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781. Tempest - Is this right? - in Ships and Modules [original thread]
Are you fitting damage mods, drones, and missile launchers? A max skilled character listing DPS will be using barrage, Hail or faction EMP to record damage. Lets use Barrage just because Barrage: +10% raw dps over PP BS 5: +11.1% dps over BS4 Su...
- by Goumindong - at 2008.02.18 20:31:00
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782. Phantasm [PVP] - in Ships and Modules [original thread]
You shouldnt need an injector, and if you run one, it can be small. Dont know if that lets you upgrade to HP's or not.
- by Goumindong - at 2008.02.18 00:08:00
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783. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Magazaki Edited by: Magazaki on 17/02/2008 13:55:22 Originally by: Dromidas Shadowmoon This is also going to help caldari and anyone that uses missiles, as well. I keep hearing this over and over, and it wasn't...
- by Goumindong - at 2008.02.17 20:33:00
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784. caldari SOLO pvp ships - in Ships and Modules [original thread]
Drakes make good solo ships.
- by Goumindong - at 2008.02.15 19:35:00
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785. Whats the think , with this Amarr Boost. - in Ships and Modules [original thread]
Originally by: Saladin Edited by: Saladin on 15/02/2008 14:32:57 I have not used TD's lately, are they chance based or work all the time? ECM is chance based and its balanced so that only dedicated ships like the scorp/blackbird and so...
- by Goumindong - at 2008.02.15 15:34:00
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786. Whats the think , with this Amarr Boost. - in Ships and Modules [original thread]
Originally by: Theron Gyrow Originally by: Goumindong There are four non-gallente ships with drone bays larger than their minmitar equivalent. Three of those are explicitly drone ships. I'm calling point-of-fact on this. ...
- by Goumindong - at 2008.02.15 15:32:00
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787. Whats the think , with this Amarr Boost. - in Ships and Modules [original thread]
Originally by: Lilith Velkor Here we go again... Quote: learn why these darn ML hardpoints and drone bays are there ffs. Where are those huge dronebays you keep talking about? Rupture? Stabber? Hurricane? There are four no...
- by Goumindong - at 2008.02.15 05:11:00
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788. Target Painters - in Ships and Modules [original thread]
The best way to make target painters better is to make sig radius more important. <.< >.>
- by Goumindong - at 2008.02.15 05:07:00
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789. Whats the think , with this Amarr Boost. - in Ships and Modules [original thread]
Originally by: Liang Nuren Funny, I'd be thrilled if I had a counter for TD's.... funny that they seem to not exist. No, Falloff rigs are not a counter when they are already mandatory on the ship. -Liang Ah ha ha ha ha ha ha ha
- by Goumindong - at 2008.02.15 01:18:00
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790. Whats the think , with this Amarr Boost. - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: goodby4u Though I agree It might be bad to see vagas getting falloff ranges of 40km,at the same time if they can only be used to counter the falloff TD then most speed tanked/falloff using ...
- by Goumindong - at 2008.02.14 20:42:00
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791. A sharp claw ? - in Ships and Modules [original thread]
Originally by: Maeltstome blah blah blah No, the claw is the worst of the anti-inty ships. Crows can now fit a web, web your ass and orbit at 9km indefinitely since they no longer need the med slot cap mod to operate. Crusaders do more...
- by Goumindong - at 2008.02.14 15:52:00
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792. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 14/02/2008 13:04:53 Can we at least agree on that TDs only need to be really effective on Amarr recons/Arbitrator/EAFs? If it's a Amarr EW boost, then making it a Amarr-only EW boost,...
- by Goumindong - at 2008.02.14 15:38:00
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793. Passive/HP vs Active Tank Dilemma - in Ships and Modules [original thread]
Passive tanks have always been better than active tanks. Now its just more noticable.
- by Goumindong - at 2008.02.14 04:07:00
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794. Whats the think , with this Amarr Boost. - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Jurgen Cartis You know Liang, 5 TE IIs and 6 TC IIs would get you a 50% boost to optimal on say, lasers or railguns. A single max-skilled unbonused TD II will take 50% range away, down to ...
- by Goumindong - at 2008.02.14 03:41:00
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795. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Goumindong on 14/02/2008 03:03:13 Originally by: Trigos Trilobi I can't quite comprehend how you can translate that quote into "the curse cap warfare ability will work just fine without cap injector or cap recharge modules"...
- by Goumindong - at 2008.02.14 03:03:00
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796. Vulture Setup's - in Ships and Modules [original thread]
Originally by: Merin Ryskin And while I'm here, let's all enjoy the brilliant humor of our friend Darth Decon. For some reason, despite claiming it isn't worth it, he seems to enjoy EVEmailing me more incoherent rants. Could anyone tran...
- by Goumindong - at 2008.02.13 20:12:00
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797. A sharp claw ? - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Trevor Warps Originally by: AstroPhobic Arties/hope for the best. Dude ... i get 21km lock range ! Yeah, Minmatar (The speed race) has (IMO) the worst ceptors. Deal with it ...
- by Goumindong - at 2008.02.13 15:53:00
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798. Lense issues (Amarr complaint) - in Ships and Modules [original thread]
Originally by: Kuranta Edited by: Kuranta on 13/02/2008 13:50:44 The reload thing surely is anoying, but a simple ctrl + R will help in most cases. But since we're getting a "change ammo type on all guns" button soonÖ, the issue shoul...
- by Goumindong - at 2008.02.13 15:28:00
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799. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
And, at the same time, you have also claimed that the damage increase from +falloff mods is not significant until you are fairly deep into falloff. So which is it?
- by Goumindong - at 2008.02.13 11:18:00
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800. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Only in situations where the target ship has no optimal and if falloff is a linear decrease in hit chance[it is not].
- by Goumindong - at 2008.02.13 02:47:00
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