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81. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 15/04/2010 23:59:08 Originally by: Bagehi Increasing the damage output of your ships decreases the reaction time the other fleet has to warp. This cannot be true if increasing EHP also does not INCREASE the...
- by Goumindong - at 2010.04.15 23:58:00
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82. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Jacob Stov Nobody with a bit experience will ever fly a Rokh when 2/3rds of every fleet are Apocs Rokhs have more EHP vs Aurora than Apocs and do less DPS. If fleet commanders are primarying them they're stupid. Q...
- by Goumindong - at 2010.04.15 19:40:00
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83. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Originally by: Goumindong Maths DPS*EHP=Value Until you realize you can warp out to avoid incoming fire. if you can warp out to avoid incoming fire then the same effect that increases your survivabil...
- by Goumindong - at 2010.04.15 19:40:00
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84. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Naomi Knight So you are suggesting it will be apocs vs apocs?:O No, he is suggesting that you do not know what it is going to be. If you fit against Rokhs you will be murdered by Apocs or Maelstroms. There could be a m...
- by Goumindong - at 2010.04.15 14:43:00
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85. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Tagami Wasp So you are saying that the problem is defined by fleet composition, thus the preference of the pilots in the fleet, but when I bring this up you don't accept it as a valid argument? [golf clap] Way to invalida...
- by Goumindong - at 2010.04.15 03:42:00
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86. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Liang Nuren Work on that and you can turn it into a formal proof by induction. At any rate, I did read it and enjoyed it immensely. -Liang That will take much more time than i have, mainly because i will not know how ...
- by Goumindong - at 2010.04.15 03:35:00
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87. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 15/04/2010 00:33:21 But you might ask yourself. What if the gang is not completely destroyed. Doesn't that shave terms off the end as the fight caps at one sides gangs survival? And the answer is yes, but since we ...
- by Goumindong - at 2010.04.15 00:32:00
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88. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Doctor Aibolit Tagami Wasp PROVES (mathematically) that something is wrong with Rails. Goumindong PERSUADES (verbally) that everything is OK with Rails. Actually i proved it mathematically. Minimizing the function...
- by Goumindong - at 2010.04.15 00:27:00
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89. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Tagami Wasp If you have a "product" with specific characteristics that competes in the market, how do you measure market share and achieve market penetration? Measure the response of your "customers" (alliance pilots) to th...
- by Goumindong - at 2010.04.14 20:47:00
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90. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
What you have done is go back to the "but people fly" argument. Without actually refuting any of the points that explain why that argument is false. Which is why people are getting hasty with you. You're not having a discourse, but rather ignorin...
- by Goumindong - at 2010.04.14 18:21:00
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91. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Red Raider The "I win" response. Awesome! Why are there no Caldari BS's on the list if they are soooooo good? Your argument has been non sequitur. Liang is getting a bit rowdy, but you have no made a cogent argument for h...
- by Goumindong - at 2010.04.14 18:18:00
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92. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Mimiru Minahiro Edited by: Mimiru Minahiro on 14/04/2010 05:46:09 Ok so here is my proposal for people to play with. I am completely willing to entertain reasonable changes: *All ammo gets a 5% increase in dmg, staying ...
- by Goumindong - at 2010.04.14 12:43:00
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93. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Please read the title of this thread. It doesn't say "Rokh" or "Megathron" it says "Railguns". I'm not going to ask you to post a fit that shows how any of these hybrid boats can use rails better than a different rac...
- by Goumindong - at 2010.04.13 21:10:00
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94. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi The drake became wildly popular because it could passive tank better than most BS could active tank (before the nerf) So what you're saying is that the Drake became popular because of a fit that sucked and maintai...
- by Goumindong - at 2010.04.13 18:27:00
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95. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 13/04/2010 18:24:05 Originally by: Ogogov That's a logical fallacy given how incoming firepower is increased by every extra ship on the field and EHP is constant for one target. oh... and you can't warp off ...
- by Goumindong - at 2010.04.13 18:21:00
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96. [Proposal] T2 Close Range Turret Ammo sucks. - in Assembly Hall [original thread]
Originally by: Malcanis Leaving aside the rather questionable assertion that T2 shouldn't represent a qualitative step up from T1*, T2 ammo doesn't have to be significantly better than faction ammo. But it should be as good. It should be ...
- by Goumindong - at 2010.04.13 18:15:00
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97. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Prodalt is me. Posting error on a different computer. Originally by: Tagami Wasp By the way, Matari pilots have better alternative ships to fly in fleet (Pest) Actually the Maelstrom has historically not been used not because the Pest...
- by Goumindong - at 2010.04.13 18:06:00
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98. [Proposal] T2 Close Range Turret Ammo sucks. - in Assembly Hall [original thread]
Stupid forum; the above is me.
- by Goumindong - at 2010.04.13 14:09:00
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99. [Proposal] T2 Close Range Turret Ammo sucks. - in Assembly Hall [original thread]
That would be the case if it were not actively a detriment to newer players. And, especially given the problems that people proclaim with "taking 10 seconds to change ammo" i doubt that any option strong enough to sate people who want the ammo to ...
- by Goumindong - at 2010.04.13 12:58:00
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100. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 13/04/2010 12:37:40 Originally by: Ogogov In what fleet fight do you last long enough to get reps if you're in a battleship, specially with Dominion lag? I haven't participated in many but the general rule see...
- by Goumindong - at 2010.04.13 12:36:00
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