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1781. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Originally by: Udyr Vulpayne I fail at being Amarr. No, that is not how the game works. See, as battles progress, range tends to decrease unless one party is able to dictate a set engagement range. Thus, ships which are intended to out...
- by Goumindong - at 2007.09.26 02:20:00
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1782. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: Goumindong on 26/09/2007 01:38:29 Originally by: Yuki Li Originally by: Goumindong Originally by: Yuki Li Tracking Protip : Fit tracking modules on to your snipers Nice attempted out on what was po...
- by Goumindong - at 2007.09.26 01:36:00
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1783. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Originally by: Udyr Vulpayne Originally by: Goumindong Nah, im right about the DHP. 1 cap per gun per second adds up to 7 cap per second when firing. This adds up to over 50 minutes of firing time at max skills. With no modules run...
- by Goumindong - at 2007.09.25 23:12:00
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1784. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Edited by: Goumindong on 25/09/2007 22:26:29 Originally by: Udyr Vulpayne Originally by: Goumindong Most of the generalizations here are false, ignore important factors in the ships[rof bonus on the geddon for instance] ignore...
- by Goumindong - at 2007.09.25 22:26:00
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1785. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: MailFan Originally by: Goumindong The eagle shouldnt have spike loaded. And yea, if the eagle has long range ammo loaded and needs to change it will suffer a 10 second penalty compared to the Muninn. Anyway, i hav...
- by Goumindong - at 2007.09.25 22:23:00
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1786. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Yuki Li Tracking Protip : Fit tracking modules on to your snipers
- by Goumindong - at 2007.09.25 21:37:00
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1787. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: KD.Fluffy Quote: Not when it has to change ammo to get the 1500 alpha, since it loses nearly 2000 damage in that time to the eagle. It does when it doesnt change ammo, but by that point the dps has probably come to abo...
- by Goumindong - at 2007.09.25 20:00:00
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1788. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Edited by: Goumindong on 25/09/2007 19:52:50 Edited by: Goumindong on 25/09/2007 19:51:24 Originally by: Relnala Edited by: Relnala on 25/09/2007 19:37:33 All fitting calculations were using no damage mods, all relevent skills ...
- by Goumindong - at 2007.09.25 19:50:00
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1789. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Yuki Li What this says to me, is that the ridiculous tanking Eagle idea is a complete joke (No offense but just... no). 250mm Railguns have awful tracking, fact. If you're not balancing that with Tracking Computers then you...
- by Goumindong - at 2007.09.25 19:37:00
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1790. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: KD.Fluffy Quote: Alpha with max skills and RF EMP is a little under 2300. Base effective HP with 0 fitting and 0 skills on a rupture is over 6,000. Stop posting ****e. I never said insta pop, i just said a much mo...
- by Goumindong - at 2007.09.25 19:36:00
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1791. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Edited by: Goumindong on 25/09/2007 19:33:01 Most of the generalizations here are false, ignore important factors in the ships[rof bonus on the geddon for instance] ignore fitting ease, ignore, how you fit ships for PvP. And ignore the actual ...
- by Goumindong - at 2007.09.25 19:33:00
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1792. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: Goumindong on 25/09/2007 08:59:47 Originally by: MailFan Edited by: MailFan on 25/09/2007 08:12:14 Originally by: Goumindong No, it requires best navy ammo. Which is readily available. Also, a Muninn cannot alp...
- by Goumindong - at 2007.09.25 08:59:00
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1793. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: KD.Fluffy as far as those damage quotes... it requires best named pirate ammo... i dont know if your aware, but many players dont have access to it, and its really expensive... Even with this rather expensive ammo, muninn S...
- by Goumindong - at 2007.09.25 06:59:00
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1794. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Man what? The Zealot does less dps at its optimal range than the Eagle does. How in the world is that "cutting through enemy fleets with striking ease"? Despite that clear idea that "tremendous damage" is less than "cutting through fleets with st...
- by Goumindong - at 2007.09.24 19:38:00
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1795. assault frigates - what are they for? - in Ships and Modules [original thread]
Originally by: xHalcyonx Absolutely nothing. Good God yall, say it with me!
- by Goumindong - at 2007.09.24 19:15:00
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1796. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Elmicker Originally by: Zixxa You lie as usually. At least RA+Goons and AAA knows how to kill better than BoBs. looks for AAA killboard HACS flown: 1. Vagabond [1] 2. Munnin [11] 3. Zealot [23] 4. Eagle [26] He w...
- by Goumindong - at 2007.09.24 19:01:00
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1797. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Albrecht Wassenar Well.. I think the response has been pretty unanimous. The overwhelming vast majority of the people who have commented on this thread point out there are many, many pros to having the eagle slot set up shif...
- by Goumindong - at 2007.09.24 18:59:00
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1798. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: Goumindong on 24/09/2007 14:20:13 Originally by: Neuromandis Oh noes, i cant warp out Yes, you can, stay alligned, burn out of any bubbles, warp out and warp back in. Inties that are tackling eagles are inties that are...
- by Goumindong - at 2007.09.24 14:18:00
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1799. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: Goumindong on 24/09/2007 13:53:28 Originally by: KD.Fluffy so your saying the advantage of having the dps to do decent damage to some cruisers isnt an advantage? The eagle can only scratch a cruiser, the muninn can alpha ha...
- by Goumindong - at 2007.09.24 13:53:00
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1800. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: d026 Originally by: Goumindong Originally by: Ash Bringer Why do ppl use Tempest or Rokh.. 1 for alpha other for range :) Munnin with artilleries will be the best cruiser with alpha... Rails can't even get ...
- by Goumindong - at 2007.09.24 09:22:00
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