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1. What is warp bug (an explanation) - in Test Server Feedback [original thread]
I lost a Ferox, Ares and Taranis to this bug. ------------------------------------------------
- by Garramon - at 2005.03.09 01:41:00
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2. Sisi: Missle Launchers Wont Reload - in Test Server Feedback [original thread]
Edited by: Garramon on 09/03/2005 00:41:31 ------------------------------------------------
- by Garramon - at 2005.03.09 00:40:00
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3. Sisi: Missle Launchers Wont Reload - in Test Server Feedback [original thread]
Says it all. The only way I could get them to reload was to dock, unfit, refit, undock, manually drop ammo in, redock, and undock. ------------------------------------------------
- by Garramon - at 2005.03.08 22:28:00
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4. Known Issues Build 1618 - in Test Server Feedback [original thread]
If the Chat window is minimized, clicking on its tab causes it to disappear. ------------------------------------------------
- by Garramon - at 2004.07.27 20:28:00
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5. Known Issues Build 1618 - in Test Server Feedback [original thread]
If the Chat window is minimized, clicking on its tab causes it to disappear. ------------------------------------------------
- by Garramon - at 2004.07.27 20:28:00
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6. Market Warning Needs Tweaking - in Test Server Feedback [original thread]
The original point of the post was that the range needs to be increased, and I completely agree. It is ridiculous when I get a warning saying I am buying something for 0.03 isk above average. ------------------------------------------------
- by Garramon - at 2004.07.17 01:35:00
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7. Market Warning Needs Tweaking - in Test Server Feedback [original thread]
The original point of the post was that the range needs to be increased, and I completely agree. It is ridiculous when I get a warning saying I am buying something for 0.03 isk above average. ------------------------------------------------
- by Garramon - at 2004.07.17 01:35:00
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8. To Dev-team: Results of extensive graphics stress-testing on Entropy. - in Test Server Feedback [original thread]
Although it is true that there should be an LoD system in the game, and I don't thin kthere is, I do believe this is NOT what is causing the problem. Sure, it would help with overall framerate, but this is the inital load lag we are talking about ...
- by Garramon - at 2004.07.14 17:07:00
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9. To Dev-team: Results of extensive graphics stress-testing on Entropy. - in Test Server Feedback [original thread]
Although it is true that there should be an LoD system in the game, and I don't thin kthere is, I do believe this is NOT what is causing the problem. Sure, it would help with overall framerate, but this is the inital load lag we are talking about ...
- by Garramon - at 2004.07.14 17:07:00
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10. Improvements to the escow system - in Test Server Feedback [original thread]
I think escrow is just a temporary solution until they have the black market added. Otherwise, it is just an annoying market where you can package multiple things together. Think about it....you add those things, and you pretty much just have ano...
- by Garramon - at 2004.07.04 23:37:00
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11. Improvements to the escow system - in Test Server Feedback [original thread]
I think escrow is just a temporary solution until they have the black market added. Otherwise, it is just an annoying market where you can package multiple things together. Think about it....you add those things, and you pretty much just have ano...
- by Garramon - at 2004.07.04 23:37:00
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12. Unlimited CAP for NPC ? - in Test Server Feedback [original thread]
And while were at it we should give them the ability to warp to a safespot whenever they are going to lose. Now THAT would be realistic. But would that be fun? I dont think so. Back on topic, I think what was said about Nosferatus is true, if I...
- by Garramon - at 2004.07.04 23:31:00
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13. Unlimited CAP for NPC ? - in Test Server Feedback [original thread]
And while were at it we should give them the ability to warp to a safespot whenever they are going to lose. Now THAT would be realistic. But would that be fun? I dont think so. Back on topic, I think what was said about Nosferatus is true, if I...
- by Garramon - at 2004.07.04 23:31:00
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14. Nosferatu and Energy Emission Skill - in Test Server Feedback [original thread]
+We dont need Earthan killing our ships any faster...then again I am sure some of his corpmates feel the same way. I think just being able to use these things is our bonus. ------------------------------------------------
- by Garramon - at 2004.07.04 23:14:00
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15. Nosferatu and Energy Emission Skill - in Test Server Feedback [original thread]
+We dont need Earthan killing our ships any faster...then again I am sure some of his corpmates feel the same way. I think just being able to use these things is our bonus. ------------------------------------------------
- by Garramon - at 2004.07.04 23:14:00
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16. Drones still uber pwn frigates. - in Test Server Feedback [original thread]
As a Megathron pilot, I can assure you that every experienced Gallente pilto knows drones have a bug, but in the meantime, that wont stop us from killing you! CCP: Fix the Drone Optimal Range bug, it wasn't in the game a year ago! I should hop...
- by Garramon - at 2004.06.21 02:54:00
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17. Nosferatu and Energy Emission Skill - in Test Server Feedback [original thread]
It does seem odd that these do not get any sort of skill bonus, but it isn't really a big deal I guess. ------------------------------------------------
- by Garramon - at 2004.06.19 18:53:00
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18. TQ Rail Bug: Optimal and Falloff graph is inverted - in Test Server Feedback [original thread]
Originally by: Kildarin Farushna tracking computers, try installing tracking computers.... I had a mid-slot tracking comp on. This is not a tracking issue. Both ships were megathrons, and neither were moving. Accept that this bug e...
- by Garramon - at 2004.06.16 12:07:00
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19. Tempest's rendered usless by new patch - in Test Server Feedback [original thread]
The 1400's may have the same bug as the 425 rail (inverted falloff graph). See my 425 rail post. ------------------------------------------------
- by Garramon - at 2004.06.16 05:59:00
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20. TQ Rail Bug: Optimal and Falloff graph is inverted - in Test Server Feedback [original thread]
I(Megathron) had my buddy(Megathron) start out at 15km, and shot with my 425 rails as he moved straight away from me. At Optimal range (30km with AM), I finally started hitting, but low hits. The damage increased as he got further away. It peaked ...
- by Garramon - at 2004.06.16 05:49:00
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