be really appreciated. |
|
Abrazzar
Vardaugas Family
3910
|
Posted - 2014.06.19 13:03:00 -
[921] - Quote
Replace the plethora of specific faction tags used in LP stores with a streamlined [Faction] Navy Tag to eliminate the bottleneck of certain specific tags and make more LP offers more viable. Tag value and exchange rate would be set to the highest common denominator among all tags and NPC buy orders adjusted accordingly. Sovereignty and Population New Mining Mechanics |
Carniflex
StarHunt Mordus Angels
237
|
Posted - 2014.06.19 15:06:00 -
[922] - Quote
A Drone UI tweak.
When I drag a drone group to someone in my watch-list they should assist that person. You can leave other actions into that right click menu (or allow configuring what is the default drag action through the right click menu).
Logistic drones dragged into someone in watch list should go out and try to repair it instead of assisting.
Fighters should be assigned by default. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Bugsy VanHalen
Society of lost Souls
1029
|
Posted - 2014.06.19 16:21:00 -
[923] - Quote
One very small thing I wish i had today.
In the forums we now have that nice little flag to jump to the first developer post.
Would it be possible to have one to jump to the last, or possibly next developer post.
Some threads are very long, and it would be nice to jump to the most recent developer post in the thread. |
Kasife Vynneve
Capital Storm. Black Flag Society
49
|
Posted - 2014.06.19 18:12:00 -
[924] - Quote
Don't know if this has been suggested before or not, Make the Trade window remember where its moved to like all the other windows. |
TheSmokingHertog
TALIBAN EXPRESS
237
|
Posted - 2014.06.19 19:33:00 -
[925] - Quote
Bugsy VanHalen wrote:One very small thing I wish i had today.
In the forums we now have that nice little flag to jump to the first developer post.
Would it be possible to have one to jump to the last, or possibly next developer post.
Some threads are very long, and it would be nice to jump to the most recent developer post in the thread.
https://forums.eveonline.com/default.aspx?g=posts&t=316093 < this tool is perfect for this. :), just discovered it myself, very nice tool. |
DarkCaveman
Stay Frosty. A Band Apart.
7
|
Posted - 2014.06.20 01:47:00 -
[926] - Quote
The autopilot route system is nice, but a few tweaks would increase its usefulness.
I'd like to see the Autopilot accept a destination as a final waypoint, so that when you Optimize Route, it stays as the last waypoint.
Useful for traders, collecting datacores from research agents, setting up roams, and I'm sure other uses as well.
The optimize route feature is much less useful when your final destination is closer than your midway points (i.e., the system you are currently in), or lies between them.
Also on the topic of autopilot routing, with multiple waypoints that share a path/cross paths, it would be nice if you could determine which was the next system in the Overview. The highlighted icon is helpful if you aren't crossing your own path, but is less useful if you have 2 or more exits highlighted on a longer route. Yes, the next one is highlighted after jumping or undocking, and they are always in the autopilot info panel, but that is (by default) on the opposite side of the screen.
Another nice add on would be the ability to avoid empires instead of listing individual systems. If I am shoot-on-site in Caldari space (such as, a Gallente FW pilot), I have to look at each system in my route to make sure that I'm going to live through the trip. Or risk the surprise (even if not autopiloting) of finding myself under attack by the navy when I am only going through their space.
And finally on the Autopilot route, it might be interesting to be able to share a route (waypoint list) within a fleet. For instance, scouts would know the next system on a roam, stragglers would be able to catch up without a constant banter of "we're in Fliet, now we're in OMS, you're so slow we're already in Hevrice". My suggestion would be the route of one fleet member would be shareable, and the option could be toggled on or off. Probably easiest if that role was attached the Boss or the top person in the fleet hierarchy (Squadron/Wing/Fleet Commander). |
Anthar Thebess
525
|
Posted - 2014.06.20 10:50:00 -
[927] - Quote
Suggestion : Ravage Mining Modules Keyword : Mining Note : High extraction rate , at a cost of extreme waste rate. https://forums.eveonline.com/default.aspx?g=posts&t=353442&find=unread
Support Needed : Jump Fuel Consumption |
Ab'del Abu
Atlantis Ascendant
51
|
Posted - 2014.06.20 11:34:00 -
[928] - Quote
Suggestion : Improve Ingame Browser Keyword : Ingame Browser Note : Shortcut functionality, multiple start pages, session management https://forums.eveonline.com/default.aspx?g=posts&m=4729814#post4729814
|
muhadin
Hard Knocks Inc.
178
|
Posted - 2014.06.20 13:41:00 -
[929] - Quote
Add personal and corporation bookmarks to space and the overview. "Love the Life you Live, Live the Life you Love" |
C09
0
|
Posted - 2014.06.20 16:47:00 -
[930] - Quote
Suggestion, maybe off topic, there is a problem when you have to boost a fleet mate, scan res for ex., but when the red target come and the boost open fire he shoot the mate taking scan res bonus, lol. If you can fix that "friendly fire issue" in any way i will love you more and more. |
|
Rawketsled
Generic Corp Name
12
|
Posted - 2014.06.21 02:45:00 -
[931] - Quote
Can the Reactions tab on the Show Info window be tweaked so that it can be copy-pasted for spreadsheety goodness?
Currently, Assembly line jobs and PI jobs can be CTRL+A, CTRL+C'ed with ease. Reactions are the only ones that won't play nicely. |
Zappity
Stay Frosty. A Band Apart.
1182
|
Posted - 2014.06.21 07:46:00 -
[932] - Quote
Suggestion: A timer for gatecloak at top left Keywords: ui, timer [*] Note: It would be nice to have a timer which showed how much time we had left before losing the gate cloak. Zappity's Adventures for a taste of lowsec. |
Harvey James
The Sengoku Legacy
836
|
Posted - 2014.06.21 16:38:00 -
[933] - Quote
allow multiple sub folders for each class of ship in the corp fittings window ... would be nice too have separate folders for pvp and pve ship fittings.. also improve the scroll speed .. it can get quite laggy Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Sbrodor
Oscura Simmetria Yulai Federation
7
|
Posted - 2014.06.21 17:37:00 -
[934] - Quote
moderate or managing panel in corp mail like every else mailing list in game.
|
Gliese Casserres
Confused Bunnies Inc CAStabouts
7
|
Posted - 2014.06.23 07:17:00 -
[935] - Quote
Suggestion : Add a link to each item, that can be manufactured, to its corresponding BPO. It can be just a little blue square that takes to the new manufacturing ISIS inferface, or not. Saves time when you are compiling materials for a batch or are getting into industry. Best of all, Crius is the place to implement it Keyword : Industry, BPO, Crius, Item linking |
Sevo Flurane
EVE University Ivy League
0
|
Posted - 2014.06.23 08:26:00 -
[936] - Quote
Suggestion
Why doesn't the Mobile Tractor Unit (MTU) have a "Loot All" button?
Cheers |
Eternus8lux8lucis
Journies End
239
|
Posted - 2014.06.23 08:44:00 -
[937] - Quote
Being able to stack the same type of modules in the F keys. Say two webs, neuts or nos. Just make them stackable please. Would be awesome and save space on some fits. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
Conjaq
Cause For Concern Easily Excited
9
|
Posted - 2014.06.23 10:35:00 -
[938] - Quote
Suggestion: highlight what I have selected on the small icons at the edge of the screen when it is outside the screen.
Keyword; ui, space awareness.
BNote; I did some moon scanning the other day, and just finding the moon can be cumbersome, when it's actually hard just to locate it because of all the different directions it can be in. Have the small icons be highlighted Clearly, so you know in what way you need to look |
Anthar Thebess
534
|
Posted - 2014.06.23 12:23:00 -
[939] - Quote
Suggestion : Redesign Pos Keyword : POS Note : Something hopefully easy. Instead of putting tons of work to poses why not just redesign them to one structure having one shared storage that you upgrade by just dropping new modules inside - like to Ihub.
Less polygons to compute - all installations accessible using management list. Think how poses will look when upcoming industry changes will be put on place. Multiple similar installations on a pos.
Guns ? Instead of different emplacements - rotating ring around pos shield. 2 Objects not dozens on a single pos.
Installing new installation on pos puts more options to the pos management window. Support Needed : Jump Fuel Consumption |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
149
|
Posted - 2014.06.23 13:23:00 -
[940] - Quote
Suggestion: fit/unfit weapon groups in 1 click Keywords: fitting screen, weapon groups, fit, unfit Note: fitting and unfitting full racks of weapons is generally a tedious work. When fitting, you have to drag and drop (or right click -> fit, which by the way you can't do with Mobile Depots) several times, while just selecting all the weapons (or the stack of them) and drag/rightclick-fit them at once would be much easier. When unfitting, the popup "you'll have to clear the group" simply likes to appear randomly: sometimes accepting it once ungroups everthing, sometimes it doesn't and you have to accpet the popup a max of 8 times (!) or even offline one of them and unfit one of the online ones (2 popups). Oh, and todayI just discovered that unloading ammo to cargo while weapon modules are deactivating (blinking red) makes them reload automatically when they finish their last cycle! I guess that wasn't intended... had it with artilleries, don't want to know what it feels like with rapid launchers... |
|
Scorpio DK
FireStar Inc Evictus.
2
|
Posted - 2014.06.23 19:03:00 -
[941] - Quote
Suggestion: Add a capital navigation icon to neocom Keywords: ui, capital navigation Note: add a icon to make it easier to open rather then having to explain to every new capital pilot to add it to there shortcut list
Suggestion: Remove sovereignty requirement for planetary interaction Keywords: planetary interaction Note: Remove the requirement for sovereignty in 0.0 to deploy a command center on a planet or make it so its done by standings, so if you are blue to the sov holding alliance you can deploy |
Zappity
Stay Frosty. A Band Apart.
1183
|
Posted - 2014.06.23 21:15:00 -
[942] - Quote
Suggestion: Remove repeated "Re:" from email chains Keywords: mail Note: After a few people reply to a chain it looks like: "Re: Re: Re: Re: Re: Whatever subject". Should just be one Re: or Fw: at rge beginning of the subject line. Zappity's Adventures for a taste of lowsec. |
Bienator II
madmen of the skies
2705
|
Posted - 2014.06.23 22:01:00 -
[943] - Quote
i would like to have an edit option in the right click bookmark context menu ( http://i.imgur.com/5xbWHSO.png ). So i don't have to open the people & places window to edit bookmarks. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Catherine Laartii
Providence Guard Templis CALSF
218
|
Posted - 2014.06.24 12:15:00 -
[944] - Quote
Anchorable clone vat bay for use in starbases. Wormholes will at last be home for those who live in them. |
Tomiko Kawase
Kite Co. Space Trucking
156
|
Posted - 2014.06.24 20:46:00 -
[945] - Quote
Suggestion: Do not automatically join incursion chat or have it always open in its own window Keywords: ui, chat, incursions Note: The incursion chat window automatically resizes your entire chat window everytime you log into an incursion system. Bombastic vintage soul with a driving groove, brass & male vocal |
laura raumal
Anvil Inc. Superior Eve Engineering
1
|
Posted - 2014.06.24 20:53:00 -
[946] - Quote
I'll add one.
Please create a drop down menu for wallet division when creating a buy / sell order.
My explained request is here:
https://forums.eveonline.com/default.aspx?g=posts&t=354406 |
Schwa Nuts
GoonWaffe Goonswarm Federation
65
|
Posted - 2014.06.24 22:19:00 -
[947] - Quote
Suggestion: Ability to re-order chat tabs Keywords: chat Note: When you have several windows tabbed together, you can't re-order them unless you pull one out, and add it to the end. For an example, the way the Google Chrome browser allows you to re-order window tabs is much better. |
Anthar Thebess
537
|
Posted - 2014.06.25 07:38:00 -
[948] - Quote
Suggestion : Base capacitor needs for active ship hardnerers on ship size Keyword : cap , hardnereres Note:
For example , Adaptive or armor version is using the same amount of cap on frigate and a titan. Cap usage on those modules should scale with the ship size they are mounted.
Support Needed : Jump Fuel Consumption |
Zothike
Phantom Squad DARKNESS.
11
|
Posted - 2014.06.25 09:58:00 -
[949] - Quote
A skill that would allow to have more than 1000 items/stack by stations
I remenber when it was possible many years ago then the restriction came to lower server charge, i think server now can handle a few hundreds more stack, a skill to allow it avoid abuse or "i do it because i don't care" would be a good way
Skill in Corporation management "Mess management" price 5000000 attributes Memory Willpower Training time multiplier x 3 "allow to have 100 more stack by level by stations above the standard 1000 limit"
|
Anthar Thebess
540
|
Posted - 2014.06.25 12:49:00 -
[950] - Quote
Suggestion : Private Spots window. Keyword : Bombers, Warpouts, windows
Note: Small window that you can populate with bookmarks , or warpable locations from overview. On each bookmark visible there you will have options : Aling, WarpTo
You will no longer search on your overview desired location, just drag it there and use when you need it. Especially useful for bombers. Support Needed : Jump Fuel Consumption |
|
Amarisen Gream
Galactic Republic of Entrepreneurs and Militiamen
32
|
Posted - 2014.06.25 16:31:00 -
[951] - Quote
Very Quick and easy (at least in thought)
Reduce the number of windows - There has to be a way to reduce the number of windows a player has.
A lot of things could be migrated into the Overview (even as more static info - Survey Scanner results to name one over redundant window) xoxo Amarisen Gream http://thegreameve.wordpress.com -Looking to improve the player experience-
|
Amarisen Gream
Galactic Republic of Entrepreneurs and Militiamen
32
|
Posted - 2014.06.25 17:20:00 -
[952] - Quote
Suggestion: Sub-Hangers Keywords: Hangers, Personal, Loot, sorting, EASE
Note - I know that we can use station containers to help sort items and such, but that takes player time. I'd like to see an option to turn on sub-hangers (Auto-sorting) for groups of items like we'd find on the market. Not so detailed as say one for each type of ammo. But a single Sub-Hanger - Ammunition/Scripts. Sub-Hanger - Drones.
It would be super awesome that along with this, we can tag Station Containers to a hanger, and see the items sorted into that container and when we select that sub-hanger it opens the container.
(Standard Hanger limit to number of items * including the sub-hangers * Station Containers just keep doing what they do with some tweaks to auto feeding them. xoxo Amarisen Gream http://thegreameve.wordpress.com -Looking to improve the player experience-
|
laura raumal
Anvil Inc. Superior Eve Engineering
1
|
Posted - 2014.06.26 20:05:00 -
[953] - Quote
Suggestion: Split Market Deliveries to match wallet divisions, so that each division has it's own market delivery section.
Currently, regardless of which wallet division something is purchased from, it all gets delivered to a single - unified area without any way to tell which order goes to which division.
|
Etribas Taranogas
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.28 07:04:00 -
[954] - Quote
Suggestion: Fix Broker's fee in Modify Order window Keywords: Market, trading Note - When modifying an existing order, the Broker's Fee shown in the Modify Order window uses only skills, and not standings, to calculate the Fee.
The wallet shows the correct Fee based on both skills and standings. The farther from 0 your standings with the broker/faction, the more disparate these 2 are.
For instance, on a 99175.01 ISK price increase, the Modify Order screen showed a Broker Fee of 743.81 (.75%), while the wallet was deducted by 432.05 (.435...%). For traders, these differences add up quickly. |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
151
|
Posted - 2014.06.28 09:03:00 -
[955] - Quote
Suggestion: grouped weapons "fall" to the left instead of to the right Keywords: weapon grouping, HUD, positions [*] Note: when grouping weapons in space, the new group button ends up located where the most to-the-right weapon was (on the HUD). Sometimes that makes the new button fall behind one or more windows. Most people like their buttons located as much as to the left (next to the hitpoints arcs) as possible. Having the group button appear on the left rather than on the right would be appreciated. |
GeeShizzle MacCloud
462
|
Posted - 2014.06.28 12:35:00 -
[956] - Quote
Suggestion: add "add to watchlist" checkbox to edit window of multiple selected contacts. Keywords: Contacts, watchlist, UI, People & Places Note: contacts really need a good looking over to improve overall usability and quality of life for people utilising it more than just adding friends or their alts.
One of the major annoyances is having to selectively go through all the contacts i have watchlisted for one reason and individually de-watchlist them in order for me to add a different group of contacts to watchlist. would be great if we could select multiple contacts and apply "add to watchlist" on the edit contacts window there rather than individually.
|
CirroWing
Athanah Industries
19
|
Posted - 2014.06.28 20:53:00 -
[957] - Quote
Suggestion: Update Courier Contract maximum volume limit Keywords: UI, Contracts, Courier, Volume Limit Note: ---
With the changes and the addition of lowslots to all of the freighters, the maximum volume of cargo that can be fitted inside a ship has increased. The contract system still has the old 981250 m3 limit on maximum cargo, this should be updated to reflect the changes (1204742 m3 as current maximum for the charon I believe).
(maybe have a look at my other posts in this thread as well? :D) |
Dieter Rams
The Nommo
92
|
Posted - 2014.06.28 21:04:00 -
[958] - Quote
Locator agents will tell you the location of a target, unfortunately it's not hotlinked. https://forums.eveonline.com/default.aspx?g=posts&m=4713980#post4713980 |
Zirio
Prometheus Project Psychotic Alliance
1
|
Posted - 2014.06.29 10:15:00 -
[959] - Quote
Suggestion: Every 1.000 replies, a new "Little Things" Thread gets started and the previous one gets locked and studied by the devs. Just to make this more organized. |
baltoxtdl
TheDarkLegion Inc
0
|
Posted - 2014.06.29 12:45:00 -
[960] - Quote
Pls give us "windows like" targeting for multiple targets in overview |
|
Anthar Thebess
549
|
Posted - 2014.06.30 09:52:00 -
[961] - Quote
Suggestion : Market , auto adjust buy sell price by set range. Note : Market , ani bot Note :
Just to fight some bots auto adjusting prices by 0.1 isk every few minutes.
While setting buy and sell order you place minimum and maximum value. Each few minutes process analyses all orders and adjust them by 0.1 isk in the sell / buy limits set by players. Support Needed : Jump Fuel Consumption |
Lancastor Dex
BLUE Regiment.
29
|
Posted - 2014.06.30 11:38:00 -
[962] - Quote
Suggestion: Fix Pashan's Implant drop Keyword: implants
Note: explanation in following link
https://forums.eveonline.com/default.aspx?g=posts&t=355564&find=unread
|
James Amril-Kesh
4S Corporation Goonswarm Federation
10561
|
Posted - 2014.07.01 05:48:00 -
[963] - Quote
Suggestion: allow toggling overheat while cloaked. Keywords: overheat, cloaking, combat No, this isn't it at all. Make it more... psssshhhh. |
Saint Germain
Sekundu
19
|
Posted - 2014.07.01 15:23:00 -
[964] - Quote
Suggestion: Colour-code stargates in overview, according to the security status of the system they lead to. Keywords: UI, Overview. Current: Security status of neighbouring systems has to be looked up after each jump. |
Lysenko Alland
Ubiquitous Hurt Exodus.
13
|
Posted - 2014.07.02 12:59:00 -
[965] - Quote
Suggestion: Allow using jump clones without pausing skill queue Keywords: jump clones, skill queue --- Plugging in implants used to require pausing skill queue but now does not, can we have the same for clone jumping? |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
152
|
Posted - 2014.07.03 12:12:00 -
[966] - Quote
Alter Concord spawn mechanics so that instead of the initial incident "spawning" concord and then a second one causing them to warp to the next incident, have them ALWAYS spawn at a incident, CCP you keep saying manipulating concord is a exploit so why haven't you already closed this exploit down? :)
Have people GCC flagged if they pick up "loot" from a suicide ganked ship ie if someone in a frieghter "loots" the cargo from a freighter wreck then they ALSO get GCC flagged allowing players to shoot them, atm if a freighter in jita gets ganked, the gankers can quite safely use a neutral npc corp frieghter pilot to scoop their loot, and other players can not do anything UNLESS they care to then gank that freighter.
|
Draahkness
The Oasis Group TOG - The Older Gamers Alliance
0
|
Posted - 2014.07.05 14:06:00 -
[967] - Quote
Suggestion: Grey out modules that are on cooldown Keywords: mjd, cloaking device, cooldown Note: There is no way to know how much cooldown is left ---
I often find mysef in the situation that I want to know how much cooldown is left on my modules without actually klicking them. For example if I am on the gate to the next room in a mission flying a "range tanked" battleship. I do not want to klick my mjd in case it is already off cd and I go flying 100k off the gate. |
Haewogg
Lobach Inc. V.e.G.A.
0
|
Posted - 2014.07.06 08:29:00 -
[968] - Quote
Suggestion: Allow chat tabs to be displayed in several lines Keywords: ui, chat tabs, stacking Note: There's a problem with beeing in too many chat channels ---
Instead of this: http://www.schildwall.info/screen/2014-07-06_10-13-11.png which is impractical it could like this: http://i.imgur.com/cnnwzgT.png |
Qalix
Four Pillars Brothers of Tangra
289
|
Posted - 2014.07.06 19:24:00 -
[969] - Quote
Suggestion: Color code the different processor types in the Planet Interface. Keywords: PI, P.I., Planetary Interaction, Quality of Life
There are slightly different shapes/line breaks for the outer ring of the different processors. However, the light level and color in combination with the slight dark gaps between icons tends to camoflauge the line breaks in a very busy visual scheme. Colors would help to sort things out a little better. |
Anthar Thebess
566
|
Posted - 2014.07.07 13:57:00 -
[970] - Quote
Suggestion : Remove the need for a silo go offline to pull stuff from it. Keyword : Pos, Silo Note: It is annoying and i don't see the reason Support Needed : Jump Fuel Consumption |
|
Pearl Canopus
20
|
Posted - 2014.07.07 14:43:00 -
[971] - Quote
Mining agents may take mission ore directly from ships ore cargohold.
Really annoying... really little thing... |
Pearl Canopus
20
|
Posted - 2014.07.07 14:46:00 -
[972] - Quote
GUI: Add column for m-¦ in survey scan results window. or/and Add ore unit count to strip miners tool tip.
This takes away some math headache for casual players.
|
Erin Crawford
128
|
Posted - 2014.07.07 16:14:00 -
[973] - Quote
*I should have posted in here instead of making a thread:
Just a small set of icons, in a column along the right side of the ship names; click once on these icons to activate / board that ship.
see pic: http://i.imgur.com/rJsEhsv.jpg |
Saint Germain
Sekundu
21
|
Posted - 2014.07.08 09:16:00 -
[974] - Quote
Suggestion: Make Cosmic Anomaly Ore sites contains a single type of asteroid. Then, collect data on which types are unwanted in certain systems, and spawn less of them there.
Keywords: Mining, ore, cosmic anomaly. |
Allandri
Liandri Industrial Liandri Covenant
71
|
Posted - 2014.07.08 11:56:00 -
[975] - Quote
Suggestion: Adding a button to skill mastery where skills needed to obtain a specific ship mastery level are added to the skill queue (still limited to 24 hrs though) Keywords: UI, Mastery, Skill queue Note: Quality of life
Suggestion: Adding a filter to the skill queue to view only level 0-4 skills (depending on what filter setting is selected) Keywords: UI, Skill queue Note: Quality of life |
James Amril-Kesh
4S Corporation Goonswarm Federation
10606
|
Posted - 2014.07.09 06:32:00 -
[976] - Quote
Suggestion: Allow adding multiple waypoints at once, in the order (top to bottom) at which they are shown in People & Places. For example, if I sort my bookmarks by name increasing downward and I have four bookmarks named 1, 2, 3, and 4, and I select these bookmarks and hit "add all", it will add bookmark "1", bookmark "2"... through to bookmark "4". Keywords: UI, Autopilot, waypoints, locations, people & places, route No, this isn't it at all. Make it more... psssshhhh. |
Adrie Atticus
The Shadow Plague The Bastion
150
|
Posted - 2014.07.09 09:22:00 -
[977] - Quote
Suggestion: allow us to limit the column count for locked targets Keywords: ui, locked targets, window management Note: There is no way to choose row/:column count on the locked targets at the moment --- Currently when you target multiple objects, you can choose the anchor location and which way it grows. If placed on e.g. top right corner and growing left, you will get one long row and multiple columns. This forces us to have that row free of windows to see all locked targets.
We can manually drag icons to any location in a grid which clearly exists and breathes by the length of the target name, but there is no way to force a certain pattern for easier management. The order of the grid is also not saved as a preference nor is ther ea way to do it.
Current situation, targets are in one large row and bleed to 2nd row if there are enough, creating one row with 10 targets and another with 2. This change would allow us to predefine the grid of icons easier, e.g. 2x6, 6x2, 4x3 or 3x4. |
Pearl Canopus
22
|
Posted - 2014.07.09 10:11:00 -
[978] - Quote
Suggestion: optimize route with fixed endpont Keywords: ui, autopilot, optimize route Note: Recently proposed here.
DarkCaveman wrote:This was mentioned in this thread back in January, but the topic was locked. I use Optimize Route frequently when traveling with multiple destinations. But having a specific endpoint would be extremely useful, especially when your final destination your starting system... |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
155
|
Posted - 2014.07.10 00:21:00 -
[979] - Quote
When you finaly put planatary ring mining into eve, DO NOT restrict what types of moon goo spawns in it, ie no R64's only in null, have them all spawn randomly all over eve without restriction on types that spawn, and then can you also nerf moon mining amounts by a LARGE chunk so that ACTIVE mining becomes desirable over passive, this would also help break the OTEC strangle hold on moon goo needed for reactions, IE helps to break a monopoly instead of allowing said monopoly to have a strangle hold. |
Rommiee
Mercury Inc.
830
|
Posted - 2014.07.10 09:19:00 -
[980] - Quote
GÇó Suggestion: Split the Camera shake checkbox to give 2 options GÇó Keywords: Camera shake
Currently, if you have the camera shake option turned on, you feel the explosions when other ships are being hit. This shakes your entire display making targeting and other activities difficult.
Make 2 checkboxes: : 1-flying in warp, and 2-feeling explosions form other ships being hit
If you are being hit yourself it makes sense, when other ships are taking damage it does not. There should not be any shockwaves in space so it is not logical for this to take place.
|
|
Gabriel Mengsk
SYNDAX CORPORATION Yulai Federation
1
|
Posted - 2014.07.10 21:29:00 -
[981] - Quote
Another little thing...
Suggestion: The "Jump Button" in the GUI shows your shortcut key when hovering over it ... problem is, it's not really a shortcut key for that button, is it?
Current situation: Let's say you enter a route and start jumping through some gates. After you've jumped through a gate, you can click the button in the GUI to warp to the next gate and jump through it. You'd sort of expect to be able to do the same thing by just pressing the shortcut key, right? Nope! You can't.
Potential fix: Thing is, i think the only thing that would need to be changed for this to work "as expected" is to not have the overview window lose focus when jumping.
Keywords: ui, jump button
Cheers. The "Little" Things updates are the best. <3 |
Fer'isam K'ahn
None Of One
195
|
Posted - 2014.07.11 15:42:00 -
[982] - Quote
Or old little things....
The 'Can't Stack Damaged Crystals Thingy'
Seriously, this possiblity should have been implemented years before I started playing. Stack em, show damage % in hangasr mode and/or merge crystals. Broken crystals are like other ammunition under 100 or 1000, we can stack those. Are you sure your issues aren't elsewhere ?! |
Trin Javidan
Caymen Labs
30
|
Posted - 2014.07.13 11:18:00 -
[983] - Quote
Smartbomb damage rigs! The only weopon system without rigs/mods! |
Odithia
Federal Defense Union Gallente Federation
48
|
Posted - 2014.07.13 17:07:00 -
[984] - Quote
Highlighting the fleet watchlist, something like the fleet broadcast color coding. |
Emination of Haxti
Imperial Collective Unsettled.
11
|
Posted - 2014.07.14 08:55:00 -
[985] - Quote
After buying an item from the market, please make the left-hand tree group view not collapse. This is especially frustrating when buying a whole stack, as it then forces you to renavigate the tree to the same item to buy more. |
Amarisen Gream
Galactic Republic of Entrepreneurs and Militiamen
38
|
Posted - 2014.07.14 17:59:00 -
[986] - Quote
CREST - Figure out a way to have CREST use google translate or something in our chat boxes to translate for us. We pick our language, anything that isn't in our native language would get sent through this system.
That seems like a little quality of life thing. . . right! xoxo Amarisen Gream http://thegreameve.wordpress.com -Looking to improve the player experience-
|
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
156
|
Posted - 2014.07.15 17:44:00 -
[987] - Quote
Amarisen Gream wrote:CREST - Figure out a way to have CREST use google translate or something in our chat boxes to translate for us. We pick our language, anything that isn't in our native language would get sent through this system.
That seems like a little quality of life thing. . . right!
unfortunately Google translate isn't exactly accurate at times, sometimes it should really be called google mistranslations lol, or google accidentel embarrising mistranslations/insults instead of compliments lol |
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
499
|
Posted - 2014.07.15 20:01:00 -
[988] - Quote
Little thing: Allow us to Evemail bookmarks. You can put them in link format so that we can right click to choose to warp to, save and whatever other options are appropriate.
There is literally no reason why a set of coordinates cannot be sent over a digital data transmission, and this would be a noticeable quality of life improvement for everyone who uses bookmarks. Meaning everyone. It would even open up new options for gameplay and just make Eve a lot more sensible overall. The uses for this feature may quite possibly be uncountable. I'm not sure, because I get the feeling that if I stopped to think about it for too long my head would explode. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Cylin Rath
16
|
Posted - 2014.07.16 14:10:00 -
[989] - Quote
Suggestion: Add useful data (distance, velocity, radial velocity) currently displayed in the overview to be visible just off your target reticle for objects in space. Keywords: ui, target, reticle, overview data Notes: Here is a mock-up screenshot showing an example. http://i6.minus.com/ibrJhYuf6BFRHy.jpg This helps people focus more on what is happening in space and less on the numbers in the overview. |
Stalence
Caldari Colonial Defense Ministry Templis CALSF
19
|
Posted - 2014.07.16 15:01:00 -
[990] - Quote
- Suggestion: Open relevant folder when browsing ship fittings
- Keywords: ui, fitting
- Note: UI opens last browsed fittings folder instead of one tied to active ship type
---
When you are in the fitting window for an active ship and hit the Browse fittings button, have the saved fits folder default to the type of active ship you're using. Example: clicking Browse with a Basilisk active would open the Logistics saved fits folder by default instead of the last folder you were looking at.
|
|
Stalence
Caldari Colonial Defense Ministry Templis CALSF
19
|
Posted - 2014.07.16 15:02:00 -
[991] - Quote
- Suggestion: Expand Corp Hangar in Inventory by Default
- Keywords: ui, inventory corporate hangar
- Note: Save players working primarily from corp hangars an extra click
---
Please allow the option for the Corporate Hangar to be expanded by default, showing all hangar folders. Saving this extra click would be greatly appreciated by people that work primarily out of just corp hangar folders.
|
Rykoszet
CBC Interstellar Fidelas Constans
92
|
Posted - 2014.07.16 15:07:00 -
[992] - Quote
Repair orbiting issues - it really sucks! + direction change when webbed LOL
Check my signature! ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread |
Syrias Bizniz
Zebra Corp The Bastion
316
|
Posted - 2014.07.16 17:21:00 -
[993] - Quote
Give us the possibility to add a colored background to individual fleet members on the watchlist like we can add them in the broadcast settings now. This way, logistic pilots can color their anchor, their capbuddy, other logis, tackle ships, the FC and other stuff they'd watchlist and see immediately what kind of ship in their WL is getting shot and then base their repairing cycles around that information. |
Odithia
Federal Defense Union Gallente Federation
48
|
Posted - 2014.07.17 18:39:00 -
[994] - Quote
Get rid of the Amarr ship bonus : 10% reduction in XXX Energy Turret activation cost
And boost the hull capacitor instead.
This bring nothing to the game, helps in no way to specialize a ship. Most Amarr ships don't have this bonus anymore, the rest should follow.
|
Jon Joringer
Bushido.
135
|
Posted - 2014.07.17 19:37:00 -
[995] - Quote
Suggestion: create an 'afk setting' that can be set on a chat by chat basis. Keywords: chat, afk Note: it's annoying not knowing if people are afk ---
This idea would simply let you set yourself as afk in individual chats. It could be as simple as an icon next to your name in the chat's member list, and could be reached through the chat's settings icon. |
TheFairyClinkerBell
The Fork Clever Use of Neutral Toons
0
|
Posted - 2014.07.18 00:34:00 -
[996] - Quote
Suggestion: When joining a fleet do not set the chat channel focus to the new Fleet window, leave it with focus on whatever channel was selected and open the new Fleet window in the background. Keywords: Fleet, Chat Channels, Window Focus Note: N/A
When joining a fleet the fleet window immediately appears with focus, this is annoying because if you're just joining but typing in another channel the focus switches and its possible that part of a conversation will be posted to the fleet window and not the intended channel. |
TheFairyClinkerBell
The Fork Clever Use of Neutral Toons
0
|
Posted - 2014.07.18 00:39:00 -
[997] - Quote
Suggestion: Fix the capacitor capacity message that appears when onlining a module with 95% capacitor. Capacitor shows 95% but when you try to online a message appears stating that you cannot online the module because you need 95% but you only have 95% available. Keywords: Warning Message, Capacitor, Onlining Modules Notes: It behaves like it could be a rounding issue. i.e. Capacitor is actually between 94.5 and 94.9 but it is rounded up to appear as 95%.
A very frustrating message that appears whenever you try to online a module in space without the aid of a Depot or SMA. |
fudface
ACME-INC
51
|
Posted - 2014.07.18 06:18:00 -
[998] - Quote
suggestion Fleet awards and decorations.
being able to make up and give an award to a fleet member who is not in the same corp as the fc.
|
Taleden
North Wind Local no. 612
89
|
Posted - 2014.07.18 19:07:00 -
[999] - Quote
Suggestion: Add the ability to set a name or label for each jump clone. Keywords: ui, jump clones Note: Right now we can only distinguish clones by their implants and the ships docked in the station with them, which is tedious.
|
Taleden
North Wind Local no. 612
89
|
Posted - 2014.07.18 19:08:00 -
[1000] - Quote
Suggestion: Make it possible to repackage modules which are inside containers, either everywhere or at least in a station hangar. Keywords: ui, inventory, repackage Note: Home-base inventory management is a pain when everything has to be moved through the main hanger for repackaging before going back into categorized station/freight containers.
Also: Hooray for 1000 feature suggestions in this thread alone -- maybe a few of them will even make it into the game someday.
|
|
Zappity
Stay Frosty. A Band Apart.
1227
|
Posted - 2014.07.18 20:23:00 -
[1001] - Quote
Suggestion: Move 'Reprocess' away from 'Repackage' on the right-click inventory menu. Keywords: ui, menu, inventory Note: It's only a matter of time before I use the wrong one, despite the warning popup! My PvP character will NEVER want to use Reprocess. Zappity's Adventures for a taste of lowsec. |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
269
|
Posted - 2014.07.20 03:29:00 -
[1002] - Quote
Add mark corporation orders option when you are looking at the My Order tab so you can see which of the order you have set up are yours and what are corp. Lowering the average to make you look better since 2012. |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3624
|
Posted - 2014.07.20 08:43:00 -
[1003] - Quote
Tweeted this but you guys were on vacation so here it is :3
- "Strip rack": allow us to strip all the modules from just highs or lows or mids - "Fit stack": Allow us to fit 8 guns/modules at once if they're in a stack.
Keywords: ui, fitting The Drake is a Lie |
Randy en Viliana
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.07.20 16:54:00 -
[1004] - Quote
Suggestion: Have the installer notify you of an error when something is preventing installation (Example: Not enough memory on installation location) Keywords: .EXE Installer Note: Currently, the installer does not tell you if there's an issue preventing installation or what the issue is
Make it so, instead of graying it out like it currently does, the "install" button tells you the issue when you attempt to click it and it detects an error that will prevent installation.
Suggestion: Make lens flares, lights on stations, the blinding effect of the sun and ships and dust clouds a toggle-able effect, not just a slider to reduce the effects, but an actual option to disable them. Keywords: Visuals, Effects Note: When near these sources, there is a performance impact on older machines. (Read: Low frames/second)
Allowing these things to be toggled on and off will help improve older machine performance at no loss to game mechanics. |
Zappity
Stay Frosty. A Band Apart.
1229
|
Posted - 2014.07.21 03:41:00 -
[1005] - Quote
Suggestion: Stop incoming chat requests stealing mouse focus. Keywords: ui, chat Note: Please change so that we don't have to address chat request popups before being able to click elsewhere on the screen. Chat spam request still occurs despite being an exploit and this would greatly reduce effectiveness. Zappity's Adventures for a taste of lowsec. |
Rykoszet
CBC Interstellar Fidelas Constans
92
|
Posted - 2014.07.21 06:33:00 -
[1006] - Quote
TheFairyClinkerBell wrote:Suggestion: When joining a fleet do not set the chat channel focus to the new Fleet window, leave it with focus on whatever channel was selected and open the new Fleet window in the background. Keywords: Fleet, Chat Channels, Window Focus Note: N/A
When joining a fleet the fleet window immediately appears with focus, this is annoying because if you're just joining but typing in another channel the focus switches and its possible that part of a conversation will be posted to the fleet window and not the intended channel.
Check settings mate, this option is available ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread |
Bo Red
Fresh Clean Scent Heavy Industries
5
|
Posted - 2014.07.22 00:35:00 -
[1007] - Quote
Suggestion: Loot All button changes to Loot Selected when items in container are selected Keywords: ui, looting, containers
---
When looting a container I often only want to loot some of the contents, not all. When items in a container are selected, change the Loot All button to Loot Selected. Clicking Loot Selected will transfer only the selected items. Currently, you have to drag and drop which works but in some situations using the button would be much easier. |
Harvey James
The Sengoku Legacy
845
|
Posted - 2014.07.22 14:42:00 -
[1008] - Quote
Harvey James wrote:allow multiple sub folders for each class of ship in the corp fittings window ... would be nice too have separate folders for pvp and pve ship fittings.. also improve the scroll speed .. it can get quite laggy
also would be nice too have some separators of various sections where we could put different tech level or faction ships ..
- T1 small ships -T1 medium ships -T1 large ships - T1 capital ships
- faction small ships - faction medium ships - faction large ships - faction Capital ships
- T2 small ships - T2 medium ships - T2 large ships - T2 capital ships Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Stitcher
Alexylva Paradox Low-Class
3864
|
Posted - 2014.07.22 23:35:00 -
[1009] - Quote
Little thing request: I would like to be able to set which hangar divisions the new industry window defaults to drawing from and delivering to, preferably by job type, rather than having to go through every blueprint and configure them manually.
In other words, for industry, I want to, say, set it to default to drawing from Division 4 and delivering to Division 5, for invention I'd like to draw from Division 3 and deliver to Division 4, and so on. Maybe via an "industrial Options" window?
If such a feature already exists, it needs to be made more visible and accessible.
Thanks! An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
Joia Crenca
Science and Trade Institute Caldari State
79
|
Posted - 2014.07.23 07:43:00 -
[1010] - Quote
Re-iterating a request: Restoring the Gallente Quafe/Pleasure station interior and possibly developing similiar alternates for other races. And perhaps a special one for Jita 4-4. |
|
Ariak Rykard
The Graduates Forged of Fire
6
|
Posted - 2014.07.23 07:46:00 -
[1011] - Quote
Suggestion: Visible damage counters on in-game icons for damaged ships, modules, drones and crystals (by damage percentage) Keywords: UI, Ships, Modules, Ammo: Crystals, Drones Note: So people can tell at a glance which ship, module, and/or drone needs repairing; and which damaged/used crystals they would like to prioritize using.
---
Suggestion: Save-and-export and Import-and-load Center, client-side Keywords: UI, Settings, Customization Note: Optional checkmarks for: 1. window layout, 2. themes, 3. display/graphic settings, 4. shortcut keys, 5. audio settings, 6. people and places (contacts, standings, and bookmarks), 7. ship fitting, 8. overview setups, 9. fleet setups
Imagine doing all these settings for god-knows how many alts you have. Imagine your PC crashes and you have to do a whole new setup in your new PC without being able to have these settings backed-up somewhere.....for god-knows how many alts you have. Imagine you have a lot of computers you use for playing Eve with the previous conditions. Why not coagulate all these settings into one area where you can save/load and import/export them with ease?
---
Suggestion: Right-click GÇ£LootGÇ¥ option in radial and drop-down menus for jet-cans and other loot-able structures in space Keywords: UI, In-space modules Note: Option for looting stuff without having to go through a loot-window to click "loot all". -á-á-á ¦+ ¦+¦+¦+¦+'¦+'\¦+¦+¦¦-ç\==((GÇó¦¬GùÅ))==/¦+¦+¦¦-ç/'¦+¦+ ¦+ ¦+ b(",b) ob(-.0)do (d.")d |
Black Romero
Aviation Professionals for EVE Rim Worlds Protectorate
9
|
Posted - 2014.07.23 15:23:00 -
[1012] - Quote
GÇó Suggestion: Change the NeoCom icon for the "Regional Market" and "Inventory" to look different from each other! GÇó Keywords: NeoCom, Icons, Similar, Confusing GÇó Note: They are the same color scheme of grey and green and very confusing. The market button looks nothing like a market. ---
For the love of all that is holy, please change one of these icons to make it easier to distinguish between the two; ideally the "Regional Market" icon on the NeoCom. This icon in particular looks nothing like a Market. To add further confusion it has the ISK "Z" Icon on it which makes it confusing with your wallet. I have played this game for years and have great eyesight, but at a glance the icon is just a problem maker. The green and grey color scheme of the "Regional Market" and the detail of the lines in it look very similar to the "Inventory" icon when shrunk down. I physically separate them on the NeoCom bar to make it easier and it still doesn't help. Unless you blow the NeoCom up so big that it become obnoxious and takes up valuable screen landscape, it is virtually impossible to distinguish between the two icons at a glance. Please change the color scheme to a red/purple/anything, or redesign it completely to add clarity and diversity and to make it easier for those of us that use both all the time. Thank you. |
Black Romero
Aviation Professionals for EVE Rim Worlds Protectorate
9
|
Posted - 2014.07.23 15:42:00 -
[1013] - Quote
GÇó Suggestion: Fitting Manager gets its OWN NeoCom button for managing corp/personal fittings. GÇó Keywords: NeoCom, Fittings, organization, button, time-saver GÇó Note: Direct access to the fitting manager instead of having to open the fitting window, then the manager! ---
A fitting manager button I can drop on the NeoCom. Saving valuable clicks and mouse movement to get to a tool many people use daily. This was promised by the Dev's in Kronos and never delivered if memory serves me! IF - IF we do get it, please do not make it look too similar to other NeoCom buttons as well please. |
Joia Crenca
Science and Trade Institute Caldari State
79
|
Posted - 2014.07.24 03:02:00 -
[1014] - Quote
Suggestion seconded.
Zappity wrote: Suggestion: Stop incoming chat requests stealing mouse focus. Keywords: ui, chat Note: Please change so that we don't have to address chat request popups before being able to click elsewhere on the screen. Chat spam request still occurs despite being an exploit and this would greatly reduce effectiveness.
|
Taleden
North Wind Local no. 612
92
|
Posted - 2014.07.24 05:04:00 -
[1015] - Quote
GÇó Suggestion: Allow script changes to be queued on active modules (i.e. tracking comps, sensor boosters). GÇó Keywords: ui, quality of life, tediousness GÇó Note: Just like you can queue a stargate jump to be performed after exiting warp, you should be able to queue a script change to happen the next time the module cycles. --- Right now in order to change scripts (or ammo), you have to toggle the module, wait for it to finish its current cycle (up to 30 seconds!), and then right-click to swap the script at exactly that moment before restarting it. This is tedious and distracts from the flow of combat; it would be much smoother to be able to issue a script-change command and just have it take effect when the module cycles next. |
Barmy FotheringayPhipps
masih-al-dajjaal The Donut Club
0
|
Posted - 2014.07.24 15:59:00 -
[1016] - Quote
Hopefully this is a little thing.
Something I noticed making some POS changes using a DST. You can only launch for corp or scoop to cargo hold.
Any chance it could be enabled to scoop to and launch from the new fleet hangars, as this is where the primary cargo space is in some of the ships now?
Many thanks
Barmy
|
Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
106
|
Posted - 2014.07.25 11:25:00 -
[1017] - Quote
in the requirements tab for items and ships, when you have not injected a skill you could, it should look like a blue X or something like that, to indicate that you are clear to inject that skill.
this would give a better idea on a glance how close you are to being able to use something. |
Gunz blazing Ronuken
Masters Of Destiny Pride Before Fall
0
|
Posted - 2014.07.25 13:18:00 -
[1018] - Quote
When setting up a pos wish the whole ui in the center would change into something that makes it easier to move pos mods around with more speed and accuracy. Would be nice with perhaps a gridded / boxey overview around your pos tower wich shows how far out you have to online guns and stuff like that and also if you want precision to move things or do some kind of snap to grid thing it would be nice.
sort of like this? grid and a grid up direction too and not only sideways since you are moving things in 3d enviroment. |
Blastil
Aideron Robotics
108
|
Posted - 2014.07.25 13:26:00 -
[1019] - Quote
Two additional thoughts:
1) Can we give the IGB whatever upgrade it needs to properly run Google Drive? I'd like to be able to do my spreadsheets in game.
2) you did twitch integration for a feature which arguably only effects a few percentage of players in game. Can we get mumble integration into EVE? If you did this you could drop the annoying eve voice feature. Arguably, more players use mumble and TS than twitch... |
Taleden
North Wind Local no. 612
92
|
Posted - 2014.07.25 15:10:00 -
[1020] - Quote
Blastil wrote:Two additional thoughts:
1) Can we give the IGB whatever upgrade it needs to properly run Google Drive? I'd like to be able to do my spreadsheets in game.
2) you did twitch integration for a feature which arguably only effects a few percentage of players in game. Can we get mumble integration into EVE? If you did this you could drop the annoying eve voice feature. Arguably, more players use mumble and TS than twitch... The thing about Mumble/TS/Ventrilo integration is that it misses half the point of having out-of-game voice comms: as a backup. If the client crashes, it's very helpful to be able to inform your fleet, which you couldn't do if it were integrated. So even if they added this, I imagine a lot of people still wouldn't use it. |
|
Suz Boloskarl
Pator Tech School Minmatar Republic
0
|
Posted - 2014.07.25 22:31:00 -
[1021] - Quote
It is year 2014 now, and ship scanner still sorts "-" above closer targets when sorting by distance.
Just sayin... |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
|
Posted - 2014.07.26 19:34:00 -
[1022] - Quote
Fix BPO's that are greyed out for some reason or another. Link to show what I am talking about http://s14.postimg.org/vojuc76zl/example.jpg
|
nanobreaker911
Ministry of War Amarr Empire
0
|
Posted - 2014.07.26 19:57:00 -
[1023] - Quote
Suggestion: Drag and dropping Implants into Character sheet Augmentations. Keywords: Augmentations, drag and dropping. Note: Makes a little easier when injecting implants instead of using the right-click menu. ---
Often when I'm injecting implants using the right-click menu I think that it would be easier to simply drag them into the character sheet, just like fitting modules to ships in the fitting screen menu. |
Amber Lana
Solar Vista. Dead Space Syndicate
13
|
Posted - 2014.07.28 02:26:00 -
[1024] - Quote
Suggestion: Allow us to rename Planetary Interaction buildings. Keywords: Planetary Interaction, Buildings Notes: It would make refilling launchpads easier, especially if there are many in one colony.
Suggestion: Filters for the LP store items. Keywords: Loyalty Point Store Notes: The filters should be things like ships, blueprints, modules, etc.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3594
|
Posted - 2014.07.28 04:20:00 -
[1025] - Quote
Amber Lana wrote: Suggestion: Filters for the LP store items. Keywords: Loyalty Point Store Notes: The filters should be things like ships, blueprints, modules, etc.
You already can?
There's a little 'edit filters' button that lets you create your own, or just filter them on the fly. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Servian Scargotti
Brave Newbies Inc. Brave Collective
9
|
Posted - 2014.07.31 19:41:00 -
[1026] - Quote
Topic: Inventory Management Suggestions: 1. Add a menu option to Repair, Repackage, and Stack a selection of inventory items in one step; 2. Allow Repair, Repackage, and other inventory management options from within storage containers. Keywords: Inventory Management, Repair, Repackage, Stack Notes: Since the first computer game where the player had an inventory, management of those items has been a significant aspect of game play. My suggestion has been fielded many times before and warrants serious attention. The faster players can manage their inventory, the faster we can get out and fly spaceships. The added step of moving items from containers to the hangar, performing management functions such as Repair and Repackage, then moving the items back into their containers is time consuming and unnecessary.
Topic: Information Windows Suggestions: 1. Automatically scroll to the last vertical position when switching back to a previously viewed tab in the information window, including when switching to another item in the information window queue. Keywords: Information Window, scrolling Notes: Comparing aspects of various items would be easier if players did not have to scroll back down to the last position of a window when switching items or tabs in the information window. For example, if a player wanted to compare overheating data for two versions of a module, every time they switch between those items in the information window queue, they have to re-scroll down to that vertical position in the window. The game should remember the vertical scroll position for a tab in the window, which is the way it used to work until an update early in 2014. This is time consuming and annoying. If there is justification for not returning to the auto scrolling functionality, then add an option to set that functionality in the preferences window.
Topic: Damage Percentage (%) for Items Suggestions: 1. When hovering the selection arrow over an item in inventory, display the damage percentage, if any and when relevant Keywords: Damage Percentage % Item Information Notes: There needs to be a quick way to see the damage percentage (or use percentage) for item such as laser crystals.
Thank you for your consideration ~Servian Scargotti |
Skalle Pande
Teknisk Forlag
75
|
Posted - 2014.08.01 15:20:00 -
[1027] - Quote
Suggestion: Make Assets list stations green when your ship is in system, like in market window Keywords: UI, Assets, Colour coding Notes: It was very nice to have stations in your Asset list go yellow when on AP route, just like in market window. Would be nice too if the station doesnt't hide back in nondescript light grey once you reach the system, but go green like in market window for easier orientation. Teeeny-tiny little thing, but still :-) |
Thorondir 42
Krittapong
0
|
Posted - 2014.08.01 23:38:00 -
[1028] - Quote
A few little things for industry:
We need a filter to show team auctions we did bid on.
If I have a team selected, i would like to have blueprints highlighted/filtered, that are affected by the team.
If doing an industry job that need materials and you only have a given number, please include the difference into the tooltip (i hate taking out my calculator for that). |
Lister Dax
The Scope Gallente Federation
8
|
Posted - 2014.08.02 20:27:00 -
[1029] - Quote
Allow us to place more than 24hrs in the skill queue, but those that do start after that are displayed red or something. This way it's easy to plan ahead for skilling. |
Lothras Andastar
Associated North American Lovers of Dolphins
46
|
Posted - 2014.08.03 23:13:00 -
[1030] - Quote
Lister Dax wrote:Allow us to place more than 24hrs in the skill queue, but those that do start after that are displayed red or something. This way it's easy to plan ahead for skilling. Use Evemon :P
Suggestion: Give us a Right Click > Centre Probe cluster on current scan result. Keywords: Scanning, PVE, PVP, Exploration Notes: This is something you have to do anyway, and having to fight the camera to make sure the probes are in the right place is not very fun. Perhaps restrict it to Core Probes if the PVP crowd whine enough. Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |
|
Ranamar
Valkyries of Night Of Sound Mind
65
|
Posted - 2014.08.05 06:13:00 -
[1031] - Quote
BPOs no longer show invention job stats, presumably because you can't invent from them. Unfortunately, this makes it very hard to tell at a glance whether you have the skills to invent that thing, without making a copy and stuff. |
Maratega
FREE GATES Nulli Secunda
41
|
Posted - 2014.08.05 13:27:00 -
[1032] - Quote
Industry UI
- Missing more filter options to blueprints: Like racial selection and by item type - Missing a counter to the results, i wanna see i got 15 or 45 blueprint for my selection - Missing an option to check not owned blueprints, with manual ME TE settings ( or set manual ME TE for owned bps, to check what would be better , with better stats ) |
Harvey James
The Sengoku Legacy
870
|
Posted - 2014.08.05 16:34:00 -
[1033] - Quote
could we have an option too add an item too market quickbar through the actions button please? having too search for an item in the market just too add too the quickbar tool seems rather unintuitive considering the purpose of it.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
870
|
Posted - 2014.08.06 14:20:00 -
[1034] - Quote
when linking a fit with a description in it .. the description writing always disappears .. fix this please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Madeleine Lemmont
Divide et Impera DE
3
|
Posted - 2014.08.06 14:34:00 -
[1035] - Quote
Keep the chat window status for i.e. Local, Incursion and Beginners after logout.
Stop the need to minimize unused chats after each login again. If I like to use it, I will open it by myself. Stop the incursion sounds after minimizing chat. Often it still persists after leaving incursion constellation. In many cases it's really annoying to hear the same 3sec sample again and again. |
Kristian Hackett
NewPod Industries Solyaris Chtonium
10
|
Posted - 2014.08.06 15:36:00 -
[1036] - Quote
Suggestion: Add drone control range to fitting window. Keywords: drones, ui Notes: drone control range is just as important as targeting range in the fitting window. See the link for more information. https://forums.eveonline.com/default.aspx?g=posts&t=363307 Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up. "Life is too short to drink cheap beer." |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
|
Posted - 2014.08.06 16:47:00 -
[1037] - Quote
when you aren't in a fleet and you accidentally type 'x' with something selected on overview, a popup that stops you doing anything appears, until you click ok on it.
I get that I'm the only person in game who flies without a fleet, but please fix, it's horrible. |
Cable Askani-Day
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.06 16:58:00 -
[1038] - Quote
Suggestion: Change Jump Clone installation message to be clearer about required standings. Keywords: ui
As I've just started, it was very unclear that I needed a rating of 8 (or even that ratings whent has a high as 8!) to install a jump clone at a station. The message just says "xxxxx doesn't like you"...so you check your standings and it says "good"...there's no indication that there is a better level of "good". So there's no way to work out why it doesn't work without asking in chat etc. |
Lothras Andastar
Associated North American Lovers of Dolphins
47
|
Posted - 2014.08.06 17:22:00 -
[1039] - Quote
Auto Unlock cans after you've hacked them. :) Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |
freddy dare
The Wrong Hole
0
|
Posted - 2014.08.06 21:45:00 -
[1040] - Quote
When living in wormhole space can the class of hole your currently in not be shown along with the J Number, everyone has the same answer which is to check via an external site using the in game browser, lets just have the number itself displayed please. if not let us have it displayed once we have deployed probes for the first time.
When scanning down a wormhole system and collecting results from the scanner the ability to right click your list of signatures in the scanner and " add to notepad" would be mighty handy at times,
Thanks in advance. Mr Dare |
|
Swiftstrike1
Swiftstrike Incorporated
737
|
Posted - 2014.08.06 21:47:00 -
[1041] - Quote
Suggestion: add "total value" column to all market orders and "ISK in escrow" column for buy orders Keywords: Market, UI Note: This would be incredibly useful info to have at a glance Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Wilhelm Knicklicht
EVE University Ivy League
0
|
Posted - 2014.08.07 02:27:00 -
[1042] - Quote
Suggestion: create icons for warp disruptors and warp scramblers that actually look dfferent. Keywords: icons, module icons, warp disruption Note: i've been playing this game pretty much every day for about half a year and during combat i still can't tell if i'm being warp disrupted or warp scrambled without actually hovering my mouse over the icon. the fact that in each case the notification only says "Warp Scramble Attempt from..." doesn't help either. |
Ix Method
Brutor Tribe Minmatar Republic
145
|
Posted - 2014.08.07 12:59:00 -
[1043] - Quote
Suggestion: Extend the use of the Customs Code Expertise skill to reduce any NPC taxes that can't already be modified - Industry Job taxes, etc. Keywords: Industry, Market Travelling at the speed of love. |
Vivi Udan
Multiplex Gaming The Bastion
43
|
Posted - 2014.08.07 15:26:00 -
[1044] - Quote
Suggestion: When scanning, auto-center the camera on the probe formation. Keywords: probes, scanning, scanning UI, wormholes, hyperion release Note: I like milkshakes. ---
Currently the camera is free floating which (as far as my experience goes) has no benefit. Scanning requires verifying the location of the probe formation on all 3 axes and having to constantly double-click on the formation to recenter the camera...well it just doesn't make sense. o/
AND
Suggestion: When in the scanning window and clicking to go to the solar system view, keep the scanning tab as the active tab. Keywords: probes, scanning, scanning UI, wormholes, hyperion release Note: I also like bacon. ---
Currently going from the scanning window to the solar system view (so you can move the scanning probes before initiating a scan), the active tab switches from the scanning tab to the map viewing tab which means you have to re-select the scanning tab before you can begin positioning probes/scanning. o/ The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Vivi Udan
Multiplex Gaming The Bastion
43
|
Posted - 2014.08.07 15:32:00 -
[1045] - Quote
Suz Boloskarl wrote:It is year 2014 now, and ship scanner still sorts "-" above closer targets when sorting by distance.
Just sayin...
I think Suz Boloskarl meant:
"Suggestion: Have d-scan sort distances so that distances of "-" come AFTER numerical distances. Keywords: d-scan, directional scan, d-scan UI Note: Because we have the technology. ---
It is year 2014 now, and ship scanner still sorts "-" above closer targets when sorting by distance. Just sayin..."
o/ The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Ix Method
Brutor Tribe Minmatar Republic
149
|
Posted - 2014.08.08 11:49:00 -
[1046] - Quote
Suggestion: Allow us to compress Gas Keywords: Industry, Market Note: Why do you build me up (build me up) Buttercup? Travelling at the speed of love. |
Euclid Motorhead
Kiwis In Space
11
|
Posted - 2014.08.09 03:15:00 -
[1047] - Quote
Suggestion: Search for items by multiple, partial terms Keywords: Market, Items, Hangar, Search Notes: The in game UI has, gradually, taught me to use an exact partial match search term when trying to find things in the market or filter other lists. I use pyfa occasionally (ok, so every day) and it is really refreshing to be able to enter "dam cont" and have a list of the various damage control type modules. When I was a very new pilot I found trying to locate the item I wanted really frustrating. Being told to look at 'warp stabs' but needing to enter 'warp core stab' to get any results was like black magic. Luckily people coaching/mentoring new pilots liberally use the fantastic hyperlinks to items. Without those, as a very new pilot, I was lost. Now as a new pilot (still less than a year) I find it frustrating to enter what I assume will be a legitimate search term only to remember that the entire string is treated as a single match. I think the multiple partial match search terms (separated by whitespace) that pyfa has implemented means: a) less typing for an experienced pilot that knows what they are looking for; and b) more chance of a sensible result for an inexperienced pilot that doesn't really know exactly what they are looking for. |
Vylan Fenrir
Avalon Project Shadow Rock Alliance
0
|
Posted - 2014.08.09 08:05:00 -
[1048] - Quote
Navigation suggestion: Clicking in space sends your craft to the desired direction, but how about an option to send your ship towards the camera? this could help in manual kiting and keeping at range.
I like to fly manually when i fight rats, and would love to see something like this. |
Skalle Pande
Teknisk Forlag
77
|
Posted - 2014.08.09 23:14:00 -
[1049] - Quote
Suggestion: Let the industry window by default select output destination the same as input location Keywords: Industry UI Notes: It is annoying that when you start a job in a corp POS, the default output is first Corp Hangar, no matter where inputs came from. This is illogical - the logical thing would be to put things (and blueprints) back whence they came. If hangars are named for corp members or sections, it is quite impractical, too. |
Serinas Setzuni
2
|
Posted - 2014.08.10 18:16:00 -
[1050] - Quote
Suggestion: 'Show all available' in the market window currently does not list items that have available buy orders if there is no sell order for that item. (Or create another checkbox to show them. Or create a drop down list box that has several states, perhaps selectable by the user) Keywords: Market Notes: Creates a fair bit of work when you're in an area that doesn't put things up on the market (like null/lowsec) and you have to hunt through hundreds of items to see if there are buy orders available for things to see if anyone wants things. Yes, there are ways around it currently. This would just streamline the process.
Suggestion: Add constellation or other distance limited selections to the range select filter (IE: 5 jumps, 10 jumps, 20, etc...) Keywords: Market Notes: Useful for those trying to put something together without having to go far. The current options of station, system, and region work fine in areas where you can travel more freely, but it is a bit odd that other ranges are not there as well.
Suggestion: Make the market settings tab more obvious or a drop down 'gear-type' option box. Kaywords: Market Notes: This might resolve both the suggestions above in one shot, by removing the range filter and replacing it with a quickly changeable options box for how the market window searches for items. Right now, that settings window is somewhat unwieldly to use and it's placement makes it easy to miss. I know that I didn't even notice it for the first few months I was playing. It seems to cover all the use cases from above, just add 'Show buy orders without a sale order' to it and it would be done. |
|
Serinas Setzuni
2
|
Posted - 2014.08.10 18:26:00 -
[1051] - Quote
Suggestion: Rather than set routes in PI, just set an input and output structure on the factories/extractors. Keywords: PI Notes: When you create a structure that uses materials, you should be able to just set where it gets it's input from and where it's output goes. Any structure that didn't have both set would be colored red and not do anything until it was fixed. This could be done from a single location in the UI, rather than several like we have currently. Select product, select input, select output, 1,2,3. Current method involves selecting product, output, and then going to find the material input on another structure and creating a route to said factory. This could reduce the entire process down to three double clicks (product, input, output) and be a little easier to get the hang of, and easier to change on the fly. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
189
|
Posted - 2014.08.10 21:56:00 -
[1052] - Quote
It would be nice if you could "FREEZE CHAT" so you could; for instance, read the response someone posted to a question you asked.
(so you don't have to keep trying to keep up with it as it disappears when new posts are made to the channel) Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Skalle Pande
Teknisk Forlag
78
|
Posted - 2014.08.12 00:01:00 -
[1053] - Quote
Suggestion: Make the inventory container list STOP JUMPING/SCROLLING THE INSTANT YOU DRAG STUFF INTO THAT PART OF THE WINDOW Keywords: Inventory, UI, Exasperation Note: It so ******* annoying when you have marked and sorted a lot of stuff or blueprints in order to put it in your ship, and since that ship is near the edge of the window field the list scrolls just as you let go, meaning that some of the stuff end up in the wrong container with lots of other stuff, you get a message that the container cannot hold it all, and the remainder is unselected. Meaning you have to sort through 2 containers to gather all the stuff again. Make that list stand still while we hit it, please. |
Skalle Pande
Teknisk Forlag
78
|
Posted - 2014.08.12 00:12:00 -
[1054] - Quote
This was May 27th, pre-Kronos. Apparently no dev posts after that in this thread, and now we are post-Crius
CCP Karkur, CCP Explorer and the rest of you, have you deserted this thread completely? Or do you still read silently? |
Silvonus
Future Corps Sleeper Social Club
65
|
Posted - 2014.08.12 00:24:00 -
[1055] - Quote
Suggestion: Add a search field when remotely delivering ships or items to corp member's hangars. Keywords: corporation, management Notes: Currently when delivering to a player remotely (through corp asset window), you are presending with a long scoll option. Adding a search field would facilitate and make the process much easier.
Suggestion: Allow seach by name in corp asset seach. Keywords: corporation, management Notes: You can currently seach only by item type. It would facilitate finding certain ships if we can seach by the ship's name.
Suggestion: Allow seach by name, last online, location and other parameters in corp member list. Keywords: corporation, management Notes: You can currently sort, but still have to scroll and hunt to find an individual member in the member list.
Suggestion: Unrent corp offices from corp asset window. Keywords: corporation, managment Notes: You can currently unrent an office by right-clicking in the "Corporation>Home>Details>Offices" window, but are not able to in "Corporation>Assets>Offices". Please asdd a right lick option to unerent offices. |
|
CCP Explorer
C C P C C P Alliance
2311
|
Posted - 2014.08.12 09:11:00 -
[1056] - Quote
Skalle Pande wrote:This was May 27th, pre-Kronos. Apparently no dev posts after that in this thread, and now we are post-Crius CCP Karkur, CCP Explorer and the rest of you, have you deserted this thread completely? Or do you still read silently? This here was Crius: http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius/
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
|
Mister Falcons
NF Plains
2
|
Posted - 2014.08.12 18:53:00 -
[1057] - Quote
Utremi Fasolasi wrote:Wishing CCP Soundwave all the best but hope lives on. How about a new Little Things thread to reflect that? 1. Some sort of indicator in the character sheet (or Journal) for NPC corps you have standing with, showing progress to the next storyline mission. Like a 16 part pie that fills in or something with each mission and resets every 16 missions. Edit from CCP Explorer: Instructions from CCP karkur here https://forums.eveonline.com/default.aspx?g=posts&m=3584474#post3584474 on how to post so the ideas can be most efficiently harvested.
I can't believe that this idea of a counter of some type built in for missions didn't make the list of common suggestions. One of the most annoying thing when running different types of missions for different corps/factions with and without friends with you, keeping track which count your on is easy to loose you place. Especially if your doing Research missions for more than one corp/faction. It's easy to understand there must be some hidden counter somewhere keeping track, cause when I am successful in actually keeping track of correct number of mission, I know the Storyline always falls after mission 16 turn in. Sometimes there is variation in delay till you get the email, but always happens after mission 16. This visual counter would be a benefit for every mission runner out there. |
Bienator II
madmen of the skies
2766
|
Posted - 2014.08.13 04:19:00 -
[1058] - Quote
"open links in external browser" option eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Iris Bravemount
Eldar Army
346
|
Posted - 2014.08.13 10:28:00 -
[1059] - Quote
Hi there,
I've got three little things I'd like to see:
The first one is about the industry window.
When you install a job at a POS, it will remember the hangar tab to use if you have installed an identical job before. I would like the window to remember the hangar tab for all jobs, not only identical ones. This is because in my corp, as in many others, the first tab is the directors tab, which I have no access to, so it happened that I accidentally installed science jobs that were delivered to the directors tab and I had to bother a director to get my stuff out.
The second one is about the PI interface.
In planetary hangars, such as the storage facility or the launchpad, you can create a new route for a stored product by double clicking it. I would love to be able to create new routes by double clicking on an incoming product in the routes tab as well. Currently, double clicking on an incoming product in the routes tab opens the "show info" window for that product.
The third one is about the combat log.
As far as I know, there is currently no way to tell what type of damage is incoming, and you can't tell how the damage you are dealing is split (after resistances of the target). I would love to see a breakdown by type (by color?) of the damage displayed. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
Archetype 66
Epsilon Lyr Mordus Angels
156
|
Posted - 2014.08.13 17:41:00 -
[1060] - Quote
Hello,
Would you please take a look at somewhat boring and easily correctable old problem :)
May we have a way to leave a fleet without closing the fleet panel. I mean, why leaving a fleet have to close the exact panel I need to join a new fleet ? This is a common move...
PS : Although I guess the question has been debated numerous times to : why is it so inaccessible to know the Drone's control range ? |
|
Rivr Luzade
Coreli Corporation Ineluctable.
662
|
Posted - 2014.08.13 18:43:00 -
[1061] - Quote
Suggestion: Make the Ship Type in the Fitting Browser window (the name below the text box with the ( i ) next to it) clickable like in the Kill Reports. Keywords: fitting, UI, ships Notes: This is to make it easier to buy ships from the fitting browser without the unnecessary opening of the info window or typing the ship type in the market search box. |
Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
4
|
Posted - 2014.08.13 22:40:00 -
[1062] - Quote
How about some new graphic choices for making char backgrounds & corp logos? |
Axloth Okiah
Future Corps Sleeper Social Club
476
|
Posted - 2014.08.14 11:50:00 -
[1063] - Quote
Suggestion: add "Edit/View Location" option to the dropdown menu for bookmarks when right-clicking in space Keywords: bookmarks, UI Note: To rename a bookmark one must currently go through "people and places" even when in the same system, which is just tedious for someone who works with BMs a lot. It should be doable straight from the space. W-Space Realtor |
Ghaustyl Kathix
Rising Thunder
16
|
Posted - 2014.08.14 14:24:00 -
[1064] - Quote
Suggestion: When reprocessing, don't include the estimated price of items that can't be reprocessed. Keywords: Industry, reprocessing, UI
Notes: I still reprocess some junk mission loot (not like I'd make much more money selling the loot itself) and every once in a while I accidentally select the minerals I already have, which gets included in the estimated price of the items being reprocessed. For a second it notice in horror that I'm reprocessing 6.2mil worth of modules down to 400k worth of minerals, then realize that 5.6 of that is in minerals that don't get reprocessed. |
Skalle Pande
Teknisk Forlag
78
|
Posted - 2014.08.14 21:46:00 -
[1065] - Quote
Yup, I know. And was glad to see the little things in Crius, too. Just longing for your voice once in a while, CCP Explorer, but glad that you are in fact still looking in on us once in a while, even if you are cloaked. Thx |
Solaris Vex
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.08.15 02:18:00 -
[1066] - Quote
The starmap should show all jump bridges available to you based on standing, and plot shorter routes with them. |
Vic Vorlon
Aideron Robotics
5
|
Posted - 2014.08.15 12:48:00 -
[1067] - Quote
Suggestion: Have an option to automatically rename my ship to the fitting's name when I use a saved fitting. keywords: fitting,ship naming
I fit ships for my corp and one of the steps that could easily be eliminated is having to rename the ship. I fit a lot...a LOT...of Atrons, and having to rename each one manually from "Vic Vorlon's Atron" to "Rinzler" (which is the name of the fit) could be done automatically. Simple add a checkbox to the fitting management screen captioned "Apply name". Remember the setting between sessions (once set I'd almost always want to leave it on).
When I click the "Fit" button it would attach the modules/rigs as usual and, if the checkbox is checked, change the ship name to "Rinzler" for me. |
Wingzero Mileghere
Cascading Failure Un.Bound
2
|
Posted - 2014.08.15 15:50:00 -
[1068] - Quote
Suggestion: Add overview drop down selection to D Scan menu Keywords: ui, D Scan Note: it would be nice to have Dscan set to a simple ships/wrecks/POS mods while having the overview tab that shows all of the moons and planets selected so you wouldn't have to switch when trying to scan down a ship or a POS |
Grath Telkin
Sniggerdly Pandemic Legion
2541
|
Posted - 2014.08.15 23:38:00 -
[1069] - Quote
Suggestion: Let us name our jump clones Key words: ui, jumpclones Note: We now have a ton of clones, naming them would help sorting them. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
Nya Kittenheart
Science and Trade Institute Caldari State
1
|
Posted - 2014.08.16 21:44:00 -
[1070] - Quote
Suggestion: Add a status button to fleet window (3 colored if possible) Key words: UI,Fleet Note: It would make FC's life so much easier before undock or on gates to have a ready check option. |
|
Sales Alt negrodamus
SalesAltCorp
7
|
Posted - 2014.08.18 01:49:00 -
[1071] - Quote
Suggestion: Put "Elite Drone AI" on the market, as it is a required component of augmented drone bpcs.
Expanded suggestion: Put all the various items that you can buy off contracts onto the market so people can trade with full knowledge. |
5pitf1re
Killing is Business Get Off My Lawn
0
|
Posted - 2014.08.18 13:54:00 -
[1072] - Quote
It would be great to have a separate thread for suggestions and one for actual developer posts. |
Wilhelm Knicklicht
EVE University Ivy League
1
|
Posted - 2014.08.18 19:36:00 -
[1073] - Quote
Suggestion: add "Stack Value" to available hangar filters
Keywords: hangar, filter
Notes: so far you can only filter by the value of individual items. for traders, it would be extremely useful to be able to filter for the value of an entire stack. |
Khanid Voltar
S.A.S Pandemic Legion
24
|
Posted - 2014.08.20 12:17:00 -
[1074] - Quote
Suggestion: When using delegated fighters, upon right mouse clicking on drones in local space, the engage button is directly next to the 'return control' button in the right mouse click menu. Suggestion would be to re-order that right mouse click menu (perhaps have 'return and orbit' in between), as it is very easy to miss click and send the fighters warping back to their carrier pilot and then have to wait for them to be sent back again
Keywords: Drones, fighters, UI
Notes: When selecting individual fighters the right mouse click menu is not ordered in the same way; it is only when you select drones in local space (to select them all instead of one at a time) that this is so. As the other menu was already re-ordered I would suggest the absence of this being done so was an oversight.
|
Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
4
|
Posted - 2014.08.20 14:56:00 -
[1075] - Quote
In the 'Regional Market' gui screen, I'd like to be able to right-click on items and see 'find in contracts' as an option.
As it stands now, I must drag the item name to a chat window and then right click.
|
Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
103
|
Posted - 2014.08.20 22:34:00 -
[1076] - Quote
Suggestion: Addition to ammo tooltip. Would be great if one could check optimal and falloff using current guns and skills just by hoovering over the ammo. Even better if this tooltip also would show hoovering in market browser so one can be sure to buy the correct ammo.
Keywords: Fitting, Market, UI |
B0T0
X Legion Exiled Ones
4
|
Posted - 2014.08.21 21:02:00 -
[1077] - Quote
Suggestion: Linking notes to chat etc. Keywords: UI, Notes Note: Allow linking useful informations on chat or fleet without filling whole window. 01010111 00101101 01110011 01110000 01100001 01100011 01100101 00101100 00100000 01100010 01100101 01110011 01110100 00100000 01110011 01110000 01100001 01100011 01100101 00100001 |
Ix Method
Brutor Tribe Minmatar Republic
151
|
Posted - 2014.08.23 09:11:00 -
[1078] - Quote
Suggestion: Extra market orders skill beyond Tycoon Keywords: market Note: Surprised how quickly I ran into the wall setting up in a new station, having two market alts for the same station just makes things needlessly complicated Travelling at the speed of love. |
Jake Rivers
Senex Legio
218
|
Posted - 2014.08.23 13:45:00 -
[1079] - Quote
Suggestion: when opening the new Planetary Colonies management button can we have the custom offices listed rather than the planets themselves?
Keywords: planetary customs office, planetary colonies, planetary interaction
Note: just say no to wading through planets drop down menu's to access a customs office 8) Senex Legio |
Naoko Kobayashi
State Protectorate Caldari State
5
|
Posted - 2014.08.24 15:18:00 -
[1080] - Quote
Suggestion: sent notification to ppl when they get invited and when an event changes on the calendar Keywords: calendar, notification Note: Improving the usefulness of the calendar for organizing big group events (e.g. for corps) |
|
Naoko Kobayashi
State Protectorate Caldari State
5
|
Posted - 2014.08.24 15:19:00 -
[1081] - Quote
Suggestion: allow to create event series on the calendar (e.g. weekly) Keywords: calendar Note: Improving the usefulness of the calendar for organizing big group events (e.g. for corps) |
Naoko Kobayashi
State Protectorate Caldari State
5
|
Posted - 2014.08.24 15:21:00 -
[1082] - Quote
Suggestion: Make the calculator esp. its buttons bigger so that it is better to use on big screens Keywords: Calculator |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3729
|
Posted - 2014.08.24 18:00:00 -
[1083] - Quote
While I'm not really expecting anyone to read this before posting here, I can but live in hope:
https://forums.eveonline.com/default.aspx?g=posts&m=4947857#post4947857
the tl;dr version: It's a website for sending suggestions (much like this thread) with upvotes and downvotes. In a similar way to what CSM 8 did. Run by yours truly. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Tau Cabalander
Retirement Retreat Working Stiffs
4065
|
Posted - 2014.08.24 21:21:00 -
[1084] - Quote
- Suggestion: Add drag-and-drop link creation for BPO & BPC in the industry UI.
- Keywords: ui, BPO, BPC, industry
--- It seems that one cannot remotely create a BPO or BPC link. |
Amber Lana
Solar Vista. Dead Space Syndicate
16
|
Posted - 2014.08.25 04:54:00 -
[1085] - Quote
Suggestion: Fleet broadcast tooltips on the overview. Keywords: Overview, Broadcast, UI
This would be useful if you can't hear or understand your FC, and can't find the target in space.
|
Thoren Vaille
American Federation of Musicians Local 148-462
11
|
Posted - 2014.08.25 14:29:00 -
[1086] - Quote
Suggestion: Allow the client to display times in local time Keywords: UI, Calendar Note: The calendar/clock is only in GMT. It would be great if we could get a client-specific setting for time zone display |
Bienator II
madmen of the skies
2802
|
Posted - 2014.08.25 20:33:00 -
[1087] - Quote
"loot all" button for the new deployables. (depot, MTU, siphon) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Harvey James
The Sengoku Legacy
887
|
Posted - 2014.08.26 13:48:00 -
[1088] - Quote
how about a clothes rack in CQ .. perhaps a walk in closet with a boots racks etc.. for all the new stuff we are getting .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
887
|
Posted - 2014.08.26 16:41:00 -
[1089] - Quote
also a trophy cabinet would be nice .. you could place medals in and any AT cups / replicas
also being able to pin medals too your avatars .. kind of like they do in the military Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Momiji Sakora
Omni Galactic
23
|
Posted - 2014.08.26 17:48:00 -
[1090] - Quote
I'd love to see the contextual radial menu from long pressing broadcasts in the fleet window. |
|
Taram Caldar
Royal Black Watch Highlanders Mordus Angels
37
|
Posted - 2014.08.28 17:43:00 -
[1091] - Quote
Buying large numbers of items Situation: You want 3 million units of tritanium You go to market and find the cheapest sell order and make sure there is enough trit for your order You place your order In the meantime someone bought enough that there's not enough there
Currently: You get what's left and the game gives you NO indication that you didn't get a full order
Proposed: Game prompts you: "There wasn't enough of that item to fill your entire order, do you want to fill it from the next cheapest sell order?" Y/N clicky prompt
Even if all it did was alert you that you didn't get the full amount you bought it would be an improvement over currently. Getting a pile of 'something' to a destination then realizing you didn't get the full amount you wanted so having to trot all the way back to the market hub is VERY annoying.
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country." |
Bienator II
madmen of the skies
2804
|
Posted - 2014.08.29 22:55:00 -
[1092] - Quote
if i mouse over my sec status it should tell me what systems i can access with it via a shiny tooltip. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Eternus8lux8lucis
Journies End
275
|
Posted - 2014.08.31 08:26:00 -
[1093] - Quote
Now that rigs have been uncoupled from the required skills bracket can we change the red Xs on ship fitting windows to green checkmarks for the t2 rigs?
As now we can fit all of the rigs without skills so the fits are able to be used instead of requiring L4 of the rig to fit the ship. Its more a cosmetic change. I just dont like it showing that I cant use a fit because of the t2 rigs when I can fit and use it now. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
Rykoszet
CBC Interstellar Fidelas Constans
92
|
Posted - 2014.08.31 11:34:00 -
[1094] - Quote
What about jump clone "jump time"? Even with skills trained it takes too long time to jump between clones!
If a players jumps in to let's say mining clone - he's a miner for like 20 hours - which really sucks if some combat appeares and he wants to get into his combat clone! How many fight I missed because of wrong clone LOL!
Jump clone time should be like 5 hours = more flexibility, more possibilities.... ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread |
Cat Harkness
Twilight Labs Intrepid Crossing
33
|
Posted - 2014.08.31 15:14:00 -
[1095] - Quote
Amber Lana wrote:Suggestion: Allow us to rename Planetary Interaction buildings. Keywords: Planetary Interaction, Buildings Notes: It would make refilling launchpads easier, especially if there are many in one colony.
Suggestion: Filters for the LP store items. Keywords: Loyalty Point Store Notes: The filters should be things like ships, blueprints, modules, etc.
+1 on this idea |
Rivr Luzade
Coreli Corporation Ineluctable.
687
|
Posted - 2014.08.31 18:32:00 -
[1096] - Quote
Suggestion: Allow to high light and copy single lines/particular text areas in Alliance/Corporation Bulletins, Channel MOTDs and every other place where this is not possible yet Keywords: Bulletins, MOTD, UI, copy and paste, Notes: Currently this is not possible and it makes it hard to get information out of these UI elements into external targets. For example, if I want to get TS information from a channel MOTD or alliance bulletin for a member, it is easier to write it down instead of copying the entire MOTD/bulletin and then sift through lots of text and code snippets. This should be easier. |
Rain6637
Team Evil
17085
|
Posted - 2014.09.03 04:23:00 -
[1097] - Quote
I'd like more appearances of "add to market quickbar."
currently, the only appearance of the option is in the search result of the market browser.
places I'd like to see it:
-at the bottom of show info window (along side "View Market Details") -in the top left corner of show info window (along side "Show Info", "View Market Details", and "Find in Contracts") -in the Orders tab of Wallet and Regional Market windows (right-click market order, along side "Modify Order", "Show Info", "Location", "View Market Details", "Find in Contracts", "Cancel Order") -in chat windows after right-clicking item links (along side "Show Info", "View Market Details", "Find in Contracts")
-anywhere I can interact with an item name, the more places the better.
o7 o7 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
GizzyBoy
Aperture Harmonics No Holes Barred
98
|
Posted - 2014.09.03 06:56:00 -
[1098] - Quote
I like the new sharing overview stuff.
Would it be possible to just share single tabs only instead of all the complete overview?
Thus specific groups of people could pick and choose from a set of corp saved tabs to build up there needed overview. Things like scouting, Scanning, Dread blapping pilots, logi etc.
Also corp saved tabs? or is there a way to save the url from linked overviews to work in the IGB.
Cheers!
Gizzy |
Mhairi
Team Evil
34
|
Posted - 2014.09.03 12:26:00 -
[1099] - Quote
Suggestion: Export market settings including quickbar customizations Keywords: ui, market
the quickbar gets nicely customized with item folders and annotations... I'd like to carry that over between clients and especially back it up. I'm not sure how to even do that at the moment (back it up).
well. I know how to 'back it up.' but I'm talking about the market settings. :-3 |
Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
6
|
Posted - 2014.09.03 17:23:00 -
[1100] - Quote
Suggestion: When creating courier contracts, add a button to the page where you specify the destination labelled "current [character] location"
Keywords: contracts, ui, trade Note: when habitually courier-contracting stuff bought elsewhere to your homebase, this would be _nice_ ---
I am intra-regional / station trading on of my characters. He sits in one station where he sells stuff. His buyorders are regional or x jumps out. When stuff accumulates, it is courier-contracted to the base.
EVERY SINGLE TIME I set up a courier contract, I have to start typing in the name of the destination station, the one I am in, again and again, and then use the autocomplete function (which is a big boon already, I acknowledge). A nice little button that simply puts current character location as destination would be nice. Probably even more so for people who do this less often, as they have to spend much more time on ascertaining they have picked the correct station out of the dozen in their system... |
|
Ines Tegator
Towels R Us
490
|
Posted - 2014.09.03 18:23:00 -
[1101] - Quote
Suggestion:
A "Star Brightness" or "Lens Flare Brightness" slider control of some kind.
Since the new graphics went in, the stars in some systems are so bright that they actually cause me incredible headaches IRL. Somehow, the light/dark contrast of bright lights gives me a splitting headache (I have this problem at night, as well. It's not special to EVE.) The new effects also make lens flares and light shafts appear much farther off screen, so turning the camera away is not really an option anymore since a good 30% of the sky is contaminated.
EVE should not cause physical pain to it's players!
This is not a new issue, there have been people requesting it since 2006 at least. You should be embarrassed, CCP. (http://www.eve-search.com/thread/325270-0).
See also: https://forums.eveonline.com/default.aspx?g=posts&m=4983908#post4983908 - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
miner Fonulique
University of Caille Gallente Federation
5
|
Posted - 2014.09.03 18:26:00 -
[1102] - Quote
Suggestion: Salvage drones should stack, like salvager modules do. Suggestion2: T2 version of salvage drones. Keywords: salvage drones, stacking, T2 Note: They are not stacking
|
miner Fonulique
University of Caille Gallente Federation
5
|
Posted - 2014.09.03 18:29:00 -
[1103] - Quote
Suggestion: seed more magpie BPCs Keywords: mobile tractor unit , magpie, BPC seeding Note: Crazy expensive |
miner Fonulique
University of Caille Gallente Federation
5
|
Posted - 2014.09.03 19:36:00 -
[1104] - Quote
CCP karkur wrote:It would be excellent if before posting, you could check here if your suggestion has already been posted.
Any newer version? |
Tujiko Noriko
Dirt 'n' Glitter I Whip My Slaves Back and Forth
15
|
Posted - 2014.09.04 15:54:00 -
[1105] - Quote
Local time as well as eve time in the lower left. Or possibly multiple selectable timezones (ie you can have eve time, local time, and PST). CEO, Dirt 'n' Glitter |
Otsdarva IV
Dirt 'n' Glitter I Whip My Slaves Back and Forth
7
|
Posted - 2014.09.04 16:00:00 -
[1106] - Quote
kill mitteni |
Odithia
Federal Defense Union Gallente Federation
64
|
Posted - 2014.09.04 16:28:00 -
[1107] - Quote
Suggestion : In the contextual menu, when a autopilot destination has been set, color the stargate for the outgoing system in yellow like on the overview.
Also i'ts been asked times and time again but... We need more overview tabs ! |
Rex Witsel
Black Rebel Rifter Club The Devil's Tattoo
11
|
Posted - 2014.09.05 10:23:00 -
[1108] - Quote
Ability to have divisions in our personal hangers, much like the existing feature of divisions in corporation hangers.
Thread > https://forums.eveonline.com/default.aspx?g=posts&t=370223&find=unread |
Tau Cabalander
Retirement Retreat Working Stiffs
4108
|
Posted - 2014.09.05 12:43:00 -
[1109] - Quote
Suggestion: Add "Sccop to hangar" to right-click menu. Keywords: ui, hangar, scoop Note: Deep Space Transports cannot scoop a large tower despite their ample hangar capacity. ---
Being unable to scoop to hangar is extremely annoying on any ship with a hangar. |
Mixu Paatelainen
Deep Core Mining Inc. Caldari State
103
|
Posted - 2014.09.06 09:41:00 -
[1110] - Quote
Suggestion: custom coloured backgrounds for market orders Keywords: market, UI
Note: I'd like a way to colour-code my market orders so I can at a glance tell apart orders I'm intending to update on a daily basis from orders I'm going long on.
|
|
Darvids0n
Mammoth Beetle
1
|
Posted - 2014.09.07 03:02:00 -
[1111] - Quote
Suggestion: Shortcut to duplicate PI configs/routes Keywords: pi, planetary interaction, shortcut Note: Product routes, facilities and facility configs
Idea 1: Shift-Click for applying a route to multiple destinations. After clicking Create Route, the user holds Shift and clicks on all of their Industry Facilities in turn. This creates a route of the selected commodity from the source to all of the destinations, without requiring re-clicking on Create Route each time.
Idea 2: Alt-Click for applying selected facility's config to a facility of the same type. After selecting a facility which has a schematic and product route already defined, the user holds Alt and clicks on all other facilities of that type. The schematic and product route of those facilities are set to the same value as if the user had defined them identically in the interface, without requiring re-configuring all other facilities. If a product route is not possible from the target facility, display an appropriate message. While the user is holding Alt, optionally highlight compatible facilities in the UI and dim incompatible facilities.
Idea 3: Shift-Click for constructing multiple facilities of the same type. After selecting the facility in the left-hand menu, the user holds Shift and clicks in several places on the planet surface. This constructs a facility of the selected type without requiring re-clicking on the facility type in the left-hand menu.
We already have a Ctrl-Click for adding Planetary Links. This would massively decrease config time and reduce hate mail volume, so it's a win all around. |
Obunagawe
399
|
Posted - 2014.09.07 11:25:00 -
[1112] - Quote
Suggestion: Allow click and drag of autolinks of pilot names into the "Donate PLEX To" field. Keywords: UI, PLEX, Donate Note: This functionality is already present in most forms in EVE.
Suggestion: Add an error message when trying to "Activate PLEX" on a PLEX that no longer exists Keywords: UI, PLEX Note: This functionality is already present for "reverse redeeming". |
HottieFromSales
Kenna Interstellar Trade Corp
1
|
Posted - 2014.09.07 14:51:00 -
[1113] - Quote
FYI Karkur said she was still following this thread.
I asked her yesterday in the Twitch chatroom during the tournament.
|
Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
5
|
Posted - 2014.09.07 20:38:00 -
[1114] - Quote
Suggestion: Re-enable reprocessing directly into corp hangars. Keywords: Industry, Mining, Reprocessing Note: It worked previously |
Grave Digger Eriker
Grave Diggers Guild
2
|
Posted - 2014.09.08 00:22:00 -
[1115] - Quote
1 Suggestion: Allow sort local/station guests by Standings Keyboards: UI Note: Who are your friends
2 Suggestion: Allow sort local/station guests by contacts Keyboards: UI Note: To find your pesky market competition
3 Suggestion: NPC corps standing list show progress to the next storyline mission (1/16) etc Keywords: UI Note: Some sort of indicator in the character sheet (or Journal) for NPC corps you have standing with, showing progress to the next storyline mission.
4 Suggestion: Add calendar event - Silo empty time Keyboards: Calendar Note: POS Code ewwww!!!
5 Suggestion: Add drag and drop bookmark to chat window Keyboards: UI, Chat Note: ? |
Anthar Thebess
684
|
Posted - 2014.09.08 06:20:00 -
[1116] - Quote
Traning Bombs. Minimal damage , minimal production costs - so people will not have to go to sisi to learn bombing. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Luke Hartelse
Free Throbbing Veinal Penii For Spacmens Mutually Assured Destruction.
6
|
Posted - 2014.09.08 08:38:00 -
[1117] - Quote
Suggestion: Pause button on Character selection screen. Keyword: Skill Queue. Note: Logging in and out to change queues becomes mildy infuriating.
Luke. |
Marcus Gord
Stormcrows
68284
|
Posted - 2014.09.08 09:20:00 -
[1118] - Quote
Suggestion: in contracts, where you select a character to make the contract out to, there is a drop down for phrase match, exact match etc.
make this drop down remember the last choice. i always use exact match, as i always know exactly who i'm making the contract out to. having to keep changing it is a small thing, but it's annoying.
keyword: contracts The Gord Abides.
".....Storm'd at with shot and shell, Boldly they rode and well....." http://i.imgur.com/LM2NKUf.png |
Ghaustyl Kathix
Rising Thunder
29
|
Posted - 2014.09.08 17:43:00 -
[1119] - Quote
Suggestion: Add "warp squad/fleet/etc. to location" to the right-click menu for expeditions in journal. Keywords: UI, fleet, warp, journal Notes: This was a bit annoying. |
Terranid Meester
Tactical Assault and Recon Unit
236
|
Posted - 2014.09.08 18:28:00 -
[1120] - Quote
Suggestion: Add View Market Details to modules in the Ship Fitting Screen via right-click when they are in a module slot. Keywords: UI, Market, Fitting
Suggestion: Add a jump to last dev post button near the jump to first dev post button, would make it easier to see what the last dev that posted in a multipage thread said. Keywords: Forums |
|
Nyctef
Dreddit Test Alliance Please Ignore
67
|
Posted - 2014.09.09 07:46:00 -
[1121] - Quote
Suggestion: Remove the duration option from market orders Keywords: UI, Market Notes: The only time I ever use this is on a new computer when I forget and suddenly I have a bunch of day-long market orders. If it does turn out to be useful for some reason, it would be nice to at least have the default be three months. Alternatively, it might be interesting to make broker fees scale with duration. |
Harvey James
The Sengoku Legacy
894
|
Posted - 2014.09.09 16:49:00 -
[1122] - Quote
timers for market changes please .. more timers on modules and in general please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Valtrinor
S0utherN Comfort DARKNESS.
10
|
Posted - 2014.09.09 18:48:00 -
[1123] - Quote
- Suggestion: Include non-displayed tags (and their contents) related to formatting, links, etc. in the character counter for MOTD and bulletin editing.
- Keywords: ui, motd, bulletins, chat, channel
- Note: Currently only displayed text is counted. Lots of back-end stuff contributes to an inaccurate display.
---
This post stems from a conversation with Sard Caid and CCP Karkur on Twitter. I'm primarily posting this so that there's a record of it. To the best of my knowledge this affects anywhere that uses the ingame WYSIWYG text editor, including possibly notes, character bios, etc.
As one example of this issue, I maintain a channel for friends to hang out in which has a quick reference MOTD containing a bunch of system and website links. The channel displays ingame as being 285/4000 characters, but has in fact had its' end chopped off due to hitting the character limit. When copy-pasted to an external editor and cleaned of the "EVE System" prefix, it's clear that 3,040 characters are being stored including the markup used for links and formatting (still not 4000 though? odd that it chopped off).
Ideally the entire editor could use a redo as it also does not always strip unused tags correctly, in multiple forms, but I realize that it would be a lot of work and feel sorry for whoever gets that task some day. For now, this Little Thing would be a major help. Twitter: @Valtrinor |
Nyctef
Dreddit Test Alliance Please Ignore
67
|
Posted - 2014.09.09 23:32:00 -
[1124] - Quote
f***
corporate
stasis |
Ferni Ka'Nviiou
Republic University Minmatar Republic
0
|
Posted - 2014.09.10 11:43:00 -
[1125] - Quote
- Suggestion: append the Radial Menu with an 'Add Waypoint' option
- Keywords: Radial Menu, waypoints
- Notes: Setting multiple waypoints could be made much easier by using the Radial Menu, rather than just the Right-Contextual.
....
This idea could be Extended: When the user chooses 'Set Destination' on an initial location, the Radial Menu [Set Destination] option is replaced by [Add Waypoint]. That way, the next location will be added as an additional waypoint, instead of an entirely new route. There would have to be an option that accompanies this, to disable it.
For convenience, of course.
|
HottieFromSales
Kenna Interstellar Trade Corp
1
|
Posted - 2014.09.10 16:05:00 -
[1126] - Quote
How about a count on contracts:
number of times viewed
doable?
|
Stitcher
Alexylva Paradox Low-Class
4018
|
Posted - 2014.09.10 21:06:00 -
[1127] - Quote
When a lab or production facility is deployed at a POS, its settings should default to allowing corporation member usage, rather than the current where it demands the config starbase equipment and starbase fuel technician roles.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
Grave Digger Eriker
Grave Diggers Guild
2
|
Posted - 2014.09.12 13:46:00 -
[1128] - Quote
Suggestion: Remove the need to offline Silos to fill/empty them Keywords: POS UI Notes: Currently, It's a clickfest to offline and re-online each silo in turn with up to a half dozen on each POS :( |
Rivr Luzade
Coreli Corporation Ineluctable.
693
|
Posted - 2014.09.12 14:27:00 -
[1129] - Quote
Suggestion: Allow for the removing text entries in drop down auto-fill lists for text boxes. Keywords: UI, text box, drop down, auto-fill Notes: Currently, everything you type in a text box (contract window (recipient, destination, notes, description), peoples and places, market search box, etc) is stored somewhere and as soon as you start typing in these boxes, the auto-fill drop down list appears. This is extremely helpful as you don't need to type the ever same words again and again ... until you make a mistake and suddenly you have 2 entries for the same purpose in the list, or 3 if you decide to change the formatting or wording. I would like to see a way where I can access these stored text strings and delete unnecessary ones. |
Haoibuni
Blue Republic RvB - BLUE Republic
50
|
Posted - 2014.09.12 14:35:00 -
[1130] - Quote
Suggestion
Allow for drag dropping an item (eg ammo or a gun) into the "search" text field of your hanger so that it's text appears in the text field, allowing for you to search for it quickly
Keywords: UI
|
|
Grave Digger Eriker
Grave Diggers Guild
2
|
Posted - 2014.09.12 16:55:00 -
[1131] - Quote
Suggestion: Detach the Fleet broadcast bar from the Fleet window. Keywords: Fleet UI Notes: Currently, you have to have the fleet window open to call for reps etc. Allow the broadcast section at the bottom of the fleet window to be detachable and set the rep buttons with a setting to increase/decrease there size. |
Grave Digger Eriker
Grave Diggers Guild
2
|
Posted - 2014.09.12 17:49:00 -
[1132] - Quote
Suggestion: Repairing ships/mods in station Keywords: Station UI Notes: Currently, Nullsec stations can be set to ZERO ISK cost to repair ships/mods. This uses a workforce that should cost. Would be a small ISK sink but should be there probably at 15% base plus and owner levied rate. |
Steffanie Saissore
Stormcrows
349
|
Posted - 2014.09.14 02:18:00 -
[1133] - Quote
Suggestion: Add drone control range display in fitting tool Keywords: ship info, ui, drone Note: Currently there is no display to show what the control range of a ship is with its drone. The only way to figure this out is to launch another outside application like pyfa or EFT to find out what the control range is. Having this info displayed in the ship fitting screen within EVE would be nice to have. Steffanie Saissore, Knight Stormcrows
|
Cael Autumn
Brutor Tribe Minmatar Republic
37
|
Posted - 2014.09.14 06:10:00 -
[1134] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=373354&find=unread |
Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.14 12:53:00 -
[1135] - Quote
how about the ability too add all a corps/alliance members too your watchlist /label and add standing in one go?
adding hundreds of members is time consuming and annoying Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
13
|
Posted - 2014.09.14 14:26:00 -
[1136] - Quote
I'd like the ability to revise a price on a contract. Not cancel and reissue, but actually revise it.
|
Ferni Ka'Nviiou
Republic University Minmatar Republic
0
|
Posted - 2014.09.14 15:00:00 -
[1137] - Quote
- Suggestion: add an option to 'Sell All' of selected items in the hangar to the highest buyer in station (if any)
- Keywords: Inventory, Market, orders
- Notes: this probably isn't a 'Little Thing', but it would make short work out of an otherwise... Tedious process
|
EliteRoyx
Hurt Locker. Chelonaphobia
2
|
Posted - 2014.09.15 01:00:00 -
[1138] - Quote
can we get a search option in ISIS :D? |
J0n Br0wn
Vulcan College of Mining and Refining
12
|
Posted - 2014.09.15 16:50:00 -
[1139] - Quote
- Suggestion: Identify the owner of a mailing list
- Keywords: Eve mail, mailing list, management
- Notes: Currently anyone can create a mailing list and send it out to anyone, however, only the owner can control the access of the list. Currently there is no way to find out who "controls" the mailing list to request changes ect.
- Additional enhancement: allow for control of the mailing list to be transferred to another player ( especially, when a player leaves the corp)
J0n Br0wn |
per
Terpene Conglomerate
19
|
Posted - 2014.09.16 11:58:00 -
[1140] - Quote
- Suggestion: let us preheat modules while cloaked
- Keywords: PVP, modules
- Note: either in cloak or after jumping through gate while cloaked
|
|
Crynsos Cealion
Matari Munitions The Obsidian Front
14
|
Posted - 2014.09.16 14:01:00 -
[1141] - Quote
Suggestion: Add fitted Cap Boosters as valid "charge" in contracts Keywords: UI, Contracts, Fitting Note: Currently Cap Boosters (and their navy versions) are one of the only charges that cannot be contracted without having to be removed from the fitting prior to finishing the contract, while thelike of ammo and scrips stay fitted just fine across contracts. |
Ferni Ka'Nviiou
Republic University Minmatar Republic
0
|
Posted - 2014.09.17 08:47:00 -
[1142] - Quote
- Suggestion: Show the EWAR effects of a hostile (if locked) above their target icon
- Keywords: EWAR Indicators, Locked Target Icons, Effects Bar
- Notes: This is more of an iteration to the effects bar, which does its job, but could be done better. This would serve as a way to better understand exactly what target is giving you a whole lot of grief, and to differentiate the priorities of the targets you have locked.
From a missioning perspective this would be very handy. I don't think PvP pilots would benefit much, as it's fairly obvious most of the time.
Here's an image of what I mean: http://i.imgur.com/km9q6nk.jpg
........
- Suggestion: when a filter is applied to a container, the 'Loot All' button takes only the filtered items
- Keywords: Looting, Container Filters
- Notes: Currently the 'Loot All' button will loot the entire container, rather than the items you have filtered. This can cause quite a lot of inconvenience at times.
|
Shadowed Blackhole
Les Loyalistes
0
|
Posted - 2014.09.17 18:20:00 -
[1143] - Quote
Suggestion: Signature ignore list should persist Keywords: ui, scanning, signature, ignore Note: The signature ignore list for a system is currently being cleared upon leaving system. ---
For my part, this is mainly observed while doing frequent scanning runs in null to hunt down relic and data sites. I usually set long routes, anywhere between 30 to 60 jumps, parts of which I sometimes have to backtrack a few systems. When I initially enter a system with multiple signatures, I start probing them out until I am able to identify its type i.e. : wormhole, relic, data etc. I don't fully scan down (100%) the signatures I am not interested in, so I add every detected wormhole and combat site to the ignore list in order unclutter the screen and focus on the important ones. When I come back to a previously scanned system, that ignore list has been emptied; I have to scan down the same signatures I had previously ignored unless I kept a seperate list (pen an paper or copy/paste the signatures to an ingame window). Even the copy/paste method is inefficient as you don't get which system this signature was detected in unless you had typed it in manually; this list can become extensive and painful to search through if you had not associated every signature to a system.
As for implementation concerns, I don't see this being a real issue for the server as this can be stored locally in the client and reset through user action or client restart after downtime. Also, stored signatures that despawned could be cleared automatically upon entering a system as a result of performing a quick compare between stored ignored signatures and the scanner detected ones.
|
Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.17 18:46:00 -
[1144] - Quote
ecm drones .. its very difficult too tell if they work or not since there is no jam icon that the normal ecm mods have.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Capsups
Blitzkrieg. Get Off My Lawn
2
|
Posted - 2014.09.19 15:33:00 -
[1145] - Quote
Suggestion: Forwarding mails should not cut off parts of mail message Keywords: mail, forwarding Note: Currently the mail system seems to cut off the last parts of a mail if the mail is longer than 70 lines (in my small scale testing). It could be based on characters rather than lines, but I'm not entirely sure though. It's very annoying however to have to manually paste in the text whenever you forward the mail, ESPECIALLY if the cut off text contains links to items as there's currently no easy way to copy + paste item links. |
Abrazzar
Vardaugas Family
4696
|
Posted - 2014.09.19 20:43:00 -
[1146] - Quote
Suggestion: Add a 'copy amount' option on the right click menu of the input material requirements in the industry window to allow quick pasting of the numbers into buy orders and stack splitting. Keywords: Industry, Convenience Note: This would be a massive help for people with terrible numbers memory like me. Sovereignty and Population New Mining Mechanics |
Ranamar
Valkyries of Night Of Sound Mind
71
|
Posted - 2014.09.20 06:33:00 -
[1147] - Quote
There's a group "Datacores", which has, well, datacores. However, you can't filter for this group. If you try to filter by groups, there's nothing in the drop-down list between "Commodities" and "Decryptors". It would be nice if we could filter by that, and it's a surprising oversight. |
Neera Saldana
Contractors Ltd.
1
|
Posted - 2014.09.20 13:23:00 -
[1148] - Quote
When setting destination and waypoints, gates that lead to your destination turns yellow on overview but the problem is that gates to all different waypoints turn yellow!
This means you can end up with multiple yellow gates and having no idea which one is actually towards your next waypoint and therefore turns them absolutely useless. |
Grave Digger Eriker
Grave Diggers Guild
4
|
Posted - 2014.09.20 17:03:00 -
[1149] - Quote
Suggestion: Add labels to hover on contacts Keywords: Local Note: in addition to the online icon of contacts in local add a popup that shows the labels assigned to that character when you hover over them in the local chat window.
I.E. in local you see xxx who you have set as a contact assigned to the market trader label. When you hover over their name in local it should show the label name assigned to them. |
Haakaa PaaIIe
The Space Core Reckoning Star Alliance
1
|
Posted - 2014.09.21 01:28:00 -
[1150] - Quote
Suggestion: "Drones engage and keep at range" attack option to go along with "Drones engage and orbit" Keywords: drones, combat, balance Notes: Drones can break their own tracking much like turret boats, this just gives you more precise control over your drones. Built in trade off just as with piloting, as they can apply their damage better, damage can be better applied to them. |
|
Darkblad
Hilfe is like free Entertainment
483
|
Posted - 2014.09.22 09:16:00 -
[1151] - Quote
Another go:
Suggestion: Modifier key/rightclick menu option to open URLs in external (desktop) web browser. Keywords: web links, IGB, external browser Notes: Links to http://secure.eveonline.com/ already forcibly do so. The number of web sites that the IGB has trouble with continues to increase (e.g. google docs newer spreadsheets crash the IGB example, imgur album images are not visible). Adding this as an optional way to open links makes sure that those playing fullscreen on windows don't find their client minimized to the task bar. Default modifier might be CTRL key. Removing the modifier could make opening URLs in the desktop browser the default behaviour. EVE Infolinks -+-áOld and new-áPortraits |
Galphii
Caldari Provisions Caldari State
260
|
Posted - 2014.09.23 01:58:00 -
[1152] - Quote
Suggestion: Change 'cancel warp' so it doesn't set speed to 0. Keywords: Navigation, Warp Note: Currently canceling warp before it initiates also sets your speed to 0. Basically, the first "CTRL-SPACE" should stop warp but keep you aligning for the target, and further use of "CTRL-SPACE" sets speed to 0 as normal. X |
Rivr Luzade
Coreli Corporation Ineluctable.
718
|
Posted - 2014.09.23 09:18:00 -
[1153] - Quote
Suggestion: Have an option to set a character state to "Character does not need to train skills" and show that state in the character selection screen. Keywords: skill training, QOL, UI Notes: I plan on training another char than the primary char on one of my accounts and thus want to have the primary char not training anything. However, I won't use the secondary char on that account a lot and still play more with the primary char. Now, every time I enter the game with the primary char, which is not training, I get a notification as well as the flashing Character Sheet, which I need to click to open in order to get rid of the flashing.
Instead I would like to tick a check box in the options to say that this char is not supposed to train at all and that I am aware of that fact and don't need to be reminded of that state beyond the Char selection screen.
I do not desire to use MCT to prevent that behavior, as I do not have the need to train 2 Chars on 1 account. |
Archetype 66
Epsilon Lyr Nulli Secunda
163
|
Posted - 2014.09.23 13:22:00 -
[1154] - Quote
Utremi Fasolasi would be please to add it in his first post :) |
Richecko
University of Caille Gallente Federation
0
|
Posted - 2014.09.23 16:17:00 -
[1155] - Quote
Suggestion:
Cargo container / Jetcan - mouse over tooltip to show time till expiration / self destruction.
Keywords: UI
Notes: Easy add to UI that makes the Jetcan mining experience better. |
Richecko
University of Caille Gallente Federation
0
|
Posted - 2014.09.23 16:31:00 -
[1156] - Quote
Suggestion:
Tool for horizon leveling and turn 90 degrees x, y, z tool in scanning
Keywords: UI
Notes:
Staying oriented in the scanning environment is much harder than doing similar tasks in CAD software like AutoCAD Inventor and SolidWorks. I've been trying to internalize why and realized it's because the environment in EVE is missing a couple tools that are common in CAD.
1. A one-click way to rotate 90 degrees around the x, y or z axes. This could also be done with a modifier key that snaps to 90 degree increments when rotating.
You do this all the time with scanning after you adjust the location of your blob of 8 probes.
2. A snap tool to level the horizon for the direction you're facing.
In scanning I find my workflow is to (a) set the size of the blob (b) set it's location from above (c) set it's location from the front (d) set it's location from one side. I do this over and over yet whether I am level, and whether I drag exactly 90 degrees each time I do it is not always clear eyeballing the drag-arrow controls. |
Richecko
University of Caille Gallente Federation
0
|
Posted - 2014.09.23 16:38:00 -
[1157] - Quote
Suggestion:
Undo in scan probe environment both for dragging probes, changing orientation, and changing camera.
Keywords: UI
Notes:
Many times I'll accidentally zoom too much or little, or grab and drag the blob of scan probes when I intended to rotate. You can never easily get back to the x, y, z coordinates you were just at.
I"d like to right-click and choose undo or press control-z. |
Grave Digger Eriker
Grave Diggers Guild
5
|
Posted - 2014.09.23 21:03:00 -
[1158] - Quote
Suggestion : Standardise Ship Description Layouts Keyword : Item UI Notes : Currently the Rapier has a small block at the top of its description
example wrote:Name: Rapier Hull: Bellicose Role: Force Recon Ship All ships should have the same block but Apocalypse and others do not. |
Richecko
University of Caille Gallente Federation
0
|
Posted - 2014.09.24 08:22:00 -
[1159] - Quote
Suggestion : Provide a way to display how much dps and what kind of damage you're receiving...
Keyword : UI, dps, resists
Notes : This could give you info to change your fitting to be more effective in what resists you choose to boost if you're inadequately tanked, and if over-tanked you could reallocate slots to other kinds of modules. |
Harvey James
The Sengoku Legacy
896
|
Posted - 2014.09.24 17:42:00 -
[1160] - Quote
add bpc's too the market for sell and buy orders Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
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Damen Apol
Red Federation RvB - RED Federation
65
|
Posted - 2014.09.24 18:05:00 -
[1161] - Quote
Suggestion: Option to add bookmarks to overview
Keywords: UI, bookmarks
Notes: Have bookmarks appear in the selected items window so that they can be very easily alligned/warped to without having to keep another window open. |
Tikktokk Tokkzikk
The Imperial Fedaykin Amarrian Commandos
178
|
Posted - 2014.09.24 19:28:00 -
[1162] - Quote
Suggestion: Remove or make double-clicking on overview to approach optional. Keywords: ui, Note: We already have an "approach" hotkey that doesn't kill you when you spam-click on people. I'm talking about double-clicking on items in the overview, not in space. |
Kay Feynman
The Scope Gallente Federation
0
|
Posted - 2014.09.25 01:49:00 -
[1163] - Quote
Let us swap overview tabs with a hot-key.
http://puu.sh/bMKSm/f16ba6a5ce.jpg picture of overview tabs
no banana for reference |
Anthar Thebess
704
|
Posted - 2014.09.25 09:34:00 -
[1164] - Quote
Fitting window EHP and DPS - ability to choose there targeted race, base damage type or even ammunition , based on this EHP and DPS values will be adjusted. This will put no pressure on server, as calculations will be on client side.
I know that this is in EFT or Pyfa , but it could be in game. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Cat Arthie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.09.25 14:20:00 -
[1165] - Quote
Suggestion: Remove the last 3 words from the Reactive Armor Hardener tooltip. The last 3 words are currently "Prototype Inferno Module."
Keyword: Item UI
Notes: ...Inferno was released over 2 years ago. |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
297
|
Posted - 2014.09.25 20:32:00 -
[1166] - Quote
In the update clone screen, add an option to sort the list of clones by SP retained. Currently highest level clones are at the top and it requires scrolling all the way to the bottom for younger characters.
Current Clone Update Screen
Terribad MS Paint Mockup |
Jur Tissant
Unreal Darkness
256
|
Posted - 2014.09.25 23:28:00 -
[1167] - Quote
Suggestion: Remove the one jump clone per station restriction Keywords: jump clones Note: It doesn't make much sense, at least in high-sec where there are a dozen stations within two jumps of you. Perhaps in null, where stations are more sparse, it could be strategically significant. |
Sexy Cakes
Have A Seat
797
|
Posted - 2014.09.26 12:19:00 -
[1168] - Quote
When you go to the next page of the wallet journal why doesn't the slider reset to the top? Not today spaghetti. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1939
|
Posted - 2014.09.26 21:00:00 -
[1169] - Quote
Suggestion: The Directional Scan can now use any saved tab presets to filter results.
Keywords: Directional Scan, UI, <3 you Karkur xoxo
Notes: oh, you're already doing this in Oceanus! <3 you Karkur xoxo Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
93
|
Posted - 2014.09.27 04:01:00 -
[1170] - Quote
Suggestion: A button to buy all the items in a fit from the market Keywords: market, fitting window Note: Is currently a significant and unfun time sink if you are buying ships in bulk --- Purchasing a specific fitting from the market can currently take a large amount of time, has no balance issues related to it, and is unfun. Being able to purchase a fit from the fitting window directly from the market (obviously warning about cost and displaying unavailable items) would allow both individual players, and especially players who work group logistics, to spend more time actually having fun and less time grinding unfun spreadsheets online. Being able to buy multiple fits at a time would also help.
IE. Having a thrasher fit, where clicking the button would give me a list of all things on that fit and purchase them all at once. And purchasing two would give me twice the amount of items etc.
Similar to the 'direct buy/shopping list' but different enough that I think it warranted its own post. Member, Fighter and FC for The Great Harmon Institute of Technology-á
|
|
Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
93
|
Posted - 2014.09.27 04:10:00 -
[1171] - Quote
Suggestion: A 'fit multiple' button in the fitting window. Keywords: fitting window Note: Fitting ships for large groups is currently a massive unfun time sink. ---
IE: Having a thrasher fit, having all the requisite materials for 200 exact same fits. Being able to click the 'fit multiple' button. Set the number to 200 and having EVE fit all these for me. Doing that manually can take a person hours and is completely unfun. Burnout for people who work logistics is probably a significant reason of why a lot of people leave.
Member, Fighter and FC for The Great Harmon Institute of Technology-á
|
Rivr Luzade
Coreli Corporation Ineluctable.
729
|
Posted - 2014.09.27 08:36:00 -
[1172] - Quote
Suggestion: Add a Refresh button to the market window. Keywords: UI, market, buttons, refresh Notes: Currently, it requires the players long mouse travels across the screens and across several windows to refresh a market window view via the "View Market Details" if you use then "View Market Details" via right click in a hangar or top left corner from an info window. In this case, you cannot click on the item in the Quick Search, Browse or Quickbar column to the left to update the market view. A "Refresh current market view" is overdue to be able to do this from within the market window. |
Rowells
Unknown Soldiers Fidelas Constans
1358
|
Posted - 2014.09.27 08:40:00 -
[1173] - Quote
Suggestion: tab switching for links
I would find the ability to click and drag any links (be it items, webpages, or anything else that can be opened) to a a tab that isnt on top and the chat window (or any window for that matter) will switch to that tab so you can place the link anywhere in that tab. As an example, try the same thing on google chrome. That kind of easy switching would allow much more space saving on the screen without having to set up the tabs in any special fashion before-hand.
Keywords: Tabs, Links, Windows, Chat |
Summer Isle
Autumn Industrial Enterprises
91
|
Posted - 2014.09.28 19:50:00 -
[1174] - Quote
Suggestion: Make the "Region" channel persistent, just as Local and Constellation are.
Keywords: Chat, Consistency
Right now, both Local and Constellation will update if you travel to a new system or constellation, but the Region channel will close out. Please make the Region channel persist and update as Local and Constellation do. |
Ariak Rykard
The Graduates Forged of Fire
6
|
Posted - 2014.09.29 03:54:00 -
[1175] - Quote
Suggestion: Time Limit for Active Cloaking to 3 hours or less Keywords: Cloak, Cloaking, Module Note: Limiting the time a ship can actively cloak to a reasonable time range, perhaps 3 hours.
Some ideas: a. active cloaking consumes fuel b. active cloaking slowly burns out the cloaking device c. hard limit how long a cloaking device can remain active
Argument: While cloaking is part of everyday life in New Eden, and we all enjoyed this feature to some extent or another, the ability to remain cloaked 23/7 is just too overpowered; it requires ZERO user input after they have cloaked, impunity to almost every type of warfare, and ZERO risk of discovery. This type of overpowered feature needs to be addressed. Even AFK ratting carries risks, but cloaking doesn't? Why limit one form of AFK game-play while allowing another form to go about with impunity? -á-á-á ¦+ ¦+¦+¦+¦+'¦+'\¦+¦+¦¦-ç\==((GÇó¦¬GùÅ))==/¦+¦+¦¦-ç/'¦+¦+ ¦+ ¦+ b(",b) ob(-.0)do (d.")d |
Summer Isle
Autumn Industrial Enterprises
91
|
Posted - 2014.09.29 14:42:00 -
[1176] - Quote
Ariak Rykard wrote:Suggestion: Time Limit for Active Cloaking to 3 hours or less Keywords: Cloak, Cloaking, Module Note: Limiting the time a ship can actively cloak to a reasonable time range, perhaps 3 hours.
Some ideas: a. active cloaking consumes fuel b. active cloaking slowly burns out the cloaking device c. hard limit how long a cloaking device can remain active
Argument: While cloaking is part of everyday life in New Eden, and we all enjoyed this feature to some extent or another, the ability to remain cloaked 23/7 is just too overpowered; it requires ZERO user input after they have cloaked, impunity to almost every type of warfare, and ZERO risk of discovery. This type of overpowered feature needs to be addressed. Even AFK ratting carries risks, but cloaking doesn't? Why limit one form of AFK game-play while allowing another form to go about with impunity? Take a look at the Commonly Proposed Ideas thread: https://forums.eveonline.com/default.aspx?g=posts&t=6342
Basically, everything you just said is in that thread. The best part? They've all been shot down on multiple occasions. |
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ISD Ezwal
ISD Community Communications Liaisons
2407
|
Posted - 2014.09.29 22:33:00 -
[1177] - Quote
I have removed a rule breaking post and the one quoting it.
The Rules: 27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
Rivr Luzade wrote:Suggestion: Add a Refresh button to the market window. Keywords: UI, market, buttons, refresh Notes: Currently, it requires the players long mouse travels across the screens and across several windows to refresh a market window view via the "View Market Details" if you use then "View Market Details" via right click in a hangar or top left corner from an info window. In this case, you cannot click on the item in the Quick Search, Browse or Quickbar column to the left to update the market view. A "Refresh current market view" is overdue to be able to do this from within the market window. If you left-click in the market window on the header of the 'Market Data' tab, the market refreshes instantly. I effect you can do so every server tick (one second). It's quick, easy and you don't have to leave the market window with your cursor or scroll through drop-down menus.
ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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TheSmokingHertog
TALIBAN EXPRESS
248
|
Posted - 2014.09.30 02:36:00 -
[1178] - Quote
ISD Ezwal wrote:... Rivr Luzade wrote:Suggestion: Add a Refresh button to the market window. Keywords: UI, market, buttons, refresh Notes: Currently, it requires the players long mouse travels across the screens and across several windows to refresh a market window view via the "View Market Details" if you use then "View Market Details" via right click in a hangar or top left corner from an info window. In this case, you cannot click on the item in the Quick Search, Browse or Quickbar column to the left to update the market view. A "Refresh current market view" is overdue to be able to do this from within the market window. If you left-click in the market window on the header of the 'Market Data' tab, the market refreshes instantly. I effect you can do so every server tick (one second). It's quick, easy and you don't have to leave the market window with your cursor or scroll through drop-down menus.
An alternative method is when you have a buy or sell order window open, just push the EXPLORE MARKET button. It renews it without ever leaving that window.
|
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2432
|
Posted - 2014.09.30 03:10:00 -
[1179] - Quote
Cat Arthie wrote:Suggestion: Remove the last 3 words from the Reactive Armor Hardener tooltip. The last 3 words are currently "Prototype Inferno Module." Keyword: Item UI Notes: ...Inferno was released over 2 years ago. The idea of the inferno modules is that they were created by genius scientists after ingesting the Inferno drug- it let them do amazing things and invent totally new technologies (MJD, Reactive Armor, et cetera) but quite literally fries their brain after some time.
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Rivr Luzade
Coreli Corporation Ineluctable.
731
|
Posted - 2014.09.30 06:28:00 -
[1180] - Quote
ISD Ezwal wrote:If you left-click in the market window on the header of the 'Market Data' tab, the market refreshes instantly. I effect you can do so every server tick (one second). It's quick, easy and you don't have to leave the market window with your cursor or scroll through drop-down menus.
It never occurred to me that this could be possible in the market window as well, although I use this way of refreshing windows all the time in chats or for the station guest list. Thanks for pointing me there.
@TheSmokingHertog That one I know and make heavy use of already. |
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Reppyk
The Black Shell
598
|
Posted - 2014.09.30 17:12:00 -
[1181] - Quote
Suggestion : coloring the gate icon in the overview Keywords : UI, overview, helping noobs Notes : I've been playing for 4 years and something always bothered me. When moving around, there are only 2 ways knowing how dangerous the next system is : alt-tabbing to Dotlan, or using the showinfo on the gate, moving to the "jums" tab, clicking again on the showinfo and finally reading the security level. The text itself is in white, not following the new colors we got when the autopilot was remade.
It sucks.
Example : I'm sitting in Mehatoor. What I'm seeing : http://i.imgur.com/uzPNMqr.png Gheth is in yellow because I set up my autopilot. But what about Raa ? Maybe I want to check that system on my way. If I want to fight against the UI to know what's going on. Raa is in fact a lowsec system and I may get murdered horribly.
My proposition : no modification to the "triange" (white most of the time, yellow for the planned road), colors for the "circle". Example (powered by Paint(c) ) : http://i.imgur.com/GfibndS.png
Less noobies jumping randomly in lowsec ; less people in lowsec following a target and jumping in a bubble-hell-camp ; etc.
Optionnal suggestion : color the wormhole icon as well. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
12
|
Posted - 2014.09.30 18:28:00 -
[1182] - Quote
The possibility to actually use the many, many windows that a station has - i.e., the ability to see what is outside... |
Serinas Setzuni
5
|
Posted - 2014.10.01 09:19:00 -
[1183] - Quote
Felix Judge wrote:The possibility to actually use the many, many windows that a station has - i.e., the ability to see what is outside...
Well... I think there's a couple ways they could do something like this....
One is not even loading the station environment at all, just switch the camera focus to the station as though it is our ship. Open the inventory/ship windows while leaving the overview up. This would probably require a lot of re-working of their current code though, and have some side effects in player behavior they may not want. Also, they'd have to put the station interface somewhere so you could access agents, services, guest list, etc...
A little easier would be just having a 'station camera drone service' that slowly orbits around the station (or is controllable, though maybe with a speed throttle or something at CCP's discretion.) How much intel this should give is also up to them, perhaps it would show no standings tags, just ships (Many people are watching it, so it just displays raw visual data like a screen saver) This would be a great addition for the TV in the captains quarters, along with a remote control to change the channel :P
I do think they seperated the station from the space environment for lag reasons though... I can only imagine how the 1000 or so in Jita all watching the activity outside all the time would bring things to a crawl there... |
Roddex
SniggWaffe WAFFLES.
3
|
Posted - 2014.10.02 00:40:00 -
[1184] - Quote
Suggestion: Allow contacts to have No Standing Keywords: contacts Note: They would inherit from corp/alliance as they do if you don't add a contact ---
I like to track pilots on my watchlist/tags for various reasons (cyno alts, third parties, FCs, etc.) but I am required to set a standing so I have to keep cleaning up my contacts to correct standing as pilots move/standings change. Adding a contact that applies no standing would allow my contacts to always reflect the correct corp/alliance standing. |
Rivr Luzade
Coreli Corporation Ineluctable.
750
|
Posted - 2014.10.02 07:28:00 -
[1185] - Quote
Credits where credits are due:
It is finally possible to use standard text editing features like CTRL Delete or CTRL Backspace properly in text windows! Why was that not mentioned in the Patch Notes? In my opinion, this is a huge improvement for the writing texts and editing them. |
Ound
Hard Knocks Inc.
7
|
Posted - 2014.10.02 19:25:00 -
[1186] - Quote
A aittle thing
Feature request - Dock/Jump/Activate Gate hotkey on wormholes
Description : Make "Dock/Jump/Activate Gate" hotkey work on Wormholes. It would be really great to be able to use a hotkey to jump thorugh a wormhole. |
Chuvi Elongur
Eastern Shore Champagne
0
|
Posted - 2014.10.02 19:37:00 -
[1187] - Quote
Suggestion: Make number of science and manufacturing jobs always visible in industry window (and in Industry icon Tooltip) Keywords: Industry Window, UI, Tooltips Note: Job count only visible with blueprint and corresponding activity selected ---
When I open the Industry window, with no blueprint or activity selected, I want to be able to see how many jobs are installed and how many slots are available. Currently we have to first select a blueprint and select an activity in order to see how many slots of that type are available.
Also, if I select invention for instance, I'd still like to see my Manufacturing Jobs 4/10 info along side the science job info. The industry window is huge, and there is plenty of room for both sets of info on the bar at all times.
As a side note to this, it might be useful to have the same info show up in the tooltip for the Industry icon in the NeoCom... kind of like how your personal and corporation wallet balance shows up in the Wallet tooltip |
per
Terpene Conglomerate
20
|
Posted - 2014.10.04 13:16:00 -
[1188] - Quote
Suggestion: give us ability to put second clock above/under eve time watch and possibility to set our own time/different color Keywords: clock, UI, calendar Note: maybe even possibility to add stopwatch with alarm, maybe possibility to work it in calendar as well? |
per
Terpene Conglomerate
20
|
Posted - 2014.10.04 13:18:00 -
[1189] - Quote
Suggestion: give us ability to set sound/alarm for word filter in chat / notification Keywords: sound, alarm, notification Note: pretty please? |
Nicen Jehr
Brave Newbies Inc. Brave Collective
402
|
Posted - 2014.10.06 16:55:00 -
[1190] - Quote
Suggestion: Search filter in Shortcut settings menu Keywords: UI, configuration, shortcuts Note: I need to find the Hide All Brackets shortcut, i don't know where to look, I have to dig through each page. I would rather type 'bracket' in a box and see every shortcut that matches without changing tab. Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Zen BraZen
Repercussus RAZOR Alliance
2
|
Posted - 2014.10.06 18:21:00 -
[1191] - Quote
If we can "warp to" a location from 0 to 100km, why can't we have "warp passed" a location to the same degree?
This just seems a no-brainer to me. I'm sure this must have been mentioned before, but I can't find a thread on it.
This would create a whole new dynamic to positioning fleets for PvP and PvE. Warp-ins could actually be useful when chasing down faster ships with slower ones, or landing a close range ship in the thick of a mission room.
The whole process of positioning ships & fleets would feel more natural and allow further innovation in strategic and tactical positioning.
I can't see what additional consideration would be needed to allow this to happen unless I'm missing something. |
Grave Digger Eriker
Grave Diggers Guild
21
|
Posted - 2014.10.08 21:25:00 -
[1192] - Quote
Quote:
Suggestion: Update the descriptions of ALL drones. Keywords: ui, drone information Note: At present all the description just state "minmatar fighter drone" etc. Flesh them out with some basic information and what they are specialised at. i.e. fast, tracking enhanced, DPS boost, longer range than others in class. Possibly add lore element who designed them crap like that. Give it to a rookie in the office as a project instead of having them make the tea for a day :) |
Harvey James
The Sengoku Legacy
912
|
Posted - 2014.10.09 20:49:00 -
[1193] - Quote
make naming clones persistent .. everytime you jump to a clone the old one you were in its names reverts too default .. which kind of defeats the point of naming them if it doesn't last for more than one jump Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Grave Digger Eriker
Grave Diggers Guild
21
|
Posted - 2014.10.10 11:51:00 -
[1194] - Quote
Roddex wrote:Suggestion: Allow contacts to have No Standing Keywords: contacts Note: They would inherit from corp/alliance as they do if you don't add a contact ---
I like to track pilots on my watchlist/tags for various reasons (cyno alts, third parties, FCs, etc.) but I am required to set a standing so I have to keep cleaning up my contacts to correct standing as pilots move/standings change. Adding a contact that applies no standing would allow my contacts to always reflect the correct corp/alliance standing. The contacts system needs revising so that unless you have the consent of the contact then you don't know if they are online. Always considered it a cheat to know when the enemy supers are all logging on. Make people use intel and not an omnipotent entity that knows whenever anyone is online. |
X ATM092
Clan Shadow Wolf Fatal Ascension
429
|
Posted - 2014.10.10 14:19:00 -
[1195] - Quote
Add auto repeat toggle to strip miners and ice harvesters. It would mean a huge quality of life increase for me. Some of them already have the option, such as deep core strip miner 2s, but others do not. I can see no reason for this being the case and suspect it is just an oversight. |
Dieter Rams
The Nommo
98
|
Posted - 2014.10.10 17:21:00 -
[1196] - Quote
Make agents appear yellow in the agent finder just like items on market when a destination is set. |
Darkblad
Hilfe is like free Entertainment
561
|
Posted - 2014.10.10 17:43:00 -
[1197] - Quote
Suggestion: Set Starting System for Agent Finder Keywords: Missions, Agents Note: The Agent Finder shows agents sorted by distance to the player's current system. Add a field to set a different system to be used as the starting point. And probably also for the Solar System filter of agents to be shown. Like in this example. EVE Infolinks -+-áOld and new-áPortraits |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
6
|
Posted - 2014.10.10 18:11:00 -
[1198] - Quote
Some suggestions for the tactical overlay:
1. Add a velocity vector
2. Show drone control range like you do for guns/missiles
3. Add some sort of scale for the third dimension. This is space after all.
Not specific to the tactical overlay: Why do drones lack skill affected stat info like turrets/misses have both in the fitting window and in space. Please update drones to reflect accurate damage, ranges and tracking stats while deployed much like there are for other weapon systems. |
J A Aloysiusz
Precision Strike Brigade Easily Excited
85
|
Posted - 2014.10.10 23:58:00 -
[1199] - Quote
- A "save as draft" option feature for mails would be beautiful. (Copy-pasting mails into an outside program as a make-shift draft doesn't save the formatting)
- When forwarding mails that contain the maximum amount of formatting, they are automatically shortened, in order to add the "from, sent, to" lines. This makes it impossible to forward the 2nd half of a mail with ship fittings in it, because you cannot copy-paste fits. Please make it so the forwarded copy simply goes over the limit, and requires you to remove formatting somewhere in order for it to be sent.
thanks :) |
J A Aloysiusz
Precision Strike Brigade Easily Excited
85
|
Posted - 2014.10.11 00:02:00 -
[1200] - Quote
When you set a "round trip" to your route (A -> B -> A), both the next system and previous system on your route will show yellow on the overview.
Please make it so systems that are on your route (but are not the next system) will show as a different color than the next system on your route. |
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
403
|
Posted - 2014.10.11 01:25:00 -
[1201] - Quote
Suggestion: "delete bookmark" radial menu entry on bookmarks. Keywords: bookmarks, radial, ui, ux Notes: Maybe make me navigate one step deeper in the radial tree to confirm deletion Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
403
|
Posted - 2014.10.11 01:30:00 -
[1202] - Quote
Suggestion: Permanently dismiss tutorials from tutorial window Tags: NPE, UX, tutorials Notes: Every time I have a new client I see the aura tutorial on first login. I don't want to do the tutorials, so I close the tutorial window. But it pops up the next time I start the client. To permanently disable tooltips, I must find and uncheck a setting in the Escape menu. I would rather be able to use the existing tutorial settings menu to say 'Stop showing tutorials on this character.' I would like to be able to re-enable the tutorials, by unchecking the existing 'disable tutorials' setting in Escape menu. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
403
|
Posted - 2014.10.11 01:32:00 -
[1203] - Quote
Zen BraZen wrote:#1189If we can "warp to" a location from 0 to 100km, why can't we have "warp passed" a location to the same degree? Why have I never heard this idea!! Little Things to improve GëíGïüGëí-á| My Little Things posts |
Rivr Luzade
Coreli Corporation Ineluctable.
790
|
Posted - 2014.10.11 10:13:00 -
[1204] - Quote
Suggestion: Do not expand the hangar sections if "Always show full tree" is unchecked in the Inventory. Keywords: UI, inventory, hangar view, inventory tree Note: Whenever I open the inventory via the shortcut, all hangars are expanded. This is particularly tiresome if you have hundreds of ships in your ship hangar and only want to access the Corp hangar section, for instance. I therefor want to not see all hangars' content, but rather only the collapsed sections when this option is not checked. |
Crakachunky
Elite Mining Services Terrible Ends
41
|
Posted - 2014.10.11 11:57:00 -
[1205] - Quote
- Suggestion: add FOV slider to graphics settings
- Keywords: FOV, field of view, graphics, dual monitor, triple monitor, slider
- Note: there isn't one
---
currently this can be done with CTRL + LMB + RMB I'm lead to believe, but this is fiddly and I'm not even sure if this is true FOV and whether the setting persists or not |
Nehpii
No eternity clause
0
|
Posted - 2014.10.12 15:11:00 -
[1206] - Quote
Suggestion: a visibly counter for storyline-missions Keywords: ui, missions Note: there should be count already ---
Since the client has to count this already why not show it to the players. |
Dieter Rams
The Nommo
98
|
Posted - 2014.10.12 23:30:00 -
[1207] - Quote
Make faction Amarr POSes animate like their regular variants. |
Joia Crenca
Science and Trade Institute Caldari State
85
|
Posted - 2014.10.13 04:05:00 -
[1208] - Quote
Suggestion: Return of the Quafe/Pleasure Station interior for some Gallente stations. |
Grave Digger Eriker
Grave Diggers Guild
22
|
Posted - 2014.10.13 09:15:00 -
[1209] - Quote
Suggestion : Add an extra column option to the overview settings window called "Status" Keyword : UI, Overview
Note
Have an optional column that duplicates the status of items i.e. POS modules online,offline, incapacitated. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
8
|
Posted - 2014.10.13 18:19:00 -
[1210] - Quote
I'd like an option where I could save certain window presets, particularly for chat windows. For example, every time I join a new channel I change the settings to the collapsed member list, text only with small text, blink off. It would be really handy if I could just set this as my default instead of manually setting these every time. |
|
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.10.13 18:27:00 -
[1211] - Quote
Change remote reps, so that either both types (armour\shield) either start at the beginning of the cycle (like shield RR do currently) or at the end of the cycle. Better yet have them both rep continually over the duration of the cycle, ie remote reps rep for the current amount, though the full amount is applied over the full cycle, also give the players flying logistics the choice of burst mode (heals for full amount in one burst at the start of the cycle) or sustained mode (heals full amount over the cycle).
Fix minmatar towers CPU so they can run multiple reations or complex reactions (currently they can't run a complex reaction mod) also fix any other pos with similar issues. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
8
|
Posted - 2014.10.14 02:24:00 -
[1212] - Quote
Blastcaps Madullier wrote:Change remote reps, so that either both types (armour\shield) either start at the beginning of the cycle (like shield RR do currently) or at the end of the cycle. Better yet have them both rep continually over the duration of the cycle.
This has specifically been designed this way on purpose to build in differences between the two tanking types and even extends to the local reppers. As for continuos restoration, the reason this isn't a thing is because of server ticks. Info is received by the servers, processed and pushed out on a one Hz cycle meaning ship stats really only change once per second so you are always going to be limited to a 'all at once' type mechanic on this system. |
Amber Lana
Solar Vista.
33
|
Posted - 2014.10.14 05:12:00 -
[1213] - Quote
Suggestion: Allow merging of identical blueprint copies. Keywords: Research, Blueprints, Merging Notes: Can only merge blueprints identical in every way: ME, TE, and runs.
This would be useful for people who can't log in too often, but still want to build short-build time things. "And it rained tears for fourty days and fourty nights." |
Anthar Thebess
768
|
Posted - 2014.10.14 10:13:00 -
[1214] - Quote
Amber Lana wrote:Suggestion: Allow merging of identical blueprint copies. Keywords: Research, Blueprints, Merging Notes: Can only merge blueprints identical in every way: ME, TE, and runs.
This would be useful for people who can't log in too often, but still want to build short-build time things. This could be very nice, if instead of making 5x10 run bpc , we can make 1 run bpc that can be stacked and unstacked.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |
Pokket Sez
Danneskjold Repossessions.
0
|
Posted - 2014.10.14 14:10:00 -
[1215] - Quote
Suggestion: Create rental Personal Warehouse in Stations for assets Keywords: UI, inventory, hangar view Note: Give the options to rent a warehouse in stations and organize their personal assets, just as the corporate hangars works. A reasonable monthly fee is paid to the station owner (NPCs or Player Owned in 0.0), and will allow to sort personal items instead using cargo/freight containers. |
crack on
Paradox blues Knights of Tomorrow
9
|
Posted - 2014.10.14 22:14:00 -
[1216] - Quote
to be able to make /add folders to corp book marks |
Sexy Cakes
Have A Seat
802
|
Posted - 2014.10.14 23:42:00 -
[1217] - Quote
I want a skirmish/information navy mindlink.
I wants it. Not today spaghetti. |
Amely Miles
Exiled Tech Space Monkey Protectorate
32
|
Posted - 2014.10.15 11:39:00 -
[1218] - Quote
it's about the little things ...when i build a bunch of stuff i want it to remember where i tell it to put stuff upon completion ....it's very aggravating
hanger 1 is my ceo office ...when people put use bpo from bpo hanger 1 or bpo hanger 2 and out put is output hanger and then they go to do a second bpo and forget to put output as output hanger it drops it automatically in to ceo office it should remember Favorite Quotes:
In Space No one flings Poo!! Yes that is a Banana in my Pocket http://spacemp.evecorps.co/ |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.10.16 16:38:00 -
[1219] - Quote
Fix show info on drones with a ishtar, atm when you have sentrys in the drone bay it shows the correct values, however if you launch them and do show info on the sentrys it shows the UNBONUSED values for the sentrys, also have noticed if you have a tracking enhancer II fited and fit a tracking link I in the mid, regardless of whether you have it active or inactive with no script it still ONLY shows the falloff/opti of the sentries with just the tracking enhancer II fitted and does not show the improvement with the tracking link also active.
Beacuse of this when my sentrys are launched I'm unsure as to whether the sentrys are receiving the bonuses from the ishtar hull or not when using them.
|
Harvey James
The Sengoku Legacy
916
|
Posted - 2014.10.17 09:37:00 -
[1220] - Quote
i think overheat should be applied instantly rather than having too wait for the module cycle too end ... also the overheat button should be larger Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
|
Harvey James
The Sengoku Legacy
918
|
Posted - 2014.10.17 11:30:00 -
[1221] - Quote
rename smartbombs ... perhaps pulse explosive
bombs and smartbombs being different yet implying the same mechanic is rather unhelpful and technically incorrect Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
11
|
Posted - 2014.10.17 20:24:00 -
[1222] - Quote
Personal Assets window / Search tab
desire...
Sort by / drop down Volume (so that stations with lots of volume float to top, allows proper ship planning rather than sorting volume within a station)
Also, a 'expand all' stations so that I can scroll through the search results w/o having to click on every station.
ty. Eo |
Xe'Cara'eos
A Big Enough Lever
218
|
Posted - 2014.10.17 20:46:59 -
[1223] - Quote
Name: category select/deselct in {overview settings > tab presets > types} Keywords: QoL, overview, clickfest, RSI
Notes: go to overview settings> tab presets> types, now try to select or deselect everything
how long did that take you?
basically - I'd LOVE a button that enables me to select all of a particular category ('asteroid', 'celestial', 'charge', 'ships', etc) with a single click, and deselect with a single click after that
we have this for API key management, why not overview management?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|
Kyalla Ahashion
Paladin Order Fidelas Constans
10
|
Posted - 2014.10.18 09:04:57 -
[1224] - Quote
Fleet bookmarks
Keywords: fleet, bookmarks
I suggest a "bookmarks" subtab in the fleet window. Rather than adding bookmarks to a set which would just disappear when the fleet disbands, a "publish to fleet" option should appear on existing personal or corp bookmarks, which will cause the bookmarks to appear in the fleet window.
|
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
85
|
Posted - 2014.10.18 15:31:39 -
[1225] - Quote
Redo weapon effects
When you fire a laser the beam should display ambient effects from the ship and the ship its firing at. Also the turret should be more intense, like looking into the sun.
|
Zavand Crendraven
Rolling Static Gone Critical
1
|
Posted - 2014.10.18 23:27:42 -
[1226] - Quote
Suggestion: Possibility to add a system on your route as a mid way point Keywords: ui, navigation
You wanna go to LS or NS and at the same time dont wanna pay attention to EVE while still in HS bucause in HS you wont find any fights. You set up a destination and theres 12 jumps before you get out of HS and youd like to autopilot that distance while you do something else, reading forums or getting something to eat or cleaning the possibilities are endless, instead as you have to do right now, drag your destination to chat set destination to last HS then add real destination as waypoint, you can instead click a option "make sub-waypoint" making it a waypoint on your route.
Ex. You are sitting in Amarr and want to move to Amamake. The last HS system is Otelen and youd rather leave autopilot on because you have more fun things to do like reading forums or getting something to eat. Instead of remaking waypoints to you just right-click Otelen in the Route and then click on the sub-waypoint option and your auto pilot will now make a stop in Otelen. |
Papa Sotken
Zebra Corp The Bastion
1320
|
Posted - 2014.10.19 22:51:44 -
[1227] - Quote
Mass deletion of fittings, sorry if it exists, but damn, i have tons of fittings from before when i played that are no longer relevant, is there no way to delete them all? If not surely, it's a little thing to add this.
Cheers.
My sig wont change
|
Dirk Morbho
Mindstar Technology Get Off My Lawn
16
|
Posted - 2014.10.19 23:39:52 -
[1228] - Quote
I'd like to be able to drag a bookmark into a fleet chat (or other) window.
pl0x
|
Meat Missile
8
|
Posted - 2014.10.20 07:06:24 -
[1229] - Quote
Remote Armor Repair modules could use their own icon, instead of being the same as local armor reps.
The mouseover Tooltips for Auxiliary Armor Repairers could show more information.
Bulk P4 available for sale for less than Jita sell. Delivered to your highsec system of choice. Email for a quote today.
|
Grave Digger Eriker
Grave Diggers Guild
24
|
Posted - 2014.10.20 12:14:14 -
[1230] - Quote
Suggestion: Cloaking usage Keywords: Game Effect, Cloak Notes: Cloaks only need a minor tweak. Make there use have a strategic significance by making them consume a material for use i..e. they need Cap charges as fuel. duration by cap size so that a BS can remain cloaked for longer if it has Cap Booster 800's etc and haulers can have crazy times.
|
|
flaming phantom
T.R.I.A.D Ushra'Khan
40
|
Posted - 2014.10.20 13:24:52 -
[1231] - Quote
my biggest gripe to date has been that I can't remove corp bookmarks from my list. If I right lcick in space, a lot of the time there is absoulte garbage BMs. I can't delete them since I don't have rights. That's ok, but just let me "delete" them as in remove them permanantly from my view, so annoying trying to find the quality BMs through the mess of corp BMs |
Saede Riordan
Alexylva Paradox Low-Class
6594
|
Posted - 2014.10.20 19:35:29 -
[1232] - Quote
loot all button for Mobile tractor units please.
[center]
Fear and Loathing in Internet Spaceships[/center]
|
DuKackBoon
Most Serene Republic of Overkill Industries Inc.
28
|
Posted - 2014.10.20 19:40:19 -
[1233] - Quote
Ammo indicator next to "Reload *loaded charge*"
Currently, when you right click your weapons to switch ammo, it tells you how many charges of the new ones are left, but when you reload your current ammo it doesn't. It's mostly convenience, but I'd say either remove the ammo counter on the "new" charges, or give the "old" charges said indicator. |
Gaan Cathal
Angry Mustellid The Periphery
6
|
Posted - 2014.10.21 11:38:16 -
[1234] - Quote
Suggestion: Tickbox on dscan interface to auto-scan every 5s
Keywords: QOL, dscan, RSI
Notes: Clicking dscan every ~3s is an unecessary pain in the backside for scouts and so forth, and "non-input player entities" do it at 3.001s on the dot anyway. The increase in delay means there's still a minor advantage to manual activation, tickbox function means you can still snapshot dscans. CCP minimise RSI-related lawsuits in ~5-7 years. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
8
|
Posted - 2014.10.21 18:06:52 -
[1235] - Quote
Blastcaps Madullier wrote:Fix show info on drones with a ishtar, atm when you have sentrys in the drone bay it shows the correct values, however if you launch them and do show info on the sentrys it shows the UNBONUSED values for the sentrys, also have noticed if you have a tracking enhancer II fited and fit a tracking link I in the mid, regardless of whether you have it active or inactive with no script it still ONLY shows the falloff/opti of the sentries with just the tracking enhancer II fitted and does not show the improvement with the tracking link also active.
Beacuse of this when my sentrys are launched I'm unsure as to whether the sentrys are receiving the bonuses from the ishtar hull or not when using them.
This is a bug with all drones on all ships and shows how badly the drone UI needs to be updated. More specifically the following elements are missing or simply lacking in detail or specificity.
1. Tactical overlay needs to accurately reflect skill-affected drone control range while out in space. In addition this info needs to be readily availible ANYWHERE while in space, it's lacking from so many interfaces, the tactical overlay and ship fitting windows being the two most prevelant.
2. Drones need to reflect their skill based stats while actively deployed out in space much like turrets and launchers do now. Specifically Sentries need to show DPS and damage type, optimal and falloff, and tracking in rad/sec. Other drones need to show DPS and damage type, velocities (normal and MWD), and tracking.
3. Drone damage show , particularly in the fitting window is too ambiguous. It should show drone DPS of currently deployed drones, if any are deployed. If non are deployed if should check player assigned drone groups in the cargohold. For instance if I group two hammerheads and three hobgoblins in one group, and this is the highes DPS group in my drone bay it should show that. Last, if there are no player made groupings it should show the max potential drone DPS from your drone bay up to the limit of your bandwidth and drone control amount. If fighters are assigned, this damage should be shown.
As the game stands right now if I undock in a drone ship it's not very clear what my current DPS, tracking and engagement ranges, control range, etc. are. For new players this makes drones a very convoluted and confusing weapon system to use and understand and detracts from their use in game |
Rionan Nafee
403
|
Posted - 2014.10.21 19:18:57 -
[1236] - Quote
In the overview settings the option Large Collidable Object is in the category Celestial. The similar points Large Collidable Ship and Large Collidable Structure are in the category Entity.
I think these tree points shuld be located in just one categorie to avoid confusions. |
Harvey James
The Sengoku Legacy
923
|
Posted - 2014.10.21 21:58:03 -
[1237] - Quote
could we have more shrinkable UI .. mainly the people& places and the station sidebar .. they take up a lot of space when windowed or on a small screen .. compact service buttons aren't very compact ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
fudface
ACME-INC
66
|
Posted - 2014.10.22 06:47:07 -
[1238] - Quote
1 tiny teeny small change
polarization slider for my main screen, some of the systems are so bright it hurts my eyes.
having a way to control how bright my outside view is would be a great help .
to be clear i dont want to dim my whole screen just my view of the outside of my ship and the system i am in.
my 2 isk worth
|
Bienator II
madmen of the skies
2913
|
Posted - 2014.10.23 19:06:03 -
[1239] - Quote
ad "estimated isk value" column to the item compare tool.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Bienator II
madmen of the skies
2913
|
Posted - 2014.10.24 04:41:51 -
[1240] - Quote
option in the game settings to turn ingame browser off. All links are opened in the external browser when set.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
|
Corraidhin Farsaidh
Farsaidh's Freeborn
721
|
Posted - 2014.10.24 12:45:24 -
[1241] - Quote
Add group name to thedrone bay interface so i can manage groups of drones when docked/using a depot |
Ghaustyl Kathix
Rising Thunder
39
|
Posted - 2014.10.24 14:19:28 -
[1242] - Quote
Suggestion: Give people with recruitment roles (or just directors) notifications when someone leaves corp. Tags: UI, corp roles Notes: Had one or two moments over the last year where someone we've picked up left after a day or so to do something else, and those of us with recruitment roles didn't even notice 'cause we aren't informed. |
Ruse Lander
M. Corp Engineering Fatal Ascension
18
|
Posted - 2014.10.24 18:30:21 -
[1243] - Quote
Zavand Crendraven wrote:Suggestion: Possibility to add a system on your route as a mid way point Keywords: ui, navigation This is already in the game:
- -á -á -á ie, Left-click the "A" and at the bottom of the drop-down menu you will find "Manage route". This will open a window in which you can drag and drop the waypoints into the order you desire to arrive at them.
|
Ronald Post
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.10.24 18:53:22 -
[1244] - Quote
Suggestion: Multibuy all items from a saved fitting Keywords: Market, Fitting tool, Buy Note: Please allow us to multibuy all the items from a fitting at the lowest available price in station. Show a notice when some items are missing from the market or marked up to a ridiculous price above average and ask if we wish to continue with the Multibuy. In Dust514 you could restock all the items from a saved dropsuit fitting and I miss that in EvE. |
Ruse Lander
M. Corp Engineering Fatal Ascension
18
|
Posted - 2014.10.24 18:54:26 -
[1245] - Quote
Guest List in Station: Please add options relating to the Standings Icons:
- Based on Personal Standings
- Based on Corp Standings
- Based on Alliance Standings
- Based on Coalition Standings
One the same note:
- Red out "Agents" and "Offices" if none are available
- Center the number of guests on the Guests tab
- Put in the number of free offices available in station centered on its tab
|
Ronald Post
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.10.24 18:57:00 -
[1246] - Quote
Suggestion: On the UI, show an index line pointing toward whatever we have selected in space even if offgrid. Keywords: ui, inspace heading indicator Note: You have a line similar to this already for on grid objects within "look at range". Please extend it to off grid objects as well. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
16
|
Posted - 2014.10.24 21:03:51 -
[1247] - Quote
When undocking, I'd like the camera to default to a side view of the ship. Makes right clicking in space to do things much easier.
|
Josie solo
Singular Motives
27
|
Posted - 2014.10.25 03:46:31 -
[1248] - Quote
Suggestion: Show damage to drones while in your bay Keywords: ui, drone Note: You can't currently see if a drone is damaged without launching it. ---
It can get messy trying to manage drone groups during action and keep them alive if already damaged drones are sent out. It also reduces your damage if you have to scoop and relaunch until you get undamaged drones to use. |
Javani
Low-Sec Survival Ltd.
1
|
Posted - 2014.10.25 18:10:20 -
[1249] - Quote
Oh blessed karkur!
It would be so greate if i can see the count of my Running/Remaining manufacturing/sience jobs without one klick more than opnening the industry window.
Its realy annoying to see only my job count starting to click an bpo and than sience or manufacturing.
praised karkur! |
Longdrinks
Love Squad Confederation of xXPIZZAXx
130
|
Posted - 2014.10.25 22:35:19 -
[1250] - Quote
Suggestion: fixing bounty notifications Keywords: bountysystem, notifications Note: every time i die everyone whos ever put a bounty on me get a mails about it even though that bounty has run out long ago. Same for people ive put bounties on in the past, i still get notified about their deaths. |
|
FireFrenzy
Satan's Unicorns
67
|
Posted - 2014.10.27 17:24:26 -
[1251] - Quote
I want the option to disable incursion local, or ATLEAST getting it to stop resizing my main chat window (and no docking it to another thing doesnt stop it...)
If i already posted this (and i know someone else will have have already) that said its still BLOODY ANNOYING and should get fixxed |
Mixu Paatelainen
Eve Refinery
171
|
Posted - 2014.10.27 21:48:57 -
[1252] - Quote
Suggestion: visual indicator of available drone bandwidth
Keywords: Dronebay, UI
Note: in some brawl setups you are likely to lose drones and it'd be cool to be able to quickly check what you can put out, thinking of the 2 heavy, 2 medium, 1 light vexor setups. Similarly 125m bw ships using mix of geckos and heavies. |
per
Terpene Conglomerate
23
|
Posted - 2014.10.28 09:03:38 -
[1253] - Quote
Suggestion: adding confirmation tab for reseting quickbar in market window Keywords: UI, market Note: having "reset quickbar" button next to the "new folder" ... because nothing can go wrong , we will never missclick, meh (http://pasteboard.co/1gZnDYXN.png) |
Ben Ishikela
Moira. Villore Accords
1
|
Posted - 2014.10.28 12:33:56 -
[1254] - Quote
suggestion: update the list of already suggested suggestions. keywords: forum, link, comunication, list note: the csm8.org website seems to be unavailable or the link is not working properly.
i wanted to skim though the list before posting some little ideas here, but i could not open the list. It would be very helpful if there was a list available. Maybe i do something wrong?! o_0..... I will just post my suggestions now regardless of being posted before. :p http://csm8.org/csm-8-reasonable-things-complete-suggestions-list/ |
Ben Ishikela
Moira. Villore Accords
1
|
Posted - 2014.10.28 12:48:11 -
[1255] - Quote
suggestion: being able to add more items to an already existing sell order. keywords: market, ui, sell, order, multiple note: updating multiple sell-orders for the same item-type is tedious --- on my industrious character the number of items i can sell out of my hangar increases slowly over time. now i put a sell order of 5 out. they sell slow. another 5 arrive, but the previous order is not fully completed (3/5). now i have 2 orders which i need to update. And so on... Canceling and reopening would cut into profit. I'd like an option to right-click an item, click "add to existing sell order", press "corfirm" on the then showing updated order (like modify 4minute delay maybe), paying broker/taxes for the added items and then having a single big sell-order. |
Ben Ishikela
Moira. Villore Accords
1
|
Posted - 2014.10.28 12:59:34 -
[1256] - Quote
suggestion: ability to set secondary keyboard shortcuts keywords: shortcuts, keyboard, settings, esc, menu note: sometimes i like to have the same shortcut on a mouse-button AND a button on my keyboard. --- recall drones for example is a very usefull one. for an emergency i like to have that bound to a big and good reachable key somewhere, where it is not near any other important keys. but i need it near my module-control-keys as well for efficient combat. |
Ben Ishikela
Moira. Villore Accords
1
|
Posted - 2014.10.28 13:05:18 -
[1257] - Quote
suggestion: ability to overwrite existing keyboard-shortcuts keywords: shortcuts, keyboard, settings, esc, menu note: when editing shortcuts its a pain, to search for the already assigned key, erase it, go back and then assign it. --- i'd like to have a button next to the already existing "ok"-button in the notification-window, that pops up if you want to assign a key that is already used. That additional button will say "overwrite" and do it then. :) |
Ben Ishikela
Moira. Villore Accords
1
|
Posted - 2014.10.28 13:30:27 -
[1258] - Quote
suggestion: show the set ship-name in the loss-mail. keywords: killmail, name, ship, ui, api, text note: make the name something more than just dscan-comunication. --- i'd like the idea to send my killers a message or to collect/remember my kills better. |
rEcklEs PT
Lisnave Northern Associates.
10
|
Posted - 2014.10.28 16:34:55 -
[1259] - Quote
- Suggestion: Show damage of mining crystals and other similar ammunition's in actual percentages
- Keywords: ui, damage, ammunition
- Note: The damage on overheated modules is show correctly as percentages
The damage shown in the mining crystals, after some use, is show as 0.xx Damaged. This isn't very clear for the user. Changing this to actual percentage (xx % Damaged) makes more sense and is consistent with the display of damaged overheated modules. |
Lil' Brudder Too
Pistols for Pandas
25
|
Posted - 2014.10.28 17:47:57 -
[1260] - Quote
"Next Dev Response" or "Last Dev Response" buttons....since the "first" button includes the OP (feedback threads)...it can be alittle hard to find when the last time a dev responded to a thread was...unless of course you (CCP) like the ambiguous method now that requires us to put in alot of effort to hold you accountable to your commitment to 'communication.' |
|
H3llHound
Koshaku Tactical Narcotics Team
47
|
Posted - 2014.10.29 15:13:48 -
[1261] - Quote
- suggestion: apply the jump button to jump bridges when selected, like wormholes and gates have them now.
- keywords: UI, POS mods
- note: having to do this through the right-click menu should be obsolete
|
H3llHound
Koshaku Tactical Narcotics Team
47
|
Posted - 2014.10.29 15:27:56 -
[1262] - Quote
- Suggestion: Alter the PI window to be more usable.
- Keywords: UI, PI
- Notes: Introduce buttons in the window to make 1-click warp/align to POCO possible. As well as one-click opening the POCO. No more right-click menus shenanigans. Also its current right-click menu makes little sense; I dont wanna warp to the planet but the POCO so its priority should be turned around to POCO > Planet.
|
Altrue
Exploration Frontier inc Brave Collective
1360
|
Posted - 2014.10.29 23:50:29 -
[1263] - Quote
- Suggestion: Create a shortcut to open the Fleet Window!
- Keywords: UI, Fleet
- Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!
Signature Tanking - Best Tanking
|
Agasagy
Cursed Behavior
0
|
Posted - 2014.10.30 11:47:39 -
[1264] - Quote
Utremi Fasolasi wrote:
1. Some sort of indicator in the character sheet (or Journal) for NPC corps you have standing with, showing progress to the next storyline mission. Like a 16 part pie that fills in or something with each mission and resets every 16 missions.
BIG +1 if this happens |
TheSmokingHertog
TALIBAN EXPRESS
256
|
Posted - 2014.10.30 15:24:37 -
[1265] - Quote
Altrue wrote:
- Suggestion: Create a shortcut to open the Fleet Window!
- Keywords: UI, Fleet
- Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!
You can set this in the key binding menu. |
Ben Ishikela
Moira. Villore Accords
2
|
Posted - 2014.10.30 16:48:03 -
[1266] - Quote
TheSmokingHertog wrote:Altrue wrote:
- Suggestion: Create a shortcut to open the Fleet Window!
- Keywords: UI, Fleet
- Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!
You can set this in the key binding menu.
I red this post as: make it a default shortcut. so explaining to noobs is less painful. |
Jherik
League of xX420BLAZEITSWAGGOTXx. Nulli Secunda
24
|
Posted - 2014.10.30 21:59:34 -
[1267] - Quote
UI change
When right clicking jump to in a capital only those beacons/cynos that are within range will be visible |
Gavin2505
The Tuskers The Tuskers Co.
7
|
Posted - 2014.10.31 00:53:08 -
[1268] - Quote
Mouse over notes in chat/local channels.
When you add a note to a character it would be visible when you hover your mouse over the name. |
Harvey James
The Sengoku Legacy
936
|
Posted - 2014.10.31 00:58:57 -
[1269] - Quote
what happened too the ability too copy and paste from the combat log ?? please put it back
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Ben Ishikela
Moira. Villore Accords
3
|
Posted - 2014.10.31 07:24:41 -
[1270] - Quote
suggestion: option to show 0,00Isk at the bottom of the Graph of Price History keywords: Market, donchian, graph, ui, Y-axis note: soetimes it takes a while to see, that the price has just changed within 1%, but the graph is showing huge differances. --- makes it more possible to see relative price changes more quickly. without having to export, which would be noob-friendly. it could be a right-click option.
%%%%%%%%%%%%%%%%%%%%%%
suggestion: option to have the "average regional price" in the center of the graph's Y-axis. (with cutting off outsiders) keywords: Market, donchian, graph, ui, Y-axis note: sometimes an atron is sold for 700.000.000 which destroys the graph's scaling for a month. --- makes it more possible to see relative price changes more quickly. without having to export, which would be noob-friendly. it could be a right-click option.
ty |
|
mr ed thehouseofed
Wrought iron Industries
20434
|
Posted - 2014.10.31 10:59:13 -
[1271] - Quote
hi CCP karkur
suggestion- a way of identifying damaged modules from a large group when you select all of them.
keywords- damaged goods
notes- unable to identify damaged modules
recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .
problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.
hope iv'e done this correctly and posted it in the right place
thanks
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
|
Corraidhin Farsaidh
Farsaidh's Freeborn
734
|
Posted - 2014.10.31 11:04:37 -
[1272] - Quote
mr ed thehouseofed wrote:hi CCP karkur
suggestion- a way of identifying damaged modules from a large group when you select all of them.
keywords- damaged goods
notes- unable to identify damaged modules
recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .
problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.
hope iv'e done this correctly and posted it in the right place
thanks
Select all items in the repair window should list those in need of repair before you confirm the repair. Easiest way to check. |
mr ed thehouseofed
Wrought iron Industries
20444
|
Posted - 2014.10.31 11:47:12 -
[1273] - Quote
Corraidhin Farsaidh wrote:mr ed thehouseofed wrote:hi CCP karkur
suggestion- a way of identifying damaged modules from a large group when you select all of them.
keywords- damaged goods
notes- unable to identify damaged modules
recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .
problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.
hope iv'e done this correctly and posted it in the right place
thanks Select all items in the repair window should list those in need of repair before you confirm the repair. Easiest way to check.
thanks
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
|
He dares
Negative Density Disavowed.
20
|
Posted - 2014.10.31 16:11:06 -
[1274] - Quote
Suggestion: When you mouse over a active module have it show the time remaining. Keywords: Module, timer, siege, triage, bastion, stopwatch, tool tip, tooltip Note: For siege and triage currently we either have to try and guess based on the position of the rotating thing on the icon or run a stopwatch and for certain tactics it is verry important we get siege and especially triage times right. |
Rivr Luzade
Coreli Corporation Ineluctable.
875
|
Posted - 2014.10.31 20:57:12 -
[1275] - Quote
Suggestion: An option to pin chats so that they can't be closed. Keywords: Chats, pin, chat list Note: I use a rather peculiar strategy with chats I don't use all the time: I minimize them in the chat list icon in the sidebar. The problem here is that I occasionally click the Close-X instead of the Minimize-_ button and close the chats. That's bothersome as I don't really have an indication when I close the chat and when I minimize it (there is, I know, but in the heat of the action it goes unnoticed more often than not). Therefore, I want to be able to pin the chats (not the current pin that makes your window transparent) so that you cannot close it and so that it always get's minimized under the chat icon in the sidebar.
|
Quintessen
Messengers of Judah Socius Inter Nos
418
|
Posted - 2014.11.02 15:21:28 -
[1276] - Quote
Please change the default sort of the guests tab in stations to:
Sorted by: my contacts/other people then by: name
I'm tired of having to scroll to find people in the major trade hubs. It's not too much trouble, but this seems like an easy fix (hopefully all client side) and would be a nice QoL improvement. |
Quintessen
Messengers of Judah Socius Inter Nos
419
|
Posted - 2014.11.02 16:22:56 -
[1277] - Quote
If I bring up the info tab on a ship from the assets window or wherever, it would be really nice to be able to save that fitting right there. Maybe this is possible already, but I was unable to find it after several minutes of looking. |
Scuzzy Logic
Nightmare Machinery
145
|
Posted - 2014.11.02 17:35:32 -
[1278] - Quote
Suggestion: Make the Gas Cloud Harvesting skill have synergy with the rest of the modules and the ships that have bonuses to it.
Keywords: Module, Skill, Wormhole, Gas, Gas Mining, Mining, Booster
Note: It's just strange to train GCH to 3-5 when the only ships with bonuses to it have 2 hardpoints and die to booster gas explosions unless you overtank them with raw HP and no resists... Maybe make the GCH limited to one per ship and give the skill cycle time bonuses or some adjustment to make total yield comparable to 5 turrets. |
Quintessen
Messengers of Judah Socius Inter Nos
419
|
Posted - 2014.11.02 18:07:02 -
[1279] - Quote
Please make the accepted trade check mark bigger or more prominent in the trade window. |
Jur Tissant
The TERRA Guardians of Serenity
270
|
Posted - 2014.11.02 18:23:44 -
[1280] - Quote
Suggestion: Make other players' colonies more visible
Keywords: PI
Notes: It's difficult to see other player colonies, links, extractors etc currently. Make them solid-colored and as visible as my current structures, just with a different color (e.g. red). |
|
Quintessen
Messengers of Judah Socius Inter Nos
419
|
Posted - 2014.11.02 18:43:14 -
[1281] - Quote
For various ship holds can we get a "Dump to Hangar" button on the inventory screen. Preferably in the same spot as the "Loot All" that will take all the stuff in that hold and move it to your item hangar. |
Tibearious
Trans Secunda Nulli Secunda
7
|
Posted - 2014.11.03 06:15:08 -
[1282] - Quote
I was told this would be a better spot put this topic. Current thread is here.
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace (yea, new icons)!). Wouldn't it make sense to do the same thing for rigs calibration? |
Vrynia
Imhotep inc.
4
|
Posted - 2014.11.03 13:19:28 -
[1283] - Quote
Suggestion: add a "source" column to the fleet loot history log (and in the exported format) Keywords: fleet, UI Note: The current history is easily cheated and is basically useless for keeping track of what was mined in mining fleet, if the source of the acquired items was shown I think it would be enough to only account for ore coming from asteroids and preventing cheating by putting ore in a can and taking it back.
Edit: the source should not be the name but the type of the object to be of any use (ex: a container named "Scordite" should not be able to fool the log) |
Buddelschiffsmutje
Zeiteinheit
5
|
Posted - 2014.11.04 09:33:08 -
[1284] - Quote
(sorry for re-post, i didn't knew that this thread exists)
1) please increase width of input field "wallet -> my wallet -> transactions -> item type".
2) it would also be nice if "item type" input field would have an clear input field button like in "inventory -> filter".
3) It would be nice, if the marked waypoint in overview would be easier to see. For people whose eyes are not good anymore a yellow (stargate) symbol between white (stargate) symbols is hard to distinguish especially with ui scaling at 90%! |
Sexy Cakes
Have A Seat
817
|
Posted - 2014.11.04 12:51:54 -
[1285] - Quote
This new little notifications icon needs to snap to the neocom when its dragged into it.
Not today spaghetti.
|
Harvey James
The Sengoku Legacy
941
|
Posted - 2014.11.04 15:17:48 -
[1286] - Quote
how about removing science lv5 from graviton physics? point being why do i have too train a blueprint related skill too fly a combat ship?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Dave Stark
7120
|
Posted - 2014.11.04 21:59:11 -
[1287] - Quote
picking the opacity of the ui windows.
i want it opaque and locked... currently i have to pick between fixed window positions, and having windows i can actually see properly when i have multiple windows open and layered (but not stacked) |
Kaiden Wolf
BOVRIL bOREers Mining CO-OP Brave Collective
0
|
Posted - 2014.11.05 16:51:44 -
[1288] - Quote
Suggestion: Place drone control range by drone DPS in the fittings window Keywords: UI, Drones Note: There is no static UI location for drone control range
Body: Currently there is no way to find your effective drone control range short of EFT or attempting to send your drones to a target that is beyond their control range. I have made a simple example of the fittings window which has been modified to show the drone effective range: http://i.imgur.com/tAkl3yU.jpg Text formatting would need to be adapted to EVE's native formatting of course.
I'd imagine this change shouldn't be too hard to do in code, and would be helpful for newbies as well as veterans.
Thank you for your time. |
Harvey James
The Sengoku Legacy
943
|
Posted - 2014.11.05 16:58:03 -
[1289] - Quote
Dave Stark wrote:picking the opacity of the ui windows.
i want it opaque and locked... currently i have to pick between fixed window positions, and having windows i can actually see properly when i have multiple windows open and layered (but not stacked)
pretty sure you can change the transparency already i do
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Guth'Alak
EVE University Ivy League
22
|
Posted - 2014.11.05 18:52:34 -
[1290] - Quote
Please add a way to see drone dps for the drones that are currently out instead of the ones that are in the drone bay. |
|
Bleyddyn apRhys
Synapse. The Kadeshi
4
|
Posted - 2014.11.05 21:14:41 -
[1291] - Quote
Variant methods to make drone control range visible. The second one might not be a 'little' thing, though.
If you have the tactical display showing in space and hover the mouse over a module you get a visual indication of its range. How about having the same thing happen when you hover your mouse over your drone window?
Being able to add drone groups to a module slot would be even better. |
APOLLO4578
Bearded BattleBears Brave Collective
0
|
Posted - 2014.11.05 21:16:11 -
[1292] - Quote
Suggestion: Dynamically Scale Buildings in Planet Mode View for Planetary Interaction Keywords: Planetary Interaction, PI, Planet Mode, Scale Note: Efficient PI chains on larger planets are significantly harder to complete and are less valuable than those on smaller planets. --- Currently every time you load into the Planet Mode a planet appears that is exactly the same size as every other planet in the game. With no way to determine scale in this view, this does not seem particularly problematic. However, the buildings the player places on that planet while setting up their PI chain are exactly the same size in this view regardless of the planetGÇÖs actual radius. This means that a link between two buildings directly adjacent to each other will consume significantly less PG on a planet with a smaller radius than a planet with a larger one because the size of the building is changing based on the planetGÇÖs radius.
Presenting the planets in this way is extremely misleading to the player, and can cause frustration when a player tries to use the exact same layout on a larger planet that they used on a smaller one but find they are overloading their Command CenterGÇÖs power core with the same layout on the larger planet.
Having a scaling planet building size in the planet view will reduce player confusion and improve the value of larger planets since it will no longer cost such a large amount of PG to simply set up the colony support buildings. In addition it makes logical sense for a gas giant planet to have significantly more gas resources available (over a larger m^2 and more total m^3) than a planet only a fraction of its size.
An extension on this idea would be to introduce a constant unit grid to the planet. This would provide the player with a scale they can use to more efficiently plan out their PI chain. Even better would be giving the player the option to snap to the grid points on this scale. This would significantly reduce the unnecessary tedium of setting up and maintaining a complicated PI colony.
Thank you for reading! |
James Baboli
Ferrous Infernum
214
|
Posted - 2014.11.05 21:21:36 -
[1293] - Quote
APOLLO4578 wrote:Suggestion: Dynamically Scale Buildings in Planet Mode View for Planetary Interaction Keywords: Planetary Interaction, PI, Planet Mode, Scale Note: Efficient PI chains on larger planets are significantly harder to complete and are less valuable than those on smaller planets. --- Currently every time you load into the Planet Mode a planet appears that is exactly the same size as every other planet in the game. With no way to determine scale in this view, this does not seem particularly problematic. However, the buildings the player places on that planet while setting up their PI chain are exactly the same size in this view regardless of the planetGÇÖs actual radius. This means that a link between two buildings directly adjacent to each other will consume significantly less PG on a planet with a smaller radius than a planet with a larger one because the size of the building is changing based on the planetGÇÖs radius.
Presenting the planets in this way is extremely misleading to the player, and can cause frustration when a player tries to use the exact same layout on a larger planet that they used on a smaller one but find they are overloading their Command CenterGÇÖs power core with the same layout on the larger planet.
Having a scaling planet building size in the planet view will reduce player confusion and improve the value of larger planets since it will no longer cost such a large amount of PG to simply set up the colony support buildings. In addition it makes logical sense for a gas giant planet to have significantly more gas resources available (over a larger m^2 and more total m^3) than a planet only a fraction of its size.
An extension on this idea would be to introduce a constant unit grid to the planet. This would provide the player with a scale they can use to more efficiently plan out their PI chain. Even better would be giving the player the option to snap to the grid points on this scale. This would significantly reduce the unnecessary tedium of setting up and maintaining a complicated PI colony.
Thank you for reading! While I like it, this hardly seems like a little thing.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
APOLLO4578
Bearded BattleBears Brave Collective
0
|
Posted - 2014.11.05 22:11:45 -
[1294] - Quote
James Baboli wrote: While I like it, this hardly seems like a little thing.
How is it not?
While I didn't write the code, I've been participating in PI since it was first introduced, and it seems the link PG cost is calculated based on the center-to-center distance between each building. This means it wouldn't take much rework to scale the building icon size up or down based on the planet radius.
Also, adding a simple toggle on/off grid overlay that scales with the planet radius doesn't seam like a huge graphical/cosmetic challenge either.
Could you elaborate on why you think this is more than a little thing? |
Mufasa Lionheart
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.05 22:27:36 -
[1295] - Quote
show logi rep ticks like the damage ones that show up in the center of the screen when receiving or inflicting damage.
if repping someone with any sort of combat timer(limited engagement, aggression, combat etc) add that timer to the logi ship as well.
when repping someone while they redbox someone who eventually dies, put the logi on the km as well, ewar gets on it and tackle does, so why doesnt logi?
we have dps in the fitting window, why not show repping power as well?
most of all though, a launch drone hotkey, plz for the love of god, a launch drone hotkey, or allow them to be put onto the "F" rack(F1,F2, etc) |
Sexy Cakes
Have A Seat
821
|
Posted - 2014.11.05 22:47:01 -
[1296] - Quote
Put f*cking drone upgrades back into the drones window on the market. jfc who thinks this sh!t up
Not today spaghetti.
|
Kromarx
AltHole
15
|
Posted - 2014.11.05 23:01:16 -
[1297] - Quote
- Suggestion: Drag items to station trade
- Keywords: trade
- Note: results in less clicking
Station trade currently:
- right click trade target character,
- select trade,
- locate modules,
- drag to your section of the trade window,
- click accept and wait for other party to do the same
Station trade proposed:
- locate modules,
- drag to your trade target character (which opens trade window),
- click accept and wait for other party to do the same
|
Jan Siri Anaplion
Ring 3
0
|
Posted - 2014.11.06 06:54:52 -
[1298] - Quote
Suggestion: navigation relative to on-grid bookmarks Keywords: navigation, bookmarks ---
Now that we have bookmarks visible in space, it would be doubly awsome to be able to orbit them and keep at range, for some extra positioning flexibility. |
Phaezen Outamon
Brotherhood of Wolves
2
|
Posted - 2014.11.06 11:54:38 -
[1299] - Quote
Suggestion: New Skill tag to show the skill level is in your skill queue
There are currently 3 skill tags:
Green Tick: Trained and of Required Level Orange Circle: Trained But Not of Required Level Red X: Not Trained
A 4th state that shows the Required level is in your current skill queue would help with skill queue management. |
thowlimer
Roprocor Ltd
17
|
Posted - 2014.11.06 13:00:37 -
[1300] - Quote
Harvey James wrote:Dave Stark wrote:picking the opacity of the ui windows.
i want it opaque and locked... currently i have to pick between fixed window positions, and having windows i can actually see properly when i have multiple windows open and layered (but not stacked) pretty sure you can change the transparency already i do
Yes you can change the transparency of unpinned windows, however as soon as you pin one it becomes transparent no matter your transparency settings, i believe this was what the suggestion was meant to change |
|
Harvey James
The Sengoku Legacy
943
|
Posted - 2014.11.06 14:20:42 -
[1301] - Quote
thowlimer wrote:Harvey James wrote:Dave Stark wrote:picking the opacity of the ui windows.
i want it opaque and locked... currently i have to pick between fixed window positions, and having windows i can actually see properly when i have multiple windows open and layered (but not stacked) pretty sure you can change the transparency already i do Yes you can change the transparency of unpinned windows, however as soon as you pin one it becomes transparent no matter your transparency settings, i believe this was what the suggestion was meant to change
ah fair enough .. then i also concur
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Guth'Alak
EVE University Ivy League
25
|
Posted - 2014.11.06 15:01:59 -
[1302] - Quote
Please lower the waiting time between spawns in room 2 of Gurista Vigil from 4 minutes between spawns to something more appropriate. 4 minutes between each spawn is way too long and completely unnecessary! Please! https://wiki.eveonline.com/en/wiki/Guristas_Vigil |
APOLLO4578
Bearded BattleBears Brave Collective
0
|
Posted - 2014.11.06 16:25:20 -
[1303] - Quote
Suggestion: Window Order Locks Keywords: Window, Order, Always On Top, Send Forward, Send Back, Lock, Permanent Pin, Station Trade, Fitting Note: Option to order or lock a window when using multiple windows, such as a trade or chat window being GÇ£Always on TopGÇ¥. --- Currently when a Station Trade is opened a small trade window pops up on screen and it is easily lost behind other open windows (market, inventory, science, etc.). Please allow an option for a player to select certain windows (like trade, fitting, etc.) to be always on top of other windows (like inventory, market, and chats). This will make it much easier to use a large inventory window and still drag and drop items into a trade or fitting window without needing to resize everything to avoid burying the window behind your inventory when you select the item in your inventory.
If two windows are marked as GÇ£Always on TopGÇ¥ you should be unable to drag them on top of each other. Treat the unselected window as an immovable object and the dragged window simply will not move on top of the other window.
This feature should be one you have to turn on since it may cause confusion for newer players.
|
Sorin Orii
OriiGen
3
|
Posted - 2014.11.07 01:10:57 -
[1304] - Quote
Suggestion: D-Scan Scan Hotkey Keywords: dscan, d-scan, pvp Note: Currently the only way to activate and perform a d-scan is by using the mouse to press the d-scan [Scan] button --- I have found that if i am in a combat anom or otherwise occupied my mouse hand is busy doing other things than pressing the d-scan button all the time. As a person who uses d-scan defensively this can be a pain and also can cost me time/intelligence that can save my ship. In addition, I think that new players getting into PvE/PvP will find it easier to use and might increase the player experience all around.
Thank you :)
:Sorin Orii
Sanity is the denial of chaos
|
CloudyHi Crush
Kleptomaniac Consortium Maggie's Magical Malliance
7
|
Posted - 2014.11.07 01:55:40 -
[1305] - Quote
Suggestion: Filter out Individual Contracts Keywords: Contracts Note: You can block contracts from issuers but not just 1 contract from that issuer. --- I have wanted to block contracts from showing on my contracts screen but not contracts from that individual. If I could just filter out any contract I wanted to be ignored that would be great, that way I could still see contracts from that issuer.
Thanks, CC |
CloudyHi Crush
Kleptomaniac Consortium Maggie's Magical Malliance
7
|
Posted - 2014.11.07 02:14:12 -
[1306] - Quote
Suggestion: Custom Character actions filter. Keywords: Character actions, custom filter Note: It would be nice if when I click on the character actions for someone I didnt have to make sure I dont give them isk, place a bounty, unknowningly invite them to fleet, tranfer corporation cash, or report bot. I
I would like a way to customize the actions menu. I want most of those options but everyone looks at character actions for different reasons. If I could customize this menu so that I could hide some options or put them in a file and look at all the ones I dont need to ever look at under that 1 heading.
Thank you, This would be awesome!!!!
CC |
Gadget Helmsdottir
Gadget's Workshop
66
|
Posted - 2014.11.07 04:56:37 -
[1307] - Quote
Suggestion: Collapsible Personal Standings Lists
Keywords: Standings, Information Access, Character Sheet
Note: Allow the personal standings list subsections (Faction, Corporations, Agents) to collapse and be brought back up by clicking on the subheaders.
Trying to watch a specific standing raise or lower can get really tedious having to refresh the standings lists then scroll through things that are umimportant at that moment. We should be able to close parts of the lists off to make looking for a specific standing easier. The format looks like it should be able to do so already, but clicking the headers does nothing currently. And, though this is not really a huge problem at the moment, closing off two of the lists -- such as only wanting to look at corporation standings over Faction or Agent standings -- might allow the page to refresh faster. Sometimes it does take a bit to refresh.
--Gadget |
Vukae Dhoul
Lazerhawks
6
|
Posted - 2014.11.07 07:45:31 -
[1308] - Quote
Suggestion: Change the units that angular velocity is displayed in. Keywords: Overview, Show Info, tooltips, angular velocity, tracking Notes: Angular velocities (and turret tracking speeds are currently displayed in rad/s). However these numbers are always less than 1, mostly by a large margin leading to leading zeros in the overview column. This both wastes space and complicates comparing the numbers. Simply displaying the units in either mrad/s or deg/s instead of would fix this.
---
Previous thread discussing this: thread |
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
57
|
Posted - 2014.11.07 09:42:21 -
[1309] - Quote
Suggestion: Allow to move "system info" pane.
Keywords: UI, System info
Notes: Allow to move the system info / route / timers thingy around the place. Right now it's stuck to the top left of the screen. As I'm using multiple monitors that position is not really optimal for me. It'll be very nice if it can be unlocked and placed anywhere we want.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|
Kalestrom Crendraven
PubSwarm Federation Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.11.07 15:14:50 -
[1310] - Quote
Suggestion: Display m3 for reprocessing input materials Keywords: ui, reprocessing Note: This way, you can drop a whole load of things, remove the (!) items, and see the price & m3 of the input vs the output. |
|
Milo Caman
Pyre Falcon Defence and Security Imperial Outlaws.
82
|
Posted - 2014.11.07 16:59:56 -
[1311] - Quote
Suggestion: Introduce an option to make the calender icon blink when there are events that haven't been RSVP'ed
Keywords: Calender, Notifications
Notes: Feel like this would make the events system within the calender a bit more useful. As it stands the RSVP function is useful, but often ignored unless an accompanying mail is sent to participants along with the event entry. |
Lapuna Nejilii
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.11.07 18:43:52 -
[1312] - Quote
- Suggestion: Add sub folders to bookmarks
- Keywords: UI bookmark folder
- Note: Less scroll!
|
Terraniel Aurelius
High Flyers The Kadeshi
9
|
Posted - 2014.11.07 19:58:53 -
[1313] - Quote
Suggestion: Fix drone attributes showing when in a ship with active modules, and/or when they are in space.
Keywords: Drones, UI, attributes
Note: Drones do not currently reflect the impact that active modules such as omnidirectional tracking links have on them when in the drone hold. In space drones do not reflect any of the bonuses imparted on them by the deploying ship. Currently this info is only available by doing calculations by hand or using third party software. |
Strata Maslav
Born-2-Kill Exodus.
98
|
Posted - 2014.11.07 20:07:08 -
[1314] - Quote
Suggestion:
- increased size and improve placement of velocity bar for better viability and easier modfication of ship velocity
- add an indicator to show what percentage velocity the ship has been order to achieve, currently there is no visual feed back to player what speed any change will bring the ship to
- enable the velocity bar to be scroll-able with keyboard modifier + mouse scroll wheel
- give a sensitivity slider so that the player can choose how much each shortcut keypress will modify their speed (a player may want each key press to reduce velocity by 5%-50% depending on the situation.
Keywords: ui, velocity, shortcuts, reduce clicking
Note: I would love some more intuitive control of my spaceship's velocity. The current best methods for responsive control is double clicking in space to go full speed or ctrl+space to stop your ship. To modify this speed you must click on a small bar at the bottom of your screen which gives no visual indication of whether you are slowing down or speeding up.
Currently we have two responsive keyboard shortcuts for velocity control full speed or full off. On the other hand the accelerate and decelerate shortcuts are not useable in their current form as the user has no visual guide as to what speed the final percentage speed will be. Current shotcuts to change speed 0-100 are unresponsive and guess work. |
Zen BraZen
Repercussus RAZOR Alliance
6
|
Posted - 2014.11.07 20:42:43 -
[1315] - Quote
Suggestion: Fix Cloak Effect when re-clocking after de-cloaking from gate cloak
Keywords: cloak, effect, gate
Description: When re-cloaking a ship after first movement from being gate cloaked, the current re-cloaking effect forces the entire ship to appear regardless of its current cloaked state.
Change: Change the effect to take account of the ship's current cloak state.
Example: If a ship is halfway through the de-clocking effect. When activating the cloak module, the cloak effect should reverse midway and re-cloak the ship. |
Zen BraZen
Repercussus RAZOR Alliance
6
|
Posted - 2014.11.07 20:46:14 -
[1316] - Quote
Suggestion: Multiple Wallet Divisions for Characters
Keywords: Money, protection
Description: Allow characters to have multiple wallets like corporations
Change: Create wallet divisions for characters
Benefit: Allowing characters to have multiple wallets would allow characters great control over their liquid assets. This would allow for better planning, management and security of financial game play. |
ROXGenghis
Agony Unleashed Agony Empire
213
|
Posted - 2014.11.08 02:59:25 -
[1317] - Quote
Suggestion: Apply overview color settings to locked target icons.
Keywords: UI, overview, locked targets, color
Notes: It would greatly improve situational awareness if you could more easily identify which of your locked targets are friendly or hostile (for example). |
per
Terpene Conglomerate
23
|
Posted - 2014.11.08 10:01:00 -
[1318] - Quote
Suggestion: when pos in reinforced, right-click on pos - give us new option "add timer to calendar" in the menu Keywords: ui, pos, calendar Note: maybe not worth it as new "pos" structures coming and we dont know how they will work |
per
Terpene Conglomerate
23
|
Posted - 2014.11.08 11:11:48 -
[1319] - Quote
- Suggestion: when scrolling on market(price/quantity) - shift+scroll up/arrow up = increment by 100x
- Keywords: market, hotkeys
- Note: now works with ctrl (10x) only , ctrl+shift+scroll might increment by 1000x
|
Cyno Alt II
I Can Has Cheezburger
0
|
Posted - 2014.11.08 12:41:25 -
[1320] - Quote
Suggestion: new NEOCOM icons for chat channels, DScan, Probe Scanner Keywords: NEOCOM icons Note: it is hard to manage these when there are multiple of them: http://i.imgur.com/cZCmxi6.png
Suggestion: differentiate the Show info's NEOCOM icon (for example when I view a pilot) and the notifications, for example when I am invited to a fleet Keywords: NEOCOM icons Note: Show info are much less important as for example fleet invite popups. Reserve the blue 'i' icon for popups only. |
|
eiedu
Wildly Inappropriate Goonswarm Federation
5
|
Posted - 2014.11.08 15:19:27 -
[1321] - Quote
Suggestion: Drone groups on action bar Keywords: Drones, UI, Drone control Note: The ability to select specific/groups of drones through keybinds, and then being able to issue commands to those drones removes the need to use mouse and keyboard for the same series of actions. Less clicks = better clicks |
SeneschaI
Ordo Ministorum Violent Society
15
|
Posted - 2014.11.08 19:29:33 -
[1322] - Quote
1 Suggestion: Add another 'sort by' option using "power slots" Keywords: ui, inventory, n00bs Note: So new players can identify what items will fit in an empty slot --- As a n00b, long ago, I found it extremely frustrating that there was no easy way to sort in my items bay low, mid and high power slot modules in a way that would help me figure out how to fit my ship...In fact, I believe alot of my poor fitting choices stemmed from not being able to visual my options beyond that which i had been used to fitting into certain slots by limited n00b memory.
2 Suggestion: Add another tab in station information showing agents residing there Keywords: agents, info sheets, missing options Note: so players can explore the complete options available at a station for services offered --- I found it strange that immersion could be enhanced so much by having agents be searchable via actually looking at the station information window instead of JUST the abstract 'agent finder' (now ingame not just grismar.net of olde) ...i'm surprised it hasn't been added in the past to the info panel of stations
3 Suggestion: Remove passive R&D research for datacore purchasing altogether Keywords: agents, R&D, passive economy Note: So data exploration will actually means something when you get datacores --- Don't know why this didn't occur to me before...perhaps i'd not realized how sucky data sites were, before Phoebe.
254 Suggestion: Audio notification when ore hold is full or mining crystal depleted Keywords: audio, notifications, mining Note: self explanatory --- Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed. |
sten mattson
Virtus Crusade Curatores Veritatis Alliance
73
|
Posted - 2014.11.08 20:13:41 -
[1323] - Quote
suggestion:
for moon goo: have the same links as in PI products
-> tab for what they are used for (reactions) -> tab for what mats are needed to make them
example: http://dl.eve-files.com/media/1411/coolant.png
IMMA FIRING MA LAZAR!!!
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Maruk Ihnati
V I R I I Ineluctable.
36
|
Posted - 2014.11.09 07:21:41 -
[1324] - Quote
When you log in or other people log in, standings in local are not always updated. In order to do it, you just refresh local.
It would be nice to be able to do that also to station guests.
|
Suicide Smith
Center for Advanced Studies Gallente Federation
17
|
Posted - 2014.11.09 08:04:32 -
[1325] - Quote
So, I haven't read the topic, so sue me if some of these have come up.
Suggestion - Bookmarks visible on the Overview. We already see them in space, it would be nice to have them as an option to show on the overview too.. just like beacons, and other celestial.
Suggestion - Full Channel Name in Tooltips. If you have a lot of chat channels together, the names start to get turnicated. It would be nice if hovering over a turnicated tab's name would give the full name. This is especially helpful where you have a lot of channels that start with the same word(s).
Suggestion - Search Cargo and Fit of Ships We already can search inside can's now, would be great to be able to do the same for ships cargo, and modules that have been fit.
Suggestion - Management of remote assets. I would love to be able to do simple things like Splitting a stack of items, without having to initial a contract to get the split option. Also it would be nice to be able to move items out of cans, thus allowing you to contract them.
And now the big one.
Suggestion - Merge Missile Damage Hardwires Missiles, unlike every other weapon system with hardwires, has two for each size. Hybrids have a single class of hardwire for ALL Small, Medium, or Large Hybrid weapons. This is not the case for missiles. They have separate hardwires for each type of small/medium/large system. For example, there's one for Torps, and another for Cruise. This limits the choices/gameplay of people who use missiles, as they can't simply refit between DPS/Ranged fits and still get all their bonuses. On the other hand I can switch from Railguns to Blasters and still have my 6% Large Hybrid implant apply it's effect. |
Axloth Okiah
Future Corps Sleeper Social Club
534
|
Posted - 2014.11.09 09:52:22 -
[1326] - Quote
Please please add recieved conversation invites to some log or ideally to the new notification feed. It happens too often than new convo invite just flashes and closes while already typing and hitting space/enter. Theres no way to find out who just tried to convo you. Please please.
W-Space Realtor
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Kristian Hackett
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
35
|
Posted - 2014.11.09 11:11:15 -
[1327] - Quote
Suggestion - Allow the fleet advert to have the option of being persistent, instead of having the advert removed every time everyone else in the fleet leaves.
I have an alt with an Orca that I'll set up in an alliance POS that I'll leave parked in system with the mining links online, so that anyone in my alliance can simply log in, join the fleet at their leisure and get some nice mining boosts. Problem is that unless I either A) keep an eye on the fleet status or B) keep myself in the fleet, I can't just AFK boost from the POS without the advert vanishing the first time someone joins fleet, gets their mining in and then leaves fleet. This gets really annoying as a good portion of my alliance plays in a different TZ. I'd rather just have to leave one account logged in instead of both.
Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up.
"Life is too short to drink cheap beer."
|
Memory Fades
State War Academy Caldari State
0
|
Posted - 2014.11.09 13:52:22 -
[1328] - Quote
Suggestion:
Seperate the d-scan results, with an option to see either Scan Probes or Combat probes. PvPers don't care about Scan probes, and there's endless tons of them all over. We just need to see if Combat probes pop up, but instead out d-scan is flooded by normal probes, the option is not separated. Please fix. |
Chilly83 Tissant
Latter Day Saints
1
|
Posted - 2014.11.09 14:56:16 -
[1329] - Quote
Kristian Hackett wrote:Suggestion - Allow the fleet advert to have the option of being persistent, instead of having the advert removed every time everyone else in the fleet leaves.
I have an alt with an Orca that I'll set up in an alliance POS that I'll leave parked in system with the mining links online, so that anyone in my alliance can simply log in, join the fleet at their leisure and get some nice mining boosts. Problem is that unless I either A) keep an eye on the fleet status or B) keep myself in the fleet, I can't just AFK boost from the POS without the advert vanishing the first time someone joins fleet, gets their mining in and then leaves fleet. This gets really annoying as a good portion of my alliance plays in a different TZ. I'd rather just have to leave one account logged in instead of both.
this is very usefull indeed, one that i would like to see in the game |
Harvey James
The Sengoku Legacy
946
|
Posted - 2014.11.09 15:52:08 -
[1330] - Quote
on the market when i am entering a number, could we have the decimals persistent .. the amount of times i type in a number and it ends up being changed to about 10 times the number .. persistent fullstops please ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
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Omnathious Deninard
Novis Initiis
2505
|
Posted - 2014.11.09 17:57:56 -
[1331] - Quote
Suggestion: Allow us to customize the F11 mini-map Keywords: Mini-map, filters, customization Note: Great tool but underdeveloped.
It would be nice to be able to apply filters to the F11 mini-map similar to how the Full screen map allows. Some filters that would be good to have are; Security Status, Kills per system, cynos lit, sovereignty The customization that would be useful would be the ability to change the 4 windows to what type of map we would like. You could do all 4 as a constellation with different filters applied to each one, or one of the region and 2 constellation maps, one where you are at and another for the neighboring constellation, and then your system map.
-
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Caiman Graystock
Confederation Navy Research Epsilon Fleet
25
|
Posted - 2014.11.10 00:35:41 -
[1332] - Quote
In Fleets:
Is there any way to show what fleet bonuses/boosters you're receiving as a squad member, i.e. what bonuses you're getting from the squad commander?
What about showing us the docked/undocked status of fleet members (the fleet/squad commander at least)? |
ScorpyX Neoris
Imperial Academy Amarr Empire
1
|
Posted - 2014.11.10 01:22:31 -
[1333] - Quote
Suggestion: Collapsible Scrolls in "Attributes tab" of "Information window" by mouse clicks Keywords: ui, mouse button click Note: Can be useful to hide some "attributes tab" category sometime image example - http://i.imgur.com/DGZUSuL.png
- One "Left mouse button" click - can Collapse and Expand 1 scroll - Double "Left mouse button" click - can Collapse and Expand all scrolls in attributes tab at the same time |
ScorpyX Neoris
Imperial Academy Amarr Empire
1
|
Posted - 2014.11.10 04:03:01 -
[1334] - Quote
Suggestion: Indicator of time amount (sum) for Selected skills in "Skill Queue" Keywords: ui Note: useful "meta" information for player image example - http://i.imgur.com/92pcM7f.png time amount (sum) for Selected skills will popup if selected two of more skills
|
Textan
Senex Legio
1
|
Posted - 2014.11.10 10:15:25 -
[1335] - Quote
Suggestion: Additional Contact details in People & Places or smart labels Keywords: ui, contacts, smart labels Note: Useful to quickly locate/Sort contacts from specific Alliances/Corporations without needing to rely on labels. |
Ugurtan
The Dark Space Initiative Scary Wormhole People
8
|
Posted - 2014.11.10 12:33:55 -
[1336] - Quote
Suggestion: Copy&Paste for blueprint list in the industry tab Keywords: ui, industry, blueprint Note: only place to see number of runs on copies in a structered list and to get it outside of the game with c&p
|
Dirk Morbho
Mindstar Technology Get Off My Lawn
18
|
Posted - 2014.11.10 16:21:36 -
[1337] - Quote
On courier contracts, anyone should be able to complete them once at desto. This will make corp moves much easier.
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Kristian Hackett
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
36
|
Posted - 2014.11.11 00:08:39 -
[1338] - Quote
Caiman Graystock wrote:In Fleets:
Is there any way to show what fleet bonuses/boosters you're receiving as a squad member, i.e. what bonuses you're getting from the squad commander?
What about showing us the docked/undocked status of fleet members (the fleet/squad commander at least)? Fleet bonuses would be nice to see.
The fleet leadership can already see ship dock/undock status/location (however it can be delayed by up to 2 minutes). It's in the fleet window menu as "Show Fleet Composition."
Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up.
"Life is too short to drink cheap beer."
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.11.11 01:08:06 -
[1339] - Quote
let players have the ability to close incursion chat when going through incursion systems, unless we're running incursions we dont need it, and it's annoying as hell not being able to close the chat window as not needed/wanted.
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Summer Isle
Autumn Industrial Enterprises
140
|
Posted - 2014.11.11 01:16:14 -
[1340] - Quote
Suggestion: Add a chat filter that blocks a message with filtered keywords from even appearing. Keywords: chat, filters
---
Currently, we can censor text (with the keywords being replaced with asterisks) and highlight text, but we have no way of preventing a message from ever appearing. Being able to block a character works if one character is saying something 200 times, it's less useful if 200 characters are saying something once. Being able to block messages containing keywords would correct that.
-áTalk is cheap, but Void S and Quake L are cheaper.
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BeBopAReBop RhubarbPie
The Conference Elite CODE.
1119
|
Posted - 2014.11.11 12:02:12 -
[1341] - Quote
Remove insurance. Increase bounty payouts.
Reward players for winning, not losing.
New player resources:
http://wiki.eveuniversity.org/Main_Page - General information
http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP
http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á
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Sawdeth Ternius
NEMESIS INCORPORATED NEMESIS INC UNITED
1
|
Posted - 2014.11.11 12:17:02 -
[1342] - Quote
BeBopAReBop RhubarbPie wrote:Remove insurance. Increase bounty payouts.
Reward players for winning, not losing.
If we lose insurance for our ships I was wondering if this will give rise to the Ship Replacement Program in full force. |
Edward Olmops
Gunboat Commando
229
|
Posted - 2014.11.11 14:10:52 -
[1343] - Quote
CCP Karkur, can we please have a Knitting skill to make Guristas Hoodies from Tags and Industrial FIbers? |
Rivr Luzade
Coreli Corporation Ineluctable.
909
|
Posted - 2014.11.11 16:21:15 -
[1344] - Quote
Suggestion: A sorting option "Sort by Empire" Keywords: Ui, hangar, sorting, items Notes: I want to sort my ships by empire for better visibility where which ship in my hangar is. |
Raltera Muvila
Clan Shadow Wolf Fatal Ascension
1
|
Posted - 2014.11.12 06:25:11 -
[1345] - Quote
Suggestion: Make the launcher display the most recently signed in username, instead of the last account logged in. Keywords: Launcher, Username, default Notes: Ex: Main account X signs in. Later signs in with alt account Y, then signs in with X again. Launcher will now and forever display account Y by default. |
Yongtau Naskingar
Yongtau Naskingar Corporation
78
|
Posted - 2014.11.12 08:00:14 -
[1346] - Quote
Suggestion: Toggle for locations in the right click menu (a la Sensor Overlay Toggle) Keywords: ui, bookmarks Note: - --- Not all locations need to be quickly accessible from right click, it would clean up the menu a bit if we could pick which folders we want there and which we don't, like we can now for the sensor overlay (a much appreciated feature) |
Only Two
Life. Universe. Everything. Clockwork Pineapple
2
|
Posted - 2014.11.12 10:02:07 -
[1347] - Quote
Suggestion: Put standard containers and jetcans in separate overview groups so that I can put jetcans on my dscan but not standard containers. At the moment, if I want to scan for jetcans I have to include standard containers in the scan, and most systems are cluttered with standard cans at safepsots that I don't care about, meaning every dscan is filled with clutter. Splitting up jetcans and standard cans would let me filter out one but not the other. Keywords: ui, overview, directional scanner |
Jur Tissant
The TERRA Guardians of Serenity
300
|
Posted - 2014.11.12 17:07:57 -
[1348] - Quote
Suggestion: Personal wallet and hangar divisions keywords: wallet, inventory
Wallet divisions would be nice for budget purposes. But right now sorting your inventory means you have to use station containers. Station containers are just terrible. You can't sell from them. You can't contract items out of them. They have to be available in the station or you have to haul one in.
Effectively station containers are just a band-aid for a bad UI. There's no reason to restrict us from making inventory divisions in stations for personal usage. Even different inventory divisions in different stations. |
Heathkit
Merch Industrial Goonswarm Federation
91
|
Posted - 2014.11.13 07:51:39 -
[1349] - Quote
"You cannot clone jump while you have a skill in training. Consider stopping the training or, in lieu of that, not jumping."
This message fills me with rage every time I see it. Like, seriously? Just make clone jumping pause the skill queue and eject me from my ship by default. Why do I have to do this manually?
Why can't activating a jump clone just eject me from my ship and pause skill training if that's what needs to happen. It's a minor thing, but it's so frustrating. |
Konrad Kane
109
|
Posted - 2014.11.13 09:27:50 -
[1350] - Quote
Clear skill group button.
Could we have a button to clear the current skill group please?
Now we have awesome long training queues deleting them all can seem clunky if you want to change your queue to retrain for something else. |
|
Thomas Gallant
Bottle Distribution Ops Center ArK Alliance
30
|
Posted - 2014.11.13 11:23:14 -
[1351] - Quote
Auto group drones by type option
right now I have to manually make and sort drones into groups, and each group is always of one type (for me anyway) if the drones are stacked/repackaged this isn't a big deal, but if not, I have to manually sort in each drone one at a time into a custom made group. |
IcyMidnight
Valkyries of Night Of Sound Mind
7
|
Posted - 2014.11.13 19:16:31 -
[1352] - Quote
If I've typed stuff into a mail compose window and stupidly click the close button, please ask me if I'm being stupid before you disappear all my typing.
Tags: mail, UI, pain |
IcyMidnight
Valkyries of Night Of Sound Mind
7
|
Posted - 2014.11.13 19:18:07 -
[1353] - Quote
Thomas Gallant wrote:Auto group drones by type option
right now I have to manually make and sort drones into groups, and each group is always of one type (for me anyway) if the drones are stacked/repackaged this isn't a big deal, but if not, I have to manually sort in each drone one at a time into a custom made group.
You can select a bunch of them together and assign your whole selection into a group at once.
Click first one -> hold shift -> click last one -> right click, assign. |
Pokket Sez
Danneskjold Repossessions.
3
|
Posted - 2014.11.13 21:11:11 -
[1354] - Quote
Suggestion: UI, overview keywords: UI, overview, menu, clean
I was just watching someone streaming recently and what struck me was that our active screen is so cluttered it is not even funny. The beauty of EvE unique graphics, space, planets, amazing ships, nebulae must be seen and not hidden behind some screens etc. Personally I see only 30% of the whole screen (or less), all the rest is just covered with stuff: Drones window, overview window (big one because i need to watch 4-5 important stats), directional scanner window, local window, corp/intel chat window, ship cargo window, current system and destination set, ship modules, did I forget anything .... don't even ask me when I have to open fleet window or add a watch list .... . |
Risingson
86
|
Posted - 2014.11.13 23:07:11 -
[1355] - Quote
1 ) let us right click a system in the route display and turn it into a waypoint (=let ship stop there) 2 ) in the overview please distinguish a gate that will be next in route from anotherone that i would pass later
Eveeye Maps Alpha | Eveeye-áPrototype YD-114 Onboard Computer Systems
|
Xython
Merch Industrial Goonswarm Federation
1133
|
Posted - 2014.11.14 10:26:54 -
[1356] - Quote
Suggestion: Add "Search Personal Assets" to the UI wherever "View Market Details" is located Keywords: ui, inventory management, QOL Note: Currently you have to have the Assets window open and type in searches manually, this seems like a very simple change that would be very useful to those who are spread across multiple systems. --- Currently there is no way to right click on items and automatically populate the Personal Assets search window. The specific situation that made me realize this was attempting to price out a fit and having to search my assets manually each time I wanted to see if I already owned any of the items I needed.
Alternately, having this be in the market window would likely be enough and would not add to the UI clutter excessively. That would require two button presses (view market, then search personal assets) but would still be more efficient than the current system. |
DaOpa
Static Corp
42
|
Posted - 2014.11.14 12:01:38 -
[1357] - Quote
Change to: PROBE SCANNER UI
Since COSMIC SIGNATURE ID's do not change anymore during DT,
Create a local cache for explorers who have already probed a signature to 100%
So if they leave and revisit the same system, the cache will have stored that ID
And it will show up GREEN / 100% with a warp in so you do not have to repeat probing the same ID over.
DaOpa's EVE Fansite || Wormhole Database / Wormhole Systems Lookup Tool
|
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.11.14 12:09:19 -
[1358] - Quote
Allow MMJDs to be fitted and used by T1 mining barges and T1 haulers and noctis :) which would allow for some fun shinnanigans if you happen to be in one of said ships and gankers come calling :) |
Jur Tissant
The TERRA Guardians of Serenity
305
|
Posted - 2014.11.14 13:38:47 -
[1359] - Quote
Heathkit wrote:
Why can't activating a jump clone just eject me from my ship and pause skill training if that's what needs to happen. It's a minor thing, but it's so frustrating.
It's only a minor thing until you realize you forgot to restart your skill queue so your character sat around twiddling their thumbs for 12 hours. I don't see why it has to be stopped in the first place. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
19
|
Posted - 2014.11.14 15:43:33 -
[1360] - Quote
In the probe scanner window, I'd like to have a "+" button that doubles scan range and a "-" button that halves it. |
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Jullious Rhudabard
DUST Expeditionary Team
4
|
Posted - 2014.11.14 17:42:46 -
[1361] - Quote
I searched but did not find this suggestion. My appolagies if my googlefu was not up to the challenge.
Global chat channel preference settings Specifically, width of text column vs. membership column Speaker's portrait settings in the text portion (such as none) MemberGÇÖs name's (such as none) in the membership column
So that every time I open a new chat window it defaults to my defaults rather than the base defaults. |
Harvey James
The Sengoku Legacy
955
|
Posted - 2014.11.14 19:02:50 -
[1362] - Quote
when alt clicking too open more windows could we have it set to the same size as the first window is please ??
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Jon Dekker
Dekker Corporation
8
|
Posted - 2014.11.14 20:14:01 -
[1363] - Quote
With keyboard movement coming with Rhea, as an iteration could STRAFE please be added in a future expansion?
Ships would continue to point in the same direction, but would go up, down, left or right, as if tiny thrusters were on the opposite side of the ship.
When orbiting something you'd have a slightly different functionality. LEFT & RIGHT would modify the angle of your orbit, while UP & DOWN would increase or decrease your orbit distance.
I think a small graphical effect could be super tiny engine thrusters that open up on the opposite side of the hull, with a small SFX. It could also happen when the ship is aligning (since it seems odd that ships align without any thrust) |
Jvpiter
Jovelike
100
|
Posted - 2014.11.15 00:41:54 -
[1364] - Quote
Please add:
How many /50 skills you have queued up in your skill queue.
Thank you.
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Winter Archipelago
Thera Industries
289
|
Posted - 2014.11.15 15:48:23 -
[1365] - Quote
Suggestion: Make the 'cursor' remember the last structure you set up on PI, allowing you to set down multiple instances without having to click back into the menu. Keywords: PI, Planetary Interaction, Usability
If, for instance, you want to set up six Basic facilities, you have to click twelve times, "getting" each new facility, setting it down, then going back and "getting" a new facility. Considering that PI is already a click-fest with setting up the actual production and routing, the set-up of the structures themselves could be made significantly easier by simply 'remembering' which structure was used last and letting people put down multiples of them without having to click back into the building menu.
In order to 'let go' of the building, the player can either right-click any empty space on the planet, or they can go back to the menu and "release" the building by click on it again or by clicking on a new building.
Join the channel Thera Industries in-game for a general public channel for Thera-based industrialists.
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Tomiko Kawase
Kite Co. Space Trucking
166
|
Posted - 2014.11.15 20:19:01 -
[1366] - Quote
Suggestion: Allow the user to rebind keys without clearing the previous binding Keywords: ui, keybinds, manual control, rebinding keys, combat, navigation Note: With the new manual controls coming out, when going to rebind your key layout the game forces you to unbind every key you want to rebind before you can bind it to another function, the game should simply tell you what key it unbound and rebind it to what you want
http://i.imgur.com/blddTWF.jpg
ALSO PLEASE UNLOCK TAB FOR REBINDING
Bombastic vintage soul with a driving groove, brass & male vocal
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Bethan Le Troix
Krusual Investigation Agency
132
|
Posted - 2014.11.16 11:27:50 -
[1367] - Quote
Kristian Hackett wrote:Suggestion - Allow the fleet advert to have the option of being persistent, instead of having the advert removed every time everyone else in the fleet leaves.
I have an alt with an Orca that I'll set up in an alliance POS that I'll leave parked in system with the mining links online, so that anyone in my alliance can simply log in, join the fleet at their leisure and get some nice mining boosts. Problem is that unless I either A) keep an eye on the fleet status or B) keep myself in the fleet, I can't just AFK boost from the POS without the advert vanishing the first time someone joins fleet, gets their mining in and then leaves fleet. This gets really annoying as a good portion of my alliance plays in a different TZ. I'd rather just have to leave one account logged in instead of both.
Not sure we should be doing anything that promotes 'AFK' gameplay. There is far too much of that in-game as it is. |
Bethan Le Troix
Krusual Investigation Agency
132
|
Posted - 2014.11.16 11:31:32 -
[1368] - Quote
Caiman Graystock wrote:In Fleets:
Is there any way to show what fleet bonuses/boosters you're receiving as a squad member, i.e. what bonuses you're getting from the squad commander?
What about showing us the docked/undocked status of fleet members (the fleet/squad commander at least)?
I'm fairly sure at least your first requested item of info is already available to view in the fleet window on the left of screen icons.
Regarding your second request that kind of thing can be communicated. Alternatively if the FC has the corp roles they can access that info via the corp interface window. |
King Fu Hostile
Imperial Collective Unsettled.
245
|
Posted - 2014.11.16 12:40:22 -
[1369] - Quote
UI: Little things
- Alliance chat refuses to stay minimized into sidebar between sessions, it always pops out when you log in and can't be closed permanently
- People & Places window refuses to stay collapsed between sessions
- Many windows have trouble keeping their snapping consistent between sessions, after logging in they are separated by few pixels
- Market item tree collapses/folds after making a purchase, expected behaviour is for it to remain open
-Trade window position on screen is not saved, currently it can open behind existing windows
-Selected Item window doesn't like to stay in it's smallest size
- Is there a way to unlock a target without making it the selected item?
- Directional Scanner window can't be made narrow enough now
Navigation:
- When the object you were orbiting disappears, your ship doesn't stop like it does when Approaching.
Inventory:
- Grabbing all items from an anchored container closes the container and removes it from UI tree
|
Sexy Cakes
Have A Seat
839
|
Posted - 2014.11.17 14:24:29 -
[1370] - Quote
Why can't we contract combat boosters? I can understand not being able to haul them around but contracts have nothing to do with CONCORD... please let us be able to contract drugs.
Not today spaghetti.
|
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IVAN GOTROST
Collateral Damage Holding C0rp Collateral Damage.
0
|
Posted - 2014.11.17 18:09:49 -
[1371] - Quote
Suggestion: Add game time expiration to the calendar (when account runs out) Keywords: Calendar, subscription Note: Just like events, day of account expiration on calendar. |
IcyMidnight
Valkyries of Night Of Sound Mind
7
|
Posted - 2014.11.17 19:36:01 -
[1372] - Quote
Tags: UI, math
Please remove the jump fatigue timer when it's no longer applicable.
The jump fatigue calculations currently use min(fatigue, 10 minutes) and max(fatigue / 10 , 1 + [some stuff]) so your jump fatigue doesn't matter if it's 10 minutes or less.
It'd be nice if either: 1) Subtract 10 minutes from the timer and change the (official) equation around so that it uses (10 minutes + fatigue) so that the timer actually counts down to the minimum fatigue state
Current equations: Cooldown (minutes) = Max ( fatigue / 10, 1 + ( distance in lightyears * ( 1 - bonus ) ) ) Fatigue (minutes) = Min ( 60 * 24 * 30, Max ( fatigue, 10 ) * ( 1 + ( distance in lightyears * ( 1 - bonus ) ) ) )
Change to (I think I did this right): Cooldown (minutes) = Max ( (fatigue + 10) / 10, 1 + ( distance in lightyears * ( 1 - bonus ) ) ) Fatigue (minutes) = Min ( 60 * 24 * 30, (fatigue + 10) * ( 1 + ( distance in lightyears * ( 1 - bonus ) ) ) ) - 10
It makes the equation a bit uglier, but the results are easier to understand.
or 2) The timer just disappears at 10 minutes so it's clear even to people who haven't investigated the equations when they're at minimum effective fatigue.
This second option isn't as good since you'll appear to go from 10:01 of fatigue down to 0, but at least you can just monitor for the blue mushroom to disappear. |
Gadget Helmsdottir
Gadget's Workshop
76
|
Posted - 2014.11.18 00:58:09 -
[1373] - Quote
Suggestion: Greater visual difference between mining crystals.
Keywords: Mining, Art Team, Identification, Crystals, Ammunition
Notes: Mining crystals have some visual differences, but in their tiny state, they are difficult to see and require a mouseover. Please add greater visual differences, probably using color, to more easily differentiate between the crystals at a glance.
--Gadget
|
Syri Taneka
NOVA-CAINE
111
|
Posted - 2014.11.18 18:46:21 -
[1374] - Quote
- Suggestion: Automatically create a temporary bookmark for deployed Mobile Tractor Units OR provide a 100% scanned entry in the Probe Scanner.
- Keywords: Mobile Tractor Unit, Bookmarks, Probing
---
I can't count the number of times I have forgotten to create a new bookmark for an MTU I've dropped in a site or mission, then left the mission - and was then faced with the need to scan down my own MTU in order to loot/salvage the wrecks I created. It would be a massive quality-of-life improvement if these structures either had personal BMs made for them (much like Escalations) or automatically showed up fully scanned down in the Probe Scanner, so that it was not necessary to find your own MTU through standard game mechanics as a result of forgetting one little step in launching it. |
Harvey James
The Sengoku Legacy
969
|
Posted - 2014.11.18 19:06:01 -
[1375] - Quote
could you make corp killrights visible too the corp members, also some clarification on how they work wouldn't go amiss..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Dau Katari
Stormsong Scrapyards
4
|
Posted - 2014.11.18 19:38:08 -
[1376] - Quote
King Fu Hostile wrote:UI: Little things
- Is there a way to unlock a target without making it the selected item?
Ctrl+shift+left-click will unlock a target without selecting it.
Suggestion: Search by research service as a drop-down menu for r&d agents in the agent finder. Keywords: Search, agent finder, UI, industry, invention, r&d
|
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
3635
|
Posted - 2014.11.19 04:23:23 -
[1377] - Quote
Suggestion: Short term bookmarks Keywords: ui, bookmarks Note: Self deleting bookmarks ---
Not my idea but a good one.
Add the option when creating a bookmark to have it be a temporary bookmark. Temp BMs disappear 24 hours after being created (or at a convenient time after that such as the subsequent downtime).
Also add the option to change 24 hours to one week.
These options would be disabled by default to reduce UI clutter.
www.minerbumping.com - Mining accidents are increasing. Get your permit now.
Ganking doesn't need a purpose, the gank is its own purpose.
You don't ask why a plague spreads or a field burns. Don't ask why I gank.
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S'totan
Impending Judgement Ninja Unicorns with Huge Horns
47
|
Posted - 2014.11.19 20:59:02 -
[1378] - Quote
Dear CCP, You gave the minmatar titan such a great name. Why did you give it such a **** doomsday? Please adjust so that the Ragnarok actually sounds a horn (Que Inception Bwaaaa!!!) Then throws a giant hammer at it's target which explodes a mighty explosion. Like shooting the core of a dying star at the target.
V/R All of EVE. |
Ferni Ka'Nviiou
Republic University Minmatar Republic
21
|
Posted - 2014.11.20 23:53:04 -
[1379] - Quote
Suggestion: create Key-Binds for Camera Movement Keywords: Camera, Shortcuts, Keyboard Notes: allows for the Camera to be moved without having to click in space.
...
This would be convenient when the UI cramps the screen, and you are unable to find the clicking space. Alternatively, it would help with multitasking by allowing you to interact with your overview while moving the camera at the same time.
It would find a purpose in cinematic shots too, as you would be able to continuously move the camera without staggering.
Unrelated note: are the Devs still reading this? |
Jane Shapperd
SUPERFLUOUS WANDERLUST Gentlemen's.Club
86
|
Posted - 2014.11.21 06:05:19 -
[1380] - Quote
Suggestion: add an option to show how far you are from people on your watch list tags: Watchlist , UI Notes: Would be nice to know how far off you are from your buddies and to know if you are in remote repairs range |
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King Fu Hostile
Imperial Collective Unsettled.
273
|
Posted - 2014.11.21 07:02:38 -
[1381] - Quote
Dau Katari wrote:King Fu Hostile wrote:UI: Little things
- Is there a way to unlock a target without making it the selected item?
Ctrl+shift+left-click will unlock a target without selecting it.
No, it will select the item, as is expected from any action involving left-clicking.
You will end up with none your targeted items selected, and the very item you wanted to disregard as having focus. |
Verity Sovereign
Sovereign Fleet Tax Shelter
731
|
Posted - 2014.11.21 10:29:46 -
[1382] - Quote
Suggestion: *Preventing accidental decloaking right after initiating cloak*
For many active modules, I notice if I click them twice in rapid succession, I get a message that the module is already active, instead of deactivating the module. This is not so with the cloak. Also unlike the other modules, you cannot immediately reactivate the cloak. As a result, 1 misclick can be quite disasterous.
Therefore I suggest chainging it so that a double click on the cloak will not deactivate a cloak, but will instead relay a message that the cloak is already active.
I can't think of any situation where the ability to engage and then disengage the cloak within 1 second would be of any use. Therefore I see not disadvantage to this.
I don't consider it a gameplay feature, but rather a change to the UI. Given the lag that often occurs between a click and the UI showing its effect, I think it is sorely needed.
|
Samsara Toldya
Pator Tech School Minmatar Republic
115
|
Posted - 2014.11.21 12:43:28 -
[1383] - Quote
Open a corporation info window Go to war history Select any war report
-> you see kills that happend during this war and a nice "copy kill information" button on the right side.
Clicking or drag&drop of the ship/structure icon won't copy the killmail (like it does in your personal combat log) Clicking or doubleclicking anything won't open the killmail
Doubleclicking the empty space between text and copy kill information button opens up the killmail.
Why on Thera would anyone doubleclick empty space to find informations?
Would be nice to open the killmail by clicking the ship/structure icon or remove the copy kill information button (who actually uses that button? And why?) and replace it by a "show killmail" button. |
Castelo Selva
Forcas armadas Flying Dangerous
61
|
Posted - 2014.11.21 14:14:12 -
[1384] - Quote
Dear CCP Karkur,
Please take a look at the possibility to substitute the old square icon on the overview and space brackets for the new ISIS icon.
Here a mockup that a fellow player did to show how it should be>> http://i.imgur.com/K8Sp6zH.png
I already suggest the use of that new icon at overview and brackets in space. I already ask it for be an opt-in beta feature to Rhea release. The new ISIS icons are better and fast to distinguish between ship types, in my opinion.
Thank your so much for your effort to make the game better.
Castelo |
Calypso Warsmith
Strata Dynamics Power Absolute Inc.
23
|
Posted - 2014.11.21 14:24:52 -
[1385] - Quote
Small Change to the way the Mass Sell market window works.
It works like this now when having to navigate to get the market details for quite a few items the clicks add up.
Left Click > Info window > Market details button.
Or
Right click > Nav to Market details. > Left Click.
So no matter the way you do it your clicking at least 2 times or possibly 3 times to close the item info window.
How it should work.
Left Click item name > Market info.
Most people are going to be after this information any time they are using this window. |
Harvey James
The Sengoku Legacy
970
|
Posted - 2014.11.21 22:11:45 -
[1386] - Quote
could we have repackaging please for cargo containers and cargobays/dronebays
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Caiman Graystock
Confederation Navy Research Epsilon Fleet
34
|
Posted - 2014.11.21 23:31:49 -
[1387] - Quote
It'd be helpful if there was some indication that your name had been mentioned in a chat window, in full, i.e. so if someone drags and drops your name in so the full link appears, the tab could flash a different colour, or we could have an option for focus to snap to and open that specific chat window? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4227
|
Posted - 2014.11.22 10:41:12 -
[1388] - Quote
Caiman Graystock wrote:It'd be helpful if there was some indication that your name had been mentioned in a chat window, in full, i.e. so if someone drags and drops your name in so the full link appears, the tab could flash a different colour, or we could have an option for focus to snap to and open that specific chat window?
While it's not what you want, you know you can turn of the generic flash, and only have it flash when certain words are said?
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Anonymous Forumposter
State War Academy Caldari State
118
|
Posted - 2014.11.22 13:46:39 -
[1389] - Quote
It would be nice if the website had a functional EVE Time clock |
Caiman Graystock
Confederation Navy Research Epsilon Fleet
34
|
Posted - 2014.11.22 14:52:44 -
[1390] - Quote
Steve Ronuken wrote:Caiman Graystock wrote:It'd be helpful if there was some indication that your name had been mentioned in a chat window, in full, i.e. so if someone drags and drops your name in so the full link appears, the tab could flash a different colour, or we could have an option for focus to snap to and open that specific chat window? While it's not what you want, you know you can turn of the generic flash, and only have it flash when certain words are said? No, I was not aware, thanks, I will check it out! |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4231
|
Posted - 2014.11.22 15:01:56 -
[1391] - Quote
Anonymous Forumposter wrote:It would be nice if the website had a functional EVE Time clock
In case you want one on your own computer, you just wat GMT/UTC
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Macker Momo
The Big Moe Eternal Pretorian Alliance
24
|
Posted - 2014.11.22 15:28:49 -
[1392] - Quote
In Provi it's a bit difficult to try and report a red if under attack. We are required to report several things in our intel channels, which I'm sure is a similar procedure for other areas of null as well.
1. System-linked 2. Pilot's name-linked 3. Ship they are flying-linked
It would be wonderful if we could simply drag at least the pilot's name and the ship from the overview directly into the chat window. I can already easily already drag the system info from the top left of the screen.
As it stands now:
1. Drag system name from top left into chat window 2. Look at overview to see who is attacking, then match name with that in local and drag local pilot to chat window 2. Look at overview to see what ship he's flying 3. Open Dscan, match ship type with pilot's ship on overview and drag link to ship from Dscan into chat window
The current process is tedious, and near impossible for one person to complete accurately/quickly if multiple targets are involved (gate camp or roam), especially if the person reporting is the target.
What would be nice:
1. Drag system name from top left into chat window 2. Drag pilot name and ship from one line in overview, one click / one drag, directly into chat window
Thank you.
Eve releases are coming so quickly, I had to start wearing a seat belt.
|
Sahriah BloodStone
Hunter Killers. Forsaken Asylum
46
|
Posted - 2014.11.23 03:34:08 -
[1393] - Quote
Suggestion: Allow you to form a new fleet directly from the saved setups Keywords: ui, fleet Note: Currently when i load saved fleet setups it creates the setup under a new wing, which for our small group is not needed since we never normally need more then one wing. Please change the setup to either utilize the first wing as was saved previously. |
Daenika
MMO-Mechanics.com
165
|
Posted - 2014.11.23 05:20:42 -
[1394] - Quote
One that just became relevant to me: enable scooping and launching from a DST's fleet hangar.
These ships used to be amazing for setting up a POS because they had a very solid tank, a LOT more fitting (ie. 10mn MWD and now MJD), and could fit 40k+ m3 intrinsically. This made them one of the few ships short of a freighter capable of carrying and launching an XL SMA.
Now they can only carry it, you need to have a very well fit and perfectly skilled T1 hauler (I know the Bestower and Tayra can do it, Iteron V only with a pair of T2 cargo rigs, not sure if any of the Minni ones can do it). to scoop and drop them, even though the DSTs are better for actually hauling them.
This applies to other POS modules as well, but the XL SMA is the most painful one, particularly in WH where you can't really bring in a freighter whenever you want. Needing to have both a DST for actual hauling, and a over-rigged T1 hauler for the dropping and scooping, is rather weird, to say the least. Be a nice quality of life change to allow launching and scooping to that fleet hangar, assuming it isn't too much coding work and doesn't break something else. |
Jon Dekker
Dekker Corporation
12
|
Posted - 2014.11.23 07:55:43 -
[1395] - Quote
MARKET CATEGORY: SHIPS: PRE-FIT
I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.
Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items]. |
TheSmokingHertog
TALIBAN EXPRESS
261
|
Posted - 2014.11.23 09:54:15 -
[1396] - Quote
Jon Dekker wrote:MARKET CATEGORY: SHIPS: PRE-FIT
I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.
Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items].
This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference.
|
Jon Dekker
Dekker Corporation
13
|
Posted - 2014.11.23 10:36:01 -
[1397] - Quote
TheSmokingHertog wrote:Jon Dekker wrote:MARKET CATEGORY: SHIPS: PRE-FIT
I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.
Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items]. This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference.
Sure, yeah you make a great point and at first I was thinking in this direction as well. The downside to including this functionality into the contracts is the barrier of entry into contracts is still quite steep, and the purpose of contracts as I understand is custom agreements that don't fall into any specific market category, right? Being able to post a sell order in a "fitted ships" category will help new players, who probably haven't played with contracts yet, and it's also limited to just ships, fitted modules, and charges/drones. I guess they would be the only market items not requiring repackaging, but from a gameplay standpoint I don't see the downside there. No chance of contract scams because they're limited and specifically list the loadout in the fittings viewer. If people click to make the purchase they can see the average value of all of the items on their list and that the entire fit is xx above market, etc. Lots of safeguards that I don't believe contracts currently have in place.
I remember playing Dust and one of the nice features was being able to purchase some beginner fits. I always assumed that the market would eventually expand allowing players to craft their own combinations and sell them - prefit and ready to go.
|
TheSmokingHertog
TALIBAN EXPRESS
261
|
Posted - 2014.11.23 10:44:06 -
[1398] - Quote
Jon Dekker wrote:TheSmokingHertog wrote:Jon Dekker wrote:MARKET CATEGORY: SHIPS: PRE-FIT
I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.
Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items]. This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference. Sure, yeah you make a great point and at first I was thinking in this direction as well. The downside to including this functionality into the contracts is the barrier of entry into contracts is still quite steep, and the purpose of contracts as I understand is custom agreements that don't fall into any specific market category, right? Being able to post a sell order in a "fitted ships" category will help new players, who probably haven't played with contracts yet, and it's also limited to just ships, fitted modules, and charges/drones. I guess they would be the only market items not requiring repackaging, but from a gameplay standpoint I don't see the downside there. No chance of contract scams because they're limited and specifically list the loadout in the fittings viewer. If people click to make the purchase they can see the average value of all of the items on their list and that the entire fit is xx above market, etc. Lots of safeguards that I don't believe contracts currently have in place. I remember playing Dust and one of the nice features was being able to purchase some beginner fits. I always assumed that the market would eventually expand allowing players to craft their own combinations and sell them - prefit and ready to go.
If you include this into the market, its no small feature (little thing), the market is not setup for this, if you would make a contract interface with ships as standard search parameter in a list like the market listing with existing contract coding, its easyer to make, dont you think?
|
Jon Dekker
Dekker Corporation
13
|
Posted - 2014.11.23 10:52:47 -
[1399] - Quote
TheSmokingHertog wrote:Jon Dekker wrote:TheSmokingHertog wrote:Jon Dekker wrote:MARKET CATEGORY: SHIPS: PRE-FIT
I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.
Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items]. This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference. Sure, yeah you make a great point and at first I was thinking in this direction as well. The downside to including this functionality into the contracts is the barrier of entry into contracts is still quite steep, and the purpose of contracts as I understand is custom agreements that don't fall into any specific market category, right? Being able to post a sell order in a "fitted ships" category will help new players, who probably haven't played with contracts yet, and it's also limited to just ships, fitted modules, and charges/drones. I guess they would be the only market items not requiring repackaging, but from a gameplay standpoint I don't see the downside there. No chance of contract scams because they're limited and specifically list the loadout in the fittings viewer. If people click to make the purchase they can see the average value of all of the items on their list and that the entire fit is xx above market, etc. Lots of safeguards that I don't believe contracts currently have in place. I remember playing Dust and one of the nice features was being able to purchase some beginner fits. I always assumed that the market would eventually expand allowing players to craft their own combinations and sell them - prefit and ready to go. If you include this into the market, its no small feature (little thing), the market is not setup for this, if you would make a contract interface with ships as standard search parameter in a list like the market listing with existing contract coding, its easyer to make, dont you think?
Yes, from a development standpoint if they are completely separate systems the contracts can just be modified to be slightly more readable for this sort of "packaged" sale.
I was thinking though that the markets could list specific contracts already? For some reason I remember reading a devblog about it a couple years ago?
|
Sho Menao
SniggWaffe WAFFLES.
11
|
Posted - 2014.11.24 05:30:22 -
[1400] - Quote
Suggestion: Add multiple select and delete (multiple) options to Contracts/Requires Attention window (see photo http://i.imgur.com/KQ2BomD.jpg) Keywords: ui, contracts, my sanity Note: Just had to delete over 100 expired corp contracts and wanted to die/got carpal tunnel |
|
Nalestom Zypher
Isolated Entropy FOX.HOUND
14
|
Posted - 2014.11.24 05:41:28 -
[1401] - Quote
Suggestion: Give players the option to add a quantity of items to an existing market sell order if the items are being sold for the same price. Keyword: ui, market, market orders Note: For example, if I have a sell order for 10 Gyrostabilizer IIs at 1M ISK each, and I have another 5 of the same module in my item hangar, I can add the 5 Gyrostabilizers to my existing sell order so long as the price is the same for a total of 15 Gyrostabilizers at 1M ISK each.
My blog: http://www.webifier.blogspot.com
Twitter: @Nalestom
|
Bart Gibson
Ubuntu Inc. The Fourth District
18
|
Posted - 2014.11.24 11:03:54 -
[1402] - Quote
a gurista-roo ingame T-shirt redeemable for the people that attended EDU2014 |
DaOpa
Static Corp
45
|
Posted - 2014.11.24 15:13:59 -
[1403] - Quote
Suggestion: ICON Color Change on Station Services Keywords: ui, stations Note: Help identify which station services are offline
When station services are offline because someone attacked them, the icon should change to a different color, maybe RED!
Here is a screenshot of what I mean:
http://imgur.com/UeURYSs
Thanks
LP Stores DB - WH List / Systems - Live Streamer
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Jur Tissant
The TERRA Guardians of Serenity
336
|
Posted - 2014.11.24 20:47:25 -
[1404] - Quote
More blink filters for the wallet, please. For example, I'd like it to be able to blink when someone buys from or sells to my order, but NOT whenever I just update the order by a few ISK. Other options (blink on balance change, for example) are a nuisance when you pay POCO taxes or get bounties etc. |
Dersen Lowery
Drinking in Station
1297
|
Posted - 2014.11.24 22:41:05 -
[1405] - Quote
Jur Tissant wrote:More blink filters for the wallet, please. For example, I'd like it to be able to blink when someone buys from or sells to my order, but NOT whenever I just update the order by a few ISK. Other options (blink on balance change, for example) are a nuisance when you pay POCO taxes or get bounties etc.
It just occurred to me that I can program custom buzzes and tones for my phone in response to particular events, so how cool would it be if the UI took advantage of the default grey icons to allow not just on/off filters, but different kinds of blinks or even notification tones? Maybe nothing for bounty payments, but a quick "sparkle" animation for a market sale, or a dimming for a major expense, etc. You could even use color that way: blue for deposits, red for withdrawals, but (say) only from the corp wallet.
Proud founder and member of the Belligerent Desirables.
|
1Robert McNamara1
The Graduates Forged of Fire
68
|
Posted - 2014.11.24 23:55:54 -
[1406] - Quote
I'd like a hotkey that I could hold to toggle Overload on/off for a module or stack of modules I click.
Command: Toggle Overload on Selected module
Shortcut ctl+o (for example)
I could hold that hotkey (programmed mouse button) and click all the modules I like. |
Sanny San
Caldari Provisions Caldari State
2
|
Posted - 2014.11.25 19:32:48 -
[1407] - Quote
I don't know if this has already been asked for:
Please make crystals that have already been used showing their damage also when docked / not fitted crystals.
For example now: I have e.g. 50 used multifrequency crystals in my inventory. And there is no way for me to see which of them are on pair with the taken damage. So i would need to try all of them... note it and sort them away... it's a mess.
If i could see the damage i just could pick 4/8/whatever crystals with the same or similar damage.
ty o7 |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5572
|
Posted - 2014.11.25 20:55:23 -
[1408] - Quote
As a capsuleer often flying a variety of ships and fittings,
I would like a faster way to select ships and fittings
So that I spend less time docked and more time pew pewing.
Note: at present, I have to switch to a ship (I might have a large collection of ships to peruse), navigate the saved fittings window (which I already have docked with my plethora of chat windows), select the saved fitting of interest, and click "Fit". It would be awesome if simply dragging the saved fitting into the hangar would activate an appropriate hull (selecting first from assembled ships, then packaged ones) and apply the fitting.
Day 0 Advice for New Players
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5572
|
Posted - 2014.11.25 20:56:34 -
[1409] - Quote
As a player with many chat channels open
I would like a better way of arranging channels on screen
So that I don't spend so much time after logging in rearranging windows simply because I collapsed one set of docked windows before I logged out last time.
Day 0 Advice for New Players
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5572
|
Posted - 2014.11.25 21:01:25 -
[1410] - Quote
As a player with many chat channels open
I would like a better log-in experience that didn't log me into the game and then delay displaying anything or accepting input until all chat channels were opened
So that I can log out in space without fear of being killed before I even have a chance to see what is happening, the next time I log in.
Context for those following at home: if you have a couple of dozen chat windows open, the game will log you in and leave you staring at a black screen while it opens each chat channel, one at a time. In high latency (such as is always the case in Australia) I am left staring at a black screen for upwards of two minutes.
Day 0 Advice for New Players
|
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Cyrus Doul
S0utherN Comfort DARKNESS.
7
|
Posted - 2014.11.25 21:47:38 -
[1411] - Quote
Suggestion: switch fittings buttons
With the advent of the isboxer ban, the ability to manually switch fittings becomes fairly difficult across multiple accounts. while it is very simple to get isboxer to not replicate commands so a ban does not get incurred. digging though fittings will become extremely time consuming. Having an option to save to a ship that does something along the lines of check if you are in range of fitting services (or only becomes an option if you have fitting services open) and have say 3 saved fitting buttons would be great. That way Instead of digging though context and cascade menus the user can just press say
Turtle travel combat
and have it automatically swap out the fitting for the hot one. |
didthat hurt
Unholiest
0
|
Posted - 2014.11.26 14:44:43 -
[1412] - Quote
Suggestion: A custom category on the Chat Channel Window Keywords: chat, channel, communication Note: There are established categories, however it would be great to be able to sort the player channels into a quick access "Favorites" category.
I have to make links for each channel and keep a note so I can click on the link for the channel I want to join. It would be great if the chat channel window allowed me to store my favorite channels in one easy location, without having to make a link, or dig through every channel I have ever joined. It seems like this is what the chat channel window was originally intended to do anyway.
|
Cyno Alt II
I Can Has Cheezburger
0
|
Posted - 2014.11.26 18:27:01 -
[1413] - Quote
Suggestion: If I click on a players name on my fleet watchlist, let the player's ship be selected on my screen if he is on grid with me, similarly as if I clicked on his name on my overview. Keywords: fleet watchlist Note: If I need to check where is a pilot from my watchlist (for example when I anchor on someone), I have to target him. It would make the life much easier to just click on his name, and check where his ship is. |
Gadget Helmsdottir
Gadget's Workshop
82
|
Posted - 2014.11.26 20:17:49 -
[1414] - Quote
Suggestion: Consistant Organization of Materials Needed on T2 BPC's
Keywords: Industry, Research, T2 BPC, Blueprints, Organization, Materials
Notes: The materials lists for T2 BP's are not in any order -- Components, Items, Planetary Materials, and Minerals. Please choose one order for these lists and stick to it. Having them in any random order may make it easy to miss a crucial set of parts for the final product. Plus it just looks sloppy.
--Gadget
Work smarter, not harder. --Scrooge McDuck
|
Cold Burrito
Ammu-Nation Inc
42
|
Posted - 2014.11.27 00:21:36 -
[1415] - Quote
Suggestion: Add a "Show System on Map" to the right click menu of objects in that system Keywords: UI Map Menu
Notes: On the right click menu for a solar system there is an option to "show system in map" which takes you to the map and centers around that system. It would be useful if this menu option existed for objects inside the system such as stations, planets, moons, etc. This would allow links to the object (mission objectives, chat links, notes) to bring up the map for a quick location and routing reference. |
Jake Rivers
Senex Legio
249
|
Posted - 2014.11.27 17:24:45 -
[1416] - Quote
When I choose a fleet to join why must I reconfirm that I want to join that fleet?
1 click to join a fleet, get rid of the 2 click join fleet.
Senex Legio
|
Klingon Admiral
Black Hole Cluster
75
|
Posted - 2014.11.27 17:37:00 -
[1417] - Quote
Suggestion: Add the selected object to the system compass Keywords: UI, navigation
Notes: It would be extremely handy if the selected object would appear in the system compass around the capacitor. It would allow to judge where I would align to while I could focus on something else in my main view. |
wheniaminspace
Love Squad Confederation of xXPIZZAXx
35
|
Posted - 2014.11.27 19:36:02 -
[1418] - Quote
the navigation info at the top left of the screen has been buggy and inconsistent since it's introduction.
http://puu.sh/d7QFL/d1c39489fa.jpg
it minimizes itself, flickers - it's real messy. if you travel around you'll see that the amount of information this window shows varies wildly; i find myself closing and opening it multiple times for it to show everything i want to see (which moon i am at etc).
increasing the consistency of this so that it remembers your preferences would be a great quality of life improvement in my opinion. i want all the information shown all the time and it's a real headache to use in it's current state.
one other quality of life improvement i'm sure every alliance in the game would appreciate: being able to mass-fit ships. additionally, if fits could save information about modules and items in the cargo that would be excellent too.
thanks 4 reading. |
Nam Dnilb
Universal Frog
216
|
Posted - 2014.11.28 17:42:23 -
[1419] - Quote
Speaking of the navigation info, which I agree does minimize itself at random and needs fixing:
The icons for the systems in a route have a tooltip. You know, this one. I think it would be neat to have the configurable option to display some map data in that tooltip. Example: Ship kills, jumps etc.
|
Heofz
FinFleet Northern Coalition.
6
|
Posted - 2014.11.29 03:06:28 -
[1420] - Quote
- Suggestion: Introduce "green boxing" in addition to the current "yellow boxing" & "red boxing"
- Keywords: targeting, yellowboxing, friendly actions, remote repairs, greenboxing
- Note: Currently not possible to determine who has you locked vs who is giving you reps/sensor-boosts/etc.
---
It would be neat to see who's giving you reps/sensor boosts/etc vs who just has you locked. Having more information about your surroundings (esp. your fellow fleet members) is always better
One practical use would be for a headshotted FC who was meant to be perma-locked by his logis during big fights... he'd know if he genuinely got alpha'd off the field by the enemy, or his logis didn't react fast enough. |
|
JurassicDragon
United Individuals Pornwaffe Federation
0
|
Posted - 2014.11.29 06:00:51 -
[1421] - Quote
A few things I thought would be nice after seeing gameplay from other MMOs
-Make all celestials and stations graphically larger
When I first started the game, I always thought you'd be able to manually pilot your ship through this cavernous interior manuveuring to the different hangars/market/industry sections to do stuff. Now with the prototype WASD controls on the test server (which are great), You can make stations big enough to actually pilot your ship through.
-Make a new ship (specifically designd for station tugboats) that actually come out and park your ship to the specific hangar you want with an option to default it to a certain one.
Another idea would be to have players that are using the tug to dock are untargetable and, make the tug a destructible npc so if someone really wants to kill you they can blow up the tug, but take agro from the station guns, so not everyone can just pop a guy using the service. Perhaps at least a graphic or cutscene of a ship actually docking/undocking your ship.
-Take the hamster ball off of everything
The game feels like a galactic bouncy house. Why? I want to fly through some really huge asteroid model in space, or glide across the surface of a station, ship, or some of the cool other cool stuff that litters the galaxy.
-Drone eye candy
a. Remake drone models to look like tiny ships with their own moving turrets or launchers, or, make them look like sentries with tons of directional thrusters all over it.
b. Make some kind of graphic that shows drones launching from your ship's bay. I feel a lot of the gallente models feel wasted not seeing the hangars actually used, and in a leet setting, pretty lame to see drones just blink on or off like christmas tree lights.
Keywords: Immersion
P.S. What's to stop missle ships from using all the launchers on whatever side of them ship, if it shoots a self-guided missle, and not a hard pointed turret emplacement? |
Qvar Dar'Zanar
EVE University Ivy League
307
|
Posted - 2014.11.29 17:39:54 -
[1422] - Quote
- Suggestion: Make the FW insignias visible even if you leave your FW militia.
- Keywords: FW, decorations, insignia.
- Note: Bling is good. More people might take the chance to join a FW militia if they know that they can show off the latest insignia they achieved even when they've left. After all, you're just kind of in the reserve, not dishonourably discharged (which already is equal to losing the standings with your faction and losing all insignias). |
Bluetippedflyer
Origin. Black Legion.
99
|
Posted - 2014.11.29 19:57:07 -
[1423] - Quote
if a drone gets an increase in optimal falloff from module like omni directional tracking link, then increase drone orbit range to coincide with that |
Phoenix Jones
Isogen 5
948
|
Posted - 2014.11.29 20:03:35 -
[1424] - Quote
Suggestion: can we get a single button under the new pi window that resets all extractors on every planet at once. Click, click, done.
Keyword: planetary interaction, pi, too many clicks
Note: currently to reset all my extractors on six planets, requires me to click the pi tab, click the planet, click the extractor, click install, click the next extractor, click install, click confirm, the click the next planet to do it again. As I am going to reset all my extractors anyway, can we reduce the 55 clicks (per character) down to 2. Click "reset all" click "confirm" done. It's something I am going to do, and it's a little bit too much needless manual labor.
Yaay!!!!
|
Roger Jourgenson
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.11.29 22:28:40 -
[1425] - Quote
Suggestion: single click to clear chat window Keyword: UI, chat
Note: Can we move the 'Clear All Content' command out of the chat settings menu and make a button for it on the main chat toolbar, next to the font size buttons. After setting up chat the way I like, there isn't any reason for me to open the settings menu other than to push the clear button, which I do in local chat every time I leave a trade hub. |
Alvatore DiMarco
Capricious Endeavours Ltd
3116
|
Posted - 2014.11.29 22:55:32 -
[1426] - Quote
Suggestion: Option to control star map information display Keywords: UI, star map
I don't know if this already exists or not, but in the star map right now (as far as I'm aware), you're stuck with every star showing its information when you mouse over it. A setting to make it so that you only see information when you click on a star (with this setting enabled, mouseover would either do nothing or only show system name in a smallish font) would be extremely helpful. |
Anno Purake
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.11.29 23:06:53 -
[1427] - Quote
--- Suggestion: Remove the ability of fighters and fighter-bombers to be assisted from off grid Keywords: Fighters, Fighter-Bombers, Carriers, Capitals Note: Now that fighters can hit subcaps, this crap has got to go. ---
|
Summer Isle
Autumn Industrial Enterprises
146
|
Posted - 2014.11.29 23:21:27 -
[1428] - Quote
Heofz wrote:
- Suggestion: Introduce "green boxing" in addition to the current "yellow boxing" & "red boxing"
- Keywords: targeting, yellowboxing, friendly actions, remote repairs, greenboxing
- Note: Currently not possible to determine who has you locked vs who is giving you reps/sensor-boosts/etc.
--- It would be neat to see who's giving you reps/sensor boosts/etc vs who just has you locked. Having more information about your surroundings (esp. your fellow fleet members) is always better One practical use would be for a headshotted FC who was meant to be perma-locked by his logis during big fights... he'd know if he genuinely got alpha'd off the field by the enemy, or his logis didn't react fast enough. Blue or even Purple would probably be better than Green. Red-Green color blindness is the most common form of color blindness, while Blue-Yellow is significantly rarer.
-áTalk is cheap, but Void S and Quake L are cheaper.
|
Lord Violent
Federal Organization for Outerspace Freedom Circle-Of-Two
0
|
Posted - 2014.11.30 14:52:48 -
[1429] - Quote
Adding the jump fatigue timers in the fleet composition window
ex : http://i.imgur.com/6cfXLDe.png |
Harvey James
The Sengoku Legacy
1002
|
Posted - 2014.11.30 15:54:29 -
[1430] - Quote
could we have the range increases/decreases in the description tab for missiles please like you do the ammo for guns??
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
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Christopher AET
hirr Northern Coalition.
835
|
Posted - 2014.12.01 00:45:28 -
[1431] - Quote
Christopher AET wrote:Bookmarks visible in space and on overview if selected.
I am a prophet!
I drain ducks of their moisture for sustenance.
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ShadowandLight
DeathWatch Milita Soviet-Union
291
|
Posted - 2014.12.01 19:23:52 -
[1432] - Quote
Can we have drones auto group themselves together (for example, hammerheads will autogroup into a "hammerheads" folder)
EVE Online and Multiboxing: My position against the upcoming changes and why Multiboxing is good for EVE and its player economy
|
Spyres
AltHole
9
|
Posted - 2014.12.01 21:21:22 -
[1433] - Quote
Suggestion: ability to drag items to the market quick bar
Example: say I want to have easy access to the components for building a hound:
- I find the hound BP info panel
- go to the industry tab
- drag all the ingredients to my market quicktab
Would make life a lot easier than having to look up each ingredient, then right click it to the QT.
Thanks - love your work CCP! <3 |
Frerdrick Fergersern
Iridescent Space Creatures
0
|
Posted - 2014.12.01 22:32:34 -
[1434] - Quote
Suggestion: Remove whitespace / trim() all market search textbox input. Keywords: market, one-line-fixes, quick, easy Note: It's spreadsheets in space, however, copy pasting from Excel gives an extra character in the target textbox. I would like to be able to copy an item name from an excel cell, paste it into the market search textbox, hit enter, and see the expected results. See screenshot.
http://puu.sh/ddgbE/7e12896aae.png
Bonus points if I could drag item links (photos, names, chat links, etc.) outside of game and drop the text into any text field; particularly Excel.
As always, keep up the great work! |
Harvey James
The Sengoku Legacy
1010
|
Posted - 2014.12.02 16:49:25 -
[1435] - Quote
could we have the ability too make contracts for stuff in secure cargo containers please?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Harvey James
The Sengoku Legacy
1010
|
Posted - 2014.12.02 17:44:51 -
[1436] - Quote
could we have more functions in the ship hangar window ??
- add grouping with separators that are persistent - ability to swap ships around remaining persistent
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Milo Caman
Pyre Falcon Defence and Security Imperial Outlaws.
91
|
Posted - 2014.12.02 18:19:22 -
[1437] - Quote
Suggestion: Allow the notifications feed to be docked to the sidebar Keywords: notifications, sidebar Note: The little RSS icon in my bottom right-hand corner seems a little out of place. Would it be possible to get the option to dock this into the sidebar and keep the notifications popping up where they are? |
Joia Crenca
Science and Trade Institute Caldari State
86
|
Posted - 2014.12.03 04:29:47 -
[1438] - Quote
Suggest: Allowing control of drone target preferences.
While loosing a drone to a focus fire of NPC frigates, it occurred to me that the NPC AI is able to be given instruction on target preference. It actually would probably involve the same mechanics, just with an interface in the drone controls. I'd even like to use the AI's ability to 'run away' like the harvesters in belts do. Make it conditional, with a switch in the drone control panel, that on taking damage, return to drone bay.
The NPC AI is allowed to use more intelligent behavior, how about allowing the players the same? |
Joia Crenca
Science and Trade Institute Caldari State
86
|
Posted - 2014.12.03 04:33:19 -
[1439] - Quote
Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy. |
TheSmokingHertog
TALIBAN EXPRESS
263
|
Posted - 2014.12.03 10:32:42 -
[1440] - Quote
Joia Crenca wrote:Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy.
you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD... |
|
I Ulfberht
Danneskjold Repossessions.
0
|
Posted - 2014.12.03 16:04:05 -
[1441] - Quote
Suggestion: Update the ship hangar and allow hull separation. Keywords: ship hangar, hangar, tabs, hull Note: Allow more functions in the personal ship hangar. Create a separator for all the main hulls in the game: frigate, destroyers, cruisers, battlecruisers, battleships, capital. Create a preset tabs for each hull for easy navigation in the ship hangar. If you want to go even deeper the hulls can be race separated as well.
Suggestion: Update the item hangar and allow separation and easier at glance view. Keywords: hangar, tabs, hull, module Note: Allow more functions in the personal item hangar. Create a separator for all the main module categories: High Slot, Medium Slot, Low Slot, Rigs, Ammo, Minerals, BPCs, etc. Create a preset tabs for each category for easy navigation in the mess (at home you don't keep your toaster in the bathroom, do you?). Cargo container organization is so 2006.
Thank you. |
FireFrenzy
Satan's Unicorns
102
|
Posted - 2014.12.03 16:32:53 -
[1442] - Quote
Before you fix anything else fix the tagging sequencer... It working this bad is silly...
Tags: Tagging, Tags, PLEASE, PVE, PVP |
Joia Crenca
Science and Trade Institute Caldari State
86
|
Posted - 2014.12.03 19:23:23 -
[1443] - Quote
TheSmokingHertog wrote:Joia Crenca wrote:Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy. you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD...
Yup! That's it. I didn't see anything that would have told me to do that (because clicking on the main picture doesn't work that way), but thanks! That function was possibly available for anyone to read about, wasn't it? In a filing cabinet in an unused bathroom in the basement just waiting for me to read.
|
Joia Crenca
Science and Trade Institute Caldari State
86
|
Posted - 2014.12.03 19:29:20 -
[1444] - Quote
Suggestion: Adding sub-tabs of Faction, Corp and Agents to the Standings section under Liked by and Disliked by.
Under the Liked by and Disliked by, currently all agents, corps and factions are displayed. This results in a massive data request each time the Standings tab is opened. This causes a long pause in the game, and probably reflects the hit on the server as well.
If the sub-tabs were available, and the request for data was changed to when the sub-tab was opened, that might lower the traffic hit on the server and the pauses that comes from the data transfer. I rarely look at the agent part itself, mostly checking my faction and corp standings. |
Joia Crenca
Science and Trade Institute Caldari State
86
|
Posted - 2014.12.03 19:30:24 -
[1445] - Quote
Also, haven't seen much Dev attention in this thread? I can't promise flowers for coming here, but you might get a wave! *Wave* |
ShadowandLight
DeathWatch Milita Soviet-Union
291
|
Posted - 2014.12.03 22:14:58 -
[1446] - Quote
Sig Radius should be an option on the overview
http://www.themittani.com/features/tools-trade-slippery-pete#comment-1723404920
Great idea
EVE Online and Multiboxing: My position against the upcoming changes and why Multiboxing is good for EVE and its player economy
|
TheSmokingHertog
TALIBAN EXPRESS
263
|
Posted - 2014.12.03 23:02:51 -
[1447] - Quote
Joia Crenca wrote:Also, haven't seen much Dev attention in this thread? I can't promise flowers for coming here, but you might get a wave! *Wave* o/
Check little things DEV blogs, a lot of things came from this thread. |
TheSmokingHertog
TALIBAN EXPRESS
263
|
Posted - 2014.12.03 23:10:40 -
[1448] - Quote
Joia Crenca wrote:TheSmokingHertog wrote:Joia Crenca wrote:Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy. you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD... Yup! That's it. I didn't see anything that would have told me to do that (because clicking on the main picture doesn't work that way), but thanks! That function was possibly available for anyone to read about, wasn't it? In a filing cabinet in an unused bathroom in the basement just waiting for me to read.
https://forums.eveonline.com/default.aspx?g=posts&m=3334100#post3334100 < ;)... sure, I just found the one for you, check the rest of the thread
>> another recommendation >> https://www.youtube.com/watch?v=GDTk7sWCDm8 << |
Kalestrom Crendraven
PubSwarm Federation Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.12.04 00:21:43 -
[1449] - Quote
Suggestion: "est price" for compare tool Keywords: ui, market Note:
Suggestion: Colorize columns in compare tool Keywords: ui Note: a gradient between green and red for example, red = "worst" of the compared items, green = "best". This way, you can see those with the best attributes all at once.
Suggestion: Drop shadows on text Keywords: ui, accessibility [*] Note: The same way icon text on your desktop can still be seen on a white background... |
Jon Dekker
Dekker Corporation
13
|
Posted - 2014.12.04 01:04:31 -
[1450] - Quote
ASSETS or ITEMS INVENTORY button in an item info window.
I'm always looking at an item's info, and can easily view in the market, but many times I've purchased something I already have. It would be great if the client could quickly determine if I already own this item in the current station with a button that opens up my inventory with that item highlighted.
I understand we probably don't want to ping the server with an item asset search every time we hit the info button on something, so perhaps if we don't currently have that item in the station, a button can be added to search our assets for that item. |
|
Bagrat Skalski
Poseidaon
7189
|
Posted - 2014.12.04 08:34:14 -
[1451] - Quote
Suggestion: Colorize skillbooks for easier differentiation Keywords: ui Note: a gradient on books incorporating the hues for attributes as they are now on implants. Cover area colored for primary attribute, spine colored for secondary attribute.
It will make books more easier to choose from inventory regarding maxed attribute for skillplan.
Skillbooks and "common book" colored like here: http://i.imgur.com/1tg6KUS.png
Don't look any further for negative energy, you will find it by being lazy.
|
FireFrenzy
Satan's Unicorns
105
|
Posted - 2014.12.04 10:11:21 -
[1452] - Quote
Suggestion: Beam lasers have a cycle time that doesnt match the animation timer... Keywords: Beam lasers, moar ossim Note: Right now the difference between a pulse laser, and another pulse laser with different range bracket... Since as beam laser is actually a "slightly longer pulse laser" |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
|
Posted - 2014.12.04 19:46:58 -
[1453] - Quote
can we have "improved" and "augmented" sentry drones, like you get with hobs hammers ogres etc.
|
Yroc Jannseen
Enlightened Industries Goonswarm Federation
62
|
Posted - 2014.12.04 22:48:23 -
[1454] - Quote
On the Jobs page in the industry window, can you add a 9/10 and 8/10 type indicator to show how many manufacturing and how many science jobs are running.
You see this when you're looking at a blueprint but not looking at the jobs overview. |
Titus Tallang
EVE University Ivy League
65
|
Posted - 2014.12.05 11:23:53 -
[1455] - Quote
Initiating self destruct gives you a session change timer but does not display the session change timer wheel in the top-left.
Teaching Manager - EVE University - http://wiki.eveuniversity.org/
|
BeBopAReBop RhubarbPie
The Conference Elite CODE.
1182
|
Posted - 2014.12.06 01:18:24 -
[1456] - Quote
Add a "Do not show me again" checkbox to the message that appears when you try to warp with a criminal timer in high sec. This message can prevent the player from warping if it is still open when the ship blows up, causing pod losses.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
|
Ravcharas
Infinite Point Nulli Secunda
393
|
Posted - 2014.12.06 20:58:28 -
[1457] - Quote
Suggestion: Option to disable the scan sweep graphic effect Keywords: ui, chinese water torture Note: Every 60 seconds. Every 60 seconds. Every 60 seconds. Every 60 seconds. |
Joia Crenca
Science and Trade Institute Caldari State
86
|
Posted - 2014.12.07 03:57:27 -
[1458] - Quote
TheSmokingHertog wrote:Joia Crenca wrote:TheSmokingHertog wrote:Joia Crenca wrote:Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy. you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD... Yup! That's it. I didn't see anything that would have told me to do that (because clicking on the main picture doesn't work that way), but thanks! That function was possibly available for anyone to read about, wasn't it? In a filing cabinet in an unused bathroom in the basement just waiting for me to read. https://forums.eveonline.com/default.aspx?g=posts&m=3334100#post3334100 < ;)... sure, I just found the one for you, check the rest of the thread >> another recommendation >> Tips on Youtube by CCP karkur << Edit; if you are a forum warior, do you know Forum Gold?
As long as we're linking CCP Karkur's Youtube videos:
Merry Christmas past! |
Swiftstrike1
Swiftstrike Incorporated
837
|
Posted - 2014.12.07 20:27:20 -
[1459] - Quote
Suggestion: Allow overheating of modules by shift-clicking module icons under the locked targets Keywords: ui, overheating Note: particularly useful for logi pilots! ---
Sometimes you get in a fight where every second counts. You have multiple identical modules activated on several different targets and you want to overheat a specific one and you want to do it fast! When every second counts you don't always have time to follow the little lines from one side of the screen to the other to see which module you should be overheating. Please allow overheating via shift-clicking on the module icons directly under the locked targets.
Targeting, Sensors and ECM Overhaul
|
Bethan Le Troix
Krusual Investigation Agency
148
|
Posted - 2014.12.08 17:20:29 -
[1460] - Quote
When I was on the EVE Uni channel yesterday chatting and giving advice one pilot asked about Jump Clones and had accidentally destroyed one theirs by storing one where they already had another one stored.
I'm not sure a warning box comes up when you attempt to do this. I have a feeling it doesn't so might that be an idea to implement so that new pilots don't mess up and destroy their Jump Clones by mistake.
It sort of lines up with the impending change on removing the need to update medical clones. Just a thought.
oops.
Suggestion: Add 'warning box' if action will destroy a Jump Clone stored at NPC station. Keywords: Jump Clone.
PS Sorry this is a bit messy. |
|
Bienator II
madmen of the skies
3003
|
Posted - 2014.12.08 17:55:57 -
[1461] - Quote
"notes" tab for the corporation show-info window
i find the "notes" tab of character info windows highly useful and use it to write down why i set standings for example. Would be awesome if we would have the same thing for corps.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Seven Koskanaiken
The Cult of Personality DARKNESS.
1369
|
Posted - 2014.12.08 23:06:51 -
[1462] - Quote
Item sorted alphabetically in the orders window take into account the ' character such as in 'Capitalist' Magnetic Field Stabilizer, but items in the market quickbar don't, and they end up in the same group as their first letter. Can they be consistent with one another. |
Nac Lac
Vicis Inter Astrum I'd Rather Be Roaming
4
|
Posted - 2014.12.09 00:36:19 -
[1463] - Quote
Suggestion: save chat window settings; font size, portrait choice, compact member list, etc. Keywords: chat settings, chat customization Note: saves time for people who prefer a very custom chat window. Each new window, private or new channel has to be adjusted for those of us with ocd, bad eyesight, excellent eyesight (smaller text which will eventually cause the prior condition), color preference/blindness, keywords, or who hate scrolling through chat logs if they don't watch every second. |
Baynex
Aideron Robotics
4
|
Posted - 2014.12.09 18:09:53 -
[1464] - Quote
We have bookmarks in space, can we get bookmarks in overview? It would make them way easier to access than having to either go through a right click menu |
Rheinkraft
Hax. Northern Coalition.
7
|
Posted - 2014.12.09 20:56:31 -
[1465] - Quote
Suggestions
1. Directors receive notification when a member has left corp - currently only CEO receives it...
2. When a new application is accepted and the new member joins corp notify CEO / Directors who accepted the application!
Regards
R |
Fifth Blade
The Nyan Cat Pirates Disband.
38
|
Posted - 2014.12.10 00:27:19 -
[1466] - Quote
Someone broke multi-sell. Quantity and price are now unlabelled when you sell one stack. They are no longer side-by-side regardless of window width. Pic Related.
https://i.imgur.com/TqsZRbn.png |
The Aggressor
Lazerhawks
37
|
Posted - 2014.12.10 02:20:03 -
[1467] - Quote
Not sure if this has already been posted, but I refuse to read 70+ pages to check.
Contact List Sharing / Bulk Contact Adding (Exporting/Importing?):
Suggestion:
Currently, adding contact lists or synchronizing them between characters can be an unnecessary and time consuming pain. It would be awesome to be able to export/import or share contact lists.
Possible Use:
A corp gets wardecced by another small-medium sized corporation, they want to watchlist all of their rival corp's members to see if they are online or not. The corp leadership releases a mail containing a list of the other corporations members, but there are 30+ contacts to add.
Implementation:
Add the ability to Export/Import locally using a file similar to the old overview settings, or the ability to bulk-add contacts though an ingame link, similar to current sharing of overview settings. |
James Baboli
Ferrous Infernum
364
|
Posted - 2014.12.10 02:30:31 -
[1468] - Quote
Bring back the color slider for overview.
I had different ones set up because I have migraines with synesthesia on about a monthly basis, and most if not all of the colors end up making them worse.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
Garak n00biachi
Capital Destruction Brig Consortium
145
|
Posted - 2014.12.10 13:19:51 -
[1469] - Quote
Please enlarge the neocom and station icons like the lpstore etc...theyre very small and simplistic\minimalistic....not sure how they made it to release. |
Alundil
Isogen 5
789
|
Posted - 2014.12.10 16:06:04 -
[1470] - Quote
Viewing mail in EVE Gate with fitting links attached out of game (oog).
This currently does not work. It would be nice if linked fittings in EVE mail showed the actual detail of the fitting when viewed in EVE Gate (oog).
Perhaps convert the fitting to a simply EFT format text block for ease of reading and import/export to various oog fitting tools.
I'm right behind you
|
|
Degestus Chene
Human League
1
|
Posted - 2014.12.11 19:19:46 -
[1471] - Quote
Suggestion: compact mode for the Notepad (like Inventory) Keywords: ui, notepad Note: I use short notes with items or systems in it to quickly click on them. Sometimes there are just 3 or 4 items in the note. In these situations (read only) I don't need the "folder part" and the "font settings".
Suggestion: [SHIFT]+[LEFT CLICK] on a note > open note in separate window (like Inventory) Keywords: ui, notepad Note: It would be great if I could open more than one note at a time. |
Dangeresque Too
Pistols for Pandas
22
|
Posted - 2014.12.11 23:46:31 -
[1472] - Quote
Suggestion: Completed feature set for Station Services panel Items & Ships Keywords: UI, Station Services, Items Note: Having the Inventory window's feature set as part of the Items & Ships section of the Station Services Panel.
Having access to item size and estimated value from the Ships & Items window while it is part of Station Services window. Also having access to corp hangers in an office from that window would be dandy, so I don't have constantly use the Inventory window in addition to, which then makes me just want to use the Inventory window and completely ignore the best way to use the Station Services panel. |
Sayef Talim
Pwn 'N Play Nulli Secunda
0
|
Posted - 2014.12.12 06:22:57 -
[1473] - Quote
Suggestion: Way to sort ships by manufacturer (such as Khanid or Duvolle) Keywords: Ships, UI, ISIS? Note: Occasionally I want to look for all of the ships produced by a single manufacturer, but there is no easy way to do that right now. |
Dau Katari
Stormsong Scrapyards
5
|
Posted - 2014.12.12 07:07:32 -
[1474] - Quote
Suggestion: Highlight partial results already in your skill queue when you use the skill queue search function. Keywords: Search, UI, skill queue |
Jon Dekker
Dekker Corporation
18
|
Posted - 2014.12.12 09:51:50 -
[1475] - Quote
Suggestion: Add "click to see available modules" to ship fitting slots. Keywords: Ship Fitting UI Note: This I think should be an easy one. CCP Punkturis, I think you might like this. For all the newbros, I think this will really help (and solve one of my EVE annoyances at the same time!!)
When I purchase a new ship, I open the ship fitting window, it would be great to be able to click on a slot (mid, high, low, module, or sub-system) and pull up a menu that shows me all available modules for that ship and that specific slot grouping. If I'm in a frigate, it would pull up small Afterburners and small modules only. If I'm in a larger ship it will pull up the larger modules, and have a button that says "to view smaller modules for this slot, click here" which shows smaller modules made for ships a class size down. |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
|
Posted - 2014.12.12 17:23:31 -
[1476] - Quote
Atm the T1 BCs like the hurricane, drake etc are NOT worth using, currently since the cruiser rebalance, the cruisers are a fraction of the cost and do the same job as well if not better than BCs can.
Time to un nerf the hurricane and buff the other BCs to similar levels as the hurricane was originaly.
Also Friend or Foe missiles and defender missiles desperately need looking at, compare their usage vs every other missile type and you'll find their generaly not used for various reasons stated elsewhere on the Eve O forums.
|
Arthmer
Cascading Failure Un.Bound
0
|
Posted - 2014.12.12 19:30:53 -
[1477] - Quote
Variations tab on implants info, so I can find the +4 implant if I'm looking at the +3 implant. Same goes for things like +1% to powergrid or cpu. |
J A Aloysiusz
Precision Strike Brigade Easily Excited
93
|
Posted - 2014.12.12 22:55:44 -
[1478] - Quote
Please!...
The ability to modify the selected item pane, such that you can choose which buttons you want on there, and in which positions!
AND
The ability to make *multiple* custom warp-to ranges, such that you can have a few different warp-to ranges on the selected item pane, and quickly click whichever is desired!
IE - If sometimes I want to warp to 5km, and sometimes 7.5km, I currently have to modify my default warp on the go. It would be far preferable to have multiple custom ranges set up, and have them on my selected item pane so I can simply click whichever is applicable |
TheSmokingHertog
TALIBAN EXPRESS
264
|
Posted - 2014.12.13 14:29:13 -
[1479] - Quote
Fifth Blade wrote:Someone broke multi-sell.
- Quantity and price are now unlabelled and
- When you sell one stack they are vertically stacked.
https://i.imgur.com/TqsZRbn.png You could easily make a sell order for 20b ore ore for 6 isk or 6 ore for 20b isk by mistake.
Put this in Rhea Issues
|
MechaJeb Kerman
Karma Core
0
|
Posted - 2014.12.13 15:03:25 -
[1480] - Quote
Suggestion: Middle mouse button/scroll wheel click to open a link in a new tab, in the browser. Keywords: Browser, UI, Better usability. Pretty self explanatory. Such a neat little feature, for example, when you are Googling something and want to quickly check the first 5 results. Which leads me to my next suggestion.
Suggestion: Browser's address bar should act like a Google search bar if no valid address in entered. Keywords: Browser, UI, Better usability. Also a no-brainer.
Suggestion: Show the effects of a module in the fitting screen when hovering over the module's image in the info window. Keywords: UI, Better usability. Just like when you hover over a module in cargo and it shows how much CPU/Power it's going to use etc in the fitting window. Surely not an essential feature, but still it's more convenient than having to, gasp, do math.
Harvey James wrote:could we have repackaging please for cargo containers and cargobays/dronebays
So much this, or, actually, Suggestion: Remove module packaging/repackaging altogether. Keywords: Modules, PITA, User experience, Chinese Water Torture I must be taking too much crazy pills, but I honestly cannot see how this feature helps anything in any way. Obviously this excludes damaged mods, they shouldn't stack, but why don't the rest just auto-repackage after removing from the ship? I mean, seriously, it's nothing but a constant pain. Please, please consider this. |
|
Two Fs
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.12.14 04:45:59 -
[1481] - Quote
Suggestion: Radial menu off Probe scanner (ignore, warp to, save location) Key word: radial menu, probe scanning, bookmarks
suggestion: Radial Menu option to delete bookmarks-in-space. Edit is already there, where is remove? Keywords: radial menu, bookmarks
suggestion: Probe scanner that refreshes better.. Currently have to open/close scanner to refresh distances. Keywords: probe scanning
suggestion: A way to save way-point chains. Ease of region scanning, without having to add waypoint 10+ times and accidentally hit set destination on the last waypoint.... keywords: navigation, waypoints
suggestion: Multi remove waypoint in manage route window. Currently have to remove one at a time. keywords: navigation, waypoints
suggestion: Option to turn off probe arrows when scanning solar systems. Sending probe groups straight down 100s of AU because you held the arrow by accident is irritating. keywors: probe scanning
suggestion Some way of highlighting skills in traiing que. I have 50 skills in que. Where is "x" skill? keywords: training que
suggestion: bookmarking from probe scanner gives anom code in BM name. Ex I bookmark wormhole, default name is "anom-code" Wormhole keywords: probe scanning, bookmarks
suggestion: Notes for/on corporation contacts. I set his corp to bad standing because they gate camp, not because they suicide gank. Why can't I record that in my contacts list like I can with individual characters? keywords: contacts, standings
suggestion: more options for overview colors. Appearance and background. keywords: overview |
Thelonious Blake
131
|
Posted - 2014.12.14 06:23:58 -
[1482] - Quote
Make it so I can type letters in the dropdown menu of bookmark folders and search folders that way. Key words: bookmarks, UI, rationalising.
Cheers. |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
|
Posted - 2014.12.14 06:51:59 -
[1483] - Quote
Sov ihub upgrade:
System wide pulse that does 10 damage or even 1 damage to all ships in space in a system, or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off. also look at the smallest sov in game and have reasonable sov cost increase so that upto maximum 1/3 of a region can be fitted with these and then after that point the sov bill increases exponetialy so that entire regions can NOT have these installed in every system.
I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...
This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...."
Cyno Jammers and Covert Cynos: having a cyno jammer up in systems gets to be expensive sov bill wise the more you have up, atm they dont do anything in regards to covert cynos, changing them so that instead of preventing covert cynos from not being able to work in a cyno jammed system have them reduce the range in which blops can bridge from down to 5 LY so that the blops group HAS to get within 5 LY range of a cyno jammed system to be able to actualy jump to a covert cyno inside a cyno jammed system. IE the jammer makes it harder to covert bridge into a jammed system.
|
Burneddi
Love Squad Confederation of xXPIZZAXx
175
|
Posted - 2014.12.14 08:36:23 -
[1484] - Quote
- Suggestion: If there is only one result for the autopilot destination search, automatically set it as destination
- Keywords: ui, autopilot
- Note: Currently it gives you a list of search results even if there's only one result
---
Other searches, such as the contracts window search boxes, automatically select the only result of the search if there's only one. The autopilot destination search does not. |
Alundil
Isogen 5
789
|
Posted - 2014.12.14 20:42:04 -
[1485] - Quote
Stop the wormhole beacon from decloaking you as you warp through it to something on the other side.
I'm right behind you
|
Christopher AET
hirr Northern Coalition.
841
|
Posted - 2014.12.15 01:39:54 -
[1486] - Quote
The ability to create contracts with items from containers.
I drain ducks of their moisture for sustenance.
|
Sturmwolke
601
|
Posted - 2014.12.15 07:59:59 -
[1487] - Quote
With regard to "Notification Feed" UI feature. Need :
1. Ability to dock it into the Neocom and stickied to just above the clock. 2. Quick restore/clear history buttons added. Going into the setttings for this is double-work and unwieldy.
|
Alundil
Isogen 5
789
|
Posted - 2014.12.15 21:49:13 -
[1488] - Quote
Blastcaps Madullier wrote:or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off.
I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...
This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...."
Uh huh... so under this proposal an actually cloaked ship (covops/bomber/etc/etc) would be easier to scan down than an UN-cloaked ship for 5 minutes every hour (or more frequently? since your phrasing was not clear on the interval) - lol nope. That doesn't seem broken at all. But sure - this has nothing to do with fear of AFK cloaks. Not at all. I can totally see it. Learn to deal with cloaked people in your system (either ignore them since they are AFK, bait/kill them if you suspect they are hunting - there are several choices available, just because you choose to NOT make a choice isn't something for CCP to resolve).
Blastcaps Madullier wrote:Cyno Jammers and Covert Cynos: having a cyno jammer up in systems gets to be expensive sov bill wise the more you have up, atm they dont do anything in regards to covert cynos, changing them so that instead of preventing covert cynos from not being able to work in a cyno jammed system have them reduce the range in which blops can bridge from down to 5 LY so that the blops group HAS to get within 5 LY range of a cyno jammed system to be able to actualy jump to a covert cyno inside a cyno jammed system. IE the jammer makes it harder to covert bridge into a jammed system.
Current Cyno jammer mechanic does not impact the ship(s) trying to jump to a system. It impacts the ship trying to light a cyno for those ships. In other words it affects a ship that is actually present and uncloaked in the same system as the cyno jammer. What you're proposing is a module that would affect, negatively, ships not even in the same system as the jammer because you're not affecting the ship lighting the convert cyno at all but rather the ships trying to jump to that covert cyno by reducing their jump range.
That is also pretty broken. Covert Cynos are in game for a reason, as are blops battleships. They are there, specifically, to be able to break through cyno jammed systems and get "behind the lines". Shortening their range is a bad idea. Case in point, even with the latest jump changes in Phoebe blops ranges were not reduced.
I'm right behind you
|
Fjorgyn Yoshiki
Deep Stellar Coalition Enterprises
0
|
Posted - 2014.12.16 03:41:05 -
[1489] - Quote
- Suggestion: Implementation of wildcards in search windows.
- Keywords: search, ui
_______
For example: Joe wants to find all blueprints that start with a P. So in the Regional Market Joe would search for "P* Blueprint", returning a list of all items starting with 'P' and ending with ' Blueprint'. |
Dau Katari
Stormsong Scrapyards
6
|
Posted - 2014.12.16 04:12:45 -
[1490] - Quote
Suggestion: Color and symbol-coded bookmark folders that carry over into in-space brackets and the solar system map.
Keywords: bookmarks, brackets |
|
Primus Fortune
Noir. Academy Of Sound Mind
14
|
Posted - 2014.12.17 00:55:22 -
[1491] - Quote
I have noticed 2 little things that could be easy to change.
1) with the new BM's in space. Please can they be selectable to appear in the overview action window (align, warp to jump etc). Yes these options are selectable via the radial menu in space but some habits die hard. :)
2) in themes notification feed please can you make things drag and drop for chat box's and such aka kill / loss mails. As it stands if I want to share the km I have to click in to the combat tab via char sheet.
Keep up the good work and happy holidays everyone. |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
20
|
Posted - 2014.12.17 03:39:56 -
[1492] - Quote
A very minor thing, I use multiple clients loaded on one system and I use the launcher to open them. Each client is customized for one character, but there is currently no way to tell them apart. Would it be possible to somehow name launchers, so I could call one "Bob's client" and one "Steve's client?" |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
|
Posted - 2014.12.17 11:13:41 -
[1493] - Quote
Alundil wrote:Blastcaps Madullier wrote:or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off.
I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...
This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...." Uh huh... so under this proposal an actually cloaked ship (covops/bomber/etc/etc) would be easier to scan down than an UN-cloaked ship for 5 minutes every hour (or more frequently? since your phrasing was not clear on the interval) - lol nope. That doesn't seem broken at all. But sure - this has nothing to do with fear of AFK cloaks. Not at all. I can totally see it. Learn to deal with cloaked people in your system (either ignore them since they are AFK, bait/kill them if you suspect they are hunting - there are several choices available, just because you choose to NOT make a choice isn't something for CCP to resolve).
actualy if you reread I said NOT easy to scan but not as hard to scan down as a slippery pete tengu, and it doesn't make it easier to scan down than a uncloaked ship AT ALL, it makes it possible to scan down a cloaked ship during a randomly picked time frame which players DO NOT have control over nor did I say they get a message telling them xyz is now scanable, the idea is this way people HAVE to stay with the cloaked alt and not just afk on it, and have to keep moving from spot to spot.
|
Jack Heisenburg
Black Omega Security Goonswarm Federation
4
|
Posted - 2014.12.17 23:36:16 -
[1494] - Quote
Suggestion: More stackable modules. Stackable reps, tracking comps, sebos, smartbombs, neuts, nos, hardeners. Everything that has a matching module should be stackable.
keywords: modules, stackable. |
Omarous III
Brave Newbies Inc. Brave Collective
5
|
Posted - 2014.12.18 00:17:08 -
[1495] - Quote
Suggestion: Fit and rename multiple ships at once. Keywords: UI, ship fitting, contracts Notes: I fit 100s of ships a day for contracts. It is tedious. Just simple things to make it easier would be appreciated. Things like unpack all stacked ships at once, rename multiple ships at once, having copied contracts be able to handle multiple ships, and the holy grail of applying a fitting to a ship stack and have them all fit at once with the name set to the fitting name. Thanks. |
Alien Squirrel
Rapid Withdrawal
1
|
Posted - 2014.12.18 06:51:34 -
[1496] - Quote
Suggestion: When you repair burned out modules they automatically online themselves. Keywords: fitting, repairs, overheat [*] Note: When you repair burned out modules in a station they remain offline until you open the fitting window and manually re-online them. |
Tshilaba
AIFAM VERY BEST
0
|
Posted - 2014.12.18 12:38:02 -
[1497] - Quote
Suggestion: Create shortcut option to have drones mine/salvage/harvest Keywords: ui, qol Note: The only way to have industrial drones do what they do oh so well is to right click in the drone window. With window transparancy, it is difficult to read the right click menu, and shirtcuts lets me focus on dscan or other things. |
KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.19 10:20:24 -
[1498] - Quote
Suggestion: Shift - Left Click -Drag Divide Stack Function has Stack Parameter x in order to create x stacks of size y Keywords: ui, inventory, events, newbie Note: Divide a stack into x stacks of size y with a remainder if necessary. This would be a huge logistics help in dividing modules and expendables into fit groups/containers
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|
per
Terpene Conglomerate
35
|
Posted - 2014.12.19 10:31:20 -
[1499] - Quote
Tshilaba wrote:Suggestion: Create shortcut option to have drones mine/salvage/harvest Keywords: ui, qol Note: The only way to have industrial drones do what they do oh so well is to right click in the drone window. With window transparancy, it is difficult to read the right click menu, and shirtcuts lets me focus on dscan or other things.
attack hotkey works for me with those drones |
per
Terpene Conglomerate
35
|
Posted - 2014.12.19 10:52:14 -
[1500] - Quote
Suggestion: add possibility to turn on numbers on neocom list (1,2,3, .....) together with icons Keywords: ui Note: im really no friend to those new colourless icons and find it very hard to orient myself fast on what i need if i compare it to the old neocom icons (numbering them might help a lot) - or possibility to add background color to those icons i want - customizable |
|
Bienator II
madmen of the skies
3043
|
Posted - 2014.12.19 17:39:19 -
[1501] - Quote
per wrote:Suggestion: add possibility to turn on numbers on neocom list (1,2,3, .....) together with icons Keywords: ui Note: im really no friend to those new colourless icons and find it very hard to orient myself fast on what i need if i compare it to the old neocom icons (numbering them might help a lot) - or possibility to add background color to those icons i want - customizable
the ability to freely position those might help a lot. Leaving space to group things into logical sets would help me at least i believe.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Suzy RC Mudstone
Wildly Inappropriate Goonswarm Federation
23
|
Posted - 2014.12.19 20:02:55 -
[1502] - Quote
Approach Warp Jump buttons are great. Need to apply to Jump bridges Blops and maybe even titans.
Put a row of similar for all the broadcast commands underneath that when you are actively in a fleet leadership slot.
Not being able to click the JB and then click jump makes my brain hurt. |
Gerart en Daire
EVE University Ivy League
1
|
Posted - 2014.12.19 23:16:27 -
[1503] - Quote
Suggestion: include job install cost in the estimated cost of an industry job Keywords: ui, industry
--- It's trivial to add up (estimated material costs+job install cost = total cost), of course, but if you're going to force players to do mental arithmetic to "avoid dumbing down the decision" or whatever, why even display *any* estimate of the manufacturing/invention cost, or sum up the estimated costs of the different materials? Players could just look up the market values, after all...
I would've had similar suggestions for showing the added salary cost (in ISK!) from a team as well as the material cost and time savings granted by the team in the various tooltips, but since teams are getting removed, I guess that's not relevant anymore. |
Gerart en Daire
EVE University Ivy League
1
|
Posted - 2014.12.19 23:23:37 -
[1504] - Quote
Suggestion: when creating market orders, make the drop-down menu for order time length large enough to accomodate all options at once Keywords: ui, market orders Note: there are 7 time options, the dropdown menu is (at least for me) 6 lines long
--- This is especially annoying as the most often-used options are (at least for me, again) either immediate or 3 months, which means whenever I switch between the two, I need to scroll. If the length of the dropdown menu is screen resolution/size-dependent (I have EVE on one 1920x1080 screen)... does it really have to be, with 7 options?
P.S. I wasn't sure whether the idea was 1 post per suggestion or 1 per person, so I made separate posts, but I think I'll leave it at these two for now. |
Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
201
|
Posted - 2014.12.20 09:25:22 -
[1505] - Quote
Suggestion: Add a Polarization Timer countdown to the top left UI alongside Crimewatch, Jump Fatigue, Boosters. When highlighted, it can show you all of the systems/signatures you have timers for using a tooptip.
Keywords: UI, Wormholes
Right now the Polarization timer is on a per wormhole connection basis, but there is no visible timer to tell when your polarization timer is up. For new players, this would be a good UI feature, especially considering all the focus on wormholes. A tooltip can be used as a dropdown if the timer icon is moused over, so it can show you multiple timers if the player has jumped multiple wormholes. This could be displayed based on the system they generated the timer for, or wormhole signature based on the side of the wormhole they jumped through.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Longdrinks
Love Squad Confederation of xXPIZZAXx
157
|
Posted - 2014.12.20 14:22:50 -
[1506] - Quote
Suggestion: Differentiate the module icons for different sizeclasses of the same module.
Keywords: UI, module rebalance
______________________________ All neuts, cap booster, cap battery, reps, shield boosters and so on have the same icon now. Please make them different in tiny ways so its quick and easy to see which one is in use when you want to decide what size neut to use on a frig or you are looking at a pvp video and want to see which mods they are using. For example all neuts curently have a cap battery with a stylized lightning strike over it, you could maybe have two lightning strikes on the medium neuts and 3 on the large. Or diffentiate the size of the lightning strike from small to large. |
Violet Hurst
Fedaya Recon
16
|
Posted - 2014.12.20 22:58:04 -
[1507] - Quote
Suggestion: Add "unit volume" to the list of options when creating a filter
Keywords: inventory, filters
---
Right now there's an option to filter via the volume of the entire stack and another option for estimated unit price. When trying to figure out the estimated price per cubic metre, currently my only option would be to also take stack size into consideration and create filters for all volume/stack size combinations that result in the same unit volume. Also larger items usually yield more minerals when reprocessed. Use case A: The creation of filters for items worthy of reprocessing. Use case B: The quick selection of loot when cargo space is limited. (IB4 knapsack problem is NP-hard) |
MachineOfLovingGrace
Science and Trade Institute Caldari State
2
|
Posted - 2014.12.21 01:52:16 -
[1508] - Quote
very small thing, still:
Suggestion: allow skipping to the next song in the background music Keywords: ui, sound, music Note: after the Jukebox was removed, no control over music is possible --- Whenever an acceleration gate is activated, some "action music" starts. That's all fine and well if there is, well, action, but if I just enter the plex to be safe when I scan or the other party bails, I must sit out the "action music" to the end. This becomes repetetive fast. This become really bad when chasing people through a few plexes. I could disable the music, but I actually enjoy characteristic music of highsec/lowsec/etc. and would like to keep it active. The only control needed would be "skip song", and the next song in the queue would be played.
Alternative: allow to disable the music changes when activating acceleration gates. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
310
|
Posted - 2014.12.21 02:12:19 -
[1509] - Quote
Its not a huge thing but I have been wondering about it for some time.
In null sec it seems that the standings you see in local arent the same as you see beside each name thats in station with you. Some that are blue are neutral, some dont have standings at all, some oranges and reds dont show up as having standings.
I can just look at local and get a better more accurate picture but Ive been confused as to why the discrepancy.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|
colera deldios
272
|
Posted - 2014.12.21 09:22:19 -
[1510] - Quote
1) Allow to repackage items in Cargo Containers, Fleet Hangars & Cargo bays if item is not damaged.
All items except Ships have same m3 repackaged or not. So we exclude this from Ship Maintnance Bays but allow it lsewhere. The main reasons being messines especially flying Capitals, Super Capitals and Titans. But as well as in Exploration ships. It gives absolutely no advantage to anyone but allows everyone to have organized Cargo/Hangar/Depo/Container.
I do a lot fo WH raids so I carry a lot of diff. equipment with me Harwesters, Guns, Depo, Relays etc.. I have multiples of some items and then you add all the exploration loot and it's just a mess. Allowing to repackage and stack things would make it way more neat. Same goes for in station containers and capital ships cargobays.
2) Change Chat option: Highlight My Messages to something more visible.
The option is great but it's not implemented very well the very dim white gradient background does not help my own text stand out as the option is very dependant on users screen at some settings you care barely see it and playing on TV you can't see it at all. Can we update the option to instead of adding a very dim & screen dependant background to maybe color your own text in chat with the bright color of the UI theme.
Example: I have Plasma UI theme selected and it has this bright color for buttons in activated state: http://imgur.com/04vsJ75 Could selecting Highlight My Messages option in chat color my text to the bright blue color of my Theme.
Or better yet allow us to select the type of color.
NOTE: I was going to suggest to allow us to select colors for text for Alliance, Corp, Fleet & FC but after looking at that in Photoshop it just looks horrible.
3) Update Wallet Ref. type IE filter so that it can show multiple filters not just one.
At the moment Wallet Journal works by showing either: All types of transations or it shows just one type of transaction depending on the filter selected from the ( Ref. type ). Either way it's messy because you either see only one type of transactions or you see them all.
Also the filter list for the wallet journal is pretty damn long. Can we change this to something more elegant. My proposal is:
* Remove Ref. type dropdown list from Wallet Journal * Add a settings button to wallet in the title bar like we have in Fleet/Email as show in this picture: http://imgur.com/7j8R7le * Once clicked it opens settings window where we have a list all the filters listed as checkboxes, example:
[ ] Acceleration gate fee [ x ] Bounty [ ] ... [ x ] Player Donation [ ] LP Store [ x ] Repair bill [ ] ...
And now when I open my Wallet Journal it will only show: Bounty, Player Donations & Repair bills.
4) Add 30 logs to corporation hangars under Corporation tab
Add a tab to Corporation Window that is either visible to everyone or just directors/ceo. In this tab we would have dropdown tabs one for each container ( Like we do in Decorations tab under Members tab in Corporate Window).
When you expand the tab you would see the log of all activity for past 30-90 days for that specific Corporation Hangar in say following format:
[d.m.y h:m] colera deldios - Removed 8x Capital Remote Armor Repair I [d.m.y h:m] colera deldios - Added 50,000x Liquid Ozone
Since these logs would grow pretty big pretty fast it would make sense to only keep them for 30 days and simply purge them every 30 days. But maybe allow PLAIN TEXT export.
5) Allow us to show minimized Chat Window on hover hover.
One of the things EVE has to many when you are mid fight or an intense situation is Windows. Yet Chat windows are pretty important but they also get in the way a lot.
At the moment we have an option to minimize the Chat Window to the sidebar this creates another ICON in the sidebar and when you click the ICON it restores the Chat Window however now if you want to get rid of it again you have to click on minimize window again.
Can we make it so that when you minimize the Chat Window to the sidebar if you hover over it for say 0.5 Seconds it displays the Chat Window hover when you move your mouse out it hides the window back. This way you can still read what your mates have written and quickly hide it away in a swift motion.
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colera deldios
272
|
Posted - 2014.12.21 09:23:15 -
[1511] - Quote
6) Allow us to send & eventually trade Loyalty Points for ISK
I know loyalty points imply they are meant for person loyal to the faction. But we already have player-made ISK for LP trade in Incursion community and ability to trade CONCORD LP for Faction LP so why not open it up to more possibilities. One person still has to go to the station where that faction has LP store.
And this would allow people who don't want to ship items or do market trade with LP items or build the items to directly sell their LP to other players sure they would loose a portion of it but hey at least they don't have to deal with shipping & building.
This also allows market traders and industrialists to expand their buissnes plan to faction items. Buy what they want from LP store instead of having to buy BPCs and items from the contracts. In any case it expands the market for many people lots of benefits no unfair advantages to any party.
7) Continue to repackage items if one or more items are damaged.
This is a bit annoying having to repackage multiple times just because some items are damaged. Say we select 30 items where 5 are damaged can we simply have it that damaged item is ignored and repackaging continues on non damaged. Because right now if say 1st, 2nd, 3rd items are not damaged but 4th is and 5th is not. Than 1st, 2nd and 3rd get repackaged and then you get an error on 4th and 5th does not get repackaged.
8) FLEET TEMPLATES - Allow us to have fleet templates.
Creating fleets get's anoying first fleet your self then you have to create an advert and then you have to set the fleet chat message etc..
Would it be great/possible that you can save the current instance of your fleet as a template. And quickly load it when you need it so for instance I could create a fleet and set Advert options so: fleet name & access rights and then create the chat message (MOTD) :
Ships: Ishtars, Scimitars, Hawks, Sabre System: Jita Logi channel: FleetLogis
Then you would create the wings & squads and give those names. And finally you would save everything as a template so when you need it next time you simply create fleet on your self and load the template.
9) FORUM - Add jump to my last post button next to Jump to GM/DEV/ISD buttons on top of Threads.
It would help a lot with long threads especially the devblog ones. Once you close the page if you dont remember what page of the thread you last posted you it will make it hard to get back to see how the conversation went on from where you last left.
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exiik Shardani
Terpene Conglomerate
22
|
Posted - 2014.12.21 12:39:52 -
[1512] - Quote
- Suggestion: Player note information icon (like green button watchlist)
- Keywords: Notes icon watchlist style
- Suggestion: FW system Tier upgrade effect reduction pos fuel usage by 1% per Tier
- Keywords: FW systems, FW system upgrade
Some bonuses were removed from FW systems upgrades, so I think it could be nice something useful to add .-)
|
Riley Masterson
Mechanical Basterds Associated Basterds
1
|
Posted - 2014.12.21 16:48:34 -
[1513] - Quote
One of the littlest things I could find:
Suggestion: Add the market related menu items for "Metal Scraps" to "Reinforced Metal Scraps". Currently they do not show up on the market. Keywords: ui, market
I did have a little thing about audio stuttering when typing in certain market dialog boxes, but I can't seem to reproduce it at the moment. Perhaps that got fixed in Rhea and I just have fond memories...
|
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
14804
|
Posted - 2014.12.22 01:16:31 -
[1514] - Quote
SUGGESTION: Naming Drones
KEYWORDS: Drone, Drones, Name, Immersion
EXPLANATION: Allow players to name unpackaged drones, the same as they may for ships. Upon repackaging, names will be removed. I have a few very old drones I fly with that I would love to be able to give a special distinction from the others!
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
|
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
136
|
Posted - 2014.12.22 10:12:10 -
[1515] - Quote
Suggestion: Common action buttons
Keywords: PI UI
Description: There are many things in the UI we really only interact with in a very limited way. From the "Planetary Colony" window, we're really only going to view the planet, warp to a customs office and open the customs office. So can we have buttons for "access customs office" and "warp to customs office" in the table, like we have warp to buttons in the probe scanner?
Would reduce right click planet -> mouse move -> customs office -> mouse move -> warp to / access to left click on the button.
There are other parts of the UI this would be cool as well but this is the most prominent example.
The UI is still bad.
|
Alhira Katserna
Katserna Corporation
10
|
Posted - 2014.12.22 13:21:09 -
[1516] - Quote
Suggestion: "Do not ask me again" hook for repackage window.
Keywords: UI
Description: If you often have to repackage modules drones and other stuff you also often have to press the ok button in the repackage window. Over time this is gettin annoying and time stealing and it is simply uncomfortable. Please give us a field where we can set a hook on "Do not ask me again" like in nearly every other window in the game. |
TheSmokingHertog
TALIBAN EXPRESS
274
|
Posted - 2014.12.22 16:40:03 -
[1517] - Quote
SUGGESTION: Skill queue multiselect
KEYWORDS: skills, queue,
EXPLANATION: When you have 30 skils training, and you decide to train a new specialty with priority, and you add them all from fast right click menu in show info, they end up all on the end of the queue (lvl II to V acnt be added up front, since they need LVL I first), if you then want them on top, you have to drag 2 to x skills to top manually, what if you could shift select a group of skills and then move them as a block up and down just like you can with 1 skill now? |
Rahna Slayblood
UK Corp RAZOR Alliance
1
|
Posted - 2014.12.23 16:54:48 -
[1518] - Quote
Suggestion: Add tooltip to show how much Nanite Paste is needed to repair a damaged system.
Keywords: Ui |
Sleightz
Extra Dimensional F0RCED ENTRY.
4
|
Posted - 2014.12.24 13:16:57 -
[1519] - Quote
Leaving a link to this post below so it's not forgotten, and it seems suitable for the thread.
Original Thread Discussion
It's in regards to the need for an increase or removal on mailing list limits for large public groups.
Make it so!
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
15324
|
Posted - 2014.12.25 03:14:59 -
[1520] - Quote
SUGGESTION: Tech II Battleships: 'Strike Battleships'
KEYWORDS: Battleship, Tech II, Strike
EXPLANATION:
A Tech II battleship with: EWAR immunity High warp speed Bonuses that benefit up-close, high-power combat (strong tank, massive boost to turret/launcher damage, massive reduction to turret/launcher range), ala "150% bonus to missile damage / 50% reduction to missile flight time"
People would need interdictors to lock them down (or just keep bumping them) and they'd make battleship roams just a wee bit more plausible again. Just my two ISK- 'd love this
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
|
|
colera deldios
281
|
Posted - 2014.12.25 13:52:02 -
[1521] - Quote
Uriel Paradisi Anteovnuecci wrote:SUGGESTION: Tech II Battleships: 'Strike Battleships' KEYWORDS: Battleship, Tech II, Strike EXPLANATION: A Tech II battleship with: EWAR immunity High warp speed Bonuses that benefit up-close, high-power combat (strong tank, massive boost to turret/launcher damage, massive reduction to turret/launcher range), ala " 150% bonus to missile damage / 50% reduction to missile flight time" People would need interdictors to lock them down (or just keep bumping them) and they'd make battleship roams just a wee bit more plausible again. Just my two ISK- 'd love this
It says in the ******* header and in the topic.. Seriously Little Things
|
Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
14
|
Posted - 2014.12.26 04:25:34 -
[1522] - Quote
Suggestion: Change Ship Fittings Change searches so that searching is by ship type, not just name Keywords: Fittings, Fitting Management
Explanation: If I search for Kitsune it shows no results because the ship isn't named Kitsune. Likewise, if I have three ships and two have Kitsune in the name and the third doesn't it only displays the two. If I search for the name of the ship it brings up the specific ship.
What I'd like it to do is:
If I search for Kitsune, bring up all ships in the Kitsune ship class regardless of name and also any ship that might have Kitsune in it's name if not in the Kitsune class.
If I search for a specific named ship (i.e. "Meatwagon"), I'd like it to display Meatwagon and all the ships that are in that class (i.e. if Meatwagon was a Kitsune, it would open up the Kitsune list and list all Kitsune fits.
|
Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
15
|
Posted - 2014.12.26 04:34:09 -
[1523] - Quote
Suggestion: In Forums, ISD, CSM, DEV at top of page should have a "display only" checkbox so we can look at only their imputs on very long threads.
Keyword: Forums
Explanation: Or perhaps a "view next comment by this user" button on each comment by a member of the ISD, CSM, DEV group. |
TheSmokingHertog
TALIBAN EXPRESS
275
|
Posted - 2014.12.26 14:07:29 -
[1524] - Quote
Esmanpir wrote:Suggestion: In Forums, ISD, CSM, DEV at top of page should have a "display only" checkbox so we can look at only their imputs on very long threads.
Keyword: Forums
Explanation: Or perhaps a "view next comment by this user" button on each comment by a member of the ISD, CSM, DEV group.
You can click the tags of DEV ISD etc... then you have a NEXT COMMENT, they just dont mix. The only view would be cool though, and a VIEW LAST, or "follow DEV posts" button. |
Masao Kurata
Z List
182
|
Posted - 2014.12.26 15:33:02 -
[1525] - Quote
Suggestion: "Copy price" menu item on market listing context menus to copy the unit price in ISK to the clipboard. Keywords: Market, UI |
Emilia Syr
Altcorp Inc.
0
|
Posted - 2014.12.26 16:06:54 -
[1526] - Quote
I would love it if hitting the "Fit" button in the fitting management window would also rename the ship you're fitting to have the name of the fit in some fashion.
eg. I assemble my slasher, which becomes named "Emilia Syr's Slasher". I open the fitting window, select the fit "T1 Tackle Slasher", and hit "fit". Wouldn't it be lovely if that slasher was renamed to "T1 Tackle Slasher", so I don't have to right click blah blah blah, to rename it?
It would make such a difference in time and effort when fitting lots of ships. It's pretty miserable when fitting 10+ ships and somehow the unfit ones and the fit ones get mixed together and they all have the same names.
Failing that, add a hotkey (f2!) to rename a selected nameable item in the hanger. |
Elly Artrald
Valkyries of Night Of Sound Mind
24
|
Posted - 2014.12.26 17:11:04 -
[1527] - Quote
Putting core scanner probes and combat scanner probes in different overview groups, so I can have combats show up on dscan but ignore cores. |
Sean Crees
Sean's Solo Corp
3
|
Posted - 2014.12.26 21:31:36 -
[1528] - Quote
Suggestion: Remember chat tab order on logout, so when you log back in its still in the same order. Its really annoying having to re-arrange my chat tabs every single time i log back into eve again. Keywords: Chat, GUI
|
Varyah
I am Forever of the Stars
1
|
Posted - 2014.12.26 22:09:34 -
[1529] - Quote
Suggestion: interactive tooltip on modules for changing ammunition, scripts, overheating status, etc. similar to the tooltip on the "compass" where you can choose which signature brackets should be displayed.
Keyword: UI, modules
Explanation: Right-click menu is bloated (almost everywhere btw.) and enforces too much the feeling of handling a window manager / OS not a sci-fi spaceship, buttons for overheating are tiny. The new tooltip for sensor overlay is the perfect solution to unify controls for modules in a pleasing manner. |
Sean Crees
Sean's Solo Corp
3
|
Posted - 2014.12.26 23:25:57 -
[1530] - Quote
Suggestion: On the overview, make T1 logistics ships (frigate and cruiser) show up under the "logistics" ship filter, and not just T2 logistic cruisers. Keywords: Overview |
|
Thomas Totstahle
Dixon Cox Butte Preservation Society Black Legion.
0
|
Posted - 2014.12.27 19:34:03 -
[1531] - Quote
Minor annoyance with the probe tool is that the flat arrows make it difficult to position probes without constantly moving the camera around. It'd be fantastic if the maneuvering arrowheads were more like cones, or had spheres on the end to make it easier to grab them from any perspective. Leave the tails alone (helps to orient yourself in space) but it also gives something to grab on to.
Could be fixed by adding little balls to the end of the arrows instead, that might be a less drastic visual change.
Example: current vs cone vs ball |
Jack Tronic
borkedLabs
231
|
Posted - 2014.12.27 23:28:23 -
[1532] - Quote
SUPER SIMPLE CHANGE EVERYONE WILL THANK YOU FOR.
Add option to supress the stargate warp message that some systems have. i.e. There are these DED popups that give some useless background story info every time you initiate warp to the gate. It serves zero value and ALWAYS popups. Add a way to suppress them. |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
29
|
Posted - 2014.12.28 04:20:24 -
[1533] - Quote
Would it be possible to get an "expired crystal" audible alarm for mining? I use a Mackinaw because I like to read/listen to music/drink heavily while mining and a way to tell that I just burnt a crystal out would be handy and save me missed cycles. Also it would let me drink more. Just sayin. |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
163
|
Posted - 2014.12.28 20:21:31 -
[1534] - Quote
Add a Loot All button to MTUs so we can just click one button to loot the contents of the MTU, not the current, right click (or CTRL A), drag drop into salvage ship hold. ty |
Random VX9
VX9 Intergalactic Gaming Inc. Sanctuary Pact
1
|
Posted - 2014.12.28 22:13:01 -
[1535] - Quote
Suggestion:Allow the resize of window's and inner window's bracket's ingames to any size Keywords: interface, resize, Note: allow the ingame window's to be resized to any size, dif resolutions in game seem to make the minimal ingame window's size a little to big.
I use two monitor's one is 1366/768 and the other is 1920/1080. My monitor that uses 1920/1080 ingame window's ive never had a problem needing the window's smaller], but when im on my 1366/768 monitor, when ingame it makes the size of the window's cover a good amount of the screen even with the window's shrunken down as low as they go, also what would help. i cant put the divider for example let's say in a local chat window to the edge of the window either covering players or the chat. |
Badel Jramodarr
New Eden Miners Millitia
336
|
Posted - 2014.12.29 07:48:53 -
[1536] - Quote
Suggestion : Have a 'Notes' column in the 'Places' tab, in People & Places window, showing the bookmark notes.
Keyword : Bookmarks
Explaination : At the moment the bookmark notes can only be viewed by right clicking the bookmark and choosing ''Edit/View Location' (which seems to do the same thing as 'Edit Location'. Not sure what the difference between them is). While that might not seem like a big deal, when you are searching for a bookmark based on it's notes, this becomes tedious.
Thanks for your consideration o7
I don't always have a signature; but when I do, it doesn't say anything at all
...I'm on a horse
|
Matcha Mosburger
Manu Fortius Bleak Horizon Alliance.
9
|
Posted - 2014.12.29 08:56:01 -
[1537] - Quote
Suggestion: Added "Jobs started by me" to the personal API. Add "All jobs started by me" to Industry UI.
Keywords: API, Industry
Explanation:
Instead of overhauling CORP API, adding a all jobs started by player allows us to see our personal and corp jobs from offline 3rd party products. The flagging is already there because i can already search for jobs under my own name under corp jobs.
Add the ALL jobs by me to list so we dont have to jump between corp and personal to see all jobs. |
per
Terpene Conglomerate
37
|
Posted - 2014.12.29 10:34:49 -
[1538] - Quote
- Suggestion: add NOTES tab to the corporations/alliances info tab
- Keywords: info
- Note: same info tab as characters have
--- i find it quite useful to have notes tab in character info - i'm using it daily i'm missing this "feature" on corp/alliance scale very much |
Shilalasar
Dead Sky Inc.
141
|
Posted - 2014.12.29 12:09:57 -
[1539] - Quote
It would be nice if you could put linked shipfittings into bookmarknames. Right now you can only do it with the description most people never see. This way I could copy the fitting, throw it into a ship-¦s cargo, contract or trade it to someone and he/she just can click on the bookmark to get the fitting. Great for people not having corpfittings set up for everything.
Also overviewcategories need a major overhaul badly, it is just a mess that needs to be brought out back and shot so it can be redone from scratch. |
Dau Katari
Stormsong Scrapyards
9
|
Posted - 2014.12.29 17:47:21 -
[1540] - Quote
Suggestion: Save multiple signatures directly from the probe scanner window Keywords: UI, bookmarks, scanning, clickfest
Example: You've finished scanning all of the signatures in a system that interest you, but instead of right-clicking and bookmarking each one, you now have the option of highlighting some or all of them, right-clicking in your probe scanner window and clicking Save Signatures. The Create Folder dialogue from your People and Places window opens with the name of the system entered in the folder name (rename if so desired) and the usual drop-down menu to save to either personal or corp bookmarks. You click Submit. You now have a folder with the name you chose in either your corp or personal bookmarks, filled with bookmarks named as they appear in your probe scanner window, such as "EYQ-615 Unsecured Frontier Digital Nexus." |
|
Longdrinks
Love Squad Confederation of xXPIZZAXx
160
|
Posted - 2014.12.30 12:10:30 -
[1541] - Quote
Suggestion: bring back color sliders for the ui
Keywords: UI, colors, choice
Note: All the ui presets now are have drab colors and dark background for every window. Impossible to do light colors with good contrast. |
Emilia Syr
Altcorp Inc.
0
|
Posted - 2014.12.30 15:52:34 -
[1542] - Quote
Add more colour to hardener icons so that the damage type is more visible at a quick glance. |
Rhadnan Yvormes
The Blackfeather Syndicate
5
|
Posted - 2014.12.30 22:33:20 -
[1543] - Quote
Suggestion : Add brightness, contrast and gamma controls. Keywords: UI, choice, brightness, contrast, gamma.
Note: My nVidia drivers, at least, provide application-specific options for 3d settings, but brightness, contrast and gamma controls are global. Once I get them set to where I can read things in eve given the dark themes and low contrast, EVERYTHING else on my computer is unreadable, so I have to change settings every time I enter and exit the game. I have this problem in NO other game. |
Yun Kuai
Justified Chaos Spaceship Bebop
239
|
Posted - 2014.12.31 05:55:05 -
[1544] - Quote
Corporate and Alliance Contracts:
Please make the contracts be able to last a minimum of a month. When putting up hundreds of ships and having to redo them every week after the contracts expires is just draining and soul crushing.
Allowing contracts to be set to a month or more will help solve some of the "all grind for no gains" problem that EvE has. As always, just adjust the brokers fees to include the cost of the extra 3+ weeks (or more) of contract life.
--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------
|
Laura Agathon
Black Thorne Corporation Black Thorne Alliance
14
|
Posted - 2014.12.31 10:41:28 -
[1545] - Quote
Yun Kuai wrote:Corporate and Alliance Contracts:
Please make the contracts be able to last a minimum of a month. When putting up hundreds of ships and having to redo them every week after the contracts expires is just draining and soul crushing.
Allowing contracts to be set to a month or more will help solve some of the "all grind for no gains" problem that EvE has. As always, just adjust the brokers fees to include the cost of the extra 3+ weeks (or more) of contract life. Yes. |
Laura Agathon
Black Thorne Corporation Black Thorne Alliance
14
|
Posted - 2014.12.31 10:42:48 -
[1546] - Quote
Raise the limit of people in Mailing Lists. Spectre Fleet's mailing lists are full, so no-one else can join. |
Medria Lennelluc
Deep Stellar Coalition Enterprises
0
|
Posted - 2014.12.31 11:30:58 -
[1547] - Quote
Suggestion : Add (optional) audible and possible more noticable visual reminders of calender interaction Keywords: UI, choice, calendar, notification
Note: Have the option for an ingame sound as a reminder for calender events, "reminder 15 minutes before", or a reminder that you have been invited for a calender event. A slightly blinking time is not a lot. |
Chal0ner
Coreli Corporation The Kadeshi
86
|
Posted - 2015.01.01 13:07:53 -
[1548] - Quote
Suggestion: Add total skill queue to character selection screen Keywords: ui, skill queue, character screen Note: Skill queue length is misleading Now that we can have unlimited skill training queues - why not give the total remaining time in the training queue on the character selection screen? This is so that I at a glance can see if I need to log on that character to edit the skill queue or not.
My alt training queue is 5 days, but the remaining time on the character selection only shows the current training (13 hours). Slightly confusing and to get the correct queue lenght I need either to use a third party tool or use another site or log the character in only to (in use case above) confirm that no change was necesary. |
Echo Mande
68
|
Posted - 2015.01.01 13:31:48 -
[1549] - Quote
Suggestion: Add remarks options to all jobs, contracts and market orders Keyword: wallets, market, jobs
Basically, I would like every market, industrial or invention job as well as contracts and direct purchases and sales to have the ability to be supplied with a remark, like what can be done with wallet transfers right now. The reason I would like this is so that I can more easily keep track of money and materials related to multiple industrial projects without needing cumbersome spreadsheets. This should lead to the same market transaction having two different remarks, one for buyer and one for the seller. |
Chal0ner
Coreli Corporation The Kadeshi
86
|
Posted - 2015.01.01 14:47:42 -
[1550] - Quote
Yun Kuai wrote:Corporate and Alliance Contracts:
Please make the contracts be able to last a minimum of a month. When putting up hundreds of ships and having to redo them every week after the contracts expires is just draining and soul crushing.
Allowing contracts to be set to a month or more will help solve some of the "all grind for no gains" problem that EvE has. As always, just adjust the brokers fees to include the cost of the extra 3+ weeks (or more) of contract life.
+1 |
|
Odessa Day
Velocette.
0
|
Posted - 2015.01.02 01:39:05 -
[1551] - Quote
Suggestion: The Ship Fitting interface's background of blue clouds should change with the ship's racial type, matching the cloudy backgrounds seen in the ship's icon. Keywords: ui, ship fitting ---
I think it would be a nice touch, and dovetail nicely with the UI's new racial color themes |
ExTremus Nihilo
German Royal Navy
0
|
Posted - 2015.01.03 04:41:42 -
[1552] - Quote
Have the Fleet invitation popup not say "Attacking members of your fleet is not a CONCORD sanctioned action" but then have it accually be a concord sanctioned action.
bc reasons and things and stuff (helping newbies and clearing confusion) |
Zaja Krividus
ACME Explosive Novelties Inc.
0
|
Posted - 2015.01.03 18:24:39 -
[1553] - Quote
Suggestion: Have the Invention button be active at all times on the info box for a BPO that makes inventable copies. It should be possible to use the Invention button to determine what skills and datacores are required to invent from a copy. |
The Arbiter
Murders and Executions
0
|
Posted - 2015.01.03 21:28:34 -
[1554] - Quote
Suggestion: Show ISK worth of all hangar ships and items like you do with cargoholds
Keywords: UI, Hangar
Suggestion: Enable us to use folders like we do for the market quickbar with our item and ship hangar for ease of access and organisation. Really useful when you have 500+ different types of items types in your hangar.
Keywords: UI, Hangar, Station services
Suggestion: Let us right-click and "disable blink" on every blinking object, not just chat channels.
Keywords: Blink, UI
Suggestion: Let us remove or adjust the size of the corporation icon above station services so we can fit more of the relevant information on our screen, maybe make it a toggle on/off next to the info icon already present because it takes up huge amounts of space while providing no benefits as it stands currently.
Keywords: Station services, UI, Hangar |
Yinshi Tapasa
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.01.04 00:02:06 -
[1555] - Quote
Suggestion: Different walking animation for women. Having "full" muscularity means she should not sway her hips back and forth while walking, this is indicative of a weak musculature, which is something my character does not have. Keywords: WiS, Incarna
Suggestion: Flat-heeled sneakers and a standing pose that does not put more weight on one leg than the other, since being a warlady doesn't mesh well with high heels and a relaxed 'sexy lounge' type of pose. Keywords: Clothing, WiS, Incarna
Suggestion: Being able to lie down in the station bed and chill. Keywords: WiS, Incarna, chilling. Notes: Why else would there a bed? |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
166
|
Posted - 2015.01.04 17:55:28 -
[1556] - Quote
Alter warp scram and warp disruption batteries on POSs to use the same mechanisum as infinate points on heavy interdictors, the pos modules are supposed to be a whole different magniture in comparison ship module versions and currently both supers and titans can warp in at POSs with impunity and defang towers. Changing the warp scram/warp disruption batteries to use the infinate point mechanisum means that supers and titans will no longer be able to defang towers with impunity giving corps/alliances more chances to tackle and kill hostile/neut supers/titans trying to defang towers. |
Rosenrot x
Don't Mess With My Paperclips
0
|
Posted - 2015.01.05 11:36:35 -
[1557] - Quote
Suggestion: New characters start with cybernetics 1
Keywords: skills, new characters, implants, cybernetics
Notes: It's pretty essential, it has no prereqs anyway, and the book costs a trivial amount. Why not save me having to sit and stare at my queue for 20 minutes every character I make? |
Varyah
I am Forever of the Stars
2
|
Posted - 2015.01.05 16:46:26 -
[1558] - Quote
The Arbiter wrote: Suggestion: Enable us to use folders like we do for the market quickbar with our item and ship hangar for ease of access and organisation. Really useful when you have 500+ different types of items types in your hangar.
Keywords: UI, Hangar, Station services
You can already do that with station containers, or smaller ones. BUT:
Suggestion: Enable the search function in the assets tool to also work for items stored in containers.
Keywords: UI, Assets, Search |
The Arbiter
Murders and Executions
3
|
Posted - 2015.01.06 00:08:30 -
[1559] - Quote
Varyah wrote:The Arbiter wrote: Suggestion: Enable us to use folders like we do for the market quickbar with our item and ship hangar for ease of access and organisation. Really useful when you have 500+ different types of items types in your hangar.
Keywords: UI, Hangar, Station services
You can already do that with station containers, or smaller ones. BUT: Suggestion: Enable the search function in the assets tool to also work for items stored in containers. Keywords: UI, Assets, Search
You are correct, but it's not an elegant solution. |
El'basin
European Crew. Phoebe Freeport Republic
1
|
Posted - 2015.01.06 08:46:36 -
[1560] - Quote
Suggestion: Chat status to mark your availability Keywords: ui, chat Note: Hard to know how many in your corp is actually at their keyboard ---
As someone who regularly logs on and then leaves the computer I would find it very handy to be able to leave a status visible to my corpmates that I am afk. What I envisioned was a thin color coded bar with a few possible status meanings. The first that comes to mind is afk and occupied. The scope (all chats/just corp/set globaly or individualy) someone would have ti think more about. |
|
Eustise
Brave Newbies Inc. Brave Collective
3
|
Posted - 2015.01.06 10:07:17 -
[1561] - Quote
Suggestion: Toggleable reverse zoom. Keywords: ui, interface, ccplease Note: Every time i get back to Eve i have to reprogram myself to scroll DOWN for Zoom IN. I understand some people like it like this but is a toggle button to reverse it in the menu so hard to ask for? This is worse than the imperial system! |
Sanctus Maleficus
Lambent Enterprises
3
|
Posted - 2015.01.06 16:32:43 -
[1562] - Quote
Suggestion: More "Find in" options when right clicking an item Keywords: ui, inventory, assets Note: Such as "Find in Assets","Find in Transactions"
I do a lot of high volume, low margin trading, which means I am constantly looking at items in my Transactions, to make sure I am actually making isk on a given item.
Right now we have "Find in Contracts" if you right click an item.
I would love to see that change to "Find in..." with a sub-menu, such as:
Find in... - Contracts - Assets - Transactions
|
Roxina
Bohrium Industries WO'S HO'S
2
|
Posted - 2015.01.06 21:09:20 -
[1563] - Quote
Suggestion: Having a list of favorite bookmarks as autopilot destinations Keywords: ui, autopilot, bookmarks Note: Marking certain bookmarks as favorites, adding them to a list under the autopilot menu in. So instead of going to people and places everytime i want to get the route to jita, i click the A in the topleft, go under favorites and select jita. there, autopilot destination set.
|
Boltorano
Devious Chemicals
121
|
Posted - 2015.01.06 21:27:48 -
[1564] - Quote
Suggestion: Make all "Boss NPCs" always drop something, even if it's just junk.
Keywords: expeditions, complexes, loot tables
Note:
Some "Boss NPC" ships, particularly at the end of expedition chains have a very limited loot table. They can drop deadspace modules or a ship BPC, and absolutely nothing else. This often leads to a completely empty wreck, on Powergrid expeditions it's over 50% of the time.
The problem with this, is that players might assume that the boss either has no loot table at all, or that it's bugged. It took me 5 full runs through the Sanshas Powergrid expedition to prove that the True Sanshas Colonel at the end ever dropped anything. Not everyone is that patient, and I encounter many players who decided that a certain site was not worth running after just one attempt.
I don't expect good stuff to drop every time, that would crash the price on deadspace modules and pirate hulls. But, for example, the station at the end of the [Faction] Owned Station expedition always drops a can with at least something in it, usually metal scraps, a few named modules, and some RAM units. This gives the player the confirmation that a loot table exists, even if they didn't get anything good that time. |
Anthar Thebess
828
|
Posted - 2015.01.07 13:34:56 -
[1565] - Quote
Sov fix damn sov........... |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
166
|
Posted - 2015.01.07 13:38:02 -
[1566] - Quote
Anthar Thebess wrote:Sov fix damn sov........... Their working on it, we've had part 1 of 3 so far, and 2 more at least parts to come
|
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
166
|
Posted - 2015.01.07 13:48:49 -
[1567] - Quote
Make it so that in jita space nothing can be anchored, ie MTUs, mobil Depots etc this should especialy on weekends and peak periods allow you to up the amount of players allowed into jita at any one time by reducing the load somewhat on the node jita is on.
|
GeeBee
Paragon Fury Tactical Narcotics Team
70
|
Posted - 2015.01.07 16:36:27 -
[1568] - Quote
On the *activate plex window* there is the option to donate it to another player, I instinctively went to a channel, found said player then dragged and dropped the character into the window like i assumed it should work and it didn't. Instead I ended up typing in the character name or copy pasting it in.
Proposed change Allow the window to drag in a character name and use it without having to search. I'm very surprised it doesn't work like this already. |
Cloon McCloon
Space Fukery
15
|
Posted - 2015.01.08 02:42:03 -
[1569] - Quote
#1 Any chance of maybe adding a filter for minimum RUNS, ME & TE when searching for BPO' and BPC's on Contracts?
#2 Add a variable % for market trading in the market settings that we can set, that will popup a warning if we try to buy/sell an item outside that %? I know this used to be in, but doesn't seem to be any longer for some reason.
#3 Show commas on amounts when buy/selling items. I know you can hit TAB to show them, but would be great to have a toggle to always display commas of wanted.
#4 Add more ultra expensive apparel that will anger the poor people. My monocle isn't fully distinguishing me from the riffraff, I would like a ridiculously expensive gentleman's Top Hat and a Tuxedo to really allow me to show my disdain for the rabble.
|
FlatFishStew
Dropbears Anonymous Brave Collective
0
|
Posted - 2015.01.08 10:57:03 -
[1570] - Quote
A little thing that has been bugging me. Make yes/no boxes able to be navigated using the y/n keys, right now the only option is manually clicking which is a pain when this pops up during market activity. |
|
Hunter Anubis
The Black Hand Fleet
1
|
Posted - 2015.01.08 18:51:51 -
[1571] - Quote
My suggestions: Usefull ones -Sequencer reset button! make it easier for me to reset tags in HQ fleets
-Corp members not being able to shoot each other in HS without concord intervention OR without setting it up in corp
-Fleet standings! make it easier for NPSI comunitis to set fleet standing so they dont shoot each other by acident or when theres few random ppl in 2 250 fleets so they dont get killed by other fleet by acident
-Fleet advert not being standing restricted so you could post it in public channel making it easier to get 200 invites out
-make titan valid for mobile base as it was intended. It makes me sad that no one uses it as an on field rebirth spot so if titans or any clone bay is online and running it should give you an option if you want to be reborn in home station or Titan that is in fleet
Id like to see -bring back capital ships drone bay. Dreads do need drones its ilogical for giant ship like that not to be able to launch warriors when even some frigs can
-cruiser/BS sized drones for titan
-Clone bays ship for HS-LS-NUL to transport jump clones -jump clone as a movable item in inventory
|
Aurora Fatalis
Stillwater Corporation That Escalated Quickly.
99
|
Posted - 2015.01.08 19:35:47 -
[1572] - Quote
Suggestion: Station containers that hold fitted ships. Keywords: QoL, UI, Ship Hangar Note: You can subdivide your item hangar but not your ship hangar. ---
Whenever a corpmate says to undock quickly because there's a Nightmare mining in our belts or whatever, I find myself having to search for a proper ship type and double-check my fits to ensure I'm not undocking a Harbinger that is only unpackaged because it still has rigs in it or whatever. It feels clunky and I feel like I have to memorize some naming convention to get around it. Since the ship type is just appended to the ship name string, even that is imprecise when you have a lot of unpackaged ships.
Please add an equivalent of station containers that is able to hold fitted ships or some other way to subdivide your personal ship hangar.
Variation: Please make the Ship Type a different color to Ship Name in the item hangar, making it easier to read.
If Chribba told you not to trust him, would you?
|
Raltera Muvila
Clan Shadow Wolf Fatal Ascension
3
|
Posted - 2015.01.09 07:55:02 -
[1573] - Quote
Suggestion: Make Amarr noobship be able to light cynos at Cyno 4. Keywords: Cyno, Cargo, noobship Note: The Amarr noobship is 5 cargo short of being able to hold enough liquid ozone to light a cyno, like every one of the other races. I think it should get 5 more m3 so it can have the same capability. |
Ix Method
Shadows Legion High-Sec Tomfoolery
375
|
Posted - 2015.01.09 13:03:51 -
[1574] - Quote
Suggestion: Let refining POS mods recycle scrap, even if only at 50% Keywords, Industry, POS Notes: GOD I hate 30% stations
Suggestion: Let us delete remembered, previously entered form values, such as Names, etc. by highlighting them and pressing Del Keywords: UI Notes: The clutter is absurd after a while, this is basic usability stuff
Travelling at the speed of love.
|
C0NRAD
Ministry of War Amarr Empire
2
|
Posted - 2015.01.09 14:28:38 -
[1575] - Quote
Make destination station/gate visible in overview even if stations/stargates exlcluded from overview like objects. Let me put bookmarks in overview. Corporation/private bookmarks seperatly. When i create a couple bookmarks they have indentical names. Make it "default spot name", "default spot name(1)", "def.... u'v got it. |
Hunter Anubis
The Black Hand Fleet
1
|
Posted - 2015.01.09 18:18:59 -
[1576] - Quote
One more little / big thing.
DIRECT SYSTEM TO SYSTEM TRAVEL What is that you ask? Alighn your ship to the system you want to go and engadge warp drive. Of course this would be balanced by ships warp drives as frigates could travel these distances faster and as for Titans.....it would require certain amount of patience
Oportunity for Deep space sites New modules such as Deep space warp distrupting buble that pulls anything thats traveling thru it Warp drive optimizer - adjusts your warp speed in such a way that you can stay in warp for the whole time at expense of warp speed (unless deep space warp distruptor buble is encountered)
Deep space between system would be a PVP zone hence not protected by concord You would not be able to set bookmarks as it would be to hard to pinpoint exact location in deep space.
Positives -youll be able to avoid gate camps -you dont have to circle around systems like a dummy just becose gates are not connected betwen neighboring systems -possibility of new relic sites
Negatives -Obviously LOOOOOOOOOOONNNNGGGG travel time -risk of being killed |
Cayth
Perkone Caldari State
0
|
Posted - 2015.01.10 00:09:17 -
[1577] - Quote
- Suggestion: Primary/secondary stat filter in skill queue
- Keywords: ui, skill queue
--- It'd be nice to filter skills to add to our queue by needed stats (presumably to find any skills we're spec'd to). Something like "stat:char" would be great. Luckily, all our stats truncate to uniqueness at single characters.
|
The Arbiter
Murders and Executions
4
|
Posted - 2015.01.10 00:24:32 -
[1578] - Quote
Hunter Anubis wrote:Stuff
No, this is awful. |
Dau Katari
Stormsong Scrapyards
10
|
Posted - 2015.01.11 11:52:33 -
[1579] - Quote
Suggestion: Visually distinct beneficial effect icons in the hud when receiving reps, cap transfer, tracking link bonuses, etc. Keywords: UI, remote repair, HUD |
Phice Anxu
Genetix Research Corporation
7
|
Posted - 2015.01.11 15:48:50 -
[1580] - Quote
- Suggestion: Grey themes or RGB sliders for coloring the UI
- Keywords: UI
- Note: Only dark themes don't offer any real choice and make the UI difficult to use for some players.
---
The removal of UI customization by the Rhea patch don't permit to visualy defective players to compensate the new dark themes. It must be corrected. |
|
Keras Authion
Science and Trade Institute Caldari State
169
|
Posted - 2015.01.11 20:35:17 -
[1581] - Quote
Suggestion: More informative implant unplug confirmation message Keywords: UI
The unplug message could be improved to give more information. The character sheet is relatively small and misclicks are possible. The implant isn't even highlighted while the confirmation message is up.
Current: Implants are lost when unplugged. Are you sure you want to remove this one now?
Better: Implants are lost when unplugged. Are you sure you want to remove Ocular Filter - Standard now?
This post was rated "C" for capsuleer.
|
Skalle Pande
Teknisk Forlag
89
|
Posted - 2015.01.12 01:49:08 -
[1582] - Quote
Hmm - this was the last sign of life from a dev in this thread. It is now 5 months, 25 pages and 500 posts ago. Another sign would be nice, still plenty of small but important things coming here, I think. CCP Karkur, CCP Explorer, are you still with us?
Or is there a new "Little Things"-thread somewhere? |
Skalle Pande
Teknisk Forlag
89
|
Posted - 2015.01.12 01:50:03 -
[1583] - Quote
Keras Authion wrote:Suggestion: More informative implant unplug confirmation message Keywords: UI
The unplug message could be improved to give more information. The character sheet is relatively small and misclicks are possible. The implant isn't even highlighted while the confirmation message is up.
Current: Implants are lost when unplugged. Are you sure you want to remove this one now?
Better: Implants are lost when unplugged. Are you sure you want to remove Ocular Filter - Standard now? This, for instance, is a good example. Very sensible suggestion. +1.
|
Skalle Pande
Teknisk Forlag
89
|
Posted - 2015.01.12 01:51:47 -
[1584] - Quote
Laura Agathon wrote:Yun Kuai wrote:Corporate and Alliance Contracts:
Please make the contracts be able to last a minimum of a month. When putting up hundreds of ships and having to redo them every week after the contracts expires is just draining and soul crushing.
Allowing contracts to be set to a month or more will help solve some of the "all grind for no gains" problem that EvE has. As always, just adjust the brokers fees to include the cost of the extra 3+ weeks (or more) of contract life. Yes. Yup. +1 to this as well. Another fine, little thing that would be very welcome.
|
Skalle Pande
Teknisk Forlag
89
|
Posted - 2015.01.12 01:53:52 -
[1585] - Quote
Chal0ner wrote: Suggestion: Add total skill queue to character selection screen Keywords: ui, skill queue, character screen Note: Skill queue length is misleading Now that we can have unlimited skill training queues - why not give the total remaining time in the training queue on the character selection screen? This is so that I at a glance can see if I need to log on that character to edit the skill queue or not.
My alt training queue is 5 days, but the remaining time on the character selection only shows the current training (13 hours). Slightly confusing and to get the correct queue lenght I need either to use a third party tool or use another site or log the character in only to (in use case above) confirm that no change was necesary.
Alternatively: as was pointed out elsewhere - make the mouse over behaviour consistent. If you are on the last skill - total skill time is not displayed on mouse over. It is also a semi-hidden feature. There is actually a little "+" after the skill currently training, if there are more skills in the training queue. But you cannot se how much time, that is true.
|
|
CCP Explorer
C C P C C P Alliance
2979
|
Posted - 2015.01.12 09:35:49 -
[1586] - Quote
Skalle Pande wrote:Hmm - this was the last sign of life from a dev in this thread. It is now 5 months, 25 pages and 500 posts ago. Another sign would be nice, still plenty of small but important things coming here, I think. CCP Karkur, CCP Explorer, are you still with us? Or is there a new "Little Things"-thread somewhere? This is still the general Little Things thread.
There are a couple of threads on more targeted topics, on corp things https://forums.eveonline.com/default.aspx?g=posts&t=392288&find=unread and on the fittings experience https://forums.eveonline.com/default.aspx?g=posts&t=396205&find=unread
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer
|
|
Ferni Ka'Nviiou
Republic University Minmatar Republic
264
|
Posted - 2015.01.12 13:04:08 -
[1587] - Quote
- Suggestion: When a Filter is active, change the 'Loot All' button to only loot the items that you have filtered out.
- Keywords: Inventory, Filters, Looting
Notes: having to manually select and loot the items you have already filtered out is un-intuitive, and time-wasting.
It is especially annoying when you want to loot many wrecks quickly, and you have limited space to loot said wrecks (thus the need for filters). I often find myself not using filters at all, as I also have to reactivate them every time I open my Cargohold. |
Ferni Ka'Nviiou
Republic University Minmatar Republic
264
|
Posted - 2015.01.12 13:09:19 -
[1588] - Quote
Roxina wrote:Suggestion: Having a list of favorite bookmarks as Autopilot destinations Keywords: UI, Autopilot, Bookmarks
Notes: Marking certain Bookmarks as "favorites", adding them to a list under the Autopilot menu in.
So instead of going to People and Places every time I want to set the route to Jita, I could click on the A in the top left, go to "favorites" and select Jita.
Quoted because I was going to suggest the same thing. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
990
|
Posted - 2015.01.12 13:29:17 -
[1589] - Quote
Taken from a newbie's thread in GD:
Quote:Also i was looking at the retriever and you need a skill called mining barges for it, and that requires a non trial account. It stil says for me, that trials can't train that skill. Please help i don't know what to do anymore D:
https://forums.eveonline.com/default.aspx?g=posts&t=397600&find=unread
If at all possible, make the text about trial limitations only show if the account in question is actually a trial account. If the account is a paid account (or older than 21 days) then don't display anything related to trial limitations.
Keywords: UI, New Player Experience, Trial Accounts
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
FireFrenzy
Satan's Unicorns
161
|
Posted - 2015.01.13 12:30:07 -
[1590] - Quote
please remove the "screen dim" on the "30 minute to downtime" popups... Every time i see that i suspect i'm DCing... |
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Huren Ogeko
Huren Ogeko Corporation
2
|
Posted - 2015.01.13 18:53:44 -
[1591] - Quote
- Suggestion: Show Drone Damage for drones not in space the same as as drones that are in space.
- Keywords: drones
- Note: When pulling in damaged drones and trying to relaunch fresh ones its impossible to tell which drone you are launching and how much damage it has.
- Suggestion: Some way to determine crystal damage level from inventory or hanger screens.
- Keywords: crystals
- Note: It would be nice to know you are not moving 90% damaged crystals into your cargo hold as spares.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4677
|
Posted - 2015.01.13 21:25:22 -
[1592] - Quote
Huren Ogeko wrote:
- Suggestion: Show Drone Damage for drones not in space the same as as drones that are in space.
- Keywords: drones
- Note: When pulling in damaged drones and trying to relaunch fresh ones its impossible to tell which drone you are launching and how much damage it has.
- Suggestion: Some way to determine crystal damage level from inventory or hanger screens.
- Keywords: crystals
- Note: It would be nice to know you are not moving 90% damaged crystals into your cargo hold as spares.
Uh, you've not used drones recently, have you? Because you can see the damage now.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Skalle Pande
Teknisk Forlag
89
|
Posted - 2015.01.14 00:07:47 -
[1593] - Quote
Skalle Pande wrote:...worries...
CCP Explorer wrote:This is still the general Little Things thread. No more worries then +1 |
per
Terpene Conglomerate
40
|
Posted - 2015.01.14 00:39:39 -
[1594] - Quote
delete pls |
MailDeadDrop
Rage and Terror Against ALL Authorities
369
|
Posted - 2015.01.14 15:32:44 -
[1595] - Quote
Steve Ronuken wrote:Huren Ogeko wrote:
- Suggestion: Show Drone Damage for drones not in space the same as as drones that are in space.
- Keywords: drones
- Note: When pulling in damaged drones and trying to relaunch fresh ones its impossible to tell which drone you are launching and how much damage it has.
Uh, you've not used drones recently, have you? Because you can see the damage now. No he hasn't. But along that idea, I wonder if it would be possible to alter the drone "launch selector" code to prefer drones which are the healthiest. When carrying a group of 6, or 7, or 8 drones, it is annoying to recall a drone which is under attack, and then select the least damaged sibling drone from the drone group to launch to replace it. I'd rather select the drone group and say "launch", the let it choose the least damaged drone(s) to launch.
MDD |
SFM Hobb3s
Wrecking Shots Black Legion.
278
|
Posted - 2015.01.14 17:19:52 -
[1596] - Quote
Can we customize the list of choices that appears when mousing over clusters of celestials on our ui. Can't say how many times I've been trying to select something like a bm or planet but all that shows up is moons.
Alternatively blow up all moons. Problem solved. |
BeBopAReBop RhubarbPie
Quantum Distributions
1354
|
Posted - 2015.01.14 18:55:08 -
[1597] - Quote
Additional utility high slot on the prospect to support solo wormhole usage.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
|
Pokket Sez
Danneskjold Repossessions.
5
|
Posted - 2015.01.14 19:37:02 -
[1598] - Quote
Suggestion: Corporate Hangar easy access when docked in station.
Keywords: UI, hangar, corporate, access
Note: For people heavily involved in corporate life and organization I would like to see an easy button for accessing the corporation assets. My suggestion is to create a new tab next to [Ship Hangar] [Item Hangar] and now [Corporate Hangar] when available to character with the appropriate access and/or roles.
Thank you. |
Alruan Shadowborn
InterSun Freelance SONS of BANE
26
|
Posted - 2015.01.15 02:05:28 -
[1599] - Quote
BeBopAReBop RhubarbPie wrote:Additional utility high slot on the prospect to support solo wormhole usage.
Carry a mobile depot and refit |
Bienator II
madmen of the skies
3130
|
Posted - 2015.01.15 06:13:24 -
[1600] - Quote
make the "are you really sure?" dialog which pops up when you try to offline a module in space suppressable.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
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Hunter Anubis
The Black Hand Fleet
1
|
Posted - 2015.01.15 07:53:02 -
[1601] - Quote
New sisters of eve ship that uses clone bays and it can eb use in all security space for simple and easier clone movement.
Also ability to move clones as items for relocation purposes (clone bay needed for it to be moved) |
eiedu
Wildly Inappropriate Goonswarm Federation
12
|
Posted - 2015.01.15 16:12:38 -
[1602] - Quote
Suggestion: Greenscreen option for ships Keywords: Greenscreen, UI, quality of life, Note: There's a greenscreen option for characters, why not for ships?
|
Rocqua Attor
EVE University Ivy League
2
|
Posted - 2015.01.15 20:56:03 -
[1603] - Quote
Make ctrl-space a shortcut for 'abort undock'
Its already the "OH **** plz no NO NO STAAHHP" button when you choose jump instead of warp. The shortcut is called 'stop' IIRC so semantically it checks out. |
Frankster Ijonen
Butlerian Crusade
10
|
Posted - 2015.01.15 23:37:51 -
[1604] - Quote
I would like it to be possible to bind a key to bring up the route management screen.
The use case is that I have a route set up, then on the way I decide to call in at an additional location.
Currently I add the new waypoint to the end of the route, then use the mouse to bring up the route management screen and move the waypoint to the correct position. I would like to be able to bind a keystroke to this action. |
GeeShizzle MacCloud
510
|
Posted - 2015.01.16 01:59:25 -
[1605] - Quote
Not sure if this has been brought up but recently have moved over my eve play to a new comp and its a real pain in the ass to set your clients back up to how you had it before! i feel this could be streamlined not only to make such a process easier but to also help new players get optimal play from their clients. For example:
Having multiple accounts is not all to uncommon in eve, in fact in null sec its more common to have multiple accounts than to just have 1 account, and for capital gameplay its practically critical to have a 2nd account to light cynos for yourself so you can move stuff around.
Quote:Therefore being able to store all the setting you have on 1 client and export them over to a new client, be it on the same computer or on a different one, would be awesome! I wouldn't care if it is one big file or many small files for different things. Either alternative would be lightning fast and waaay more accurate than doing it all manually!
Details of what i believe should be included in (but not limited to) this are:
- Overview settings
- Window placement locations and sizes
- Chat channel window settings
- Neocom Icons and placements
- Shortcut Keys
- Notification Settings
- Hangar window settings
- Mail Settings
- Contacts and Contact notes
- ESC Menu General Settings
- Advanced audio settings and inactive client mutings.
- Market Window Settings
- Browser Bookmarks
- Wallet Settings
- Log and Messages Settings (including message in space positions and sizes)
- Notepad notes
- Personal Calender entries
of course if there were individual export / import functions for any of these it would make life so much better and quicker for us all when we upgrade / make new accounts / new characters etcetera...
It may also be easier to separate them as a bunch of little things to code into the game rather than trying to piece together a single complex export/import function for all these things. |
Lelira Cirim
The Graduates Forged of Fire
184
|
Posted - 2015.01.16 03:12:42 -
[1606] - Quote
Suggestion: Enhance context menus with a small number of icons to denote crucial actions. e.g. place a small red trashbin icon to the left of Reprocess and Trash It... Keywords: UI, quality of life, pokeyoke, oops i did it again Notes: With the simpler UI style, this iconography could effectively use colour as well as shapes to denote categories of action. The reason to make an example of destructive commands, is that the context menu for an assembled ship has two non-destructive commands sandwitched between them.
[_] Reprocess Strip Fitting Repackage [_] Trash It...
_Do not actively tank my patience. || -á_Events Team -á|| -áUniWiki Team
|
Sorin Orii
OriiGen
5
|
Posted - 2015.01.16 11:43:24 -
[1607] - Quote
Suggestion: Allow sharing of personal contacts/standings/labels in the same way that overview settings are currently shared Keywords: Contacts, Standings, Sharing, Account Synch Notes: If personal contacts are stored on the server (like I assume they are) then it seems to me like it should be possible to be able to share the contact info (name/standing/watch-list/label) between toons & accounts. My reasoning for this is that I don't necc. want to pollute my corp contacts & standings & labels with my personal ones. In addition - I have neutral non-corp alts that wouldn't benefit from the corp contacts anyways. But I'd still like the intel that having such contacts provides (e.g. - knowing what standings are set toward a person in local) without having to manually go to each of my toons on each of my accounts and add a label, add a contact, set the standing, and watchlist settings. Anyone else with more than one toon/account knows what I'm talking about.
:Sorin Orii
Sanity is the denial of chaos
|
Sorin Orii
OriiGen
5
|
Posted - 2015.01.16 11:47:28 -
[1608] - Quote
Suggestion: Configurable D-Scan [Scan] Hotkey client settings Keywords: D-Scan, Hotkey, refresh, UI, Quality of Life, user experience Notes: It would be really helpful w/o "automating the refresh" to instead use an optional hotkey for refreshing the d-scan. This keeps the requirement for human interaction to trigger the d-scan refresh without having to physically move the mouse and click on the [Scan] button every X seconds when doing other things such as running missions or complexes/anoms...
:Sorin Orii
Sanity is the denial of chaos
|
Mikenche
Omni Armed Forces
0
|
Posted - 2015.01.16 16:18:44 -
[1609] - Quote
Suggestion: Save drone groups on the server Keywords: drones, ui Note: I have a Myrm with 27 drones in 6 different groups. When I switch between my desktop and laptop,the groupings are not carried over.
Suggestion: Save overview presets and tabs on the server Keywords: overview, ui Note: Much for the same reason for above - it's annoying to have to duplicate the setup manually. |
Sean Parisi
Fugutive Task Force A T O N E M E N T
592
|
Posted - 2015.01.16 23:53:59 -
[1610] - Quote
Personal Maintenance Array (For storing ships without corp share)
POS Courier Delivery Module. Set up courier contracts for people to drop off assets at your delivery module ;) |
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Aurora Fatalis
Stillwater Corporation That Escalated Quickly.
103
|
Posted - 2015.01.17 14:58:01 -
[1611] - Quote
Suggestion: Radial menu for the Planetary Colonies window. Keywords: UI, Quality of Life, Planetary Interaction Notes: When harvesting your PI using the Planetary Colonies window, you can't do the intuitive thing and right-click to click Warp To because that warps you to the planet, not the Customs Office. You need to go through two drop-down menus for one of the primary functions of the window.
A radial menu letting you quickly warp directly to the relevant customs office would improve the quality of my life.
If Chribba told you not to trust him, would you?
|
Mikenche
Omni Armed Forces
1
|
Posted - 2015.01.17 16:13:17 -
[1612] - Quote
Suggestion: Enable radial menu in survey scan results Keywords: ui, mining Note: It already has the context menu, so why not the radial one. It's slightly faster to lock targets with it.
Suggestion: Sort survey scan results by quantity numerically, not alphabetically Keywords: ui, mining Note: At the moment "4 123" gets sorted after "11 567"
Suggestion: Add "center map" option to solar system map context menu Keywords: ui, map Note: It's currently really painful to center the map so you can rotate around something |
Mikenche
Omni Armed Forces
1
|
Posted - 2015.01.17 23:33:03 -
[1613] - Quote
Suggestion: Store NeoCom settings on server Keywords: ui
Suggestion: Store market quickbar contents on the server Keywords: ui, market
Suggestion: Store current waypoints on the server Keywords: ui, traveling Note: If I play on another computer for a while, it's very likely that the route stored on the other one no longer makes sense when I switch back. Alternatively, just clear the route on logoff.
I think there was something else too. In fact, just store everything on the server and be done with it. |
Malik Sin
Science For Death
2
|
Posted - 2015.01.18 11:02:29 -
[1614] - Quote
Suggestion: Colour gate icons to match it's systems security status. Keywords: UI Note: Currently it takes several steps to find a systems security status before jumping into it, making casual roaming harder. ---
This is particular important for anybody who has dropped their sec status. If you're just casually roaming through low-sec without a pre-planned route, it's very easy to jump into high-sec by accident. There is no warning and it currently takes several steps to get the security status information. The time it takes to do this adds up very quickly, and it isn't intuitive to begin with. It's a big barrier to entry for anyone playing with less time to commit.
Suggestion courtesy /u/dotpoint90 on Reddit: http://www.reddit.com/r/Eve/comments/2sthwv/ccp_plz_gates/cnsphbt?context=10000 |
Dave kazkade
Serenity Collective
8
|
Posted - 2015.01.18 18:46:46 -
[1615] - Quote
sugestion: Allow us to select witch corp bookmarks show up on the system compass, this makes it hard to dscan wormholes when people are in our system, also allow us to add corp bookmarks on our overview so we can warp to it like a stargate.
keywork: ui |
Sorin Orii
OriiGen
6
|
Posted - 2015.01.18 18:47:12 -
[1616] - Quote
Suggestion: Option to auto-stack items when opening or viewing an inventory window. Keywords: UI, inventory, stacking Note: Currently one has to right-click in an inventory screen and select "Stack All" to stack the inventory. Having an option to make this the default behavior of a particular inventory window (or even all of them as an option) would be extremely convenient and helpful. Esp. when dealing with millions of m3 of space junk/loot.
:Sorin Orii
Sanity is the denial of chaos
|
Juan Thang
Old American Syndicate Silent Infinity
33
|
Posted - 2015.01.18 19:07:23 -
[1617] - Quote
Show which drones are being used to calculate drone DPS in the fitting window, This would help a lot in carrier and drone ships as you will be able to tell what drone will do what DPS.
Another nice addition would be the capable DPS of a drone group next to the name in the drone hanger window. |
Sorin Orii
OriiGen
6
|
Posted - 2015.01.18 19:49:59 -
[1618] - Quote
Suggestion: Show which of your drones are being targeted & attacked (preferably in the drone interface window) Keywords: UI, drones, combat, targeting Note: At the moment there is no way (that I am aware of) to tell if one's drones are being targeted. All we know for sure is that we aren't being targeted by whichever ships aren't actively yellow/red boxing us. The icing on the cake would be to go a step further and show us which enemy vessels are targeting which drone.
(Perhaps this can be done in the overview instead of the drone interface control window? Making creative use of that empty space on the right side?)
:Sorin Orii
Sanity is the denial of chaos
|
EYEDOLL
Shiva Nulli Secunda
0
|
Posted - 2015.01.18 22:32:54 -
[1619] - Quote
Bookmark pop-out window
http://i.imgur.com/lexEuSt.png
2 requests regarding this:
Please allow us to resize this smaller than what is shown in the image above (this is the minimum height possible). It takes up quite a bit of extra space if you only have 1/2 bookmarks in the folder.
This window should update if you add new bookmarks to the folder, currently you need to close and reopen this for any new bookmarks to show up, can be very annoying in heavy lag situations or if you need quick access to your new bookmarks.
Thanks! |
TheSmokingHertog
TALIBAN EXPRESS
284
|
Posted - 2015.01.19 05:09:22 -
[1620] - Quote
EYEDOLL wrote:Bookmark pop-out window http://i.imgur.com/lexEuSt.png 2 requests regarding this: Please allow us to resize this smaller than what is shown in the image above (this is the minimum height possible). It takes up quite a bit of extra space if you only have 1/2 bookmarks in the folder. This window should update if you add new bookmarks to the folder, currently you need to close and reopen this for any new bookmarks to show up, can be very annoying in heavy lag situations or if you need quick access to your new bookmarks. Thanks!
Good idea, let me add, make it possible to have this bookmark folder persist between logon / logoff of the client (pin it to neocom). So when logging an alt on the same char and back, you don't have to find the folder again.
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Rivr Luzade
Coreli Corporation The Kadeshi
1134
|
Posted - 2015.01.19 12:38:18 -
[1621] - Quote
Idea: An APPLY button in the Overview settings.
Keywords: UI, overview, buttons
Notes: It is irritating as hell that I need to close the settings to see the effects of my overview setting changes as it requires several clicks to open it again. |
Helia Tranquilis
State War Academy Caldari State
22
|
Posted - 2015.01.19 15:31:38 -
[1622] - Quote
Suggestion: Minmatar ship preview window is too dark compared to other races. Make it brighter!
Keywords: Graphics |
Zavand Crendraven
Rolling Static Gone Critical
7
|
Posted - 2015.01.19 17:50:48 -
[1623] - Quote
Suggestion: Being able to fit a ship with a fit linked in in chat without first saving the fit to the fitting manager. Atm we can only choose to save it or copy to clipboard.
Keywords: Fitting, UI, Fitting manager |
Dama Arishe
EVE University Ivy League
7
|
Posted - 2015.01.19 18:25:30 -
[1624] - Quote
Suggestion: Permanent standing fleets Keywords: fleet, bookmarks, corp Note: With fleet bookmarks
--
Not sure if this is a little thing or not... It probably isn't :)
But I've been joining & forming standing fleets for a while now, and we keep having to recreate them every day after downtime, and everyone has their own idea of what the fleet layout should look like, MOTD, etc. It would be AWESOME to be able to create a corporate standing fleet that's always there even when the boss/last person leaves. Permissions could be tied to directorate roles or something.
What would make this absolutely magical is if permanent standing fleets could have their own set of bookmarks -- not too many, perhaps 100 or so. It would make NPSI wormhole fleets so much easier, completely end jetcanning/contracting bookmarks for OOC hauling alts and whatnot.
Just an idea that would make my gameplay experience like 1000% better. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2015.01.19 22:16:09 -
[1625] - Quote
Some of this might be a repeat but here's my input:
Skill Queue: -show # of skills in skill queue (ie. 47/50) -Allow removal of skills from the skill list, not just the queue. -Make it so that you can remove multiple levels as well ie. by removing small energy turrets level II it also removes levels III-V if also queued. -Allow skills to be added post pre-req. (ie i can insert Cloaking I after CPU Management IV) but the skillbook must remain in assets until the pre-req finishes and removal of the prereq also removes the req. skill. -Allow remote skill book injection via personal assets.
Personal Assets Window: -change 'show contents' to 'show fitting' on ships bringing up the current ship fitting with ammo, etc.
Contracts: -Allow ammo and charges loaded to be included in contract. -Make the contract market accessable from the market window and vice versa. possibly have contracts be a subset of the market much like 'ships'.
Trade Window: -ALWAYS BRING TO FRONT PLEASE!!!!! this is the smallest window, it always opens in the middle and always seems to be behind something.
Clean up worthless stuff: -Modules that NEVER get used can go the way of the dinosaurs. Examples would be Spectrum Target Breakers for instance, or possible the new Polarized weapons that are useful for almost nothing. Also look at rigs and their uses with ship classes. I don't think anyone will ever be using Large or Capital class Gravity Capacitor Upgrade I or II rigs for example. Or drone rigs, i very seriously doubt anyone has ever purchased and fit capital class drone rigs with the exception of possible the sentry drone ones for ratting carriers. |
Jasper Molgvits
Radio Roamers Retirement Eve Radio Alliance
0
|
Posted - 2015.01.21 00:42:27 -
[1626] - Quote
It would be infinitely swell if you could fit a rack of modules at once. Sort of like instead of "Fit to Ship" you have "Fit All to Ship"
As a person who loses ships and changes fits allll the time I would love this very very much :3
kthxbye
xoxo |
Lavayar
Russian SOBR Dream Fleet
209
|
Posted - 2015.01.21 14:18:03 -
[1627] - Quote
Suggestion: quick input box for travel destination Keywords: ui, traveling, destination Note: Why I have to load map when destination is already known? |
per
Terpene Conglomerate
41
|
Posted - 2015.01.21 16:12:22 -
[1628] - Quote
Jasper Molgvits wrote:It would be infinitely swell if you could fit a rack of modules at once. Sort of like instead of "Fit to Ship" you have "Fit All to Ship" xoxo
would be cool if something like this worked: shift + drag stack of modules(100guns) from inventory onto ship = fit as many as possible to the slots from the stack |
MadonnaK
Shield and Sword Brothers of Tangra
2
|
Posted - 2015.01.21 16:27:05 -
[1629] - Quote
1. Suggestion: forwarding evemails Keywords: evemail Note: i dont want to load all my char to read mail it have. evemon not always help
2. Suggestion: reassign private contracts Keywords: contracts Note: if some one make contract on me i want to reassign it to any other char |
Astro Andy
The Reynard Project
1
|
Posted - 2015.01.21 17:22:56 -
[1630] - Quote
The ability to "Add to quickbar" from "My Orders" would be a very nice addition for us lazy people. |
|
SGT FUNYOUN
Arachnea Phoenix Battalion
92
|
Posted - 2015.01.22 18:16:42 -
[1631] - Quote
Ability to change my "only while in space" overview and drones grouping settings while in station. |
3mi
Imperial Academy Amarr Empire
0
|
Posted - 2015.01.23 14:27:47 -
[1632] - Quote
if you can, plees make for me that solar system info, route info, current mission info, be possible to change position, for example form left up corrner, to right up corrner, i have sometimes couple eve client open or i have eve in windowed mode in difrent part of screan, and is helpfull to have in eve windows composition this in diffrent pleace, have overwiew at left side and this on right, or maybe even somwhere else, be prisiated |
Onnen Mentar
Murientor Tribe
86
|
Posted - 2015.01.23 17:43:36 -
[1633] - Quote
EVE UI: A bracket for your own ship in space once zoomed out beyond a certain point. I have been dreaming of this feature for years... Maybe one day?
|
M1k3y Koontz
Aether Ventures Surely You're Joking
642
|
Posted - 2015.01.23 20:02:50 -
[1634] - Quote
Player trading. When we trade someone and drop an item into the trade window, we can't remove it without canceling the trade. Please change this so we can remove items from the trade window without canceling trade.
How much herp could a herp derp derp if a herp derp could herp derp.
|
Malik Sin
Science For Death
19
|
Posted - 2015.01.24 02:49:49 -
[1635] - Quote
Suggestion: Remove space camo. Keywords: Graphics, skins Note: Minmatar ships in particular are awful (Sleipnir, Machariel, etc.). ---
Space camo has always been a problem, but the latest graphic update has exasperated the problem. It's not "tacticool" or whatever your thirteen year old intern pitched to you all those years ago. It's not about to bring in the COD players, so can we please go back to ships that don't look awful? |
Ezio Dicostanzo
Gate Is Red
19
|
Posted - 2015.01.24 04:28:10 -
[1636] - Quote
how about an option to always show the "when i hover over a ship inspace and it says its name and shype type" ? |
RichThugster
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
3
|
Posted - 2015.01.24 06:21:19 -
[1637] - Quote
Allow drones in bay to be repaired with nanite paste!!! |
Vindoes
Somalian Coast Guard Authority The Marmite Collective
0
|
Posted - 2015.01.24 09:54:27 -
[1638] - Quote
Export / Import Standings |
Grezh
Red Federation RvB - RED Federation
28
|
Posted - 2015.01.24 17:11:30 -
[1639] - Quote
Suggestion: Swapping ammo queue
Keywords: modules, ui
Note: Currently you need to first turn off a weapon/modules and then try to switch ammo, adding a queue which can be added to in the middle of a cycle and which takes effect as soon as the module has been turned off would decrease the amount of work needed to simply swap ammo/scripts. |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
349
|
Posted - 2015.01.24 19:54:08 -
[1640] - Quote
Tool Tips show Tracking speed and repair info for AARs and other things it is lacking. |
|
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3654
|
Posted - 2015.01.24 19:56:46 -
[1641] - Quote
Suggestion: remove or change audit log feature from station containers
Keywords: ui, stations, containers
Note: you can't repackage station containers for 3 weeks since you last used them. I have no idea what this feature is useful for (we're talking personal containers). To me at least, it's just annoying! Remove feature or allow players to turn it off. Thanks!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Sard Caid
Screaming Hayabusa Neo-Bushido Movement
111
|
Posted - 2015.01.25 06:58:09 -
[1642] - Quote
Suggestion: Add checkbox to hanger cans to allow 'auto-pull' function for the 'fit' button in the fitting window. This would allow for the carefully sorted module/ammo/drones to be pulled from flagged cans to use the auto-fit feature. Keywords: ui, hanger, can, fitting Note: This would still allow for segregation of items not to be used on ships, due to true/false value for hanger cans for this feature. |
Shai'd Hulud
Federal Navy Academy Gallente Federation
9
|
Posted - 2015.01.25 13:19:15 -
[1643] - Quote
Suggestion : Change Bustard skin, the level of detail and the skin of the vessel need to be revamped. Keyword : Bustard skin Note : you can find a suggestion for a new skin in the OP : https://forums.eveonline.com/default.aspx?g=posts&m=5417387#post5417387 |
Shai'd Hulud
Federal Navy Academy Gallente Federation
9
|
Posted - 2015.01.25 14:29:53 -
[1644] - Quote
Suggestion : Fleet window : New option "Hauler history" for History tab : Keyword : fleet hauler Note : This improvement facilitates the redistribution of resources (Ore, ice, loot, etc.) that have been deposited in the cargohold of the hauleur ship. You can find an example and more detail here : https://forums.eveonline.com/default.aspx?g=posts&m=5374175#post5374175 |
Darkblad
Hilf Dir selbst in EVE
625
|
Posted - 2015.01.26 16:09:33 -
[1645] - Quote
Suggestion : IGB Links/Anchor names Keyword : IGB, URL, Anchor Note : Dragging a named Anchor to a text field (chat, biography, ...) adds the URL with the name of the anchor as name, not the URL, e.g. This on a web page should show as This in the text field. (yeah, I know that the IGB is no longer being actively maintained ) |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
|
Posted - 2015.01.27 18:32:47 -
[1646] - Quote
On the ship fitting Screen give modules the small symbols in the upper left corner like in your inventory to show if it is t1, t2, faction, ect....
Key Word: Ship Fitting, Items |
ShadowClone
Fusion Enterprises Ltd Shadow of xXDEATHXx
0
|
Posted - 2015.01.28 09:17:57 -
[1647] - Quote
Is there any realistic chance of being able to bind specific drone groups to keys/module slots?
It's doable with AHK and a G-whatever series keyboard, but it'd be nice to not need the extra hardware and software. |
W0lf Crendraven
Doctrine. FEARLESS.
262
|
Posted - 2015.01.28 15:31:48 -
[1648] - Quote
A better an easier heat damage meter. |
Migui X'hyrrn
Dreddit Test Alliance Please Ignore
197
|
Posted - 2015.01.29 20:49:34 -
[1649] - Quote
I want this little thing
http://i.imgur.com/botv3bL.png
|
KIller Wabbit
The Scope Gallente Federation
861
|
Posted - 2015.01.29 21:29:47 -
[1650] - Quote
Suggestion: Auto completion for text linking when only one result Keywords: ui Note: Save two clicks, time, annoyance
E.g. When I make up a list of items for someone to buy, I link each item in the list in order to make their job much less painful. If I link the text for "Isogen" there is only one result returned,but I still have to select that single unique result and ok it. Apparently someone already put this improvement in for stations when there is only one in system, so maybe there is some reusable code there.
Edit: Picked a bad example text. lol
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|
|
Virgil Armstrong
Alice In Wonderlands
7
|
Posted - 2015.01.30 07:52:14 -
[1651] - Quote
- Suggestion: Simple group option in watchlist.
- Keywords: fleet, watchlist, ui
- Note: I can only change the order.
--- I want to make a distinction between several people on the watchlist; for instance Squad/Fleet Commanders, Anchors, Logi Chain Buddies, Remote Sensor Boost Buddies. Either
- group in custom group names like with drones.
- Insert a horizontal seperator
- add/change color of a watchlist member like broadcast history
- add module icon in front of watch list member denoting the role
|
Virgil Armstrong
Alice In Wonderlands
7
|
Posted - 2015.01.30 08:04:56 -
[1652] - Quote
- Suggestions: Reusable and shareable POS Configuration
- Keywords: POS, fitting, user interaction
- Note: Not sure if this is a little thing...
--- When setting up a POS that is a copy of an existing configuration, I'd like to basically copy that design. In the context of little things, this could be something like placing bookmarks round the POS where the modules should be.
Next level I want something like, "Anchor at Industry POS Compression Array", when I'm in range of course, instead of positioning the thing manually to the desired location and anchoring.
These POS configurations could be shared like fittings. |
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
894
|
Posted - 2015.01.30 15:29:41 -
[1653] - Quote
Taken from https://forums.eveonline.com/default.aspx?g=posts&t=401436&find=unread
Have the "jump to" menu on capitals only show cynos and beacons that are in range. |
Prometheus Exenthal
mnemonic.
713
|
Posted - 2015.01.31 06:00:19 -
[1654] - Quote
Suggestion: realtime/live orbit & keep range hotkey Keywords: ui, navigation Note: Allow for seamless navigation during combat situations where multiple targets/ranges are involved & required. Prevents having to right-click or change your default settings during engagements. This value is not saved, and is discarded when another command is given.
https://www.youtube.com/user/promsrage
|
Bienator II
madmen of the skies
3154
|
Posted - 2015.01.31 06:51:32 -
[1655] - Quote
tbh i would like to see an option to disable the IGB completely. All links would be opened in external browsers if you set it.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
knowsitall
Adeptus iNdustry and Logistics Silent Eviction
25
|
Posted - 2015.02.01 12:50:15 -
[1656] - Quote
I would like to see an icon on the fitting screen -> module context menu to Unfit to Cargo hold. So you can unfit but it puts the items in the ship you are fittings cargo hold rather than your hangar.
KIA
|
Shai'd Hulud
Federal Navy Academy Gallente Federation
11
|
Posted - 2015.02.01 18:20:20 -
[1657] - Quote
Suggestion: Mining crystals change the color of mining laser beam. If no crystal changes the color to white. Keywords: Mining laser color Note: This is purely aesthetic. But, this would allow to break the monotony and also have a visual validation of the mining crystal that is used. So it's useful and beautiful |
Virgil Armstrong
Alice In Wonderlands
7
|
Posted - 2015.02.01 19:57:28 -
[1658] - Quote
- Suggestion: Better distinction between sell for self and sell on behalf of corporation.
- Keywords: market, ui
- Note: This is a little checkbox now.
--- It could be made more obvious for whom I'm selling or buying stuff. Especially when one is switching a lot. I'm thinking of either the corp logo, or your own profile picture to denote on who's behalf I'm buying or selling. |
Sven Viko VIkolander
Friends and Feminists
323
|
Posted - 2015.02.02 22:16:28 -
[1659] - Quote
Suggestion: Allow the solar system map to zoom in further OR add easier ways of scrolling through a large list of objects when probe scanning. Keywords: Scanning, UI, exploration, map
Note: as you can see from this picture: http://imgur.com/WzSouhp when you have a long list of objects close together in the scanning interface on the solar system map, it is often impossible to see the entire list of objects. In this case, I was zoomed in as far as I could go, and no amount of cursor movement etc. could show me the rest of the list of objects (such as some of those on my overview). The list of objects was 2-3 times as long, but I could only see a portion of it on the scanning window. An easy change to this would be to allow players to zoom in much, much further on the solar system map. Or, another change to the UI would be to add some way of scrolling through lists of brackets in the solar system map in order to see the entire list.
|
Soltys
13
|
Posted - 2015.02.03 13:35:24 -
[1660] - Quote
- Suggestion: add option to 'orbit' and 'keep at range' keyboard shortcuts and icons (in 'selected item' window) to always use current distance
- Keywords: navigation, ui, combat
- Note: current implementation always uses single predefined distance
Original idea thread: https://forums.eveonline.com/default.aspx?g=posts&m=5445860
As in 'note' above, orbiting by the means of shortcut key or click in 'selected item' window always uses single predefined distance (which can be set using RMB on respective icons in 'selected window').
It would be far more useful and viable if there was additional option to use current distance in space. Adding it should be easy, as the required functionality is already present in the game - RMT context menu on 'overview', target, or directly on object allows it (but it's cumbersome to use in practice, furthermore it uses distance from the point in time when context menu was displayed instead of when actual function was called)
Possible implementation would be to add 'always use current distance' to context menus of 'keep at range' and 'orbit' when used by RMB in 'selected window'. E.g. here:
http://imgur.com/trx63XK
|
|
Burnte Alter
Alter Haven
0
|
Posted - 2015.02.04 10:44:33 -
[1661] - Quote
- Suggestion: Allow neocom to be 100% hidden and only be brought back with a shortcut
- Keywords: UI, NEOCOM
- Note: None.
---
The way it is the neocom takes some space while hidden and it is brought up when hovered with the mouse, this can lead to many problem when you need to click on things near the edges of the screen. |
Kyalla Ahashion
Paladin Order Fidelas Constans
18
|
Posted - 2015.02.05 06:51:55 -
[1662] - Quote
SGT FUNYOUN wrote:Ability to change my "only while in space" overview and drones grouping settings while in station.
You can already change overview settings while in station, it's just a bit tedious the first time (add this to the master settings window or bury it on the neocom please)
There's a shortcut key setting available for overview settings:
Escape > Shortcuts > Window > find Overview Settings in the list and set a key for this
Then press the key you just set up, and your overview settings are open inside station. |
Kyalla Ahashion
Paladin Order Fidelas Constans
18
|
Posted - 2015.02.05 07:26:18 -
[1663] - Quote
Visual indication and detailed tooltips for capacitor stability with current active modules
Show me at a glance whether my active module's capacitor usage is above or below its regeneration rate, and when mousing over show a rough estimate of remaining time. (before external factors)
Keywords: Capacitor, HUD |
Gremoxx
The Ostrogoths Curatores Veritatis Alliance
14
|
Posted - 2015.02.05 13:23:36 -
[1664] - Quote
Suggestion: Give the Khanid Warrior back the ability to wear his/her combat helmet again Keyword: Khanid Warrior Helmet Note: The Khanid Warrior had the option of combat helmet before the character changes. |
W0lf Crendraven
The Scope Gallente Federation
263
|
Posted - 2015.02.06 01:37:19 -
[1665] - Quote
Allow a cancerl cancel option on mod cylces, if i spam scram or point or my mwd i sometimes end up with it beeing red and deactivating afterwards, usualy not a problem but a dropped point for the second it takes to make it start again equals a gone ship and 1 sec of no mwd results in a huge speed loss which can be crucial.
So please allow us to cancel the stop option on mod cycles. |
Feawen
Adversity. Psychotic Tendencies.
11
|
Posted - 2015.02.07 15:25:06 -
[1666] - Quote
CCP, when you get an escallation, it doesn't show up as a warpable signature in the right click (in space) menu, like missions or other complexes.
Just a small thing that I think could be added!! |
Darkblad
Hilf Dir selbst in EVE
671
|
Posted - 2015.02.07 15:34:59 -
[1667] - Quote
Suggestion: Add a snap-to line to Advanced Audio Settings controls Keywords: Audio, Advanced Settings, Volume Note: Adding a line to the 50% position the volume slider of Advanced Audio Settings and also making the slider snap to it would make adjustments/resets easier. Positioning the slider where the mouse gets clicked would be even better - for all settings using sliders (but might no longer be a little thing?)
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
|
Tyranis Marcus
Bloody Heathens
1391
|
Posted - 2015.02.07 19:34:07 -
[1668] - Quote
The new UI came with some serious QoL downgrades.
In the fleet window, we now have to hover over a squad or wing to see if we're in it. So, instead of just looking for the green indicator, I have to hover my mouse over wings, one at a time, then squads. You might as well just remove the green indicator completely at this point. The green highlight, when it was added, was great. It made finding ourselves in the fleet window so much faster. But now it's been nerfed into uselessness. Please change it back. Functionality > stripping all possible color from the overview.
The market. Put some color back. If we can use an item, highlight the required skills, power, and cpu blocks green, instead of grey. Sure, you get used to the colorless indicators after awhile, but they're just not as good, and I promise you they're not nearly as good for brand new players. It's another case of undoing some of the great progress you guys had made. Again. Functionality > stripping all possible color from the overview.
Besides, the overview is just a little too sterile, now, anyway. Some color would be nice.
>After looking at my settings some, I suppose the grey highlight in the market stands out better against other color schemes than the Caldari II theme I'm using. Green would still be a lot better, though. The meaning of green is intuitive. Grey isn't.
Do not run. We are your friends.
|
ShadowStar90
Corporate Scum Brave Collective
2
|
Posted - 2015.02.07 22:38:02 -
[1669] - Quote
You're our only hope, he said and I agreed. Add green background on ship preview to the setting menu for video maker such as full body preview background. |
Che Biko
Alexylva Paradox
674
|
Posted - 2015.02.07 22:39:59 -
[1670] - Quote
What about an option with a configurable variable to filter the employment history with something like this:
[ ] Don't show NPC corp memberships shorter than [X] days.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
|
|
Tyranis Marcus
Bloody Heathens
1391
|
Posted - 2015.02.07 23:58:42 -
[1671] - Quote
It's cool that we have an overview background and color-tag to show pilots with kill rights that can be activated. How about adding a filter so we can have it show, say, pilots with kill-rights for less than 10 mil, or what ever other number we want to plug into there. The majority of kill-rights out in space these days are overpriced scams, so it'd be nice to filter them out and only see the stuff worth clicking on.
Do not run. We are your friends.
|
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
150
|
Posted - 2015.02.08 19:34:25 -
[1672] - Quote
little thing: my peni... oh wait - buy ship & fittings keywords: my peni... dam - buy, ship/fitting NOTE: thats what she said... - in fittings window (in station) add a button that will scan the market and open the sell/buy items window. and auto adds the hull and saved fitting to it. clicking accept enacts the purchase of all items available on the market in the quantitys needed. |
W0lf Crendraven
The Scope Gallente Federation
263
|
Posted - 2015.02.08 23:00:31 -
[1673] - Quote
If you open the browse fitting window by default switch to the tab of the ship you are in. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
25
|
Posted - 2015.02.09 04:18:43 -
[1674] - Quote
For the love of god, get rid of these stupid pop ups!!!
"Extremely valuable gas clouds have been discovered in the Pegasus constellation which have created a gold rush. ORE was quick to claim 'ownership' as the constellation borders its sovereign space, but the Serpentis and the Syndicate, as well as multiple entrepeneurs from the Gallente Federation, have all claimed their own piece of the pie. Inevitably collisions have occurred and the constellation has become a sort of 'warzone' between various groups of greedy claimants. "
|
Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
63
|
Posted - 2015.02.09 16:14:01 -
[1675] - Quote
Suggestion: Complete implementation of the Overview customization.
Keyword: Overview
Note: Different Overview tabs cannot be sorted in different orders requiring the Player to manually sort each Overview tab every single time they switch to it. E.g I want my general navigation tab sorted range ascending, emergency evade warpout tab sorted ranged descending, and target selection tab sorted alphabetically. |
Alvatore DiMarco
Capricious Endeavours Ltd
3448
|
Posted - 2015.02.09 19:37:09 -
[1676] - Quote
Did I already add this?
Suggestion: Add tracking speed to the tooltip that pops up when mousing over turrets.
I use a lot of different guns and so I have a lot of different tracking speeds to ... keep track of. Being able to hover over my turrets and get information on the range, damage profile and overall DPS of my guns is nice, but being able to see their tracking speed without having to open the weapon information window would be a bit nicer than knowing that my guns do 123.4 DPS.
Keywords: tracking, tooltip |
Kalestrom Crendraven
PubSwarm Federation Greater Western Co-Prosperity Sphere
1
|
Posted - 2015.02.11 00:28:24 -
[1677] - Quote
Suggestion: More explicit module bindings, more than just toggle xyz Keywords: ui, keybinds, hotkeys, modules Note: add explicit activate and deactivate bindings, instead of just toggle, for both activating and overheating modules. As well, a toggle for autocycle or a bind to activate a mod for a single cycle explicitly. From what I can tell the server seems to be able to handle this already, based on some error messages you receive when spamming a module.
Suggestion: indicate autocycle on/off on a module Keywords: ui, modules Note: a module that won't autocycle should at least flash red like when you toggle it off
Suggestion: Allow canceling module deactivation Keywords: ui, modules Note: using the above, explicit activation key should be able to cancel a module shutdown
Suggestion: More quick menu options through radial etc Keywords: ui Note: For example, radial menu on a planet should have "warp to customs office" where "dock" or "jump" usually goes. In general provide alternative to common options that require navigating lots of dropdown menus
Suggestion: Filter import Keywords: ui, inventory Note: Allow importing/sharing like the overview settings
Suggestion: Advanced item filtering Keywords: ui, inventory Note: allow combination of AND/OR conditions, and perhaps some more filters such as isk/m3
Suggestion: "blink off" option for all neocom items Keywords: ui Note: especially on items that will give me a notification anyway like mail, I'd like to be able to turn off the persistent blinking. |
Soltys
14
|
Posted - 2015.02.11 12:00:25 -
[1678] - Quote
- Suggestion: relax limit on order update from 20/min to 30/min
- Keywords: market, ui
- Note: n/a
Proficient traders that have been doing it for a good while can easily pass current limit (20) with market tools such as Evernus (http://evernus.com/ ; https://forums.eveonline.com/default.aspx?g=posts&t=362779). Upping it to 30 would make life much easier and less frustrating so we're not forced to simply wait 'because'.
Even more classic approach with margin tools (EvE-Elinor or Evernus' builtin one) make it possible to pass 20 (though not by much, and the orders need to be in good state). |
Gerart en Daire
EVE University Ivy League
2
|
Posted - 2015.02.11 15:10:17 -
[1679] - Quote
Suggestion: add a "buy all" button/option for industry screen materials, saved fittings, and/or multibuy in general. Keywords: UI, multibuy, market, industry, fittings Note: multisell to instant buy orders was added recently, why not multibuy with the same logic?
If I'm buying e.g. 5 types of minerals to buy something, without spending the time and effort to get them by setting up buy orders, the only way to automatically get the exact amounts is to right-click a material - buy this item - buy. And repeat that 5 times (in this case). Something like 10 times if you do this for T2 ships, or for ship fittings. So implement a button/right-click menu option to "buy all materials", which would pop up a multibuy menu like the multisell one, which would only buy stuff from the lowest sell orders.
Basically this post was the fittings part of this.
I've heard half-joking comments that this would make the game "easier" somehow, but if you think more mouseclicks is meaningful gameplay, clicker games should be your thing, not EVE. |
Gerart en Daire
EVE University Ivy League
2
|
Posted - 2015.02.11 15:17:46 -
[1680] - Quote
Suggestion: add an option to the industry screen to buy items at the blueprint's location (if in the same region) by default, instead of your characters location. Keywords: UI, industry, remote jobs
When starting e.g. manufacturing jobs, I have to either: a) be at the station with the blueprint, so I can right-click - buy this item - buy, to get the items in the exact amounts needed for the job, or b) when I'm starting jobs remotely, right-click - view market details - scroll to find a sell order at the station my blueprint is at - right-click - buy - mouseover industry screen material icon to see the exact amount I'll need (since this buy order amount defaults to "1"), type that into the buy order, click buy.
And that repeated over each input material the industry job requires. Especially combined with multibuy this would be a great QoL improvement. This one only helps with remote jobs though, whereas multibuy would help anyone who fits ships or does any industry. |
|
sten mattson
Virtus Crusade Curatores Veritatis Alliance
82
|
Posted - 2015.02.11 16:17:02 -
[1681] - Quote
suggestion: allow the clearing of tags in overview keywords: tags, overview, fleet note: n/a
tags in the overview may not be a great way to broadcast targets on your overview, but they are a great way to sort EWAR targets or "slower to die" targets in great order, so people in fleet can see and sort the targets in the overview.
the biggest problem with the tags as they currently stand is that beyond the target warping away or exploding in glorious blue fire, there is no practical way of removing the tag beyond ignoring that tag.
what i propose is to introduce a shortcut to remove a tag, much like there exists a shortcut to unlock a target.
beyond that is that the shortcuts on the tags are clonky and ore often than not results in a target getting "double tagged", as in their tag number "skipped" a letter, resulting in a confusing list of targets that most often than not are not in the intended order.
IMMA FIRING MA LAZAR!!!
|
Takeshi Kumamato
Exiled Kings The Fearless Empire
1
|
Posted - 2015.02.11 23:01:45 -
[1682] - Quote
Suggestion: Use milliradians/sec (mrad/s) instead of radians/sec (rad/s) to show angular velocity and tracking. Keywords: ui, overview, tracking, angular velocity, radian, rad/s, mrad, milliradian Note: Most values in EVE measured in radians/sec are too small for that unit of measurement.
Since most values in EVE that are measured in radians/sec are much less than one radian/sec, it becomes difficult to compare to such values. Using a unit that is a thousandfold smaller would make things much easier. For example, the visual difference between 0.0883 rad/sec and 0.0088 rad/sec is much less noticeable compared to 88.3 mrad/sec and 8.8 mrad/sec even though they are a comparison between the same values. To keep things consistent, all values displayed in rad/s would have to be multiplied by 1000 including the overview, show info windows, and tooltips. |
David Campbell
The Scope Gallente Federation
73
|
Posted - 2015.02.11 23:57:35 -
[1683] - Quote
- Suggestion: Make the 'alt+b' shortcut toggle the in-game web browser instead of simply opening it.
- Keywords: Shortcuts, Web browser, UI
- Note: NA
---
I use the in game browser constantly for things like Dotlan maps, Siggy, wormhol.es and I usually have multiple tabs set up just the way I like when I play. So it really pisses me off when in the spur of the moment I click on the close button instead of the minimize one and loose all my tabs and intel. I'd really like to be able to minimize it (not close, minimize) with the same shortcut that I used to open it. It's already the case with a lot of other windows and shortcuts ('atl+w', 'alt+a', 'alt+r', 'alt+i' etc...) so I don't understand why it can't be the same with the browser. |
GSq RADAR
IronPig Sev3rance
0
|
Posted - 2015.02.12 06:28:01 -
[1684] - Quote
suggestion: add vertical tactical overlay view that crosses the current and rotates with camera keywords: ui, pvp, fleet, solo note: this is what the tactical overlay was meant to do
i use the tactical overlay all the time, and it is terrible at anything that is very far off the horizontal plane you are on. if it had another plane on the vertical that rotated with the camera, as in always facing you, it would suddenly be usable at any angle. |
Kovl
1
|
Posted - 2015.02.12 15:36:33 -
[1685] - Quote
Suggestion: allow module activation to break gate cloak Keywords: ui, navigation Notes: currently only movement commands break cloak
This would also allow blockade runners and other cloaking ships to go from game-enforced gate cloak to ship-cloak, without need for rng+lag games. As a "side" effect this would allow them to finally function properly as designed (vs. over-sebo-ed gate camps).
|
Gerart en Daire
EVE University Ivy League
2
|
Posted - 2015.02.12 20:29:34 -
[1686] - Quote
Suggestion: add an option to have the quickbar and browse left-panel tabs to highlight items that your character has existing orders for Keywords: UI, market, highlight, orders Notes: currently you can only filter browse for available items, by skills, etc., quickbar not at all. The 2 My Orders tabs are slower to use and don't allow grouping of items.
- - - - -
Different colours could be used if you have a buy order/sell order/both. A further option would be to filter down to only those items that you have orders for, not just highlights.
This would be useful for station traders as well as anyone else with large numbers of orders. Especially for items with a lot of orders where you need to scroll to see if you have an order that's just "fallen off the front page" or for players with varying stock, as clicking through and checking market orders directly from the market window (details-market data view on the right, not my orders and doubleclicking, then clicking back to My orders...) is generally faster than double-clicking in wallet-orders. Also, neither window that displays your orders directly allows for grouping, unlike the quickbar (player-customized grouping) and the browse view (static grouping by market group). |
Ann Markson
Red Frog Freight Red-Frog
6
|
Posted - 2015.02.13 12:50:48 -
[1687] - Quote
Suggestion: In the "My contracts" menu add "All" as an option for the "status" Keywords: menu, contracts Note: It makes it a lot less tedious to keep track of your dozens of contracs. |
Miss Teri
Open University of Celestial Hardship
54
|
Posted - 2015.02.13 16:54:22 -
[1688] - Quote
In contract window when entering who to make contract to you can select partial or exact search. It would be very nice if that choice could be remembered. So if I always want exact match (maybe because I always choose from history) I don't have to always select it. |
Tyranis Marcus
Bloody Heathens
1408
|
Posted - 2015.02.13 20:10:44 -
[1689] - Quote
Ctrl + W closes a lot of types of windows. It's a pretty good feature. One thing it does, though, is it closes some types of chat channels amd it closes them even if they're stacked with channels like the corp channel or local channel (channels that Ctrl + W won't close). What happens then is that the tabs for some types of chat channels are closed, but others aren't affected by it.
Sometimes, when there are a lot of windows open, it's nice to just hammer Ctrl + W until they're all gone. If you're not careful, though, you'll also close most of your chats. That just doesn't seem optimal.
It would be nice if Ctrl + W wouldn't close chat channels at all. Or, atlernatively, maybe it could be set to ignore player channels that are stacked with system channels? I'm not sure how it affects conversation windows, since I make sure to never hit ctrl + w when one of those is open. Ever. The best thing, though, imo, would be if Ctrl + W had no affect on chat windows at all. It's not like we open dozens of those at a time or anything, anyway, so it's typically not that laborious a process to maunally close the ones you don't want.
Do not run. We are your friends.
|
Tyranis Marcus
Bloody Heathens
1408
|
Posted - 2015.02.13 20:13:01 -
[1690] - Quote
There is also something odd that goes on with the focus when using Ctrl + W to close windows. Sometimes you have to click on the next window you want to close before Ctrl + W will work, other times you can just spam Ctrl + W and it closes one thing after the next, continuously.
Do not run. We are your friends.
|
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Tyranis Marcus
Bloody Heathens
1408
|
Posted - 2015.02.13 21:32:55 -
[1691] - Quote
How about an option for players to set their corp titles to public or private (as far as display in the character's show info window goes) similar to the decorations settings?
Even better, there could be three states. 1) Public 2) Visible to corp/alliance members only or 3) Private.
It might be interesting to have those three settings for decorations, too, but for titles it would really be nice.
Do not run. We are your friends.
|
Alena McJenkins
Reluctant Warriors Disorganized Outcasts
7
|
Posted - 2015.02.14 07:50:01 -
[1692] - Quote
Suggestion: An option to disable wallet blink when buying items, as well as when donating to another player. Keywords: ui, wallet Notes: When I buy something, or otherwise move money out of my wallet, I don't need the game telling me that my balance has changed.
This signature apparently cannot be scanned.
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Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
58
|
Posted - 2015.02.14 12:14:38 -
[1693] - Quote
Suggestion: Remember position of "input" windows Keywords: ui Notes: When for example dividing stack, or selecting type of silos, the windows are always in the center of the screen. I would like it to remember its position when I drag it somewhere else.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|
Malik Sin
Science For Death
21
|
Posted - 2015.02.14 13:16:05 -
[1694] - Quote
Suggestion: Allow Battlecruisers to enter Medium FW plexes. Keywords: Battlecruisers, Faction Warfare, Balance Note: An issue with using Battlecruisers in solo/small gang roaming in low-sec is you can't enter plexes, thus don't get many fights. ---
Suggestion courtesy /u/Dei-Ex-Machina on Reddit, from this thread: http://www.reddit.com/r/Eve/comments/2vv78t/suggestion_battlecruisers_in_gated_fw_complexes/
/u/Dei-Ex-Machina wrote:So, one of the biggest advantages Cruisers have over Battlecruisers when roaming in low-sec is that they have gated FW plexes. Grabbing anything larger means you'll miss out on any fights from anyone using these plexes and wont be able to use them yourself.
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Summer Isle
Autumn Industrial Enterprises
178
|
Posted - 2015.02.14 17:20:56 -
[1695] - Quote
Suggestion: Remove the "ISK" word from the numerical columns in the wallet. Keywords: UI, Quality of Life, Wallet, Journal Note: The word "ISK" is in four columns in the wallet that are numerical data: Price, Amount, Credit, and Balance. This makes it so that the columns, when copied from the journal into a spreadsheet, require a bit of extra work to be made into numerical data. Removing "ISK" from these columns would allow the data to be pasted into spreadsheets without further steps to make it numerical. Screenshots: Journal - http://puu.sh/fS0OL/0f807cd9b9.png. Transactions - http://puu.sh/fS0Ub/fc75faeceb.png
-áTalk is cheap, but Void S and Quake L are cheaper.
|
KIller Wabbit
The Scope Gallente Federation
864
|
Posted - 2015.02.14 21:53:29 -
[1696] - Quote
Suggestion: Contract out of containers from anywhere Keywords: UI, QOL, As_seen_on_Reddit Note: Not my idea, but dang if it doesn't need to happen!! Boon for people wanting to help other corp mates, and for that matter, anyone else in EVE, but have so much to give from that just leaving it all lying around on the hanger floor is simply not practical. This needs to work for personal and corp hangers.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|
Prometheus Exenthal
mnemonic.
723
|
Posted - 2015.02.14 23:08:47 -
[1697] - Quote
Suggestion: Minor ship-fitting window rework Keywords: UI, fitting, resize Note: Add the ability to minimize the *ship side* of the fitting window, so the real-time stats can be utilized without having the massive window open when undocked. Additionally, being able to pin & resize this half of the window would be a welcome addition.
https://www.youtube.com/user/promsrage
|
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
17150
|
Posted - 2015.02.14 23:22:19 -
[1698] - Quote
SUGGESTION: Monument or Debris Field for Vak'Atioth
KEYWORDS: Atioth, Vak'Atioth, Jove, Jovian, Amarr, debris, monument
NOTE: this was an important event that remains strangely undocumented- though it was a long time ago, it would be nice for there to be a monument to it
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
|
Lorac Gemini
Dropbears Anonymous Brave Collective
16
|
Posted - 2015.02.15 20:43:40 -
[1699] - Quote
Suggestion: Ability to backup keybindings to a file and reload bindings from a file. Keywords: Keybindings, Keys, UI Note: Much like overviews, Keybinds often get reset when the game gets corrupted, or on a new install. I have mine setup a certain way and it's a large hassle to rebind it every time. Bonus points as well if it remembers UI elements like the target anchor. |
IIIBENTUSIII
Everyshore Exodus
0
|
Posted - 2015.02.16 16:28:33 -
[1700] - Quote
Suggestion: Add option to disable auto-scroll in inventory division panel. Keywords: UI, Inventory Note: I keep dropping items in the wrong container because the view scrolls at the last moment. This is really annoying but also unnecessary, because I can already use the mouse wheel to scroll |
|
Nalha Saldana
Shattered Void Test Alliance Please Ignore
876
|
Posted - 2015.02.16 17:33:01 -
[1701] - Quote
You need to add a way for us to see the refinery rate of a station without having to have something to reprocess.
This is especially frustrating in the middle of nullsec where i don't know how they have upgraded the station that I am in. |
Pellit1
Spiritus Draconis
5
|
Posted - 2015.02.16 18:54:36 -
[1702] - Quote
- Suggestion: Bring back LOG OUT and make it a different option to QUIT.
- Keywords: log out, quit, character selection,
- Note: Quick selection between characters
---
Very simple. If you 'log out' of an account on your PC, you are taken back to the screen with the different accounts for the PC right? It would be nice if there were a Log Out button on the ESC menu which took you back to the character selection screen.
Peace! |
Hrothgar Nilsson
449
|
Posted - 2015.02.16 19:50:01 -
[1703] - Quote
Dark Drifter wrote:little thing: my peni... oh wait - buy ship & fittings keywords: my peni... dam - buy, ship/fitting NOTE: thats what she said... - in fittings window (in station) add a button that will scan the market and open the sell/buy items window. and auto adds the hull and saved fitting to it. clicking accept enacts the purchase of all items available on the market in the quantitys needed. I second this.
http://www.youtube.com/watch?v=ZTzA_xesrL8
|
Ryan Air
FinFleet Northern Coalition.
59
|
Posted - 2015.02.16 21:54:54 -
[1704] - Quote
I initially posted this here: http://www.reddit.com/r/Eve/comments/2w41tg/ccp_little_corp_tracking_things_idea/
Suggestion: Allow for export of fleet info Keywords: Fleet, FC, PAP, Export Note: Exporting fleet info to the log file could allow for a quick, easy way to track the who's and what's of a fleet. ---
Make it so the FC can click a button and export the fleet info from the fleet window. Info would be Name, Ship Type, Location, Corp, and Alliance. They just click export, and it puts the info in the Logs file. From there, they can put it on whatever database they want. |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4648
|
Posted - 2015.02.16 23:09:43 -
[1705] - Quote
Originally posted https://forums.eveonline.com/default.aspx?g=posts&t=404244 but it's more of a little thing than a full suggestion. That thread has a few comments on balance implications (they are small but non-zero).
Suggestion: Add BPCs for Navy Cap Boosters to the LP stores that sell Navy Cap Boosters, at the same price point. Keywords: LP BPC
Cap Boosters are an important PVP consumable that are annoying enough to transport that many players instead carry minerals and Cap Booster BPCs and produce them where they are operating. There is no option to do this with the Navy versions; this should change.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
|
Diemos Hiaraki
Perkone Caldari State
13
|
Posted - 2015.02.17 05:05:51 -
[1706] - Quote
I'd like that message that politely tells me I've overshot loot (no longer in 2500 range) to gtfo. Thanks :) |
Cheesequake Lu
VR Industries
0
|
Posted - 2015.02.18 00:42:29 -
[1707] - Quote
Little things for exploration:
I know it's been made before, but a hotkey to begin analysis would be awesome.
Instead of the Destroy Active Probes button, how about a Center View button, that centers your view on the currently placed probe? Destroying them seems to be a waste now, since return time is practically instant. |
Riley Masterson
Mechanical Basterds Associated Basterds
1
|
Posted - 2015.02.18 01:20:10 -
[1708] - Quote
Suggestion: Allow items as reward for courier contracts.
Keywords: Contract, Courier
Note: Because you should be able to pay for labor with spirits and exotic dancers. Alternately, you could reward less interesting items or a combination of items and ISK.
When setting up the contract the player could select items from the hangers of the destination selected in 'ship to'. Essentially an item exchange that requests nothing from the other party that would complete automatically upon completion of the courier contract. |
Humang
Awakened Ones
84
|
Posted - 2015.02.18 02:23:05 -
[1709] - Quote
Suggestion: Module Activation Re-Click Delay
Keyword: UI, Modules, Player/Game Interaction
Note: Allow players to set a custom timer on modules that causes the game to ignore any subsequent clicks after the initial activation, until the delay expires.
---
Why? Mainly aimed at cloaks, you need to be very careful not to double-click and turn the cloak back off instantly after turning it on, and is in general just an inconvenience to anyone moving between jump-cloak and active-cloak.
Also apples to anyone with a twitch that can again cause them to double-click and deactivate a module after one cycle unintentionally (eg Points & Tanks)
Pro? Makes life a little easier for anyone using a cloak Less punishing for simple mistakes Avoid unintentional deactivation of a module Set timer to 0 to keep current functionality Cons? Could be seen as a buff to current cloaking mechanics (ohnos) [*] More open to click-spamming (is it a con?)
AFK cloaking thread Summary - Provided by Paikis
Good Post Etiquette - Provided by CCP Grayscale
|
Soltys
15
|
Posted - 2015.02.18 02:34:45 -
[1710] - Quote
- Suggestion: gate cloak break indicator
- Keywords: ui, navigation
- Notes: n/a
Currently there is no such indicator - for ship coming through the gate the only semblance of such a thing is warp command and resulting capacitor drop (and eventually subsequent warp notice - though capacitor is better). Calling warp can be pretty terrible idea depending on the situation (if sensible at all - e.g. non covert-ops ships) and remaining "break cloak" options are limited to regular movement (usually direct double click or align) - leaving the pilot with pure rng "call cloak N ms after align, then eventually repeat it M ms again if it was too early".
A high-priority simple indicator (message, some graphic effect, etc.) corresponding to "gate cloak broken, modules can be activated, ship is visible in space/overview" would be really welcome. And turn camper vs campee into lag+reaction vs. lag+reaction instead of lag+reaction+rng vs. lag+reaction. |
|
Lauren Vaille
H.E.L.P.e.R Astraeaus
0
|
Posted - 2015.02.18 10:42:50 -
[1711] - Quote
Hi CCP,
I'm new to your game, but I've already thought of something that should REALLY be changed, and also would take nearly ZERO effort from your devs.
As a student of HCI back in university, I understand that radial menus are fantastic things to allow the fastest access to the most highly used features, like in the original Sims games.
Your current implementation does it quite well. Orbit, aproach, show info, warp to, etc, all are good things to have on it.
But I lost my first ship, and got podded earlier, because the Radial menu is a failure when warping to planets.
Here is why.
When warping to gates, the first option is Jump. fine enough, it at least makes you head to the gate, and you can stop it when you're there and before you leave if need be. Warping to belts and stations is fine. You have no options in the top slot, and warp to is in the same place as on the others.
However, what screwed me over, was the View in Planet mode, being RIGHT next to the warp to button, when warping to planets.
I aligned to, ninja looted a yellow wreck on the pass by, and in my haste accidentally hit the top button instead of the top left one. I didn't even see my ship get destroyed, all because I had the butt end of a big fat planet in my face.
I don't imagine planetary interaction functions are something that require immediate attention from a player. They could exist on a separate menu, or within one of the other sections. Placing it right next to warp to, in a radial menu, something that's supposed to provide quick access to important features is just asking for trouble.
Especially when PI brings you into a whole different interface, similar to opening say, ISIS or the New Eden Store, which all require some degree of loading or lag when they're opened.
The long and short of it is, I could've been a few million ISK richer if the interface was slightly better. Instead, I got to add my ship and pod to the long list of people killed by those sad, sad hi sec gate campers.
tl;dr: I died because view in planet mode is present on the radial menu when trying to warp to planets. it should be removed, or moved to a sub group in the menu. |
Soltys
17
|
Posted - 2015.02.18 16:13:34 -
[1712] - Quote
Humang wrote:Suggestion: Module Activation Re-Click Delay
Keyword: UI, Modules, Player/Game Interaction
Note: Allow players to set a custom timer on modules that causes the game to ignore any subsequent clicks after the initial activation, until the delay expires.
---
This is pretty damn good suggestion, and probably the easiest (fastest) to implement in current state (isntead of e.g. adding separate enable/disable keybinds) |
Arrek Lemmont
EVE University Ivy League
1
|
Posted - 2015.02.19 12:07:21 -
[1713] - Quote
Suggestion: Allow user to remove items from autocompletion lists Keywords: UI, autocomplete, autocompletion, text field
I have a lot of mistyped and otherwise unwanted entries in my autocompletion lists - you know, the dropdowns you get in text fields which pop up automatically or by pressing the down key. In Windows you just press delete on the highlighted entry and it's gone from the autocompletion list. Can we please have this functionality in EVE's UI?
I'm irritated by seeing my typos and stuff I only ever wanted to lookup once. Makes autocompletion annoying instead of the useful feature it should be. |
Drejen Siricino
hotdropoclock Enterprises Seraphim Alliance
4
|
Posted - 2015.02.20 02:54:33 -
[1714] - Quote
Suggestion: Allow looting part of a stack using the loot all button Keywords: Inventory, Looting
In the current system you can have a mostly empty cargo hold and fail to loot something because the stack it's in is too big for your cargo. Not sure if it only happens when looting multiple items or if it also errors when trying to loot a single item in a stack. I'd like to be able to just loot the stack to my cargo capacity, as click&drag&hit enter works without having to do all those things, maybe as a toggleable option. |
h4kun4
Heeresversuchsanstalt The Bastion
18
|
Posted - 2015.02.21 12:52:05 -
[1715] - Quote
Suggestion: Removing a rack of modules with one click in fitting window Keywords: Fitting, UI, Modules
Example
You click "Unfit all Lowslots" and all Lowslots shall be unfitted at once. It is possible to fit a ship by simply ctrl+a/ctrl+shift/ctrl+left mouse then drag it ito the fittingwindow, no matter if on station or in space.
If you want to unfit or adjust the fit, you can either unfit everything on station with one click or with removing the desired slots by hand one by one or in space you have to remove every single module click by click, which can take forever in a pvp situation. |
Iwo Sh'ivah
Republic University Minmatar Republic
0
|
Posted - 2015.02.22 20:19:21 -
[1716] - Quote
Suggestion: - filter assets by overall value - mark low/null sec assets with color - sort asstes by system security status Keywords: Personal Assets Notes:
This would really help in logistics of gathering items bought in region wide trade. I know there is Dotlan but ... ^^ |
Vitius Roth
Hedion University Amarr Empire
1
|
Posted - 2015.02.22 23:01:45 -
[1717] - Quote
Suggestion: exportable market quickbar |
Soltys
20
|
Posted - 2015.02.23 21:21:42 -
[1718] - Quote
- suggestion: move nanonfiber internal structures to propulsion/propulsion upgrades
- keywords: ui, modules
- note: Current classification has never really made any sense. Nanofibers are hull downgrades (-structure hp) and propulsion upgrades (-inertia, +velocity).
|
Lelira Cirim
The Graduates Forged of Fire
219
|
Posted - 2015.02.24 22:35:31 -
[1719] - Quote
Suggestion: Double the amount of clipart available for Corporation logos Keywords: UI, graphics Notes: Variety is the spice of life! Since we can modify corp logos after a corporation is created for the modest fee of 100 ISK, this will GREATLY enhance the variety seen in biographies and search results everywhere, and make carbon copies a little less irritating, intentional or not.
As part of the bigger corp UI overhaul, the swatch panels should also be updated to accurately represent the effect they apply, and not just a single pixel example of what the most dominant colour is.
Do not actively tank my patience. || EVE University Wiki Team
|
Dayland Montehouse
Off Constantly.
0
|
Posted - 2015.02.25 01:26:10 -
[1720] - Quote
My "Little Things" suggestions
1. Weapons grouping button for fitting window. 2. Display drone control range in fitting window.
Keywords: UI, Fitting
You currently have to undock and click the weapons grouping button or shift+drag my weapons to group but why there's not a grouping button in the fitting window? Also what's my max drone control range?! There's no section in the fitting window with said stats. There's really only one way to find out... Again undock and find a target (something Concord won't kill you over) and get as far away as you can and shoot it until you get message as to how far you can control you drones.
Thanks for listening! Fly safe! |
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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
14
|
Posted - 2015.02.26 18:00:38 -
[1721] - Quote
Regarding Tactical Overlay
1. Ability to adjust opacity of tactical overlay, down to zero if desired leaving just numbered rings. 2. Ability to turn off range bubbles entirely or substitute them with their own rings of different color.
Re: 1. I can see removing opacity of the flat layer to zero for better space experience but still have the drop lines.
ty Eo |
Lei Merdeau
Hidden Agenda Deep Space Engineering
15
|
Posted - 2015.02.28 04:03:59 -
[1722] - Quote
makes -10 standings not affected by Diplomacy.
Diplomacy 3 makes me -7.60 with Serpentis so I'm assuming 5 will still be -5, kill on sight so no difference to gameplay but -10 is an achievement, let us treasure it |
Ann Markson
Red Frog Freight Red-Frog
8
|
Posted - 2015.02.28 09:48:32 -
[1723] - Quote
Suggestion: Show time left on your pilot licencse in the pilot licencse window Keywords: menus, character Note: It is annoying to relog just to see how much time is left as well as it is bad for characters who yet have not been plexed which leaves them without any information ingame. |
Nalha Saldana
Shattered Void Test Alliance Please Ignore
877
|
Posted - 2015.02.28 12:36:24 -
[1724] - Quote
Suggestion: Give us the option to repair items/ships that are in the corp hangar Keywords: Inventory, UI, corp Note: It's extremely annoying to have to drag things from corp hangars in station to your inventory where it gets mixed up with personal assets just to repair something before being able to repackage them. |
Mixu Paatelainen
New Eden Renegades This can only end well
212
|
Posted - 2015.02.28 16:56:51 -
[1725] - Quote
Suggestion: ISK filter on killright display on overview Keywords: UI, Overview
Note: everyone hates killright trolls who are just trying to make isk from idiots paying silly money to kill their empty insured freighters. I'd like to be able to set killrights to only show if they were under some arbitrary limit, e.g. only show killrights in space if it's less than 10mil or whatever. |
Jon Draper
Caveat Emptor Technologies LP Liberti Fidelis
0
|
Posted - 2015.03.02 03:09:28 -
[1726] - Quote
Suggestion: Names for Contracts Keywords: Contracts, naming things Note: None? ---
So I have a bunch of doctrine ships that are put up for contract but since it has [multiple items] for the name, people can't quickly glance and see what's up for sale.
Thank you. |
Tray Deralt
Science and Trade Institute Caldari State
0
|
Posted - 2015.03.02 06:20:22 -
[1727] - Quote
- Suggestion: Block contracts from offering and requiring the exact same item.
- Keywords: contracts, scams, newbies, new players
---
Currently, when a contract is made there is no layers of checks to make sure that there is not an item which is both on the offered and received side of the contract. There is no legitimate purpose to a contract where, for example, someone gives you a PLEX for another PLEX, but when people missread contracts, it is easy to miss that an item is being charged from you, rather than being sold to you.
Any player that has been around for a while will pretty much never fall for this, meaning that this sort of scam basically exclusively victimizes new players, driving them away from the game. As such, it seems like it has potential for player retention. |
Jamal Bulgruuf
Wormbro Ocularis Inferno
0
|
Posted - 2015.03.02 08:41:05 -
[1728] - Quote
- Suggestion: Allow naming of your jump clones / description
- Keyword: jump clone, descriptions
|
FireFrenzy
Satan's Unicorns
244
|
Posted - 2015.03.02 14:31:09 -
[1729] - Quote
Suggestion: Allow windows to propperly functioned if docked ON THE BOTTOM of the window... Keywords: UI, Collapsed windows, chat, Note: Collapse properly but then unfold wrong
They collapse propperly but when you unfold them to get them as more as a "5 intel channels i dont need to keep an eye on if they arent blinking at me" they often fold DOWN and since i store them docked to the TOP SIDE of my regular chatbox, that is as you can expect, quite annoying... |
Narku Bourgeoisie Tonisilitis
Brave Newbies Inc. Brave Collective
1
|
Posted - 2015.03.03 01:34:03 -
[1730] - Quote
Suggestion: Center the camera on the Coercer and Heretic Keywords: Ships, Coercer, Heretic, Camera, UI Note: For whatever reason, the camera is not centered properly on the Coercer and Heretic. Try opening the ship viewer and ship spinning. http://i.imgur.com/JkX2c7K.png |
|
h4kun4
Heeresversuchsanstalt The Bastion
20
|
Posted - 2015.03.03 02:53:49 -
[1731] - Quote
suggestion:
scanning with probes in the zoomed mode of the beta map to make this possible:
Keywords: Scanning, Map, Betamap, UI |
Cerian Alderoth
Cataclysm Enterprises Nulli Secunda
11
|
Posted - 2015.03.03 09:57:13 -
[1732] - Quote
- Suggestion: Information window refreshes with current tab category - not by index number.
- Keywords: ui, information window, tab index, solar system, route, station
- Note: The information window seem to refresh with the current tab index - or the biggest available - instead.
---
I find it very difficult to re-use information windows with different solar systems. Let's assume you want to know the distance to a solar system posted in your intel channel: You go ahead and check the "Route" tab of the information window instead of manually setting an autopilot route (and having to remove it afterwards) :
A) Check a route to a solar system with a station first and then another one without a station: You will see the "Route" tab, which is okay - the information window still shows the same category.
B) Check a route to a solar system without a station and then another one with a station: You will see the "Stations" tab, which seems odd - the information window now displays another category. |
Geanos
V I R I I Triumvirate.
18
|
Posted - 2015.03.03 13:27:36 -
[1733] - Quote
Suggestion: Collapsible overview / panels Keywords: UI, overview, panels Note: Eliminate clutter and spreadsheet look of the EVE UI. We already have a collapsible Neocom, time to extend that feature to other panels. For overview we need to be able to set the collapsible point by columns. Ex: if I have the overview set up to show: icon, Distance, Name, Type, Speed, Angular velocity and set the collapse point to Type column, on mouse out the overview will collapse up to that column. If I need the extra info, the panel will expand at mouse over. If pinned the panel will not collapse. On: "need all info now" moment, use pin / unpin all shortcut. |
Nyah Inzaghi
Servants of Shadows Fatal Ascension
0
|
Posted - 2015.03.03 16:32:28 -
[1734] - Quote
Suggestion - When opening people and places move Bookmarks for current system to the top and highlight them Keyword - Bookmarks Notes - N/A
Suggestion - When viewing a ship fitting in station have an "Active modules" button which displays a ships parameters without needing to undock based on active modules being active Keyword - Fitting Window Notes - As it currently stands one must undock to see the effect of an active module on a ship.
Suggestion - In support of above please add an "Overheated" state button allowing a capsuleer to see the effect of Overheating said active mods as it stands there is no way to assess this effect without undocking. Keyword - Overheating Notes - N/A |
Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
51
|
Posted - 2015.03.03 16:40:38 -
[1735] - Quote
Suggestion: Allow 2 inventory windows, or allow two inventory contents windows to be open side by - like file manager with two directories open at the same time.
It will make it easier and less error prone to drag things between different hangars (either when in a POS with lots of storage options - or when using the security officer option to place things in peoples hangars). |
Alexi Komanov
The Combined Interests Group
4
|
Posted - 2015.03.03 18:14:12 -
[1736] - Quote
Suggestion: Option to make calendar events repeat on a given date and time. Keywords: Calendar, corp events. Notes: Good way to make regular event scheduling less of a hassle. |
Rhakaro
Yulai Guard Yulai Federation
1
|
Posted - 2015.03.03 18:42:08 -
[1737] - Quote
Suggestion: Allow right clicking of characters in notifications (or any notification for that matter, but start with toons), giving you the same 'right click' menu options as 'right clicking' someone in a chat channel would give you (add/remove contact, give money, send message etc.) Keywords: UI, Overview, Notifications Notes: Would just be easier than having to double click the character, drag their name in to a chat channel and then right click their name. Would keep parallel features across chat channels/notifications. |
Kenji Noguchi
SPANI The Initiative.
2
|
Posted - 2015.03.03 18:51:08 -
[1738] - Quote
Suggestion: Allow creation of a "Want to buy" contract from data collected from a fitting in the fitting browser, or from data pasted from the clipboard that corresponds to a correct fitting. Keywords: fitting, contracts, market, industry Note:
This would make the creation of a WTB contract for a ship fitting so quick and straightforward that it would make orders of magnitude easier to use this feature, and would revitalize the fitted ships market and the "industrialist+transportist" business.
You lost your ship? No problem. Set up a new BTW contract for the exact same fitting, literally in seconds, and surely tomorrow when you log in you'll have a new ship ready to fly again. Want to buy a stock of PvP ships? Do the previous process and multiply quantities by as many ships as you want. |
Helene Fidard
22
|
Posted - 2015.03.04 01:34:10 -
[1739] - Quote
Kalestrom Crendraven wrote:Suggestion: Allow canceling module deactivation Keywords: ui, modules Note: using the above, explicit activation key should be able to cancel a module shutdown Came here to post this. I often shut off modules without meaning to, especially when trying to overheat. It would be amazing to be able to reactivate them without waiting for the cycle to finish and then the subsequent server tick delay. I don't think it needs a different key though.
Humang wrote:Suggestion: Module Activation Re-Click Delay Keyword: UI, Modules, Player/Game Interaction Note: Allow players to set a custom timer on modules that causes the game to ignore any subsequent clicks after the initial activation, until the delay expires. Also nice. |
Kirin Amatin
Kirin Beverages Corporation
0
|
Posted - 2015.03.05 02:41:48 -
[1740] - Quote
Suggestion: Provide an option for 'trusted sites' to be only exposed to the English API. Keyword: browser, API, language Note: Several out-of-game tools do not support all of the languages eve supports. Dotlan Radar sometimes does, and sometimes doesn't. Various wormhole mappers only support English. It would be nice to run the client in a non-English language, but still be able to use these tools. |
|
Jan Siri Anaplion
Ring 3
0
|
Posted - 2015.03.05 14:03:40 -
[1741] - Quote
Suggestion: Add shortcut for "Link previous/selected word" Keywords: ui, chat, shortcut ---
When I type a system/item/character name and want to link it, the game currently requires me to reach for the mouse, select the name, right click it, navigate to a submenu and click on a menu item. In other words, in the middle of a keyboard focused activity, I am forced to use the mouse. This is an interruption in my flow.
A better situation would be if I could simply type a shortcut e.g. siht+space and the previous word (or, if there is a selection, the selection) would get linked just as if I had clicked the menu item for it. No need to use the mouse, leading to easier linking and better throughput. |
Machinn Shinn
Selinir
2
|
Posted - 2015.03.05 22:36:05 -
[1742] - Quote
How about the ability to sell items while they are still in containers
|
Vera Markus
Run and Gun Mercenary Corps Forsaken Asylum
0
|
Posted - 2015.03.06 03:18:00 -
[1743] - Quote
Not sure if its been mentioned yet, but in the market window, the implants should be put together by sets rather than the current system of slots. |
SystematiChaos
Greater Order Of Destruction The Good Christian Society
0
|
Posted - 2015.03.06 08:20:30 -
[1744] - Quote
Suggestion: First selection on contracts name searching should be exact match Keywords: contracts, names Note: When I want to search someone named Jita I shouldn't have to go through a million people's names that end with Jita |
TheSmokingHertog
TALIBAN EXPRESS
297
|
Posted - 2015.03.06 13:55:04 -
[1745] - Quote
Suggestion; Drag and drop char names into the DONATE PLEX box after activating a PLEX Keywords; PLEX, contacts, donation Note; I was amazed you cant do it. |
Gerart en Daire
EVE University Ivy League
6
|
Posted - 2015.03.06 15:43:29 -
[1746] - Quote
Geanos wrote:Suggestion: Collapsible overview / panels Keywords: UI, overview, panels Note: Eliminate clutter and spreadsheet look of the EVE UI. We already have a collapsible Neocom, time to extend that feature to other panels. For overview we need to be able to set the collapsible point by columns. Ex: if I have the overview set up to show: icon, Distance, Name, Type, Speed, Angular velocity and set the collapse point to Type column, on mouse out the overview will collapse up to that column. If I need the extra info, the panel will expand at mouse over. If pinned the panel will not collapse. On: "need all info now" moment, use pin / unpin all shortcut.
I like this, except the bit about combining the collapse/don't collapse toggle with pinning. Pinning currently does three things (off the top of my head): it stops you from closing the window so easily, stops you from accidentally moving/resizing the window, and gives more transparency than an unpinned window will (when not the focused window). Thus I keep many of my windows pinned 99% of the time, and especially the overview. If pinning would make collapsing toggle off, I'd never be able to use the collapsing feature, or would be forced to suffer through occasional accidental resizes/moves and a less transparent overview. |
Martin T
Thrall Nation Brave Collective
1
|
Posted - 2015.03.06 21:47:09 -
[1747] - Quote
- Suggestion: Persist the Information window history at least per session / have a browser-like history of viewed items.
- Keywords: ui, show info
- Note: They are only remembered until you close the window.
--- When trying to click the minimize button, it's easy to instead close the info window and lose the history.
|
Kenji Noguchi
SPANI The Initiative.
2
|
Posted - 2015.03.07 11:18:02 -
[1748] - Quote
Suggestion: Add a "clear" button to quickly clear the "item type" filter field in the "transactions" window in the wallet. Keywords: Wallet, filtering, search |
Kenji Noguchi
SPANI The Initiative.
2
|
Posted - 2015.03.07 11:19:12 -
[1749] - Quote
Suggestion: Do NOT force a single item to be selected when filtering the wallet transactions, allowing display of all the items that fulfill the filter phrase requirements Keywords: Wallet, filtering, search
For example, if I write "caldari Navy", show me all transactions for all items with "Caldari Navy" in the name, instead of forcing me to choose only one. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
0
|
Posted - 2015.03.07 11:21:35 -
[1750] - Quote
Suggestion: Allow selection of destination container when delivering the industry job, not before. Keywords: Industry, jobs, UI, interface, research Note: Currently you're forced to choose the destination when creating the job. Also, default is the blueprint's container.
Sometimes you just build an item and don't know which division is going to need it when it is finished. Besides, if you mistakenly select the container where the blueprint is stored (default behavior), sometimes you can't even deliver the job (a ship into a small container, for example). |
|
Kenji Noguchi
SPANI The Initiative.
2
|
Posted - 2015.03.07 11:26:30 -
[1751] - Quote
Suggestion: Add a "buy all" button to fitting browser. Keywords: Fittings, market, buy, sell, trade, industry
This should buy all the modules and the ship for the selected fitting. Usual range filters should be available (Station, Solar system, X jumps). It would automatically buy from the cheapest sell order at the selected range. It would display a window with the final price and the number of stations in which something is going to be bought before accepting anything. |
GeeShizzle MacCloud
530
|
Posted - 2015.03.07 12:45:24 -
[1752] - Quote
Suggestion: max number of locked targets per row/column Keywords: GUI, Targets, Quality of Life, easy fix, help the little guy. target lock wrapping, smaller screens.
For those of us running eve on a smaller screen than a 75 inch 10billion x 4billion pixel screen would it be at all possible to have a max locked targets per row / column so my locked targets don't go under my windows, and instead jump to the next column/row so I'm not trying to find a locked target I need to apply reps to, only to find out its under my local window / other critical windows i need up?
thanks! |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
1
|
Posted - 2015.03.08 10:01:09 -
[1753] - Quote
Suggestion: When assembling a container or ship, automatically pop up the "set name" window. Keywords: Containers, assemble, repackaging, name Note: Current behavior just substracts an item from the original stack, and creates a unpackaged one in the first free slot in the original container of the stack.
The reason for this is that 95% of the time you're going to rename the container or ship anyway, and this saves having to go back and forth through the hangar looking for the newly created item, right-click it, and selecting the proper option (3-10 seconds every single time). And if you're ok with the default name, with my suggestion you'll just have to click "accept" when the window pops up.
Additionally, you could add an option to the window that pops up with the option to, in the case of a container, open it; and in the case of a ship, make it active (again, the usual next action 90% of the time, saving inventory browsing, clicks, and time). |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
1
|
Posted - 2015.03.08 10:30:36 -
[1754] - Quote
Suggestion: When accepting a WTB contract, allow the items to be subtracted from a larger stack. Keywords: Contracts, items, stacks, want to buy Note: Currently, items need to be already in stacks exactly of the exact same size as requested in the contract.
This is a little thing that makes, again, painfully hard to use the WTB contract feature. |
Fifth Blade
Velators at Dawn Project Wildfire
45
|
Posted - 2015.03.09 11:28:41 -
[1755] - Quote
Two Quick / Easy ones:
1) Allow us to set a default contract wallet division. Or at least select a different division than the current one for use. I already triple check my courier rewards, but I would like the peace of mind knowing that a typo couldn't rob me of trillions.
2) Display "1000.00 Billion" as "1.00 Trillion" on both Item exchange and Courier contracts. |
Cloon McCloon
Space Fukery
19
|
Posted - 2015.03.09 12:30:44 -
[1756] - Quote
Could you add a "Quickbar" to Contracts like in the Regional Market? I check the same dozen or so contracts, several times a day, and have to type them all in every time.
Cheers! |
Che Biko
Alexylva Paradox
690
|
Posted - 2015.03.09 15:55:44 -
[1757] - Quote
- Stop corporate wallet blinking for those that don't have access to it.
- Allow creation of subfolders for locations.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
|
TheSmokingHertog
TALIBAN EXPRESS
298
|
Posted - 2015.03.09 17:05:35 -
[1758] - Quote
Cloon McCloon wrote:Could you add a "Quickbar" to Contracts like in the Regional Market? I check the same dozen or so contracts, several times a day, and have to type them all in every time.
Cheers!
There is a contract feedback thread, post there too, it helps you cause :D |
Vic Vorlon
Aideron Robotics
26
|
Posted - 2015.03.09 19:29:09 -
[1759] - Quote
Suggestion: Add an checkbox to filter the Places list to show only bookmarks in the current system. Keywords: People,Places,Bookmarks,Filter Note: When I keep my Places/bookmarks list open, most of the time I'm only interested in bookmarks in the system. Things like safes, insta-dock/insta-undocks. I'd like to filter out all the distractions of other bookmarks from other systems, and have it auto-update as a I jump between systems.
The client already does something along these lines, coloring bookmarks green if they're in the current system. But completely removing the other bookmarks from view, optionally, would be an excellent addition. |
Rufelza
Widowmakers
2
|
Posted - 2015.03.09 19:57:20 -
[1760] - Quote
GÇó Suggestion: More of a bug report than a improvment, but under the Display & Graphics section, Ship View Camera Settings, the 'Offset Interface With Camera' check box is no longer working.
GÇó Keyword: Settings, UI.
GÇó Notes: One of my favourite features as I like to have my ship offset and a custom camera tracking position for a more cinematic view.
This stoped working a few up dates back, but I was hoping it would get a fix but alas nothing has been done about it yet. Looking forward to getting it restored and reinstating a lot of my screen realestate.
|
|
Tarpedo
Incursionista
1492
|
Posted - 2015.03.10 02:13:20 -
[1761] - Quote
GÇó Suggestion: Add hotkeys to change scale / zoom for character creator.
GÇó Keyword: Settings, UI.
GÇó Notes: Mouse wheel is broken, cannot change zoom in character creator now. |
Bunny O'Bunny
Revolution 42 - The Holding GmbH Revolution 42
0
|
Posted - 2015.03.10 14:16:45 -
[1762] - Quote
Suggestion: Add sort by m-¦ to corporation asset / market deliveries window
Keyword: Corporation Assets, UI
Notes: Maybe it's an easy addition to the current sort options by name and number of jumps and I think it can be really handy for those who are in the hauling business. I shift stuff around a lot and could really use this, so I do not have to rely on 3rd party software which might have outdated API results |
Saraell Tellon
The Classy Gentlemans Corporation Moist.
112
|
Posted - 2015.03.10 14:44:54 -
[1763] - Quote
- Suggestion: Prompt before closing new mail window
- Keyword: New Mail, Mail, UI
- Notes: If the new mail window has been typed in, don't let it close without confirmation dialog.
|
Feu dAstres
Nox Draconum Holding Corp Nox Draconum
8
|
Posted - 2015.03.10 15:46:12 -
[1764] - Quote
For the in-game calendar:
Please change the year at the top to the current in-game year and place the out-of-game year in parenthesis.
Please add event notifications for CCP-sponsored out-of-game gatherings such as FanFest, EveVegas, etc. |
Corrado Okel
Inciditur Nebulae
0
|
Posted - 2015.03.10 19:10:23 -
[1765] - Quote
Suggestion: Allow pausing of skill queue of alternate character(s) on same account
Keyword: Skills, Queue, Character Switching
Notes: Integrate into current multi-character training screen
It's a pain to need a quick skill trained on a character A, only to find that you can't start it because character B is actively training so you don't have a queue freed up. You have to log, swap characters, pause B's queue, log again, swap back to A, and start his queue. Once that one little skill is done, you do the same to fire B back up again.
Eve can already see the queues on my account and gives the error message that I don't have a queue open. Along with the option to start Multi-Character Training with a PLEX, give me the option to simply pause training on B or C instead of doing all that logging! |
Arctic Estidal
Harbingers of Chaos Inc Gentlemen's.Club
17
|
Posted - 2015.03.11 11:31:23 -
[1766] - Quote
Jump Bridges
Allow the owners of Jump Bridges to set different fee structures for different types of standings.
Owners may decide to have no fee charged for excellent standing and all other blues are charged a small fee to cover the liquid ozone used.
This would be a very nice feature. |
Brystina
Serenity Rising LLC 404 Alliance Not Found
3
|
Posted - 2015.03.14 12:22:39 -
[1767] - Quote
Been mentioned before, but its a 'little thing' so posting here...
Suggestion: PARKING BRAKE (Movement Action Lock)
Reason: Manual multiboxing (and sometimes single boxing) with a lot of mechanics going on. Too many accidental clicks in space equate to ship veering offcourse unintentionally.
Description: Add an action to the nav ui that lets you lock the last movement action. I.e. if you're stopped, you stay stopped. If you're orbiting, you continue current orbit. I suppose an easy way to to this is: click a movement-lock related icon, 'lock' notification appears somewhere on UI, game ignores movement clicks in space and/or warp/follow/align/orbit commands until unlocked.
|
Longdrinks
Love Squad Confederation of xXPIZZAXx
175
|
Posted - 2015.03.14 16:54:50 -
[1768] - Quote
Suggestion: Make rats shoot deployable bubbles.
Keywords: deployables, rats, bubbles.
Notes: Would clear out unattended gatecamps and cut down on the massive bubble infestations on gates in renterland
____________________________ Easy fix to the bubble spam. If you want to keep lots of bubbles on gates in your ratting system you need to keep an eye on them and clear out rats periodically. |
Serrat Nightchill
Royal Amarr Institute Amarr Empire
8
|
Posted - 2015.03.14 20:35:04 -
[1769] - Quote
Suggestion: Make it so we can contract drugs/boosters via item exchange contracts.
Suggestion: Being able to contract ships with populated containers via item exchange as well.
Description: It's just a pain and a hassle if you happen to put drugs in a ship or a container and now you have no way to contract them without being there to remove them.
Unsure of why this would be a problem, but if you use small containers in your carrier to organize your mods you can't contract it anymore. Which is kinda annoying. |
Karentaki
POS Party Low-Class
0
|
Posted - 2015.03.15 21:51:10 -
[1770] - Quote
Suggestion: Make the camera rotate about the centre of the Rook model rather than about the space below it.
Reason: It significantly detracts from the enjoyment of ship spinning. |
|
Shinah Myst
SoT The Gorgon Empire
33
|
Posted - 2015.03.15 22:57:27 -
[1771] - Quote
Suggestion: show lens damage in tooltip in item hangar. Reason: because there's no easy way to tell how damaged the lens in the item hangar is at the moment.
Suggestion: make it possible to jump-clone without stopping the skill training. Reason: same as with plugging implants, it's just silly the way it's now. |
Nimrodion
Xanthium Prime
44
|
Posted - 2015.03.16 13:53:57 -
[1772] - Quote
Haven't made any Jump Clones in ages, and now that I need one takes me considerable time to find a nearby station with clone facilities that I have the standings for.
Suggestion: Add a feature to the Jump Clones tab of Character Sheet that displays stations where you can make Jump Clones based on applicable standings: Example (pardon my poor drawing skills) |
Zen BraZen
Repercussus Goonswarm Federation
14
|
Posted - 2015.03.16 17:46:21 -
[1773] - Quote
Suggestion: Show the character Faction Warfare rank in the character picture on the log-in tile from the log-in screen.
Keyword: FW, Faction Warfare, Rank, UI, Log-in Screen
Notes: Gives high relevant feedback on the current progress of the character. Provides a strong indication of player's character and career in Eve. |
Zen BraZen
Repercussus Goonswarm Federation
14
|
Posted - 2015.03.16 17:56:09 -
[1774] - Quote
Suggestion: Show Micro Jump Drive "time left" in hover over info box.
Keyword: UI, Feedback, Info boxes, Hover, text, Micro, Jump, Drive
Notes: Current feed back system is based on percentage of total count down time. This method of feedback does not allow for precise co-ordination between pilots and fleets.
With the ability to determine exactly what time is left before a jump, pilots and fleets are much better equipped to use the modules ability to its full potential.
|
Llawa
Mosquito Squadron Mordus Angels
18
|
Posted - 2015.03.17 13:22:34 -
[1775] - Quote
Suggestion: Toggle the future display of "modules have been moved to >somewhere<" when refitting T3 in space
Reason: When panic refitting a T3 in space they take time to dismiss |
Bouba Centaury
Nordique Teck
3
|
Posted - 2015.03.17 17:44:13 -
[1776] - Quote
Suggestion: In Corporation window, add a tool that will allow the CEO and director to see who put items (example : bpc, ore, vessel, ect.) in the corporation hangar and who takes the item. We need to have a complete history of all deposits and withdrawals in the hangars of the corporation. Keyword: Corporation, thieves Notes: check the original post for more info an example : https://forums.eveonline.com/default.aspx?g=posts&t=412981&find=unread |
Uruloki Melkanor
Red Federation RvB - RED Federation
1
|
Posted - 2015.03.17 20:16:03 -
[1777] - Quote
Suggestion: UI scaling to 200% or more. Reason: With high res displays, particularly smaller 3K and 4K laptop displays which are becoming more common, the UI can be unusable even at 150% scaling. At least 200% would be nice, preferably more. Keyword: UI, User Interface, Scaling |
Prometheus Exenthal
mnemonic.
731
|
Posted - 2015.03.18 06:32:07 -
[1778] - Quote
Here's an idea...
Suggestion: MOVE THE PLANET INSPECTION BUTTON
Reason: It's in the WORST possible location, and it DOES result in players clicking it inadvertently when they are trying to warp out of combat. You get stuck waiting for the game to LOAD the planet, and then you have to wait to get OUT of the useless fcking mode.
Keyword: bad design, user interface, planet, inspection, pi
Seriously, this is such awful bloody design. WHY is an option feature in my way? WHY can't I MOVE or DISABLE it.
The amount of isk lost to this ******* button is too bloody high.
https://www.youtube.com/user/promsrage
|
Cerian Alderoth
Cataclysm Enterprises Nulli Secunda
11
|
Posted - 2015.03.18 22:01:12 -
[1779] - Quote
- Suggestion: Entosis Link module can only be fit and used by Titans
- Keywords: entosis, module, capitals, titan
- Note: All ship classes with high-slots allowed, but capitals come with a malus
---
This will a) give the Titans a really unique yet active ship role b) make an invasion and the defense more costly c) prevent cheap sabotage roaming corps starting random timers and d) create new and unexpected "escalation content". |
Jack Heisenburg
Black Omega Security Goonswarm Federation
6
|
Posted - 2015.03.19 16:47:08 -
[1780] - Quote
Suggestion: clicking the load button on the transaction tab stops all related flashing icons from flashing.
Keywords: market, isk, wallet, transaction, ui
Notes: When you sell something on the market, your wallet icon, orders tab and My Wallet tab all light up until you hover over them. |
|
Joia Crenca
Science and Trade Institute Caldari State
92
|
Posted - 2015.03.19 21:54:27 -
[1781] - Quote
Suggestion: Dust particle reduction in deadspace areas. Reason being, it doesn't make the area more attractive and the mood would still be the same even without the particle intensity currently used. (also, I'd see my video card less stressed). |
Dex Nederland
Lai Dai Infinity Systems The Fourth District
209
|
Posted - 2015.03.20 04:33:17 -
[1782] - Quote
Suggestion: Mass market order actions.
Reason: Sometimes, you just need to select a bunch of market orders and cancel/modify them. Given the new interface for selling items, a similar interface for adjusting orders seems reasonable.
Lai Dai Infinity Systems
|
DooDoo Gum
Center for Advanced Studies Gallente Federation
57
|
Posted - 2015.03.20 05:52:49 -
[1783] - Quote
Can we please have the ability to bookmark escalations properly from the journal window |
Freelancer117
So you want to be a Hero
281
|
Posted - 2015.03.20 20:34:00 -
[1784] - Quote
Please redirect these skills so they make more sense:
Mechanics <- -> Hull Upgrades
Mechanics will now be: skill at installing hull modules like expanded cargoholds and inertial stabilizers. Hull Upgrades will now be: grants a 5% bonus to structure hit points per skill level
Hull Upgrades <--> Armor Upgrades
Hull Upgrades will now be: grants a 5% bonus to structure hit points per skill level Armor Upgrades will now be: grants a 5% bonus to armor hit points per skill level
Shield Management <--> Shield Upgrades
Shield Upgrades will now be: grants a 5% bonus to shield capacity per skill level. Shield Management will now be: grants a 5% reduction in shield module powergrid needs.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Kopaka Newton
Space Rocks Industries Solyaris Chtonium
3
|
Posted - 2015.03.20 21:55:10 -
[1785] - Quote
It would be cool if we could add the fitting management window to the neocom. Having to pass trough the main fitting window each time I want to see my saved fittings is pretty annoying.
Good job on all the little things lately it's been great! |
Tyranis Marcus
Bloody Heathens
1412
|
Posted - 2015.03.21 00:55:02 -
[1786] - Quote
CCP karkur wrote:ok, I guess we could start a new thread since the suggestions from the other threads have been collected and summarized by the CSM, .
I have to say, I hate seeing the CSM as a middle-man, here. That's a good way to lose some wonderful suggestions that don't happen to agree with their agenda, or that they feel will be a "waste of developer time that could be better used elsewhere." (Things they don't deem to be important.) Of course, the majority of CSM members are probably in no way qualified to make that judgement, but that unfortunately won't stop some of them from doing it, as history shows.
Also, any time you have a middleman relaying someone else's communication, it is going to be changed. Usually unintentionally. That's just how it works. And that's why having these threads where we can communicate directly with the devs is so damned awesome! It eliminates that problem entirely, so there actually is communication, not just the apparency of it.
Keep the CSM in the csm sections of the forum, and leave these threads between the players and developers! That's my two cents.
Do not run. We are your friends.
|
Iiridayn
Old Spice Syndicate Intrepid Crossing
5
|
Posted - 2015.03.21 01:13:03 -
[1787] - Quote
Suggestion: Put tracking in turret tooltip Keywords: combat, pvp, pve, turrets Note: Can get this in the show info window ---
I would appreciate this as tracking is not a constant value - like optimal it can change with ammo selection, local modules, and remote modules - both friend and foe. Optimal range is in the tooltip, which I find very useful. |
Nicola Romanoff
Quantum Innovations Limited
11
|
Posted - 2015.03.21 08:01:00 -
[1788] - Quote
- Suggestion: To be able to share notes from the notepad with your characters on the same account.
- Notes: This would allow the easy sharing of information/notes between characters, especially when in Industry you may have more than one character building components for a large project. The information on how much of each thing or indeed any notes could be shared between 1 or 2 other same account characters for easy access of information. |
Nicola Romanoff
Quantum Innovations Limited
12
|
Posted - 2015.03.21 17:26:16 -
[1789] - Quote
Suggestion:
When looking at your standings under your character sheet. have a green up or red down arrow next to each standing ti indicate if that standing have gone up or down. refreshed maybe every 15 minutes.
Note: This would allow for easy visualizations of if your actions are affecting your standings. |
Tyranis Marcus
Bloody Heathens
1413
|
Posted - 2015.03.21 18:30:46 -
[1790] - Quote
I have two suggestions.
In the skill qeue window, how about adding "remove" to the right click menu of skills listed in the left side of the window, where all injected skills are listed by category. Clicking on the actual qeue on the right side to remove skills is ok, but now that the list can go up to 50 skills it can sometimes take some reading to find the skill you're looking for. The left side shows how many levels of a skill are qeued up, but doesn't allow for removing them from the qeue directly from that side, which would be a lot easier in some cases, or at least a lot quicker.
When creating multiple bookmarks with the same name in the same system, how about having a feature similar to the way filenames work in newer versions of windows. If I make a bookmark called "spot in Jita solar system", and a bookmark of this name already exists in my people and places for the system I'm in (most likely Jita ), the client would name it "spot in Jita solar system (2)", and the next one would be named "spot in Jita solar system (3)", etc (without my having to manually type in the (2) and (3)).
Ok...three suggestions. How about a way to turn off any and all forms of auto-approach. I generally never want my ship to start approaching something when I click or double click on it. This gets really tiresome when boxing and clicking to switch focus between multiple clients and a web browser, for example.
Do not run. We are your friends.
|
|
Joanna Aivo
Death By Design Did he say Jump
0
|
Posted - 2015.03.21 20:24:38 -
[1791] - Quote
- Suggestion: Make d-scan show a different message if you didn't scan any ships or if you were spamming it too hard.
- Keywords: ui, dscan
- Note: The current way is confusing, you can't tell if there aren't any ships on scan or if you didn't actually scan.
--- |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
161
|
Posted - 2015.03.22 11:46:50 -
[1792] - Quote
I would like the watch list to be modified
Can we have an option where pilots in pods are not shown in the watch list or maybe greyed out or change colour?
Just some way of distinguishing that they are no longer in a ship |
Ceedi
Caldari Colonial Defense Ministry Templis CALSF
0
|
Posted - 2015.03.23 15:35:06 -
[1793] - Quote
- Suggestion: market sell / buy orders reflect the contact standings selected by user. - Keywords: market, standings - Note: enabling of market pvp against any red or orange standings, or non-compete / support of blues.
|
Angmar Udate
18
|
Posted - 2015.03.23 17:30:12 -
[1794] - Quote
Suggestion: dont open new inventory screen when dragging ship / container node Keywords: UI, inventory, containers
When I drag a shipnode from the inventory tree outside the border suddenly and magically a new inventory screen popups. I cant recall a situation where this was the intended act. Rather add some other context sensitive and usefull action to the drag motion. For example : drag ship from inventory to chat : post link with fit Drag ship/container to other inventory screen : try and move the ship from one container to the next. Drag to fitting window open in fitting window Drag to market.add fit to market quickbar ... |
Sol Ferrum
Organized-Chaos Apocalypse Now.
8
|
Posted - 2015.03.23 22:10:17 -
[1795] - Quote
- Suggestion: Removal of T2 Blueprints from the market Tab - Keywords: market, T2, Blueprint - Note: removes useless clutter on the Tab |
Philip Ogtaulmolfi
Signal Cartel EvE-Scout Enclave
4
|
Posted - 2015.03.23 22:25:31 -
[1796] - Quote
Regional Market window
The Quickbar has a maximum width.
Some items names are wider that it and part of the name and/or the aditional text is lost. |
1Robert McNamara1
The Graduates Forged of Fire
75
|
Posted - 2015.03.23 22:55:57 -
[1797] - Quote
Suggestion: Give me a button to truncate the overview by shiptype Keywords: ui, overview, big fights Note: Scrolling and Filtering hurts my FC hand ---
I'd like a button near the top of the overview that would put all of a given shiptype into 1 row, with the representative ship being the one sorted by whatever magic I sort (distance, velocity, name). When fighting 200 ishtars, it's nice to be able to truncate them down to 1 row so I can see the huggin row, and the scimitar row, and the saber row. Clicking on any one of them expands the overview with that type at the top. |
Joia Crenca
Science and Trade Institute Caldari State
93
|
Posted - 2015.03.24 01:29:19 -
[1798] - Quote
Skalle Pande wrote:Skalle Pande wrote:...worries... CCP Explorer wrote:This is still the general Little Things thread. No more worries then +1
It's important to know that the intended recipients of the suggestions are still checking on them from time to time. I know it takes time away from development, but like the spouse might hint, some attention is good even if you're busy/you told them you love them just last year/you remembered their birthday 6 months ago/etc.
(And yep, I'm still big on the additional station backgrounds and new high, low and null sec worlds) |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
37
|
Posted - 2015.03.25 04:06:10 -
[1799] - Quote
Suggestion: The ability to split PLEX among accounts. Keywords: PLEX Note: This is to allow a player to have all their accounts come due on the same day every month.
Right now the only way to sync this is by letting accounts lapse and waiting which is no fun if I want to use them. It would be nice if I knew that on the 20th I needed enough Isk to buy X number of PLEX rather than having it spread out randomly based on when the accounts were created. |
rochrius
Post-coital Tristesse
0
|
Posted - 2015.03.25 12:06:51 -
[1800] - Quote
Suggestion: Having mobile warp disruptors become unanchored through the hacking minigame. Clean up space clutter and create gameplay with one single change.
Keyword: hacking, bubbles, minigame |
|
Cenna Ravenholt
Panicland
0
|
Posted - 2015.03.26 01:26:57 -
[1801] - Quote
Suggestion: Add Character Wallet Divisions Keywords: ui, wallet, organizing Note: Difficult to manage large sums of iskies, it's for Corps but not Characters?
This has probably been posted before, and I hope it has.
The whole Wallet feature is due for re-thinking but most cruical to me and a Lot! of people is:
Character Wallet Divisions
As a treasurer in real life, it makes all the difference in the world to have a few sub-accounts to manage the iskies. It's already on the Corporate Wallet, never understood why it's not on the Character Wallet.
The ability to create up to 5 tabs would be great. and have a Total number aswell. Having more control over the wallet so the wallet doesn't control you |
Emmy Mnemonic
Svea Rike Fatal Ascension
45
|
Posted - 2015.03.26 06:13:37 -
[1802] - Quote
Suggestion: Make fleet- and wing-boosters work no matter in what order they join the fleet Keywords: combat, pvp, fleets, boosting ships Note: As it is now, fleet and wing-boosting ships has to join fleets in a certain order, and it also ties in squad commanders and how/when they are assigned, to make boosting ships work. This makes forming of fleets take much longer than necessary. When entosis-sov hits the servers, it will be VERY important to have the capability to quickly form response-fleets. The UI and client functions should help and aid the FC in this, not put up unneccessary obstacles. This bug has been around for "ever", so pls have a look at it for the "little things" before Entosis-sov is released!
CEO Svea Rike
|
TheSmokingHertog
TALIBAN EXPRESS
301
|
Posted - 2015.03.26 06:17:35 -
[1803] - Quote
Emmy Mnemonic wrote:Suggestion: Make fleet- and wing-boosters work no matter in what order they join the fleet Keywords: combat, pvp, fleets, boosting ships Note: As it is now, fleet and wing-boosting ships has to join fleets in a certain order, and it also ties in squad commanders and how/when they are assigned, to make boosting ships work. This makes forming of fleets take much longer than necessary. When entosis-sov hits the servers, it will be VERY important to have the capability to quickly form response-fleets. The UI and client functions should help and aid the FC in this, not put up unneccessary obstacles. This bug has been around for "ever", so pls have a look at it for the "little things" before Entosis-sov is released!
You should have seen the Brain in the Box presentation @ fanfest, then you would not write this, haha... when its released, restate your request. |
Emmy Mnemonic
Svea Rike Fatal Ascension
45
|
Posted - 2015.03.26 06:21:09 -
[1804] - Quote
Suggestion: Make friendly energy-transfers, remote reppers etc applied to my ship be indicated above the cap-meter just as hostile stuff (webs, points, srcams, neuts, ecm etc) Keywords: combat, pvp, UI Note: As it is now, there is no indication that you have friendly assistance applied to your ship. An example is in carrier-fleets or logistics-fleets with cap-chains, you have no way to quickly determine that you are receiving cap and nothing to quickly determin that you have lost your cap buddie - you have to zoom in and look at the graphis (they are beautiful, but it's not a practial way). Having an consistent UI that uses the same functionality as for displaying hostile/offensive modules applied to your ship, for displaying friendly modules applied, would be nice!
CEO Svea Rike
|
Emmy Mnemonic
Svea Rike Fatal Ascension
45
|
Posted - 2015.03.26 06:22:05 -
[1805] - Quote
TheSmokingHertog wrote:Emmy Mnemonic wrote:Suggestion: Make fleet- and wing-boosters work no matter in what order they join the fleet Keywords: combat, pvp, fleets, boosting ships Note: As it is now, fleet and wing-boosting ships has to join fleets in a certain order, and it also ties in squad commanders and how/when they are assigned, to make boosting ships work. This makes forming of fleets take much longer than necessary. When entosis-sov hits the servers, it will be VERY important to have the capability to quickly form response-fleets. The UI and client functions should help and aid the FC in this, not put up unneccessary obstacles. This bug has been around for "ever", so pls have a look at it for the "little things" before Entosis-sov is released! You should have seen the Brain in the Box presentation @ fanfest, then you would not write this, haha... when its released, restate your request.
Oh? They are fixing it you mean? Have a pointer to that presentationm if there is any?
CEO Svea Rike
|
TheSmokingHertog
TALIBAN EXPRESS
301
|
Posted - 2015.03.26 06:30:54 -
[1806] - Quote
Emmy Mnemonic wrote:TheSmokingHertog wrote:Emmy Mnemonic wrote:Suggestion: Make fleet- and wing-boosters work no matter in what order they join the fleet Keywords: combat, pvp, fleets, boosting ships Note: As it is now, fleet and wing-boosting ships has to join fleets in a certain order, and it also ties in squad commanders and how/when they are assigned, to make boosting ships work. This makes forming of fleets take much longer than necessary. When entosis-sov hits the servers, it will be VERY important to have the capability to quickly form response-fleets. The UI and client functions should help and aid the FC in this, not put up unneccessary obstacles. This bug has been around for "ever", so pls have a look at it for the "little things" before Entosis-sov is released! You should have seen the Brain in the Box presentation @ fanfest, then you would not write this, haha... when its released, restate your request. Oh? They are fixing it you mean? Have a pointer to that presentationm if there is any?
I dont think its on stream, monitor the CCP games youtube channel I would suggest. |
Akseli Jari
Caldari Provisions Caldari State
44
|
Posted - 2015.03.27 10:26:45 -
[1807] - Quote
Suggestion:
In the Corporation recruitment tool, can you add a requirement for a corp to select a "prime time" or most active hour. And let that be a searchable criteria.
To help when searching for a corp when you play in odd hours / AU TZ / want to know when a corp believes it will be most active. As most corps list their timezones as 24 hours, its a mute point.
This could also lead into / be a feature when alliances choose their 4 hour window in fozziesoz. |
Cat Harkness
Twilight Labs
36
|
Posted - 2015.03.28 17:26:35 -
[1808] - Quote
Suggestion:
The Enormous Freight Container does not have the option on the radial menu to "open cargo", so you are left with "right click".
Please add "open cargo" to the radial menu for ALL items that have "Cargo".
Thank you;
|
Kniht
Team Pizza Good at this Game
72
|
Posted - 2015.03.29 05:25:20 -
[1809] - Quote
Could you re-arrange the add contact dialog? https://imgur.com/oVMdsd9 There's probably a better layout than what I have there; "send notification" is still pretty close to the accept button.
o/ fly crazy
|
Tahna Rouspel
1st MC Wormhole Clown Car
108
|
Posted - 2015.03.30 01:08:58 -
[1810] - Quote
I would like the option to right click on the portrait/name of someone in your fleet and 'Set destination' to their current location.
That would help catching up to fleet members when you forget where everyone is, but don't want to ask because you're embarrassed :3 |
|
Martin Vanzyl
EVE University Ivy League
9
|
Posted - 2015.03.30 09:28:40 -
[1811] - Quote
A recent stupid loss that I had could've been avoided with a little at a glance UI improvement.
So I'm in Wspace and the call goes out to quick roll a wormhole chain that has hostiles in it. We were all for PVP, but at that point was set for some Sleeper PVE and ISK making (got to pay the bills ya know). I jumped into a communal rolling battleship with two other pilots and look at both my module overlay and a brief look at my fitting screen to confirm mass readings, and see this in my midslots.
Cap booster or Shield?
and Cap booster or shield?
Hmmm, cap boosters are vital part of keeping some BSs functioning and I see my lowslots filled with armor for increased mass and warp off to the hole...
In the end, due to a goof by our scout, I got jumped by a hostile gang, bubbled on the hole and scrammed. In those seconds, nowhere did it occur to me to use those Cap boosters... my cap was fine... I used my highslot neuts and deployed ecm drones... but there were too many locks on me, and the neuts were unbonused...
Only to realize on the lossmail that those were X-Large ancillary shield boosters, that would've let me hang on long enough for my back up to arrive. (My head did not compute a dual-tank wormhole rolling Apoc it seems)
Why does the entire Battery icon override the Shield Booster Icon when its loaded in both fitting and ship UI? Keep the Shield Booster Icon plainly in your face visible on the UI and Fitting screen and the 4 battery slots the same on the right side of the icon are good enough to indicate the current module battery load status.
If someone had tooltips disabled, they wouldn't even see it with a mouseover, they'd need to show info.
So please, CCP Karkur, adjust the ancillary modules UI.
|
Helios Anduath
Signal Cartel EvE-Scout Enclave
6
|
Posted - 2015.03.30 12:58:58 -
[1812] - Quote
Suggestion: Allow roles other than the CEO to receive notifications for "Pilot Left Corporation" and "Member Biomassed" Keywords: Corporation management, notifications Note: At the moment it seems like only the CEO receives these notifications. It would be good if other directors and people with the "Personnel Manager" role received these as well so that administration associated with members leaving can be delegated to other individuals who don't have to rely on talking to the CEO or on out of game tools that have a delay. |
Liam Inkuras
AQUILA INC Verge of Collapse
1498
|
Posted - 2015.03.30 17:01:32 -
[1813] - Quote
Suggestion: Add Faction, Tech 2, and Tech 3 tags to ship portraits in the combat log
Keywords: UI
Note: It would be nice to have the same tags for the combat log that ships have on the market, as it would make searching for a certain killmail easier than reading the small text. I.E I am looking for an Ishtar killmail but it is difficult to differentiate it's portrait from the Vexor's.
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone
|
Cerian Alderoth
Cataclysm Enterprises Nulli Secunda
11
|
Posted - 2015.03.30 18:50:40 -
[1814] - Quote
- Suggestion: Add a small audio-visual Timer to the "Accessories Menu".
- Keywords: ui, accessories, menu, fps, session change, timer, tea
- Note: Since the redesign of the FPS window, there's no in-game timer available anymore.
--- Rationale: Every good captain loves one's own tea well-timed. |
Harvey James
The Sengoku Legacy
1112
|
Posted - 2015.03.30 19:20:24 -
[1815] - Quote
Kniht wrote:Could you re-arrange the add contact dialog? https://imgur.com/oVMdsd9 There's probably a better layout than what I have there; "send notification" is still pretty close to the accept button.
alongside some mass add character too contacts/watchlist would be nice
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
|
Fifth Blade
Dreddit Test Alliance Please Ignore
60
|
Posted - 2015.03.30 23:44:11 -
[1816] - Quote
Suggestion: Make the "light grey" text colour in the Biography formatting options the same as the default light grey. Keywords: UI Note: Image for direct comparison
There is no selection which matches the default colour. If you wish to change the colour of a section of text you often have to cut the entire thing, paste it back and apply all the formatting again.
Top line solid pixel colour #c5c8c8 Bottom line solid pixel colour: #b2b2b2
|
Troyd23
Repercussus Goonswarm Federation
65
|
Posted - 2015.04.01 01:24:25 -
[1817] - Quote
Suggestion:
I tried searching this but had no luck, so apologies if this has already been suggested.
The ability to use plastic wrap (or something similar) to create packages with unique names. The contents of each package would have a volume that is equal to the total sum of its contents. The package can be given a unique name. The package is a single item, and has to be"unpacked" like the current plastic wrap to retrieve the contents.
- Already an existing mechanic in the game (See courier contracts) - We all have a **** ton of plastic wrap in our hangers
Example Use case.
Player A, B, C ask me to pick up some things from jita and each give me a list. I buy Player A's things, and plastic wrap them and call it "Player A", I do the same for Player B and C. End result, I have 3 items or packages which I can move to our staging and contract to each of them with ease.
Currently, to accomplish this under current mechanics - we have to use an alt to fail a courier contract (so that our stuff is plastic wrapped) to keep things separate when doing bulk jita trips. |
Khalida Nusaru
State War Academy Caldari State
0
|
Posted - 2015.04.01 10:41:57 -
[1818] - Quote
Keywords: Exploration, Probing, UI
Suggestion: Give me 3D arrows when probing
Can I have 3D arrows for dragging the scan probes around in the solar system map? Currently two of the dimensions are only clickable from above or below. I want to be able to click them from side views as well.
Thank you |
Zuzmaw
Universalis Imperium The Bastion
24
|
Posted - 2015.04.01 20:47:48 -
[1819] - Quote
1. Not sure if it has already been suggested however, I would like to see a feature where the Yellow Box turns into a Green Box when it's a ship that is positively affecting yours (Ie repping, capping). Purple if it's boosting (Remote sebo's, etc)
2. Give dreadnoughts the ability to set a number to their siege modules of how many cycles it will run. Like a 'Set Cycles' tab when right clicking the module. Same with a triage module.
|
Tau Cabalander
Retirement Retreat Working Stiffs
4760
|
Posted - 2015.04.02 04:04:46 -
[1820] - Quote
- Suggestion: Cargo Hold button should show a full unified inventory tree like the Inventory button, but with ship cargo hold focused.
- Keywords: cargo hold unified inventory tree
- Note: Add some uniformity to the unified inventory!
|
|
Liafcipe9000
Critically Preposterous
34096
|
Posted - 2015.04.02 11:04:19 -
[1821] - Quote
Martin Vanzyl wrote:A recent stupid loss that I had could've been avoided with a little at a glance UI improvement. So I'm in Wspace and the call goes out to quick roll a wormhole chain that has hostiles in it. We were all for PVP, but at that point was set for some Sleeper PVE and ISK making (got to pay the bills ya know). I jumped into a communal rolling battleship with two other pilots and look at both my module overlay and a brief look at my fitting screen to confirm mass readings, and see this in my midslots. Cap booster or Shield?and Cap booster or shield?Hmmm, cap boosters are vital part of keeping some BSs functioning and I see my lowslots filled with armor for increased mass and warp off to the hole... In the end, due to a goof by our scout, I got jumped by a hostile gang, bubbled on the hole and scrammed. In those seconds, nowhere did it occur to me to use those Cap boosters... my cap was fine... I used my highslot neuts and deployed ecm drones... but there were too many locks on me, and the neuts were unbonused... Only to realize on the lossmail that those were X-Large ancillary shield boosters, that would've let me hang on long enough for my back up to arrive. (My head did not compute a dual-tank wormhole rolling Apoc it seems) Why does the entire Battery icon override the Shield Booster Icon when its loaded in both fitting and ship UI? Keep the Shield Booster Icon plainly in your face visible on the UI and Fitting screen and the 4 battery slots the same on the right side of the icon are good enough to indicate the current module battery load status. If someone had tooltips disabled, they wouldn't even see it with a mouseover, they'd need to show info. So please, CCP Karkur, adjust the ancillary modules UI. agreed, but not just those. all modules that have charges loaded should have their original icon displayed along with the icon of the charges. this will be difficult and I don't know if or how, but in some very specific scenarios it is inconvenient to tell what that module is when it has charges loaded.
Critically Preposterous is recruiting! Join the fight!
I am a cat.
|
Shalmon Aliatus
Bluestar Enterprises The Craftsmen
1
|
Posted - 2015.04.02 19:07:23 -
[1822] - Quote
Suggestion: An option for POS managers to check for Items in a personal hangar array before taking it down/ option to take the items and store them somewhere safe. Keywords: ui, POS Note: With the current implementation it is very easy to destroy items in a personal hangar when you take it down. ---
I hope this is a "little thing", since it is a pos module
Using a pos for multiple players involves a lot of work, at the moment we work with corporate hangar array with bookmarks in the hangar divisions, but if you have a lot of new players which shouldn't have access to all hangar divisions, you have to put up a new corporate hangar for every 3 new members.
I really hope this will be fixed with the new structures, but can we pls have a small change to the personal hangar array until you release them ? (A little more cargo on those would also be nice )
-Shalmon |
Jullliana
The Senate and People of Rome Northern Associates.
1
|
Posted - 2015.04.03 02:03:50 -
[1823] - Quote
Hey
I built 20 ships and when the ships come out of the oven they are packaged. I have to assemble each ship 1 by 1.
I would like a "assemble all" option in the menu. So I can assemble all 20 ships at once instead of 1 at a time.
thx. |
1Robert McNamara1
The Graduates Forged of Fire
81
|
Posted - 2015.04.03 17:01:28 -
[1824] - Quote
Great work on the stargates for autopilot (only the next in line is yellow).
Can you do the same work for stations? |
Linia8
Perkone Caldari State
48
|
Posted - 2015.04.03 17:46:07 -
[1825] - Quote
Suggestion: Visual Buttons for cargo compartments Keywords: ships, ui Note: Industrial ships with special compartments for ore / ammunition / minerals may be added with visual button on the arrangement of the ship. The user experience will increase. |
ISD Rontea
ISD RUS
424
|
Posted - 2015.04.03 18:20:13 -
[1826] - Quote
Suggestion: Add "Variations" column for Civilian modules Keywords: ui, modules, NPE Note: new players can`t find powerfull versions for example Civilian Shield Booster
ISD Rontea
Vice Admiral
-Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+
Interstellar Services Department
|
Iain Cariaba
1223
|
Posted - 2015.04.03 19:59:37 -
[1827] - Quote
1Robert McNamara1 wrote:Great work on the stargates for autopilot (only the next in line is yellow).
Can you do the same work for stations? It already does.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
1
|
Posted - 2015.04.04 09:40:28 -
[1828] - Quote
Suggestion: Allow filtering of the "Price History" tab in market window. Tags: market, filters Notes: Currently you can't filter the order history, so in some products you have to browse through many 0-sale entries, cluttering the data. |
Rialen
Gravit Negotii Gentlemen's.Parlor
19
|
Posted - 2015.04.04 22:23:52 -
[1829] - Quote
request for sort button for skill training queue. see here for the post. |
Ceyn Ystani
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2015.04.06 05:50:26 -
[1830] - Quote
*please delete* |
|
Sard Caid
Ubiquitous Hurt
113
|
Posted - 2015.04.07 01:51:55 -
[1831] - Quote
- Suggestion: Add skill queue pause / resume to jump clone tab in character sheet
- Keywords: ui, character sheet, jump clones, karkurs
- Note: this would be cool?
---
Usually once I've determined which jump clone to jump to, I realize I need to navigate back to the 'Skills' tab, open the training queue, pause my current plan, navigate back to the "Jump Clones" tab and hit jump buttan. This is not ideal.
Image showing potential skill queue play / pause buttan location. |
Unezka Turigahl
Det Som Engang Var
695
|
Posted - 2015.04.07 02:48:28 -
[1832] - Quote
Suggestion: Ability to Shift/CTRL-select specific fitted modules/drones to be repaired in station Keywords: ui, repair, station service Note: Right now you can repair everything or repair individual modules/drones one at a time. If I try to repair only specific items by highlighting with Shift or Control keys, as soon as I try to then right-click and select repair, it will lose my selection and only repair the module I right-clicked, instead of everything I had highlighted.
|
Icebears
ThinkTank Industries
7
|
Posted - 2015.04.07 17:29:46 -
[1833] - Quote
Be able to put your chat tabs in order, rather than just at the end. At times I accidently drag the corp chat out when I wanted to click, and then my only option is put it at the back, which kinda annoys me.
So, please let us be able to sort out chat tabs!
LIEK IF U AGRII! |
sc000by
Thou shalt not kill A Nest of Vipers
0
|
Posted - 2015.04.07 22:02:10 -
[1834] - Quote
Suggestion: No results list to show up for items when there's only one result. Keywords: ui Note: Recognising a character by writing part of his name (and there is only one result for such) works straight away without showing a list of results for 1 character.... why this doesn't work with items?! Type in i.e. "mexallon" there is only one result but list shows up... what for?!!!
|
Xe'Cara'eos
A Big Enough Lever
244
|
Posted - 2015.04.08 13:17:07 -
[1835] - Quote
Suggestion: option to make colour filters different by overview settings, not unified for that whole client Keywords: UI, colour filters, QoL Note: let's say I'm in HS, I only want dangerous people blinky, so I set my overview up that way.... then I jump into W-space, I want EVERYONE (except corpies) to blink , each time I swap from HS to low to null/J-space I find myself faffing with the settings
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|
Icebears
ThinkTank Industries
9
|
Posted - 2015.04.08 17:56:37 -
[1836] - Quote
Suggestion: Be able to sort the chat tabs Keywords: UI Note: Accidently dragging a chattab out is annoying when you're used to specific tabs being at a specific spot, and since you can't freely place the tab back in, this becomes an annoying little thing |
Lelden Praxis
Waves of Aegir Phoebe Freeport Republic
0
|
Posted - 2015.04.08 19:13:36 -
[1837] - Quote
Suggestion: warning message for Corp buy/sell orders that are not within the normal % tolerances. Keywords: market, warning message Note: The warning message I have works for personal orders, but not corp ones. I have checked and triple checked that I don't have a corp version of it turned off. |
Elizabetha Patrickson
The Brave Dojo Brave Collective
0
|
Posted - 2015.04.09 11:00:20 -
[1838] - Quote
Every somebody sends a conversation request, pressing "enter" cancels the conversation request, which is really annoying.
Any chance that can be changed? Press enters does many things in-game, such as; replying to another conversation. |
thowlimer
Roprocor Ltd
24
|
Posted - 2015.04.09 15:57:28 -
[1839] - Quote
Suggestion - being able to turn the fade effect on buttons of Keyword - UI buttons
Each time i play nowadays i either spend a lot of time moving the mouse around until the popup tells me that i am over the close window button or use a shortcut(and half the time close the wrong window...) Would be nice if you could have the window close/minimize buttons stay clearly visible rather than fade out so much that i have to grope for them with the mouse and wait on the popup. |
Violet Hurst
Fedaya Recon
46
|
Posted - 2015.04.09 20:21:07 -
[1840] - Quote
Suggestion: Reposition ewar notification Keywords: ui Note: The timer is hidden by the movement notification or the HUD when HUD is aligned to top
The screenshot explains it better than i can, i think. See this thread for steps i have taken to try to solve it via configuration. An alternative solution would be to include both widgets in the set of widgets that can be repositioned by using "message movement mode". |
|
Daisuke Kansene
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.04.09 20:51:24 -
[1841] - Quote
Suggestion: Destroy active probes button functionality Keywords: ui, probing Note: Destroy probes button is useless. Change its behaviour so it allows me destroy probes in mid scan/probe warp or remove it from UI |
Daisuke Kansene
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.04.09 20:59:08 -
[1842] - Quote
Suggestion: hacked and looted cans will show their looter (like wrecks show) Keywords: ui, relic sites, data sites, containers, revenge Note: It really annoys me when i find half finished relic/data site with only trash containers left. I would like to know who did that so i could "explain him politely" how to behave next time. (e.g. pod him) |
Lienzo
Amanuensis
83
|
Posted - 2015.04.10 00:35:35 -
[1843] - Quote
Swap object model size column on overview for signature size. |
Fifth Blade
Dreddit Test Alliance Please Ignore
61
|
Posted - 2015.04.10 21:04:29 -
[1844] - Quote
Suggestion: Add "Estimate unreliable" to items with volatile market fluctuations next to the inventory estimate Keywords: UI, Inventory, NPE Note: Serves as both a warning to newer players, and as a reminder to those who base their collateral decisions(for courier contracts). Couriers often become annoyed when the estimate shows half the value of the collateral and blacklist the issuer, based on the inaccurate estimate. This would at least serve as a reminder.
A different warning could be displayed next to the price for researched blueprints, also. |
Zen BraZen
Repercussus Goonswarm Federation
15
|
Posted - 2015.04.11 11:10:14 -
[1845] - Quote
Suggestion: Micro jump drive activation should automate drone recall
Keywords: Micro Jump Drive, MJD, Activation, Drones, Recall
Notes: The system should work the same way as a normal jump. |
Zen BraZen
Repercussus Goonswarm Federation
15
|
Posted - 2015.04.11 11:22:11 -
[1846] - Quote
Suggestion: Hover information on linked systems in chat windows
Keywords: Hover, Text, Information, Linked, System, Character, Object, Information
Notes: Much like the way the hover information works for modules, this system should be extended to include linked information in the chat window.
Benefit: Reduces the number of windows that need to be opened to find important reference information.
Examples: Hover information for a linked system could include: number of jumps away, constellation, region and sov, Hover information for a linked character could include: corp, alli, sec status, age Hover information for a linked station could include: jumps, constellation, region, services, owner/dockable
|
Zen BraZen
Repercussus Goonswarm Federation
15
|
Posted - 2015.04.11 11:32:04 -
[1847] - Quote
Suggestion: Each overview tab should have its own listed priority column setting
Keywords: Overview, Tab, Column, Priority, Settings
Notes: Currently one column priority setting applies to all columns in the overview. I find that I have to switch column priority when changing tabs depending on the situation at hand. It would be useful to be able to set individual column priority settings for each column in the overview.
Benefit: Each Tab in the overview can be better tailored/configured for its intended use.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
3212
|
Posted - 2015.04.11 11:45:05 -
[1848] - Quote
- Suggestion: Let us see the locations of our personal assets as a filter on the map view.
- Keywords: Asset management, Map
---
Notes: The current asset tab does a poor job of visualising where exactly in the universe all our stuff is, putting it into the map display with 'hotspots' and tooltip pop-ups for large stockpiles, either instead of, or tying into, the existing item list, would be a godsend for those of us with junk scattered all over the place.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
Bad Messenger
Rehabilitation Clinic Space Warriors
849
|
Posted - 2015.04.12 10:22:00 -
[1849] - Quote
make a color setting where you can adjust your UI colors freely |
DooDoo Gum
Center for Advanced Studies Gallente Federation
59
|
Posted - 2015.04.13 00:33:55 -
[1850] - Quote
Please add the 'right click/copy material information' feature that we have available in the industry window to the small menu in the top left of the blueprint information window.
Copying from the industry window currently is the only way to get decent formatting for pasting into a spreadsheet.
Currently we need to either put it in the industry window to achieve this, or we need to open the BP info window, then select all/copy (which leaves us with a crappy format for pasting into excel)
At the very least, just allow it to copy from both these places in the exact same format, i would imagine that wouldn't be too hard to code as it is already there. |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5121
|
Posted - 2015.04.13 01:16:03 -
[1851] - Quote
DooDoo Gum wrote:Please add the 'right click/copy material information' feature that we have available in the industry window to the small menu in the top left of the blueprint information window.
Copying from the industry window currently is the only way to get decent formatting for pasting into a spreadsheet.
Currently we need to either put it in the industry window to achieve this, or we need to open the BP info window, then select all/copy (which leaves us with a crappy format for pasting into excel)
At the very least, just allow it to copy from both these places in the exact same format, i would imagine that wouldn't be too hard to code as it is already there.
While it's not what you want: https://www.fuzzwork.co.uk/dump/latest/industryActivityMaterials.xls.bz2 may be of interest. It's the material requirements for all blueprints, for all blueprint activities. (at ME 0)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Zirio
Prometheus Project
7
|
Posted - 2015.04.13 04:31:30 -
[1852] - Quote
Suggestion: Add HTML5 and sound codecs compatibility to the IGB Keywords: IGB, HTML5, codec, H.624, WebM VP8 Notes: - It' been a while since HTML5 became an official standard by the W3C. - It adds a lot of functionality to the browser without using 3rd party tools (ie: Flash Player and it's tonnage of security issues) - The IGB is only lacking a few codec compatibilities (H.264 and WebM VP8) for HTML's video tag to properly work on youtube and other websites. - Since it became a standard, is far easier to study it and spot the possible security threats and isolate them. - It'd make the IGB much more useful and accessible to more content then just text.
I know it has been said before that the devs will eventually remove the IGB. I find it very useful and a tad faster than alt-tabbing around to get to a browser, it just needs a little bit more love. Would be awesome one day to be able to see google's spreadhseets there working, even drag'n'drop content from the game there to make any work faster and dynamic (ie: market spreadsheets). |
TheSmokingHertog
TALIBAN EXPRESS
303
|
Posted - 2015.04.13 14:46:21 -
[1853] - Quote
Zirio wrote:Suggestion: Add HTML5 and sound codecs compatibility to the IGB Keywords: IGB, HTML5, codec, H.624, WebM VP8 Notes: - It' been a while since HTML5 became an official standard by the W3C. - It adds a lot of functionality to the browser without using 3rd party tools (ie: Flash Player and it's tonnage of security issues) - The IGB is only lacking a few codec compatibilities (H.264 and WebM VP8) for HTML's video tag to properly work on youtube and other websites. - Since it became a standard, is far easier to study it and spot the possible security threats and isolate them. - It'd make the IGB much more useful and accessible to more content then just text.
I know it has been said before that the devs will eventually remove the IGB. I find it very useful and a tad faster than alt-tabbing around to get to a browser, it just needs a little bit more love. Would be awesome one day to be able to see google's spreadhseets there working, even drag'n'drop content from the game there to make any work faster and dynamic (ie: market spreadsheets).
The IGB will be fased out. Its in an interview by a CCP DEV somewhere.
|
Ortus Maleficus
Ministry of War Amarr Empire
25
|
Posted - 2015.04.14 19:08:40 -
[1854] - Quote
Change the display of advanced crystal damage to read as a percentage and not a decimal. For example, when a crystal is halfway damaged it says: Damage 0.5. That is a little unclear. Change it to read Damage: 50%
Keywords: UI, Guns, Ammo |
Ortus Maleficus
Ministry of War Amarr Empire
26
|
Posted - 2015.04.15 00:08:11 -
[1855] - Quote
Add the option to have chat channels only Blink on Mention -- Blink can be off, but if someone links your character name in that channel, then it will blink.
Keywords: UI, Chat Channel |
Ortus Maleficus
Ministry of War Amarr Empire
26
|
Posted - 2015.04.15 00:14:48 -
[1856] - Quote
Scatim Helicon wrote:
- Suggestion: Let us see the locations of our personal assets as a filter on the map view.
- Keywords: Asset management, Map
--- Notes: The current asset tab does a poor job of visualising where exactly in the universe all our stuff is, putting it into the map display with 'hotspots' and tooltip pop-ups for large stockpiles, either instead of, or tying into, the existing item list, would be a godsend for those of us with junk scattered all over the place.
This feature already exists.
|
Eve Solecist
Science and Trade Institute Caldari State
1906
|
Posted - 2015.04.15 05:51:22 -
[1857] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5655196
I made this thread in GD, at the mercy of ISDs.
It's about how the game behaves when the sub runs out while logged in.
Suggestion: Give people more time than a minute to renew their sub before they get kicked, after receiving the first and only warning ingame. Ten minutes should be sufficient.
Thanks!
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
Ron Gilbert made me cry.
|
VaL Iscariot
The Noble House.
74
|
Posted - 2015.04.15 08:57:17 -
[1858] - Quote
a buy all button in the saved fittings window. you can sell 20 items at a time but cant buy different items at a time. the grind is real. market quick bar is outdated |
Pokket Sez
Danneskjold Repossessions.
6
|
Posted - 2015.04.15 12:49:43 -
[1859] - Quote
Suggestion: Remove the upgraded versions of each ore (+5% and +10%) Keywords: Ore, Minerals, composition, update Notes: There is no need for 3 versions of the some ore. It's 2015! |
Pokket Sez
Danneskjold Repossessions.
6
|
Posted - 2015.04.15 13:05:32 -
[1860] - Quote
#1 Suggestion: Looking at Personal Assets and jumps away in Wormhole space are displaying inaccurate (useless) information Keywords: Personal Assets, Wormhole, Organization, Update, UI Notes: All my assets are listed as 2569743 jumps away when I am located in any Wormhole Space. This is inaccurate and will be better to just show "unavailable"," no information", "no data", etc
#2 Suggestion: Standardize Personal Assets and update sort by menu Keywords: Personal Assets, Organization, Update, Sort by, Menu, UI Notes: Please update the sort by in Personal Assets. Also, the tabs are just mismatched and confusing. The "Sort by" option should be updated to show - Alphabetical (0>Z/Z>0), Jumps away (1>300/300>1), Number of Items (1>10000/10000>1). |
|
Odeva Pawen
Aideron Robotics
34
|
Posted - 2015.04.16 02:42:15 -
[1861] - Quote
Suggestion: Being able to mark a bookmark to be able to be removed by anyone in your corporation. Keywords: Corp management, Bookmarks Notes: Too many times, have there been lots of Wormhole and signature bookmarks that cannot be deleted except by the creator and the communications manager role.
Overheat Keyboards! Load Rage posts! Prepare for a long, seething, back and forth about irrelevant things!
|
TheSmokingHertog
TALIBAN EXPRESS
305
|
Posted - 2015.04.16 05:21:44 -
[1862] - Quote
Suggestion: Remote Container lookup with "View Market" in right click menu Keywords: remote, container, market Notes:When looking up something in a container far away, you can direct look the price up on the market of that item |
Suzuki Tekitsu
Perkone Caldari State
7
|
Posted - 2015.04.17 11:06:37 -
[1863] - Quote
Suggestion: Add radial menu functionality to broadcast history (were it applies) Keywords: UI, radial menu, broadcast history |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1074
|
Posted - 2015.04.17 14:27:57 -
[1864] - Quote
Suggestion: Hovering over one of your own market orders shows a tooltip with the value of the total order.
Example: Order is for 10 items costing 1 ISK. Hovering would give a tooltip: 10,00 ISK.
Keywords: Market, UI, Orders, tooltips
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Smegatron Achasse
FREEEEEEEEEEEEEEEEDOOOOOOOOM Silent Requiem
21
|
Posted - 2015.04.17 16:11:07 -
[1865] - Quote
Suggestion: Bookmark timer similar to that of a contract
Default - keep until deleted, 2 weeks, 3 days and 1 day.
|
1Robert McNamara1
The Graduates Forged of Fire
81
|
Posted - 2015.04.17 23:20:07 -
[1866] - Quote
Suggestion: Let me trash audit log containers without waiting a month.
Example: I am evacuating Fountain and don't want to see them in my items list while I'm trying to figure out which stations I've cleared out and which ones I haven't.
Keywords: Assets, Containers, OCD |
Partsking
THORN Syndicate Circle-Of-Two
54
|
Posted - 2015.04.18 14:52:32 -
[1867] - Quote
Make overview setting list in "Load preset to tab and Load Presets to Brackets" scrollable. I have like 60 different settings and it's only as tall as the screen.
Keywords: presets, scroll, overview |
Frak Jacket
DickBucket Deliveries Piloting Modestly
0
|
Posted - 2015.04.20 02:53:15 -
[1868] - Quote
Can you make it so I can't accidentally mass repackage courier contracts when I'm trying to repackage modules in my hanger?
Honestly I don't see a need to ever repackage a courier, but at least make it a one at a time thing and ignore mass repackaging. |
Frak Jacket
DickBucket Deliveries Piloting Modestly
0
|
Posted - 2015.04.20 03:43:00 -
[1869] - Quote
related: since there is no way to put the stuff back in the plastic wrap and deliver the contract, why doesn't repackaging fail the contract? |
Risingson
95
|
Posted - 2015.04.20 22:01:09 -
[1870] - Quote
make character's show info notes field searchable >>> sandbox usage
Eveeye Maps Beta | Eveeye Prototype YD-114 Onboard Computer Systems
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Nimrodion
Xanthium Prime
44
|
Posted - 2015.04.21 08:51:22 -
[1871] - Quote
Suggestion: Add an xx/50 skill counter to the skill queue that shows how many skills queue slots are currently taken/remaining. |
Skyvyr
Dreddit Test Alliance Please Ignore
0
|
Posted - 2015.04.21 16:57:27 -
[1872] - Quote
When saving a signature, please include the signature id in the default text.
|
Joia Crenca
Science and Trade Institute Caldari State
102
|
Posted - 2015.04.23 18:35:33 -
[1873] - Quote
Ravcharas wrote:Suggestion: Option to disable the scan sweep graphic effect Keywords: ui, chinese water torture Note: Every 60 seconds. Every 60 seconds. Every 60 seconds. Every 60 seconds.
Finally happening on the 28th! Mosaic Updates |
Josehpine
Ocean Dynamics
0
|
Posted - 2015.04.24 08:33:43 -
[1874] - Quote
Feature Request:
Always display the current number of active science and manufacturing jobs in the industry window.
Currently you have to find a blueprint and use it in the industry window so that the number of current jobs for the given type is displayed. This solution is very tedious!
Edit:
Keywords: Science, Industry, Manufacturing, UI |
James Baboli
Ferrous Infernum
555
|
Posted - 2015.04.24 08:41:48 -
[1875] - Quote
Suggestion: Corpses keep their name when put up as contracts
Tags: corpse, necro, contracts, naming, OCD, dead people
Feature request: Percentage indicator for drone health from drone window, not just vague bars
Tags Drones, UI, indicator
Feature request: Display damage of active drones on fitting window if drones are deployed.
Tags: drones UI fitting window information
Feature request: Option to display full float values for stats on one's own ship in space on mouse over.
Tags: UI fitting window OCD float math
Feature request: Fix display bug for fleet window boost indicator
Tags: UI fleet bug-fix
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Khadrea Shakor
Shakor Freight and Mining Service
23
|
Posted - 2015.04.24 08:44:48 -
[1876] - Quote
Suggestion: "Stack all" button in inventory window Keywords: ui, inventory
|
TheSmokingHertog
TALIBAN EXPRESS
306
|
Posted - 2015.04.24 11:30:13 -
[1877] - Quote
Suggestion: Target Activation Sharing Keywords: fleet, mining, Note: when in a fleet, you want to mine asteroids effectively and have a low number of cycles to have the most efficient operation, can you please have the survey scanner tell if other fleet members have targeted asteroids in range or not, this makes it possible to target fresh asteroids. |
Xadiran
Moira. Villore Accords
49
|
Posted - 2015.04.25 00:29:01 -
[1878] - Quote
Suggestion:
In the character sheet, we have a 'date of birth' for our characters.
What if we changed that to something like 'date of rebirth'? Would make a little more sense, and have a nice post-human vibe to it.
That's it. |
rayyen
KarmaFleet Goonswarm Federation
0
|
Posted - 2015.04.25 08:11:29 -
[1879] - Quote
Suggestion: multi-selection in the skill queue
Keywords: skills, UI
Note: If you want to reorganize/add to your skill queue its less than optimal drag and dropping one skill at a time.
--
Suggestion: be able to create a folder directly in the "save location"-window
Keywords: bookmarks, UI
--
Suggestion: be able to reorganize chat windows
Keywords: chat, UI, organization
Note: if you have 15 chat-window tabs and want to move them around there is no easy way of doing so? |
Che Biko
Alexylva Paradox
693
|
Posted - 2015.04.25 19:58:10 -
[1880] - Quote
Xadiran wrote:In the character sheet, we have a 'date of birth' for our characters.
What if we changed that to something like 'date of rebirth'? Would make a little more sense, and have a nice post-human vibe to it. The thing is, there are characters around that became capsuleer still in their original bodies, before the first rebirth was the final exam. Therefor, "Date of graduation" would be better.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
|
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Voltaly
Beehive Surveillance La Division Bleue
0
|
Posted - 2015.04.26 21:31:12 -
[1881] - Quote
Suggestion : Customizable names for Launchpad and Storages on the Planetary Interface |
Xadiran
Moira. Villore Accords
51
|
Posted - 2015.04.27 20:33:07 -
[1882] - Quote
Che Biko wrote:Xadiran wrote:In the character sheet, we have a 'date of birth' for our characters.
What if we changed that to something like 'date of rebirth'? Would make a little more sense, and have a nice post-human vibe to it. The thing is, there are characters around that became capsuleer still in their original bodies, before the first rebirth was the final exam. Therefor, "Date of graduation" would be better.
Yes, I suppose that's very true. 'Certification' would also work. |
TheSmokingHertog
TALIBAN EXPRESS
309
|
Posted - 2015.04.28 05:01:18 -
[1883] - Quote
Suggestion: contact notification settings Keywords: contacts, UI, notification Note: I would like to have an EYE like in SHOW LOCATIONS IN SENSOR overlay, but then for contact labels. When the EYE is enabled a contact notification will be send to the notifications queue, when no EYE is specified, no notification will be given. |
kyoukoku
The Scope Gallente Federation
4
|
Posted - 2015.04.28 06:27:28 -
[1884] - Quote
Machinn Shinn wrote:How about the ability to sell items while they are still in containers
+1x10GêP!!
Oh lord this please! I just came back after 2+ yrs away from EVE, and to find that this had still not been implemented is a bit of a slap in the face. |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
5037
|
Posted - 2015.04.28 06:50:58 -
[1885] - Quote
Suggestion: Keywords - Blueprints, UI, Contracts Rename blueprints slightly so that the item name contains the key research stats.
Example: A Vexor Blueprint Copy with 5 runs, ME 9 and PE 14 would be named "Vexor Blueprint 5/09/14"
Example: A Vexor BPO with ME 10 and PE 18 would be named "Vexor Blueprint (infinity symbol)/10/18".
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
|
Nicola Romanoff
Quantum Innovations Limited
21
|
Posted - 2015.04.28 15:57:12 -
[1886] - Quote
Suggestion: Allow us the shift+select multiple items from the market menu without us having to copy the section to quickbar first Keywords: market, selection
Note: when using 3rd party apps that require modules names etc to be entered it is easier to copy and paste but am currently unable to to this from the market menu and we have to copy the items to the quick menu. |
Nicola Romanoff
Quantum Innovations Limited
21
|
Posted - 2015.04.28 15:59:16 -
[1887] - Quote
suggestion: A more detailed search on the market screen keywords: search, market
Notes: The search criteria seems quite limited at the moment. for example if I search between a price range I would like all the items outside of that range to actually disappear from the market screen, not just show nothing in the results.
|
Daenika
MMO-Mechanics.com
167
|
Posted - 2015.04.30 16:56:40 -
[1888] - Quote
Suggestion: Make the arrows around the probe locator either a cylinder/cone combo (instead of the current rectangle/triangle combo), or sprites. Specifically, I want the arrow to always appear to be an arrow, rather than a narrow line, if I'm looking at it from the side. Keywords: scanning, probes As an example, right now, if you deploy your probes, center on them, and rotate your camera around on the horizontal plane, at certain points the "up" and "down" arrows are arrows, and at other points, they are simply narrow lines. Example:
http://imgur.com/a/D9hIx
As you can see, the arrows for moving it around laterally suffer from the same issue. If the camera is above or below the probe cube, they look like arrows. If the camera is on the same horizontal level as the cube, the arrows are just thin lines. This makes it annoyingly difficult to grab those arrows at times. If they were pseudosprites (ie. their normal to the "long axis" of the arrow was always angled toward the camera, so the flat side of the arrow was always seen unless the camera was angled along said long axis (the arrow is pointing towards or away from the camera)), or if they were 3d volumes, a cylinder capped by a cone instead of being a flat volume, they'd be much easier to grab. |
Daenika
MMO-Mechanics.com
167
|
Posted - 2015.04.30 17:03:45 -
[1889] - Quote
Suggestion: Display columns for estimated total isk value, isk/unit, and isk/m3 in the inventory in details and list display modes, and allow the inventory to be sorted by these columns. Keywords: inventory, market Running logistics for my corp, it's always a hassle deciding what items to prioritize for hauling out of wormhole (generally I want to haul the highest isk/m3 out first, just in case our hauling trips get cut short by hostile activity), or to see what's worth hauling and what's not. It's also a pain trying to keep track of that in excel sheets, because while I can copy/paste out the list of items, I then have to handkey the values for each stack. Be nice if I could easily sort by these 3 values. The game already displays estimated value for each stack if I select it, so the data is already there, it just needs to be displayed and added to the copy/paste matrix. |
W0lf Crendraven
Welfcorp
287
|
Posted - 2015.05.01 03:40:46 -
[1890] - Quote
Give us rigging implants, i.e implants that increase rigging calibration points. |
|
Nimrodion
Xanthium Prime
48
|
Posted - 2015.05.01 15:50:59 -
[1891] - Quote
Suggestion: Add "Select All" and "Deselect All" buttons to the Redeem Items page, example.
When the Redeeming window is opened all the items in it are selected by default. For people who hold many items in their Redeem system it can be tedious to deselect all the items they don't need to be able to redeem only the ones they do. Adding Select/Deselect All buttons to the page would fix that. |
GeeBee
Paragon Fury Tactical Narcotics Team
83
|
Posted - 2015.05.02 02:12:39 -
[1892] - Quote
1) Default channel settings, Primarily show text only. It currently defaults to text with small portrait, rather than having to habitually change it could we get some kind of default chat channel settings that any new channel joined will default to?
2) When activating plex to another character the interface does a search and selects the character, Could it be possible to drag and drop a character in there use the metadata from the link and prevent it from searching. Usually people know what character they want to send it to and name dropping is more secure than having for verify by character portrait. |
Rialen
Gravit Negotii Gentlemen's.Parlor
23
|
Posted - 2015.05.03 12:13:19 -
[1893] - Quote
- Suggestion: Ability to buy equipments and ships from the fitting window, with the ability to set based station, # of jumps from station or region
- keywords: market, fittings, buy
I like to propose the idea to have the ability to buy all the items needed as well as the ships from the fitting window. The way it would work is:
- I browse to a ship fit (either via the ship fitting window or a linked fit)
- I click on a price check button (or whatever you want to call it)
- The window will list all the items, prices and jumps from docked station (including the ship), and a total price of the fit
- I can change the settings between the following parameters: in station, in system, # of jumps from station, in region (same as market browser)
- I tick/untick the items I would like to buy, then hit purchase
- All the items will be purchased from Market automatically
This allows players to buy items quickly if they have a fitting saved, without having to browse to each items individually and purchasing them individually.
|
TheSmokingHertog
TALIBAN EXPRESS
311
|
Posted - 2015.05.04 06:29:38 -
[1894] - Quote
Suggestion: remote container viewing Keywords: UI UNI_INV ASSETS Note: when interacting with the united inventory, you double (shift) click to open a certain container, this does not work in assets when you want to have a "show contents" action on a remote container.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Amarisen Gream
The ArK's Hammer ArK Alliance
71
|
Posted - 2015.05.04 12:07:41 -
[1895] - Quote
Suggestion: Market filter to remove ship skins already owned Keyword: Market filter, ship skins
Thanks xoxo
xoxo
Amarisen Gream
|
Winter Archipelago
Furtherance.
370
|
Posted - 2015.05.04 14:23:03 -
[1896] - Quote
Suggestion: Inexact market searching Keywords: Market, Search, QOL
Right now, searching for items in the market requires exact terms. With the module tierecide going on and changing names, it seems like it would be a useful time to allow people to search using less exact terms.
Example: When searching for Upgraded Thermic Dissipation Amplifier I's in fitting tools, "up the amp" returns the correct item (as well as the Supplemental version). In the in-game market, you need a much more exact phrase, and with some module names, it's easier and faster to just search for the entire class of modules than the one you want.
Since there is a definite concern for the server-side system having to resolve the names, adding an extra step and more work for the over-worked hamsters, I don't think many people would complain if the resolution were done client-side before sending the exact terms to the server for the request.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
|
Teebeutel
Piggies Inc. Ltd. Co. Corp Pandemic Horde
0
|
Posted - 2015.05.05 17:57:54 -
[1897] - Quote
Suggestion: Make the Eve client respect the location of the Windows taskbar if it is not in its default location Keywords: QOL, UI, Bug?
Currently when you open Eve in Window Mode the client assumes the taskbar is on the bottom of the screen and is subsequently moved so it doesnt overlap, if however you have the taskbar at the top of your screen, the client does not take this into account and thus gets overlapped by the taskbar. This is somewhat annoying since you have to resize the window first in order to be able to drag the window into a more appropriate position. |
Raphendyr Nardieu
Unpublished Chapter Chapters.
13
|
Posted - 2015.05.06 07:53:06 -
[1898] - Quote
Suggestion: Allow dragging station name (from bookmarks, assets and show info) to contract location. Keywords: contracts ui note: Currently you can drag the character name for private contracts to name field, but not the station name to destination for courier contracts |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
395
|
Posted - 2015.05.08 10:46:35 -
[1899] - Quote
Suggestion: Broadcast: Warp to Fleet Member Keywords: Fleet UI Note: I want to be able to right click on a fleet member and Broadcast: Warp to the fleet member, in the same way that you can broadcast warp to any other celestial.
Suggestion: Fleet broadcast "allign to" and "warp to" hotkeys Keywords: Fleet UI HotKeys Note: Can we have Hotkeys for broadcasts for aligning and warping to things, we don't always want to Jump on contact.
Suggestion: Fleet Option to set yourself exempt from Warp To Keywords: Fleet UI Options Note: From James Baboli - Prevent the fleet warping TO you. This is intended for things like boosters and other safe-spot sitters (like the second backup cyno for a system you want to get a fight in, on the grid you most prefer to use, etc.)
Suggestion: Larger Broadcast Buttons Keywords: Fleet UI Note: From Revileushin Eyri - Maybe a way to make the little broadcast bar expand over the whole fleet window, enlarging buttons. Perhaps (this might be a bit far), customizable, you can choose which buttons go where in a grid.
This option could be added in the broadcast history tab. Change title to broadcasts, one sub-tab for history, another that is half broadcast history (so DPSers can see targets broadcasted/warp/align tos) and half medium-sized broadcast buttons.
I had forgotten about this thread and had started a new one specifically for Fleet UI improvements. https://forums.eveonline.com/default.aspx?g=posts&t=422668&find=unread The above are reposts from the thread to date
|
Winter Archipelago
Furtherance.
370
|
Posted - 2015.05.08 17:18:40 -
[1900] - Quote
Suggestion: Change the +1 implant names from "Limited [Implant]" to "[Implant] - Limited" Keywords: Naming, Standardization
As it is currently, the +2 through +5 implants are all quick to find using search terms such as "- basic" and "- improved"
The +1 implants are an exception, and have "Limited" at the beginning of their name, along with several dozen other items. Changing the names of these implants to "- Limited" at the end would bring them in line with the naming convention of the other regular attribute implants, and would make them easier to search for in the market.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
|
|
Sniper Smith
Center for Advanced Studies Gallente Federation
433
|
Posted - 2015.05.09 00:02:17 -
[1901] - Quote
Suggestion: Mouse Over a Crystal (mining or laser) will show Damage. Keywords: ui, damage, crystals Note: As it stands you either need to load them all into guns/miners, or put them in a contract to see their damage. ---
It's silly that there's no efficient way to quickly check how damaged your Crystals are before undocking, or without making a contract. Hell, even if were listed in the Repairshop (but obviously not fixable) it would be a lot more convent.
Suggestion: Jump Clones remember Names Keywords: ui, jumpclones Note: When you leave a JC it reverts back to no name ---
Would love for it to remember my clone names. Not world-ending, but still.. especially great when you have all 10 clones, and several have implants or are otherwise specific to situations. |
Discomanco
We pooped on your lawn Resonance.
123
|
Posted - 2015.05.09 22:30:40 -
[1902] - Quote
Suggestion: A "Mark All as Read" for mails Keywords: UI, Mails, QOL Note: Coming back after a break where you've kept track of mails through the API is a tad annoying if there's 250+ mails in your inbox |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
396
|
Posted - 2015.05.10 02:46:42 -
[1903] - Quote
Discomanco wrote:Suggestion: A "Mark All as Read" for mails Keywords: UI, Mails, QOL Note: Coming back after a break where you've kept track of mails through the API is a tad annoying if there's 250+ mails in your inbox Can already be done, Click on All Mails and then Right Click on All Mails and select "Mark All as Read (All)" |
darkezero
Special Unit 17
4
|
Posted - 2015.05.10 03:54:57 -
[1904] - Quote
Suggestion: Add distances to the new map Keywords: ui, Map Note: Would like it like the old one, so I can see how far I am from everything in system. maybe add a LY to other systems. |
Nicola Romanoff
Quantum Innovations Limited
21
|
Posted - 2015.05.10 17:18:20 -
[1905] - Quote
Is there going to be any revamp of LP Stories and how they work , as well as the clickfest that is PI. |
Victor Niederhoffer
Six Project Furia.
0
|
Posted - 2015.05.10 20:10:26 -
[1906] - Quote
Suggestion #1
Include estimated price column in the list view of a container
Since recently there was a trader remembering CCP that we are also players (the quickbar issue), I think that to add a estimated price column in the list view of the container will not only help the traders but all the players.
This allows you to quickly separate what you want to sell in the market and what you want to reprocess (even with the 50% nerf of the reprocessing). |
Victor Niederhoffer
Six Project Furia.
0
|
Posted - 2015.05.10 20:20:38 -
[1907] - Quote
Suggestion #2
Implement trailing orders
By trailining orders, I mean and order set to the specific price difference (for buy or sell) compared to the best price (at that moment) and that order will follow that price up or down to a specific price point (stop).
This will basically finish with all market bots and change the gameplay focus from mindless order update (by 0.01 or whatever you want) to more interesing things such as asset selection, figuring out the players stops, etc. |
Landredas
Insectopia
2
|
Posted - 2015.05.11 03:57:15 -
[1908] - Quote
When looking at the personal asset window would it be possible to have the total value of the assets at a station show up as a tooltip. Currently we have to look at each individual item at a station and do a mental calculation as to their combined value. |
Somal Thunder
V0LTA Triumvirate.
19
|
Posted - 2015.05.11 10:59:32 -
[1909] - Quote
CCPls, let me drag items from my hangar into the market window. I hate right-clicking, I'm sick of right-clicking. It's bad enough I sometimes die because I search for boosters in contracts instead of consuming them (can't double click in space with big-ass contract window loading), I think we all agree that right-clicking needs to become "second choice" for everything.
So to summarize: * Drag from hangar to market. * Something new for booster consumption. |
knowsitall
Adeptus iNdustry and Logistics Silent Eviction
33
|
Posted - 2015.05.12 09:08:53 -
[1910] - Quote
Suggestion: Trade window that is not covered by inventory Keywords: UI, trade window
Not sure exactly how to achieve this, but it is annoying that the trade window tends to end up under the inventory window and you have to drag it away to drag stuff into the trade window.
It could be a simply as letting the user save the default position on the screen the trade window opens at. As then you can make sure the inventory and trade windows are on different areas of your screen.
KIA
|
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Sniper Smith
Center for Advanced Studies Gallente Federation
444
|
Posted - 2015.05.12 11:46:00 -
[1911] - Quote
Suggestion: Blocking Contact blocks Station Trade requests, and Contracts Keywords: harassment, contacts, block Note: If you block someone they can still flood you with station-trade requests, and with contracts. --- Seem's obvious, blocking someone should block them, period.
Suggestion: Search LP Store Keywords: lp store, search, ui Note: Search LP Store items by name --- Not a HUGE issue, but on some LP stores, like Concord, there's simply so many items listed, finding the exact ones can take quite a bit of time. Simple search would be nice.
Suggestion: Copy Contents of a Container Keywords: ui Note: If you use 'View Contents" on a can, ship, etc, you can't copy the list of items to the Clipboard --- It would be handy for copying fits of ships, price-checking the contents of a can at a station you aren't, etc. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1097
|
Posted - 2015.05.12 23:16:27 -
[1912] - Quote
Probably suggested before, but still. Please rework the game's search engine sometime because at the moment it's pretty horrible. Searching for someone or something in the finder produces a list of results that have nothing to do with the original search string. Also the market search really needs to be more forgiving with spelling errors. It needs to be able to recognize a 1 as a I, a 2 as a II, and be able to recognize a whole host of different mistakes people might make.
Same for wrong order of words. 'Small Antimatter' should give the same results as 'Antimatter Small'. Just basic stuff like that. The search engine is in dire need of work.
Suggestion: Update the search engines. Keywords: Search, market, character finder
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
44000
Raptor Navy Whatever.
6
|
Posted - 2015.05.13 08:24:15 -
[1913] - Quote
Change the amount drained on the energy vampires to show in GJ instead of units (of battery?). The current system makes no sense. |
Shai'd Hulud
Federal Navy Academy Gallente Federation
14
|
Posted - 2015.05.13 12:34:10 -
[1914] - Quote
Suggestion: Add the command "Engage drones" inside the target icon contextual menu (right click on the target icon)
Keywords: Target icon
Note: More informations in the OP |
Ares Desideratus
Simply Wild. Frozen Karma.
241
|
Posted - 2015.05.13 17:38:18 -
[1915] - Quote
Sometimes, when I right click in space, and I'm going down the list of, for instance, asteroid belts. There's a list of say twenty asteroid belts. I highlight one of them, and the secondary options window pops open, where I can select "warp to", "align to" or things like that. When I have one asteroid belt highlighted, sometimes, when I move my mouse cursor down to the next one, the game refuses to highlight it. It's not due to a lack of accuracy on my part, it's just that for some reason the game refuses to accept that that current selected asteroid belt is not the one that I want. I'm usually forced to move the mouse around more violently or even right click in space all over again to select the proper asteroid belt that I want.
I don't know why this happens. It's weird. And it doesn't really matter. But it's something that bothers me once in a while. Fix it. ah
enjoy every moment or some one else will enjoy it for you
|
Bart Gibson
Straya.
21
|
Posted - 2015.05.14 08:37:34 -
[1916] - Quote
- Suggestion: Skill counter in the skill training queue window
- Keywords:Skill, Counter
- Note: a small skill counter in the corner of the skill training window would be very useful with the 50 skill training limit. Just a 36/50 kind of thing would be fine next to the total time remaining
|
Viliana Ovaert
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2015.05.15 16:48:20 -
[1917] - Quote
Suggestion: Don't make the fleet window close when I leave fleet
Keywords: ui, fleet window
Note: Often times my corp is running multiple fleets, and I need to switch to another fleet. When I leave my current fleet, the fleet window closes. It's annoying to have to reopen it to join the new fleet. Alternatively just let us directly join a fleet without having to drop fleet first, as in joining a fleet makes you auto-drop any current fleet. |
Alexis Nightwish
191
|
Posted - 2015.05.15 20:15:28 -
[1918] - Quote
In the past, you would click on your compass to bring up the little window where you can select what you want to see in space (anoms, sigs, bms, etc.).
Now it's on mouseover. Every single time I move my mouse to and from my capacitor the damn window pops up. This drives me absolutely insane!
Please change it back to on-click!
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|
Valkin Mordirc
984
|
Posted - 2015.05.16 11:03:20 -
[1919] - Quote
I know this is probably been said before.
But really. SUB FOLDERS for Bookmarks.
I like having a ton of locations in my systems. It would be great if I could section off my station BM's between different folders like
MainFolder "Rens Trade Hub" Sub1: Top 50k 100k 150k Sub:Bottom 50k 100k 150k
And so on.
Please please please please. =3
#DeleteTheWeak
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Che Biko
Alexylva Paradox
724
|
Posted - 2015.05.16 13:48:56 -
[1920] - Quote
Also, please make it possible to sort player created chat channels into folders.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
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Winter Archipelago
Furtherance.
372
|
Posted - 2015.05.16 18:39:51 -
[1921] - Quote
Suggestion: Allow the Epithal and Primae's PI Goods cargohold to also hold Command Centers Keywords: ships, cargo, pi
---
Command centers are as important to PI as the PI goods themselves, and considering how integral to the planetary colonies they are, it would be nice to be able to stash them in the PI goods cargohold, as well, to facilitate transport.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
|
MechaJeb Kerman
Karma Core
1
|
Posted - 2015.05.16 22:57:34 -
[1922] - Quote
Suggestion: Middle mouse button should act like Shift+Click.
Keywords: UI
Note: Rather self explanatory. It'd be much easier to open things in new window by using middle mouse button. I looked through keyboard shortcuts, and couldn't find such option there. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
399
|
Posted - 2015.05.18 10:23:23 -
[1923] - Quote
Suggestion: Check for charters in Fleet Hangar too Please
Keywords: UI, Gameplay, Ships, Cargo
Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.
"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."
Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items. |
TheSmokingHertog
TALIBAN EXPRESS
311
|
Posted - 2015.05.18 11:10:38 -
[1924] - Quote
Caldari 5 wrote:Suggestion: Check for charters in Fleet Hangar too Please
Keywords: UI, Gameplay, Ships, Cargo
Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.
"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."
Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items.
I think you should put this in SiSi feedback somewhere.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
399
|
Posted - 2015.05.18 11:41:20 -
[1925] - Quote
TheSmokingHertog wrote:Caldari 5 wrote:Suggestion: Check for charters in Fleet Hangar too Please
Keywords: UI, Gameplay, Ships, Cargo
Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.
"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."
Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items. I think you should put this in SiSi feedback somewhere. If I remember correctly, this also effects TQ, however I don't have a POS and DST available to just test this with on TQ. |
Dustpuppy
New Eden Ferengi
121
|
Posted - 2015.05.18 15:00:41 -
[1926] - Quote
Suggestion: Save/Load multiple UI layouts
Keywords: UI, Gameplay
Details: Add a pull down menu which can be filled with different saved UI layouts so we can load them on demand. It would be a nice option for anyone who either requires different layouts (Chat, dscan, marketing windows) based on the current game style and/or chosen monitor resolution.
For me e.g. it's really annoying when I want to move the display from my first monitor (27") to the second one (22") attached to the same machine. I always have to rearrange all elements, resize or close them. |
craidie
Blackwater USA Inc. Pandemic Legion
17
|
Posted - 2015.05.18 21:52:49 -
[1927] - Quote
Suggestion: allow the supression of any popup message
keywords: ui, suppressed,
Details: when attempting to jump lowsec, remove rigs you recieve a message warning about it, they have a check box that will supress said message. This however is not possible with every message. for example when trying to unfit guns from a group |
Atrol Nalelmir
Sanctuary of Shadows Triumvirate.
23
|
Posted - 2015.05.20 04:07:27 -
[1928] - Quote
Suggestion: send a notification to personnel managers when a pilot leaves the corp,
Keywords: Corp Roles,
Notes: currently only the CEO of a corp gets a notification when someone leaves the corp, non CEOs have to use Eve Who and similar websites which have a delay on them. |
Warr Akini
Bat Country Goonswarm Federation
166
|
Posted - 2015.05.21 15:15:23 -
[1929] - Quote
Suggestion: Set default focus and order on the chat channel password input to a more standard/logical target
Keywords: UI
Details: When attempting to join a password-protected channel, the password input field is not the default active focus field (or whatever the term is). If the password prompt pops up and you diligently type the password and hit enter, you will not join the channel, because the password field will still be blank - you have to click the input field first. Also, the tab button should work as it normally does, to move through fields in order (Password input > "Auto-Join" checkbox > OK > Cancel). I believe it does not, at present. |
TheSmokingHertog
TALIBAN EXPRESS
312
|
Posted - 2015.05.21 15:42:59 -
[1930] - Quote
Atrol Nalelmir wrote:Suggestion: send a notification to personnel managers when a pilot leaves the corp,
Keywords: Corp Roles,
Notes: currently only the CEO of a corp gets a notification when someone leaves the corp, non CEOs have to use Eve Who and similar websites which have a delay on them.
Myabe put this in the Corp Little things too... it has also an DEV eye on it.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
|
Nicola Romanoff
Quantum Innovations Limited
23
|
Posted - 2015.05.23 19:18:24 -
[1931] - Quote
Are there any plans on changing the ultrabad, sheer luck mini game rgar is explo on relic and data sites. If you want to include some stupid game at least allow for some skill rather than sheer luck to win |
Eklipce Adoudel
Shattered Rock Resources
1
|
Posted - 2015.05.27 00:40:53 -
[1932] - Quote
http://i.imgur.com/D8TPW2N.jpg |
Achanjati
Royal Amarr Science Institute
16
|
Posted - 2015.05.27 08:55:42 -
[1933] - Quote
Suggestion: More "Find in Contracts" menue entries Keywords: Contracts, Market, UI,
Notes: In many places we have the "Find in Contracts" menue entries. In the market not which makes it unnecessary complicated to get the item via the Contracts. You have to add an item to the market quickbar (there you have an "Find in Contracts") oder enter the item name manually in the contracts search field. The informations could easieer be reached if we had more "Find in Contracts" in more places.
|
Achanjati
Royal Amarr Science Institute
16
|
Posted - 2015.05.27 09:02:02 -
[1934] - Quote
Suggestion: Job Cost in Industry window for active jobs Keywords: Industry, Costs, UI
Notes: After starting a job you could not see the installation costs. The UI Element is there, for active jobs ist just shows an "-". This information ist only avaiable via the API. For auditing the corp cost and controlling it would be nice to see these data also in the game, making it easier to decide if you habe to move to another system or all is fine. |
Jen Moriarty
Snuff Box Snuffed Out
46
|
Posted - 2015.05.27 09:04:00 -
[1935] - Quote
It would be really helpful to add tracking information to the guns' tooltips. We can already see the effects of range scripts on guns, it's about time we see how well they track without needing pyfa
Additionally - it would be nice to change tracking units to mrads/sec so we don't need to count all those zeros |
Messenger Of Truth
Butlerian Crusade
6
|
Posted - 2015.05.27 09:08:23 -
[1936] - Quote
Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field |
GeeBee
Paragon Fury Tactical Narcotics Team
83
|
Posted - 2015.05.28 21:08:21 -
[1937] - Quote
1) So of all the things you get a pop-up for ARE YOU SURE YOU WANT TO DO THIS Many of them being irrelevant? 2) A configurable pop-up for jump fatigue A) Popup based on what your current jump fatigue is, simple and easy to implement. Maybe have a slider bar somewhere to adjust threshhold. Or B) Popup based on what your jump fatigue will be after the jump, would be more complex as first the jump would be calculated then give you a yes / no option. Doubt this is viable just listing it cause it popped into me head.
This would be a great addition for anyone who's drunk to prevent that poor dude that somehow got a a week of jump fatigue and then makes another jump putting him at a month.
Also the jump fatigue formula on its own is the real problem here and should be revisited. |
Nasar Vyron
S0utherN Comfort DARKNESS.
70
|
Posted - 2015.05.28 22:43:03 -
[1938] - Quote
I'm sure this has been suggested already, but on the off chance it hasn't:
The ability to adjust max targeting UI frame's height/width and fill order.
Example of 4x2: 4 3 2 1 8 7 6 5
or
7 5 3 1 8 6 4 2 |
Djiana Lenar
Republic Military School Minmatar Republic
0
|
Posted - 2015.05.29 08:06:22 -
[1939] - Quote
Some Sort of in-game Jump Planner
Systems are green within jump range of ship u are sitting in perhaps |
Djiana Lenar
Republic Military School Minmatar Republic
0
|
Posted - 2015.05.29 12:44:31 -
[1940] - Quote
Tech 2 Capital Weapons |
|
Arla Sarain
457
|
Posted - 2015.05.29 16:19:10 -
[1941] - Quote
suggestion: allow us modify UI borders at which the inspace brackets magnet to when they are outside of FOV.
keywords: UI; modify; brackets
note: Currently, the brackets magnet to the borders of the application window, but other UI features are in the way and its impossible to interact with the brackets contextual menu unless the camera is realigned. |
Djiana Lenar
Republic Military School Minmatar Republic
0
|
Posted - 2015.05.30 04:00:03 -
[1942] - Quote
Suggestion; Alliance Hangers
Key Words; Organization, Alliance,
Notes: Would be a simple addition and a good one. Would also be good if it was Pass-word Locked by the alliance CEO |
Kaea Astridsson
Hoplite Brigade
157
|
Posted - 2015.05.30 05:57:41 -
[1943] - Quote
Suggestion; Filtered map bookmarks.
Keywords; Beta map
Notes; Mostly now living in the same area under FW. I'd love for there to be an option in the map where I can limit visible stars to a set of systems/constellations/regions only, using some type of filter. And would be great if this customizable filter was shareable just like overview settings so I could 'make' a map for the whole Warzone, then share that to my corp mates. This would also be a great feature for other specific deployments, only focusing on stars within jumprange of your BLOPS, and having an easier time to spot cynos popping up in your reach. |
Djiana Lenar
Republic Military School Minmatar Republic
0
|
Posted - 2015.05.30 16:37:13 -
[1944] - Quote
Suggestion: Personal Assets filter buy type ship, module, charge
Keywords: Organization, UI, Interface
Notes: when u open personal assets u have the option to sort by system and region and jumps. but for ppl with huge amounts of stuff in stations across new eden it would help if we could filter buy just ships or modules or fuel ect |
Kione Keikira
Sleepless Guardians Unreachable
12
|
Posted - 2015.05.30 18:06:23 -
[1945] - Quote
- Suggestion: Make the stat circles around systems on the map use a logarithmic scale.
- Keywords: Map
- Note: Stat circles = the circle thingys to identify how many kills or whatever there have been in a system
---
Sometimes the stat circles on the map are so small the system blots it out, because Jita or some other system in high sec has an absurd amount of that particular stat ( say NPCs killed ) so the systems with few of that stat are impossible to differentiate apart, even though one has twice as much as the other.
Master of being misunderstood.
|
Arlen Tektolnes
Lazerhawks
9
|
Posted - 2015.05.30 18:35:56 -
[1946] - Quote
Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting. |
Arlen Tektolnes
Lazerhawks
9
|
Posted - 2015.05.30 19:18:11 -
[1947] - Quote
Djiana Lenar wrote:Suggestion: Personal Assets filter buy type ship, module, charge
Keywords: Organization, UI, Interface
Notes: when u open personal assets u have the option to sort by system and region and jumps. but for ppl with huge amounts of stuff in stations across new eden it would help if we could filter buy just ships or modules or fuel ect
You can already type in 'ships' to see them listed :) |
Zalgo Hivemind
Section 8. Tactical Narcotics Team
1
|
Posted - 2015.05.30 20:11:27 -
[1948] - Quote
Suggestion: Mathematical operations inside buying/selling popups Keywords: market, selling, buying, math Note: i.e. If I for some reason need 6978 trit for 23 item, I would go to trit in the market tab, click 'buy' and in the amount box i would enter '6978*23' and the box would spit out 160494.
Suggestion: When selling multiple items in the sell window, automatically sort them alphabetically Keywords: market, selling Note: Right now the selling window doesn't do any sorting which is troublesome when selling hundreds of items and making sure they're all around jita price (when in low/null sec). |
kyoukoku
Signal Cartel EvE-Scout Enclave
17
|
Posted - 2015.05.30 20:14:50 -
[1949] - Quote
Arlen Tektolnes wrote:Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting.
I'll paste the same reply here as the one I used in reply to your reddit post:
Nope.
Explain properly why cosmic sigs should be re-linked to d-scan?
The d-scan & probe scanner windows were split into totally separate tools for a number of reasons and what you're doing is essentially trying to re-link them through the backdoor.
Probes are required to scan the sigs down. If you don't have probes & launcher fitted, nor the required skills, then you shouldn't be able to locate them beyond the vague hints you're already given.
Simples.
So nope. |
Arlen Tektolnes
Lazerhawks
9
|
Posted - 2015.05.30 20:19:27 -
[1950] - Quote
kyoukoku wrote:Arlen Tektolnes wrote:Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting. I'll paste the same reply here as the one I used in reply to your reddit post: Nope. Explain properly why cosmic sigs should be re-linked to d-scan? The d-scan & probe scanner windows were split into totally separate tools for a number of reasons and what you're doing is essentially trying to re-link them through the backdoor. Probes are required to scan the sigs down. If you don't have probes & launcher fitted, nor the required skills, then you shouldn't be able to locate them beyond the vague hints you're already given. Simples. So nope.
I'll also paste my reply to your reply that you used in reply to my Reddit post.
Uh what? Unscanned sigs could just appear as they do already; an unscanned sig 12au away could show up as 11 or 13 au away, depending on variation. I'm only suggesting a change to the 'compass' around the capacitor. |
|
Lime Green
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.05.30 21:05:51 -
[1951] - Quote
Suggestion: Remove all mentions of skill requirements for rigs
Keywords: Skills, Rigs, Info
Notes: Rigs do not require skills to fit. The fact that their info still states otherwise is misleading for newer players and vets alike and messes with third party applications like pyfa and EFT and therefore also with Evemon and gtkEvemon. |
kyoukoku
Signal Cartel EvE-Scout Enclave
17
|
Posted - 2015.05.30 21:06:21 -
[1952] - Quote
Arlen Tektolnes wrote:kyoukoku wrote:Arlen Tektolnes wrote:Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting. I'll paste the same reply here as the one I used in reply to your reddit post: Nope. Explain properly why cosmic sigs should be re-linked to d-scan? The d-scan & probe scanner windows were split into totally separate tools for a number of reasons and what you're doing is essentially trying to re-link them through the backdoor. Probes are required to scan the sigs down. If you don't have probes & launcher fitted, nor the required skills, then you shouldn't be able to locate them beyond the vague hints you're already given. Simples. So nope. I'll also paste my reply to your reply that you used in reply to my Reddit post. Uh what? Unscanned sigs could just appear as they do already; an unscanned sig 12au away could show up as 11 or 13 au away, depending on variation. I'm only suggesting a change to the 'compass' around the capacitor.
But you're basically still asking for an easy way out of having to use probes to hunt down the sigs.
What you're suggesting: "I want to hunt down sigs without having to fit probes & probe launcher".
It just makes no sense to have the cosmic sigs linked backed to d-scan, even if "just for the compass".
Otherwise why would you ask for this hmm? |
Arlen Tektolnes
Lazerhawks
9
|
Posted - 2015.05.30 21:36:03 -
[1953] - Quote
kyoukoku wrote:Arlen Tektolnes wrote:kyoukoku wrote:Arlen Tektolnes wrote:Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting. I'll paste the same reply here as the one I used in reply to your reddit post: Nope. Explain properly why cosmic sigs should be re-linked to d-scan? The d-scan & probe scanner windows were split into totally separate tools for a number of reasons and what you're doing is essentially trying to re-link them through the backdoor. Probes are required to scan the sigs down. If you don't have probes & launcher fitted, nor the required skills, then you shouldn't be able to locate them beyond the vague hints you're already given. Simples. So nope. I'll also paste my reply to your reply that you used in reply to my Reddit post. Uh what? Unscanned sigs could just appear as they do already; an unscanned sig 12au away could show up as 11 or 13 au away, depending on variation. I'm only suggesting a change to the 'compass' around the capacitor. But you're basically still asking for an easy way out of having to use probes to hunt down the sigs. What you're suggesting: "I want to hunt down sigs without having to fit probes & probe launcher". It just makes no sense to have the cosmic sigs linked backed to d-scan, even if "just for the compass". Otherwise why would you ask for this hmm?
But I'm basically not.
I'm still not 100% sure what you're getting at, because you'd still need to probe down any sigs to warp there, but I suppose they could make it only apply to anomalies if it'll get you to stop replying to me.
|
Max Groote
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.05.30 23:37:44 -
[1954] - Quote
Arlen Tektolnes wrote:kyoukoku wrote:Arlen Tektolnes wrote:kyoukoku wrote:Arlen Tektolnes wrote:Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting. I'll paste the same reply here as the one I used in reply to your reddit post: Nope. Explain properly why cosmic sigs should be re-linked to d-scan? The d-scan & probe scanner windows were split into totally separate tools for a number of reasons and what you're doing is essentially trying to re-link them through the backdoor. Probes are required to scan the sigs down. If you don't have probes & launcher fitted, nor the required skills, then you shouldn't be able to locate them beyond the vague hints you're already given. Simples. So nope. snip snip snip
You want to make hunting sigs and anoms easier, that's what you said in your post. However, there's a simple method to doing this: it's called fitting a probe launcher. Hunting people in anomalies is already like shooting fish in a barrel without making it absolutely trivial, so I don't understand why your change would be beneficial beyond making it easier for combat fit ships to do "exploration". It's also pretty immature to say "STOP REPLYING TO ME" if someone disagrees with your proposed changes. |
Gorski Car
624
|
Posted - 2015.05.31 09:12:55 -
[1955] - Quote
xx
Collect this post
|
Agent Orange7
Caldari Provisions Caldari State
2
|
Posted - 2015.05.31 09:45:15 -
[1956] - Quote
Suggestion: Make market browser not scroll to the top when you buy an item Keywords: market browser
---
When you buy an item on the market, the browser automatically scrolls to the top of the page. This gets really annoying. |
Arla Sarain
459
|
Posted - 2015.05.31 09:46:53 -
[1957] - Quote
Lime Green wrote:Suggestion: Remove all mentions of skill requirements for rigs
Keywords: Skills, Rigs, Info
Notes: Rigs do not require skills to fit. The fact that their info still states otherwise is misleading for newer players and vets alike and messes with third party applications like pyfa and EFT and therefore also with Evemon and gtkEvemon. They require skills to fit.
They don't require skills to pilot a ship with, if those are already pre fit. That's an intricate but important difference. The requirements state what you'd need to attach the rigs to the ship. |
Arlen Tektolnes
Lazerhawks
9
|
Posted - 2015.05.31 10:09:41 -
[1958] - Quote
Arla Sarain wrote:Lime Green wrote:Suggestion: Remove all mentions of skill requirements for rigs
Keywords: Skills, Rigs, Info
Notes: Rigs do not require skills to fit. The fact that their info still states otherwise is misleading for newer players and vets alike and messes with third party applications like pyfa and EFT and therefore also with Evemon and gtkEvemon. They require skills to fit. They don't require skills to pilot a ship with, if those are already pre fit. That's an intricate but important difference. The requirements state what you'd need to attach the rigs to the ship.
Nope. This was changed eight months ago in the Hyperion patch and anyone can fit any module or rig.
Seconding this suggestion, mainly because I'm getting sick of typing the above. |
Kabantik
Accidentally Seriously Accidentally The Whole Thing
13
|
Posted - 2015.05.31 12:02:20 -
[1959] - Quote
It's been an incredibly long time since I've graced the EVE-O boards but I feel as though we've only got a few more months to bring this game back to a playable state so it's time to dump some quick fixes that may go a long way in a short time. Prepare for multiposts! I did a google and EVE O forum search and I didn't see anything like this, then again I am absolutely stupid so yeah. Anyways:
Repair, and repackage items inside of corporation containers if: you have wallet access, configure equipment and fitting manager |
Nalles
Volition Cult The Volition Cult
11
|
Posted - 2015.06.01 00:14:06 -
[1960] - Quote
Suggestion: Add range and speed to watchlist (at least as an option)
Keyword: Fleet, watchlist, pvp, anchor
Note: It would really help in fleets to keep close to your anchor. |
|
Djiana Lenar
Republic Military School Minmatar Republic
0
|
Posted - 2015.06.01 03:49:10 -
[1961] - Quote
Build supers in lowsec
Whynot |
Zeitonaut
Zeiteinheit
24
|
Posted - 2015.06.01 08:40:26 -
[1962] - Quote
1) please increase width of input field "wallet -> my wallet -> transactions -> item type".
2) it would also be nice if "item type" input field would have an clear input field button like in "inventory -> filter". |
Djiana Lenar
Republic Military School Minmatar Republic
0
|
Posted - 2015.06.01 09:15:03 -
[1963] - Quote
Suggestion: Auto repeating D-Scan scan button
Keywords: War on clicks UI Interface
Notes: Another Very useful thing to add to the game that will be another +1 in the war on clicks. |
Zo'ha
Techno Miners
59
|
Posted - 2015.06.01 13:28:28 -
[1964] - Quote
OK so this is something I have wanted for a looooong time.
Would it be possible to actually use wallet divisions properly? As it stands everything has to go through the master wallet unless you specify it during contract/order creation.
What I would like is: The ability to specify a particular division for things like, poco income. Mission tax, office bills etc so that we can easily find out what makes isk, who is running missions etc without having to trawl through the journal and selecting from a list of about a million things and it also lets us know how much a corp is making through the different means etc.
ok rambling nonsense over thxx |
Zo'ha
Techno Miners
59
|
Posted - 2015.06.01 18:01:51 -
[1965] - Quote
Actually one other thing too, on the wallet can we have corporation orders and personal orders on separate tabs? that would be super awesome |
Teddyboom
NRDS Anonyme Echoes of Nowhere
1
|
Posted - 2015.06.01 18:42:53 -
[1966] - Quote
Suggestion: bookmark folder in bookmark folder Keywords: ui, bookmarks Note: Be able to put a folder in a folder for better classification of bookmark |
Calorn Marthor
Standard Fuel Company
49
|
Posted - 2015.06.02 09:04:50 -
[1967] - Quote
I just tried to do some work at a POS after a while.
I am in a DST. All the time there was the problem that without a Cargo Expander fitted, I could not deploy POS modules. This has been fixed, we can now launch POS modules from Fleet hangar.
But now it turns out I can't collect them! I only have "scoop to cargo hold" where the cargo hold is again too small. WHYYYYY??
|
Shaylas
Capital Warfare The Blacklist.
12
|
Posted - 2015.06.02 19:08:03 -
[1968] - Quote
More Corpbookmars :D |
Feledain
Elmsfeuer
49
|
Posted - 2015.06.02 19:15:23 -
[1969] - Quote
Suggestion: Option to turn off the Incursion "I kill all color" effekt
Keywords: graphic, Incrusion
Note: We now have this fancy ship skins and i would realy like to be abel to see them. |
Py Solette
Incident Command Southern Star Dominion
1
|
Posted - 2015.06.03 01:47:21 -
[1970] - Quote
Currently this is what sorted icons look like: http://imgur.com/Odt0K4j
Could we get them sorted by say, player type(npc/player), ship type(combat/hauler), size. |
|
Aeon Veritas
Lobach Inc. Easily Offended
1
|
Posted - 2015.06.03 07:53:11 -
[1971] - Quote
Suggestion: Bring back the meta levels Keywords: Meta level, Module Tiericide Note: "Compact" = Meta 1, "Restrained" = Meta 2 and so on... ---
The new after-tiericide Meta-modules can not be seperated by filters, you have to look for the names. Please either add filter options or, what is easier in my oppinion, give them different meta levels...
Suggestion: Give the Sanshas the modules they deserve Keywords: Module Tiericide?, Faction modules Note: Sansha ships clearly prefer shield technologies but the have improved armor modules. ---
The mighty pirate faction which was able to develop a supercarrier got a little confused in their R&D facilities... Maybe ist time that they get the shield mods they should ihmo have. A quick and dirty solution for this would be to rename all the True Sansha armor stuff to Dark Blood since they have the same stats... Maybe there should even propmods considered for them in exchange for the nos/neut. The implants can be changed with the serpentis. I think the snake set matches nicely with the afterburner trait of TS-ships and the slave set represents the armor doctrine of the serpentis.
|
Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
240
|
Posted - 2015.06.03 20:22:30 -
[1972] - Quote
Suggestion: Option to disable Inventory opening when double clicking on your own ship in space. Keywords: UI, Inventory
When manual piloting, I am constantly double clicking in space to "lead" my ship in a purposeful direction. If I switch my camera angle or zoom out, and accidentally double click on my ship, it opens my inventory window. This is really disruptive when I am in the middle of an intense fight, as it blocks the main part of the screen and forces me to stop piloting to close it.
From some research, this feature was added when the Unified Inventory was introduced. Can we please have an option to disable the double click -> open inventory function? Limit to using right click "Open Cargo", clicking the Inventory button in the Neocom, or the keyboard shortcut.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Vorll Minaaran
Centre Of Attention Middle of Nowhere
50
|
Posted - 2015.06.03 21:20:39 -
[1973] - Quote
Industry
Blueprints info window: - It should list the structure restrictions (Assembly arrays, NPC stations, etc) in the material/skill list, or the list of suitable facilities. ie: Tactical destroyers can only be manufactured in Small Advanced Assembly Arrays It is only mentioned in the first T3 destroyer devblog in Nov 2014.
Thx in advance. |
Elenahina
Agony Unleashed Agony Empire
678
|
Posted - 2015.06.04 13:54:11 -
[1974] - Quote
Suggestion: Add a toggle option to center the map on the current system on opening. Keywords: Map, Open, Options Note: This is applicable to the new map. --- I would like the new map to on the system I am currently in when I open it, rather than the one I was looking at when I last closed it. If possible, make it a toggle option, and I'd be happy. Show Current System on Load or something.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|
DooDoo Gum
Center for Advanced Studies Gallente Federation
60
|
Posted - 2015.06.05 12:49:47 -
[1975] - Quote
Can you please make it so when you mouseover a bookmark in people and places window it shows something that is actually useful (such as notes) instead of just the name of the bookmark... which is stupid, because its right next to the mouse cursor that is triggering the mouseover anyway |
Steven Hackett
Future Corps Sleeper Social Club
144
|
Posted - 2015.06.06 00:48:35 -
[1976] - Quote
Please give back the old icons for POS EWAR modules. (or make some new ones)
Pre-patch you could see the difference between ex. a scram and a neuting battery. Now they use the same icons. Meaning, the new icons are removing the ability to look at a pos and see what is there without clicking all the modules. This is very annoying when you are trying to figure out what modules are online. |
Ferni Ka'Nviiou
Republic University Minmatar Republic
15847
|
Posted - 2015.06.07 10:24:26 -
[1977] - Quote
Ransu Asanari wrote:Suggestion: Option to disable Inventory opening when double clicking on your own ship in space. Keywords: UI, Inventory
When manual piloting, I am constantly double clicking in space to "lead" my ship in a purposeful direction. If I switch my camera angle or zoom out, and accidentally double click on my ship, it opens my inventory window. This is really disruptive when I am in the middle of an intense fight, as it blocks the main part of the screen and forces me to stop piloting to close it.
From some research, this feature was added when the Unified Inventory was introduced. Can we please have an option to disable the double click -> open inventory function? Limit to using right click "Open Cargo", clicking the Inventory button in the Neocom, or the keyboard shortcut. Even better, have an option to 'Click Through' your ship in space. I.e, double-clicking on your ship would navigate your ship to the space behind your ship.
I know that'd help me a whole hell of a lot.
I like Peppermint Chocolate. You?
|
Morphe Olorin
Technomics Research
0
|
Posted - 2015.06.09 05:26:23 -
[1978] - Quote
Suggestion: 'Look at' added to right click menu in fleet watchlist
Keywords: watchlist, look at, fleet
Note: Approach, Orbit, Keep at range, and lock target are all there like in overview right click, but 'Look at' is missing |
hydraSlav
Synergy Evolved
82
|
Posted - 2015.06.09 15:12:23 -
[1979] - Quote
- Suggestion: Clicking on EWar icon above/below capacitor should switch to that target (if already targeted).
- Keywords: ui, targeting, ewar.
- Note: You can CTRL+Click to target, but if it is already targeted, then it does nothing.
---
You can CTRL+Click the EWar icons above/below your capacitor to target them right there. However, if the ship that's projecting the effect is already targeted, then CTRL+Click does nothing. There is not even a right-click option to "switch" to that target. As larger ships take considerably longer to target small ships, most will have multiple hostile targeted ahead of time. When it's time to bail out, you need to figure the target to neut, who is it that has a scramble point on you.
Currently the only way is to right-click, look-up and remember the name, then look for that name among targeted ships. Yes I know there are the overview icons, but then what's the point of the capacitor icons? I'll answer: cause they are much bigger and more obvious. |
RazorDreamz
Southern Cross Empire Flying Dangerous
30
|
Posted - 2015.06.10 01:14:49 -
[1980] - Quote
New Map
When opening the search field should be cleared and the focus set to that search box. Searching for your destination system is one of the first things many people do when opening the map.
Quick way to set destination
I would love to see a fast way to set you destination without having to bring up the map, such as a box you can toggle below your route in space. Then you can just type what you want, press enter and it sets that as your destination. I imagine this would also be easier on the server since many people just search a destination on the map and close it, yet it has to get all the map data from the server even though it's not really being used in this use case.
New Eden Store
Why is this window so non-standard. It's not a regular eve window, and you can't resize it. My hamster sized brain keeps making me click the X in the top corner of the apps window instead of the one for the eve window. (full screen eve but in window mode.)
War status
If your corp / alliance is part of an active war it would be nice to have an icon at the top of the window such as the crime-watch ones that indicates this. Might help some new people from getting splattered while undocking in high-sec without knowing a war has been started.
Fitting WIndow
We can "copy to clipboard" a fit, but I haven't found a way to import that fit. If there is please let me know, if not it would be wonderful to have it.
Character Window
When browsing the market or on your character window it would be great to have a feature to see what buying a new implant would do. So on the skill training window for instance there should be a way to see what effect adding +2 willpower would do to your skill queue. Would help new people to determine if it's worth the cost of purchasing an implant. (yes I know EveMon, but this is really something I feel should be in-game)
ISIS
Another non-standard window. Why is the close button on the right and not in the top left like other eve windows?
Wallet
Please give me a way to see the balance changes between two dates or some form of range, like weekly, monthly, yearly. Would be handy, especially if you can graph it / filter by item type etc. (yeah I know not little but just throwing it out there.)
|
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Aeon Veritas
Lobach Inc. Easily Offended
3
|
Posted - 2015.06.10 05:47:34 -
[1981] - Quote
RazorDreamz wrote:Fitting WIndow
We can "copy to clipboard" a fit, but I haven't found a way to import that fit. If there is please let me know, if not it would be wonderful to have it. In the bottom of the browser for your saved fittings, there should be a button "Import from clipboard".
General module tiericide thoughts
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Mariya Oktyabrskaya
State War Academy Caldari State
0
|
Posted - 2015.06.10 10:41:46 -
[1982] - Quote
Please let us arrange [including add/remove feature] to all the columns in both the bookmarks and probe scanning window.
Most of these columns i find relatively useless, a few of the remainder i only use sometimes, and the ones left over are never in the place i want them to be when i need them most |
Mariya Oktyabrskaya
State War Academy Caldari State
0
|
Posted - 2015.06.10 10:56:43 -
[1983] - Quote
RazorDreamz wrote:New Map
Quick way to set destination
I would love to see a fast way to set you destination without having to bring up the map, such as a box you can toggle below your route in space. Then you can just type what you want, press enter and it sets that as your destination. I imagine this would also be easier on the server since many people just search a destination on the map and close it, yet it has to get all the map data from the server even though it's not really being used in this use case.
Try hitting the 'A' next to destination (top left)
Cant get much faster than that. |
TheSmokingHertog
TALIBAN EXPRESS
314
|
Posted - 2015.06.10 23:55:18 -
[1984] - Quote
Mariya Oktyabrskaya wrote:RazorDreamz wrote:New Map
Quick way to set destination
I would love to see a fast way to set you destination without having to bring up the map, such as a box you can toggle below your route in space. Then you can just type what you want, press enter and it sets that as your destination. I imagine this would also be easier on the server since many people just search a destination on the map and close it, yet it has to get all the map data from the server even though it's not really being used in this use case.
Try hitting the 'A' next to destination (top left) Cant get much faster than that.
You can type the destination in chat (stations and systems alike), make it a link, enter it, then right click "set destination".
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Gliese Casserres
For a Few Finns More
13
|
Posted - 2015.06.11 06:48:02 -
[1985] - Quote
Suggestion: Give me a button to favorite stations from asset menu. Favoriting the station makes it easier to spot from the list by different color or something... This way I can find my way to where I want to go faster.
Keywords: Asset management, navigation |
Djiana Lenar
Republic Military School Minmatar Republic
1
|
Posted - 2015.06.11 07:37:48 -
[1986] - Quote
suggestion :Shortcut to Ship fittings window
Keywords: Shortcuts, ui,
Notes: instead of opening ship fittings then clicking Browes. Just let us open the browes window |
Djiana Lenar
Republic Military School Minmatar Republic
1
|
Posted - 2015.06.11 07:43:12 -
[1987] - Quote
Suggestion: Convert our notes in notepad to evemail with all the colors and working links.
Keywords: evemail, eveiseasy, ui
Notes: this should be easy and useful |
hydraSlav
Synergy Evolved
84
|
Posted - 2015.06.11 16:04:14 -
[1988] - Quote
- Suggestion: Have D-Scan use "Custom Camera Tracking" position instead of ship's center of POV (or have a toggle for it)
- Keywords: ui, d-scan, camera
- Note: A toggle on D-Scan window to use/not use "Custom Camera Tracking" would also be great
Now we have option to use "Custom Camera Tracking" position. This option is great, as we don't have to overlap our own ship against the ship/object we want to look at (great for skirmish PvP, hunting for targets, etc).
Meanwhile, D-Scan pin-pointing has been greatly improved, with "Camera Tracking": select to object you want to scan at, and the camera automatically pans there. But that only works when your camera tracking is centered on the ship.
Two awesome features, but they can't be used together . Please don't make me chose between them. |
Phoenix Jones
Isogen 5
1356
|
Posted - 2015.06.11 22:26:06 -
[1989] - Quote
Suggestion: fleet bookmarks
Keyword: bookmarks
Note: quite simple. Start a fleet, can assign bookmarks for the fleet under the fleets bookmark folder. Once fleet disbands, bookmark folder is wiped out. It's temporary in other words. Quality of life increase for players and fleets. Also not my idea. https://forums.eveonline.com/default.aspx?g=posts&t=261525
Yaay!!!!
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Arla Sarain
496
|
Posted - 2015.06.12 00:42:31 -
[1990] - Quote
Suggestion: Put a yellow/red ring over the locked targets icon or over the name. This happens for overview, or inspace brackets, but sometimes the view is not zoomed out or the overview is clusterfudged, but its still useful to know if your locked targets are redboxing or yellowboxing you.
Keywords: UI |
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AnzacPaul
What Could Go Wrong Lethal Intent.
117
|
Posted - 2015.06.12 05:39:27 -
[1991] - Quote
Not sure if this has been mentioned before (no doubt it has), but the ability to fit from the saved load out fittings at an SMA would be great. Not sure if there is a genuine reason for not implementing it (or if it will even be a thing with new sov changes) |
Raphendyr Nardieu
Unpublished Chapter Chapters.
16
|
Posted - 2015.06.12 09:11:17 -
[1992] - Quote
Suggestion: Use ISO format for dates Keywords ui, date format Note: At least next remap available uses strange format yyyy.mm.dd. From wikipedia, only 4 countries use that (Basque Country, Korea, Latvia, Korea). Coudl you instead use yyyy-mm-dd as stated in the nice internet standard. |
Zarek RedHill
Stringent Method Mordus Angels
2
|
Posted - 2015.06.12 11:02:39 -
[1993] - Quote
Suggestion: Visual cue near 'undock' button to indicate your active ship/drones are not fully repaired. tags: Stations, UI
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Rionan Nafee
465
|
Posted - 2015.06.12 13:30:11 -
[1994] - Quote
- Suggestion: Beside the "Show Anomalies"-Checkbox there should be a "Show Signatures"-Checkbox in the probe scanning window
- Keywords: probe scanning window
- Note: Would be easier to see only anomalies in small scale probe scanning windows
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Tunesmith X
GoonWaffe Goonswarm Federation
2
|
Posted - 2015.06.13 18:20:30 -
[1995] - Quote
Suggestion: add a "Split into stacks of N" option to the shift-drag popup. Keywords: UI, inventory
Fairly self-explanatory - right now if I want to create multiple equal stacks, I need to do a lot of repetitive actions. Having such an option would greatly simplify this inventory management task. |
Ithica Hawk
The Bastards The Bastards.
23
|
Posted - 2015.06.13 18:46:52 -
[1996] - Quote
Suggestion: Remove limit on number of JCs per station
Keywords: Jump clone, jump clones, JC, JCs
Note: Currently you can have one jump clone stored in a station and one medical clone. If you try to jump to a third clone leaving behind two JCs you will overwrite and destroy the JC in the departing station. I feel this is something not unlike clone grades which does not provide meaningful gameplay. For players who live in one system (like myself) and have multiple clones with different implant sets (such as slave/crystal/snake sets) having to juggle stations to get into the correct clone is a pain. The ability to have all JCs stored in a single station seem to provide an advantage other than ease-of-use. As far as I can see, no tactical advantage would be gained.
From a lore perspective where thousands of capsuleers can install fast amounts of JCs together in the one station. Each individual pilot can have thousands of ships. Yet the station services allow an arbitrary maximum of one clone?
I've cross posted this to reddit for discussion: http://www.reddit.com/r/Eve/comments/39qbxe/little_things_suggestion_remove_the_1_jump_clone/
|
HELLBOUNDMAN
Engineering Without Permits
225
|
Posted - 2015.06.13 19:12:11 -
[1997] - Quote
Just started doing some hacking.
For some reason, I found that containers not auto-opening upon completion of a hack is extremely annoying.
So, simple suggestion. When completing a hack, the container is automatically opened, assuming you're within range. |
Elizabeth Norn
Nornir Research Create Alliance
599
|
Posted - 2015.06.13 22:53:30 -
[1998] - Quote
When assembling containers they all have the same name as their type, this makes it hard to tell which is which until they are renamed. It would be really useful if each container you assembled would have a number appended to it's name, for example Small Secure Container (1).
When clicking View Contents to see what is inside a ship or container the only context menu options for items inside is show info, it'd be nice if we had View Market Details too.
When repackaging a rigged ship you are given a warning that it will destroy the rigs equipped, but then to see the rigs you have to either board the ship or view its contents. The warning box could be used to display the rigs currently on the ship.
Before the wonderful new industry interface you could copy the details of selected blueprints for pasting elsewhere, now you have to contract them to yourself to do this which isn't possible all the time.
In the Blueprints tab on the industry interface you have two views, Details and list, the latter is the more compact view, but you cannot see the exact research levels, only a really long bar.
In the location drop-down menu on the Blueprints tab of the industry interface the 'Item Hangar' is in the middle of the list making it a little awkward to find, seeing as it's the root of hangar shouldn't it be at the top?
When inventing using decryptors I sometimes accidently start a job with the wrong decryptor as there's no indication which you are using unless you hover over the decryptor slot. A visual variation on the icons or display its name would be lovely.
.
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Tau Cabalander
Retirement Retreat Working Stiffs
4993
|
Posted - 2015.06.14 01:46:34 -
[1999] - Quote
- Suggestion: Add a skill(s) for issuing additional contracts.
- Keywords: contract market skill
- Notes: Here are some ideas for skills that mirror the market order skills:
Fine Print (rank 2) - adds 8 contracts per level Skill in filling the borders and margins of contracts with endless terms and conditions on a scale that even nanotech engineers find impressive. Prerequisite: Contracting 5
Contract Law (rank 4) - adds 16 contracts per level Skill in applying local laws and legal precedents that favour your contract dealings. Prerequisite: Fine Print 5
Legalese (rank 6) - adds 32 contracts per level Skill in burying contracts in meaningless legal jargon so effectively that nobody dares to contest their validity. Prerequisite: Contract Law 5 |
Dun'Gal
Myriad Contractors Inc.
234
|
Posted - 2015.06.14 05:50:54 -
[2000] - Quote
In advance of Aegis - I could post after release, but rather do now....
Suggestion: Please add the option for fc's or squad commanders to fleet warp those in there fleet/squad (respectively) Keywords: Fleets, Quality of Life, working mechanic that was removed but shouldn't have been (for reasons not really explained entirely) Notes: Preemptive strike to the impending removal of fleet warp that will almost certainly go through regardless of the negative impacts the change creates, which are all posted in the feedback thread. |
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Gorski Car
626
|
Posted - 2015.06.14 07:56:42 -
[2001] - Quote
Suggestion: Color the entire row for the next gate in your destination yellow instead of just the icon Keywords: visibility, travel, Overview
Notes: Right now the icon for the next system on your waypoint list is the only thing that is colored yellow. I personally have had trouble for a long time to see that faint yellow on the black background. The problem even worse now with the new icons and I personally removed them from my overview and that leaves me with no fast way to identify what the next gate on my destination is.
I would like to see the entire row colored yellow for the next gate in line.
Collect this post
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Altrue
Exploration Frontier inc Brave Collective
1835
|
Posted - 2015.06.14 09:05:19 -
[2002] - Quote
Suggestion: Add a button to center your scanning probes on your current position. Keywords: Scanning, UI, Probes
Notes: With the upcoming nerf to combat probing (inability to fleet warp to combat probes results), it is time to implement something that would be very handy, and not matter as much for game balance as it would have before. A new button on the scanning interface to center your probes on yourself.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Khanid Voltar
S.A.S
47
|
Posted - 2015.06.14 14:23:22 -
[2003] - Quote
Suggestion: Add a Pause/Play button to top of skill sheet so that when you need to pause a skill to JC or insert an implant one doesn't need to scroll scroll scroll to find the skill needing to be paused, pause it, do the action, scroll scroll scroll again and re-start skill training
Keywords: Jump Clones, Implants, Skill Sheet
Note. As far as I recall the need to pause was primarily to do with the way the server worked at launch. For the same reason, when you were podded, your skill kept on training until completion as if it still had the implants in. But that has all been fixed now, and while this is a minor annoyance, it is something I wish for every time I have to pause skill training.
A pause/play button at the top would just make it a lot quicker and easier.
[edit] alternatively perhaps just allow a right mouse click on the skill sheet button on the Neocom with a pause/restart skill training option
Eveboard: Khanid Voltar
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Dangeresque Too
Pistols for Pandas
202
|
Posted - 2015.06.14 20:41:57 -
[2004] - Quote
Suggestion: Last Dev Post Keywords: forums, dev post, searching, feedback Note: Please add Last Post to search threads for Dev/GM etc posts, like First Post for Dev/GM responses etc.
- - - - -
Trying to find a particular dev post in a thread in which a random dev was the first responder with a post of "FIRSTIES!!!" or "Nice hair today!" is really frustrating and requires slowly scrolling through each page of a thread looking for the Dev tag. Having an option to jump to dev posts in sequence in the thread would tremendously help those of us that routinely give feedback (esp so we can see how much we have been ignored).
You already have a First Dev/GM etc Post button, but is there any way to at the very least be able to see the last dev post in a thread? Unless you are really trying to hide how little feedback and response devs show after the first day or two of a dev started feedback/issues thread. |
BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1790
|
Posted - 2015.06.15 00:17:18 -
[2005] - Quote
Gorski Car wrote:Suggestion: Color the entire row for the next gate in your destination yellow instead of just the icon Keywords: visibility, travel, Overview
Notes: Right now the icon for the next system on your waypoint list is the only thing that is colored yellow. I personally have had trouble for a long time to see that faint yellow on the black background. The problem even worse now with the new icons and I personally removed them from my overview and that leaves me with no fast way to identify what the next gate on my destination is.
I would like to see the entire row colored yellow for the next gate in line.
Check box on settings to toggle this please.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
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Artemis Dragmire
Mind Games. Suddenly Spaceships.
0
|
Posted - 2015.06.15 00:27:19 -
[2006] - Quote
Small suggestion, 2 parts.
Part 1:
Right now, ALL drones, regardless of type, fire little blue lasers that are barely visible in the graphics. Back before Trinity graphics update (yes, WAY back...) each drone fired its racial weapon type. So Amarr drones fired a laser, Minmatar fired autocannons, Gallente fired blasters, and Caldari fired railguns.
It'd be awesome if the drone weapons graphics could be updated so that the diversity in weapons is reflected again. The little blue laser thing is barely visible and rather underwhelming when using drones or fighting against them.
Of course, performance is always a concern, so these effects should be disabled if drone models are disabled in the options.
Part 2:
Related to the above, it used to be the case (again, pre-trinity) that rats fired a variety of ammo types at you. Let's use Blood Raider rats as an example:
Right now, if you are fighting a group of Blood Raider rats, you will either see blueish purple pulse lasers fired at you (Ultraviolet ammuntion) for the close range ships, or you will see red beam lasers fired at you (Infrared I assume?)
Previously, pre-trinity, each rat type depending on its optimal range and orbit would fire a different ammuntion type at you. So you might see a long range rat firing beams at you with Infrared, but a close range one using multifrequency.
Some diversity in ammo types while fighting rats would be appreciated just for the visual effect.
This really only matters against rats that fire lasers and the rats that use hybrids, as I believe these are the only ammo types where color is actually differentiated in any noticeable way (outside of missiles, which are fine). |
Cpt Patrick Archer
Quam Singulari Triumvirate.
45
|
Posted - 2015.06.15 11:53:49 -
[2007] - Quote
A window where you can see who you accepted into your corp, but hasn't clicked join yet.
This is a simple way for spies to get into the corp. If a toon was accepted 2 years ago and never joined, and the player moved on to other alliances. He can just go back and join, without anything stopping him.
So there should be a list of "pending members" or something and a remove button. |
SandKid
Caldari Colonial Defense Ministry Templis CALSF
186
|
Posted - 2015.06.15 19:15:25 -
[2008] - Quote
Simple Quality of Life Request...
Ability to "Drag Out" overview windows so that it is possible to view multiple overview presets simultaneously. Directional Scanner (and any other related ui to the current overview) works off of a "Primary" Overview window, which is denoted with said name and can only be minimized (like current overview) but not closed.
This change enables the pilot to track two or more overview settings for a myriad of tactical and practical uses. Fleet fights particularly would benefit with the ability to build multiple overviews that would be easier to maintain and use than current fleet ui.
Personally, I'd like to see watch lists and the fleet ui be largely rolled into the overview ui as a single, cohesive unit that is highly customizable...but that's a different topic.
TL;DR
Overview Preset Tabs can be dragged out to form a separate secondary, tertiary, etc overview windows - enabling pilots to see their various presets simultaneously as opposed to having to click between tabs.
"Primary" Overview window (the original) will have same title and, as current, can only be minimized. Additional overviews can be closed or re-attached to the primary overview window, much like all other windows in EvE. |
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CCP karkur
C C P C C P Alliance
3887
|
Posted - 2015.06.15 23:30:51 -
[2009] - Quote
Djiana Lenar wrote:suggestion :Shortcut to Ship fittings window You can bind a shortcut to that window (the window is called "Fitting Management")
Khanid Voltar wrote:Suggestion: Add a Pause/Play button to top of skill sheet so that when you need to pause a skill to JC or insert an implant You don't have to pause it to insert implant anymore. We changed it probably 2 years ago, and hopefully we can do the same for JC when the skill system has been changed.
Sniper Smith wrote:Suggestion: Copy Contents of a Container Keywords: ui Note: If you use 'View Contents" on a can, ship, etc, you can't copy the list of items to the Clipboard You can do that. As with many windows where multi select is not allowed, just select the list itself (if you have anything selected, deselect by ctrl+click it), and do ctrl+c.
Messenger Of Truth wrote:Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field I might be misunderstanding, but why don't you just right click the destination station? Also, when you have an info widow open for a station, you can click the icon in the upper left corner, and from there you can set destination
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Joia Crenca
Science and Trade Institute Caldari State
156
|
Posted - 2015.06.16 00:11:28 -
[2010] - Quote
SHE'S ALIVE!!! Also, welcome back to the forums!
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Masao Kurata
Perkone Caldari State
253
|
Posted - 2015.06.16 01:21:17 -
[2011] - Quote
CCP karkur wrote:Messenger Of Truth wrote:Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field I might be misunderstanding, but why don't you just right click the destination station? Also, when you have an info widow open for a station, you can click the icon in the upper left corner, and from there you can set destination
You are misunderstanding, that request was about creating contracts, hence "drag a station link to the destination field". |
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CCP karkur
C C P C C P Alliance
3887
|
Posted - 2015.06.16 01:30:19 -
[2012] - Quote
Masao Kurata wrote:CCP karkur wrote:Messenger Of Truth wrote:Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field I might be misunderstanding, but why don't you just right click the destination station? Also, when you have an info widow open for a station, you can click the icon in the upper left corner, and from there you can set destination You are misunderstanding, that request was about creating contracts, hence "drag a station link to the destination field". Ah...right, missed that part where contracts were mentioned was thinking of another "destination field", and that he was trying to set destination. Tthanks (I'll now remove it from my post and pretend this never happened )
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Calorn Marthor
Standard Fuel Company
49
|
Posted - 2015.06.16 08:30:03 -
[2013] - Quote
Suggestion:
make it so that bookmarks can be edited in hangars (better: created/edited)
Background: as someone who does a lot of industry together with other players, we need to coordinate. Lots of things need to be planned and we rely on bookmarks left in certain containers/hangars to indicate ToDos etc. Also, since industry jobs take time and we are frequently not online simultaneously (where we could use Teamspeak or chat), we communicate through notes: "I already did X" (X={refuel the tower, set up the reactor, buy material, ...}) "please check Y"
So basically what is needed is the ability to leave comments/notes in hangars. Bookmarks are okay as a workaround, but you need to import them to your bookmarks before you can edit them. Also you can't just create a new bookmark in a container. |
Denver White
Fusion Enterprises Ltd Shadow of xXDEATHXx
5
|
Posted - 2015.06.16 09:57:35 -
[2014] - Quote
Please let us have the option to stop chat blink on mouse over again instead of having to click them, it's horrible with many channels open :)
Come live in null sec! Join ingame channel PUBLICFUSEN today!
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Winter Archipelago
Furtherance.
392
|
Posted - 2015.06.16 17:11:33 -
[2015] - Quote
Suggestion: Add a "[Group] Last Post" links to the forums, in addition to the "[Group] First Post" links we already have.
This is just something that would help people to find the most recent "authority" posts, especially in large threads. While it's always possible to click on the banner on the groups' portraits to jump to the next post by that group, it gets tedious in large threads, and if you're following multiple threads, it isn't always easy to remember which page had the last post in each one.
Keywords: forum, usability
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Masao Kurata
Perkone Caldari State
253
|
Posted - 2015.06.16 17:44:06 -
[2016] - Quote
Suggestion: Split the missed hits notifications filter for the combat log into incoming/outgoing.
Rationale: If you are regularly sig tanking, the incoming missed hits notification absolutely spam your combat log, but outgoing missed hit notifications are important information.
Keywords: UI, Quality of life, PVP, PVE |
Elizabeth Norn
Nornir Research Create Alliance
600
|
Posted - 2015.06.16 23:08:24 -
[2017] - Quote
Suggestion: Allow dragging station links to courier contract "Ship To" field Keywords: contracts, courier, hauling Note:
WTS BPOs & BPO Packs
WTS Collectible Large Rigged Small/Medium Ships
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SandKid
Caldari Colonial Defense Ministry Templis CALSF
189
|
Posted - 2015.06.17 01:48:55 -
[2018] - Quote
Suggestion: Mobile Depots populate in "assets", allowing them to be warped to and their contents viewed remotely. Reason: Less bookmarks, ability to see what is in it from distance if using as a supply point and planning on 'refilling' it EX: Deployed Mobile Depot in Jita shows in Assets as "Jita - [Mobile Depot Name] - 26 Items - 4 Jumps -Shows the 26 items in it when I select it in Assets and expand -If in Jita, I can right-click the depot in assets and select "warp to" and "warp to at distance"
Suggestion: Allow overview presets to each have a unique ordering of tags (criminal, militia, corp...etc) as well as unique columns. Reason: More robust overview utility EX: Fleet Tab shows Fleet, Militia and War Targets at top, criminals and suspect lower, angular and transversal velocity, type -Salvage Tab shows Criminals and Suspect at top, transversal velocity, name, and type
Suggestion: The skin a ship is using shows up in Killmail Reason: Because it was pretty
Suggestion: Planetary Interaction "Create Link" activates linking, and doesn't deactivate until you click "Stop Linking": Reason: Clickfest reduction -Open Links, Click "Create Link". "Create Link" changes to "Stop Linking" -Link forms between first two structures clicked -Third structure clicked, link starts, fourth structure clicked, link ends -Rinse Repeat -Click "Stop Linking" to not make anymore links. -Click "Submit" as normal to set the links in place permanently
Suggestion: Planetary Interaction - Multiple Stage Routing Reason: Clickfest reduction -Open origin point of product (Ex: Harvester, Base Metals) -Select Routing, then Product (Base Metals), then "Create Route" -Click on first point of Route (Ex: Storage Facility). "Create Route" changes to "Finish Route" -Click on second point of Route (Ex: Basic Processor Facility). Link shows route continuing from storage facility to processor -Click "Finalize Route". Both routes have been created (Harvester to Storage, Storage to Processor) and display at their respective facilities as normal.
Suggestion: Ability to name Command Centers in Planetary Interaction Reason: So I remember which planets are completing what tasks (Ok fine, this is lazy there's only six of them at most...leave me alone!) -Rename option in planet viewer when command center is selected -Name of CC shows in Planetary Interaction interface for selecting planets -EX: Todaki IV - [Fuel Blocks] (Barren)
|
Xercodo
Xovoni Directorate
4217
|
Posted - 2015.06.17 08:22:19 -
[2019] - Quote
Suggestion: Strip rack on fitting. Sometimes I wanna swap all the guns but nothing else.
Suggestion: Fitting saved fits in space. I can understand if this were to only work based on your main cargo bay. Also allow for strip fitting to work similarly. If cargo can't hold all the striped modules then those remain fitted.
Fix: Detach network updates from the UI. Opening the market or a cargo container causing a complete FREEZE is terrible. I understand that the UI needs to wait for the feedback from the server to load the contents but I hate the fact it totally freezes the client, dropping the frame rate into single digits, and makes all other elements unresponsive.
Didn't you guys have a sort of "buffering" animated icon a while back? What ever happened to that?
The Drake is a Lie
|
Helios Anduath
Signal Cartel EvE-Scout Enclave
19
|
Posted - 2015.06.17 13:16:33 -
[2020] - Quote
Suggestion: Make the Festival Launcher NOT need a Missile Launcher hardpoint
Tags: Hugs, Festival Launcher, Fireworks, Snowballs
Note: As it stands, a ship requires a missile launcher hard point to fit a festival launcher. This excludes a significant number of ships from being able to fit them. What is even more disappointing is it is the Gallente, a race known for their extravagent pleasure seeking, who seem to suffer significantly from not being able to fit this particular joy-inducing module. |
|
Rionan Nafee
465
|
Posted - 2015.06.17 16:34:31 -
[2021] - Quote
- Suggestion: At the Locator Agent it would be great if the input window for the located character would not block the complete screen but the name of the character could be dragged from chat or other windows into the field.
- Keywords: locator agent
|
Xercodo
Xovoni Directorate
4217
|
Posted - 2015.06.17 17:13:01 -
[2022] - Quote
Helios Anduath wrote:Suggestion: Make the Festival Launcher NOT need a Missile Launcher hardpoint
Tags: Hugs, Festival Launcher, Fireworks, Snowballs
Note: As it stands, a ship requires a missile launcher hard point to fit a festival launcher. This excludes a significant number of ships from being able to fit them. What is even more disappointing is it is the Gallente, a race known for their extravagent pleasure seeking, who seem to suffer significantly from not being able to fit this particular joy-inducing module.
Agreed, the original snowball launcher didnt care either, I have no idea why this one does or should care about a launcher slot.
The Drake is a Lie
|
Commander Nina Hanomaa
Chapter Six Chapters.
13
|
Posted - 2015.06.17 19:43:27 -
[2023] - Quote
---
It is difficult to see at a glance if your alliance has any available contracts. As of right now you won't get any notifications for them or see them in the Contracts - Start Page. What you'll have to do is search Available Contracts and limit to "My Alliance".
I'd love to see available alliance contracts on Start Page, just like you see corporate contracts. Also I would love to recieve notifications for available new contracts (personal, corporate & alliance), not just the ones that require attention. |
Lim Hiaret
Hiaret Family
1
|
Posted - 2015.06.19 11:08:26 -
[2024] - Quote
Ideas to improve on grid navigation:
- Approach curve (curved arrow) sets a course that avoids objects in space
- Optional ship path indicator
- Waypoints/path in tactical overlay
|
Lim Hiaret
Hiaret Family
1
|
Posted - 2015.06.19 11:50:18 -
[2025] - Quote
Forums: configurable page size or all posts on one page
|
Che Biko
Alexylva Paradox
738
|
Posted - 2015.06.19 14:17:25 -
[2026] - Quote
Add a right-click menu option on locations (bookmarks): Center camera (on location). If you've got a lot of personal/corporate locations in a system, and you want to know locate it in the space around you to see how far and in which direction it lies, it can be quite a challenge to find, so I have to use the "align" option now...which can have some unwanted consequences. The above right-click menu option would help.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
|
Lim Hiaret
Hiaret Family
1
|
Posted - 2015.06.19 16:14:36 -
[2027] - Quote
For new players (< 1mil SP) reward achieved oportunities with a small amount of skill points. This points should be added to the active skillque and if exceeding the needed points, saved for the next skills queued. This would allow new players to actually play the game instead of waiting for the most basic skills to finish.
|
ISD Rontea
ISD RUS
462
|
Posted - 2015.06.19 17:49:01 -
[2028] - Quote
Suggestion: Create favorite channels folder Keywords: ui, channels Note: important channels locate in different sections, need set facorite for group
ISD Rontea
Vice Admiral
-Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+
Interstellar Services Department
|
Rionan Nafee
467
|
Posted - 2015.06.19 19:07:05 -
[2029] - Quote
- Suggestion: The Probe scanning window and the directional scanner window should show their icons in the neocom bar
- Keywords: probe scanning window, directional scanner window
- Note: the windows would be easier to identify and to select when collapsed if they show the same icons in the neocom bar they show in the HUD
|
Mr Spaxi
Meatshield Bastards The Bastards.
44
|
Posted - 2015.06.20 10:14:18 -
[2030] - Quote
- Suggestion: Apply fit name to the ship you're fitting with 'Fit' option.
- Keywords: fitting window, ship name
- Notes: /
____________________
Mass fitting ships has always been a bother, especially when you have to rename them after fitting. However, if the ship name would change automatically after fitting it via a saved fit, it would save a lot of hassle. Shouldn't be hard to pull out, no?
Blog
The Bastards are recruiting! Check us out @ www.the-bastards.net or join our channel @ DBastards.
Fly hard!
|
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Bentakhar
Sebiestor Tribe Minmatar Republic
40
|
Posted - 2015.06.21 15:31:59 -
[2031] - Quote
Add a little icon in corp / alliance chat which indicates player availability (afk, busy, no mic etc...)
Make it possible for SKINs that apply to a ship (say megathron) apply to the navy variant (megathron navy issue)
Make serpentis ships unique designs: here's some inspiration (thinking vindicator) http://www.renderstorm.fr/2014/11/supercarrier/ |
Elnia Arthie
Atztech Inc. Ixtab.
1
|
Posted - 2015.06.22 09:34:48 -
[2032] - Quote
- Suggestion: Focus camera should work for probe scanner entries as it does for overview entries
- Keywords: ui, signatures, anomalies, scanner, scout, dscan, bookmarks, focus camera
- Note: Wormholers and null sec hunters will love you <3
---
I find it very difficult to locate a cosmic anomaly in space for a focused dscan. Since it's possible to click an entry in the overview window with active focus camera to locate it in space, could you enable this for entries in the probe scanner window, too? |
Canon Makanen
Science and Trade Institute Caldari State
9
|
Posted - 2015.06.23 10:28:50 -
[2033] - Quote
suggestion: One more click to reactive your module cycle green again if you double click the module mistakenly keyword: UI, Legacy code Note: will be extremely usefully for tackle in gatecamp
|
Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
261
|
Posted - 2015.06.24 11:37:28 -
[2034] - Quote
Suggestion: In-game items for next year's Holiday presents - Moon Minerals objects representing Sodium (Na) and Chlorine (Cl). Keywords: Humor, Salt Note: Although it's presumptuous that there will be holiday gifts this year, I thought this might be an amusing thing to give out if there are some. Plus the added bonus that we will actually be able to track Sodium levels in-game through the market!
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Winter Archipelago
Furtherance.
397
|
Posted - 2015.06.24 16:09:31 -
[2035] - Quote
Suggestion: Move Agent standings to their own individual tab in the Standings window. Keywords: ui Note: The Agents section of the Liked / Disliked tab is a pain to deal with at times, and ends up being a lot of extra unnecessary info that loads into the window when you just want to check a few faction / corp standings. Moving Agents to a third tab ("Liked," "Disliked," and "Agents") would help to make the Liked and Disliked tabs a bit more manageable (and shorter).
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
|
exiik Shardani
Terpene Conglomerate
28
|
Posted - 2015.06.24 17:17:47 -
[2036] - Quote
Mobile Tractor Unit
little change: add "Launch for corporation" to mouse right click menu and it allow that MTU can be loot and scoop by anyone from corporation |
Amak Boma
Dragon Factory
131
|
Posted - 2015.06.24 22:29:34 -
[2037] - Quote
allow prospect and venture to fit ice harvesters so they will be able to mine ice from shattered wormholes c13 class frigate systems
tweak gas harvesting, currently training that skill to V allow you to use tech 2 gas harvesters but you can fit and activate also 5 of them but prospect/venture allows only two gas harvesters i would suggest making gnosis obtaining the gas harvesting cycle and mining amount bonus and drawback by reducing armor and structure points |
AIWILL Aideron
Bad Russian Guys Hard Alliance
0
|
Posted - 2015.06.25 08:32:53 -
[2038] - Quote
1. Make content of a courier contract, that I have issued, visible to me. It's difficult to remember what is what, when there are many outstanding/in progress contracts.
2. Make completed market orders stay in a "Orders" tab of wallet for a reasonable amount of time. I produce and sell goods, that is easy way to check, what should be produced in a first place.
3. Make buyers/sellers names in "Transactions" tab of wallet linked, so i can check their info or send a message to them easily.
4. Make information about who placed an order at market accessible. Otherwise I need to buy/sell something and then check in "Transactions" tab of wallet. |
Evangeline Rin
Zarks Fallen Angels
3
|
Posted - 2015.06.25 14:44:00 -
[2039] - Quote
Two little things from me
Suggestion: When bookmarking signatures, prefix (optionally?) with the signature ID Keywords: bookmarks, probing
Suggestion: Hotkey for the analyze button for probing Keywords: probing, map Note: I get the reason for not having a hotkey for the d-scan, but the probe analyze button is surely a candidate? |
Messenger Of Truth
Butlerian Crusade
6
|
Posted - 2015.06.25 15:51:51 -
[2040] - Quote
Suggestion: shortcut key to bring up autopilot route map Keywords: shortcut, autopilot
|
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Medria Lennelluc
Deep Stellar Coalition Enterprises
3
|
Posted - 2015.06.26 10:32:27 -
[2041] - Quote
Suggestion: make damage percentage of T2 or faction crystals visible outside of contracts or the Turret, meaning in any hangar Keywords: damage crystal hangar Notes: having several unevenly used crystals because you cannot see how damaged they are outside of the gun is a major pain. |
Zeitonaut
Zeiteinheit
27
|
Posted - 2015.06.26 12:45:27 -
[2042] - Quote
drag an item (from inventory, fitting management or ...) and drop it on "search term" input field of market window should load the market data for that item. |
Masao Kurata
Perkone Caldari State
261
|
Posted - 2015.06.26 17:20:04 -
[2043] - Quote
Suggestion: Add context menu item to market orders to copy the price to your clipboard. Keywords: Market, quality of life, 0.01 ISK wars. |
Gearbhall Jenkins
EVE University Ivy League
0
|
Posted - 2015.06.26 21:19:29 -
[2044] - Quote
- Suggestion: UI Scaling options greater then 150%, maybe even double that
- Keywords: ui, scaling, 1440p, 2160p, 4K
- Note: Can't read anything. I mean literally anything.
High DPI displays are starting to become very common, and the UI is completely unusable at these high native resolutions. Currently my solution is just to play at 1080p, which kind of looks like garbage on my 65" 2160p display. |
TheSmokingHertog
TALIBAN EXPRESS
316
|
Posted - 2015.06.27 06:53:13 -
[2045] - Quote
Masao Kurata wrote:Suggestion: Add context menu item to market orders to copy the price to your clipboard. Keywords: Market, quality of life, 0.01 ISK wars.
Do you know you can scroll up / down with your mouse to reach your desired price?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Quesa
Burning Napalm Northern Coalition.
77
|
Posted - 2015.06.27 23:39:22 -
[2046] - Quote
The little red/blue timer circles for mobile bubbles that you have on all the new deployables to signify anchor/onlining and un-anchor/offlining.
AND
Allow Entosis Links to hack offline/anchored towers to swap ownership or un-anchor the structure. |
Bienator II
madmen of the skies
3333
|
Posted - 2015.06.29 11:49:41 -
[2047] - Quote
remove the requirements tab for rigs and the requirements markers on the rigs in the fitting window because rigs don't have requirements anymore.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
139
|
Posted - 2015.06.29 12:21:41 -
[2048] - Quote
Bienator II wrote:remove the requirements tab for rigs and the requirements markers on the rigs in the fitting window because rigs don't have requirements anymore. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=431662 Before you take someones topic make sure you make it right.
CCP Karkur, please adapt the requirements tab for rigs. These skills are no requirements and possibly mislead new players into believing they are. For every other item in the game these show what is needed to use the item. For rigs, this is not the case.
We request that you change this somehow.
Thanks! |
Pixie Tickle
Sebiestor Tribe Minmatar Republic
139
|
Posted - 2015.06.29 12:21:41 -
[2049] - Quote
Bienator II wrote:remove the requirements tab for rigs and the requirements markers on the rigs in the fitting window because rigs don't have requirements anymore. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=431662 Before you take someones topic make sure you make it right.
CCP Karkur, please adapt the requirements tab for rigs. These skills are no requirements and possibly mislead new players into believing they are. For every other item in the game these show what is needed to use the item. For rigs, this is not the case.
We request that you change this somehow.
Thanks! |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
479
|
Posted - 2015.06.29 17:17:45 -
[2050] - Quote
CCP karkur wrote: It would be excellent if before posting, you could check here if your suggestion has already been posted.
This link doesn't seem to be live anymore. "This webpage is not available"
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Datu Agimat
Crystal Millennium
1
|
Posted - 2015.06.29 19:07:36 -
[2051] - Quote
Make all agent givers consistent.
Ex. Agent 1 - Start Conversation does not open mission details. Have to manually click a second button "Request mission" to open the right panel Agent 2 - Start Conversation does open the mission request without any further action.
This happens for different agents across different corps/factions. The way agent 2 above works is the suggested approach. |
Djiana Lenar
Republic Military School Minmatar Republic
8
|
Posted - 2015.06.30 07:55:51 -
[2052] - Quote
Suggestion; Shortcut Button to Broadcast in Fleet.
Keywords: Shortcut, Fleet, War on clicks, User Interface
Note: Would be very useful to push middle mouse button when i need repairs. CCP buy me a rhea for this idea thanks |
Miss Teri
Open University of Celestial Hardship
54
|
Posted - 2015.06.30 14:46:13 -
[2053] - Quote
In the Jump Fatigue Timer info-window at the bottom there is "Your next reactivation timer will be: hh:mm:ss" Can we get another line with "Your next jump fatigue timer will be: hh:mm:ss"?
|
Blacksmoke16
Resilience.
11
|
Posted - 2015.06.30 18:22:14 -
[2054] - Quote
Dear CCP, I thought of a few little things that would make the lives of everyone better.
In stations/containers there are three different ways of sorting, i propose a third one for easily sorting out valueless items. 1) Sort by value.
Going along the same lines as multi-sell what about expanding on that. 2) Multi fit. and 3) Multi contract.
Thoughts? |
Kevin Tersch
Fluffy Puppy Fight Club Multicultural F1 Brigade
1
|
Posted - 2015.06.30 20:14:23 -
[2055] - Quote
Suggestion #1: ships in hangars should always display the type of ship (ie, Algos) in addition to the custom name.
Suggestion #2: we should also be able to assign private descriptive names to our ships for inventory management purposes.
As it stands right now you can give you ships descriptive names like "AB Rail Comet" so you have some idea of which one you're grabbing out of your hangar, but as soon as you undock you've just announced your fit to the universe. So the only way around this is to religiously rename your ships to something non-descriptive before you undock, and then religiously re-name them again to descriptive when you put it away again. Add to this the fact that ship renaming doesn't always "take" on the first try, and it's a bad scene.
--KT
|
Hedion ArcheTrader Visteen
Bloodsuckers Corporation
0
|
Posted - 2015.06.30 21:06:28 -
[2056] - Quote
back when i was starting eve i didn't know anything about expeditions, and that they can be found in journal, and didn't put any attention to popups when completed green anomalies.
so, the idea for improving new player experience is that when popup with expedition arises give him a button - so that after clock it goes to the journal and shows target system. this way it will show new players that some opportunity appeared for them and where they can find it next time in their journal.
you don't even know how many my epxeditions expired just because I never opened journal when it was active ! lol |
Laura Agathon
Nothing on Dscan
17
|
Posted - 2015.07.01 08:21:38 -
[2057] - Quote
Suggestion: Be able to view blueprint information (ME, TE, runs) in inventory similar to how you can view it in contracts. |
Jane Setan
Grimlock Technologies
0
|
Posted - 2015.07.01 15:05:21 -
[2058] - Quote
can we have bpc/bpo stacking ?:) |
Cidanel Afuran
Grant Village
69
|
Posted - 2015.07.01 21:03:21 -
[2059] - Quote
Suggestion: optional folders for inventory Keywords: ui, inventory, quality of life Note: let me have a 'loot' folder, a 'combat' folder, etc to organize inventory on ship and in station |
Androwrath
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2015.07.01 22:00:30 -
[2060] - Quote
Cidanel Afuran wrote:Suggestion: optional folders for inventory Keywords: ui, inventory, quality of life Note: let me have a 'loot' folder, a 'combat' folder, etc to organize inventory on ship and in station
It's called a station warehouse container |
|
Cidanel Afuran
Grant Village
70
|
Posted - 2015.07.01 22:46:37 -
[2061] - Quote
Androwrath wrote:Cidanel Afuran wrote:Suggestion: optional folders for inventory Keywords: ui, inventory, quality of life Note: let me have a 'loot' folder, a 'combat' folder, etc to organize inventory on ship and in station It's called a station warehouse container
I want folders, damnit. I also want them on my ship's inventory. If I have boosters, pills, charges, etc open when flying and I loot a wreck, I want the loot to go into a different folder, so I don't have to hunt through loot to see how many cap boosters I have left |
Teebling
Garoun Investment Bank Gallente Federation
144
|
Posted - 2015.07.01 23:37:18 -
[2062] - Quote
Suggestion: Star map filter to show the locations of kills and losses.
Keywords: User Interface, Map, Combat Record
Note: Please can you add an option to the new (and wonderful) star map, to display any systems where you have received killing blows, and also any systems where you have lost ships/pods. |
Bienator II
madmen of the skies
3335
|
Posted - 2015.07.02 02:23:05 -
[2063] - Quote
i am so sorry. you can keep your bug in full glory i am sure you are the first who found it, despite the fact that the rig fitting restrictions where removed over a year ago. I won't rise any copyright claims. Congratulations.
but to reduce the caused confusion due to the rest of your post:
http://i.imgur.com/zDRD79j.png
i just fit t2 rigs on a 5 minute old char on the test server. No skill skilled beside the default skills. You can see it is incorrectly displayed under saved fittings and in the requirements tab.
means the little thing request is as follows: 1) requirements tab should be removed for rigs since rigs have no requirements, not in the ability to fit them and not in the usage (grid rig gives grid, so it works) 2) the fitting window should not use the invalid rig requirement for determining if you can use a fit.
penalties are not requirements, so the requirements tab is not the right place to find skills which reduce penalties.
if thats done rigs behave like all other modules and don't cause inconsistencies. The other alternative would be to enable fitting restrictions again but i guess CCP had a good reason to disable them several patches ago (while forgetting to update the UI).
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
TheSmokingHertog
TALIBAN EXPRESS
316
|
Posted - 2015.07.02 03:31:24 -
[2064] - Quote
Cidanel Afuran wrote:Androwrath wrote:Cidanel Afuran wrote:Suggestion: optional folders for inventory Keywords: ui, inventory, quality of life Note: let me have a 'loot' folder, a 'combat' folder, etc to organize inventory on ship and in station It's called a station warehouse container I want folders, damnit. I also want them on my ship's inventory. If I have boosters, pills, charges, etc open when flying and I loot a wreck, I want the loot to go into a different folder, so I don't have to hunt through loot to see how many cap boosters I have left
You know that you can filter your inventory by just typing in the right top corner?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Sevo Flurane
EVE University Ivy League
2
|
Posted - 2015.07.02 06:48:17 -
[2065] - Quote
Sevo Flurane wrote:Suggestion
Why doesn't the Mobile Tractor Unit (MTU) have a "Loot All" button?
Cheers
Thank you for the "Loot All" button on the MTU |
Agent Orange7
Caldari Provisions Caldari State
3
|
Posted - 2015.07.02 08:19:26 -
[2066] - Quote
Suggestion: ctrl+shift+click and drag should allow us to split one stack into multiple equal sized stacks in the hangar. |
Juliette Moran
Jump Drive Appreciation Society Test Alliance Please Ignore
0
|
Posted - 2015.07.03 12:36:57 -
[2067] - Quote
Suggestion: when someone links your name in a char channel it blinks a different colour and maybe makes an opt-in sound |
Miss Teri
Open University of Celestial Hardship
55
|
Posted - 2015.07.03 13:13:03 -
[2068] - Quote
"Mailing list management" window and "Channel configuration" window
Wanted: Ability to drag char/corp/alliance into window instead of having to type them manually.
|
SandKid
Caldari Colonial Defense Ministry Templis CALSF
192
|
Posted - 2015.07.03 21:00:34 -
[2069] - Quote
Calorn Marthor wrote:Suggestion:
make it so that bookmarks can be edited in hangars (better: created/edited) If a bookmark is created in a hangar, it can point anywhere (maybe to the station/container location).
Background: as someone who does a lot of industry together with other players, we need to coordinate. Lots of things need to be planned and we rely on bookmarks left in certain containers/hangars to indicate ToDos etc. Also, since industry jobs take time and we are frequently not online simultaneously (where we could use Teamspeak or chat), we communicate through notes: "I already did X" (X={refuel the tower, set up the reactor, buy material, ...}) "please check Y" It is important that the notes can be IN EVERY container/inventory folder. We have containers like "stuff to build" where you would put notes like "Linear Shield Emitter x1200" or "buy in Jita" where you could place a note "Nitrogen Isotopes x800k"
So basically what is needed is the ability to leave comments/notes in hangars. Bookmarks are okay as a workaround, but you need to import them to your bookmarks before you can edit them. Also you can't just create a new bookmark in a container.
Better suggestion:
Incorporate Corporation/Alliance Division Bulletins'
-Go to Bulletins TAB -Select from sub-tabs "Industry", "Shopping", "Transport"...etc. All able to be renamed. Could follow same system as wallet division naming or not be limited at all. -Roles for modifying sub-bulletins (all members can work on 'corps bulletin' tab whereas only leadership can modify 'Important bulletin' tab. |
Elizabeth Norn
Nornir Research Create Alliance
611
|
Posted - 2015.07.05 10:53:33 -
[2070] - Quote
Suggestion: Add size indicator on (amm) BPOs. Keywords: inventory, industry, quality of life Note: Different icons all like other ammo would be nice, but an S/M/L/XL in the corner would be sufficient for now :).
WTS BPOs & BPO Packs
WTS Collectible Large Rigged Small/Medium Ships
|
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Lim Hiaret
Hiaret Family
9
|
Posted - 2015.07.06 11:12:27 -
[2071] - Quote
Suffestion: make 'The 'one-line bad idea' thread' sticky Keywords: forum, Features & Ideas Discussion Note: thread seems to be unknown |
Llediarth
Aideron Technologies
0
|
Posted - 2015.07.06 21:34:53 -
[2072] - Quote
Suggestion: Add a confirmation request to the "Reset Quickbar" Button in the Quickbar Section of the Market Window. Keywords: market, orders, quality of life Note: Quickbar functions as personal Market Notebook and should not be able to delete by accident.
I was keeping tracking a lot via Quickbar. What BPOs do I own / miss? What items sell good in which Region or Station? How often do I have to check that order for that item etc. One accidental click should not be sufficient to delete everything. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
411
|
Posted - 2015.07.06 21:37:11 -
[2073] - Quote
This is more a change for the forums rather than game play but other than putting in a new thread I figured this would be a decent place to put it.
In regards to likes. We can see who has liked our posts but there isnt any way to see who is liking other peoples posts. Maybe this is desired by design but Id love to see a lil roll over list for other peoples likes. I think itd be interesting to see whos whos fanbois in the like dept, is it always the same group of people? Nameless like whoring alts? Or even enemies that have respect for each others postings?
I realize that this can be metagamed then but that is kinda the idea I guess. It also gives a bit more worth to the likes if you can see where theyve come from.
Anyway just a small change that might be interesting to us forum dwellers. Cheers.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|
TheSmokingHertog
TALIBAN EXPRESS
316
|
Posted - 2015.07.07 04:40:13 -
[2074] - Quote
Eternus8lux8lucis wrote: This is more a change for the forums rather than game play but other than putting in a new thread I figured this would be a decent place to put it. In regards to likes. We can see who has liked our posts but there isnt any way to see who is liking other peoples posts. Maybe this is desired by design but Id love to see a lil roll over list for other peoples likes. I think itd be interesting to see whos whos fanbois in the like dept, is it always the same group of people? Nameless like whoring alts? Or even enemies that have respect for each others postings? I realize that this can be metagamed then but that is kinda the idea I guess. It also gives a bit more worth to the likes if you can see where theyve come from. Anyway just a small change that might be interesting to us forum dwellers. Cheers.
But... But... Then I cant like my own post any longer with all my alts :P.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Korgon Krounak
Jump Drive Appreciation Society Test Alliance Please Ignore
2
|
Posted - 2015.07.09 17:51:49 -
[2075] - Quote
Make the trade window remember last position instead of putting it in the middle of the screen every time. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
421
|
Posted - 2015.07.10 08:54:53 -
[2076] - Quote
When you show info and click on the picture of ships and open the preview window itd be wicked to be able to show the different forms of the T3 destroyers or the many ways to change the T3 cruisers.
I was trying to show my gf the new ships and what they look like the other day and there is no way to do so. The only way is to go in the ship fitting window and change the modes for the T3 Destroyers or change the subs there too. But the picture is small compared to the actual preview window which you can make full screen.
The other thing I would love is to be able to change the backgrounds or the lighting. This isnt a big request though but some are really dark and hard to see in certain lighting.
Thanx for reading.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|
Commander Nina Hanomaa
Chapter Six Chapters.
13
|
Posted - 2015.07.10 10:13:43 -
[2077] - Quote
Llediarth wrote:Suggestion: Add a confirmation request to the "Reset Quickbar" Button in the Quickbar Section of the Market Window. Keywords: market, orders, quality of life Note: Quickbar functions as personal Market Notebook and should not be able to delete by accident.
I was keeping tracking a lot via Quickbar. What BPOs do I own / miss? What items sell good in which Region or Station? How often do I have to check that order for that item etc. One accidental click should not be sufficient to delete everything.
I've clicked on this by accident too, really annoying. Also I would like to be able to export/import the Quickbar. It is one of the things that goes missing when you clear cache.
|
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CCP karkur
C C P C C P Alliance
3895
|
Posted - 2015.07.10 18:42:34 -
[2078] - Quote
Juliette Moran wrote:Suggestion: when someone links your name in a char channel it blinks a different colour and maybe makes an opt-in sound A few months/year back we added "chat filters" that will highlight the word you select, and blink the tab even though tab is not set to blink. You can find it in the chat settings.
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
|
|
Darkblad
Hilf Dir selbst in EVE
1691
|
Posted - 2015.07.10 19:35:12 -
[2079] - Quote
With even more features in game that open URLs in our Desktop Browsers (Help Center now too)
Suggestion: Add a modifier key/right click menu option to open URLs from chat/Biographies etc. in desktop browser Keywords: IGB is old, web browser, external Note: I'll continue to suggest this and each time another part of the client triggers my desktop browser I wonder when we can decide ourselves to open any chosen link the same way. A Default setting of CTRL-Click on links and an entry to in the right click menu on a link would suffice.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
Joia Crenca
Science and Trade Institute Caldari State
209
|
Posted - 2015.07.10 23:43:59 -
[2080] - Quote
Are 'art' items considered 'Little things'? I'd still like to see the 'dust clouds' toned down some, simply because the particles seem to make a video card breathe like a coal miner's lungs.
Also, (perhaps my 2nd little thing should be listed separately?) In the Forge and Lonetrek, part of that space background is bright enough to make it harder to use the overview and target selection. It's really bright. I imagine the Caldari are pioneers in vision repair for folks living there. |
|
Rionan Nafee
474
|
Posted - 2015.07.11 08:46:13 -
[2081] - Quote
Suggestion: At Scanning the Probes start centered in a new system
Keywords: Scanning
Note: I don't see an advantage when the probes starts in a new systeme at the same space place like the system before. Far from it, if the new system is smaller as the last one, often you have to zoom out very much to find you little fellows. So I think it would make more sense when they are always centerd in the system at the beginning |
Julien Brellier
Federal Navy Academy Gallente Federation
38
|
Posted - 2015.07.11 12:29:50 -
[2082] - Quote
Time/date stamps on saved fittings would be nice, lets us see at a glance if a fit is outdated or not |
Malcolm Galora
Caulks Hole Enterprises
0
|
Posted - 2015.07.12 18:30:29 -
[2083] - Quote
Helios Anduath wrote:Suggestion: Make the Festival Launcher NOT need a Missile Launcher hardpoint
Tags: Hugs, Festival Launcher, Fireworks, Snowballs
Note: As it stands, a ship requires a missile launcher hard point to fit a festival launcher. This excludes a significant number of ships from being able to fit them. What is even more disappointing is it is the Gallente, a race known for their extravagent pleasure seeking, who seem to suffer significantly from not being able to fit this particular joy-inducing module.
Or an even better idea is to create a firework cannon module that uses turret slots |
Malcolm Galora
Caulks Hole Enterprises
0
|
Posted - 2015.07.12 18:59:39 -
[2084] - Quote
Winter Archipelago wrote: Suggestion: Allow the Epithal and Primae's PI Goods cargohold to also hold Command Centers Keywords: ships, cargo, pi
---
Command centers are as important to PI as the PI goods themselves, and considering how integral to the planetary colonies they are, it would be nice to be able to stash them in the PI goods cargohold, as well, to facilitate transport.
This isn't really necessary since you can launch then from anywhere in space, and your first trip you won't really be needing to haul any PI mats. I just use a nereus or an iteron in my POS |
Joe Risalo
State War Academy Caldari State
862
|
Posted - 2015.07.14 17:48:51 -
[2085] - Quote
I would like salvage drones to each target separate wreck when grouping is turned off. I don't need all the drones salvaging 1 wreck, as it doesn't seem to speed things up. |
Julien Brellier
Federal Navy Academy Gallente Federation
40
|
Posted - 2015.07.15 11:57:57 -
[2086] - Quote
Show drone control range on the fitting panel somewhere
Show fleet bonuses on the fleet panel somewhere
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FireFrenzy
SUPREME MATHEMATICS A Band Apart.
526
|
Posted - 2015.07.15 15:36:19 -
[2087] - Quote
Concider looking back at the wormhole changes, i dont know if a roll back there is as straight forward as "remove new code" but it might be worth rolling back a change everyone living in wormholes hates/hated...
rolling holes wasnt done to escape pvp but to find SOMETHING TO DO... |
Gooseacat
Viziam Amarr Empire
0
|
Posted - 2015.07.15 19:00:41 -
[2088] - Quote
1. Right click in space to warp to expeditions and add the option to warp squad/fleet to an expedition when right-clicking from the Journal. I do these with my friends, and since this is an MMO anything that makes traveling around with my friends easier would be productive...
2. Let squad/fleet members access and use Mobile Depot's and Mobile Tractor Units or give one of the haulers the ability to act as a Mobile Depot for fleet members. Carrying more than one fit and a Depot isn't ideal when you and your friends want to fly around New Eden and carry the loots we find too! |
Gooseacat
Viziam Amarr Empire
0
|
Posted - 2015.07.15 19:37:16 -
[2089] - Quote
3. One of my friends suggested this when he started playing, his idea was... When you click on a High, Mid, or Low slot from the fitting window, a drop down appears below the slot with all the available modules that can be fit in that slot, from all the available hangers, cargo bays, and containers you have access to.
This drop down could be organized and customized, and possibly custom profiles could be made for specific ships, making fitting easier and quicker. Also, eliminating some of the extra windows you usually have open while fitting. No more drag and drop, just click and fit. This would be especially useful for refitting in space, where you don't want all these extra windows covering your overview or d-scan (I have a 720p monitor, space is precious for me). |
Tornii
The Scope Gallente Federation
75
|
Posted - 2015.07.15 21:11:33 -
[2090] - Quote
(1) Option to activate already present EVE client on Steam: game-time stats etc would be nice to have for EVE; (2) There's a conflict between the strategic logistics role (done by JFs and carriers) for corps and alliances and the formal name of repair ship class. Would be nice to have the latter renamed to something else; (3) Renaming categories so that they are more logically arranged. In a screenshot here https://i.imgur.com/s6t22tV.png the cargo containers are arranged below some of the items, which is arguably not the most optimal sorting, so maybe they could be renamed to something that would sort them at the top? Also, having "drone, combat" instead of "combat drone" would also sort drones logically, as all drones would be sorted together (same goes for other items). |
|
Miss Teri
Open University of Celestial Hardship
61
|
Posted - 2015.07.16 09:13:10 -
[2091] - Quote
Wanted: Ability to stop training on not-logged-in alt.
Currently if I'm logged into char A and char B is training, if I want to train on char A I have to log out, log into B, stop training, log out, log back into A, and start training.
It would save a lot of work if instead there was a choice in the "You're already training on another char do you want to activate multiple char training"-window to stop training on the other char.
It would be even more awesome if after the queue on A is finished, training was restarted on B (though that seems like a bigger thing). |
John WarpingSlow
Aliastra Gallente Federation
89
|
Posted - 2015.07.16 12:56:40 -
[2092] - Quote
Arrek Lemmont wrote:Suggestion: Allow user to remove items from autocompletion lists Keywords: UI, autocomplete, autocompletion, text field
I have a lot of mistyped and otherwise unwanted entries in my autocompletion lists - you know, the dropdowns you get in text fields which pop up automatically or by pressing the down key. In Windows you just press delete on the highlighted entry and it's gone from the autocompletion list. Can we please have this functionality in EVE's UI?
I'm irritated by seeing my typos and stuff I only ever wanted to lookup once. Makes autocompletion annoying instead of the useful feature it should be.
Came here, searched, and found this post in this thread asking for exactly what I wanted to ask for.
YES! THIS!
|
Julien Brellier
Federal Navy Academy Gallente Federation
45
|
Posted - 2015.07.16 13:34:31 -
[2093] - Quote
Sort out the Masteries. Most of them are totally useless and new players waste days or weeks training for skills that have no effect at all on the ship performance.
Case in point: Mining Barge and Exhumer mastery demanding Gas Cloud harvesting....they can't even fit gas cloud harvesters!
Many, many other examples exist. |
Bienator II
madmen of the skies
3341
|
Posted - 2015.07.17 03:55:21 -
[2094] - Quote
little thing request: consume drugs with double click.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Sorin Orii
OriiGen
17
|
Posted - 2015.07.17 09:07:29 -
[2095] - Quote
I notice that a lot of suggestions often get responses like: "We don't need that" or "You can already to a slightly different version of what you are asking by doing [This Procedure A]"
It seems to me that these responses are counter to the spirit of the thread and to the suggestions in general. Clearly not all the suggestions will be used, but more so - just because it is able to be done one way now, doesn't mean it can't be done better or more optimally another way (usually the way that is suggested). Also - "we don't do it that way now" isn't really the best response to a suggestion. It really just says (to me, anyways) - "I don't want to have to learn how to do it a different way." ...just sayin' :)
Also- I would like to throw this suggestion in the ring (again):
A hotkey for the D-Scan. (No, not the D-Scan Window - -- we have one for that) I mean a hotkey to activate the D-Scan function itself. Example: Im ratting, flying, fighting, etc.. and I would like to be able to press ALT-D (just for example - not sure if this hotkey is already used somewhere) and have the D-Scan window refresh with a fresh scan. This would not count as automating the D-Scan as so many people seem to not like that idea, and I agree, it should be manual. Perhaps to prevent automating the hotkey - there can be a timer that prevents the hotkey from being used more than a certain number of times within a given timeframe? (e.g. - hotkey once every 10-15 seconds) Clearly this use of D-Scan would be more useful for defensive purposes than for offensive purposes, but D-Scan can be used for both, right? ;)
Just my 0.02 ISK :)
:Sorin Orii
Sanity is the denial of chaos
|
Darkblad
Hilf Dir selbst in EVE
1801
|
Posted - 2015.07.17 09:29:25 -
[2096] - Quote
Sorin Orii wrote:I notice that a lot of suggestions often get responses like: "We don't need that" or "You can already to a slightly different version of what you are asking by doing [This Procedure A]"
It seems to me that these responses are counter to the spirit of the thread and to the suggestions in general. I agree with you on the "We don't need that" responses. The hints on (slightly different) stategies to achieve a proposed functionality, however, often are made because some players may be unaware of a method that already exists in the game. Especially when the little thing suggestion makes no mention of said method.
To provide an example that matches your dScan activation shortcut (something I'd like to see as well): You are aware that you can set the keyboard focus to one of the input fields (scan range in km or AU) and do a dScan by simply hitting the enter key? This functionality will certainly fail anytime to set keyboard focus on something else (chat, overview, notes, ...)
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
Sorin Orii
OriiGen
17
|
Posted - 2015.07.17 09:37:19 -
[2097] - Quote
Darkblad wrote:Sorin Orii wrote:I notice that a lot of suggestions often get responses like: "We don't need that" or "You can already to a slightly different version of what you are asking by doing [This Procedure A]"
It seems to me that these responses are counter to the spirit of the thread and to the suggestions in general. I agree with you on the "We don't need that" responses. The hints on (slightly different) stategies to achieve a proposed functionality, however, often are made because some players may be unaware of a method that already exists in the game. Especially when the little thing suggestion makes no mention of said method. To provide an example that matches your dScan activation shortcut (something I'd like to see as well): You are aware that you can set the keyboard focus to one of the input fields (scan range in km or AU) and do a dScan by simply hitting the enter key? This functionality will certainly fail anytime to set keyboard focus on something else (chat, overview, notes, ...)
I was aware of that - it doesn't work for me however precisely for the reason you mentioned - I am often using the chat, notes and other things that take keyboard focus from the D-Scan window. And yes, I see your point about users pointing out existing functionality to people who might not be aware of it. the spirit of some posts is obviously to be helpful in that way. In other posts it comes across as obviously not.. that. lol.
:Sorin Orii
Sanity is the denial of chaos
|
Masao Kurata
Perkone Caldari State
263
|
Posted - 2015.07.17 15:13:13 -
[2098] - Quote
A few things for fleet invitations, chat invitations and duel invitations:
Suggestion: Show a countdown timer on fleet invitations just like on duel invitations since they do in fact expire and automatically close invitation windows when or shortly after the invitation has expired. Suggestion: On all forms of invitation, add a "dismiss" button which closes the window and lets the invitation time out as if you had left it open (closing the window via the close button declines the invitation immediately, sending a notification which may be undesirable). Suggestion: Make the pilot name in invitations into a clickable info link. Suggestion: Remove the silly fleet awoxing text from fleet invitations, it just confuses people more.
Keywords: UI; Quality of life; Fleet; Duel; Conversation; I'm AFK, honestly |
Kraspymtimo
School of Mabon Guardians of the Morrigan
1
|
Posted - 2015.07.20 08:34:15 -
[2099] - Quote
Hopefully just a small change? When you are dividing stacks of items. An option for moving per unit, and an option for volume. Instead of having to find an items volume, then dividing the volume etc etc. |
Keiner Ohm
Imperial Academy Amarr Empire
0
|
Posted - 2015.07.20 12:23:29 -
[2100] - Quote
- Suggestion: Allow removing tags from targets
- Keywords: ui, tag
|
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Corraidhin Farsaidh
Farsaidh's Freeborn
1435
|
Posted - 2015.07.20 16:26:30 -
[2101] - Quote
Allow skill levels to be modified on the Industry UI BPC screen to see the effect on the invention success % that training up the next level of any skill would be. |
Rapscallion Jones
Omnibus Solutions
83
|
Posted - 2015.07.21 12:34:33 -
[2102] - Quote
It's a little thing for those of us with OCD, can we get the Mining Frigate and Mining Barge skills prefixed with their faction so that all Tech 1 ORE ship skills will be grouped together like the racial ship skills. They'd become the "ORE Mining Frigate" and "ORE Mining Barge" skills. Slightly dumb, yes, but us OCDers have issues like this. |
Mart Jorringer
Empyrean Warriors Confederation of xXPIZZAXx
0
|
Posted - 2015.07.21 18:07:15 -
[2103] - Quote
Little interface QoL improvement:
add a 'Your next fatigue timer will be xx:xx:xx' under the next jump timer notification in the fatigue icon tooltip. |
Charlie Drake
Wholesale Transportation Diversified Investments
1
|
Posted - 2015.07.21 19:33:09 -
[2104] - Quote
Elizabeth Norn wrote:Suggestion: Add warning to reset market quickbar button Keywords: market, quality of life, CeriouslyPP Note:
This, so much this!!
You have a warning prompt for picking your nose in eve but too many times have I accidentally wiped all of my market data |
Somal Thunder
V0LTA Triumvirate.
20
|
Posted - 2015.07.23 17:11:08 -
[2105] - Quote
Please.
- Suggestion: When a margin trading order fails, TELL ME WHAT ITEM OR ORDER FAILED. When I have 300 orders and I get a popup telling me I don't have enough ISK for something, that tells me nothing because I can't possibly notice which order disappeared.
- Suggestion: Let me drag items into the market window instead of having to right click. I switched to Dvorak because of carpal tunnel syndrome and being dependent on the extra mouse usage is seriously hurting me. It's bad enough to have to change my keybindings for each client, PLEASE do this.
- Keywords: Margin-trading, CTS, right-click, trading, orders, warnings, dialogs, popups, U&I, usability, margin, quality of life
|
Tipa Riot
Federal Navy Academy Gallente Federation
1058
|
Posted - 2015.07.24 13:02:49 -
[2106] - Quote
Rionan Nafee wrote:Suggestion: At Scanning the Probes start centered in a new system
Keywords: Scanning
Note: I don't see an advantage when the probes starts in a new systeme at the same space place like the system before. Far from it, if the new system is smaller as the last one, often you have to zoom out very much to find you little fellows. So I think it would make more sense when they are always centerd in the system at the beginning ... but it would be important that the probes start at the same place as before when returning to or staying in the same system. This is a very useful feature which I use often when switching ships (e.g. Buzzard -> Svipul -> Buzzard).
Rather I would propose to introduce a "center" button, which resets the probes to their default position around the sun.
I'm my own NPC alt.
|
Nelly Uanos
Spirit Unlimited La Division Bleue
32
|
Posted - 2015.07.28 00:26:24 -
[2107] - Quote
Don't know if this was already asked somewhere... done some search didn't find anything.
Could you please make overheat stay on even if the module stop running???
Needing to re-activate overheat everytime you stop a module is damn annoying.
You can already activate overheat without activating the module dunno why the reverse isn't possible. |
Arean Proktor
Chilli Joe
10
|
Posted - 2015.07.28 20:31:04 -
[2108] - Quote
I-¦d like to propose a search bar for the standings tab. Its quite annoying to search for the standing with a specific agent if you have a lot of agents in your contact list. Maybe its been proposed before, but my google foo is weak. |
Aeon Veritas
Lobach Inc. Easily Offended
16
|
Posted - 2015.07.29 07:50:26 -
[2109] - Quote
Tipa Riot wrote:Rionan Nafee wrote:Suggestion: At Scanning the Probes start centered in a new system
Keywords: Scanning
Note: I don't see an advantage when the probes starts in a new systeme at the same space place like the system before. Far from it, if the new system is smaller as the last one, often you have to zoom out very much to find you little fellows. So I think it would make more sense when they are always centerd in the system at the beginning ... but it would be important that the probes start at the same place as before when returning to or staying in the same system. This is a very useful feature which I use often when switching ships (e.g. Buzzard -> Svipul -> Buzzard). Rather I would propose to introduce a "center" button, which resets the probes to their default position around the sun. Such a button is already there. Activation of the probe launcher (hit F1) -> Launch probes at last position Launch pinpoint / spread formation buttons in the scan probe window -> Launch probes in chosen formation around the sun
General module tiericide thoughts
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
468
|
Posted - 2015.07.30 03:36:50 -
[2110] - Quote
Id love a way to split stacks between multiple windows or characters so as to better and faster to spread ships, modules or skillbooks etc to other players or alts.
So say you need to give out fitted ships to corp/alliance mates for an op you can multi- select the people, and then select the number of items to give to them, then click and drag once to the group and you give that number to them all. So say your handing out ships or skillbooks to others you can select 3 ships of different types, and the corresponding skillbooks to use them and then select your target group and voila they all get it in one move rather than having to do the click and drag for each person.
I think the usage would be decent and saves quite a bit of time thats really not necessary. Thanx for listening to my suggestion.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|
|
Malcolm Galora
Caulks Hole Enterprises
1
|
Posted - 2015.07.30 08:28:00 -
[2111] - Quote
Suggestion: When too far to use an array in a POS, simply have your ship automatically approach it.
Keywords: Structures, POS, Arrays,
Notes: Can't tell you how many times this has annoyed me. |
Karra Masamune
Intelligence Operation NetCorp Khaos Legion
7
|
Posted - 2015.07.30 17:22:00 -
[2112] - Quote
Is it possible to add link to system / station of a target, you run locator on, in notification mail.
Just so you don't need to select right part > copy > paste > auto link in chat, or maybe at least change format (so you can double click one line for faster copy > paste) into this:
Quote:I found ********* for you. From: *********** Sent: 2015.07.30 07:35
I've found your sleazebag.
He is at
Hek VIII - Moon 12 - Boundless Creation Factory
station in the Hek system, Barvigrard constellation of Metropolis region.
With regards,
***********
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Bleyddyn apRhys
Synapse. Empyreus
5
|
Posted - 2015.07.30 18:18:10 -
[2113] - Quote
Suggestion: Keep the same tab (by name) active when switching systems in get info windows Keywords: ui Note: Active tab is remembered by tab number/order, not by name ---
Lots of systems are linked in intel channels. The majority of the time I want to know how far that system is from my current location. I click on it then click on the route tab. Whether I close the window or just click on a different system I think the route tab should remain the active one. Sometimes that's the case, but only if both systems have the same number of tabs. If one has a sovereignty tab and the other doesn't or one has a structures (?) tab and the other doesn't, then a different tab (by name) will be active, although it is the same tab by number (fourth from the left, etc).
A better solution for my particular problem would be to add distance to the tooltip when hovering over a system link. Although I think both fixes would be ideal. |
Destitute Tehol Beddict
Trygalle Trade Guild Letherii Div
38
|
Posted - 2015.07.30 19:18:16 -
[2114] - Quote
I have a little thing
http://i.imgur.com/UyHOQWM.png
Can you consolidate Sell Orders Deviation and Buy Order Deviation into Order deviation that's based on the Regional average price effects both buy orders and sell orders at the same time, Or just add as an extra option.
Thanks.
Loot Buying service:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397
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MeBiatch
GRR GOONS
2096
|
Posted - 2015.07.30 20:27:18 -
[2115] - Quote
can you guys make it so i can toggle local settings.
Example i am doing annoms in a high density system so why not let me toggle who i see. This way i can set show only persons who are nuetral or negative standings.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
Jinx Jameson
Dead Cow Theory Shadow Rock Alliance
5
|
Posted - 2015.07.31 17:31:18 -
[2116] - Quote
Hi Guys,
I've been playing around with the inventory filters for quiet a while now, and once you get the hang of it, those can really make your "assets management" a lot easier. So props for that. However, now I have made set of awesome filters, they seem to be linked to that Character, even on the same account other can't use the created filters. Further research also showed that the usual trick with the local files character/user 12345679 and then copy paste, didn't work. So i'm assuming this is stored server wide?
Idea / Feature :
Have an option like you can share your Overview Settings, for the Inventory Filters, if technically possible of course. Otherwise the less preferred export/import option.
Update: Also, while we're at it, Groups (as in the inventory and filters) versus Market Groups. - Are they supposed to be a match? - If not adding Market Group to the filters would be great
Cheers,
Jinx |
Seliah
Repo.
200
|
Posted - 2015.08.01 18:30:45 -
[2117] - Quote
Add an option to make drones be put by default into a drone folder named after their type when they're put into the drone bay. I think many pilots just sort their drones using folders named "Hobgoblin II", "Warrior I", etc. Having the option to automate this behaviour would be nice. |
Amakish
Snipes Incorporated UK Mercenary Coalition
12
|
Posted - 2015.08.03 15:08:42 -
[2118] - Quote
Suggestion: remove the limit of 1 jumpclone pr station Keywords: jumpclone Note: you can jump to a clone hundreds of lightyears away, but not to the one in the tube next to you?
Suggestion: Remove the need to stop your skillqueue when messing with implants Keywords: skill queue Note: why? just why?
Suggestion: Add the align time to the ship info window Keywords: fitting window, useful info, ship behavior Note: inertia mod doesnt tell me alot really....
Suggestion: Add drone control range to the fitting window Keywords: fitting window, useful info, drone Note: going third party or having to do math is just bloody annoying |
Cloned S0ul
Dark Flame in the Dark
188
|
Posted - 2015.08.04 18:35:17 -
[2119] - Quote
I'm almost sure someone already offered this feature, but still...
How about a little calculation of entries now present in current overview tab? I bet everyone often asks a question: "How many ships have been there all over the grid?"
And it can be even better if there some sorting could be implemented, like "7 battleships, 4 logistic cruisers, 2 interceptors etc.". |
BlitZ Kotare
Sniggerdly Pandemic Legion
134
|
Posted - 2015.08.05 02:09:54 -
[2120] - Quote
Little Thing:
Allow players the ability to make the Watch List ignore Pods.
Problem: Ships take damage and then "respawn" with full health when they're on your watch list. It's not always clear what has happened and you waste time trying to lock a pod that you can't possibly rep anyway with logistics. Making this a toggle allows players that want to see pods to keep that functionality.
Key Words: Watch List, Logistics, Broadcast |
|
Djiana Lenar
Republic Military School Minmatar Republic
10
|
Posted - 2015.08.07 04:33:23 -
[2121] - Quote
Phone app
An app on your phone to use in game chat like corp and alliance and whatever chats.
|
Arla Sarain
578
|
Posted - 2015.08.07 13:12:51 -
[2122] - Quote
Suggestion: Ship Fitting Browser button detached from ship fitting window, as a new separate thing
keywords: fitting, ship, browser, market, corp, CCPLEASE |
Scatim Helicon
GoonWaffe Goonswarm Federation
3244
|
Posted - 2015.08.07 20:51:09 -
[2123] - Quote
Suggestion: when someone is providing shield transfer or other remote assistance, their icon should be flashing green.
Keywords: HUD, UI feedback, reps
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
Ravaging Lust
School of Applied Knowledge Caldari State
4
|
Posted - 2015.08.07 22:16:46 -
[2124] - Quote
Passive Adaptive Invulnerability Field would be a nice addition, i feel as if the reason they havnt implemented it is that they feel as if there is a balancing issue, although i don't think it would be that bad if the resist stats wernt set that high, starting off at like 15% across would be a good way to see how it affects combat.
Generally speaking it would make shield ships less susceptible to neutralizers or cap dependency which are fairly powerful nowadays . Armor ships just have a fairly good resist against this with the ENAMs.
But hey maybe im just seeing a fairly obvious balancing issue, its an idea i appreciate none the less.
o7 |
Arla Sarain
586
|
Posted - 2015.08.08 13:05:41 -
[2125] - Quote
suggestion: decouple point and scram attempt notifications. Currently you are told there is a scram attempt from [] and to [], regardless of where you are using point or scram
keywords: UI, notifications, combat, fleet |
Zumochi
Honestly We didnt know Unsettled.
9
|
Posted - 2015.08.08 13:58:02 -
[2126] - Quote
- Suggestion: Enable resizing of the "Join Corporation" window.
- Keywords: ui, recruitment, corporations
- Note: I mean the window you get when clicking "Apply To Join" on a corporation information panel.
---
It can be very annoying to fill in a recruitment form in-game: if it gets longer than a few lines, you cannot keep oversight on what you're typing or have been typing and continuously need to scroll up and down. The lines get wrapped very quickly too. |
FireFrenzy
SUPREME MATHEMATICS A Band Apart.
556
|
Posted - 2015.08.09 07:41:05 -
[2127] - Quote
Benny Ohu wrote:actually do this http://imgur.com/Kyyqr6Q keywords: ms paint, comic sans, benny rules note: my red rockets thorax with the lifesavers are insured (the tooltip tells me so), the thorax with the red border is damaged or has damaged modules
This also needs to work inside posses |
Rionan Nafee
492
|
Posted - 2015.08.09 08:21:50 -
[2128] - Quote
- Suggestion: make reprocessing arrays and compression arrays at POS controllable from overall inside the POS focre field
- Keywords: POS, control range. reprocessing array, compression array
- Note: Since a long time now the access to cargo rooms is possible from any place inside the POS foce field. But if you want to reprocess or compress something it is still necessary to go closer then 3000m to the array. It would be great and very helpfull if this range could also be extended to any place inside the force field.
|
TheSmokingHertog
TALIBAN EXPRESS
317
|
Posted - 2015.08.09 11:18:29 -
[2129] - Quote
Suggestion: Be able to autopilot within Thera. Tags: Thera, Wormhole, WHs, Bob Note: When you enter Thera, you can set a station as destination, however, the target destination is not picked up by the AP, but is by the routing computer.The AP does see the station on scanner, it does know how to dock a station, how to align. So, if I jump into Thera, the AP should be activatable the moment you are materialized from the WH.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
TheSmokingHertog
TALIBAN EXPRESS
317
|
Posted - 2015.08.09 11:21:10 -
[2130] - Quote
FireFrenzy wrote:Benny Ohu wrote:actually do this http://imgur.com/Kyyqr6Q keywords: ms paint, comic sans, benny rules note: my red rockets thorax with the lifesavers are insured (the tooltip tells me so), the thorax with the red border is damaged or has damaged modules This also needs to work inside posses
And on a remote station view.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
|
Ishtanchuk Fazmarai
3932
|
Posted - 2015.08.09 12:10:08 -
[2131] - Quote
Suggestion: add a "stop after current cycle" function to ice harvesters Tags: UI, mining, modules Note: currently, stopping the ice harvester by clicking on it will abort the cycle and yield no ice. A function so the harvester stops cycling after it gets the ice, not when you click it, would be useful and would be coherent with how cycle other modules.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|
Feledain
Elmsfeuer
53
|
Posted - 2015.08.09 14:24:06 -
[2132] - Quote
Grid Chat
Like (wh) Local but smaler.
Dunno for what something like this would be used or needed... but meh why not? |
Moonaura
The Dead Rabbit Society It Must Be Jelly Cause Jam Don't Shake
591
|
Posted - 2015.08.10 07:04:40 -
[2133] - Quote
Alliance bookmarks.
Ability to filter bookmarks.
Bookmarks separate from people etc.
Bookmarks that can be copied quicker.
Bookmark items that don't need to be in own cargo to be dragged to bookmarks.
Urghhh. It just needs rewriting guys.
"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine." -á- CCP t0rfifrans-á
|
Sir Pinky
OPUD Train Station
2
|
Posted - 2015.08.11 08:57:15 -
[2134] - Quote
If I'm mining with 4 friends, and I want to divide the veld equaly, why can I shift-click the entire stack and type in " /5 " ? this would drop 5 equal stacks in my hanger. :) TY
Pinky |
Che Biko
Alexylva Paradox
792
|
Posted - 2015.08.11 20:20:29 -
[2135] - Quote
Please make it so the when you use CRTL+A to select all locations in a folder, it does not select the locations not in a folder.
Because now, when you use CTRL+A to do so, it's easy to miss you've also selected the locations not in a folder, and that's not good if you want to delete only the ones in the folder.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
|
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4078
|
Posted - 2015.08.12 10:06:47 -
[2136] - Quote
Suggestions: separate overview into two vertical groups: stuff on-grid and stuff off-grid
Keywords: overview, UI
A simple (few pixels) horizontal line or spacing would be more than enough. The overview is kinda hard to read at a glance, icons do help but the rest is just text and numbers for anything from ships to wrecks to cynos.
Stuff on-grid and stuff off-grid are two very different groups of info, having them easily separated would be useful IMO.
Cheers Karkur for all your work so far!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Scatim Helicon
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.08.12 10:55:19 -
[2137] - Quote
Suggestion: when fitting multiple modules of the same type to a ship, I should be able to fit an entire stack to all available slots with a single shift-click+drag or some similar function
Keywords: fitting, UI.
Note: under the current system a player needs to repeatedly click and drag modules (or repeatedly right-click > fit to active ship) one at a time from the hangar to your fitting window, or break down the stack into individual modules before selecting the required amount you wish to fit, either of which is unnecessarily repetitive and time consuming.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.08.12 11:10:13 -
[2138] - Quote
Suggestion: Notifications which pop up above the capacitor window should be repositioned so they cannot overlap and obscure each other. Alternatively players should be given the ability to customise the positioning of these notifications as they see fit.
Keywords: UI, notifications
Note: see this image for an example of the current layout - the approach notification and the ECM cycle timer overlap, obscuring the timer.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.08.12 12:01:19 -
[2139] - Quote
Suggestion: Players should be able to split the positioning of the locked target list to populate multiple areas of the screen by definitions of their choosing - for example, all locked targets below a certain standing appear in the top left, all those above a certain standing in the top right.
Keywords: UI, HUD, customisation, targeting.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
Arla Sarain
596
|
Posted - 2015.08.13 12:45:09 -
[2140] - Quote
Suggestions: a bloody dedicated patch/update button for the launcher so we don't have to relaunch the patcher every time if its been open for long periods and there is a ninja update
keywords: patcher, update, QoL, patch button, UI, |
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
480
|
Posted - 2015.08.13 19:28:14 -
[2141] - Quote
With regards to market orders, both buy or sell, on the wallet orders and market pages having an option to color code corporate or personal orders so as to distinguish between the two visually. Atm we have finished transactions in different colors but not the orders themselves and the only highlighted option is for just any of your orders on the market page.
Thanx.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|
Cyno Krisse
Federal Defense Union Gallente Federation
0
|
Posted - 2015.08.14 14:44:01 -
[2142] - Quote
- Suggestion: Make Dust 514 district beacons visible when there is battle available in FW space
- Keywords: FW, Dust 514, Districts
- Note: Only FW Beacons, not PC in molden heath
Current mechanism will pop up district to overview if there are people there, revealing cloaked ships and recon ships in district. Also people looking for district fights would have easier time to set up orbital fight. Fleet capping system could have few specialized orbital pilots to go fight for districts when they pop up, without having to know squad leads that are deploying to that system. |
Cearain
Goose Swarm Coalition
1368
|
Posted - 2015.08.14 19:48:40 -
[2143] - Quote
please fix the bug so that my own wrecks don't show up as yellow when I am in fleet with other people running their missions.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Malen Nenokal
The Scope Gallente Federation
11
|
Posted - 2015.08.17 20:23:19 -
[2144] - Quote
Cyno Krisse wrote:
- Suggestion: Make Dust 514 district beacons visible when there is battle available in FW space
- Keywords: FW, Dust 514, Districts
- Note: Only FW Beacons, not PC in molden heath
Current mechanism will pop up district to overview if there are people there, revealing cloaked ships and recon ships in district. Also people looking for district fights would have easier time to set up orbital fight. Fleet capping system could have few specialized orbital pilots to go fight for districts when they pop up, without having to know squad leads that are deploying to that system.
Adding to this: Have a list of solar systems active Dust 514 battles are currently taking place in. Preferably in the Faction War window we currently have.
|
Rawketsled
Generic Corp Name
251
|
Posted - 2015.08.19 11:28:28 -
[2145] - Quote
A launcher little-thing, because I had to patch tonight.
http://snag.gy/KZZbG.jpg
Quote:Drop shadow added to text elements that are over images. |
Somal Thunder
V0LTA Triumvirate.
23
|
Posted - 2015.08.19 14:46:49 -
[2146] - Quote
MARKET & TRADING
- Notify me about what order failed via a notification. I don't need to see a pop-up that tells me "I don't have enough ISK" unless you tell me what I just failed to buy. Jeez. (margin trading skill not enough money in escrow issue)
- PLEASE let me drag items into the market window instead of right clicking, what happened to death to right-clicking?
- The `new' sell items window is great, but how long will we have to wait until the window can tell the difference between "3 months" and "immediate"? If I am placing an order for "3 months", I want to sell it at the current sell price, not at the current buy price. Especially when my ask volume is less than the greatest bid volume.
AEGIS SOV
- Please please please please PLEASE make notifications about sov events set-destination-able. I don't want to click on a notification, then scroll down in the evemail window and finally find a thing to set destination -- oh wait, sometimes the destination is a constellation, seriously?? Let me set destination to a constellation or LINK THE SYSTEMS IN THE EVEMAIL. Better yet, let me set destination by right-clicking on the notification. Please.
- Graphical view of sov structures and events. CCpls
Just to ensure my ideas get looked at, I'm going to say the words fu-¡ck and peni-¡s without them getting filtered. (Feel free to censor & to improve forum censor algorithms, just please please please read these ideas). |
Aladar Dangerface
13. Enigma Project
216
|
Posted - 2015.08.20 15:02:35 -
[2147] - Quote
Not sure if this has been mentioned or if its even worth the time but on the probe scanner window could the recall probes and reconnect to probes buttons be switched round?
I live in whs and I have hit the recall button when scanning a few times instead of the scan button meaning I have to decloak to relaunch them, which in wh space isn't good so switching the relaunch and reconnect buttons would negate this as hitting the reconnect button by accident would do nothing as your probes are already connected.
I know this could be avoided by taking my time but when your scanning multiple systems some with 20+ sigs you want to get through scanning asap so chances are its going to happen at sooner or later.
I don't need twitter.
I'm already following you.
|
Somal Thunder
V0LTA Triumvirate.
25
|
Posted - 2015.08.22 14:52:19 -
[2148] - Quote
Shi-¡t. I accidentally reset my market quickbar. How about a prompt so that doesn't happen? |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
138
|
Posted - 2015.08.23 12:46:34 -
[2149] - Quote
Reposting two old ideas because they ares till a near daily annoyance.
Multi-split or a functioning DIVIDE stacks.
Example I have a stack of fuel I'm going to put in a bunch of towers, there's 8 towers, instead of shift dragging eight times allow on option to evenly divide the stack. In this case by 8.
Specify a receiver for courier contracts.
Example I use courier contracts to send good between two alts in two different systems. The character sending the goods is in one system and the intended receiver in the other. As it is now you have to do a courier contract AND an item exchange contract once the goods arrive. Please allow us to specify a receiver (like you can with any modern shipping system) that may be different from the "billing" or "shipping" character. |
Elveria
Fabeltjeskrants Industries
0
|
Posted - 2015.08.23 22:41:30 -
[2150] - Quote
Make a warning noise like the cargo/shield/armor/cap warning noise for ore holds |
|
Rionan Nafee
502
|
Posted - 2015.08.25 16:14:42 -
[2151] - Quote
Suggestion: a NEW and SALE button in the New Eden Store Keywords: new eden store [*] Note: Given the lot of new contents in the New Eden Store and the changing sales a proper filter function for this two options would be fine. |
Mister Ripley
Ministry of War Amarr Empire
41
|
Posted - 2015.08.25 23:15:10 -
[2152] - Quote
- Suggestion: Colour percent indicator green when buying below regional average
- Keywords: ui, market
- Note: Below average (minus X%) is actually a good thing when buying
|
Dersen Lowery
Scanners Live in Vain
1735
|
Posted - 2015.08.26 01:45:57 -
[2153] - Quote
With the Advanced Camera Menu enabled, there is an undocumented ability to set the depth of field by holding both mouse buttons and moving the mouse. This binding should be configurable under Shortcuts (hint: Macs don't do the "hold both buttons" gesture easily with their included mice or trackpads).
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|
Galileo Blacksoul
Brutor Tribe Minmatar Republic
12
|
Posted - 2015.08.26 09:36:38 -
[2154] - Quote
Could you re-arrange the turret placement on the Machariel? The current 7 gun placement ticks me off and stops me from flying the minmatar supreme ship because i just can't get past how the guns are placed.
it's currently:
XXXX XXX
maybe we could do it like
XXX X XXX |
Dersen Lowery
Scanners Live in Vain
1737
|
Posted - 2015.08.26 19:09:08 -
[2155] - Quote
Thinking about it, is it a little thing to actually have the Advanced Camera Menu provide a menu, or some sort of visible, documented set of options?
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|
Max Caulfield
Contina AG Mauren
5
|
Posted - 2015.08.27 08:26:09 -
[2156] - Quote
Make targeting hotkey available in Drones window, Survey Scanner Results window etc. |
Jeaile
OCBF SONS of BANE
33
|
Posted - 2015.08.27 15:39:13 -
[2157] - Quote
I think we need to be able to reactivate a deactivated module, ie an entosis, siege or triage module, you go deactivate it so it does not start a full new cycle, but there are times where before completing it, you would want it to restart without going through it all again. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
489
|
Posted - 2015.08.28 07:55:32 -
[2158] - Quote
A roll over for damage to drones in % like we have for the UI shields, armor and structure while in the bay.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|
Seliah
Repo.
200
|
Posted - 2015.08.30 12:29:00 -
[2159] - Quote
In the Character Sheet > Attributes tab, show how many days before the next Neural Remap is available, rather than just displaying a date.
|
Arthur Aihaken
Chig
4604
|
Posted - 2015.08.30 17:09:12 -
[2160] - Quote
Can we please have the old (original) ballistic control unit icons back?
I am currently away, traveling through time and will be returning last week.
|
|
cearaen
Goose Swarm Coalition
13
|
Posted - 2015.08.31 15:12:19 -
[2161] - Quote
please let us set up our overview while docked.
Please give us a few more tabs on the overview. |
Feledain
Elmsfeuer
53
|
Posted - 2015.08.31 23:22:37 -
[2162] - Quote
This may be a realy stupid idea.
People in NPC corps should not be abel to affect other player ships in high sec. So you have to be in a player corp to shoot someone or remoterep or fleetboost... |
TheSmokingHertog
TALIBAN EXPRESS
318
|
Posted - 2015.09.01 02:06:10 -
[2163] - Quote
cearaen wrote:please let us set up our overview while docked.
Please give us a few more tabs on the overview.
Command
- Go into any chat window.
- Type in: /open overview settings
Shortcut
- Press Escape.
- Go to the Shortcuts tab.
- Within the Shortcuts tab, go to the Window sub-tab.
- Scroll down and you will find an Overview Settings option - set any keybind to this command.
Now you can use this keybind even when in a station, and you will open the Overview Settings window.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Svana Shaishi
KarmaFleet Goonswarm Federation
6
|
Posted - 2015.09.02 00:22:32 -
[2164] - Quote
Little things for a little streamer. One thing that would help my quality of life while streaming is being able to hide the text on a selected object. For example when you select a gate it show the name of the gate. http://puu.sh/jWQG9/60aedde650.jpg |
Nyjil Lizaru
Aideron Robotics
39
|
Posted - 2015.09.02 17:56:35 -
[2165] - Quote
Suggestion: "Copy contract" makes a more accurate copy Keywords: contract Note: Fitted ships are the concern ---
When copying a contract for a fitted ship, the 'copy contract' option grabs by hull only, with no regard for fittings or name. Having the copy function check all fitted modules is likely impossible, but if it could pick by the name of the ship, that would help a lot. Having a couple "derpy solo fit experiments" in my hangar with a pile of "perfect corp fit of awesomeness" undoes most of the usefulness of the "copy contract" button.
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
|
kiu Nakamura
Brave Newbies Inc. Brave Collective
36
|
Posted - 2015.09.02 19:45:39 -
[2166] - Quote
Suggestion: Attribute indicator in skill queue Keywords: ui, skills, queue, attributes, npe Note: http://i.imgur.com/VXuFucD.png --
Have an indicator (images from remap screen, spell out attribute name, whatever) in the skill queue to make it easier for users to determine if they accidently added a skill which is non-optimal for their current remapping. |
Edward Olmops
DUST Expeditionary Team Good Sax
313
|
Posted - 2015.09.02 21:17:29 -
[2167] - Quote
Hi.
Can we please see in our order list when we are being undercut?
It's SO tedious to check all orders all the time and I bet it's putting load on the server as well.
It could be a colour marking "you are cheapest in region", or a column indicating order rank OR #items cheaper or %price difference to cheapest item.
Base line: open market order list and see in one glance which orders need to be adjusted. And please don't tell me that cannot be done because that is the only value of a trader's work...
Ofc, same for buy orders the other way round. |
Oktura Ostus
Native Freshfood Minmatar Republic
3
|
Posted - 2015.09.02 21:27:54 -
[2168] - Quote
Suggestion: autopilot search keywords (as we have in assets window): * hub - closest big hub (Jita, Amarr, Dodixie, Rens, Hek) * market - closest station with big market activity (including hubs). Could be calculated like in this page: http://eve-marketdata.com/station.php?step=Rank®ion_name= * highsec/lowsec/nullsec - closest system with corresponding security level * repair - closest station with repair * clonebay - closest station with ability to set clone/home station All above only for NPC stations with ability to dock.
Keywords: search, autopilot, repair, market, hub |
kiu Nakamura
Brave Newbies Inc. Brave Collective
36
|
Posted - 2015.09.02 21:35:17 -
[2169] - Quote
Suggestion: Have a proper ticket system for little things Keywords: ux, little things, improvements, tracking --
Without a proper ticket system, we can't be sure that anyone is actually reading our suggestions or acting upon. It would be nice to at least get feedback that a suggestion has been read/declined/added to some low priority backlog.
|
Tornii
The Scope Gallente Federation
75
|
Posted - 2015.09.02 21:45:22 -
[2170] - Quote
Can we have options in character customization for (a) long beards and (b) man buns? Would be much appreciated. I understand this is more of a request for a new 'feature' but couldn't think of a thread where it would've been more appropriate.
Keywords: character customization, hair, beard |
|
Aladar Dangerface
13. Enigma Project
233
|
Posted - 2015.09.03 20:44:58 -
[2171] - Quote
When the tactical overlay is up it would be nice to have a line/arrow indicating which way your ship is facing when zoomed out.
I don't need twitter.
I'm already following you.
|
Createse
State War Academy Caldari State
1
|
Posted - 2015.09.04 00:06:43 -
[2172] - Quote
Suggestion: Amended the description of containers with auditing capabilities. Keywords: audit, container, lock, repackage, sell, station, timer, trash. Note: There's no mention of the 3-week timer for assembled audit-enabled containers in their description. ---
The timer prevents you from repackaging or otherwise changing the container's assembled state if a log-entry has been made within the last three weeks. I made my container someone else's problem because I couldn't remove it from my personal station hanger. |
Tohkat Sinawi
Black Sword Is Back
0
|
Posted - 2015.09.04 02:37:10 -
[2173] - Quote
Suggestion: Add a new tab to the info screen - "Affects" which shows which modules are affected by which skills - on modules this will show us what skills have an affect upon the module/ship in question.
Keywords: Skills, Modules, Ships, Clarity
Note: Sometimes it's hard to tell what I need to train to best support a new ship or fitting. This would help us narrow down the possibilities - especially if it could sort what I have trained by level. |
kiu Nakamura
Brave Newbies Inc. Brave Collective
36
|
Posted - 2015.09.04 11:38:13 -
[2174] - Quote
Tohkat Sinawi wrote:Suggestion: Add a new tab to the info screen - "Affects" which shows which modules are affected by which skills - on modules this will show us what skills have an affect upon the module/ship in question. just fyi, EveHQ does that pretty well: http://imgur.com/a/lE2vq#3 |
Drammie Askold
Phoibe Enterprises
10
|
Posted - 2015.09.04 14:38:34 -
[2175] - Quote
PLEASE for the love of Bob, can we split a group of items with a right-click not Shift-Click-Drag! |
Cassiel Seraphim
EVE University Ivy League
31
|
Posted - 2015.09.05 17:52:37 -
[2176] - Quote
Any chance you could round up the "remote" icon identifier fix you did a while back when you fixed armour and hull repairers etc, by adding the same indicator to modules like:
- Remote tracking computers - Projected ECCM - Remote sensor boosters (and any other modules I might have forgotten)
Mockup here: http://i.imgur.com/AKIlib4.png
It might seem like a small thing ,but those extra identifiers are really nice when quickly trying to fit something, so you avoid fitting the local version instead of the remote one (or vice versa).
Thanks in advance :) |
Tyranis Marcus
Bloody Heathens
1447
|
Posted - 2015.09.05 21:58:14 -
[2177] - Quote
Suggestion: Add back and forward arrows to the kill reports window, like the show info windows have. Keywords: ui, window, kill report
Do not run. We are your friends.
|
Aetarin Thiesant
Sky Fighters
0
|
Posted - 2015.09.07 00:53:39 -
[2178] - Quote
We need to be able to navigate with Cynos without having to consult third party tools. While dotlan will always be useful, there should be SOME ability to navigate without it. There currently is not.
I propose this:
Allow us to place bubbles with our current ship's jump radius on the map to plot our path. We already have the range shown around our ships (using the old map), just let us attach them to solar systems as well.
You should be able do it whenever you're in a Jump Capable ship regardless of where you are (including wormholes please!). So if you're willing to jump a few gates before Cyno jumping you can see if you'll be in range when you get there, without having to check outside game.
You could even plot chains of them before ever leaving the pos/station, so you could optimize your routes when you're bored, designating a start and finishing system, and possibly saving the routes.
You could also allow us to pick a final destination and work backwards to the origin, for activities like Black Ops.
The jump mechanics wouldn't change, just the way you gather the information about it.
To be clear about how easily this could be created, the most basic version of this would be allowing us to place colored spheres on the map. Even the basic implementation of this idea would make the game drastically more user friendly, and a more in-depth version could be vastly more useful.
I've even put the idea in front of a test group of your subscribers, and it was received highly positively. We need this now. |
Slider Arnolles
Unleashed' Fury Imminent Threat
0
|
Posted - 2015.09.07 02:04:44 -
[2179] - Quote
In the ship fitting window, can the 'cargo bay' and 'drone bay' icons be swapped over? Every day I see this, it drives me a little more crazy....
http://imgur.com/H3nLh4w |
Tyranis Marcus
Blue Republic RvB - BLUE Republic
1447
|
Posted - 2015.09.08 01:36:43 -
[2180] - Quote
Suggestion: Add an option to the guests list in stations to show or hide infantry, like the chat windows have. Keywords: ui, member list, infantry, station, guests
Do not run. We are your friends.
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Tyranis Marcus
Blue Republic RvB - BLUE Republic
1447
|
Posted - 2015.09.08 01:39:37 -
[2181] - Quote
Btw, you guys have been doing an incredible job the last couple of years. The client is functionally so much nicer, it's unbelievable.
Thanks!
Do not run. We are your friends.
|
Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2705
|
Posted - 2015.09.08 06:56:44 -
[2182] - Quote
It would be great if we could repackage items in station containers.
DELETE THE WEAK, ADAPT OR DIE !
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Faxtarious
Kai-Zen inc.
0
|
Posted - 2015.09.08 12:12:01 -
[2183] - Quote
Quote:Suggestion: Save/Load multiple UI layouts
Keywords: UI, Gameplay
Details: Add a pull down menu which can be filled with different saved UI layouts so we can load them on demand. It would be a nice option for anyone who either requires different layouts (Chat, dscan, marketing windows) based on the current game style and/or chosen monitor resolution.
For me e.g. it's really annoying when I want to move the display from my first monitor (27") to the second one (22") attached to the same machine. I always have to rearrange all elements, resize or close them.
This was from a previous poster 3 months ago I haven't seen anyone reiterate that.
For me e.g. (and probably most of us): I wear multiple hats. I PVE, PVP, I do industry, Exploration at times, Manufacturing, Mining and Market between 3 Characters on the same computer. Some of these Characters, mostly my main, does 4 of these activities and it can be a pain to have to re-position the UI when I switch activities. Like the OP suggested, It would be great if we could save a file (Like Overview) on our computer that the client could read off of with a pull down menu to select the layout we want:
Active and closed windows Window size, placements and pinned |
Philip Ogtaulmolfi
We are not bad. Just unlucky The Bastion
18
|
Posted - 2015.09.08 16:30:56 -
[2184] - Quote
It would be useful to sell items in a container. |
W0lf Crendraven
Welfcorp
341
|
Posted - 2015.09.09 15:29:54 -
[2185] - Quote
I would like to see ccp implement 2 new things which are the following:
1. A stop the deactivate action, if you deactivate a module it blinks red, the only way to get it active again is to reactivate it after it has stopped its cycle and has fallen off, i would like to stop the module from deactivating before the cycle ends, i.e stop the red and get green back and it just keep on running as normal.
2. Targeting keybinds, if you have a number of target locked up afaik you can only switch between them by clicking - there should be keybinds for this as it is fairly important.
The reason why i think those 2 things are pretty important is that if you spam mwd, scram, web or similar in any pvp situation you usually double tap, clicking the mod twice, 1 cycle gets through then you have to reactivate it, not beeing able to keep them running without wasting 1-2 seconds to reactivate them is terrible and can cause losses and lost kills in tons of situations. An example is the mwd, you get scrammed by something and spam your mwd, you get 1 cycle off due to neuts/jamms/whatever and are away to freedom but having spammed it it dies after its first cycle and you not moving at all + the drastic speed loss you get due to that means the enemy fleet has caught up. Or you have a guardian who spams his reps on a target, the first cycle gets through but then you deactivate and have to reactive and the 1 second you lose causes the target to die.
Or even simpler, you caught a carrier in a belt, you spam scram while approaching and get it, he spams warp and due to you having clicked it at least twice he warps away. Some of that stuff can be played around like the scram thing but mwd dropping is huge and you cant do much about it.
The target selection is similar, it just limits what you can do - you are burning in 1 direction, having to spam a scram and 2 webs on enemys trying to pin you down, you constantly have to reheat to get range, actviate the tackle mods over and over, manage heat on guns and mwd while also spamming warp to 0 to the celestial you are aligned to. Which is somewhat possible with good keybinds (lol@people with f keys (bar a select 3)) but having to constantly spam target swaps with your mouse and thus you not beeing able to spam warp and it costing you massively to lock up new targets time wise that the second the arazu/ceptor did drop its point you have something stupid selected and cant swap quickly enough cause your mouse is on the overview to lock up something. Beeing able to simply swap target with more keybinds, i.e target 1, target 2, target 3, target 4 and so on would be huge and a very big improvement to how the game could be played.
Those two things are small, easy (i think) to implement that would make piloting a lot easier by taking much of the clunkyness out of it.
If there is a way to already do that please do let me know. |
Seliah
Repo.
200
|
Posted - 2015.09.10 18:24:59 -
[2186] - Quote
Would be nice to have the ability to specify a volume rather than a quantity when buying something. For example, if I want to buy "enough helium isotopes to fill my cargo", I don't care about how much I buy, I care about how much m3 it will take.
A simpler version would be to just display the m3 something will take in the buy window so you can adjust quantity until you get what you need. |
TheSmokingHertog
TALIBAN EXPRESS
328
|
Posted - 2015.09.10 23:56:16 -
[2187] - Quote
W0lf Crendraven wrote:I would like to see ccp implement 2 new things which are the following:
1. A stop the deactivate action, if you deactivate a module it blinks red, the only way to get it active again is to reactivate it after it has stopped its cycle and has fallen off, i would like to stop the module from deactivating before the cycle ends, i.e stop the red and get green back and it just keep on running as normal.
Maybe a "shift click" on the module, as in, DE-de-activate?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
W0lf Crendraven
Welfcorp
342
|
Posted - 2015.09.11 11:35:10 -
[2188] - Quote
TheSmokingHertog wrote:W0lf Crendraven wrote:I would like to see ccp implement 2 new things which are the following:
1. A stop the deactivate action, if you deactivate a module it blinks red, the only way to get it active again is to reactivate it after it has stopped its cycle and has fallen off, i would like to stop the module from deactivating before the cycle ends, i.e stop the red and get green back and it just keep on running as normal.
Maybe a "shift click" on the module, as in, DE-de-activate?
General idea yes, not shift though as that is already the overheat button. |
IcyMidnight
Valkyries of Night Of Sound Mind
8
|
Posted - 2015.09.13 03:37:46 -
[2189] - Quote
Tags: multi-monitor, multi-box
I've recently taken the multi-monitor plunge and have found a few annoyances that could easily be ironed out.
- Poll for graphics adapters more often
Eve gets a list of graphics adapters at start up, but then never looks again so if you change which monitors are connected you get hosed. I connect my displays via Display Port/HDMI and when my displays go to sleep or are switched to another input they are seen by my OS as having been disconnected. When they come back Eve has no idea about them. Even worse once the display configuration changes Eve gets confused and eventually ends up rendering *below* the main display so if you're not careful your game will disappear on you and you'll have to restart the client.
It would be good if Eve detected display configuration changes, or at least polled for the latest configuration when opening the Escape menu (or there was a button to poll)
- Allow window set ups to be stored (like Overview setups)
When moving from one display to another (say a 4K display to a 1920x1200 or from a horizontal to vertical display) window layouts become hugely broken. It would be good to be able to save the window layout (+ UI scaling, graphics settings, etc) to a config file to be recalled and used later. This would also make sharing layouts between accounts really nice.
- Escape menu keyboard navigation
I occasionally end up with the escape menu being partially hidden or rending at twice the size. This means I can't actually get to it with my mouse. It would be good if keyboard navigation worked well. E.g. right now Enter activates the currently select UI item. It would be more useful (and I think follow UI conventions) if space bar activated the active UI element and return/enter accepted the state (i.e. the apply button or the close button)
- Escape menu movable
When I get stuck in situations like the above it would be nice if I could move the Escape window around so it was where I could use it best.
|
Createse
Createse Corporation
2
|
Posted - 2015.09.13 16:18:50 -
[2190] - Quote
Suggestion: Add horizontal scrollbars to UI elements. Keywords: horizontal, scrollbar, UI, window. ---
Seriously... |
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Scatim Helicon
GoonWaffe Goonswarm Federation
3321
|
Posted - 2015.09.13 16:24:31 -
[2191] - Quote
Suggestion: Allow players to include the injection of a skillbook and commencing training of the new skill to level 1 and beyond as an action in the skill queue as long as the prerequisites are met. Keywords: skill queue
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
Messenger Of Truth
Butlerian Crusade
12
|
Posted - 2015.09.16 10:11:52 -
[2192] - Quote
Tags: courier, contract, hauling, industry
For courier contracts, it would be really helpful if I could drag a station into the destination field and it would get filled in. If I click show info on a station, I can drag the station icon into chat and it provides a link, but if I drag this icon into the courier destination field it doesn't do anything.
It would also be nice if bookmarks of stations could be dragged into courier contract destination field. |
Feledain
Elmsfeuer
55
|
Posted - 2015.09.16 10:59:50 -
[2193] - Quote
Sorry if its a double post but i saw a nice idea in Warefare & Tactics. https://forums.eveonline.com/default.aspx?g=posts&t=444322&find
Short form: If a fleet member locks you up you get green boxed instead of yellow / red |
Dave Shakura
Republic Military School Minmatar Republic
0
|
Posted - 2015.09.16 11:35:50 -
[2194] - Quote
Tooltip for characters in local showing the assigned contact label, like in the online/offline notification for watchlisted contacts.
Bookmarks in space should be selectable like every other celestial so they can be used with the selected item window.
@ Wolf: There are keybinds for next/previous target (navigation tab) |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
103
|
Posted - 2015.09.16 12:21:09 -
[2195] - Quote
W0lf Crendraven wrote:
2. Targeting keybinds, if you have a number of target locked up afaik you can only switch between them by clicking - there should be keybinds for this as it is fairly important.
Keybinds for Next/Previous Target already exist. I have them bound to the 4th and 5th mouse buttons and they work wonders in target-rich environments. |
Kerrec Snowmane
Reasonable People Of Sound Mind
24
|
Posted - 2015.09.16 15:31:18 -
[2196] - Quote
I was brainstorming a recent loss, and suggested a possible "I could have" solution that may have helped me. It was shot down because I didn't fully understand the game mechanics, but looking at how I thought it worked, I can't for the life of me figure out why it wouldn't work that way.
How I thought it worked: Drones with Aggressive setting will ALWAYS auto-attack the first ship to apply some form of offensive module against you.
How it actually works: Drones with Aggressive setting will ONLY auto-attack the first ship to apply some form of offensive module against you, IF they were already deployed in space when the enemy ship STARTED applying that offensive module.
Now, there is some extra fuzzy logic that has to do with the drone killing it's current target. When that happens, it will target another ship, based on some magic logic.
Show us on the doll where the bad man touched you?
OK, here's what happened. I was ratting in Wormhole space with a passive shield regen Myrmidon. A Sabre landed on me and bubbled. I disconnected from my heavy drones and launched Warrior II's, then proceeded to try to lock something. While I was doing this a Falcon and a couple of Rooks landed on field and jammed me. I was still alive at this point, as the ships on field couldn't break my tank. Then bombers started to show up, one at a time, stragglers. I killed one of the bombers because my drones auto-agressed it. But then my drones randomly aggressed something tankier, maybe the Falcon. I don't really know. I proceeded to die, my offering to Bob.
So afterwards I was thinking about what I could have done, once caught. It occurred to me that I could have recalled my drones and redeployed them to ghetto choose a random target (assuming it worked like I originally thought). But no, the game mechanics will leave your set to aggressive drones happily orbiting you as you are destroyed.
I can't think of any other situation (with my noted lack of experience in all things EVE) where having the drones aggress even when deployed AFTER being engaged would break anything. Jams are sucky, and the only counter to them is to bring more ships than the jamming ship can jam, or jam them with your own jamming ship. I don't see why adding drone boats with ghetto random auto-targeting would be a bad thing for the game. It would allow for a decidedly RNG (might work, might not, how lucky do you feel?) counter to the Jamming meta. |
Current Habit
Rusty Pricks
54
|
Posted - 2015.09.16 20:10:44 -
[2197] - Quote
In the Sell Item-window, it would be nice to split up the 'sell immediate' option and the options for creating a sell order.
Right now, when switching between creating a 90 day sell order (the most commonly used option due to the lack of disadvantages compared to the shorter variants) and the sell immediate option, it's necessary to scroll because the dropdown-menu is too small.
My suggestion is to move the 'sell immediate' option out of the dropdown-menu into the Sell Item-window itself. This would players give the option between:
- Sell immediate
- Create sell order for 1 Day/3 Days/7 Days/ 14 Days/30 Days/90 Days
The timeframe for the sell order would still be in a dropdown-menu. This allows much quicker switching, requiring only one click instead of two (especially useful when selling a mixture of high value items with sell orders and cheaper items to buy orders). In addition, it would make it more obvious to new players that selecting an option other than sell immediate creates a sell order with the selected duration.
|
Ortus Maleficus
Lambent Enterprises
30
|
Posted - 2015.09.17 16:46:20 -
[2198] - Quote
Retain FOV setting between jumps
If you set your FOV to make Eve look awesome (as explained in this vid: https://www.youtube.com/watch?v=OttpSwaATl4 ), it does indeed look awesome, however, it doesn't save when you jump.
I would like FOV to be saved unless reset by the player. |
Masao Kurata
Perkone Caldari State
274
|
Posted - 2015.09.17 23:06:42 -
[2199] - Quote
Suggestion: Add warning for attempting to board a ship if doing so will offline some modules which are currently online. Specify which modules will be offlined in the warning and ideally (although this would probably no longer be a small thing as it would be very different from existing warnings) offer the option of which modules to offline in the case that modules are being offlined because of insufficient powergrid or cpu. If the player chooses to heed the warning, do not board the ship and do not offline any modules. Rationale: The offline modules undocking warning is useless. Offline cynos, offline cloaks, offline probe launchers etc. are very common so everyone who uses a fit with offline modules silences that warning. Also accidentally boarding a ship you are just holding for other pilots offlines modules you aren't trained for and you need to hand it back to a pilot who can use those modules to get them back online. Keywords: Fitting, UI, Quality of Life. |
Lusty Muffins
Throw More Dots
3
|
Posted - 2015.09.18 08:04:57 -
[2200] - Quote
in ISIS
Gallente need "Hull Tanking" added to their racial icons in the top left.
Fozzie knows whats up. |
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Sejarre
ExoGen Foundation
1
|
Posted - 2015.09.18 15:08:19 -
[2201] - Quote
Bringing this baby back: Personal wallet divisions.
We already have the thread(s), but I figured it would not hurt to add it back here again too.
It should not be neccesary to be in a one-man corporation to have access to multiple wallet divisions. And having to send money on other toons on your account kinda feels like sending money to the Cayman Islands or Switzerland, when you just wanted a rainy days savings account...
Tags: Quality of Life, Budgeting |
hellokittyonline
Rifterlings Zero.Four Ops
123
|
Posted - 2015.09.18 18:38:28 -
[2202] - Quote
Been playing this game for some time and there have been a few problems/bugs that have remained unfixed since I joined 6 years ago. So here we go.
1: spamming lock will sometimes result in a lock cycle that fails. With frig pvp being the thing in low sec right now this really needs to be fixed as a failed lock cycle is 9x out of 10 a lost ship in a frigate fight.
2: ship name randomly resets in space. This is a much bigger deal then you think. For instance if I'm in a populated system and warp in on someone is rather them not have time to look me up on zkil before the fight starts.
3: there is somehow still not a way to view your drone control range in game, yet there a ship skins. Priorities ppl!
4: if I have multiple accounts open and am afk on one of them all of my accounts socket close when I attempt an action on the previously afk account. The threshold for this used to be much higher (I could be afk for a longer time) but in general none of my accounts should be socket closing as long as I am active on one of them.
5: module cycle animations are pretty much always desynced. I'm sure there's some speghetti code reasoning as to why this still exists but it's still no less annoying.
6: if a warp scram/disruptive is activated on you while you are attempting a warp your ship decelerates instead of just remaining aligned. This isn't necessarily a bug but makes warping out in combat way more of a pain then it should be. Just needless tedium.
7: cap boosters sometimes will not automatically reload even though there are charges in the cargo hold. BIG DEAL, game breaking.
Hope this raises awareness on some longstanding issues.
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.18 20:07:19 -
[2203] - Quote
A addition to the item description of the various Cerebral Accelerators that notes that they are lost on Clone Jump, but not lost on Pod Death.
A very little thing, but it would be good for new guys! |
Nicen Jehr
Brave Newbies Inc. Brave Collective
416
|
Posted - 2015.09.21 03:40:22 -
[2204] - Quote
I resubbed to tell you thx for multibuy Karkur!
and topically: Can you put a list of LP balances in Wallet? I wanted to check my Ishukone Watch LP, but there's no stations nearby and I don't know where to look. The wallet and corporation window were the first places I looked.
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Kenji Noguchi
We are not bad. Just unlucky The Bastion
12
|
Posted - 2015.09.21 09:31:34 -
[2205] - Quote
Add more keyboard modifiers and shortcuts. Move away from the "right-click to do everything from a giant drop-down menu" that is obsolete by 10 years. Allow us to do things like press alt/ctrl/shift to modify the standard behavior of links. For example, let me define: ALT: Show market details Ctrl: Find in contracts Shift: Compare
when clicking an item link.
Something like "alt: 2nd menu option", "Ctrl: 3rd menu option" would also work. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
4
|
Posted - 2015.09.21 09:46:15 -
[2206] - Quote
Allow an option to have already selected the value written by default in the field where the cursor is placed, for example when opening "place buy order". Very useful when creating hundreds of orders. Saves you moving the mouse, selecting, and a click every single time, then moving your hand back to the keyboard. Multiply that by 200, several times a week. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
4
|
Posted - 2015.09.21 09:55:17 -
[2207] - Quote
Add a "renew" button to expired contracts, putting the contract back up under the same conditions and just paying the fee again. |
Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
212
|
Posted - 2015.09.21 13:27:41 -
[2208] - Quote
Allow siege moduals damage bonus to affect smartbombs |
shal ri
Best Kept Frozen. No Fox Given
16
|
Posted - 2015.09.21 15:52:13 -
[2209] - Quote
Suggestion: add a reload stack feature to right click menu for modules
Keyword: UI, right click module menu
Note: a reload stack vs a reload all feature would help quite a bit in pvp activities. When you have less then half a clip but only used 2 cap charges on your ASB, hitting reload all messes things up. Why should I have to waste a cap charge just to skip the 60 sec reload time on my ASB to reload my guns.
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Doudou Lachatte
Pandemic Horde Inc. Pandemic Horde
17
|
Posted - 2015.09.21 23:27:13 -
[2210] - Quote
Industry sorting too crowded. You could separate the groups and sub categories.
edit: Also Enter and Return for submitting Industry jobs plz plz plz ^_^
P.S. Hope its ok if I post forum links here. It's just for your convenience :) |
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Mr Mieyli
Hedion University Amarr Empire
47
|
Posted - 2015.09.23 07:05:49 -
[2211] - Quote
Add a "jump" option to the right-click menu for wormholes.
A case for more AoE in EvE
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Arthur Aihaken
Perkone Caldari State
4671
|
Posted - 2015.09.23 12:00:30 -
[2212] - Quote
Can we "remember" the size that the Watch List window has been resized to?
I am currently away, traveling through time and will be returning last week.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.23 20:33:18 -
[2213] - Quote
Suggestion: When ships are being fitted, can the guns be auto-grouped by default?
Keywords: Fitting, Quality of Life,
Note: Would save the soul of mass-fitters everywhere, could be combined with auto loading of ammo? |
Villiars
5
|
Posted - 2015.09.23 20:54:20 -
[2214] - Quote
Suggestion: Remove the time between Expedited Transfers.
Keywords: Quality of Life, Industry
Note: A short delay is reasonable, but if I want to feed a large operation each 5 minute cooldown quickly adds up. |
Zimmer Jones
Aliastra Gallente Federation
297
|
Posted - 2015.09.23 21:31:51 -
[2215] - Quote
Suggestion: a new t2 hauler for in space marketing, such as replacement mods, ammo, nanite paste etc.
I'd call it a space junk, as in shiptype.
Why it is useful: even friends and Allies should pay up front for goods. Of course it would all be lootable by friend or foe
You are content to be content. This is not a jedi mind trick, you're just the game
|
Traiori
Adhocracy Incorporated Adhocracy
233
|
Posted - 2015.09.24 00:29:53 -
[2216] - Quote
Suggestion: "avoid system for 1 hour" as an option on right-click
My "system avoid" list gets cluttered with all kinds of random systems that I add to avoid gatecamps once in a blue moon. I'd like to be able to avoid the system for an hour before it's automatically removed. |
Big J Breau
7-MICRON The Kingdom of Heaven
0
|
Posted - 2015.09.24 14:00:55 -
[2217] - Quote
Would it be possible to place the probe scanning tool bar and the scan results window in the new map. I find that on a smaller monitor i either partially cover up my probe scanner window or my ship control buttons with the new map window. |
Zarek RedHill
MASS A DEATH Mordus Angels
10
|
Posted - 2015.09.25 06:06:11 -
[2218] - Quote
Suggestion: Under the inventory window's custom filters, allow me to filter/sort by "ISK Density" (i.e. estimated ISK/Volume). So I can figure out what's worth hauling to high sec and what to reprocess. |
Rionan Nafee
507
|
Posted - 2015.09.25 14:21:13 -
[2219] - Quote
- Suggestion: note the required assembly array in the info window of blueprints
- Keywords: blueprint, assembly array, industry
- Note: especially if you are a beginner or a casual industrials it would be very helpfull if you could see the required assembly array beside the required skills and required materials in the info window of the blueprint. Not all combinations are such obvious like ammunition and ammuntion assembly array and ship and ship assembly array.
e.g. fighter and fighter bomber - small ship assembly array (although they are listed in the market categorie drones) fuel blocks - component assembly array
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.25 20:48:44 -
[2220] - Quote
Suggestion: In the contract window, ships appear at the top of the "You will get" Box.
E.g: You will get:
Myrmidon, Medium Armor Repairer, Medium Armor Repairer, etc
Keywords: Contract, Quality of Life, Ease of Use.
Note: Easiest way to do this would be to make contents be sorted by "type". Ship appears at the top, by luck or design.
The "hover over" description also makes the ship the most important, that could be another easy way of doing it? |
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.25 20:55:16 -
[2221] - Quote
Another one:
Suggestion: Contracts "You will get" box filters Ships and their fitted modules then their contents individually. So Modules then Contents.
E.g: Vexor, contains: 1600 plate, Ogre II, etc. Myrmidon, contains: Medium Armor repairer, Ogre II
Keywords: Contract, Quality of Life, Ease of Use.
Note: Yeah, the contract window is a bit irritating to me atm. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.25 20:57:35 -
[2222] - Quote
Final one
Suggestion: Contract description auto fills with the ship(s) contained within. Contract, Quality of Life, Ease of Use.
Note. Speaks for itself really. Browsing through multiple alliance contracts searching for the ship is a pain I'd rather not have to go through, thank you. :)
Anyway, TY for all the hard work, you're amazing. :) |
E1ev1n
Unknown Crusade
4
|
Posted - 2015.09.25 22:02:05 -
[2223] - Quote
Some GLUE for the sockets would be really awesome.
Today my fleet DCed on socket closure going on 6x in a row within 2hrs time, please fix this. |
Yadaryon Vondawn
Alius Itineris Virtus
29
|
Posted - 2015.09.26 19:59:41 -
[2224] - Quote
Simple idea, probably horribly hard to make:
Allow us to save and manage routes.
When making a trip visiting a few trade hubs I have to set destination to each and everyone of them every single time. A nice option to "load" in a set route visiting multiple waypoints would be very convenient :) |
General Guardian
The Guardian Knights AXIOS.
122
|
Posted - 2015.09.26 22:02:55 -
[2225] - Quote
When hovering over a damaged module an extra spot for the amount of nanite paste it will use to repair. |
General Guardian
The Guardian Knights AXIOS.
123
|
Posted - 2015.09.26 22:12:46 -
[2226] - Quote
For solo pilots. An adjustable proximity alerrt. When a ship comes within the range selected you are alerted by sound and a coloured bracket on the offending ship. Possibly even a high slot active module as a proximity sensor.
Alternatively for non solo pilots it could work with a filter. Filter out your friendly ship hull types.
It would need to be a reactivated module every cycle. 30 or 60 seconds. Don't want people afking with it |
MainDrain
Applied Anarchy SpaceMonkey's Alliance
320
|
Posted - 2015.09.27 07:27:33 -
[2227] - Quote
Can we get a ISIS but for weapons - an IWIS perhaps?
|
Ransu Asanari
AQUILA INC Verge of Collapse
360
|
Posted - 2015.09.27 14:42:53 -
[2228] - Quote
Suggestion: Separate Gas Clouds from the remaining graphical effects toggled in the "Effects" Display Settings
Keywords: Gas Clouds, FPS, Performance, Graphics
Note:
This was mentioned on Reddit today, and I thought I'd help by creating a FE request.
The "Effects" toggle allows us to disable gas clouds cause FPS issues with lower grade graphics cards. This has been a problem for a long time.
The problem is this also disables essential intel we can get from looking at ships, such as active shield/armor hardeners and repair animations. Being able to completely disable gas clouds for performance without removing other effects has been requested for a while.
Many of these gas clouds have been removed from PvE areas, or are being refactored to address the performance issues, however there are still many of them in DED sites.
Please see the dev posts in this thread from 2013 for more detail on why this is so important. |
General Guardian
The Guardian Knights AXIOS.
126
|
Posted - 2015.09.27 18:54:01 -
[2229] - Quote
The Ability to log off back to the Character log in screen without having to completely shut down and launch the client again to switch characters. |
Masao Kurata
Perkone Caldari State
278
|
Posted - 2015.09.28 01:30:33 -
[2230] - Quote
Suggestion: Export to file for custom probe formations. Keywords: Probing, PVP, exploration, quality of life. |
|
Sir Fredman
Yulai Guard Yulai Federation
0
|
Posted - 2015.09.28 07:17:15 -
[2231] - Quote
- Suggestion: remove (or severely up) the contact list limit
- Keywords: contacts, standings
- Note: This is a horrible limit for NRDS players
---
The removing of the contact list limit would be one of the things that would make our life as NRDS players (Provi-Bloc yay!) a bit more bearable. When playing NRDS you really need to manage corp- and alliance wide contacts in order to keep tabs on who's blue, and who's most definitely not. This is quite a lot of work, but we do love our principles.
The contact limit does throw a wrench in the works by limiting the number of entities you can set standings to. When an alliance for which you have standings set fractures and you suddenly have to manage the splinters separately...you aren't happy. And you possibly end up with a lot of problems with people shooting the wrong people in the face. Or (also not good) not shooting the right people in the face.
So this is a bit of a thing for us. I spoke to CCP Fozzie at Evesterdam yesterday (that was awesome) and he thought this was something pretty minor that could be fixed really easily. (But then again, you never know for sure until you try to change it, of course).
|
ForceM
POS Builder Inc. Silent Requiem
41
|
Posted - 2015.09.28 10:05:41 -
[2232] - Quote
Yadaryon Vondawn wrote:Simple idea, probably horribly hard to make:
Allow us to save and manage routes.
When making a trip visiting a few trade hubs I have to set destination to each and everyone of them every single time. A nice option to "load" in a set route visiting multiple waypoints would be very convenient :)
Yesterday at EVEsterdam CCP FoxFour showed us a few things. Amongst others was the ability to use a command from a website to push a route to a client. Looking at it i think this will be a great help for you.
I unfortunately do not remember the ETA on that function. |
Omega Flames
Full Spectrum Inc Fidelas Constans
101
|
Posted - 2015.09.28 17:51:27 -
[2233] - Quote
a fleet accessible mobile tractor unit would be really nice especially for those living in say wormhole space. |
General Guardian
The Guardian Knights AXIOS.
126
|
Posted - 2015.09.28 18:34:43 -
[2234] - Quote
Suggestion: Mobile version of eve forums. keywords: Mobile, smartphone, forums. Note: I used the forums a bit with my phone, and a mobile app or mobile version would be greatly appreciated. |
Ransu Asanari
AQUILA INC Verge of Collapse
361
|
Posted - 2015.09.29 04:10:35 -
[2235] - Quote
Suggestion: Introduce modules to increase the access level and success chance of salvaging.
Keywords: Salvaging, Wormholes, Salvage, Loot, Drones
Notes:
Because of the introduction of the Mobile Tractor Unit, the need to tractor in many wrecks isn't as important, reducing the popularity of the Noctis. Many sites can be salvaged with just a Destroyer refitted with Small Salvage Tackle rigs. This increases the access chance to be able to salvage T2 salvage and Large Sleeper wrecks. This works reasonably well when you have the ability to switch ships, such as Nullsec or a wormhole residence.
With the introduction of the Small Shattered wormholes, and Astero and Stratios for long term exploration, the intention seems to be for you to take one ship into deep space, and stay there for a long period of time, without access to change ships.
Having modules you can equip via a Mobile Depot to increase salvaging chance would allow you use to Salvaging Drones on wrecks that currently there is no way to successfully salvage. As well, as T3 Destroyer in a Small Shattered Wormhole would be able to refit Salvagers in the highslots and these modules, to more quickly salvage from Sleeper sites. These ships would typically not want to destroy rigs to swap in/out while in deep space.
The Noctis and Primae could probably both be repurposed for other roles, although there are probably niche cases where the Noctis is still preferred for combat salvaging, such as C5/C6 Capital Escalations. The Primae is completely obsolete from the introduction of the Epithal. |
Barubary Evans
Signal Cartel EvE-Scout Enclave
42
|
Posted - 2015.09.29 04:39:52 -
[2236] - Quote
Suggestion: Add Thera's skybox as an available background for player profile images.
Keywords: Profile, background, Thera
We already have the skyboxes for the other races and they look really good, so having Thera's would be pretty awesome. |
|
CCP FoxFour
C C P C C P Alliance
4114
|
Posted - 2015.09.29 09:11:31 -
[2237] - Quote
ForceM wrote:Yadaryon Vondawn wrote:Simple idea, probably horribly hard to make:
Allow us to save and manage routes.
When making a trip visiting a few trade hubs I have to set destination to each and everyone of them every single time. A nice option to "load" in a set route visiting multiple waypoints would be very convenient :) Yesterday at EVEsterdam CCP FoxFour showed us a few things. Amongst others was the ability to use a command from a website to push a route to a client. Looking at it i think this will be a great help for you. I unfortunately do not remember the ETA on that function.
Hopefully later this year, but no promise.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
|
|
Max Kolonko
WATAHA. Unseen Wolves
556
|
Posted - 2015.09.29 10:27:28 -
[2238] - Quote
CCP FoxFour wrote:ForceM wrote:Yadaryon Vondawn wrote:Simple idea, probably horribly hard to make:
Allow us to save and manage routes.
When making a trip visiting a few trade hubs I have to set destination to each and everyone of them every single time. A nice option to "load" in a set route visiting multiple waypoints would be very convenient :) Yesterday at EVEsterdam CCP FoxFour showed us a few things. Amongst others was the ability to use a command from a website to push a route to a client. Looking at it i think this will be a great help for you. I unfortunately do not remember the ETA on that function. Hopefully later this year, but no promise. My trade alt mentioned wanting to have your baby.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
Barubary Evans
Signal Cartel EvE-Scout Enclave
42
|
Posted - 2015.09.29 17:48:02 -
[2239] - Quote
Suggestion: Include the ability to block a person when setting a contact for them, in addition to the "Add to Watchlist" and "Send Notification" checkbox options.
Keywords: Standings, contact, UI, blocking
When blocking people, I've often found that I also want to set standings for them, as well as adding a tag ("Spammer", "Flamer", "Willfully Ignorant" and the like) to remind myself why I blocked them so I don't ever unblock them.
While it isn't exactly a difficult task to simply add their contact details and then do a second quick right-click > block, it would be nice to be able to add the block from the same window as the contact. Ideally, this info would also be relayed if you chose to send a notification. |
Bobmon
Habitual Euthanasia Pandemic Legion
144
|
Posted - 2015.09.30 16:58:06 -
[2240] - Quote
Allow you to drag Alliance names from for instance the War targets list (or when an alliance name is linked) into your standings list.
I know this would help a lot of merc alliances who do wardecs etc. cuz constantly adding alliance with typing etc. is such a pain
EN24 CEO / Chief Editor
@BobmonEve - Third Party Service - #HABIT
|
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Linistitul
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.09.30 23:17:24 -
[2241] - Quote
In the missions list window, could you please add 2 more columns, one for the agent base/station and one for the mission's system? The agent's name doesn't really say much about his/her location for example, unless you click and read more. It would be really nice to see those at a glance and save some clicks. |
Lloyd Roses
Artificial Memories
1265
|
Posted - 2015.10.01 10:51:17 -
[2242] - Quote
Move downtime notification prompt to pop-up notifications (those that also gather mails etc.)
Currently the downtime notification blocks screen input until clicked away. Please move that to the less intrusive notifications that can get dragged around. |
Martin T
Seburo Tech
1
|
Posted - 2015.10.02 17:36:04 -
[2243] - Quote
An option to open external URL links in the system default browser instead of the in-game one. It's super annoying having to always right-click, copy url, alt-tab and paste. |
Riela Tanal
Repercussus Goonswarm Federation
64
|
Posted - 2015.10.02 19:38:32 -
[2244] - Quote
1. Overview filtering out unpiloted ships - It was on the CSM minutes but I do not recall what CCP thought about that suggestion
2. The ability to give medals to people outside your corporation to anyone you choose as long as they allow it.
3. Player version of the fitting tool that devs use for mass fitting.
4. Damage notification but for energy vamp and neutralizers so you know how much you are being drained or draining them, this is especially important for Energy Vampires since it will change unless you are in a Blood Raider faction ship.
5. Ships with refitting functionality like the Nestor or a carrier can open their refitting to anyone, standings based as well as fleet and corp based. The same could be done for Ship Maintenance Arrays that is assuming Citadels will allow that functionality without docking. |
Gavin2505
The Bastards The Bastards.
11
|
Posted - 2015.10.03 15:41:04 -
[2245] - Quote
I have no idea if this has been suggested, but now we have multibuy can we have multifit. For example I buy 5 rifters plus fittings can I have a button that will fit them all.
Pretty please. |
Marsha Mallow
2567
|
Posted - 2015.10.03 19:58:08 -
[2246] - Quote
As mentioned here:
Tweaks to the ingame chat channel finder - like corp finder - so that people can list public channels and make them available to other players, and to allow people to search for them easily. Particularly for player language channels, but really all public channels being searchable would be handy (or a way to create adverts for them).
Also a way to integrate finding player channels into the NPE. I get the impression people tend to struggle with this early on.
Unsuccessful At Everything wrote: TO THE PITCHFORKMOBILE!
Benny Ohu wrote: fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
Jenn aSide wrote: does anyone have any assless chaps I could borrow?
|
Tempus Halley
Caldari Provisions Caldari State
2
|
Posted - 2015.10.04 06:24:05 -
[2247] - Quote
My little thing I would like done: Buy/Sell orders: Enhancement request.
https://forums.eveonline.com/default.aspx?g=posts&m=5981549#post5981549
#1 - 2015-08-20 21:56:26 UTC |
I am new to this forum so others might have ask for the following improvements to buy/sell orders already.
Order creation:
1) When you create a sell order, do not bug the person with a popup if within 1% of the lowest sell in region. This will cut down on spurious popups.
2) When you create a buy order, do not bug the person with a popup if within 1% of the highest buy in region. This will cut down on spurious popups.
3) When you create a sell order, PLEASE warn with a distinctive popup if 5 times or higher or lower than the lowest sell in region. This will help catch off by 1 digit errors.
4) When you create a buy order, PLEASE warn with a distinctive popup if 5 times or higher or lower than the highest buy in region. This will help catch off by 1 digit errors.
Order modification:
1) When you change the price of a buy/sell order by plus or minus 1% or less, do not bug the person with a popup. This will cut down on spurious popups.
2) When you change the price of a buy/sell order to more than 5 times higher (500%) or lower (20%) than it currently is, PLEASE warn with a distinctive popup. This will help catch off by 1 digit errors.
Order fulfillment:
1) If you attempt to buy an item for more than a current sell orders, just charge the lower amount. This will help ease the pain of an of by 1 digit error.
2) If you attempt to sell an item for less than a current buy order, just sell for the higher amount. This will help ease the pain of an of by 1 digit error.
3) If you attempt to create a buy/sell order and it is immediately fulfilled, do not change broker fee. This will cut down on the pain of having your buy/sell order time set when you just wanted to buy/sell something immediately.
If there has been another thread that has addressed these requests in the past, please point me to it.
Thanks! |
Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
0
|
Posted - 2015.10.04 16:50:11 -
[2248] - Quote
New icons for bomb launchers and warp disruption field generators.
As of now, bomb launcher share icons with probe launchers and WDFGs share icons with regular warp disruptors. Variations on these icons already exist, why not make these unique? So I tossed up some mockups last night.
Bomb launcher:
http://imgur.com/7xjoI4h
The interdiction sphere launcher has a similar icon to the probe launcher, but has orange lights instead of blue. I propose red lights to differentiate them from the other two and to signify their threat level.
WDFG
http://imgur.com/m9Rbg6L
Again, the Interdiction launcher is orange, so I propose making the WDFGs orange as well in order to tie these modules together as their primary functions are roughly similar.
While we're at it, a quick look at engineering modules reveals other things in need of new icons. |
Soltys
23
|
Posted - 2015.10.04 17:10:13 -
[2249] - Quote
- suggestion: synchronize gate cloak timer's disappearance with server confirmation [tick]
- keywords: ui, modules, controls
- note: see explanation below
(I'll refer to gate cloak timer as simply GCT)
Currently the GCT's implementation is purely client side and when the timer starts (or finishes) disappearing - it completely ignores if the user is still under the gate-cloak or not (for remaining - usually - few hundreds miliseconds depending on lag and time left to the next tick update).
Obvious example: you start to move manually or align (regardless of the actual reason - burning away/back from bubble, cloak/mwd trick, etc.); the moment you issue the command the timer disappears - but until the server confirms you actaully broke the gate cloak - you can only guess when you can use modules.
So the suggestion is: improve the GCT's behavior so it doesn't begin its short "disappear" animation until it receives confirmation from the server about the gate cloak being actually broken. |
TurAmarth ElRandir
H.E.L.P.e.R
73
|
Posted - 2015.10.04 19:04:01 -
[2250] - Quote
My little things...
POS: attempt to 'board' a ship in a SMA moves your ship into range of the SMA instead of a dumb 'notification', Like the 'open can' or double-clicking on a can commmand moves your ship towards the can you want to look in...
POD: set Name and save FFS
Repackage: have the [YES] button appear WHERE you selected 'repackage' instead of hunting it down with the mouse
Notifications: clicking OK on an Insurance notification, sets the mail as "already read"
Sleeper SItes: GODDAM Gas in sites not soo GODDAMN bright PLEASE!!!
Logistical Ships: PLEASE PLEASE turrets etc. for Reppers webber scrammers etc., etc., etc...
Bookmarks: "EYE" symbol change to bright yellow if 'ON' and greyed out if 'OFF' please in Overview > Tab Presets > creating a new tab;
and... We need the ability to "shift click" to 'check' or 'uncheck' a range of selections in both the main window and inside a type sub window (multi-select Typs and multi-sect within a type)...
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
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My Little Friend
Amok. Goonswarm Federation
0
|
Posted - 2015.10.05 16:45:56 -
[2251] - Quote
Suggestion: Change the distance a ship ejected from a titan SMA appears from the titan from 7500m to 1500m. Keywords: Titan, Ship Maintenance Array, Death to all supers Note: Currently when ejecting a say battleship from a titan it appears 7500m meters away form the pilot in the titan. This makes it very difficult to re scoop ships that have been ejected. Currently to my knowledge the titan is the only ship that suffers from this issue due to it's size. |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
77
|
Posted - 2015.10.06 18:00:05 -
[2252] - Quote
Suggestion: Make an on-screen warning for wardecs Keywords: ui, wardecs, notifications Note: A message box(?) for the moment when fighting is allowed, and for the moment when it ends |
probag Bear
Xiong Offices
86
|
Posted - 2015.10.07 04:15:47 -
[2253] - Quote
- Before multi-sell, there was a warning when attempting to sell items for significantly less than their average value. - Multi-buy successfully preserved this feature for buy orders. - Is it not a little thing to reintroduce a warning message for sell orders?
It's just, I've now lost over 5bil in the last week alone due to forgetting a single zero at the end of my sell orders. Long ago the warning would stop me from selling things for 10% of their value, and I miss those simple days. |
TheSmokingHertog
TALIBAN EXPRESS
329
|
Posted - 2015.10.07 13:28:37 -
[2254] - Quote
probag Bear wrote: - Before multi-sell, there was a warning when attempting to sell items for significantly less than their average value. - Multi-buy successfully preserved this feature for buy orders. - Is it not a little thing to reintroduce a warning message for sell orders?
It's just, I've now lost over 5bil in the last week alone due to forgetting a single zero at the end of my sell orders. Long ago the warning would stop me from selling things for 10% of their value, and I miss those simple days.
Maybe you suppressed the warning, its normally around in EVE.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Joffy Aulx-Gao
Stay Frosty. A Band Apart.
34
|
Posted - 2015.10.07 13:45:46 -
[2255] - Quote
Removing strip fit from the save fit area or put in a warning when you press it. just like when you jump to lowsec or WH for the first time. This will really help disabled with sudden unwanted movements like Cerebral Parese and others.
|
probag Bear
Xiong Offices
86
|
Posted - 2015.10.07 17:27:11 -
[2256] - Quote
TheSmokingHertog wrote:probag Bear wrote: - Before multi-sell, there was a warning when attempting to sell items for significantly less than their average value. - Multi-buy successfully preserved this feature for buy orders. - Is it not a little thing to reintroduce a warning message for sell orders?
It's just, I've now lost over 5bil in the last week alone due to forgetting a single zero at the end of my sell orders. Long ago the warning would stop me from selling things for 10% of their value, and I miss those simple days. Maybe you suppressed the warning, its normally around in EVE.
I've reset my message-box-settings, tried it with minerals, and it's still not there. There's a message box that tells you how many units you're about to sell. There's no message box warning you that you're about to sell things for 1% of their price.
Though, actually, the former message box is pretty useful since it gives me one last chance to check all my prices. Thanks for that; I'm going to leave it unsuppressed, and that should fix my troubles. |
Dreiden Kisada
GoonWaffe Goonswarm Federation
48
|
Posted - 2015.10.09 14:24:58 -
[2257] - Quote
Add server time to the new launcher. I would suggest in the server status section. |
Winter Archipelago
Autumn Industrial Enterprises
422
|
Posted - 2015.10.11 04:28:12 -
[2258] - Quote
Suggestion: Add the Career Agent station and Blood-Stained Stars station to the starter-corp MOTD's. Keywords: NPE, channels, MOTD, Agents, Missions
---
The NPC corp channel MOTD's are completely unused, and now without Aura to guide new players, they're largely dependent upon the Rookie Channel and others for help in locating the Career Agents and SoE arc. Considering how important the Career Agents are, new players should have at least a little guidance towards them, and having the details in the starter-corp MOTD's would be an ever-present (at least until they left) direction for them.
Since each starter NPC corp has a specific set of Career Agents, each of the starter-corp Corp channel MOTD's should direct player to that specific group.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Soltys
25
|
Posted - 2015.10.11 20:09:45 -
[2259] - Quote
- suggestion: Target List Anchor - add options to set the alignment of targets (instead of current automagic approach)
- keywords: UI, multi-monitor support
- notes: see below
The current behaviour is automatic - relatively to the center of EvE's window. Horizontally - if the anchor is to the right of it, it will align to the left (and vice versa). Vertically - if the anchor is above it, it will align downwards (and vice versa).
In single monitor setups this "ok" - not perfect and it can lead to issues depending on screen setup - but in most common scenarios it's fine.
But in multi monitor setups it can cause nightmares. Firstly automatic alignment ignores 'Camera Center' slider under 'Ship View Camera Settings' - so it's for example impossible to put 'Target List Anchor' on the left monitor with targets aligning to the left - if you have EvE spawning 2 monitors (or even 1.5 monitors in fixed window mode, if anchor is a bit further from the right edge, but still on the right side of the monitor).
The fix is pretty trivial - allow the user to manually set the alignment direction. Just add 2 options to right click context menu of the anchor:
- horizontal alignment (left, right, auto) - vertical alignment (up, down, auto)
With 'auto' retaining current behaviour (though 'auto' is hardly a necessity as people don't change the position of the anchor). This is addition to already existing options (lock target list, disable target movement, arrange targets vrtically/horizontally).
IF this is not possible for whatever reasons, at least make Target List Anchor respect 'Camera Center' option.
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
428
|
Posted - 2015.10.12 07:23:20 -
[2260] - Quote
Suggestion: Create toggle option for Self Icon Bracket (the one that was introduced in Vanguard) Keywords: UI, Bracket, customisation Note: We can turn off every other bracket type in space, why not this one, Side note it has been bugging me since it was introduced, so currently I have either the brackets I want plus this one that I don't or none at all :( |
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Ghenghis Kralj
Big Johnson's P I R A T
117
|
Posted - 2015.10.12 16:09:41 -
[2261] - Quote
Suggestion: Upgradeable factories for PI Keywords: PI, Planetary Interaction Note: Wrist pain inducing clicking to set up multiple factories to do the same thing over and over again on all your planets. Fun? No, let's make factories with an upgrade (similar to command centers - 1 factory can have the function of up to 5 or some other number). |
Eiro
Tunisian Sock Merchants
0
|
Posted - 2015.10.13 17:39:30 -
[2262] - Quote
Suggestion: Player-settable "estimated price" on a per-item basis Keywords: market, industry, UI
I really like the "estimated price" feature, especially its integration into the new Industry tab, but it would be even better if I could manually peg the price of specific items (e.g. minerals, T2 components, PI goods, etc) to leverage the "estimated cost" shown in the Industry tab and make tracking my own manufacturing costs a lot more accurate. Per-region overrides not necessary. Think of all the electronic trees you would save by making external spreadsheets redundant!
|
Mynxee
Signal Cartel EvE-Scout Enclave
209
|
Posted - 2015.10.13 20:55:00 -
[2263] - Quote
Suggestion: High contrast color themes for UI windows Keywords: UI, windows, color themes, usability, visibility, customization
Since it doesn't appear we'll ever be able to get the color sliders back that let us customize color and contrast of UI windows to suit our visual needs and preferences, I wonder if it would be possible to get one or two new options in the color themes list which cater to a need for high contrast borders, in particular? The SOE theme comes somewhat closest but even it does not provide sufficient differentiation of window borders to make individual windows easily selectable when you have six or eight windows overlapping against a very dark background.
Lost in space, looking for sigs...
Blog: Outlaw Insouciant
|
OnklP
Republic Military School Minmatar Republic
1
|
Posted - 2015.10.14 09:52:51 -
[2264] - Quote
Enhance the ingame recruitment page. It feels unfinished, like work half done.
My suggestion would be to add a page turner on the corporation list. Rigth now you only get listed a handfull of corporations, and often it is many of the same corporations.
|
Apollo Amdonen
Holy Amarrian Order of Clarity
1
|
Posted - 2015.10.14 21:32:54 -
[2265] - Quote
Currently chats can be set to blink or not to blink. I would find it very useful if there would also be ability to set a sound with the blink. There could be several sounds that you could choose from. Anyhow getting audible info on the chats that you choose that there is a new message.
Apollo |
Lauren Istlare
Reasonable People Of Sound Mind
2
|
Posted - 2015.10.15 18:04:08 -
[2266] - Quote
Currently a recruiter or director receives a notification when a pilot applies, and joins a corporation.
Currently only a ceo receives a notification when a pilot is kicked, or leaves a corporation.
It would be really nice if at least those with Director role (perhaps auditor as well) also received notifications for pilots leaving/kicked from corp, for auditing purposes.
It is really annoying to have to rely either on looking manually at the corp list each day, or waiting on Evewho's 2-7 day delay on who left your corp. |
Winter Archipelago
Autumn Industrial Enterprises
446
|
Posted - 2015.10.16 15:38:35 -
[2267] - Quote
Suggestion: Add the Neocom buttons to the saved Settings. Keywords: UI, settings, neocom
Neocom buttons are reset to their defaults when you create a new character. You can import settings and UI's, but doing this doesn't set the Neocom buttons.
This is probably the smallest of little things around that affects the fewest number of people. Sorry.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
|
2020 Hindsight
Hindsight Inc.
0
|
Posted - 2015.10.16 21:31:54 -
[2268] - Quote
Currently there is nowhere to store rigged ships that you are nolonger using other than your main hanger.
The ability to store rigged ships inside station vaults/warehouse containers or a new type of container would help keep hangers more tidy.
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Scatim Helicon
GoonWaffe Goonswarm Federation
3341
|
Posted - 2015.10.17 12:04:08 -
[2269] - Quote
Suggestion: Adjust the quantity of items being sold in a market order without cancelling and resetting the whole thing. Keywords: Market
Currently, say I'm selling 100 widgets in Jita and I want 20 of them back for some reason, I have to cancel the entire order and put it up again as a new sell order for 80, it would be less hassle to be able to amend the sell quantity of the order on the fly.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
JEFFTHECHEF
Sniggerdly Pandemic Legion
0
|
Posted - 2015.10.18 01:37:03 -
[2270] - Quote
Hey guys!
Can we please get the "group all weapons" button that is there in space on the fitting window? Be nice for pre-grouping in station. |
|
Zalgo Hivemind
Section 8. Gentlemen's.Club
7
|
Posted - 2015.10.19 20:18:10 -
[2271] - Quote
Suggestion: In forums in threads, add buttons to skip to next GM post rather than just the first one. Keywords: forums, buttons
Suggestion says it all.
Suggestion: Allow players to repackage multiple ships at once Keywords: fitting, repackage, ships
As it is, when I need to move around quickly and have to repackage more than one ship I am unable to just select all and repackage them. While this isn't a problem with a small amount of ships, it becomes one when you have 30+ ships you need to move.
Suggestion: Cancel All / Cancel selected for market orders Keywords: orders, market, trade, cancel
Again, when you have to relocate it's a pain to have to go through all 305 of your market orders and cancel them one by one. If we can sell multiple things at once, why not cancel multiple orders at once? |
TheSmokingHertog
TALIBAN EXPRESS
338
|
Posted - 2015.10.19 23:35:53 -
[2272] - Quote
Scatim Helicon wrote:Suggestion: Adjust the quantity of items being sold in a market order without cancelling and resetting the whole thing. Keywords: Market
Currently, say I'm selling 100 widgets in Jita and I want 20 of them back for some reason, I have to cancel the entire order and put it up again as a new sell order for 80, it would be less hassle to be able to amend the sell quantity of the order on the fly.
And the other way around pls, if I sell 100 widgets, and want to sell 2000 and I have no slots left, I want to add my 1900 to the order without cancelling it.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
AnzacPaul
What Could Go Wrong Snuffed Out
118
|
Posted - 2015.10.20 08:18:37 -
[2273] - Quote
Make it so I don't have to enter my character name every 2nd time I log on. God that sucks.......... |
Skalle Pande
Teknisk Forlag
91
|
Posted - 2015.10.21 08:39:07 -
[2274] - Quote
JEFFTHECHEF wrote:Hey guys!
Can we please get the "group all weapons" button that is there in space on the fitting window? Be nice for pre-grouping in station. +1 to that suggestion |
Skalle Pande
Teknisk Forlag
91
|
Posted - 2015.10.21 08:42:40 -
[2275] - Quote
TheSmokingHertog wrote:Scatim Helicon wrote:Suggestion: Adjust the quantity of items being sold in a market order without cancelling and resetting the whole thing. Keywords: Market
Currently, say I'm selling 100 widgets in Jita and I want 20 of them back for some reason, I have to cancel the entire order and put it up again as a new sell order for 80, it would be less hassle to be able to amend the sell quantity of the order on the fly. And the other way around pls, if I sell 100 widgets, and want to sell 2000 and I have no slots left, I want to add my 1900 to the order without cancelling it. +1 to that, too. Would be really, really nice. It is not a question of saving a few ISK in taxes and salaries, it is about player convenience. Feel free to tax changes in orders as you like, but plz make quantities adjustable just like prices. |
Monica Selle
Push Industries Push Interstellar Network
9
|
Posted - 2015.10.22 00:35:09 -
[2276] - Quote
Can we get the camera angle in the captain's quarters to move down lower when you sit on the couch? It looks stupid that your character is stuck in the bottom 1/4 of the screen and you can't even see half their body. It's no good for screenshots. |
Masao Kurata
Perkone Caldari State
291
|
Posted - 2015.10.22 01:51:45 -
[2277] - Quote
Suggestion: Distinguish between no standing and neutral standing in the standings tab of info windows. No extra text is strictly necessary, neutral/no standing is currently shown by greyed out lines with (Neutral) while other standings are shown in bright white. Just changing neutral to white and (Neutral) is sufficient.
Keywords: UI |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
522
|
Posted - 2015.10.22 18:59:45 -
[2278] - Quote
I would love a feature on the fitting page that shows the module layout as it appears in space so that modules can be prearranged rather than having to undock to move them around after fitting them. Having to rearrange things on a newly fitted ship if there are hostiles nearby or right on the undock would make this a handy feature to have. Also please add being able to group the drones in the drone bay ahead of time as well.
Thanx.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Aurthes
M. Corp Engineering Executive Outcomes
59
|
Posted - 2015.10.23 17:09:40 -
[2279] - Quote
When there is no skill training, can you make the bar underneath the portrait on the left hand side launchbar red? That would be good if you pause before JC and you forget to restart. |
Moe Lesture
AQUILA INC Verge of Collapse
32
|
Posted - 2015.10.24 01:21:54 -
[2280] - Quote
Keyboard shortcuts for switching overview tabs.
Forward / backward or Selecting tab 1, 2, etc.
sig here
|
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Moe Lesture
AQUILA INC Verge of Collapse
32
|
Posted - 2015.10.24 01:24:23 -
[2281] - Quote
"You already know this skill" tooltip on mousing over skillbooks when in inventory / hangar / etc.
The market has something sort of similar in place already, but not the inventory system.
Take it one step further and have it report "You already have this skill trained to X" where X is the level trained to.
sig here
|
Moe Lesture
AQUILA INC Verge of Collapse
33
|
Posted - 2015.10.24 17:24:57 -
[2282] - Quote
Update the tactical overlay with compass bearings and elevation bearings.
The degrees and direction will remain constant for every ship in every system across New Eden.
You can have two modes, one is the default what we have now so people dont ragequit or throw their poop at you. The other can have the bearings and elevation numbers in increments of 10 listed.
With the new doomsdays, manual piloting in first person mode, fighter squadron controls, etc. This will add a whole new level of tactics to EVE.
sig here
|
Aisha Shimaya
GoonWaffe Goonswarm Federation
2
|
Posted - 2015.10.25 10:13:36 -
[2283] - Quote
Add a button to collapse the whole tree in the market windows.
|
Eiro
Tunisian Sock Merchants
2
|
Posted - 2015.10.25 21:37:07 -
[2284] - Quote
Suggestion: Add a warning in the PI planetary view when the output of a structure is not routed. Keywords: PI, UI
It's too easy and really annoying to miss routing something when changing stuff around in the planetary view, and only noticing it hours or days later (and so losing production in the meantime). Please add a warning of some kind (perhaps even a confirmation dialog when submitting changes) in the PI view.
|
Master Sunfang
Primary Industries TOG - The Older Gamers Alliance
14
|
Posted - 2015.10.27 11:55:16 -
[2285] - Quote
Set up the TV's in the CQ to use 3rd party sites
When you do things right, people wonGÇÖt be sure youGÇÖve done anything at all.
|
Eiro
Tunisian Sock Merchants
2
|
Posted - 2015.10.27 15:36:25 -
[2286] - Quote
Suggestion: Add a list of user-definable presets for PI extractor head placement (and duration), similar to the awesome scanner probe presets. Keywords: PI, UI
PI has a lot of tedious clicking going on to set things up. At least for the main production chains, once things are set up you don't need to touch them, but extractors have to get moved around on a regular basis to hit the moving sweet spots, and it's a whole bunch of clicks just to set up somewhere else exactly the same layout I used the last 100 times. The current manual setup can still be used for when you want maximum extraction efficiency.
|
Eiro
Tunisian Sock Merchants
2
|
Posted - 2015.10.27 16:15:07 -
[2287] - Quote
Suggestion: Add the ability to route all inputs/outputs of a PI production facility from/to the same source/destination with one action. Keywords: PI, UI
Advanced Industry facilities can have up to 3 separate inputs plus an output. While being able to route these independently is useful, most of the time (in my experience) all of the inputs are coming from the same storage area and the output ends up there as well. Multiply by several facilities on a planet, across multiple planets and characters, and there's a lot of clicks to be saved if I could just instruct the facility that "all input/output comes from/goes to here". |
Eiro
Tunisian Sock Merchants
2
|
Posted - 2015.10.27 16:20:38 -
[2288] - Quote
Suggestion: Ability to multi-select and manipulate PI structures. Keywords: PI, UI
When setting up a PI production chain, very commonly one sets up 4 of this facility and 4 of that facility, with the same installed schematics and routing. It would save a lot of the tedious clicking if I could select, say, 4 advanced facilities and set up the same schematic and input routing only once, do the same for the next 4, and then select all 8 and create the same output routing for all of them in one go. Even better if it could be combined with the "one-click routing" I suggested above and I can do the inputs/outputs for all 8 with a couple of clicks.
|
Rock Brackenshield
Bearded BattleBears I N F A M O U S
10
|
Posted - 2015.10.28 03:46:08 -
[2289] - Quote
Suggestion: Additional Weapon Hit Points on Ships Keywords: Graphics, Combat
Currently when in combat, depending on the direction, all weapons hit at the same point. It's kind of odd to see the weapons fire from 100+ ships hit the exact same point on the enemy ship. Adding additional weapon hit points, or assigning each hit point a number and RNG'ing it (I imagine it would be more complex than that) would be awesome, especially with the shield effects coming soon(tm) |
Charlie Firpol
Spiritus Draconis Spaceship Bebop
313
|
Posted - 2015.10.28 13:44:44 -
[2290] - Quote
Suggestion: Enable me to safe more personal Fittings Keywords: UI, Fitting Window, EFT Warriors --- I am a big fan of small ship solo PVP and an EFT warrior. There are so many fun, small ships to fly that I have gathered a ton of fits for those over time. ATM I have around 90 frigate fits saved for example. I would really love you if you could up the amount of fittings I am allowed to safe for myself. I am regulary struggling to find fittings to delete in order to make space for new ones. 200 is just not enough for me :(
Thank you a ton!
The Butcher of Black Rise - eve-radio.com
|
|
Prometheus Exenthal
mnemonic.
795
|
Posted - 2015.10.29 05:29:30 -
[2291] - Quote
Suggestion: Player Flagging/Grouping in chat Keywords: UI, Chat, Player, States, Combat
I think adding the ability to flag certain players with colour block (similar to standing) would genuinely help identify people in both combat and chat situations.
IE: You could set a flag colour of ORANGE to signify that the player(s) is known for flying Recons or Link ships. Alternatively, you could group someone into BLUE to signify that they are friends off of the forums or something.
Basically, identifying people via standings is very limited, and the Note system is not very useful if you don't even remember writing a note about someone.
Neutral standing + a secondary blue block? Oh yea, that's _________ from school. Red standing + a secondary orange block? Right, that's the clown flying around in Falcons.
Ye? ye.
https://www.youtube.com/user/promsrage
|
Zuzmaw
Yamagata Syndicate United Forces Coalition
30
|
Posted - 2015.10.29 15:45:30 -
[2292] - Quote
Add EVE time to launcher Add Account save info to launcher (probably mentioned) Add Solar System changes in local chat so you can identify when and where messages were sent.
Senior Officer for the Yamagata Syndicate
For the State!
|
Somethingski
Royal Amarr Institute Amarr Empire
1
|
Posted - 2015.10.30 22:39:53 -
[2293] - Quote
Sugestion: ungrouping weapon goups does not need a warning. Solution: Add a "dont show me this warning again" tick box.
|
Sirlan Takahi
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1
|
Posted - 2015.11.01 05:14:37 -
[2294] - Quote
Suggestion: Add a "minimize" button to the new Map, when in floating mode. Keywords: ui, new map, beta map |
Rock Brackenshield
Bearded BattleBears I N F A M O U S
10
|
Posted - 2015.11.02 00:31:45 -
[2295] - Quote
Suggestion: Tick marks on purchased SKINs in NES Keywords: UI, NES, Aurum Currently in the NES (New Eden Store), there's no way to identify which SKINs are currently unlocked by the character viewing the store. Adding a small check mark to the item window in the NES store (but not preventing you from buying duplicates for alts or market sales) to identify which SKINs the viewing character has unlocked would be helpful when viewing the wall of SKINs |
Varyah
I am Forever of the Stars
12
|
Posted - 2015.11.02 16:04:12 -
[2296] - Quote
Suggestion: Show fittings for the currently active ship like you do show the skins atm (preferably be able to switch between the two) Keywords: UI, Fitting Currently you can select the SKIN to wear on your shiny spaceship. But it would be great to be able to select saved fitting with just 1 to 2 clicks. You can add filtering of fittings in the actual fitting manager similar to the filters deciding which bookmarks will be visible in space/rightclick menu. |
Odithia
Ministry of War Amarr Empire
82
|
Posted - 2015.11.02 16:08:56 -
[2297] - Quote
Jump fatigue reduction effect on pods, shuttle and noob ships.
Please. |
Earl Zohen
The Vendunari End of Life
0
|
Posted - 2015.11.02 17:32:45 -
[2298] - Quote
Suggestion: Add link to buy game time to Help Desk >EVE Online>Account & Subscription>Account Subscription & Game Time>Subscription Costs
You cannot harm me. You cannot stop someone who's been touched by Vorlons. You're not the only one that's been touched by the Vorlons.
Lyta and Sheridan in Babylon 5: The Wheel of Fire
|
Kjode Gauk
Lom Corporation Just let it happen
1
|
Posted - 2015.11.03 13:44:33 -
[2299] - Quote
Suggestion: On the probe scanning screen, can you color the site's line completly with the progress like you used to? The line underneath in between sites isn't as useable, you can't know what percentage the site is at a glance. Keywords: ui, probes, scanning Note: I'm a bittervet now I guess. Give me back my old scanning screen! |
Nikolai Agnon
Dirt 'n' Glitter Habitual Chaos
36
|
Posted - 2015.11.05 02:15:34 -
[2300] - Quote
Suggestion: Allow for corpses and abandoned drones to be collected via Tractor Beams. |
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Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:21:58 -
[2301] - Quote
in the market could we have a salvage section please, its a pain in the ass too find salvage unless you actually know the names or have some too sell already.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
per
Terpene Conglomerate
85
|
Posted - 2015.11.05 18:22:51 -
[2302] - Quote
- Suggestion: colour settings for overview obejcts
- Keywords: ui, cplours
- Note: why do we have to live in colourblind world
being able to differ object in overview by colour for example: stations blue, gates green, beacons yellow etc... |
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
59
|
Posted - 2015.11.05 19:37:37 -
[2303] - Quote
Suggestion: being able to move the "info panel" to another position Keywords: UI Note: All that's needed is that we can move it to side same as HUD does. I'm using 3 screens, and would love to be able to move it the center one. mock up >> http://imgur.com/3TOVe83
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|
Nevyn Auscent
Broke Sauce
2668
|
Posted - 2015.11.05 23:25:29 -
[2304] - Quote
Cinematic/Tactical camera toggle. That automatically adjusts FOV in close for cinematic and wide for tactical without having to go to advanced camera settings. So more people become aware of the visual glory and the actual scale of EVE. |
Bobb Bobbington
The Cult of the Rare Pepes
116
|
Posted - 2015.11.06 00:24:18 -
[2305] - Quote
1. Probe scanner always opens on top of d-scan, it should remember which one is on top if they're stacked in the same window. 2. Sometimes game lags, if you click d-scan and then somewhere else really quickly it things you dragged it over there. Might just be my computer though. |
LordInvisible
Nova Ardour Dixie Normus.
12
|
Posted - 2015.11.06 13:24:59 -
[2306] - Quote
Suggestion: Bookmark systems and show bookmarks on autopilot management popup in top left corner. Keywords: UI, bookmarks
I base out of one system usually and I always return to that system multiple times per day. Its easier just to click once then to search for said system over and over again.. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
5
|
Posted - 2015.11.08 09:02:18 -
[2307] - Quote
Allow market quickbar folders to be detached and opened in a different window, following the same behavior as bookmark folders.
Helps a huge deal when organizing large amounts of sell and buy orders, among other uses. |
xttz
GoonWaffe Goonswarm Federation
747
|
Posted - 2015.11.08 16:43:07 -
[2308] - Quote
Could we please get an update on this QoL feature?
https://forums.eveonline.com/default.aspx?g=posts&m=3032564#post3032564
xttz wrote: Will you use this opportunity to make single character training a bit more usable?
Let's say I want to train a very short skill (a few hours) on an alt character that isn't worth a plex. Currently we have to:
1) Log out 2) Log in the character currently training and pause it. 3) Log out again 4) Log back into the character you want to train temporarily and start the skill.
Why can't starting a skill from an alt automatically pause the other character on the same account?
https://forums.eveonline.com/default.aspx?g=posts&m=3032613#post3032613
CCP RubberBAND wrote:It's funny because we were just discussing how the technical changes implemented to allow for this feature would also allow for pausing a character you are not logged into. Not likely to make it for Odyssey but certainly something we will consider for the future. |
Nicola Romanoff
Astrocomical Warped Intentions
25
|
Posted - 2015.11.09 22:24:34 -
[2309] - Quote
Suggestion - Reduce AUR cost of items (or give us more AUR for your money)
Items in the NES are too expensive |
TheSmokingHertog
TALIBAN EXPRESS
355
|
Posted - 2015.11.10 03:20:41 -
[2310] - Quote
Suggestion: fix advanced spaceship command skill Keywords: skill, error, freighters Note: the skill advanced spaceship command does list itself required on LVL I for several ships, that is not true for all freighters, since you need it on LVL V to train the racial freighter skills., which you need to fly all ships listed under "Required for" LVL I... seems it got overlooked while doing the industry ships tierside.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
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Silence iKillYouu
Ice Fire Warriors Snuffed Out
312
|
Posted - 2015.11.10 13:32:42 -
[2311] - Quote
Freighters and jump freighters need rig slots high/mids
EVE Mail me i dont check forums often.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
524
|
Posted - 2015.11.13 03:01:37 -
[2312] - Quote
how about instead of 'first post' by the devs how about a button that shows the last post. as in, when the **** did the dev last look at this thread?
Amarr Militia Representative - A jar of nitro
|
TheSmokingHertog
TALIBAN EXPRESS
355
|
Posted - 2015.11.13 03:24:08 -
[2313] - Quote
Flyinghotpocket wrote:how about instead of 'first post' by the devs how about a button that shows the last post. as in, when the **** did the dev last look at this thread?
https://forums.eveonline.com/default.aspx?g=posts&m=6067660#post6067660 < Use EVE forum gold, easier to search big threads ;), search for the CCP handle.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
5pitf1re
Agony Unleashed Agony Empire
82
|
Posted - 2015.11.13 08:53:45 -
[2314] - Quote
Suggestion: Allow basic mathematical operations in DScan range input field Keywords: dscan, UI
It would be nice if one could simply add "/2" to the current DScan range and have it evaluated to half its distance. Example 10AU is set, I want to half the range so the input field would look like this 10/2. Now upon clicking somewhere else or hitting scan it would evaluate to 5. |
Mad Abbat
Talon Swarm NEOS FLEET
9
|
Posted - 2015.11.13 11:32:10 -
[2315] - Quote
Suggestion: Allow stacking to all active modules, as we do now have with guns. Keywords: Active modules, UI, UE, performance.
Link to thread
|
Atom1c
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2015.11.15 18:25:53 -
[2316] - Quote
1. Get rid of space command and advanced space command skills to get new players in cool spaceships faster. 2. Update the graphics model of the Basilisk & Osprey, it's the most outdated. 3. Ability to accept and decline missions remotely. |
Anariasis
Hard Knocks Inc. Hard Knocks Citizens
51
|
Posted - 2015.11.15 18:43:24 -
[2317] - Quote
Suggestion: Only assign a "mastery" level to ships that you can actually board. For example: Got Mastery V for a Bowhead, but cannot use the ship.
This makes no sense. Either have an icon to show "no mastery" or have the level you would have "greyed out". |
44000
A Black Spot
8
|
Posted - 2015.11.16 16:17:52 -
[2318] - Quote
Suggestion: change inner circle of tactical overlay to be completely transparent. Keywords: ui, graphics Note: I love the tactical overlay. I would like to leave it on permanently, but when I am zoomed into my ship, it makes the game really ugly and doesn't provide me with any useful information. My suggestion is just to remove the white inner circle (within 5k) of your ship so that is completely transparent. between 5 and 50k should still be opaque. See image bellow.
Issue: image of tactical overlay issue
Solution: solution to tactical overlay issue |
luna rave
Old Spice Syndicate Intrepid Crossing
0
|
Posted - 2015.11.17 07:47:28 -
[2319] - Quote
lazors to show dmg when in cargo, https://forums.eveonline.com/default.aspx?g=posts&m=6171164 |
Kosetzu
Aeons Multiplied
145
|
Posted - 2015.11.17 08:08:17 -
[2320] - Quote
Highlight the destination/route in the right click in space item menu when having a destination set. |
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Amarisen Gream
Divine Demise Apocalypse Now.
157
|
Posted - 2015.11.18 08:45:53 -
[2321] - Quote
Alliance Standings: create a separate tab in the Corp > Alliance that allows an Alliance leader to set standings for all other Allainces in game - these standings would be independent of the current system and would allow Alliances to use their standings for more important things (I would like this but doesn't need to be there for this UI update.)
There is already a list of all Alliances and their numbers in this window, this shouldn't be that hard to add. Just add a standings column with the 5 options. A player who can make changes to these would be able to, while lay members could just have it for reference.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Arla Sarain
702
|
Posted - 2015.11.18 13:15:29 -
[2322] - Quote
Keywords: quality of life, UI, Watchlist, fleet window, fleet history
sort alphabetically for both the watchlist and fleet window. |
Rek Seven
Hidden Agenda Deep Space Engineering
2110
|
Posted - 2015.11.18 16:14:11 -
[2323] - Quote
Remove the zoom/look at 100km range range restriction. If a ship/structure is on grid, we should be able to get a closer look, no matter what.
The wishlist is pretty much complete...
|
Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.11.19 18:42:54 -
[2324] - Quote
Audio: Ability to Mute/Adjust Thera and Incursion audio
Chat: Ability to close (not just hide) incursion chat
UI: Active wormholes jumps with the Jump shortcut
will probably add more later as I don't have my list in front of me.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Aebe Amraen
Dreddit Test Alliance Please Ignore
186
|
Posted - 2015.11.20 02:47:56 -
[2325] - Quote
Suggestion: Move the "automatically refresh market data" checkbox from the left gear menu to the right one Tags: market, ui, options Note: Screenshots of the two menus as they currently appear are here: http://imgur.com/a/8WheV
The option to automatically refresh market data is currently located in the gear menu next to the market search box, which otherwise deals only with filtering options for the search. In my opinion, a much more natural location for it would be in the gear menu at the far right of the market window when the market detail tab is open, since refreshing market data is an option that only applies to the details tab. This menu mostly includes filtering options for the orders, but it also contains the Mark my orders option.
I noticed this after installing Eve on a new computer, when I couldn't find the option to not automatically update market data because I was looking for it in the gear menu on the right, and then was unable to open the gear menu on the left because the filtering options won't open when search is active. It's a minor annoyance--it's an option that only needs to be changed once per install--but I feel that the right gear menu is a better place for it. |
Sullivan's Cove
Flurane
0
|
Posted - 2015.11.21 12:39:52 -
[2326] - Quote
Suggestion 1. The ability to set a default location in industry for the location of required materials and output location.
Rationale. A. Corp Blueprints are often placed in restricted areas for obvious reasons. It is a pain to move stuff out of these restricted areas if they are not allocated correctly. B. Minerals, PI, Moon goo, datacores etc are usually kept in a central location (personal or corp). Even Windows can default locations for music, video, documents... I am guessing Bill Gates didn't make it through the Eve Gate. C. Default output location - no more Hurricanes stuck in the small secure container....
Suggestion 2. Surely a ship as big as a freighter has enough hull space, power grid/CPU to fit a hard point for a tractor beam? It also seems incongruous that industrial ships have high slots but their bigger cousins do not.
Cheers
|
Anariasis
Hard Knocks Inc. Hard Knocks Citizens
52
|
Posted - 2015.11.21 15:28:53 -
[2327] - Quote
Instead of only telling that one is away too far from an SMA to board a ship out of it, the ship should additionally automatically approach the SMA and board the ship once in range. |
iwannadig
Impersonal Department Special Operations RUST415
16
|
Posted - 2015.11.23 15:02:09 -
[2328] - Quote
UI: Add 'Warp to' column in your People & Places Location list. |
Dominous Nolen
Powder and Ball Alchemist Industries
81
|
Posted - 2015.11.24 22:17:00 -
[2329] - Quote
Gameplay: Adjustable camera shake, feels very heavy when coming in and out of warp when enabled.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Terranid Meester
Tactical Assault and Recon Unit
315
|
Posted - 2015.11.25 03:53:31 -
[2330] - Quote
We can auto-link Corporations but we cannot auto-link Alliances, when we right click a name after we have highlighted it. |
|
Joia Crenca
Science and Trade Institute Caldari State
256
|
Posted - 2015.11.25 05:30:19 -
[2331] - Quote
A little work on the bounty system and who's entitled to know of a claimed bounty. I noticed I'm still getting notifications on a 100,000 isk bounty I placed on someone several years ago. He's burned through a few billion isk in bounties now, so my 'share' must be less than 0.000000001 isk of his current bounty. |
GizzyBoy
Aperture Harmonics K162
200
|
Posted - 2015.11.25 21:01:12 -
[2332] - Quote
A dude sent me a list of things to buy for him via ingame mail,
Some method to copy and paste or share a list of things to multibuy,
also some kind of delivery container to select would be awesome so his newly bought stuff dosnt get mixed up with mine.
the little list of things http://imgur.com/UacqeJB |
Winter Archipelago
Autumn Industrial Enterprises
499
|
Posted - 2015.11.25 21:51:30 -
[2333] - Quote
Please create a pop-up notification when a person on a trial account attempts to inject a skillbook that isn't able to be trained on a trial account. While the skills do have the "Cannot be trained" text in the skill description, there's no feed-back at all if they attempt to inject it, making it seem as if there's a disconnect or server lag.
Keywords: UI, trial accounts, skills
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
|
Messenger Of Truth
Butlerian Crusade
14
|
Posted - 2015.11.26 11:23:42 -
[2334] - Quote
In the inventory window, the ability to conceal hangars that you don't have read access to.
keywords: UI, inventory, hangars |
Kyalla Ahashion
KarmaFleet Goonswarm Federation
25
|
Posted - 2015.11.26 23:21:36 -
[2335] - Quote
Add a fleet assistant position to the fleet UI.
The fleet boos would be able to designate one (or possibly more?) fleet members as fleet assistant, regardless of their position within the hierarchy.
A fleet assistant would be able to move members around the fleet, invite members, and see the fleet composition just as if they were fleet boss or fleet commander, and would become the designated "successor" should the fleet boss disconnect. or leave fleet.
Consider also giving the fleet assistant and/or the highest filled command position an option to "usurp fleet boss" with a warning dialog and short delay - this would be useful in long running or standing fleets to recover without reforming fleet should the boss go AFK.
Yes, I realize that the same thing can be done already by having someone other than the FC take fleet boss, but because the advert's listed under the fleet boos and not the person in the fleet commander position, most FCs tend to keep both positions to themselves, therefore making it
keywords: fleet, ui |
Black Canary Jnr
Higher Than Everest The-Culture
142
|
Posted - 2015.11.27 05:29:22 -
[2336] - Quote
Show the % of level 5 an Index is at.
The current sov index viewer doesn't show you how strong your level 5 indexs are, simply saying that they are 'level 5'. Really annoying when you drop down to level 4 before DT because you had like 2% level 5 indexes.
Keywords: Sov, Index, UI |
elitatwo
Eve Minions The-Company
918
|
Posted - 2015.11.28 08:48:00 -
[2337] - Quote
Please bring us a second chat channel row or even a third that you can re-arrange by preference.
Thank you, you are awesome!!
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.12.01 03:24:59 -
[2338] - Quote
Suggestion: Histogram in PI storage facilities Keywords: PI, information, Note: I want to know if planet cycles max my facility or not
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Tradesman93
Science and Trade Institute Caldari State
0
|
Posted - 2015.12.01 04:59:26 -
[2339] - Quote
I would like to see the ability in the d-scan window to ignore a result, much like you can in the scanning window. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
560
|
Posted - 2015.12.01 07:37:43 -
[2340] - Quote
I am curious how hard it would be to create a bit of a program for Eve that would change your clock to your own TZ and accounts for daylight savings anywhere there is a date or time in the game. Like manufacturing and research install/end dates. As well as a dual clock that can be set in the escape menu. So that people wouldnt always have to do the mental math on such things.
Just curious how many people would use such a feature if they had it or how easy itd be to code into any date/time values. Thanx for reading.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
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Sitting Bull Lakota
Barkley Hemingway INC Aequilibrium
34
|
Posted - 2015.12.02 02:02:20 -
[2341] - Quote
Neutralizers deplete X gigajoules. Vampires siphon X "points" featuring a picture of a cap booster charge.
What the Hel is a "point?"
Everything relating to the capacitor should be measured and identified in gigajoules. |
Fifth Dimension
Fractured Glory Feign Disorder
0
|
Posted - 2015.12.03 00:34:13 -
[2342] - Quote
Suggestion: Create a mail when posting something on the calendar Keywords: calendar, mail Note: The purpose would to be to automatically post a corp or alliance mail when the calendar was used to schedule an event. The mail could be as simple as supplying the title of the calendar post in the subject of the mail and then supplying the date and time in the body of the mail itself, along with any details provided by the calendar event as well. This would simply just make the calendar more practical and applicable for CEO's, Directors, etc. |
Bobb Bobbington
The Cult of the Rare Pepes
170
|
Posted - 2015.12.04 13:54:16 -
[2343] - Quote
Make folders for the market quickbar? For instance if I flip items and manufacture ships, then I can open up the ships tab when I need to sell something, but otherwise I can have that folder closed and not cluttering up my quickbar.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
|
Stop Looking
Universal Trading Conglomerate
7
|
Posted - 2015.12.05 13:38:12 -
[2344] - Quote
Jacob Holland wrote:Window snap distance: Could we please either get back the Esc menu option for how far we want things to snap - or have the ability to turn off the snap entirely?
Well its been two years now and still not fixed so I guess its time to post this again:
Suggestion: Bring back setting to disable window snapping Keywords: ui, quality of live?! Note: well ability to set distances or disable it altogether was removed some 3 years back and there really should be an option to disable it at least --- I want to be able to set up my UI the way i need it without stupid windos snapping and attaching themselfes to other windoes on screen. which causes them to move if you colapse said other windows, just to give an example how broken this is.
there already are enough windows one needs on screen and not beeing able to set them up properly is just stupid |
Trinkets friend
Sudden Buggery
2957
|
Posted - 2015.12.06 01:21:10 -
[2345] - Quote
So in the new scanning window, it's pretty good.
Can you make the d-scan bubble/cone blue or something? All the red spheres of un-probed sigs, plus red dots, plus the red globe of the d-scan envelope/cone...it all blurs together. If it was blue, green, yellow, beige...it would be great. Thanks in advance.
~~ Localectomy Blog ~~
|
Big Cyc
CBC Interstellar Fidelas Constans
2
|
Posted - 2015.12.07 11:08:27 -
[2346] - Quote
Can you add ability to target next ship with guns/reps when cycle on last target is still going on but its set "red" - like its done with drones, it makes much easier to play with higher latency time. Being locked to drones when you dont have access to better connection is kinda dumb. |
TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.12.07 12:22:27 -
[2347] - Quote
Suggestion: Wallet Journal search saving Keywords: Wallet, Journal, ISK, UI, Note: As someone who is central hub for a lot isk in the Corporation, and we have a lot of trust, so work with zero sum contracts a lot. I would like to check Corporate Withdraws and Personal Donations every time I log in. Now I have to manually find them both. Its a hassle, I would like to save them on top in the UI, so I just can simply click them from the top bar and see the result search below.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Kosetzu
Aeons Multiplied
146
|
Posted - 2015.12.07 15:23:57 -
[2348] - Quote
Add a filter for discounted items in the New Eden Store. It's a real pain to wade through everything to find what's on sale currently... |
Tornii
Infinite Point DARKNESS.
78
|
Posted - 2015.12.07 18:40:22 -
[2349] - Quote
I think it would be better if the background (nebulae and lighting) of ship previews was made neutral (e.g. like the one for the Primae) instead of faction-specific colours and contrast, because specific colours and lighting make ships appear differently, making it harder to correctly gauge their visual appearance.
Socialism must eradicate capitalism before capitalism eradicates civilisation
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
563
|
Posted - 2015.12.08 09:04:38 -
[2350] - Quote
A set of buttons on the fitting window beside each rack: high, mid, low and rigs, that would just unfit all of that specific rack. Basically like the unfit all but only for that slot type.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
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Captain Cean
Holy Cookie
44
|
Posted - 2015.12.09 14:08:21 -
[2351] - Quote
CCP_Goliath said post it here, so we post it here https://www.reddit.com/r/Eve/comments/3w29dg/fw_now_with_undock_warning_for_local/cxsrxrv
FW people would be realy happy if there would be a way we can find Dust battles. Now its nearly impossible to find them an make a Orbital Strike. 1. You need to find a Dust Player that know what eve is and where they fight 2. You need to travel there 3. You need to capture the district satelite 4. You need that some one that know howto give you a target
most times you never know where they fight or you just arrive when the round is finished |
Dominous Nolen
Powder and Ball Alchemist Industries
83
|
Posted - 2015.12.09 18:35:32 -
[2352] - Quote
Item request: Commodity - Salt
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Crimson Draufgange
Mostly Sober Dead Terrorists
1011
|
Posted - 2015.12.09 23:06:12 -
[2353] - Quote
SUGGESTION: It would be awesome if, when industrial jobs are finished (BP research done, copying done, or manufacture done, etc), a notification appears. Just like how I get notifications for new mail, skill finished training, or some scrub made a killright available on me for 10 mill. Notifications for industrial jobs completed like that would be awesome.
Also, notifications for planetary extraction module completing (not extracting anymore), would also be awesome.
KEYWORD: Industry, notifications, planetary.
My Velator is overpowered.
"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.
|
Shady Guy
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.12.10 21:37:47 -
[2354] - Quote
suggestion: only display bookmarks for current system in bookmark "group windows," like in the right-click menu keywords : UI, bookmarks note: In the right-click menu, only bookmarks for the current system are displayed. Right-clicking on a bookmark folder in "People& Places" and selecting "Open group window" opens a group window that allows faster access to bookmarks. But this group window also displays bookmarks that are not in the current system. For keeping bookmarks organized, it would be useful to have group windows behave in the same way as the right-click menu. |
Kosetzu
Aeons Multiplied
146
|
Posted - 2015.12.11 19:07:33 -
[2355] - Quote
Show next stargate/station in yellow in the right click menu in space when you have a destination set, like the overview currently does. |
Amera Khan
Southern Cross Incorporated Shadow Cartel
43
|
Posted - 2015.12.12 13:43:54 -
[2356] - Quote
Make the journal LP look better.
For example sisters of eve:
Sisters of Eve | 10000000 <- old way Sisters of Eve | 10,000,000 <- proposed new way |
Jammer NielsenTimms
Arbiters of the Void Advent of Fate
0
|
Posted - 2015.12.14 01:49:05 -
[2357] - Quote
Make it so we can edit the default chat channel settings, so that when we open new chat channel we can already have it set so that it shows compact member list and show text only (as an example), would make joining new chat channels less tedious. |
Zalmun
GoonWaffe Goonswarm Federation
20
|
Posted - 2015.12.15 05:50:23 -
[2358] - Quote
With the new Logistics Frigates, it would be useful to be able to filter broadcasts by ship size. Say a mixed fleet with frigate and cruiser logis being able to distinguish frigates from cruisers: set a filter that says 'frigates only', or 'cruisers and larger only', etc.
I think this would go a long way for making mixed fleets fun with distinct roles, like frigate logi repping up the tackle and stuff, but letting cruisers focus on the mainfleet comp. It could also be useful for calling targets, where anti-support could filter on 'destroyer and smaller', and such.
Another way to approach it would be to only show what is filtered on my overview, much like how d-scan results work. If I get a broadcast for a target or call for reps for a ship type that isn't on my overview, it doesn't show up in my broadcast list, or is shown differently. This would probably be the most useful, since people can then setup overview tabs specially for what they want and have it apply to the broadcast list. Having it filter on overview settings could also be a toggle. I think d-scan does this too?
|
Martin T
Seburo Tech
2
|
Posted - 2015.12.15 23:07:57 -
[2359] - Quote
Add search boxes to the F11 map sections - so you can search regions, constellations, and systems, down to in system stuff. |
Tornii
Infinite Point Northern Army
85
|
Posted - 2015.12.18 20:40:28 -
[2360] - Quote
Would be useful and logical if, when creating a private contract and dragging-and-dropping a character into the character name field, the additional pop-up for confirming the exact character did not show up.
Socialism must eradicate capitalism before capitalism eradicates civilisation
|
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Vartan Sarkisian
Raising the Bar Of Sound Mind
179
|
Posted - 2015.12.19 07:34:34 -
[2361] - Quote
Suggestion: Alliance Level Bookmarks
Keywords: Bookmarks, quality of life
words: Corps within alliances need an easy way to share bookmarks, currently sharing bookmarks between alliances is a lot of manual work which serves no purpose whatsoever. We can currently have personal and corp ookmarks and so alliance level bookmarks are a natural progression from that.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.
|
Plofkip Arji
De Zwetende Blowfanfare
4
|
Posted - 2015.12.19 16:01:30 -
[2362] - Quote
Suggestion: Disable text field in Contact Management window when "Send notification to" is not checked
Keywords: Usability, Contact Management window, UI
Words: Every time I add someone I end up writing in the text box, thinking that it will end up in the notes tab of that character's info window. Either disable the text box based on "Send notification to" value, make more clear that the text will not be send if you do not check "Send notification to", or add an extra feature to write notes from that window.
Quick photoshop of 3 possible solutions |
Tornii
Infinite Point Northern Army
85
|
Posted - 2015.12.20 20:26:12 -
[2363] - Quote
Would be great if the art department could use their spare time to change the remote sensor dampener module icon so that it represents something related instead of a medieval knight's helmet.
Socialism must eradicate capitalism before capitalism eradicates civilisation
|
noone kun
Phoenix Spirit Russians
0
|
Posted - 2015.12.20 23:54:00 -
[2364] - Quote
drones:
Suggestion: correct animations and sounds for drone shots Keywords: drones, graphics Note: turrets got new animations and sounds long time ago, but drones are still using old ones also, bouncers should have artillery animation instead of autocannon
Suggestion: no freezing in space for drones (and npc's) after killing target Keywords: drones, ai Note: after killing (or loosing) tagret that they were orbiting, drones are freezing in space for a few seconds and getting extra damage from pats, players, etc. they should act same way that player ships do: just keep flying in the direction they had while orbiting
Suggestion: subcapital drone control units Keywords: drones, modules Note: small, medium and heavy/sentry versions, affecting different sizes of drones passive module type, 10% bonus to damage and hp, no stacking penalties. players will use them instead of fitting unbonused torrets/launchers on droneboats. dcu's should have cpu and pg requirements equal to turrets/launchers of their size, so ppl will not cry about unbalanced droneboats again maybe we will finally see suicide ganking droneboats) also, fitting small dcu on a cruiser will be equal to fitting rapid light missle launchers (old one with 10sec reloading time)
Suggestion: drone implants Keywords: drones, implants Note: there are no implants affecting drone stats. give us some.
Suggestion: combat support drones having same speed and hp that combat drones do. Keywords: drones Note: right now combat drones are to easy to kill thats why not really useful
Suggestion: activating drone assist with "drones: engage target" command (for friendly pilot) Keywords: drones, ui Note: right now to get drone assist working friendly pilot should activate (or re-activate) any offensive module on his target
Suggestion: drones that were sent to assist other pilot', should orbit that pilot's ship, not their owner's ship Keywords: drones
Suggestion: activating "drones:engage target" command without locking target Keywords: drones, ui Note: drones in agressive mode are not attacking hostle ships if they were deployed after first shot on owner's was made instead, they should work same way salvage drones do: engage any awaliable targe after taking "angage target" order without any target locked. mining drones have same problem - they dont start to mine without locking asteroid
Suggestion: heavy versions of current fighters Keywords: drones Note: 4 more fighter-based heavy drones with different (racial-specific) damage types and some way for players to produce them like any other drone in the game "gecko" progect did fine, right?
Suggestion: small and medium sentry drones Keywords: drones Note: right now small and medium droneboats are forced to use large sentries with their low tracking speeds and huge signatures that is equal to using 1 large autocannon on a rifter instead of current 5 small guns and yes, i want sentries for worm, gila and any other similar low-bandwith ship in the future
Suggestion: drone armor repairers (low power slot) and shield boosters (medium power slot) Keywords: modules, drones Note: with those modules players will get more options for combat tactics. yes, carebears will be happy too
Suggestion: rogue drone textures for "augmented" drones Keywords: drones, graphics Note: because there should be a difference not only in their price and stats. . right now aug and integrated drones look like tech1s
Suggestion: augmented sentry drones Keywords: drones Note: ..why not?
Suggestion: replacing extra drone bandwith with extra damage/hp bonus for algos, vexor, prophecy, murmidon etc Keywords: ships, drones Note: once again, to get max dps droneboats are forced to use big and slow heavy/sentry drones with low tracking speed instead of medium drones.
example re-balancing (all lvl5) old wexor: 10% to damage/hp per skill level 75 bandwith 315 dps with 2 ogreII 2 hummerheadII 1 hobgoblinII deployed new vexor: 20% to drone damage/hp per skill level 50 bandwith 316 dps with 5 hammerheadII deployed |
Chino Saisima
Black Omega Security The OSS
1
|
Posted - 2015.12.22 18:57:25 -
[2365] - Quote
Hi
would it be possible to have an option to assemble multiple ships at once? Even if its delayed and working in the background would be fine, but currently its a pita to assemble more than 5 ships without getting the "slow down spacenerd" message.
Suggestion: Add "Assemble all ships" into context-menu when rightclicking a stack of unsassembled ships. Keywords: Quality of spacelife, ui Note: Please find example screenshot here and reddit discussion thread here
Thank you!
edit: words |
Sim Cognito
Operation Valkyr The Gurlstas Associates
12
|
Posted - 2015.12.23 09:44:17 -
[2366] - Quote
The Fitting Window background is always a caldari nebula,regardless of the ship used. It should be changed to be faction-specific. |
Tala Utama
Syrup Fury Fiends Syrup Fiends Republic
0
|
Posted - 2015.12.25 01:59:59 -
[2367] - Quote
We should be able to sort our personal assets after "highest estimated value" in a station. As it is right now we can only sort after number of jumps, number of items and name. |
Prometheus Exenthal
mnemonic.
811
|
Posted - 2015.12.25 08:05:26 -
[2368] - Quote
Suggestion: A pop-up warning when warping to an Incursion-linked stargate. Keywords: Quality of Life, UI, Navigation Note: Currently we have pop-up warnings for warping to plexes & missions, and USELESS "Intergalactic News" pop-ups on certain gates. Why not make some useful ones and give pop-up warnings when warping to an Incursion-Linked gate. The combination of horrendous journal-based incursion lookupm, and null-sec rats being able to insta-lock/blap frigates+ is just too much.
https://www.youtube.com/user/promsrage
|
Megarom
Fistful of Finns Paisti Syndicate
15
|
Posted - 2015.12.26 20:32:36 -
[2369] - Quote
Suggestion: Show number of killmark in assembled ship's show info. Keywords: Killmarks, UI Note: For the people with low enough graphics settings and also those you don't have the patience to spin the ship n times to find the right spot. |
Soltys
40
|
Posted - 2015.12.27 01:30:45 -
[2370] - Quote
- Suggestion: Bring back RGB sliders
- Keywords: UI, QoL
- Note: current predefined settings are not sufficient
Longer note:
RGB sliders provided much better flexibility over current, rigid predefined settings. Furthermore re-addition of sliders in no way or form would conflict with those settings.
(why was this removed in the first place at all ?)
Jita Flipping Inc.: Solmp / Kovl
|
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Soltys
40
|
Posted - 2015.12.27 01:36:44 -
[2371] - Quote
Stop Looking wrote:Jacob Holland wrote:Window snap distance: Could we please either get back the Esc menu option for how far we want things to snap - or have the ability to turn off the snap entirely?
Well its been two years now and still not fixed so I guess its time to post this again: Suggestion: Bring back setting to disable window snapping Keywords: ui, quality of live?! -- cut --
100x times this one. Why bloody remove it in the first place ?
Jita Flipping Inc.: Solmp / Kovl
|
Sard Caid
Calamitous-Intent Feign Disorder
120
|
Posted - 2015.12.27 03:28:06 -
[2372] - Quote
Suggestion: Allow for Ctrl + A, or Shift + click multi-item selection for redeeming items in character selection screen Keywords: ui, item redemption, character select Note: N/A ---
A friend with many accounts is bothered by the number of clicks and drags he needs to do to redeem all the xmas items across all his accounts! |
Kosetzu
Aeons Multiplied
146
|
Posted - 2015.12.27 10:37:32 -
[2373] - Quote
Sard Caid wrote:Suggestion: Allow for Ctrl + A, or Shift + click multi-item selection for redeeming items in character selection screen Keywords: ui, item redemption, character select Note: N/A ---
A friend with many accounts is bothered by the number of clicks and drags he needs to do to redeem all the xmas items across all his accounts! You know you can use "redeem all" from ingame?
On that note though, let us split redeeming stacks if we don't want to grab all of it at once. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
9
|
Posted - 2015.12.27 17:58:39 -
[2374] - Quote
Keep fulfilled and failed market orders in the "orders" tab until manually dismissed. Currently, it's a nightmare to keep track of your market orders and it requires external software due to this specific reason. There are external programs that compare your orders from time to time and tell you which ones expired or failed. This little change would go a long way helping us the marketers, and will do our life much easier. |
Arla Sarain
723
|
Posted - 2015.12.30 15:03:47 -
[2375] - Quote
Keywords: Market UI, Quality of Life
Scalable Market chart. Please. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
581
|
Posted - 2015.12.31 07:54:37 -
[2376] - Quote
With a lot of chat channels that some of us have it would be great to have a double, or triple, layer of tabs available so we dont have to hugely increase the size of the chat window itself but still know when our channels blink if we need to. Just adding the ability to stack more channels on top of the chat box in another row rather than only in one row horizontally. Thanx.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Anke Eyrou
Hades Sisters
56
|
Posted - 2015.12.31 10:26:59 -
[2377] - Quote
Suggestion. Displaying Runs remaining, ME and TE levels in the station hanger in details mode and list views for Blue Print Copies (BPC).
Keywords: ME and TE levels, Blue print copies.
Note: NA
When displaying lists of BPCs in the hanger in the details mode or list mode; can we have another 3 columns which display Runs remaining, ME and the TE levels of the BPC?
This would save time when setting up manufacturing jobs or contracts as the information is then on display. Rather having to select the BPc and then display info to get the information required.
The idea could also be extended to original blueprints as well. The infoirmation is already in the database as when you select a blueprint and select display info it shows the runs remaining, ME and the TE levels for both.
thanks.
P.S. Apologises if this has already been suggested before but a search of the forums reveals nothing.
I expect to get this post deleted or locked. So much for freedom of expression.
|
Ayallah
ElitistOps Pandemic Legion
456
|
Posted - 2016.01.01 21:27:39 -
[2378] - Quote
Suggestion: Adding an option in the filters/inventory window to 'only have one filter active at a time'
Keywords: Inventory Filter
Note: http://imgur.com/a/zPAHM
Currently when selecting filters it will always allow you to have as many active at once as you can select. While this is in no doubt valuable at times for the most part it is an annoyance. Trying to change filters and receiving 'nothing found' slows the process down. A simple checkbox that 'allow only one active filter' would be a godsend for super pilots like myself, all capital pilots trying to quickly change modules in combat as well as likely benefit others who use the filters for industry/ market orders etc etc.
tl;dr: having to manually de-select filters before selecting a new one is tedious and slow.
Suggestion: Adding 'fit to active ship' in the right click menu of items in the cargo.
Keywords: cargo inventory fitting
Note: being able to right click and 'fit to active ship' from a ships cargo when able to refit would speed up the process of combat refitting greatly and allow clever pilots to bypass the slow and laggy fitting window when using the fluid fits of all capitals and many mainline doctrines in use now.
Until she returns
|
Inggroth
The Reborn The Gorgon Empire
45
|
Posted - 2016.01.05 10:17:33 -
[2379] - Quote
Suggestion: balance pass on hull reppers , so out-of fight repair becomes viable Keywords: modules, balancing Note: Hull tanking is unique because you're not able to easily repair hull damage - thats good design.
HOWEVER: hull reppers right now are unusable for in-space repair on bigger ships. I'd like a balance pass in such a way so that refitting at a Mobile Depot and repping up hull damage after a fight becomes viable gameplay. Example: After refitting all midslots to t2 hull reppers it takes 20-60+ minutes to repair hull damage on a Brutix. I'd like that time to be somewhere in the 3-10 minute range - still significant, still 100% useless in combat, but an actual option for in-space repair. |
Morrigan LeSante
Senex Legio The OSS
981
|
Posted - 2016.01.05 20:11:19 -
[2380] - Quote
Inggroth wrote:Suggestion: balance pass on hull reppers , so out-of fight repair becomes viable Keywords: modules, balancing Note: Hull tanking is unique because you're not able to easily repair hull damage - thats good design.
HOWEVER: hull reppers right now are unusable for in-space repair on bigger ships. I'd like a balance pass in such a way so that refitting at a Mobile Depot and repping up hull damage after a fight becomes viable gameplay. Example: After refitting all midslots to t2 hull reppers it takes 20-60+ minutes to repair hull damage on a Brutix. I'd like that time to be somewhere in the 3-10 minute range - still significant, still 100% useless in combat, but an actual option for in-space repair.
I like this.
Could potentially be achieved by increasing cycle time and rep amount & cap substantially so it is impractical under fire but will patch up well out of a fight. |
|
Molly Shears
Grey Toxic Sword Kids With Guns Alliance
1
|
Posted - 2016.01.06 15:52:42 -
[2381] - Quote
Suggestion: Add in Wreck, nest to "Loot All" "Loot All to Fleet Hangar" Keyword: UI, Gameplay, |
Scarlett Stolas
Cherry-Poppers The Lost Fleet of Eve
42
|
Posted - 2016.01.07 22:55:46 -
[2382] - Quote
Suggestion: Add a "Restart Extractors" button to the Planetary Colonies modal dialog in the main menu or someone on the "View Planet Mode" screen Keywords: UI, UX, Industry, PI, Gameplay Notes: It could maybe be a small button on the row next to the Exit Planet Mode and View Planetary Command Center buttons ---
Characters who do PI often have to restart their extractors to actually mine more PI materials. This currently takes 4 clicks per extractor. This doesn't add more gameplay choices while being frustrating. It would be great if we could just do this with a single click to make it easier. |
Yonis Kador
KADORCORP
536
|
Posted - 2016.01.08 13:07:25 -
[2383] - Quote
1.) I think the sensor overlay settings box is too obtrusive. Because it triggers from the entire periphery of the HUD, a player cannot navigate into the HUD without a giant box popping up. So every time we want to stop the ship, set full speed, add a POS password, etc, we're given the option to adjust sensor overlay settings. I see that box 4000 times a day. It should probably only trigger from a specific location.
2.) Why do I have to stack all twice in POS modules like an ore compression array? Just a (very) little thing.
That's it for today....
YK |
Taunrich Kaufmann
Caldari Executive Mining and Exploration
57
|
Posted - 2016.01.08 14:58:13 -
[2384] - Quote
- Some more hairstyles, particularly for men. - Some new clothes, military style would be great (the Sterling shirts are a good example) Keepin' it simple
Caldari Loyalists Facebook page
Concept Corax Kaalakiota CEO Skin
|
Dominous Nolen
Powder and Ball Alchemist Industries
91
|
Posted - 2016.01.08 22:39:49 -
[2385] - Quote
This shouldn't count as a little thing in my opinion but I didn't think it warranted it's own thread.
Please put in a refresh for the in space bookmark system.
If i have multiple characters sitting in space (wormhole, kspace) a corpmate (or myself on an alt) creates a bookmark location, those bookmarks should sync in space after X amount of minutes.
Currently i have to make a test bookmark to force an update other wise the only other way to get a sync to occur is to perform a session change by jumping a gate or wormhole.
Having the client pull every X amount of minutes to refresh the bookmark list if possible.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
TheSmokingHertog
TALIBAN EXPRESS
366
|
Posted - 2016.01.09 07:31:59 -
[2386] - Quote
Dominous Nolen wrote:This shouldn't count as a little thing in my opinion but I didn't think it warranted it's own thread.
Please put in a refresh for the in space bookmark system.
If i have multiple characters sitting in space (wormhole, kspace) a corpmate (or myself on an alt) creates a bookmark location, those bookmarks should sync in space after X amount of minutes.
Currently i have to make a test bookmark to force an update other wise the only other way to get a sync to occur is to perform a session change by jumping a gate or wormhole.
Having the client pull every X amount of minutes to refresh the bookmark list if possible.
You can session change by leaving / boarding your ship.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Dominous Nolen
Powder and Ball Alchemist Industries
91
|
Posted - 2016.01.10 04:09:15 -
[2387] - Quote
TheSmokingHertog wrote:
You can session change by leaving / boarding your ship.
I'd rather not have to move a ship off a position so I can jump out of a ship. In a wormhole system this can take recon off an entry to sync bookmarks which could cause intel to suffer.
All there needs to be is a timed event in the code to refresh the in space bookmarks.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Dominous Nolen
Powder and Ball Alchemist Industries
91
|
Posted - 2016.01.10 04:10:58 -
[2388] - Quote
Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
TheSmokingHertog
TALIBAN EXPRESS
366
|
Posted - 2016.01.11 01:28:18 -
[2389] - Quote
Dominous Nolen wrote:Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+
what does CRTL SHIFT CLICK do in this case?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Gliese Casserres
Fistful of Finns Paisti Syndicate
20
|
Posted - 2016.01.11 09:09:34 -
[2390] - Quote
Suggestion: Add tech level and faction sorting to all blueprints Keywords: blueprints industry sorting UI
Add sortable attributes to blueprints and blueprint copies. Sorting them via filters is tedious and only modules can be filtered using "II Blueprint" filter. T2 and T3 ships can be sorted this way, why not blueprints? |
|
Roadkill Diner
Caldari Provisions Caldari State
0
|
Posted - 2016.01.11 19:04:46 -
[2391] - Quote
Is it possible to increase the amount of contracts a character can issue, as providing an alliance with doctrine ships pre-made is a real pain currently with limited slots. Using separate alts or even an alt corp is a work around but it shouldn't need to be just to be able to create more contracts. |
Dominous Nolen
Powder and Ball Alchemist Industries
92
|
Posted - 2016.01.11 22:15:55 -
[2392] - Quote
TheSmokingHertog wrote:Dominous Nolen wrote:Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+ what does CRTL SHIFT CLICK do in this case?
Currently nothing. If the target is still locking I haven't been able to cancel the action, It can only be unlocked once the action happens.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Kosetzu
Aeons Multiplied
148
|
Posted - 2016.01.11 22:43:38 -
[2393] - Quote
Roadkill Diner wrote:Is it possible to increase the amount of contracts a character can issue, as providing an alliance with doctrine ships pre-made is a real pain currently with limited slots. Using separate alts or even an alt corp is a work around but it shouldn't need to be just to be able to create more contracts. You do have Contracting and Corporate Contracting trained, right? You're not sitting at 1 in contract limit? |
SoapyTits
Imperial Academy Amarr Empire
24
|
Posted - 2016.01.12 11:23:36 -
[2394] - Quote
Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.
Set each velocity change to a fixed 25% of max velocity, for each click.
like 25% - 50% - 75% - 100%, for each time you press the keybinding.
The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate...
|
SoapyTits
Imperial Academy Amarr Empire
24
|
Posted - 2016.01.12 11:55:06 -
[2395] - Quote
SoapyTits wrote:Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.
Set each velocity change to a fixed 25% of max velocity, for each click.
like 25% - 50% - 75% - 100%, for each time you press the keybinding.
The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate...
Suggestion: Make the keybinding for Accelerate and Deccelerate more efficient Keywords: Keybinding, navigation, improve gameplay Note: Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.
Set each velocity change to a fixed 25% of max velocity, for each click.
like 25% - 50% - 75% - 100%, for each time you press the keybinding.
The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate... |
SoapyTits
Imperial Academy Amarr Empire
24
|
Posted - 2016.01.12 12:16:13 -
[2396] - Quote
Suggestion: Keybindings need some work
Keywords: Keybindings, Improve gameplay
Note: Keybindings like TAB and thumb buttons on mouse fx. TAB is narrowed down to only Tab Between Edit Fields, which is the general keybinding for exactly THAT in everything computer. Other games do however succeed in binding it to other stuff, while still maintaining the general function.
Also if i assign the thumb buttons to something game related, i cant use it in the ingame browser for forward and back.
Make the keybindings work so while browsing through the different windows - they will have the general keybinding function. But once you click in space, they can be assigned to something else, like tabbing between targets, set full speed and stop ship with thumb buttons or w/e. |
Kirzath
Pandemic Horde Inc. Pandemic Horde
2
|
Posted - 2016.01.14 02:58:05 -
[2397] - Quote
Can you remove the "Start Conversation" button from the 'Selected Item' window when a player's ship is selected? The "Board Ship" option isn't present when an actual agent in space is selected, so the technology exists. How about removing the 'Board Ship' option too while we're at it unless the ship is actually empty? |
Ziranda Hakuli
Brutor Tribe Minmatar Republic
160
|
Posted - 2016.01.14 17:26:30 -
[2398] - Quote
Been playing for a long time now and there is still one thing i wish that would be added to the game since the radial menu was added.
the delay option was great but sometimes it seems to flake out and brings up the radial menu right away as it it is set for long delay. This does get a little annoying at times but I also understand that many people are able to use it with great ease
I wondering if it is possible to add an option to turn off the radial menu. |
Bienator II
madmen of the skies
3482
|
Posted - 2016.01.14 18:47:36 -
[2399] - Quote
make module repair (via nanite paste) automatically cancel before jump/docking
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Raziel Tekitsu
Immortalis Inc. Shadow Cartel
0
|
Posted - 2016.01.16 16:29:44 -
[2400] - Quote
Suggestion: Add a setting to change the date format Keywords: Date format Note: To me yyyy/mm/dd is just very odd and sure other are use to it other way in there home countries
|
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5845
|
Posted - 2016.01.16 17:27:59 -
[2401] - Quote
Raziel Tekitsu wrote: Suggestion: Add a setting to change the date format Keywords: Date format Note: To me yyyy/mm/dd is just very odd and sure other are use to it other way in there home countries
yyyymmdd is the ISO standard way of doing dates. (https://en.wikipedia.org/wiki/ISO_8601)
(It's also the easiest to sort. as you can just sort it numerically/alphabetically, and it just works, unlike all other date formats)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Tyranis Marcus
Bloody Heathens
1463
|
Posted - 2016.01.17 04:10:54 -
[2402] - Quote
How about letting us drag corp names from the standings section of the character sheet into chat windows to create link to the corp.
When you talk to a locator agent, and the box pops up to enter a character name, it locks out all other activity, like the save location dialogue used to. How about changing that? Also, the messages received from locator agents would be great if the system or station names were links.
The ship restrictions pop-up for missions does the same thing. It'd be nice if this one didn't grey out the screen and lock out other activity, either.
How about adding more types of standings settings, possibly not even linked to the -10 to +10 system, so we can add different colortags to different types of potential targets, I mean different groups of players.
We could use a way to adjust the number of times a medal was awarded. I may have mentioned this before, not sure. Say you are accidentally awarded a medal twice. If you delete them, then re-award it, it'll show up as being awarded to you 3 times, even though the first two were deleted.
Add repair services to all stations. It's sort of unthinkable that minor repairs wouldn't be available in any major station.
Multiple jump clones in a station!
Let all the old channel change messages persist in the local window. Then we can look back and see a chronological history of not only what was said in local chat, but where it was said.
Make it easier to lock down and unlock a large number of blueprints at one time.
Separate the roles for anchoring things in space and configuring containers in a corp hangar.
The default widths of different overview columns could use some looking at. Anyone who's played long will have them adjusted, but a new player turning on the corp and alliance columns, for example, is going to be surprised how much screen real estate he's giving up for a 5 letter ticker.
Add the ability to pin a target or targets to the top of the overview. (Separate and different from fleet broadcast moving them to the top.)
The default arrangement of overview states lets a fellow alliance member appear red if he has low sec status. That's needed fixing for a long time. Sure, it can be sorted manually, but there are some real dumb meatheads out there. I don't think anyone will disagree with that.
Tone down the bright glowing gas clouds in missions. The pale blandness of "UI Modernization" makes that even more desireable.
For the character creator, how about adding a straight ahead pose to the screen where we take the photo. You know, just like the one on the screen where we tweak settings and create the character. It could have similar default lighting, too, for people who want to just take the snap when they get to that screen, instead of playing around for 20 minutes trying to get back the look they had on the previous screen.
Make separate market groups for large, medium and small mwd's. For ab's, too.
Why not have rigs in the market grouped by size first, then type. If I'm buying rigs for a fit, they're all obviously going to be the same size, and that'll save some clicking.
For overview settings regarding npc's, add the missing ones to the list in overview settings (Sleepers), and separate out some of the types for more granularity. (I'm borrowing your words now. It's a nice word.) For example, if I want to see Mordu's ships in those crazy data sites or whatever they are (I went there to kill someone, not to run the site), I have to have Faction Navy NPC's turned on, which means I have to see more overview clutter stargates and stations.
Focus is never really completely in a window. I posted in another thread about toggling scan filters on and off while typing numbers into a bookmark name. Also, if you're typing a note or motd or something while in space and try to use ctrl+b to bold some text iti'll pop up a 'save location' dialogue instead.
I didn't proofread this, so bear with my typos and mistakes. :)
Do not run. We are your friends.
|
Cerlestes
Roving Guns Inc. RAZOR Alliance
98
|
Posted - 2016.01.17 18:31:35 -
[2403] - Quote
Suggestion: Show Warp Disruption from Interdiction Probes and Mobile Warp Disruptors ("bubbles") in the effects bar, that also shows the targetted Warp Disruption effect. Keywords: effects, bar, warp, disruption, interdiction, dictor, bubbles Note: The effect would drop the moment that you're able to warp. Tooltip would show dictor pilot's name, if possible. |
SurrenderMonkey
Space Llama Industries
1554
|
Posted - 2016.01.17 18:58:23 -
[2404] - Quote
Please make the ability to check system indices in-game not be completely worthless. This information is very usefully available via the API, so there's really no reason it should be so inaccessible in-game.
-From the industry screen, you can only check an index if the industry type is presently available there. This does not make sense, as the cost is associated with the system, and not with any given facility.
-From the map, you can check indices in any system... one at a time. It's even worse in the new map, which doesn't even have the decency to tell you which index you're currently looking at in the tooltip. It's just "System cost index: xx.xx%". Yeah, the filter type is in the top left, but still, I'd call it a regression. Really, there should just be a tooltip with the whole damn set:
ME Cost index: xx.xx% TE Cost index: xx.xx% Manu cost index: xx.xx%
etc.
-Show info for a system should have a tab with the system's index information.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Tethys Luxor
Prima Gallicus
10
|
Posted - 2016.01.18 14:04:31 -
[2405] - Quote
Hi,
Suggetion: when you are managing a huge number of sell/buy orders, it's painful to know what orders have been completed. Is it possible to add a sell/buy order completion notification ?
Regards,
Tethys |
Demica Diaz
SE-1
182
|
Posted - 2016.01.18 19:39:57 -
[2406] - Quote
Dear CCP Karkur I really need option on Radial Menu first page; "Warp to Bookmark" which would bring up list of bookmarks in system. Radial Menu -> Warp To Bookmark -> Pick Bookmark and "pull" range just like in Warp to Within. |
TheSmokingHertog
TALIBAN EXPRESS
367
|
Posted - 2016.01.19 13:33:54 -
[2407] - Quote
Tethys Luxor wrote:Hi,
Suggestion: when you are managing a huge number of sell/buy orders, it's painful to know what orders have been completed. Is it possible to add a sell/buy order completion notification ?
Regards,
Tethys
You know this is available in the API?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
594
|
Posted - 2016.01.20 00:38:54 -
[2408] - Quote
Keywords: Map, autopilot, autopilot overlay
Adding a search bar beside the Autopilot "ROUTE" in the top left hand corner so that one doesnt have to open the map to search for destination or type partial name and highlight in chat for fleet or personal usage.
Same functionality as the World Map Control Panel search function and popup box just taken out of the map screen so that your regular screen isnt removed or obscured.
Thanx.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
MaxOwaR Thunderfist
Atztech Inc. Ixtab.
1
|
Posted - 2016.01.20 14:56:37 -
[2409] - Quote
Hi,
The target list anchor has only the options to chose between vertical and horizontal expanding. It would be nice, if you could chose, in which horizontal direction it goes.
This is especially useful for people that play with 2 monitors. You have that incredible cool support to move your camera center (and capacitor etc) to the side, so that you can play in the middle of one monitor and have a lot of other windows on the other monitor. But when you now anchor the target list on the right side of the left monitor, it will still expand to the right side into the right monitor.
Optional, it would help, if the logical point, where the anchor changes the expand direction is moved with the camera offset movement. |
Nuomo
School of Applied Knowledge Caldari State
0
|
Posted - 2016.01.20 21:23:58 -
[2410] - Quote
Suggestion: Do not charge a fee when trying to create a corporation when the name and/or ticker is already taken. Keywords: corporation, management
Suggestion: Create an indicators that indicates a corporation name and/or ticker is taken when trying to create corporation. Keywords: corporation, management
Suggestion: Disallow fitting from a saved fit if currently sitting in the wrong hull type. (ie. saved fit is rifter, currently sitting in a catalyst) Keywords: Fitting |
|
Tethys Luxor
Prima Gallicus
13
|
Posted - 2016.01.21 07:12:46 -
[2411] - Quote
TheSmokingHertog wrote:Tethys Luxor wrote:Hi,
Suggestion: when you are managing a huge number of sell/buy orders, it's painful to know what orders have been completed. Is it possible to add a sell/buy order completion notification ?
Regards,
Tethys You know this is available in the API?
Thanks. I'll work a small tool for me then, but anyway, this should be ingame. |
Tomiko Kawase
Dreddit
206
|
Posted - 2016.01.21 22:20:24 -
[2412] - Quote
Suggestion: Add a volume calculation to the bottom left of the buy all window.
Keywords: ui, market
Note: this can help people calculate shipping costs for moving purchased resources.
Bombastic vintage soul with a driving groove, brass & male vocal
|
Kosetzu
Aeons Multiplied
150
|
Posted - 2016.01.21 22:55:17 -
[2413] - Quote
Add a way to purchase a product in m3 and not units, so for example you want fuelblocks for 25 000 m3 and it will calculate the amount to buy that fills up that. |
Tau Cabalander
Retirement Retreat Working Stiffs
5678
|
Posted - 2016.01.22 05:30:27 -
[2414] - Quote
Suggestion: Enable multiple-item selection (CTRL left-click, SHIFT left-click, CTRL A) in the keyboard shortcut menu. Keywords: ui keyboard shortcut Note: It would make clearing them a lot easier. -- No offense, but the client has a HUGE number of default shortcuts, and nearly all of the shortcuts are totally useless to me. When I want to setup a shortcut, I find it incredibly annoying that I can't because the key-combination is already used elsewhere. |
Tau Cabalander
Retirement Retreat Working Stiffs
5678
|
Posted - 2016.01.22 05:33:54 -
[2415] - Quote
Suggestion: Prompt to allow (with a checkbox to always allow) overwriting existing keyboard shortcuts. Keywoards: ui keyboard shortcut Note: It would make setting them a lot easier. -- When editing a shortcut, I find it incredibly annoying that I have to hunt for an existing shortcut, because the same key-combination is already used elsewhere. |
Tau Cabalander
Retirement Retreat Working Stiffs
5678
|
Posted - 2016.01.22 05:39:39 -
[2416] - Quote
Suggestion: Define keyboard shortcuts after waiting for both key-down AND key-release events. Keywords: ui keyboard shortcut Note: It would make setting shortcuts a lot easier. -- Key combinations are often performed by pressing and holding the modifier (ALT SHIFT CTRL), then the key. It is annoying, and sometimes difficult, to press multiple keys simultaneously. |
Yonis Kador
KADORCORP
565
|
Posted - 2016.01.22 05:45:11 -
[2417] - Quote
Kosetzu wrote:Add a way to purchase a product in m3 and not units, so for example you want fuelblocks for 25 000 m3 and it will calculate the amount to buy that fills up that.
Not that this can't be easily done with a calculator, but I like this idea.
Maybe when dragging an item from its "show info" photo or the market into an empty cargo bay, that could generate a buy box for the m3 amount necessary to fill that container. Pretty clever... & convenient. This also has the added bonus of ensuring that cargo bays are more often full to the brim for pvp'ers haha.
YK |
Edwin Rothbard
Interstellar Arbitrage
27
|
Posted - 2016.01.23 07:34:46 -
[2418] - Quote
Easy QOL improvement: add delimiters to the calculator. IE make 5430000000 either 5,430,000,000 or 5.430.000.000 or 5 430 000 000
While you are at it please make it roughly twice as big.
Rothbard's Casino
|
Neo Greyheart
Vanishing Point. The Initiative.
0
|
Posted - 2016.01.23 13:10:02 -
[2419] - Quote
Suggestion: Drag and drop sharing of routes Keywords: ui autopilot navigation Note: An easy quick way to share and storing a route with several waypoints to a chat, mail, note. To help out navigation of roaming fleet |
Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2118
|
Posted - 2016.01.24 00:00:54 -
[2420] - Quote
Suggestion: Multi-Rename Ships
Keywords: ui ship hangar
Note: We have a fit button but when you want to rename all these ships you have to do so manually for each ship. Please let us select a few ships and rename them at once. |
|
Demica Diaz
SE-1
189
|
Posted - 2016.01.24 11:07:12 -
[2421] - Quote
Allow me to access multiple Customs Offices that are in same system please! (Keep them all open with similar feature like Chat Channels are set or something like that) |
swordmaster125
Capslock Crusaders
3
|
Posted - 2016.01.24 20:55:53 -
[2422] - Quote
Suggestion: Allow Mobile Tractor Units to be set to pull items starting with farthest first or to prioritize wrecks with loot present first.
Keywords: Mobile Tractor Unit, MTU |
TheSmokingHertog
TALIBAN EXPRESS
369
|
Posted - 2016.01.26 05:31:17 -
[2423] - Quote
swordmaster125 wrote:Suggestion: Allow Mobile Tractor Units to be set to pull items starting with farthest first or to prioritize wrecks with loot present first.
Keywords: Mobile Tractor Unit, MTU
And put an ON / OFF button on them... pls.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Morrigan LeSante
Senex Legio The OSS
1125
|
Posted - 2016.01.27 09:18:54 -
[2424] - Quote
Ability in fitting to offline/strip just a set of slots.
i.e. strip low slots, offline high slots etc |
Rowells
ANZAC ALLIANCE Fidelas Constans
2884
|
Posted - 2016.01.28 20:37:48 -
[2425] - Quote
"Give Money to Multiple" basically like multi buy but for handing out isk. |
Rykki Atruin
Independant Praetorian Corp Union of Allied Independant Corporations
292
|
Posted - 2016.01.29 00:14:10 -
[2426] - Quote
I would love, Love, LOVE, an "or" option when I edit inventory filters. Currently we have "all" and "any".
Semi-nomadic corp seeking new and veteran players
|
Morrigan LeSante
Senex Legio The OSS
1125
|
Posted - 2016.01.29 08:35:19 -
[2427] - Quote
A free text filter (like market filter) on LP stores would be nice. |
Kalakaveri
0.0 POWERBLOCK Paisti Syndicate
0
|
Posted - 2016.01.30 05:29:38 -
[2428] - Quote
Since we're talking about small things... Could we make supercarriers slightly larger? Machariels are almost as big as them. Well, actually the axis meter amount says half but anyway. The first time I saw a supercarrier compared to normal carrier and a titan I was kind of shocked they were so small. |
UberMarmalade
Prime Militia
0
|
Posted - 2016.01.31 07:21:15 -
[2429] - Quote
Can we please have a "buy all" dialog on this popup (Not all items could be fitted) https://i.imgur.com/Q3TSmCr.png
I usually have a fair bit of the modules of a fit already, so buy all only make sense to buy the things I don't already have.
|
Joe Buzzard
Buzzard Bait and Salvage VLLC
11
|
Posted - 2016.02.03 06:54:02 -
[2430] - Quote
Mute button |
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
627
|
Posted - 2016.02.03 19:44:41 -
[2431] - Quote
Sun brightness occluding names.
Basically what it says Id love to see a fix of this somehow. The brightness of the sun in many systems in relation to the white names means that for anoms, sigs and any other celestial name it often washes out the name entirely so you cant read it quickly or accurately. Id love to see this fixed somehow.
I love the new suns and background but the washing out of names and such under certain conditions leaves a lot to be desired. The bmks and such against certain nebulae backgrounds and other such issues are much the same.
Thanx for reading and thinking about quality of life changes.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Mumboz
Bergmann Foundation Bergmann Federation
3
|
Posted - 2016.02.05 20:34:14 -
[2432] - Quote
As mentioned in the linked post, the "growth" direction of targets is not currently customizeable, which can be quite annoying when using the Camera Center option to center gameplay on the left of two monitors.
Original post: https://forums.eveonline.com/default.aspx?g=posts&m=6081462
Having an option in the right-click menu for the anchor to select the direction, would be awesome...and hopefully a Little Thing :) |
Kosetzu
Aeons Multiplied
151
|
Posted - 2016.02.05 21:09:01 -
[2433] - Quote
Mumboz wrote:Suggestion: Add option to customize the "growth" direction of targets. Keywords: ui, targets You can select if it should go vertical or horizontal right now you know. Sure adding a bit more customization might be good, but it IS possible. |
Mumboz
Bergmann Foundation Bergmann Federation
3
|
Posted - 2016.02.05 23:13:49 -
[2434] - Quote
Kosetzu wrote:Mumboz wrote:Suggestion: Add option to customize the "growth" direction of targets. Keywords: ui, targets You can select if it should go vertical or horizontal right now you know. Sure adding a bit more customization might be good, but it IS possible. True - gonna edit to clarify horizontal direction :) |
Renfus
Pandemic Horde Inc. Pandemic Horde
22
|
Posted - 2016.02.07 07:36:45 -
[2435] - Quote
I'd like to see an option to customize local chat.. For example: make it so neutrals and those with negative standing appear at the top of the pilots in system instead of in alphabetical order..
Show drone control range in the fitting window.
Increase the number of personal ship fittings from 200 to 500.
Warp disruption bubbles should pull the ship landing on it to the center of the bubble..
((( Alliance Creation )))
Corp Update Service available ( 10,600 Member limit ). ++ Free with Alliance Creation ++
Contact me In-Game.
|
Cassie Helio
Push Industries Push Interstellar Network
30
|
Posted - 2016.02.10 15:13:46 -
[2436] - Quote
Since the latest patch the Asset Window (Alt+T) will now do a search for everything as soon as you open it. An issue with this is if you left the Asset Window open when you logged off, when you log back on it opens up and does a search when it opens. Then if I buy anything or accept a contract (usually the first thing I do), I have to wait 5 minutes for it to refresh or log off and back on again to get a fresh search.
I would rather search when I tell it to if there is going to be a 5 minute delay until I can do a fresh search again. |
Jose Zampano
Stay Frosty. A Band Apart.
0
|
Posted - 2016.02.10 18:01:49 -
[2437] - Quote
This might have been suggested before, but what about a small list of presets/saved fittings that gets shown directly on the fitting window, e.g. like this: http://puu.sh/n2X4E/cb21229f71.jpg.
It'll of course show only the fittings that can actually be applied to the active ship, so no Maulus fittings for a Phobos. Currently, browsing the saved fittings list is very tedious, especially when you have a lot of saved fits. |
Adri Thaest
20th Legion Northern Army
0
|
Posted - 2016.02.10 22:29:48 -
[2438] - Quote
right so not sure whats been said just giving my ideas as that's all my brain is good for.
- t2 bastion modules
- a remove & remove all from a drop down on the skills training queue instead of individually having to remove one at a time.
- ships and modules set up to allow for single button skill queue add/set to front for training.
- with this new camera set up we should have away to select the camera to still track selected items.
- t2 ships for the 1 off t1's like abaddon, talos, hyperion, what not
for what used to be called bad ideas 1line thread
- faction t2 ships and access to faction Destroyers/B. Cruisers (npc's use those sizes, lets be able to use them also)
- Jova/drifter cartel/sleeper access similar to deadspace/officer mod (of course they would have to be worked out in the same way)
|
Francisca Raelora
Enlightened Industries Goonswarm Federation
0
|
Posted - 2016.02.11 00:07:56 -
[2439] - Quote
Suggestion: Add "Search Assets" to the right-click menu for items ---
A nice way to search to see if you have any of a certain item stashed away in some corner of the universe.. When you select "Search Assets", it opens/focuses your Asset window, switches to Search tab, populates the search field with the item name, and then runs the search. |
Max Deveron
Deveron Shipyards and Technology
253
|
Posted - 2016.02.11 08:34:05 -
[2440] - Quote
Suggestion: adding the Job ID # seen in wallets to the industry screen. Keywords: ui, industry, Job ID Note: Some times it can become convuluted when a lot of things are being built continuosly, can see a job id number in corp wallets but unable to identify a price transaction to a specific job using the job ID#. Would be nice to have even this little bit of info to better track things finiacially. |
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
7
|
Posted - 2016.02.12 22:33:10 -
[2441] - Quote
Suggestion: Separating the Spaceship command skills in the market and skillqueue sections into racial sections and a non-racial section.
Keywords: UI, simplicity, usability.
Notes: The number of racial ship skills is increasing regularly. Right now, there are 13 racial skills (including FAXes), and this makes the spaceship command section an unwieldy mess. I have 38 spaceship skills, and using the search bar has become a requirement rather than an efficiency. The next largest category for me is Gunnery with 24.
Spaceship Command is by far the largest category with 80! skills. It's become hard to navigate.
|
Light Combat Drone
Bearded BattleBears I N F A M O U S
17
|
Posted - 2016.02.13 03:02:41 -
[2442] - Quote
Suggestion: Add the ability to set a GLOBAL hotkey which brings that EVE client to the foreground. Keywords: hotkeys, client Note: with the new multi-login Launcher being beta-ed this would bring us one step closer to not needing 3rd party multi-box window management software. |
Light Combat Drone
Bearded BattleBears I N F A M O U S
17
|
Posted - 2016.02.13 03:19:02 -
[2443] - Quote
Suggestion: Add advanced options to control the positioning of the client window when in foreground / background.
Keywords: graphics options
Note: with the new multi-login Launcher being beta-ed this would bring us one step closer to not needing 3rd party multi-box window management software.
For each of foreground/background, the options needed would be:
- Display: drop-down select from available monitors
- Left: numeric input in pixels
- Top: numeric input in pixels
- Width: numeric input in pixels
- Height: numeric input in pixels
- Borderless: checkbox
These option sets would only be enabled / used when the client is not in FullScreen mode.
This would allow us to set two exact positions / sizes for the window and have the client automatically resize / position itself when it gains / loses focus amongst other applications. It is also important than the background width/height do not change the rendering target, but simply perform a scaling (ex. the game would continue to render my background windows at 1920x1080, but scale them down and display them in a 480x270 window). This would ensure the UI positioning would not get broken. |
Johnathan Severasse
Dixon Cox Butte Preservation Society Psychotic Tendencies.
91
|
Posted - 2016.02.15 22:16:42 -
[2444] - Quote
Suggestion: Do Not Disturb Button/Toggle Switch
Keywords: UI, QoL, Notifications
Notes: No clue if anyone has proposed this before, but sometimes I don't want any incoming conversations, any notifications, ect...
This is just a simple idea to add a toggle button or switch to turn these off without having to hit escape.
Ideally after turning notifications back on it would not bring up all the notifications at once. |
Cearain
Plus 10 NV Cede Nullis
1455
|
Posted - 2016.02.17 17:04:19 -
[2445] - Quote
please bring back the tracking camera.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Aoi Litvyak
Random inactiva corporation
16
|
Posted - 2016.02.17 23:20:02 -
[2446] - Quote
I would like to pin celestial things on the overview, such as gates and stations or POS'es, basically pinning bookmarks on the overview instead of rightclick menu in space, which will save/persist. Like i want only one specific station pinned on it so i dont have to rightclick in space and use an extra submenu, or have a cluttered universal overview.
Yeah, an overview setting for bookmarks, that would work. |
Current Habit
Rusty Pricks
81
|
Posted - 2016.02.18 19:59:52 -
[2447] - Quote
In the industry window, it would be neat to see how much m-¦ the material for an indy job take. Currently one has to look up what the volume of each individual material is, multiply it and then add up all requirements (or use a third party tool). This is especially tedious when various kinds of material groups are required for the job (some minerals, some PI stuff, ...) |
Anise Tig'res
Duchy Ministry of Slave Affairs
53
|
Posted - 2016.02.21 07:45:15 -
[2448] - Quote
Please for the love of all that is holy give us more UI scales, 80%, 70%, 60% and 50% are desperately needed. |
Kiddoomer
Deep Space Exploitation Federal United Battalion of Armed Renegades
92
|
Posted - 2016.02.21 21:47:04 -
[2449] - Quote
Add 25 m3 of drone bay to the Mackinaw. It's impossible to tank nullsec rats without complex shield booster already with it, struggling with dps too is a little too much to make it really viable especially given the price of the ship.
A survey scanner tweak and new mining methods: interactive mining
|
exiik Shardani
Terpene Conglomerate
52
|
Posted - 2016.02.22 02:17:34 -
[2450] - Quote
new aurum item/faction booster - emergency clone jump
it allow you immediately jump to new clone, but then it double your "Next clone jump availability time" and you cannot use that item/booster for next 48 hours.
sry for my English :-(
|
|
Dragosta DinTei
The Kalisco Colective
0
|
Posted - 2016.02.23 23:29:44 -
[2451] - Quote
Suggestion to get people to report bugs.
So reporting bug isn't fun and most people think that someone else will report the bugs they see, so I imagine most people just end up not reporting it.
What if after making X "good" bug reports that character gets a medal (in game with the current medal system already in game) saying how they're a great bug hunter and what not.
Hope it helps! |
Bienator II
madmen of the skies
3504
|
Posted - 2016.02.25 01:46:17 -
[2452] - Quote
if you fit a ship it should automatically take the name of the fitting. Some would still change the ship name (for various reasons) but many would use that for not having to rename the ships ever again.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Praal
Bearded BattleBears I N F A M O U S
36
|
Posted - 2016.02.26 21:40:17 -
[2453] - Quote
Suggestion: Allow us to pause another character's (same account) training queue and start the current one's
Keywords: UI, QoL, Skill Queue
Notes: Logging out, pausing, back in is an unnecessary annoyance with no gameplay benefits |
Dragosta DinTei
The Kalisco Colective
0
|
Posted - 2016.02.29 02:38:15 -
[2454] - Quote
In the fitting window
Let us swap between seeing the % of PG/CPU used and the amount of PG and CPU used when clicking on the numbers, so we don't have to hover over cpu and pg for those that prefer % over amount Image |
The Economist
Logically Consistent
26
|
Posted - 2016.03.01 14:36:24 -
[2455] - Quote
Idea:
Optional safety button for mods that immobilise you for a long time. Cyno, siege, triage, bastion.
Always moving these to the far side of the ui all on their own and hoping i don't click one by mistake (as has happened to most of us at some point at least once); would be nice to be able to just lock the button in the same way you can lock overload status to prevent accidents. |
The Economist
Logically Consistent
26
|
Posted - 2016.03.01 15:46:21 -
[2456] - Quote
Forgot about this (not tried in years so could be this has changed in game)
Idea:
Allow tractor use on all player wrecks in 0.0 regardless of whether the owner is in your fleet etc.
Always upset me that my loot whorqual so terribly inefficient in capital fleets. |
Lion Drome
Der Wehrmacht
3
|
Posted - 2016.03.02 21:27:57 -
[2457] - Quote
Hi there, two Issues I'd like to make a suggestion about, just small things which would make the playing experience so much better.
Removing overlapping scan lines from Planetary Interaction
Been wondering should I make this post for a long time but finally decided to give it a try, hoping it would be noticed.
Last year in one of the fall releases a great thing was added to PI, or more as a feature which removed most likely the largest issue every person doing Planetary Interaction faces. Unfortunately some bug seems to have brought it back.
Scan lines which mess over your vision while trying to place harvest nodes which also "pulse" on/off and trying to differentiate them.
This is probably the largest eyesore in EVE, since you want to have nodes in the best area right? (I.E. White as possible) So you place your stack of nodes all around it, problem, the harvest nodes pulse on/off which make them incredibly difficult to separate them from each other because there is also a a bunch of lines going over the whole planet which simply messes with your head and eyes, creating a huge eyesoar. (Since you're trying to differentiate white from nearly fully transparent which is also being overlayed by white lines)
Example of the Issue (Look at the nodes and you see what I'm talking about)
http://images.akamai.steamusercontent.com/ugc/317873200918947108/DFD9FA95FAB6CB9EFA589D32CC449C3D8C4C80A9/
One node faded, others still quite visible
http://images.akamai.steamusercontent.com/ugc/317873200918947370/5DC72D3287E11E8500648DA033A093034FBD0631/
Wait there are nodes there? Where? I just see blue spots and a very faint white/bluish outline on the most northwestern one.
http://images.akamai.steamusercontent.com/ugc/317873200918947513/DCCC977D82C79EA3A781599D5F73B3DA4E23FE95/
Now try to see the 4 faded nodes & separate them from the white background with the overlapping bunch of lines.
http://images.akamai.steamusercontent.com/ugc/317873200918947625/7D9B9AFDF03C5F18068E03621F77547813E46E36/
See them for a second but a second later, back to image 2 & 3, but now don't really see the northwestern node.
Removing Leadership/Other requirements to enter DED sites
Was on a Black Ops roam recently and we were about to drop on a paladin running a 10/10, problem, when we got bridged into the system and were told to take the gate it was impossible. Leadership V required.
Bit of a WTF moment but did a bit of googling, seems like these were in place back when these were static sites in EVE in the days of ye olde past and the developers decided to put in requirements just to stop the more newer players from farming the sites from the more experienced ones since they didn't require any scanning skills besides having a drake and perhaps 1 logi.
Would be nice to see these limitations to enter removed, all they do currently is prevent things as I mentioned, entering a site to destroy a ship, or say a player which has ranked up to a Tengu, trained for few months just to reach the mystical DED 10/10 site only to face a strong Nope at the gate, the game giving you an artificial limitation. Happened to my friend whom I told of the 10/10's. He trained Tengu skills to max, got T2 heavy missiles and found a site, but unfortunately he had no leadership skills so that's another long train just to train a site he had already trained so long for.
Help me CCP Karkur, you're my only hope. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
676
|
Posted - 2016.03.03 05:46:46 -
[2458] - Quote
Skill Queue
If you have available skillpoints to inject on a character but that characters skill queue ISNT an active one you cannot rearrange skills in order to inject in the correct order. Every time you reorder the queue you get the pop ups and when you try to inject it just reverts to the old queue skills.
Please give us an option so we can rearrange and save skills to inject in the proper order on non active skill queues!!!
Having to make it active just to do this is a crap workaround. I can understand the desire to make the pop ups to make more queues active but come on CCP.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Mr Duffo
KingsMen
161
|
Posted - 2016.03.06 11:16:54 -
[2459] - Quote
Real beards and not these silly textures on our skins |
Miss Teri
Open University of Celestial Hardship
66
|
Posted - 2016.03.07 00:49:57 -
[2460] - Quote
Suggestion: Make undamaged crystals / blueprints repackage-able
Not being repackage-able, crystals take up a lot of space. Eg. if you have a corp hangar with loot, crystals may take up thousands of spaces, requiring several containers. It would be much better if the crystals that had no damage could be repackaged. It would save space, and it would be easier to see the difference between used and unused crystals. You could also sell the repackaged crystals on the market.
Similarly, once blueprints have been used they cannot be repackaged even if they haven't been researched. Thus they cannot be sold on the market and contracts need to be used.
|
|
Miss Teri
Open University of Celestial Hardship
66
|
Posted - 2016.03.07 00:55:33 -
[2461] - Quote
Suggestion: Make containers able to hold any stuff as long as it is packaged.
Today containers cannot hold Mobile Depots, Mobile Tractor Units, containers, etc. Which means if you have these things and like to put stuff in containers, your hangars will be unnecessarily messy. So please help keep our hangars tidy. |
Sentry 10
Escape Velocity
43
|
Posted - 2016.03.12 05:42:52 -
[2462] - Quote
Suggestion: Allow us to rename or nickname planets containing our Planetary Interaction facilities in the Planetary Colonies window. Very similar to how we can label our different jump clones, it would be neat to be able to label our planets for organization.
Keyword: Planetary Interaction. Labeling. Rename. Nickname. Planetary Colonies. |
noone kun
Mercian's Mining Corp
1
|
Posted - 2016.03.13 11:41:05 -
[2463] - Quote
structures
Suggestion: automatic bookmarks for mobile structures Keywords: ui, structures Note: automaticly created bookmarks for mobile structures deployed by player OR displaying deployed structures in the "personal assets" with avaliability to see content of their cargo. displayng lifetime timer of the structure will be fine too.
Suggestion: ability to deploy mobile structure for group use with other player, fleet or corporation Keywords: structures Note: would be wery handy in some cases
Suggestion: station-like docking for customs offices and capital ships Keywords: ui, ships, structures Note: structures and capitals will feel much more.. reliable, stately, if player will be able to dock in them
Suggestion: ships under fire should be unable to use npc jump gates or dock to npc stations Keywords: structures, gameplay Note: because gate or docking mechanism can take damage from enemy fire
Suggestion: ability for factional warfare milita and nullsec owners to set gate-jumping and station-docking rules on their territory Keywords: structures, gameplay Note: like if player can jump/dock under fire or after he agressed someone - for all players or selective (differense rules for owners, neutrals and enemies)
user interface
Suggestion: avaliability to turn off nebulas on the sky cube, gas clouds and sun effects Keywords: ui, graphicks Note: those fancy effects are beautiful, yes, but very distracting sometimes. so it would be nice to see more schematic, clean space when we need it.
Suggestion: ability to link bookmark into chat or mail so other player can set destination from there Keywords: ui, bookmarks Note: sharing bookmarks by making them an item and trading/contracting them is still in demand, but there should be faster ways. in the end, bookmark is just bunch of digits that ppl can just send to each other.
Suggestion: displaying mission warp-in point and bookmarks in overview panel (optional) Keywords: ui, bookmarks
Suggestion: radial menu working in "people & places" and "personal assets" Keywords: ui
Suggestion: remote accepting/declining/finishing missions Keywords: ui, pve Note: for missions not requiring item hauled, similar to remote managing trade orders (tied to "security connections" skill level)
Suggestion: button "loot filtered" for cargo windows where item filters can be applied Keywords: ui
Suggestion: icon indicating skill or module based fleet bonuses from other player Keywords: ui
Suggestion: saving ingame browser bookmarks, drone groups and keyboard shortcuts and owerview settings on the server Keywords: ui, quality of life
Suggestion: avaliability to remotely request, accept and finish security missions which dont need anything hauled to the station Keywords: ui, missions Note: if "Dread Pirate Scarlett" can be completed remotely than it is possible and easy to do |
Two Es
Viziam Amarr Empire
0
|
Posted - 2016.03.15 06:11:53 -
[2464] - Quote
Suggestion: Radial Menu additions/modification
Keywords: UI, bookmarks window, probe scanner window, bookmarks in space,
Note: Inconsistencies on what has radial menu functionality, as well as placement of radial menu "buttons"
---
Some ideas for additional radial menu options, as well as some suggestion for "button" rearrangements (mostly the "save location" option) so that they are always in the same general location on the radial menu no matter what kind of object you're radial menu'ing.
1) RADIAL MENU use on results in the (New) PROBE SCANNER WINDOW. Currently doesn't exist.
2) RADIAL MENU on BOOKMARKS in the People & Places Window: More "buttons." Specifically; edit location, remove location, track, and add waypoint.
3) RADIAL MENU on my own ship: Switch the positions of TRACK and SAVE LOCATION for continuity with "button" placement on other radial menuable objects.
4) RADIAL MENU on BOOKMARKS IN SPACE: Addition of TRACK and REMOVE LOCATION "buttons." EDIT LOCATION "button" moved to the NORTH EAST box for continuity with placement on other radial menuable objects.
5) RADIAL MENU options on ANOM/SIG IN SPACE: SAVE LOCATION moved to NORTH EAST box (mmm, that continuity). Addition of TRACK option. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
673
|
Posted - 2016.03.15 13:55:54 -
[2465] - Quote
In the Skill Training Queue window it would be super handy to have SP totals beside each skill in the queue as an aggregate total. So you dont have to try applying the injector before knowing exactly how far itll travel through your list.
Perhaps even an injector value for your current SP class. What 500K would do visually if you are in the 500K category and so on and so forth.
Basically the same thing as the Evemon "Est. SP" tab really. Cheers.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Ligraph
Metallurgy Incorporated
3
|
Posted - 2016.03.17 05:35:58 -
[2466] - Quote
Suggestion: Make ships not auto-align to the central plane Keywords: align, physics Note: ---
When you align to a target that is not in the same plane as you (as determined by the tactical overview), if you stop your ship, you gradually tilt back to the central horizontal plane.
Its not huge mechanically, although it does add a short align time to warps from rest. But as a physics student, its incredibilly anoying! Especially when everything else is so close to the physics.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
676
|
Posted - 2016.03.17 13:53:48 -
[2467] - Quote
Fleet commander tools
Disband fleet option in the fleet drop down. Just drops everyone from fleet. Would be faster if you need to switch fleets or if fleet is over etc.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Kosetzu
Aeons Multiplied
158
|
Posted - 2016.03.19 06:43:41 -
[2468] - Quote
New Eden Store - Ability to filter out owned skins and have them marked in a corner (top right for example). Also, filters for sales, it's a pita to navigate to find what's on sale. |
Mister Ripley
Ministry of War Amarr Empire
172
|
Posted - 2016.03.20 11:49:30 -
[2469] - Quote
Suggestion: Make a double-click in a transaction in 'Wallet' > 'Transactions' open the the market for for that item Keywords: ui [*] Note: Now you have always to right-click and select "View Market Orders" |
Pleasure Hub Node-514
Pleasure Hub Hotline
50
|
Posted - 2016.03.26 03:48:51 -
[2470] - Quote
via Loroseco Kross
An In-Game Stopwatch that optionally 1.) slows down to match TiDi 2.) can be synchronized to squad mates by a fleet commander 3.) sound notifications (gong)
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
|
|
Current Habit
Rusty Pricks
86
|
Posted - 2016.03.26 17:06:25 -
[2471] - Quote
When renaming a ship in space the button to do so is called: 'Set Name', when doing the same while in station the button is named: 'Change Name'. Because it does the same thing regardless of environment it should have the same name. |
Thallius O'Quinn
The Suicide Kings Psychotic Tendencies.
5
|
Posted - 2016.03.28 01:43:44 -
[2472] - Quote
Suggestion: Add full EFT block compatibility to multibuy clipboard import Keywords: multibuy, eft, ui Notes: Right now, multibuy clipboard import chokes on the [Ship, Fit_Name] part at the start of an EFT block, despite supporting the rest of the syntax (even when claiming not to, i.e, "Veldspar x200" works, while the in-game tooptip implies that the 'x' before the quantity would break it). It shouldn't be too hard to add support to pull the hull type out, and hopefully clarify the supported formats as well. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
706
|
Posted - 2016.03.29 03:58:44 -
[2473] - Quote
I know this is likely a long shot but here goes.
Modification of the drop down menus by players to remove or move them (up or down on the same menu) around just like hotkeys.
I realize that the standard "bridge not jump" has become a HUGE success in the derping dept and therefore this might be a moot issue due to the desire to create such oops functionality into the game design. Would be interesting to see is all.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Hensley Jones
School of Applied Knowledge Caldari State
1
|
Posted - 2016.03.30 01:28:15 -
[2474] - Quote
Market UI seriously needs some love. I'm being non-specific because the market UI is generally bad and poorly conceived imo. |
Vic Vorlon
Aideron Robotics
50
|
Posted - 2016.03.30 14:37:37 -
[2475] - Quote
Suggestion: Marquee select should only lock things in your overview keywords:marquee,select,camera Note: I like the idea of the marquee selector but it should be obvious that I don't want to lock EVERYTHING under the box - just the items in my overview. I'm not interested in locking asteroids, drones, large collideable objects and fleetmates if I'm on my PVP tab! |
Doomsayer Gianna
Science and Trade Institute Caldari State
1
|
Posted - 2016.03.31 13:22:16 -
[2476] - Quote
Suggestion: Compact mode for fitting window keywords: fitting
Add a toggle to the fitting window which reduces it to the smallest possible size, removing the ship render and most of the stats, so that it can easily fit on screen alongside all the other windows we have open :)
|
Soltys
Brutor Tribe Minmatar Republic
120
|
Posted - 2016.04.01 14:55:55 -
[2477] - Quote
Suggestion: Make skill injectors impossible to activate remotely
Keywords: player services, skill injectors
Notes: Right now, injectors follow plex exception - but while plex is account specific (and remote activation is fine, as any alt character / jump clone stationed in market hub can safely activate it either way giving benefit to the whole container account), injectors are specific to one character only (in the same way as extractors are) and their remote activation makes no sense whatsoever; on top of that it hurts player driven content (hauling)
Jita Flipping Inc.: Solmp / Kovl
|
Two Es
Viziam Amarr Empire
1
|
Posted - 2016.04.03 23:10:29 -
[2478] - Quote
Suggestion: Ability to "lock" SENSOR OVERLAY pop-up on or off.
Keywords: HUD, UI, Sensor Overlay
Note: Having the sensor overlay pop up when mousing over the HUD is.. annoying when you aren't intending to edit your Sensor Overlay settings. ---
My suggestion would be to have a "Lock Sensor Overlay" check box in the HUD options window (where we choose to display passive modules, empty slots etc). |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
176
|
Posted - 2016.04.04 14:14:17 -
[2479] - Quote
- Suggestion: Make a brighter theme that is better for the eyes.
- Keywords: ui, ux
- Note: Current themes are all very dark with very bad contrast. Please make something brighter. Maybe something that resembles the Dark Opaque Theme that was lost in the theme transition.
|
Masao Kurata
Many Much Mechanics
472
|
Posted - 2016.04.09 04:06:21 -
[2480] - Quote
Suggestion: Provide a fold in the fitting window with the same module bar as in space to drag and drop modules to the desired keys, also with the group all button there. Keywords: UI, Fitting, Quality of life. |
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
712
|
Posted - 2016.04.09 04:44:34 -
[2481] - Quote
Repackaging and repair interface in stations.
An automatic option to repair said module when one tries to repackage it as a popup if it is damaged instead of having to go through the repackage process and THEN open the repair tool and THEN back to repackaging again. The entire process is cumbersome and could be streamlined into one option imo.
Have a Repair & Repackage option in the drop down as well or just whenever someone repackages and an item is damaged you get a pop up of the repair tool for those items in the list with options; Repair and repackage all, Repair none and repackage the rest, or a selectable interface for which modules to repair and when hitting accept it simply repackages what has been selected.
Either way a streamlining of that repackage, repair, repackage process would be neat. After battles a lot of loot is burned out and you have to repair AND repackage anyway if you want to use or sell it on market again anyway so to make it an all in one does make a lot of sense. Kinda like the buy all/sell all type interface.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|
Maka Hung
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.04.10 11:17:40 -
[2482] - Quote
Suggestion: Shortened pilot list setting for local with pilot grouping. Keywords: ui, chat, local Note: When this setting is turned on, instead of displaying all pilots in the system in a single list, the local displays only hostiles/neutrals and adds "+50 friendlies", "+100 corp pilots", "+50 fleet members" to the top or bottom of the local list.
Suggestion: Add the amount of pilots that jumped into or out of the system in the last 15-30 seconds in parenthesis after the pilot count in local and make it blink a couple of times. "100 (+10)" or "50 (-5)", for example. Keywords: ui, chat, local Note: So when you have a spike in local, instead of doing arithmetics and trying to remember what was the previous number you can clearly see the number of pilots that have just jumped in. |
Qual
Infinity Engine Sleeping Dragons
65
|
Posted - 2016.04.12 07:57:03 -
[2483] - Quote
When docked, make dubble click on ship not only open the ship inventory, but the full station inventory just like the Neocom menu button. |
noone kun
Phoenix Spirit Russians
1
|
Posted - 2016.04.13 23:02:15 -
[2484] - Quote
modules
Suggestion: cloaking field generator Keywords: modules, gameplay Note: module makes cloaked all ships in the area of.. lets say 10km. ships affected by it do not have targeting delay afler generator turns off. (yeah its like Arbiter from starcraft)
Suggestion: grouping for all active modules Keywords: modules, ui, gameplay Note: grouping modules like invuls, webs, armor reps will let players act faster in combat. faster combats = more isk burned = more isk donated = better for ccp, right?)
New Eden Store
Suggestion: sorting items by date they were added to the store Keywords: ui Note: that will let us see if there is AT LEAST something new without scrolling everything down |
Two Es
Viziam Amarr Empire
2
|
Posted - 2016.04.16 22:40:40 -
[2485] - Quote
SOLAR SYSTEM MAP (NEW)
SUGGESTION: Ability to PIN the map in place when not in FULLSCREEN mode.
KEYWORDS: Solar System Map, UI
NOTE: Very irritating to accidentally grab a corner of the map window while panning around, and either re-sizing your map window, or flinging it around your monitor. |
noone kun
Phoenix Spirit Russians
1
|
Posted - 2016.04.17 17:57:00 -
[2486] - Quote
ui
Suggestion: sorting locked targets by size / range / aname / type Keywords: ui, gameplay Note: should work same way as in the overwiev panel
modules
Suggestion: ability to cancel microjump with mjd or mjfg by pressing it second time Keywords: modules, gameplay Note: this should let players do some fancy tricks
|
Nicen Jehr
The Scope Gallente Federation
421
|
Posted - 2016.04.18 23:40:46 -
[2487] - Quote
"Buy All Inputs" button or right click option n industry panel This button already exists on show info blueprint
Little Things to improve GëíGïüGëí-á| My Little Things posts
|
Nicen Jehr
The Scope Gallente Federation
421
|
Posted - 2016.04.18 23:52:47 -
[2488] - Quote
Searchable neocom
Little Things to improve GëíGïüGëí-á| My Little Things posts
|
Ragnar Rokh
KarmaFleet Goonswarm Federation
2
|
Posted - 2016.04.23 21:47:01 -
[2489] - Quote
Suggestion: Estimated value on assets window. Keywords: Assets, Estimated Value Note: Be nice to have a rough idea of asset net worth at a glance.
Suggestion: Named jumpclones Keywords: Jumpclones. Note: The ability to name jumpclones so you look at a glance what it's implat set is for. I.E Slaves/Exploration/Warp Speed. |
Phoenix Jones
Small-Arms Fire
1611
|
Posted - 2016.04.26 21:01:10 -
[2490] - Quote
Suggestion: modify dscan inhibitor. Removes people within 30km from local, removes itself from dscan, shows up as just a anomaly on probe scanner. Keywords: dscan, probing, local, Note: the dscan inhibitor is terrible except as a troll toy for baiting people into warping to a cyno at a death pos. Adjust it for viable and questionable gameplay opportunities. It removes itself from dscan. It removes those within 30 km from local. So if you want to be an actual hunter, you could.
Yaay!!!!
|
|
Dominous Nolen
We're Happy In Wormhole Space
183
|
Posted - 2016.04.28 14:01:00 -
[2491] - Quote
Suggestion: When introducing new ships, structures (or any in space item) please enable the new option in overviews rather the relying on 3rd parties to create/update new overview configurations to work with there new items.
@dominousnolen
|
Annexe
I N E X T R E M I S Tactical Narcotics Team
45
|
Posted - 2016.04.28 18:12:53 -
[2492] - Quote
Nicen Jehr wrote:Searchable neocom
^ This
And to elaborate on on this, here are some mock-ups on how I can see it working;
Open Neocom
Start Typing
Ta daa
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Nicen Jehr
The Scope Gallente Federation
422
|
Posted - 2016.04.29 00:50:58 -
[2493] - Quote
Ragnar Rokh wrote:Suggestion: Named jumpclones Note: The ability to name jumpclones so you look at a glance what it's implat set is for. I.E Slaves/Exploration/Warp Speed. you can do this already, right click a jump clone and "set name"
Little Things to improve GëíGïüGëí-á| My Little Things posts
|
Nicen Jehr
The Scope Gallente Federation
422
|
Posted - 2016.04.30 16:05:29 -
[2494] - Quote
Let me modify the currently unchangeable shortcuts, or add a secondary bind for those shortcuts
I have alt-down bound to minimize, I want to bind alt-up to "Browse Windows Menu Upwards"
Little Things to improve GëíGïüGëí-á| My Little Things posts
|
Nicen Jehr
The Scope Gallente Federation
422
|
Posted - 2016.04.30 21:01:45 -
[2495] - Quote
add a link from gate.eveonline.com to forums.eveonline.com
Little Things to improve GëíGïüGëí-á| My Little Things posts
|
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
161
|
Posted - 2016.04.30 21:15:49 -
[2496] - Quote
I have an improvement suggestion for ctrl-drag select/locking and alt-dragging to view function.
Currently when you drag a selection box in space there is no feedback to indicate what you might possibly be selecting. I suggest that when you drag the selection box the in-space brackets for what your box covers should appear, perhaps even in a large bold size. That way you have some idea of what you will be selecting before releasing the mouse button.
I also notice if your selection accidently catches your own ship you get the error. 'You can not target your own ship' With the result that nothing from your selection is locked. |
Mr Duffo
22nd Black Rise Defensive Unit The Bloc
162
|
Posted - 2016.05.01 07:30:04 -
[2497] - Quote
Longer beards |
Vagus Bellum
Dreddit Test Alliance Please Ignore
13
|
Posted - 2016.05.04 01:38:50 -
[2498] - Quote
When you select and highlight skills in your skill queue it gives you a summary of how long those select skills are training for and what is the total SP value of those skills to be trained.
http://imgur.com/iFouQT2 |
Nettie Fu
The Scope Gallente Federation
0
|
Posted - 2016.05.04 10:22:17 -
[2499] - Quote
The clock in the Neocom shows New Eden time.
Suggestion:
An additional clock that could be set to show local (capsuleer) time. |
Aurora Morgan
Chrysos Aigis
60
|
Posted - 2016.05.07 00:15:57 -
[2500] - Quote
Suggestion: Increase maximum number of owned chat channels per character Keywords: lsc Note: The limit is currently 10 ---
A lot of roleplayers and socially active people have more than 10 channels, increasing this to maybe 50 would make me very happy! |
|
Mr Duffo
22nd Black Rise Defensive Unit The Bloc
165
|
Posted - 2016.05.08 08:45:42 -
[2501] - Quote
Longer beards like this one :
http://www.medievalists.net/wp-content/uploads/2015/02/vikings_s3_ragnar-E.jpeg |
Ix Method
Brutor Tribe Minmatar Republic
489
|
Posted - 2016.05.09 09:11:15 -
[2502] - Quote
Suggestion: The Stations tab in the Solar System info page was a hella useful addition, something similar for structures would be lovely. Keywords: ui, structures Note: *hearts*
Travelling at the speed of love.
|
Mr Duffo
22nd Black Rise Defensive Unit The Bloc
166
|
Posted - 2016.05.10 14:05:20 -
[2503] - Quote
In notification feed when you get notified of completed plexes in fw or added as contact etc it should open directly that message just like when you open mails from notification feed. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
49
|
Posted - 2016.05.11 17:15:14 -
[2504] - Quote
Suggestion: Send HUD/Window to Front/Back Keywords: UI, HUD, Window Note: Option to bring a window to the front, or sent it to the back, similar to 'layers' in other software. Sometimes a window open up over the HUD and would be cool to quickly send it to the back, or bring HUD to the front, especially in sticky situations.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14087
|
Posted - 2016.05.13 14:26:13 -
[2505] - Quote
I figure it's been mentioned, but a 'buy all button" on the pop up you get when you fit a ship but don't have all the modules needed. |
Mr Duffo
22nd Black Rise Defensive Unit The Bloc
166
|
Posted - 2016.05.14 08:12:04 -
[2506] - Quote
Longer beards.
Bring back old web effect |
Marsha Mallow
2833
|
Posted - 2016.05.14 21:36:59 -
[2507] - Quote
Not sure if these are bugs or intended but posting them anyway
- When 'open trade' is initiated the window is not the top one if you have others open already
- If you MCT your accounts the info on the login screen is a bit unreliable. Only been monitoring this a few weeks, and it seems buggy - also number of days remaining on sub sometimes doesn't display
- Can we get an option to donate MCT, similar to the Plex donate field? Saves logging in all your accounts and trading them the MCT.
- The filter that appears on the character sheet doesn't seem to have been copied across to the training queue, so you can't filter to hide untrained level 0 skills anymore (which is a pain if you are SP farming alts with a lot of level 0 skills). I think this one was a filter in the past (might be wrong) but seems to have been moved or changed recently.
Knowing they have more SP than I do isnGÇÖt going to stop me from taking the fight if I was going to take it.
|
Cerian Alderoth
Cataclysm Enterprises Pandemic Legion
14
|
Posted - 2016.05.15 04:33:07 -
[2508] - Quote
- Suggestion: For the Local chat tab, please show the number of pilots in system first (before the tab name/label).
- Keywords: local,chat,number,pilots,label,name,order
- Notes: If you use several tabs in one window, the tab labels shrink to a point at which the number of pilots currently in system (Local) or number of participants (user chat channels) will not be visible anymore.
|
Kenji Noguchi
We are not bad. Just unlucky The Bastion
28
|
Posted - 2016.05.15 11:54:22 -
[2509] - Quote
Suggestion: Allow an option to eliminate "camera inertia" (movement of teh camera after you released the mouse button). Keywords: Camera, usability, UI Notes: That inertia makes moving the camera precisely in tactical situations more difficult. |
Berrik Radhok
Ten Dollar Bond GoonSwarm
6
|
Posted - 2016.05.16 02:02:19 -
[2510] - Quote
Suggestion: Add an option to display a numeric countdown to your capacitor being emtpy. If you won't run out of cap just have it say "Stable". Keywords: UI Notes: The current thing is not super useful for knowing how long your cap will last and I would like it if that changed. |
|
Oliver Ward
Center for Advanced Studies Gallente Federation
3
|
Posted - 2016.05.18 15:44:29 -
[2511] - Quote
Suggestion: Double-clicking in the skill list and skill queue should add and remove the skill to and from the queue. Keywords: skills, queue, UI, QOL
Just a small "quality of life" change. Double-clicking on a skill in your skills list should add it to the end of your skill queue.
Likewise, double-clicking on a skill in your skill queue should remove it from your queue (assuming it isn't a pre-req for something later in your queue, of course). |
|
CCP karkur
C C P C C P Alliance
3947
|
Posted - 2016.05.19 19:10:26 -
[2512] - Quote
Arla Sarain wrote:Keywords: quality of life, UI, Watchlist, fleet window, fleet history
sort alphabetically for both the watchlist and fleet window (excluding fleet command positions) you can view the fleet window in flat mode.
Jerome en Bauldry wrote:Allow an option to have already selected the value written by default in the field where the cursor is placed, for example when opening "place buy order". Is this not the case already? I'm pretty sure I changed it a while back, but if it's not fixed, please let me now the specific place where this is an issue.
Eternus8lux8lucis wrote:Adding a search bar beside the Autopilot "ROUTE" in the top left hand corner so that one doesnt have to open the map to search for destination If you click the 'A' icon next to the route, you can search from the panel that opens up.
Nicen Jehr wrote:"Buy All Inputs" in industry panel This button already exists on show info blueprint If you right click on the little arrow from the material to the blueprint, you can multibuy from there.
CCP karkur | Programmer | Team Game of Drones | @CCP_karkur
|
|
Circumstantial Evidence
311
|
Posted - 2016.05.20 01:11:15 -
[2513] - Quote
Suggestion: Search market for item, on double-click for item in completed transactions Keywords: UI, Market, QOL Note: Simply duplicate functionality present for double-click on items in the Orders tab. When reviewing items bought or sold, I'm always wondering what the price is in the current region; perhaps I should buy or sell more of that item here. It is frustrating that easy double click item look-up does not work on the Transactions tab, as it does in the Orders tab. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
760
|
Posted - 2016.05.21 00:47:46 -
[2514] - Quote
Killmails and Crest
If you right click a killmail LINK in chat have an option there directly to copy the CREST link to the mail instead of having to open it and right click the corner of the kill report to copy the crest link. Just saves time when trying to pull killmails to boards from local or any chat channel window especially if you are pulling a few.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Maxwell DuSmart
We are not bad. Just unlucky DARKNESS.
11
|
Posted - 2016.05.21 11:35:43 -
[2515] - Quote
Proposal: Remove Science Books from NPC market. Notes: Since they're seeded as loot from Data Sites, that would boost data sites income and promote player market. |
kasbah
Flames Of Chaos Alternate Allegiance
1
|
Posted - 2016.05.22 06:13:21 -
[2516] - Quote
Loadable module slots for combat boosters please. The rabble wants it.
https://www.reddit.com/r/Eve/comments/4kcncf/ccplease_loadable_module_slots_for_combat_boosters/.compact |
Blastil
Aideron Robotics
119
|
Posted - 2016.05.24 00:54:41 -
[2517] - Quote
Could we get a "give ISK" button in the personal wallet the same way its in the corp wallet? The current work flow is - Open people and places - Search for person - Search for wrong person, repeat step 2 - Right click - Left click give ISK - Enter ammount.
I think this could be simplified. It would be great for new players to get scammed easier |
Narku Bourgeoisie Tonisilitis
Pandemic Horde Inc. Pandemic Horde
25
|
Posted - 2016.05.24 18:31:19 -
[2518] - Quote
Suggestion: The ability to use hotkeys, such as S for Warp To, on names in chat (e.g., holding S to warp to WWW's in fleet) Keywords: Chat, Warping, Fleet Note: Current functionality is Right click name -> Fleet -> Warp to member
p.s. pls b nice 2 jeffraider |
Longdrinks
My Wife's Son Play Hard Pray Harder
243
|
Posted - 2016.05.25 14:59:54 -
[2519] - Quote
Suggestion: Color sliders for UI windows and text Keywords: UI, quality of life, easy change, it makes sense. Note: Current ui color system is boring and it replaced a perfectly good system that gave users a lot more freedom to express themselvs and make radical differences between multiple clients on same screen. |
James Zimmer
Oasis Freeport Wormhole Citadel
45
|
Posted - 2016.05.28 00:19:08 -
[2520] - Quote
Downtime has several warnings so you know you should be in a safe place. Maybe do similar warnings for when your subscription is about to run out. Right now, the warning is about 10 seconds. |
|
Darkblad
517
|
Posted - 2016.05.29 11:26:20 -
[2521] - Quote
Another attempt:
Make this work right from within the client.
NPE-ISD-Übersetzt!
|
Floris Saucus
Armilies Corporation Rabble Alliance
2
|
Posted - 2016.05.30 08:50:36 -
[2522] - Quote
In stations, you can use the 'Personal Assets' window to View Contents on your ships from anywhere. Please also allow us to do this if the ship is in a citadel. |
KIller Wabbit
The Scope Gallente Federation
939
|
Posted - 2016.06.04 00:08:35 -
[2523] - Quote
Suggestion: Either a global setting or defaulted selection of "Show Text Only" in conversation UI Keywords: ui, chat, convo, converstation, PIA Note: Something that has to be turned off in every conversation to conserve space. The "Head" at each line is redundant to person list for the majority of convo's. |
Somal Thunder
V0LTA WE FORM V0LTA
34
|
Posted - 2016.06.11 19:38:13 -
[2524] - Quote
I don't know if you realize this but localhost just means "this computer"... |
Bienator II
madmen of the skies
3537
|
Posted - 2016.06.11 20:22:01 -
[2525] - Quote
UI little thing: make the offline module dialog box supressable.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3053
|
Posted - 2016.06.13 14:20:24 -
[2526] - Quote
In the fleet composition window, could we have the ability to see who is docked in citadels as well? Currently doesn't show that status like it would show for someone in a station. |
Regan Rotineque
The Scope Gallente Federation
392
|
Posted - 2016.06.13 22:49:50 -
[2527] - Quote
colored mining laser/strippers when crystals are used
also a "module has run out of charges" notification when your crystal blows in the stripper
cheers
~R~ |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
785
|
Posted - 2016.06.15 05:14:43 -
[2528] - Quote
Skill Queue and Plex/Injector/MCT Donations
In regards to the skill queue please allow us to not have to STOP training on another character on an account in order to rearrange another characters skill queue and inject skills on said character.
In regards to donations. Please allow us the ability to donate Injectors or MCTs the same as plexs and also to have a list of players we have previously donated too so that we dont have to search or constantly reenter their names all the time but can just select their name from a list and apply 1 or more plex, etc too.
Just handy changes. Thanx for reading.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Cade Windstalker
Donohue Enterprises Ad-Astra
435
|
Posted - 2016.06.15 19:26:53 -
[2529] - Quote
CCP Karkur, can we get overview hotkeys working with watchlist and broadcasts? Maybe have clicking on someone in Watchlist/clicking their broadcast select them in space or something, which should allow the existing systems to take over at this point.
Would make using both Watchlist and Broadcasts *hugely* more usable, than they are currently, which relies on right-clicking or the radial menu (love the new radial menu, but I like my hotkeys) and harkens back to the days before we even had hotkeys. |
Gadget Helmsdottir
Gadget's Workshop
148
|
Posted - 2016.06.17 14:29:53 -
[2530] - Quote
Hello all,
This may have come up before, but here's an idea I saw posted that probably needs to be addressed at some point.
Income to a corp automatically goes to the Corp Master Wallet. While you can manually move sums of ISK to different wallet divisions, there's no way (that I know of) to have different sources automatically divert to different wallet divisions.
As far as I can tell, I can set an outgoing payment to be automatically taken out of a specific wallet division, but not an incoming payment.
I'm not sure if this is a 'Little Thing" or not for implementation - I'm no code monkey - but I do believe that this is something that should be addressed soon... especially with the recent focus on Citadels and new structures.
Thanks,
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|
|
Helene Fidard
CTRL-Q
44
|
Posted - 2016.06.18 21:11:40 -
[2531] - Quote
Suggestion: change the unit of angular velocity in the overview from radians/s to milliradians/s Keywords: tracking, weapon accuracy score, overview Note: after tracking speed turned into 'weapon accuracy score', angular velocity is now expressed in the wrong order of magnitude
The old tracking speed formula wasn't terribly hard to explain: you can hit ships of size moving at an angular velocity of tracking speed, where size is approximately the signature radius of ships of your class. With the introduction of the Weapon Accuracy Score the signature resolution of all turrets was increased to 40km, scaling the tracking speed of subcapital weapons by 100 to 1000 times. These numbers are so large that they are no longer meaningful.
However, when angular velocity is expressed in mrad/s (also scaling it by 1000) the WAS is immediately more useful: for frigate-sized targets the WAS can be compared to angular velocity directly, for cruiser-sized targets mentally divide angular velocity by 3, for battleships divide it by 10. This is a lot easier than trying to move several decimal places at once, possibly while being shot at.
If signature resolution isn't actually going to be on a sensible order of magnitude, we can at least simulate it.
Hey! I don't know about you
but I'm joining CTRL-Q
|
James Zimmer
Oasis Freeport Wormhole Citadel
46
|
Posted - 2016.06.19 16:17:14 -
[2532] - Quote
Make 1 unit of x gas the same size 1 unit of any other type of gas, and adjust the amount required for processes to compensate (so industry doesn't get impacted). It's a gas, so it makes sense that you could have standardized volumes. Right now it just needlessly increases the complexity of figuring out what something is worth. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
50
|
Posted - 2016.06.23 15:44:29 -
[2533] - Quote
Suggestion: Resize courier contract 'days to complete' box Keywords: contracts, UI Note: The box is too small and only 1 1/2 digits are visible.
This contracts is set to 365 days https://i.gyazo.com/eaa8ab04b8516e64421066baa6d5c636.png
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Gadget Helmsdottir
Gadget's Workshop
158
|
Posted - 2016.06.25 17:12:44 -
[2534] - Quote
Suggestion: Move LP store BUY button to the left. Keywords: LP store, LP, UI Note: The button to actually purchase anything from the LP store is hidden by default unless the window is resized. One of the most common question in the Help channel... for those who ask. Others won't know to ask, and may think something is wrong, get frustrated, and quit.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|
idoru trader
Grey Toxic Sword Kids With Guns Alliance
0
|
Posted - 2016.06.26 16:02:38 -
[2535] - Quote
Suggestion: add shortcut for fighters Keywords: shortcut Note: plz add them to the fighters
same way as we have in moduls http://imgur.com/GXGJ8xT
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Aebe Amraen
Dreddit Test Alliance Please Ignore
207
|
Posted - 2016.06.27 11:05:29 -
[2536] - Quote
- Suggestion: Create WTB contract from clipboard
- Keywords: contracts
- Note: Creating a WTB contract with many items is currently quite tedious
---
Multibuy from clipboard is amazingly awesome. I would love to see a similar method to create WTB contracts, which currently take many clicks to set up. |
Geritan Makitos
Tule Industrial and Mining Enterprises
0
|
Posted - 2016.06.29 00:50:41 -
[2537] - Quote
Suggestion: Make citadels searchable in Assets Keywords: assets, asset search, search in stations Note: There's no easy way to filter and find specific assets you have in citadels
__
Currently, to find specific things you have in citadels, you have to check every citadel with any assets using one of the other items tabs and filter through the list manually. Making assets in citadels searchable would be another useful next step for traders along the lines of the 118.6 additions to set destination directly to citadels, in-citadel trade, and citadel contracting. |
Cerian Alderoth
Cult of the Black Monolith
23
|
Posted - 2016.06.29 01:22:14 -
[2538] - Quote
- Suggestion: Static background (wallpaper) optional in stations
- Keywords: ui, station, ship, docked, docking, background, static, disabled, settings, preferences, cpu, temperature
- Note: Option to disable all background animations in stations when docked. I suggest a greyed-out, static background to reduce CPU load (and notebook/pc temperature) when no interaction with the docked ship is intended at all.
|
Dante Graydon
Lineark
5
|
Posted - 2016.06.29 13:59:57 -
[2539] - Quote
Suggestion: When setting up a buy/sell order you get the options for immediate, 1 day, 3 days (I think) etc up to 3 months. Would it be possible for us to either manually stack those options in an order that we prefer, or increase the size of the option box to cover all options from immediate to 3 months without having to scroll, this is especially valid for people like me who only ever use immediate or 3 months .
Keywords: Market, Orders, buy, Sell
Notes: Please either make the window big enough to see all options without scrolling or enable us the stack the options in an order that we prefer (does anyone actually put something up for sale for 1 day for example) |
Sarah Mercatora
Das Raumfahrer Syndikat The Volition Cult
0
|
Posted - 2016.07.07 10:26:09 -
[2540] - Quote
Suggestion: pls expand size for ingame notes
Keywords: Notes
Note: 3900 is way to low ---
I use notes to copy / paste market data & calculation of price modification amount; the Auto links for the products are bursting character number
Suggestion: add secific copy paste options
Keywords: Market, copy/ paste
Note: a way to select whats copied from the market windows ---
a way to preselect whats to be copied by pressing Ctrl + C; a way to copy a whole columne from the market browser
|
|
Sarah Mercatora
Das Raumfahrer Syndikat The Volition Cult
0
|
Posted - 2016.07.07 11:28:52 -
[2541] - Quote
Suggestion: Option to send notes via mail Keywords: Notes Note: u can`t drag & drop note sheets into mails ---
This idea links to my other post; u can drag & drop notes into a new mail, but the recipient isn-¦t able to open them; the link appears in a kind of burnt orange; u can click it but aside from the notepad opening, nothing happens. the problem with copy & paste is that the auto links have to be reinitilized |
Corvald Tyrska
Valknetra
123
|
Posted - 2016.07.10 23:03:16 -
[2542] - Quote
- Suggestion: Better resize options for People and Places window
- Keywords: People and Places, bookmarks, agents, contacts
- Note: Currently the window has a large minimum size due to header section and layout of Contacts tab
---
The People and Places window has a very large minimum size when compared to most other UI windows and is one that is very common to keep open in space to have bookmarks handy. Allowing the search section of the People and Places window to be minimised completely would help as would rearranging the layout of the Contacts tab so that it can be resized like the other tabs.
I have never actually tried to use the search for bookmarks myself and would be happy if the Places tab could be completely split off into its own window but I understand that it would be best to keep it in that window if the search does work for bookmarks (does anyone know if it does?). |
Zuzmaw
Yamagata Syndicate Circle-Of-Two
33
|
Posted - 2016.07.11 18:38:19 -
[2543] - Quote
So we have the share-able over view. What about expanding this into the customization of the UI?
Share themes, and overall layouts of the UI by clicking a link and adding it into a local file. It would scale with resolution and all the technical info from the client.
It would make it easier when I make a new alt or client to share the same UI in the same screen. |
Oliver Ward
Signal Cartel EvE-Scout Enclave
39
|
Posted - 2016.07.12 10:28:32 -
[2544] - Quote
Suggestion: Allow copying (via CTRL+C) of the Jobs tab in the Industry window. Keywords: ui, science, industry
Having the ability to copy the wallet journal can be very handy. It would be similarly handy to be able to copy the data in the Jobs tab of the Industry window, especially once you start getting more characters (and, for a corp, more people) involved in industry. |
Jurius Doctor
EVE University Ivy League
2
|
Posted - 2016.07.12 16:01:30 -
[2545] - Quote
CCP karkur wrote:We are of course not the only dev team, so we are not quite your only hope (every release I try to make a few small changes I like which have been suggested by you guys, but that's mostly done during my 20% and spare time)
Thank you for that, by the way.
A couple of the small things I'd like to thank you (and the greater CCP) for are the little audio cue that have fairly recently been added. Specifically the ore hold full 'ding'.
One of my fellow Unistas jokingly said, "the first time I heard it I damn near [had to scoop out my drawers]. I thought I had been podded while looking at a spreadsheet." (quote edited for content)
It gave me an idea, though, and one I thought I'd pass on after shopping it around other Unistas for feedback.
Something which I feel would add valuable content to the game, and fits in nicely with the Upwell developments in Citadels and other structures, is a small deployable passive threat-detection sensor array. I had the idea when I first heard the above-mentioned audio cue, and there is a real-world parallel currently in use along the US-Canada border.
The idea is, you have a deployable about the same size and dimensions (volume) as a Mobile Depot. It doesn't store anything. It has no combat value. It's easy to blow up, but not overly expensive to replace. However, it ties into your ship's sensor and communications arrays and provides an audio cue.
That's all it does. It creates an audio cue.
However, what it creates the audio cue for is what's important.
It has two settings: war targets, and criminals. You set it for the one, or the other.
You deploy it in a system, like a choke point, set it for which detection you're looking for, and then you leave. You're able to receive from it to a maximum range determined by your 'Remote Sensing' skill.
Then, if that selected type of threat enters the system (or perhaps the maximum scan range in AU of the deployable) it sends an audio cue. Maybe an alarm, or a tone. It also doesn't tell you if they're docked up, or in space. It just emits the tone when they're there. One tone for the YES/NO value of "is this thing present?"
That's it.
It doesn't tell you where it came from if you have more than one deployed. Just that one of your beacons, somewhere, has detected a threat (if you have more than one deployed).
Applications:
- AFK Mining
- Hi-Sec PVP
- Trap Baiting
- Perimeter Defense in Sov-Null
The deployable is just as easy to scan down as a mobile depot, can be destroyed, etc.
The Pirate faction version of this device should have the added benefit of being able to enter the name of a specific character, and if that character's ship signature enters the scan radius, it emits the audio cue. This is specifically for bounty-hunting.
I'm open to feedback. |
Gadget Helmsdottir
Gadget's Workshop
197
|
Posted - 2016.07.12 16:44:15 -
[2546] - Quote
Jurius Doctor wrote: Idea...
I'd like to see discussion on this, JD, but this isn't the place for it. Repost it as it's own thread, please.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|
Jurius Doctor
EVE University Ivy League
2
|
Posted - 2016.07.12 16:54:02 -
[2547] - Quote
Gadget Helmsdottir wrote:I'd like to see discussion on this, JD, but this isn't the place for it. Repost it as it's own thread, please.
Done. Reposted it here. |
Alexander Otium
Oasis Freeport Wormhole Citadel
33
|
Posted - 2016.07.14 18:35:03 -
[2548] - Quote
Ability to show items with buy orders, but no sell orders. We can already filter for items with sell orders.
being able to show items with buy orders but no sell orders would be very useful for places like Oasis, where there are traders and haulers trying to bring goods in to seed the market. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
9
|
Posted - 2016.07.19 14:19:01 -
[2549] - Quote
CCP karkur wrote:Jerome en Bauldry wrote:Allow an option to have already selected the value written by default in the field where the cursor is placed, for example when opening "place buy order". Is this not the case already? I'm pretty sure I changed it a while back, but if it's not fixed, please let me now the specific place where this is an issue.
Thanks for the response. When placing an advanced buy order, the mouse cursor is indeed in the value field, but the value itself is not selected; hence, if I write something, it starts writing after the last decimal digit (which is useless). |
TheSmokingHertog
Julia's Interstellar Trade Emperium
407
|
Posted - 2016.07.19 17:07:36 -
[2550] - Quote
Alexander Otium wrote:Ability to show items with buy orders, but no sell orders. We can already filter for items with sell orders.
being able to show items with buy orders but no sell orders would be very useful for places like Oasis, where there are traders and haulers trying to bring goods in to seed the market.
Maybe use the crest api for this?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
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Mina Sebiestar
Minmatar Inner Space Conglomerate
1090
|
Posted - 2016.07.20 16:32:52 -
[2551] - Quote
Auto - Pilot looping being able to set AP loop for your ship to follow until server kick the bucket for that day.
Typhoon Fleet Issue SOE skin for the win.
|
Rsgm Vaille
Ascendent. Test Alliance Please Ignore
0
|
Posted - 2016.07.22 17:15:21 -
[2552] - Quote
Suggestion: Update player skill point count more frequently. Keywords: skills, training, sp Note: A set interval of every n hours or every day would be enough. The crest/xml api should reflect this as well. |
Verdi Ohvant
30plus Fidelas Constans
1
|
Posted - 2016.07.22 19:21:06 -
[2553] - Quote
I would like to see a visual representation of your fighters health, other than just a red tick that can not differentiate between 1% and 99% damaged.
You have to hove over the icon to see how damaged they are, and if you have set the tooltip delay down because you don't enjoy having them popup all the time over stuff you are trying to click, you can not readily see the fighter health.
Even a simple bar graph next to the fighter icon would be an improvement. |
Winter Archipelago
Autumn Industrial Enterprises
535
|
Posted - 2016.07.24 02:37:40 -
[2554] - Quote
Suggestion: When adding new in-space Objects to the game, mention in the patch notes what their Type and Type Category are on the Overview. Keywords: Overview, patch notes
When new in-space Objects are added to the game, it can occasionally be a bit of a search trying to find them in the Overview listing to add them to the desired Overview tabs. This goes primarily for the Entities Type Category, which is getting quite large (130 entities at current).
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Nicen Jehr
The Scope Gallente Federation
423
|
Posted - 2016.07.27 01:02:59 -
[2555] - Quote
thanks for everything karkur! I was going to ask for the ability to bind "look at my ship" Then I noticed that alt-1 for the tactical overlay already recenters view on my shipGÖÑ
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Nicen Jehr
The Scope Gallente Federation
423
|
Posted - 2016.07.27 01:14:32 -
[2556] - Quote
Add Floodlights highslot module
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Orpheus Plaud
Phoenix Enterprise Inc Guardians of the Morrigan
0
|
Posted - 2016.07.27 14:51:14 -
[2557] - Quote
Add comma's to the calculator so we can see the orders of magnitude easier (Should probably be configurable to , or . for people across the pond). It's really hard to tell the difference between 1 billion and 10 billion right now .
To expand on that, having a resize-able calculator with a history would be amazing. Something like the Windows 10 calculator if you need inspiration. |
Teko Tedeko
CWD INC.
0
|
Posted - 2016.07.31 00:28:30 -
[2558] - Quote
Fansites webpage: https://community.eveonline.com/community/fansites/
Need some ability to flag entries so they can be reported. Some fansites no longer exist so it would be good if they were moved from the page.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
857
|
Posted - 2016.07.31 09:16:51 -
[2559] - Quote
Sensor Overlay Pop-up
Just have a option in the drop down UI menu to lock this from popping up on rollover. Id like my tooltips the speed they are but once set I have almost no need on most characters to change this option. Yet rolling over will pop it up at very frequent intervals at the worst times.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Cerulean Ice
Royal Amarr Reclamation
50
|
Posted - 2016.08.08 19:19:55 -
[2560] - Quote
I'd like some sort of audio cue when a Strip Miner II's crystal is consumed.
Cerulean Ice, Professor, E-UNI
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Mr Justice T
The Graduates The Initiative.
0
|
Posted - 2016.08.09 20:55:26 -
[2561] - Quote
Suggestion: planetary infrastracture templates creator and allow to use PI templates Keywords: pi, planetary infrastracture Note: don't need Simcity 10118 but doing the same all the time is a bit a pain in the .... |
Sorin Orii
OriiGen
18
|
Posted - 2016.08.10 12:40:06 -
[2562] - Quote
Suggetion: Age clocks on the probe scanner for anomalies Keywords: PvE, Anomalies, Anoms
Notes: It would be useful to me and perhaps others as well to be able to tell at a glance how old a combat anom (or other) anom is. This would give me information at a glance such as (and most obviously) how old it is - which in turn would tell me that there might be something extra about that anom I'd need to watch out for. Such as a dreadnought. In addition being able to determine if an anom is "newborn" would tell me the likelihood of someone being there when I consider warping to it to run it. I am sure this could have PvP applications as well. Seems relatively simple to implement if Im guessing.
:Sorin Orii
Sanity is the denial of chaos
|
Sorin Orii
OriiGen
18
|
Posted - 2016.08.10 13:00:53 -
[2563] - Quote
Suggestion: Better AI for determining orbit routes and/or the ability to alter the orbit trajectory Keywords: ship flight path
Notes: Too often I will be doing a combat anom and warp in at my chosen distance, drop my MTU, and orbit it at something like 30-50kn or so.. but then I realize (once or twice way too late) that the path my ship's orbit takes it on runs directly through a near maze of obstacles thus negating the reason for my orbit.. a speed tank.. or movement in general. It is extremely frustrating to lose ships this way. Some more control over orbit paths, CCPlease
:Sorin Orii
Sanity is the denial of chaos
|
Seamus Donohue
EVE University Ivy League
74
|
Posted - 2016.08.15 06:49:41 -
[2564] - Quote
Suggestion: In the Agent Conversation window, the ship restrictions list is currently unsorted. It would be helpful to sort it by hull size. Keywords: mission ship restrictions
The existing list is presented as:
Quote:This site is restricted to certain ship types; you may use your Cheetah to access it, or one of the following types of ship:
GÇóExpedition Frigate GÇóCombat Recon Ship GÇóTactical Destroyer GÇóFrigate GÇóCruiser GÇóIndustrial GÇóInterdictor GÇóExhumer GÇóCombat Battlecruiser GÇóDestroyer GÇóAttack Battlecruiser GÇóBlockade Runner GÇóShuttle GÇóCovert Ops GÇóInterceptor GÇóLogistics GÇóForce Recon Ship GÇóStealth Bomber GÇóAssault Frigate GÇóMining Barge GÇóHeavy Assault Cruiser GÇóRookie ship GÇóHeavy Interdiction Cruiser GÇóLogistics Frigate GÇóCommand Destroyer GÇóDeep Space Transport GÇóElectronic Attack Ship GÇóPrototype Exploration Ship
It would be helpful if it were presented as:
Quote:This site is restricted to certain ship types; you may use your Cheetah to access it, or one of the following types of ship:
FRIGATES AND SIMILAR SIZE GÇóFrigate GÇóExpedition Frigate GÇóShuttle GÇóCovert Ops GÇóInterceptor GÇóStealth Bomber GÇóAssault Frigate GÇóRookie ship GÇóLogistics Frigate GÇóElectronic Attack Ship GÇóPrototype Exploration Ship
DESTROYERS GÇóDestroyer GÇóTactical Destroyer GÇóInterdictor GÇóCommand Destroyer
CRUISERS GÇóCruiser GÇóCombat Recon Ship GÇóLogistics GÇóForce Recon Ship GÇóHeavy Assault Cruiser GÇóHeavy Interdiction Cruiser
BATTLECRUISERS AND SIMILAR SIZE GÇóIndustrial GÇóExhumer GÇóCombat Battlecruiser GÇóAttack Battlecruiser GÇóBlockade Runner GÇóMining Barge GÇóDeep Space Transport
A picture to help explain what I mean: http://imgur.com/a/Fr0rQ
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
|
Adam Algaert
Brave Operations - Lollipop Division V. O. I. D.
0
|
Posted - 2016.08.30 19:39:36 -
[2565] - Quote
It would be great if you could allow Players/Corps/Alliances to be drag'n'dropped into the access list interface or at least the search box that appears when you try to add someone to an access list. Currently you have to manually type in who you are looking for. |
Nikolai Mazinkov
Blue Republic RvB - BLUE Republic
3
|
Posted - 2016.08.31 16:57:17 -
[2566] - Quote
For some reason i forgot to check the tagged posts so i made this one separate.
Add to corp interface the ability to mass kick players, either by tagging them for kicking or by account status or last login.
And the ability to see if account is unsubbed and more information than simply "over a month" etc.
"Momento Mori", Remember That You Must Die
www.rvbeve.com
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Midazolam
Flurane
0
|
Posted - 2016.09.01 13:11:40 -
[2567] - Quote
Rule 1. Planetary Interaction is repetitive.
Rule 2. Higher Levels of Planetary Commodities require moving stuff from one planet to another.
Observation 1. PI Material cannot be stored in the cargo hold of Fittings.
Result 1. Repetitively clicking on PI Material in hangars is required to fill ships (Usually an Epithal) for transfer to the cargo hold of the required PI Commodity and of the correct amount.
Suggestion 1. By allowing Fittings such as "Nano-Factory" which contains all the PI material in its cargo hold required to stock my "Nano-Factory" planet I would spend a lot less time sitting in stations and more time in space waiting to be blown up. |
Amarak Valerii
1
|
Posted - 2016.09.03 12:02:16 -
[2568] - Quote
Suggestion: Add NPSI (open communities) to the content group of the channel window Keywords: new player experience, npe, chat, channels, Note: it would be faster/easier for new players to find content maybe broadcast4reps should be in the Help group maybe
also, why are half of them void of any motd?
Think for yourself. Don't be sheep!
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Amarak Valerii
1
|
Posted - 2016.09.03 12:35:23 -
[2569] - Quote
Suggestion: include fighter and heavy fighter dps into the offensive group of the fitting window Keywords: fitting window, Note: currently the fitting window does show anything regarding fighter dps output
Suggestion: include repairing capabilities as hp/s into the fitting window Keywords: fitting window, logistics Note: currently the fitting does not show anything regarding how much rep/s can be produces
come to think of it: i dont think the changes i've suggested here will provide meaningful changes to gameplay to justify the time spent on making these, SO unless it's a quick fix dont bother
Think for yourself. Don't be sheep!
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Tornii
The Scope Gallente Federation
87
|
Posted - 2016.09.06 10:50:34 -
[2570] - Quote
Suggestion: Follow up the renaming of Heavy Assault Ships to Heavy Assault Cruisers (to bring them in line with Assault Frigates category) by renaming Command Ships to Command Battlecruisers (to bring them in line with Command Destroyers)
Keywords: category, naming, command ships |
|
Tornii
The Scope Gallente Federation
87
|
Posted - 2016.09.06 20:38:45 -
[2571] - Quote
Suggestion: Add producer corporation's name to the description tab of Command Destroyer info pages, like it is the case for all other T2 ships.
Keywords: info, description, window, tab |
Tornii
The Scope Gallente Federation
87
|
Posted - 2016.09.08 16:58:24 -
[2572] - Quote
Suggestion: Make ship viewer window remember zoom level while switching skins on a given ship, instead of skipping back to default zoom every time you press skin button.
Keywords: skin, skins, window, zoom |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1829
|
Posted - 2016.09.11 16:30:45 -
[2573] - Quote
- suggestion: revert weapon accuracy score back to tracking speed OR give us an overview column for accuracy score
- key words: overview, tracking
- description: this change was dumb in the first place unless it was deliberately to make judging your tracking harder mid combat.
|
Longdrinks
The Tuskers The Tuskers Co.
247
|
Posted - 2016.09.11 17:59:53 -
[2574] - Quote
suggestions: force ess away from citadel grids keywords: obvious ****, deployables Description: either support old features or rip them out of the game |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1876
|
Posted - 2016.09.14 06:06:46 -
[2575] - Quote
Tsukino Stareine wrote:
- suggestion: colour code damage notifications according to hit quality
- key words: ui, quick fix,
- description: easier to judge how well you are hitting something without having to read tiny text. Missiles can be coded to show different colours depending on how much of their potential damage they are doing
Art of Explosions
|
Tornii
The Scope Gallente Federation
87
|
Posted - 2016.09.18 13:30:30 -
[2576] - Quote
Suggestion: add a pop-up on mouseover action over chat channel titles, displaying the full channel name. This will come in handy for those who have many chat channels open but chat windows condensed, meaning they only see a portion of their channel names.
Keywords: chat, channel, title, popup, pop-up, window |
Tornii
The Scope Gallente Federation
88
|
Posted - 2016.09.19 20:34:00 -
[2577] - Quote
Tornii wrote:Suggestion: Follow up the renaming of Heavy Assault Ships to Heavy Assault Cruisers (to bring them in line with Assault Frigates category) by renaming Command Ships to Command Battlecruisers (to bring them in line with Command Destroyers)
Keywords: category, naming And same goes for renaming Electronic Attack Ships into Electronic Attack Frigates.
Keywords: category, naming |
h4kun4
Gang Bang Pandas Snuffed Out
66
|
Posted - 2016.09.23 10:44:37 -
[2578] - Quote
Suggestion: Bring back the old "tracking speed" numbers as an addition to the currently used WAS (Weapon Accuracy Score). After reading about how it works i could slightly imagine what the WAS means, still I'm not sure about my conclusion and find this very confusing and frustrating.
Keywords: Tracking, Weapon Accuracy Score, WAS, UI, Info |
Tornii
Eleutherian Guard Villore Accords
90
|
Posted - 2016.09.24 12:31:13 -
[2579] - Quote
Suggestion: right-clicking fitting entries in the Fitting Management window should bring up the View Market Details for the ship in question.
Currently you need to open the Info window for the ship from the right-hand section of the Fitting Management window and then navigate to View Market Details from there.
Keywords: market, info, details, menu, fitting |
Zip Slings
Southern Cross Incorporated Shadow Cartel
97
|
Posted - 2016.10.01 02:48:04 -
[2580] - Quote
I looked around to see if this had been posted anywhere else but couldn't find it (I'm sure it exists, this is by no means original)
The EVE Fleet interface needs a "Ready Check"
Super simple. Fleet Boss pushes a button, window pops up on every fleet member's screen with "Ready" and "Not Ready" options. Icon populates on Fleet interface of the Fleet Boss (Or a simple counter shows up showing numbers of each: i.e. 17 Ready - 3 Not Ready - 6 No Reply)
Make it relatively light, make it fast so that it can be used in multiple situations aside from undocking (coordinating vollies, checking aggression timers, Checking Jump-Cap, etc.)
Keywords: fleet, interface, ready, check, boss |
|
Dior Ambraelle
University of Caille Gallente Federation
12
|
Posted - 2016.10.05 21:46:28 -
[2581] - Quote
Keywords: in station repair, UI elements
Problem: the station repairer facility lists every assembled ship, container and unpackaged module for repair, even if they have nothing that needs fixing. Also, after looting destroyed player ships, there is the mini game called "guess the right option: repackage or repair" which gets quite annoying after a while. If you try to repackage it, it gives you an error message 50% of the times, because you need to fix it first. If you try to repair it, 50% of the times there is nothing to fix on that module.
Suggestion: station repair facilities should only list items that actually can be fixed. Also the damaged modules could get a red border on their icons, so we know if they need to be fixed just by looking at them, even if they are in the cargo hold. I know this was mentioned before, even years ago, but this problem is still there, and it's still annoying.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
|
Syri Taneka
Un4seen Development Sev3rance
144
|
Posted - 2016.10.08 00:12:23 -
[2582] - Quote
Suggestion: Remove (or add configuration for) Corporation/Alliance recruitment ads from player-owned Citadels/Outposts. Keywords: Citadel, Outpost, Advertisements, Recruiting Notes: NPC stations are Public, Citadels are Privately owned.
It annoys me that I have to be subjected to adverts for other (often hostile) corporations and/or alliances in my own Citadels/those of my corp/alliance. I understand this is meaningful gameplay in NPC stations, which are publicly owned and thus not player controlled, but not so much the player controlled ones. |
Do Little
Virgin Plc Evictus.
419
|
Posted - 2016.10.09 10:17:44 -
[2583] - Quote
Persistent views.
First, and most important, many people are sensitive to flickering or flashing lights or images - including the new station billboards. It can cause anxiety or, in extreme cases, photosensitive epileptic seizures.
Many, including me have requested the option to turn these off, thus far without success. We currently need to set our hangar view so the billboards are out of frame every time we dock - it would be nice if the client remembered the viewpoint we've chosen so we don't need to reset it every time.
Second, a minor issue, the view I have in space is also reset randomly after every jump. Once I've chosen my preferred orientation and zoom level - the client should be able to remember it! i.e. if I want to look forward over the spine of my ship with medium zoom, I shouldn't need to reset this after every jump.
Thanks. |
Dominous Nolen
We're Happy In Wormhole Space
217
|
Posted - 2016.10.10 19:34:34 -
[2584] - Quote
Fitting window:
Currently when you search for a fitting in the in game ship fitting list unless the ship type is in the name of the fitting it is not displayed. Please change it so that if you search for a ship type (example: Sabre) all ships including ones with out that in the name display.
@dominousnolen
|
Shalmon Aliatus
Bluestar Enterprises The Craftsmen
35
|
Posted - 2016.10.12 12:46:39 -
[2585] - Quote
Suggestions: Allow us to switch between the timer and a date on Timers. Keywords: UI, Structures, Citadels, Sovereignity
Note: While having a countdown showing us how long it takes until we can shoot stuff again is nice, sometimes you would prefer to just have a date, esspecially with the new structure timers being multiple days. I would suggest that a simple left-click on a timer switches between the countdown and the fixed date that results from that countdown.
|
S P Farmer
NO MORE POS GAMES Of Sound Mind
0
|
Posted - 2016.10.21 06:44:27 -
[2586] - Quote
Suggestion: Allow redeeming PLEX for AUR in Citadels Keywords: redeem, plex, aurum, citadel
Suggestion: Allow redeeming PLEX for AUR remotely via Assets window Keywords: redeem, plex, aurum, remote, assets
---
By the way, the 'here' link in https://forums.eveonline.com/default.aspx?g=posts&m=3584474#post3584474 to check if a suggestion has already been posted is broken, and I assume it has been for a while since it references CSM 8 and we're now on CSM 11? |
Dominous Nolen
We're Happy In Wormhole Space
217
|
Posted - 2016.10.22 18:47:20 -
[2587] - Quote
Suggestion: Allow for multiple fittings to be removed from the saved fittings
@dominousnolen
|
Gadget Helmsdottir
Gadget's Workshop
401
|
Posted - 2016.10.28 12:58:37 -
[2588] - Quote
Suggestion: I would propose that the customization screen to be able to access clothing from a container instead of having to move all the clothing back and forth from the hanger floor.
Keywords: Clothing, Hangers, Customization Screen, Character Customization, Containers
From here: https://forums.eveonline.com/default.aspx?g=posts&m=6688539#post6688539
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|
Edward Olmops
Gunboat Commando
347
|
Posted - 2016.11.02 09:53:31 -
[2589] - Quote
It seems like I cannot convert a PLEX to Aurum if the PLEX is in a Citadel.
Nowadays especially PLEX are traded in Citadels to minimize transaction costs so this use case has become relevant (I encountered this during the Rosada SKIN charity sale). While this can certainly produce funny killmails because people are forced to physically transport PLEX, it is also an access barrier for buying stuff in the New Eden Store.
Please consider to remove this restriction if technically possible. |
6ie
The Kiwis
12
|
Posted - 2016.11.02 10:14:01 -
[2590] - Quote
Suggestion: Larger or detachable module tree that is on the left of the new Ascension fitting tool. It's tiny! Also, a module search box would be nice. |
|
Termir Amelana
Tempus Stabilis LowSechnaya Sholupen
0
|
Posted - 2016.11.02 22:25:03 -
[2591] - Quote
Suggestion: Saveable Multibuy Orders? Keywords: UI, Market
I run L5 missions for ISK income, and I frequently cash-in large masses of LP., usually by getting some amounts of the same item and then selling them in Jita. So every time I want to cash-in, I have to buy NPC insignias required for the item, multiplied by number of items I want to get. Right now I have the orders saved in my notepad so I can import order from clipboard, but it'd be nice to have saved orders accessible in the multibuy window, in order to save a few clicks. Thank you! |
Blastil
Aideron Robotics
123
|
Posted - 2016.11.03 04:39:53 -
[2592] - Quote
It would be nice to have a "Home" link that you can set so you can stop having to look up your home system in the place finder to get a link there. in the route section. It would be good for NPE too, keep new players from getting too lost early on. |
Soltys
Brutor Tribe Minmatar Republic
158
|
Posted - 2016.11.06 01:07:34 -
[2593] - Quote
As requested in market graph thread, few QoL about market interface (unrelated to graphs):
- Wallet & Corporate Wallet -> Transactions: LMB double click is not defined on those lists, it would be great (and logical) if it called market details simiarly to orders tab; this way we're spared of going through rmb click / select 'view market details / click chore when for example relisting some of the items from completed transactions
- Market details -> Orders: both buy (no action defined on LMB double click) and sell (always calls 'buy' dialog) - it would make more sense if double click called 'modify order' dialog for own orders
- and most important - add 'Mark corporation order'; analogous to 'Mark my orders' but showing corporation orders (for members with 'trader' role) with e.g. lighter blue background; this would be amazing QoL improvement for any trader operating in or as a corporation with multiple traders
Jita Flipping Inc.: Kovl
|
Amarak Valerii
2
|
Posted - 2016.11.14 16:16:36 -
[2594] - Quote
UI
Assigned contact labels to show in the show info window
Think for yourself. Don't be sheep!
|
Amarak Valerii
2
|
Posted - 2016.11.14 16:38:11 -
[2595] - Quote
Greygal wrote:Suggestion: Add shortcuts to the following broadcasts: Align to, Warp to, Jump to. Keywords: fleet, broadcasts Note: Oh please please let us set a shortcut to these broadcasts! We have shortcuts for broadcasting need armor, target, all kinds of broadcasts, but these three broadcast options can NOT be assigned a shortcut. When you are broadcasting fleet movements for several hours on a big roam, right-click cramps become downright painful!
OP posted 2013-09-07
Think for yourself. Don't be sheep!
|
Amarak Valerii
2
|
Posted - 2016.11.14 18:08:52 -
[2596] - Quote
UI
new repair/cancel repair shortcut
Think for yourself. Don't be sheep!
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
441
|
Posted - 2016.11.14 22:56:59 -
[2597] - Quote
Soltys wrote:As requested in market graph thread, few QoL about market interface (unrelated to graphs):
- Wallet & Corporate Wallet -> Transactions: LMB double click is not defined on those lists, it would be great (and logical) if it called market details simiarly to orders tab; this way we're spared of going through rmb click / select 'view market details / click chore when for example relisting some of the items from completed transactions
- Market details -> Orders: both buy (no action defined on LMB double click) and sell (always calls 'buy' dialog) - it would make more sense if double click called 'modify order' dialog for own orders
- and most important - add 'Mark corporation order'; analogous to 'Mark my orders' but showing corporation orders (for members with 'trader' role) with e.g. lighter blue background; this would be amazing QoL improvement for any trader operating in or as a corporation with multiple traders
When working in the market, pls make a "multiple select and update option" in my orders tab.
I would like to shift select a bunch of orders, and all raise them 0.01 isk. I now do that 1250 times a month, by hand.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Shai Tei
North Eastern Swat Pandemic Legion
0
|
Posted - 2016.11.16 14:22:10 -
[2598] - Quote
Suggestion: Add in back the Filter "exclude lvl V Skills" in the new Character Sheet
keywords: UI, Character Sheet, Filter
Note: I really liked the exclude finished skills (V) Filter and now you can't get rid of them with the new Character Sheet. In my Opinion it would make the Menue a bit more comfortable to use due to problems with space for people who are a bit further in their skill development.
----
Suggestion: Sort the Skill Categories alphabetically
keywords: UI, Character Sheet
Note: I don't know if there is a system in which order you arranged the categories, but it doesn't make any sense to me and i get lost in it everytime i search for a specific skill group, because i can't even just go in an alphabetical order. |
Shai Tei
North Eastern Swat Pandemic Legion
0
|
Posted - 2016.11.16 14:31:45 -
[2599] - Quote
Suggestion: Add the amount of Skillpoints either already invested and or necessary to reach the next level into the Tooltips with a progression bar of the skill
keyword: UI, Character Sheet, Ascension
Note: You don't have any information about how much skillpoints a specific skill needs, or already are invested into it, so you don't know how many injectors you need to improve it to the next level. Which is a functionality we had beforehand. Also i don't know, how far along a specific skill is when i already started training it, but had to switch skills. A Progressionbar in the Tooltip together with the skillpoint info would be nice, so that you don't overload the interface, but give more detailed information, when needed. |
Jjaro Durandal
University of Caille Gallente Federation
11
|
Posted - 2016.11.17 17:15:50 -
[2600] - Quote
Suggestion: Folder inception for bookmarks.
Keyword : Bookmarks, UI
Note: A way to have folders inside of folders for bookmarks like you can with notes would be a huge QOL improvement. |
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
442
|
Posted - 2016.11.17 17:44:08 -
[2601] - Quote
Jjaro Durandal wrote:Suggestion: Folder inception for bookmarks.
Keyword : Bookmarks, UI
Note: A way to have folders inside of folders for bookmarks like you can with notes would be a huge QOL improvement.
If working Bookmarks, I would like a temp bookmark map that auto-deletes all bookmarks older as 24hrs.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Cearain
Plus 10 NV It Burns When I'm PvPing
1480
|
Posted - 2016.11.18 02:54:51 -
[2602] - Quote
Allow us to see the hud when we are in planet mode.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Marsha Mallow
2953
|
Posted - 2016.11.21 19:40:01 -
[2603] - Quote
On the character sheet allow people to sort skills by time required so if adding large batches of skills they can be auto sorted to tear through them in time sequence rather than in the order added.
Ripard Teg > For the morons in the room:
Sweets > U can dd my face any day
|
Jjaro Durandal
University of Caille Gallente Federation
17
|
Posted - 2016.11.23 18:19:14 -
[2604] - Quote
Tags: UI, Character Sheet
Suggestion: Please allow us to change the nebula image behind our head in the new character sheet. It seems to default you to a certain one based off race.
PS: Thanks devs for all your hard work making EVE so wonderful! |
Daichi Yamato
Xero Security and Technologies
3615
|
Posted - 2016.11.24 13:07:23 -
[2605] - Quote
When I'm looking through the skills in my character sheet I'd like to be able to right click 'view market details' on skills. Right now im showing info and then going to market details.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1113
|
Posted - 2016.11.25 05:39:49 -
[2606] - Quote
Overview Settings NPC corps
Corp ticker tag, when checked in overview settings, doesnt show NPC corps, this is fine for many of the normal NPC starter corps but also applies to FW NPC corps. I would love that these corps be added to the accepted list if not all NPC corps but I would only suggest FW corps be added thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Captain Campion
Campion Corp.
30
|
Posted - 2016.11.26 12:12:04 -
[2607] - Quote
- Open the new eden store in a window - Stop closing it when I jump |
Seamus Donohue
EVE University Ivy League
74
|
Posted - 2016.11.30 04:04:01 -
[2608] - Quote
Problem: When the EVE client loses connection to Tranquility, the client doesn't make this apparent to the user until the client actively gets a message from the server saying "Oh, you were gone for a while so I logged you off."
Remedy: Borrow a feature from Star Trek Online. When the client stops hearing from the server for whatever reason, after 5 seconds it displayed in red bold letters "SERVER NOT RESPONDING (##.## seconds)". This at least makes it clear to the user that something is wrong with the connection. Without this, the game will behave oddly without immediately notifying the user that the internet connection needs to be checked.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
|
Nalha Saldana
Obsidian Engineering
902
|
Posted - 2016.11.30 09:28:26 -
[2609] - Quote
Problem: There are no notifications, popups or other information outside the industry job menu that a industry job has finished.
Solution: Add a notification to the notification feed that a industry job has finished. |
Sky Marshal
Core Industry. Circle-Of-Two
140
|
Posted - 2016.12.04 16:43:13 -
[2610] - Quote
Suggestion: To be able to cancel multiple market orders at once. Keywords: UI, Market Note: If you need to leave a null-sec area, cancel hundred of orders is an horridious moment. ---
As the Co2 example can confirm, leave an area can be a nightmare for big traders who have hundred of market orders, as you can cancel them one by one only. It become a very long and annoying process and so a real strain for the morale. I think I will stop playing EVE for a few days because I really didn't appreciate it. |
|
Rob Kashuken
Dropbears Anonymous Friendly Probes
86
|
Posted - 2016.12.06 02:12:06 -
[2611] - Quote
Given that the Serpentis Pirate ship line follow a naming convention, could the one ship that doesn't follow the convention (Daredevil) please be renamed to a name starting with 'V'? Maybe Vexation or something like that? |
Raka Tokila
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2016.12.06 11:24:04 -
[2612] - Quote
Make Signatures/Anomalies disappear from sensor overlay when you 'Ignore' them |
TheSmokingHertog
Julia's Interstellar Trade Emperium
443
|
Posted - 2016.12.06 16:08:55 -
[2613] - Quote
Sky Marshal wrote: Suggestion: To be able to cancel multiple market orders at once. Keywords: UI, Market Note: If you need to leave a null-sec area, cancel hundred of orders is an horridious moment. ---
As the Co2 example can confirm, leave an area can be a nightmare for big traders who have hundred of market orders, as you can cancel them one by one only. It become a very long and annoying process and so a real strain for the morale. I think I will stop playing EVE for a few days because I really didn't appreciate it.
Make it mass edit orders, I would like to have a seeded station updated with, CRTL A, up 0.01 isk, done!.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
443
|
Posted - 2016.12.06 16:11:29 -
[2614] - Quote
Suggestion: To be able to sell escalations. Keywords: scanning, sigs, PVE Note: When bored I run sigs in system, but I do not follow up on escalations. I would like to sell them to people who want to run escalations. Just like you sell Kill-rights, an option to sell to ALL, corp, etc...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Sky Marshal
Core Industry. Circle-Of-Two
141
|
Posted - 2016.12.06 20:21:07 -
[2615] - Quote
Suggestion: Add a delay of 0.3 seconds for all infoboxes, especialy the ones who appear on any item of the inventory Keywords: UI, Inventory Note: With Ascension, the infobox of any item gain weight and appear immediatly, making the inventory management a real pain. ---
The infobox who appears when you hover an item of the inventory can become a real annoyance in some situations :
- If you don't have the skill required to use the said item, because it won't remove itself just to offer you the choice to buy the skill required. So It can cover what I really wanted to hover and remain as long as the mouse pointer stay inside... I have to move the mouse outside the infobox to be able to reach what I want. And it happens TOO OFTEN.
- It sometimes superseed a player order. For exemple, if I drag/drop an item from the inventory to a multi-sell window, then sometimes the drag/drop don't happen because this damn infobox decided that he was more important.
Infoboxes becomes a real PAIN IN THE ASS and I seriously wonder how someone thought it was a good idea to make them appear immediatly. Pleaese add a small delay before they appear (it would be even better to get an option to define the delay, like in the recent Civilization VI) . |
Zedrik Cayne
Standards and Practices
263
|
Posted - 2016.12.08 04:01:10 -
[2616] - Quote
1) SSO access token extension. Can we get an endpoint to extend an access token? 2) Using the old in game browser CCPEVE object you used to be able to set your autopilot destination to a station, not just a system. Can we get this plugged into the CREST endpoint?
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
|
Winter Archipelago
Autumn Industrial Enterprises
807
|
Posted - 2016.12.10 17:45:48 -
[2617] - Quote
Suggestion: Increase low-quantity NPC Blueprint orders from 1 to a higher number (10 at least, I would suggest). Keywords: QOL, commodities, market, blueprints
---
NPC orders for blueprints refresh if the quantity hits zero, so if you want to buy multiples of them and they only have 1 or 2 available, you're stuck clicking through the order system numerous times. It becomes faster to set up a Buy order for your desired quantity, limited to that Station, if you want to pick up more than a few.
If the quantities only refreshed at downtime, I could understand the much more limited supply, or if the prices changed like NPC commodities do (if this is supposed to happen, I've haven't seen it occur even when buying 20 BPO's from an NPC listing with a quantity of 1), so the need to click through multiple times seems to be little more than unnecessary clicks and (albeit small) server load.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
Kaea Astridsson
Hoplite Brigade Ushra'Khan
178
|
Posted - 2016.12.14 12:11:04 -
[2618] - Quote
Suggestion; Have ship AI only tell me things once, and not stop a currently playing voice track to start a new one with the same message.
---
When trying to target something just at the edge of range I kept spamming for target, Aura kept interuppting herself to remind me that I was indeed outside of my ships targeting range. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1140
|
Posted - 2016.12.15 01:13:32 -
[2619] - Quote
Loving the new fonts on the local and chat windows CCP!!
And on that note, moar boar wants moar!!
Can we have the same font size changes to the overview please? Also the ability to change the color of the overview text itself based on player made criteria like the overview tabs can be changed or what is shown on the UI rollovers.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1146
|
Posted - 2016.12.21 04:21:19 -
[2620] - Quote
Overview Filtering
It would be awesome if it were possible, though not sure from a technical standpoint, to create personal filters for the overview states to get around the "pilots with no standing" exclusion issue. To be able to simple add lists of characters, corporations or alliances to the exclusion or inclusion list without having to add a standings clause to them would be perfect. Also to include a drag a drop window function would be perfect for names from any list;evemail, local, linked, etc.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
|
Templar Dane
Amarrian Vengeance Team Amarrica
379
|
Posted - 2016.12.21 13:43:50 -
[2621] - Quote
The hangar item limit. It was bad enough when it was limited to 1k ships and 1k item stacks but now..............
1k limit to stacks of ships and items COMBINED. I have to use even more station containers and have had to start using alts to fit ships and drop loot off on. The limit should be 10,000.
It's super frustrating when you strip down a couple of ships and then your hangar is completely locked down. You have to start putting things in cans and trading to alts to get back under the limit so you can repair/repackage/stack to get down to a lower number of items....and since it counts both your ships and and item hangars together it's MUCH more of a pain in the ass.
Some of us have a lot of ships and items and this recent change made a bad aspect of the game even worse. The current item limit would be okay IF when you fit a ship it would pull ammo/modules from unlocked cans......I could live with that. |
Magellix
HIgh Sec Care Bears Brothers of Tangra
0
|
Posted - 2016.12.23 16:16:38 -
[2622] - Quote
In the fitting/simulation window. Make it possible to right click and show market details in the list on the left. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1151
|
Posted - 2016.12.24 07:37:10 -
[2623] - Quote
Launcher News Popups placement
Atm the launcher pops up eve news directly infront of the player log on list. This may be intended so that one is FORCED to close the news pop up before being able to select a character to load yet is rather annoying. Suggestion would be to move the News popup spawn target to the far right so that new news pops up OVER the more traditional news list that is persistent on the far right, left, right or bottom depending on the launcher layout instead of occluding the player log in list. This gets frustrating when you guys pop up a lot of new news articles constantly.
Quality of life change. Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Gadget Helmsdottir
Gadget's Workshop Eve Radio Alliance
610
|
Posted - 2016.12.24 15:03:30 -
[2624] - Quote
Suggestion: A set of on/off check-boxes to customize what audible warnings Aura voices.
Keywords: Warnings, Aura, Sound, Auditory Customization, Audible Cues
NeoAura took a bit to get used to, but I'm fine with her voice now (even if it is a bet less sexy than Aura Classic). However, used to her or not, NeoAura is much more talkative. I like some of the audible cues and warnings that EvE now uses, but if one or two sounds are annoying or distracting, then only recourse is to turn them all off.
I propose a scalpel rather than a hammer solution. Please implement customization of the audible cues and warnings by a set of check-boxes to allow a player to decide which cues and warnings are voiced.
I'm putting this here, because I'm assuming that you already have a way to decide the cues, and that these audio files are stored locally.
--Thanks, Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."
|
Capta1n 0bvious
Full Spectrum Inc Integritas Constans
0
|
Posted - 2016.12.27 18:05:04 -
[2625] - Quote
Suggestion: Keep fleet advert up (visible) when fleet boss is passed and Fleet Boss window is visible on new boss's client. Keywords: Fleet, Boss, Disconnect, Advert, Advertisement ---
Current behavior: Corp Standing Fleet boss has advert up and all is good with the universe. Said fleet boss disconnects because :reasons:. Fleet boss is passed to a random fleet member that feel asleep at the keyboard AFKTar-ing 3 hours ago and never got on TS because :reasons:. Window pops up on the new fleet boss's screen to set up new advert but he is asleep so ADVERT GOES DOWN! Corporation social order collapses.
Requested behavior: All the above stays the same except the statement in all caps changes to "ADVERT STAYS THE SAME UNTIL CHANGED BY NEW FLEET BOSS.
Possibly not a "little things" adddendum but hopefully is: If new fleet boss doesn't touch Fleet Advert window for 5 minutes, allow anyone to take Fleet Boss roll with a right click option. |
Zorena
Side Kicks The-Culture
13
|
Posted - 2016.12.27 23:40:23 -
[2626] - Quote
Capta1n 0bvious wrote: Suggestion: Keep fleet advert up (visible) when fleet boss is passed and Fleet Boss window is visible on new boss's client. Keywords: Fleet, Boss, Disconnect, Advert, Advertisement ---
Current behavior: Corp Standing Fleet boss has advert up and all is good with the universe. Said fleet boss disconnects because :reasons:. Fleet boss is passed to a random fleet member that feel asleep at the keyboard AFKTar-ing 3 hours ago and never got on TS because :reasons:. Window pops up on the new fleet boss's screen to set up new advert but he is asleep so ADVERT GOES DOWN! Corporation social order collapses.
Requested behavior: All the above stays the same except the statement in all caps changes to "ADVERT STAYS THE SAME UNTIL CHANGED BY NEW FLEET BOSS.
Possibly not a "little things" adddendum but hopefully is: If new fleet boss doesn't touch Fleet Advert window for 5 minutes, allow anyone to take Fleet Boss roll with a right click option.
I wasn't asleep in my afktar promise. |
Winter Archipelago
Autumn Industrial Enterprises
816
|
Posted - 2016.12.29 00:44:34 -
[2627] - Quote
Suggestion: Add corp size to the pop-out corp recruitment advertisement. Keywords: recruitment, ui
---
The number of members is already in the normal corp search UI, but isn't in the draggable / clickable pop-out version.
Size of a corp are fairly pertinent information, and having it available at-a-glance in corp advertisements could help to quickly determine whether a new group is potentially decent. For example, if a corp ad claiming the group does everything and has people online during all timezones, but only has four people in it, it's very likely that they having nothing of what they claim.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
Anna Sklodowska
Tauron Prime StellaCo
0
|
Posted - 2017.01.02 11:04:18 -
[2628] - Quote
(Sorry if it was already suggested, but 132+ pages to read was a bit much...)
A key shortcut for "Mine repeatedly" with the mining drones.
Thanks.
And happy new year to everybody |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1176
|
Posted - 2017.01.03 22:29:43 -
[2629] - Quote
Citadel and EC and future iterations
Please give a more detailed selection for the overview. Instead of Citadel and ECs please split them into their respective 3 sizes for individual options. This would help reduce some of the clutter of the smaller ones while saving the larger ones to still be seen. So that I can take off astrahaus and raitarus but leave the fortizars and azbels as high sec can get awfully crowded with these options highlighted.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Narook
Lucifer's Hammer A Band Apart.
0
|
Posted - 2017.01.05 21:59:55 -
[2630] - Quote
Suggestion: Take access not required to install corporate manufacturing/invention job Keywords: Industry, Corporation --- Currently member roles need to have take access to hangers which are used as inputs to a factory or science job installed for a corporation. This is similar to being in a factory and having full access to the supply room on your first day on the job with no one watching you as you leave the building with the companies entire stock in your hands.
With Citadels soon to be replacing POS's there is no way to safeguard corporation assets that are used by members to produce goods on behalf of the corporation. The citadels cannot be set as a base in the edit members dialog and therefore to not obey the Based At or HQ role assignments from the corporation window. They adhere to the 'Other' category of assigned roles.
The preferred setting should be that members roles should not need to be able to take anything from a hanger that an industry job would be using as an input and instead only require the 'query' right. |
|
Gerart en Daire
HY-AE
8
|
Posted - 2017.01.09 23:44:57 -
[2631] - Quote
Suggestion: If a market search has just 1 result, immediately show the market data or price history for that result Keywords: ui, market, search Note: Even if there's just 1 result, whether the match is perfect or not, you still have to click on the only search result. E.g. when searching with an implant code like EE-601, or the full name, Zainou 'Gypsy' CPU Management EE-601, only one search result is returned, but you still have to click on it to get the market data. I understand that quicker access to the data would mean you might "move" to view the wrong data accidentally, but I feel like that's what the back button is for. |
Gerart en Daire
HY-AE
8
|
Posted - 2017.01.10 18:54:32 -
[2632] - Quote
Suggestion: In Wallet Transactions, Journal, and why not Orders too, if one selects multiple rows, show the sum/net value of the rows selected. Keywords: ui, wallet, multiple selection, sum Note: For Orders, would also require enabling selection of multiple rows. I'd like to be able to e.g. see the net difference between the sell price and buy price of an item, or sometimes I buy a large batch of Widgets, but from several sell orders; the total quantity and total price would be useful.
Don't know if something like this would be useful in the Shares tab, because I think very few people end up using it at all. Would probably be just as useful in Corporation Wallet Journal & Transactions as in the personal one. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
128
|
Posted - 2017.01.13 10:15:15 -
[2633] - Quote
Suggestion: Add hair to hat models
Keywords: Character, display, portrait
Note: Currently sporting a bad-ass beret, or a major-league baseball cap, the characters loose all their hair. Is it possible to maintain the characters hair when adding a hat?
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Miktek
Interstellar Nuclear Penguins Penguin Mafia.
33
|
Posted - 2017.01.15 07:46:21 -
[2634] - Quote
Is it possible to limit the amount of Mobile Depots that can be deployed in any given system. Flying into JIta is nuts and with the amount of people in that system anyway surely it must cause some server lag |
Zuzmaw
Sacred Imperial Ordinum
34
|
Posted - 2017.01.18 18:35:26 -
[2635] - Quote
Suggestion: Allow the use to simulate fittings based on other capsuleers skills, so long as the character consents.
Keywords: UI, fitting, fittings, character
This will help fitting ships for new players. Instead of "try 'x' over 'y', oh, you can't fit 'x'? Try 'z' instead" etc etc. I understand there's a fitting simulation and I am infinitely grateful for that.. |
Sheza Kewtee
Lucifer's Hammer A Band Apart.
6
|
Posted - 2017.01.20 12:10:59 -
[2636] - Quote
For the Industry Window search box, could we have a "GO" button please?
The window loading to default settings is laggy enough as it is, and inputting a search when there are thousands of BPs in the hangars is a nightmare. Half the time it jumps back to default just as you think it has finished loading your search. At least if you could type in your string and then "GO" we might have a chance of getting the right result first time. =+P |
psycopata
New Eden Research Department
0
|
Posted - 2017.01.21 09:40:41 -
[2637] - Quote
Many players have 2 monitors (at least) and we use that second monitor to support our game. Even more players have a mobile phone that lies around while playing.
Having this mobile or extra monitor be part of the actual game would be very usefull.
I'd love to see the starmap on a second screen with my current location centered, so that i can see things like number of recent kills in the next system etc. Other windows can than also opened in this second screen, so that we can fly and see where we are going while doing other stuff in game. (and get distracted even more and die because of it!)
Keywords: UI, navigation
|
Sara L Hawke
Escalating Entropy Holdings Escalating Entropy
0
|
Posted - 2017.01.22 04:46:27 -
[2638] - Quote
Suggestion: Improved management of citadel access lists Keywords: citadels, standings, access
Currently it is a mega pain in the posterior to manage citadel access lists. Two options that would make this slightly easier:
1) Allow citadels to use alliance/corp/personal standing. I assume there is a technical reason this hasn't be done yet, so:
2) Allow access lists to be exported or copied. This would at least allow automatic comparison in out of game spreadsheet tools. |
Sparem
Dirty Renters Rate My Ticks
0
|
Posted - 2017.01.23 21:52:06 -
[2639] - Quote
When a ADM is at 5 can we have some sort of indication there has been enough ratting/mining to keep it there till downtime? It would be nice while trying to maintain the ADMs over several systems |
Narook
Lucifer's Hammer A Band Apart.
0
|
Posted - 2017.01.27 18:04:25 -
[2640] - Quote
Suggestion: Station containers dropping from Citadels should be lootable Keywords: Combat, Loot Fairy
I'm not entirely sure if the destruction of a citadel in WH space kicks out station containers with the stuff inside the container still there however, when a corporation office is unrented the citadel ejects the stuff from that office into a Hanger Container. Any station containers in this Hanger Container cannot be interacted with at all.
Fix: Allow the station containers to be ejected from the hanger container like ships so they can be opened and looted. |
|
Cearain
Plus 10 NV It Burns When I'm PvPing
1486
|
Posted - 2017.01.27 18:41:24 -
[2641] - Quote
Please allow turret and and missile sounds when we are zoomed out.
Please allow us to filter turret and missile sounds to the target we have selected so we can hear what that target is firing.
Or give us a better display as to what sort of guns each attacker is firing at us. The log has very fine print and it is hard to catch the scrolling information.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Vartan Sarkisian
Interstellar Nuclear Penguins Penguin Mafia.
205
|
Posted - 2017.01.29 08:22:30 -
[2642] - Quote
Allow the biography to be set pivate
WHY: this will allow us to make relevant notes against our characters rather than using a notepad sheet, I sometimes find keeping track of what you want to character to specialise in difficult to remember and so the biography section seems a logical place to put that information, however you may not want others to see what you put as it is essentially free intel. |
Lugh Crow-Slave
3639
|
Posted - 2017.01.29 08:50:07 -
[2643] - Quote
bring back the certificate tree
BLOPS Hauler
|
Lugh Crow-Slave
3670
|
Posted - 2017.01.29 08:50:54 -
[2644] - Quote
Vartan Sarkisian wrote:Allow the biography to be set pivate
WHY: this will allow us to make relevant notes against our characters rather than using a notepad sheet, I sometimes find keeping track of what you want to character to specialise in difficult to remember and so the biography section seems a logical place to put that information, however you may not want others to see what you put as it is essentially free intel.
the hell is wrong with the note tab on your character?
BLOPS Hauler
|
Daichi Yamato
Xero Security and Technologies
3736
|
Posted - 2017.02.01 02:01:34 -
[2645] - Quote
When travelling around new eden i see celestial beacons. When i show info on them i get info on what a beacon is, not the site they pertain to. It'd be nice if the text that appears when you warp to these sites was actually what came up when you show info on them.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Exter Numio
Art Of Explosions Hole Control
0
|
Posted - 2017.02.09 09:43:57 -
[2646] - Quote
1. Have our pods keep the name you give them when you switch from ship to another ship.
2. Remove containers that drop from citadels, but not the loot inside these. you can not get a freigther into low class systems, and containers like station containers with 2 mill m3 cannot be taken out of the hangar containers.
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
449
|
Posted - 2017.02.10 00:23:00 -
[2647] - Quote
Exter Numio wrote:1. Have our pods keep the name you give them when you switch from ship to another ship. 2. Remove containers that drop from citadels, but not the loot inside these. you can not get a freigther into low class systems, and containers like station containers with 2 mill m3 cannot be taken out of the hangar containers. 3. The ability to launch a mobile depot for corp would be nice.
Our we should be able to repackage dropped station containers in space.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Quercus Aesculetum
0
|
Posted - 2017.02.11 21:07:57 -
[2648] - Quote
I saw that citadels and engineering complexes have new icons in Singularity and the new icons are quite good. But it would be rather nice if the citadels' icons were filled in with a grey background, like stations' icons are, and the ECs could be left as they are currently in Singularity. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
449
|
Posted - 2017.02.12 06:46:29 -
[2649] - Quote
Quercus Aesculetum wrote:I saw that citadels and engineering complexes have new icons in Singularity and the new icons are quite good. But it would be rather nice if the citadels' icons were filled in with a grey background, like stations' icons are, and the ECs could be left as they are currently in Singularity.
Think this comment should be placed in a SISI feedback thread somewhere.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Lucas Quaan
Sniggerdly Pandemic Legion
138
|
Posted - 2017.02.12 14:35:15 -
[2650] - Quote
Please fix notifications for personal contracts so that they show when you log in and not just when you open the contracts window... |
|
Faylee Freir
Brutor Tribe Minmatar Republic
368
|
Posted - 2017.02.13 19:34:53 -
[2651] - Quote
1. Would be nice to add functionality between the tracking camera and Probe Scan window where you can click on a signature you've scanned out to 100% in the probe scan window amd have the tracking camera snap to it.
2. There's also an issue where docking in a citadel and boarding a new ship resets your safety setting back to green upon undocking.
HTFU
|
Norman Seversky
Federal Defense Union Gallente Federation
101
|
Posted - 2017.02.14 20:02:05 -
[2652] - Quote
Hi folks! I would like to offer a couple of features that I think would be really convenient:
- Regarding sell/multi-sell window - make a button allowing to set the prices at the minimum over the maximum buy-offer price in the current station.
- Regarding buy/multi-buy window - make a button allowing to set the prices at the maximum under the minimum sell-offer price in the current station.
That's it! Sorry in advance for my English. Feel free to correct me :)
-ô-+-¦-¦-+-+-¦, -ç-é-+ -+-é-+-+-ç-¦-¦-é -ç-¦-+-+-¦-¦-¦-¦ -+-é -¦-+-¦-+-é-+-+-¦-+ - -ü-+-+-ü-+-¦-+-+-ü-é-î -+-+-ü-é-¦-¦-+-é-î -ü-¦-¦-Å -+-¦ -+-¦-ü-é-+ -¦-Ç-â-¦-+-¦-+ -ç-¦-+-+-¦-¦-¦-¦.
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1262
|
Posted - 2017.02.17 08:43:19 -
[2653] - Quote
Killmail External link
Option to right click on the Eve Notification area of the killmail directly for a drop down of the external link or just a simple right click to copy the external link from the notification area.
Just would bypass the having to load killmail and then right click the menu to generate and would be a faster way of posting mails or linking them.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Tipa Riot
Federal Navy Academy Gallente Federation
3465
|
Posted - 2017.02.17 11:45:54 -
[2654] - Quote
I like the new buy missing materials option in the industry windows, but unfortunately it's use is very limited for me, because it is tied to one single print (and production lane). Hence if you want to buy what's missing for more than one lane, you still have to do it manually.
My proposal is to have the option to subtract the existing materials of a selected hangar from a populated muti-buy window. With that I can click on a print, buy all, use the multiplier in the multi-buy window to calculate the complete amounts for n lanes and then get that reduced by the materials already presented in one of my hangars.
I'm my own NPC alt.
|
Ajem Hinken
Quaice Industries
26
|
Posted - 2017.02.21 02:31:20 -
[2655] - Quote
Just thought of this - a rightclick option that is simply 'Warp'. It warps to an arbitrary coordinate in the direction your ship is pointing at the distance specified, ignores align times. Just warps X km in the direction you're pointing when you wind up finishing initiating warp. Useful to stop bumping or avoid it. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
162
|
Posted - 2017.02.21 15:36:33 -
[2656] - Quote
I'd like the ability to not be able to remove implants without being in station or upwell structure. Or at the least not in space when you have a weapons timer. Weapons timer = busy with combat which could lead to permanent brain damage if you remove implants then (Lore?) Personal motivation: People (including myself) yanking implants before getting podded in nullsec to make battle reports look more in my favor. It's annoying when you kill someone and they say "Ha-ha slave set already unpluggd" before you claim their corpse. |
Lothros Andastar
Eternity INC. Goonswarm Federation
191
|
Posted - 2017.02.22 12:47:48 -
[2657] - Quote
Add/Remove X from Brackets when right clicking an object in space, please. |
Mj11jM Hegirin
TheAuthority Pigships
4
|
Posted - 2017.02.24 01:16:50 -
[2658] - Quote
Be able to redeem plex for aurum even if you aren't in the same station as the plex(from the asset window). |
Ix Method
Tribal Liberation Force Minmatar Republic
515
|
Posted - 2017.02.25 15:52:41 -
[2659] - Quote
Suggestion: Highlight Industry Facilities with rigs relevant to the job Keywords: ui, industry Note: Making the icon green or something on the Facilities screen to signify 'your x should be built here' would make life lots easier
Travelling at the speed of love.
|
Lion Drome
Der Wehrmacht
7
|
Posted - 2017.02.26 13:55:12 -
[2660] - Quote
Jump Drive Economizers could do with a small rebalance. Currently each version, no matter the benefit has the same material cost. Currently the modules are as following.
Limited Jump Drive Economizer - 4% Experimental Jump Drive Economizer - 7% Prototype Jump Drive Economizer - 10%
As mentioned each variant has the same material requirements which at the current pricing look like this: http://evepraisal.com/e/15831994
May I request that the Limited Jump Drive Economizer costs would be reduced, currently costs quite a bit more to produce one then to make one. The Experimental Jump Drive Economizer would be fine as it is. ~7% fuel cost reduction for around 30 or so million.
Not sure why Prototype Jump Drive Economizer are so expensive, guessing a small drop rate on the BPC or the sites they are being ran from. So maybe small uptick on the % wouldn't hurt and/or changing the site to make it more interesting & lucrative to do.
Tweaking the station docking radiuses would be neat aswell. Strange that with some stations you can be 40km off yet be at 0. But with others you can basically hug the station with your ship and still be outside the docking radius. Just a general QOL improvement. :)
Not sure if this counts as a bug but when I press the "Clean ship" inside the station, the shipmodel does not seem to update. So if I may request. It would be nice to see this button working inside the station, not only on the outside. |
|
Gaius Clabbacus
Basket of Deplorables
39
|
Posted - 2017.02.27 13:10:45 -
[2661] - Quote
When docked in a citadel and jumping to a jump clone in that same citadel you incur a session timer, but the session-timer-countdown-circle-thingie(tm) doesn't show. Small thing, but hey, that is what this thread is for |
Dominous Nolen
Powder and Ball Alchemist Industries
251
|
Posted - 2017.02.27 18:05:20 -
[2662] - Quote
Suggestion: Drone aggro/Damage notification updates
Idea: When active deploy drones are agressed either via DPS/Ewar/etc have there status in the drone control window up color to reflect the status, similar to Fleet member agression status flashing red
Perhaps Red (DPS), Yellow (Ewar)?
@dominousnolen
|
Raka Tokila
Horde Vanguard. Pandemic Horde
2
|
Posted - 2017.02.28 00:55:54 -
[2663] - Quote
really small thing with a nice QoL boost: subcategories for the different sizes of afterburners and MWDs |
Mephiztopheleze
Laphroaig Inc.
1237
|
Posted - 2017.03.02 02:06:27 -
[2664] - Quote
I somehow doubt this qualifies as A Little Thing(tm), but.... The current mechanics for sharing bookmarks with friends or alt characters is tedious in the extreme. Can we please have the ability to copy out more than a mere 10 at a time? Alternatively, how about a station tool that can duplicate a container full of bookmark vouchers?
I have some ~500 newly burned gate tacticals that I need to make multiple copies of. Spending hours burning them is bad enough, having to spend more hours simply copying them is annoying.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
|
Captain Panther
Space Traffic Control Heiian Conglomerate
12
|
Posted - 2017.03.03 17:52:54 -
[2665] - Quote
Personally, i want the notifications about the members leave/kicked be available to Personnel Manager and/or Director roles. This will make recruitment and newbies handling a bit easier. Right now i have to punch CEO every time i see pilots missing and it equires constant CEO attention on the matter besides other important stuff to do.
Please make our lives easier. Thank you!
Read more in https://forums.eveonline.com/default.aspx?g=posts&m=6858080#post6858080
SATRO - -¦-¦-+-¦-+ -Ç-¦-¦-Ç-â-é-+-+-¦-¦ -ñ-Æ -ƒ-¦-ƒ -¦-+-Ç-+-ï Space Traffic Control -¦-+-î-Å-+-ü-¦ Heiian Conglomerate. -Æ-¦-¦-¦-+ -+-¦-¦-+-Ç -+-+-+-+-é-+-¦ -ü-+-+-é-¦-¦-é-ü-é-¦-â-Ä-ë-¦-¦-+ -+-¦-+-Ç-¦-¦-+-¦-+-+-Å -¦-+-Å -Ç-+-â-+-+-¦ -+-+ -+-+-â-ü-¦-¦-â -¦ -ü-+-ü-é-¦-¦-¦ -ä-+-+-é-¦ -É-+-î-Å-+-ü-¦ -+ -ä-+-Ç-+-¦-é-+-+-¦-+ -+-Ç-+-ü-¦-¦-¦ -Ç-Å-¦-+-¦ -¦-¦-+-+-+-¦! :)
|
Will Swiftsure
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2017.03.03 19:37:17 -
[2666] - Quote
I wish you could add a stat in all cargo expander modules and rigs that they also expand the cargo space of Fleet hangars, Ore holds and corp hangars on the ship its fit to. |
Trixi Laminer
The Scope Gallente Federation
0
|
Posted - 2017.03.04 10:57:30 -
[2667] - Quote
Can you please add a option in contracts system so that you block a dishonest player from picking up your courier contracts and stealing them? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6529
|
Posted - 2017.03.04 17:07:06 -
[2668] - Quote
Trixi Laminer wrote:Can you please add a option in contracts system so that you block a dishonest player from picking up your courier contracts and stealing them?
Isn't that just setting a decent collateral value?
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
noone kun
zero tax inc n1
2
|
Posted - 2017.03.05 00:31:46 -
[2669] - Quote
another little things to do:
ONE TYPE OF HARDPOINT FOR ALL WEAPONS can you guys remove "turret" and "launcher" slots and replace them with one type of weapon slot with fixed visual hardpoint, able to fit both turrets and launchers? well, prophecy(5/4/4), armageddon(7/5/5), rf typhoon(8/6/6) etc allready have such kind of high slots. which can fit both turret and launcher. having 2 different weapon systems on the same ship may seem fun, but it isn't, as they are used in different ways. at least those 3 ships are bonused for different weapons or can fin most slots with 1 type of weapon. now look at that poor arbitrator: 4 highs 2 turrets 2 launchers. (man needs to buy tech 2 version to fit 4 turrets *sick*) poor stabber: 6 highs 4 turrets 2 launchers, poor dragoon :6/3/3 both turret and launcher slots have amo supply chain and external hardpoint. there is no difference between them. it has to stop, really another reason to make such slots is that player will have more freedom when hes fitting a ship, especially the one bonused for tanking talking about fixed visual hardpoint.. i tried to make golem to shoot missles like raven does, i tried hard, hut its not possible, because there is no launcher harpoint where it should be. also, i cant place missle launchers on the wings, but i can place tractor beams there. its just.. wrong.. and limiting my freedom in fitting a ship. last reason.. for now.. is loki. after all that rebalancing (two weapon systems for each faction!!!) thing i cant fit it with more than 4 missle launchers. not to mention how ugly missle subsystem looks -_-
slotts.. one more thing abour slots..
GROUPING FOR ACTIVE MODULES pls let us group active modules after you guys made those fancy scripts im having a bad time changing them in 2-3 tracking computers sometimes i forget to do so and wasting amo still, its not all about scripts. imagine a player who wants to activate 4 warp scramblers on somebody poor, poor keyboard.
talking about skripts... MAKE SKRIPTS FOR TARGET PAINTERS (range/sig), ECM JAMMERS(range/ jam), (those are 2 ewar systems you guys missed somewhy) STASIS WEBIFIERS(range/speed), ENERGY NEUTRALISERS/ NOSFERATU(range/amount), and FOR SMARTBOMBS,YES (range/damage) skripted painter could be used to kill small targets that are close to ship. close i mean closer than warp disruptor can reach. not all ships have 50km disruptor range. not all ships have 50km missle range. on other side, some ships are shooting their missles 300km far, and best they can get from a target painter is silly faloff.
talking about modules.. LET SUBCAPITALS FIT CAPITAL-SIZED MODULES cpu/pg usage of capital-sized modules are anough of rectriction. cruisers and bc's are using large modules. without any trobles. let battleships do the same. |
Ajem Hinken
Quaice Industries
37
|
Posted - 2017.03.05 03:04:55 -
[2670] - Quote
A player-enforced sec rating for every non-highsec system. Some rough indicator of if a: The system has players policing the area, similar to Concord in highsec. B: Players actually killed each other in the area. |
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Captain Panther
Space Traffic Control Heiian Conglomerate
12
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Posted - 2017.03.06 11:23:10 -
[2671] - Quote
Ajem Hinken wrote:I'd love for there to be a player-enforced sec rating for every non-highsec system. Some rough indicator of if a: The system has players policing the area, similar to Concord in highsec. B: Players actually killed each other in the area.
You know, so you didn't have to trust people on how safe a non-highsec system they were planning to move to was.
You can adjust map filters to see the different statistics for systems like players killed, podded recently or pilots number in the system. Another sec status would be pointless.
SATRO - -¦-¦-+-¦-+ -Ç-¦-¦-Ç-â-é-+-+-¦-¦ -ñ-Æ -ƒ-¦-ƒ -¦-+-Ç-+-ï Space Traffic Control -¦-+-î-Å-+-ü-¦ Heiian Conglomerate. -Æ-¦-¦-¦-+ -+-¦-¦-+-Ç -+-+-+-+-é-+-¦ -ü-+-+-é-¦-¦-é-ü-é-¦-â-Ä-ë-¦-¦-+ -+-¦-+-Ç-¦-¦-+-¦-+-+-Å -¦-+-Å -Ç-+-â-+-+-¦ -+-+ -+-+-â-ü-¦-¦-â -¦ -ü-+-ü-é-¦-¦-¦ -ä-+-+-é-¦ -É-+-î-Å-+-ü-¦ -+ -ä-+-Ç-+-¦-é-+-+-¦-+ -+-Ç-+-ü-¦-¦-¦ -Ç-Å-¦-+-¦ -¦-¦-+-+-+-¦! :)
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Longdrinks
The Tuskers The Tuskers Co.
255
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Posted - 2017.03.06 18:22:54 -
[2672] - Quote
https://www.youtube.com/watch?v=iXXdvQVknmo As you can see in chessurs latest pvp video he can see shiptype and range on every ship on grid without selecting them https://imgur.com/a/bagbB
Please make this a option for everyone through the regular overview options TIA |
Garth Dideus Badasaz
Andersen and Phelps Inc
1
|
Posted - 2017.03.08 17:07:28 -
[2673] - Quote
Suggestion: CONTRACT PRICE - It would be nice to be able to see the price on the contract in the contracts window when looking though my contracts, totaled at the bottom would be nice to. I looked around to see if you could add a column in there for it but it's not available.
Location: Middle tab of contracts window showing your own contracts finished, in progress or outstanding.
Keywords: contracts
Note: This is obviously not a game changer, just a nice to have. |
Vic Vorlon
Aideron Robotics Federation Uprising
69
|
Posted - 2017.03.09 14:39:35 -
[2674] - Quote
Suggestion: Have a "Show Differences" button on the Compare screen, which automatically selects the item properties that have different values. It's annoying to have to play "guess which property has a difference" when you're looking at a group of items you're unfamiliar with. I just want to quickly know what is different between these items and be able to skip clicking on properties that have the same value across the selected items.
Location: Compare Items screen
keywords: compare |
Vic Vorlon
Aideron Robotics Federation Uprising
69
|
Posted - 2017.03.09 14:43:20 -
[2675] - Quote
Suggestions: Select Next Target should proceed left to right, top to bottom, not in the order in which targets were locked. By default you can use Alt+Right Arrow (Next target) and Alt+Left Arrow (previous target) to change which locked target is selected, but most of the time they are in reverse order of how they appear on screen. Alt+Right Arrow moves the selection to the LEFT and vice versa.
It would be better if "next" always went left (then wrapped around to the far left if you were on the rightmost target), and "previous" went the other way.
You can go top-to-bottom for folks that have their targets arranged vertically.
Location: Locked target list
keywords: target, locked, next, previous |
Vic Vorlon
Aideron Robotics Federation Uprising
69
|
Posted - 2017.03.09 14:45:54 -
[2676] - Quote
Suggestion:Broker fees should be higher for longer duration orders, and lower for short duration orders.
Broker fees are the same regardless of whether you choose a one day duration or three months. I think there should be a trade-off between order duration and broker fees. A longer duration order means you're not having to attend to that order for a longer time, and that's worth some ISK. For those willing to use short duration orders and log in more often to babysit them, they get to pay cheaper fees.
Location : Market Orders
keywords: broker fees, market, fees, isk sink |
Dominous Nolen
Powder and Ball Alchemist Industries
251
|
Posted - 2017.03.10 16:57:43 -
[2677] - Quote
UI: Suggestion: Add an anchor/unanchor timer to Mobile warp disruption bubbles similar to mobile structure deployables such as mobile depot.
@dominousnolen
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Puritan Prince
Dynamic Space Holdings Inc
0
|
Posted - 2017.03.12 22:05:40 -
[2678] - Quote
Suggestion: add UI to the game that shows how much space is left in cargo hold
See: http://imgur.com/9bgCVDa for a quick mockup
Small quality of life improvement - subtracting the total size of the cargo hold, from what's in it, to figure out how much space is left isn't exactly exciting gameplay. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
457
|
Posted - 2017.03.13 03:44:21 -
[2679] - Quote
Puritan Prince wrote:Suggestion: add UI to the game that shows how much space is left in cargo hold See: http://imgur.com/9bgCVDa for a quick mockup Small quality of life improvement - subtracting the total size of the cargo hold, from what's in it, to figure out how much space is left isn't exactly exciting gameplay.
https://puu.sh/uGqnp/2fbfaa3644.png < like this? if you hover over it you can see all type of Cargo Holes and you can change the visual to another one.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Dominous Nolen
V0LTA WE FORM V0LTA
251
|
Posted - 2017.03.13 16:26:32 -
[2680] - Quote
CCP Karkur - Can you please push for feedback on the camera changes? Still not feature parity to the old camera and I'd love to have the custom tracking position back and the ability to set different parent options similar to the old camera.
@dominousnolen
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noone kun
Hisp Eto Corporation
3
|
Posted - 2017.03.13 21:36:58 -
[2681] - Quote
Drones
drones warping with the contriller ship & auto - scoop when docking / jumping gate/brige example, if i cleared down the combat site and warped to another - my drones will warp with me, and they will land with me (not in front of me or after me) like players do during fleetwarp. if i got pointed while aligning for warp - my drones will stay with me. if i got disconnected - they will warp and come back into dronebay if i jump into the gate/brige or dock - drones will return to dronebay (like scan probes are returning to cargo hold)
for drones in grid - adding state like "approaching" - when they are on their way to the target
activating auto-aggro when f pressed fro example, if ship got jammed before i deployed drones - they will do nothing
replacing extra drone bandwith with extra damage/hp bonus (role one like gila has, maybe) example currently vexor can 238dps with 5 t2 hammers or 315dps with 2 ogres 2 hammers 1 hobgoblin 2s but seeing heavy drones with their terrible tracking and speed on a cruiser is kind of strange doubling its damage/hp per skill lvl bonus will pretty much fix this (316 with hammerhead II's ) and its not abour vexor, its about all drone ships with extra bandwith they are loosing lots of drone tracking and speed when they deploy heavy instead of medium drones
adding medium and light sentry drones. few reasons for it: - there are no long range drones for gila/ chameleon and worm/wheeptail - they can't deploy even 1 sentry - this could solve ishtar's problem instead of adding special bonus for sentries - drone frigs dessies and cruisers will get better sentry tracking instead of huge optimal/faloff than can't use anyway. all5 tristan can lock at 50km and shoot at 60km while warden II has 75km optimal range. not to mention than 40m sig frigate deployng 100m sig drone looks kind of weird.
adding all sizes of drones armed with missles reason: - tacticks for using missles is a bit different from the one for turrets: its good when target orbits you (missles will hit faster), and its bad when target is approaching (damage application is worse because target is burning on full speed). if both, ship and its drones, will use same weapon system, they will be much easier to manage. - same ewar could be used to apply damage from ship's primary weapon and its drones
can you pls remove this freeze after drones killed target and before they go for next one? coz if warrior II is orbiting target at 900m/s and then instantly stops - it doesnt look like sci-fi space combat, more like a bug that nobody cares. not to mention that drone will instantly die. aslo imagine drones spreading in different directions from exploding target ^_^ same thing with npc's
adding a "drone support unit" for subcapitals. right now i need to fit 4 officer drone damage amplifiers on all5 dominix to make augmented Ogres deal 1k dps. and still there will be 6 unused turret slots in same time, most of battleships (and some cruisers / bc's) are able to deal 1k dps with t2 fitting so i suggest to add a passive highslot module that adds 10% to drone damage/hp, with no stacking. it should have small, medium and large sizes (for small, med and heavy / sentry drones), it should simply replace 1 turret (or 1 extra drone, deployed from.. that amazing old old carriers.. ) and will have cpu/pg requirements equal to 1 turret. also, if this will happen, ppl will have something to fit in 1-2 empty high slots on turret ships
module(s?) that allows to repair sll of my drones in space, like "drone shield booster".
adding 4 more fighter-based Gecko-style 2.5x damage crazy speed heavy drones, able to be produced by players, like "limited dragonfly"
adding "drone control unit (reborn)" - passive highslot module that adds drone bandwith and dronebay: small(5mbit / 10m3), medium (10mbit / 20m3), large (25mbit / 50m3). using those will allow ships with small drone bandwith to deploy full flight of 5 drones (including fighter-based Gecko-style drones) . and yep, its another option for empty high slot.
adding lowslot module / rig that adds dronebay by the cost of ship's speed. |
Alex Zalbazar
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
1
|
Posted - 2017.03.14 04:13:23 -
[2682] - Quote
Suggestion: Hotkey to use consumables from the cargo hold Keywords: UI, Hotkey Note: ---
To focus one's entire attention away from the fight and look at the cargo in order to take a booster is inconvenient and clunky. It is especially difficult when trying to manually pilot. Some sort of hotkey system to take boosters would be an improvement to low-apm pilots such as myself. |
CupKate
Burning Skull Syndicate
2
|
Posted - 2017.03.14 18:22:32 -
[2683] - Quote
Add distance column for players added to the Watchlist.
Post describing the idea here, with some support.
https://forums.eveonline.com/default.aspx?g=posts&t=513957&find=unread
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Kassimila
CryNet. Solyaris Chtonium
15
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Posted - 2017.03.15 00:54:21 -
[2684] - Quote
Suggestion: Allow for right click/bookmarking of escalations Keywords: ui, bookmarks Note: Currently you have to fly to the system, and warp to the gate to create the bookmark.
There is a market in place to sell your escalations, as well as transfer them to other toons. Forcing players to fly to 7-9 jumps in every direction and make bookmarks isn't exciting game play. |
Merin Ryskin
Peregrine Industries
229
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Posted - 2017.03.15 04:06:31 -
[2685] - Quote
Suggestion: add the option to mute the scanner. LINK
Reason: the new sounds are annoying as hell and severely disrupt my enjoyment of the game. Exploration as a profession is almost unplayable, and PvP scanning is way more annoying than it needs to be. I understand that I might be in the minority here, but at least give me the option to turn off the scanner sounds just like other elements can be selectively muted without turning off the whole UI and losing situational awareness. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
459
|
Posted - 2017.03.15 04:18:40 -
[2686] - Quote
Kassimila wrote:Suggestion: Allow for right click/bookmarking of escalations Keywords: ui, bookmarks Note: Currently you have to fly to the system, and warp to the gate to create the bookmark.
There is a market in place to sell your escalations, as well as transfer them to other toons. Forcing players to fly to 7-9 jumps in every direction and make bookmarks isn't exciting game play.
Pls make it so that I can sell an escalation by rightclicking it and press "sell escaltion". Then a wizzard appears and I can set the reciever as "public", "corp", or "player name" with isk amount ranging from 0.00 isk to ~.00 isk. Then you can shift them between alts, make your corp happy, or just make isk on them, without bookmarks or flying anywhere!.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Ajem Hinken
Quaice Industries
52
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Posted - 2017.03.19 02:47:56 -
[2687] - Quote
Captain Panther wrote:Ajem Hinken wrote:I'd love for there to be a player-enforced sec rating for every non-highsec system. Some rough indicator of if a: The system has players policing the area, similar to Concord in highsec. B: Players actually killed each other in the area.
You know, so you didn't have to trust people on how safe a non-highsec system they were planning to move to was. You can adjust map filters to see the different statistics for systems like players killed, podded recently or pilots number in the system. Another sec status would be pointless. You know you can put in outliers and throw all that data off, right? I could literally go to Mara right now over and over in a pod and get a friend to pod me and then it'd seem like it was a somewhat high-traffic death trap, instead of the borderline lowsec mining hub it is. Seriously, so many people move on from the Jouvulen-Isanamo-Airkio area to there to mine. They may never move there permanently to stay, but that's where many people go and mine if they're feeling a tad ballsy.
I more want to see what portion of aggressors in that area are repaid likewise by either their prey or guardians of the area.
You know, the little things. |
Sorin Orii
OriiGen
29
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Posted - 2017.03.21 12:19:59 -
[2688] - Quote
Suggestion: Load space BEFORE showing my ship after undock
Issue: For many users it takes a LONG time to load space, often times they are engaged without having even a chance to respond because their environment has not loaded yet.
Here is a link to my reddit post on the same issue: https://www.reddit.com/r/Eve/comments/60n2lj/suggestion_qol_do_something_about_environment/
:Sorin Orii
Sanity is the denial of chaos
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Pleasure Hub Node-514
Pleasure Hub Hotline
232
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Posted - 2017.03.21 14:33:45 -
[2689] - Quote
Suggestion: Introduce Paid Public Notes on Character, Corporation, Alliance, and/or Structures
Issue: Addresses a niche for player communication and offers alternative to spam adverts in trade hub local chats.
Concept: http://i.imgur.com/aK90rvp.jpg
Description: It's a cycling social media message board that displays the 10 most recent paid public notes. It can be used in any number of ways. Entities set the payment amount for someone to leave a public note and this ISK is payed directly to the individual, corporation, or executor corp depending on where the public note is displayed. This is not a CSPA charge. ISK is paid to advertise a message (e.g. pay 50m ISK to Caldari Navy to leave a sales note on Jita 4-4 Station Services side bar).
When a note is left private (default state), the note does not update to the public queue and no ISK is payed out.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Kangar Roo
Center for Advanced Studies Gallente Federation
3
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Posted - 2017.03.21 23:42:10 -
[2690] - Quote
This might be kinda small, but it would help a lot.
When I have my Orca's Ore hanger open, and it's only covering 1/8th of my screen, and I click on a stack of ore, the window that shows the size of that object shifts left, which means I can see the size of the hold (which I already know), and may show the total amount of ore in my hold, but the size of the object is shifted beyond the window, which is the number I wanted to see.
So, it looks like this
[84) 149,204/180,000 m3]
The 84 is the end of "36,084", but I can't see that because the window is too narrow.
How about instead of shifting this window right, which moves the most variable number out of the window, shift the text left pushing out the total size of the hold, which is the most fixed number? I sometimes have a similar issue with station containers.
(Yes, I know I can make the window bigger, but I only have so many square inches to work with.) |
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Dominous Nolen
V0LTA WE FORM V0LTA
257
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Posted - 2017.03.26 01:02:08 -
[2691] - Quote
UI:
Default settings for any new chat channel window that is opened.
Reason: When configuring clients some users prefer to increase/decrease their font sizes/portrait display and each new chat spawned requires this to be reset manually.
@dominousnolen
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Dominous Nolen
V0LTA WE FORM V0LTA
258
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Posted - 2017.03.28 18:45:16 -
[2692] - Quote
Camera feature:
Perhaps some form of replay mode, copying battle information similar to World of Warships replay function to allow content creators access to reply footage for inclusion into their work
Something similar to this >> https://na.wargaming.net/support/kb/articles/517
Also Reinclusion of the advanced camera features and custom Tracking position! Please?!
@dominousnolen
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Mina Sebiestar
Minmatar Inner Space Conglomerate
1164
|
Posted - 2017.03.30 15:37:37 -
[2693] - Quote
Visuals
Minmatar heavy fighters should have their cockpit / flight-deck glass transparent to bring them to same(higher) visual quality like other heavy / light / support fighters of all races.
Slacking is for weak.
"You choke behind a smile a fake behind the fear"n++
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SmokinJs Arthie
Justified Chaos Spaceship Bebop
132
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Posted - 2017.03.30 18:16:52 -
[2694] - Quote
Be able to color code watchlist.
I was thinking it might be a cool idea if we can color code watch list like we can already color code broadcasts. I have made a terrible example of what it might look like.
https://i.redd.it/u18151cbgkoy.png
Edit: Someone on reddit also suggested to being able to color code drone groups. |
midmaster mini-man
FLEETCOM Sector One PURPLE HELMETED WARRIORS
1
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Posted - 2017.03.30 19:25:54 -
[2695] - Quote
Reduce the character amount for mobile depot names
Drop the character limit so mobile depots can realistically only maintain a "capsuleer base" name and not act as a billboard projecting a novel.
People can still use cans to write their odysseys, or if ccp introduces an anchorable structure to act as a billboard |
Kenrailae
The Scope Gallente Federation
762
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Posted - 2017.04.01 06:02:37 -
[2696] - Quote
Stackable chat window tabs. CCPLEASE
The Law is a point of View
The NPE IS a big deal
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Trixi Laminer
The Scope Gallente Federation
1
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Posted - 2017.04.05 13:38:48 -
[2697] - Quote
Can you make it so when you show info on advanced space ship components you can get that used for tab. Like you get for some skills or items. So when you show info item fusion X you get a extra tab showing in what bpcs or bpos the component is used. Takes loads of checking item X, Y, Z etc to try to find out where they are used and such if you havent done any t2 construction before. |
Kenrailae
The Scope Gallente Federation
764
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Posted - 2017.04.07 16:39:21 -
[2698] - Quote
Can we get some player buildable versions of monuments/billboards whatever? Not indestructible like CCP's and maybe a different model, but still, something that we can build and put in space. Sure, we have cans, but the cans and mobile depots all over basically are just proof of concept that we have a huge use for something like this, whether it's to try and recruit, or to smugface about that time we ganked Mikalu's nidhoggur and want to put something in space to goad his goat every time he refuels his tower until he decides to destroy it. CCPles?
The Law is a point of View
The NPE IS a big deal
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noone kun
RCK Corporation
6
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Posted - 2017.04.08 19:53:53 -
[2699] - Quote
Suggestion: target painter guided FoF Missles with friendly target painter
Keywords: missles, gameplay
Note: suggestion is to make eve version of real life laser missle/ bomb guidance system. for example: my buddy paints a target with target painter, i activate missle launchers charged with FoF missles, missles are following painted target. no aggro, no timers, no locking needed. when target dies launchers stop shooting. those may be one of two tech 2 variations of existing FoF missles.
Suggestion: replacing "explosion radius" and "explosion velocity" stats with one "guidance" stat for missles, rebalancing explosion velocity speed for missles with different charges.
Keywords: missles, gameplay
Note: few reasons for this. - missle users should train 2 accuracy skills (explosion radius, explosion velocity) instead of 1 skill (tracking) for turret users. - in real life explosion radius in space is infinite, explosion velocity - various for different charges. (EM wave can't move slower than speed of light, right? ). thats why missle mechanics is harder to understand when compared to turrets. suggested stat "guidance" will affect how close missles can get to the target before they explode. after that constant (for each type of charge) explosion velocity will affect how much damage target will get.
so what will happen to gameplay after this rebalabcing? - it will be possible to avoid missle damage by changing ship's flight direction (manually or by setting an orbit) instead of just having small signature (like it works for turrets). - speed tanking will still work: ship's speed will affect if missles can get close enough to explode (if they can't - they will self destruct). "guidamce" will affect how far from target explosion will be (and how much damage target will get). also this means that target that does not move (or webbed good enough), it will get allmost full damage. - targets signature will affect how close missles can get before impact. bigger signature is = more accurate missles are.
Suggestion: damage dispersion for smartbombs. making smartbomb damage dependent from distance to the target.
Keywords: smartbombs, gameplay
Note: idea is that all smartbombs will get much bigger area of effect, and sort of faloff. when distanse increases, damage will decrease. for example, Large EMP Smartbomb I deals 250 EM damage at 5 km. after rebalancing it will deal same 250 damage at 5km, 500 damage at 2.5km, 1000 damage at 1.25km, 125 damage at 10km, 62.5 damage at 20km and so on. |
Yodik
Dwarfed ORE
30
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Posted - 2017.04.11 17:05:35 -
[2700] - Quote
if its twitter thread of karkur, then thx her for forced and ignored thera rorquals. great job.
-Æ -+-Ä-¦-+-¦ -+-¦-+-+-+-Å-é-+-+-¦ -ü-+-é-â-¦-å-+-+ - -¦-¦-ç-¦-¦ Prospect.
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Dominous Nolen
V0LTA WE FORM V0LTA
275
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Posted - 2017.04.12 00:47:20 -
[2701] - Quote
Ship fitting/ Ship Fitting list
Allow us the ability the update the name of a saved fit rather then forcing a new fitting to be saved and the old one deleted please.
@dominousnolen
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CCP karkur
C C P C C P Alliance
4101
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Posted - 2017.04.12 14:42:52 -
[2702] - Quote
Hey all,
Thanks for all the great suggestions!
We have decided to start a new Little things thread, head over here to post in it.
While I have not replied too much here, I do read this thread every now and then, but there are just too many suggestions to replied to. Even though this thread is now locked, I'll go over and evaluate the suggestions that have come in recently and see if we can do something about them
I want to urge you to stick to the formatting like in that first post, which makes it a lot easier on us all :)
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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