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41. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Ogogov Lolwut? You're confusing resists with EHP, I think. 1% EHP of a 100k tank would be 1k more Effective Hit Points. How is that going to matter when you're getting hit by 400,000dmg in alpha strike? That's going to give ...
- by Goumindong - at 2010.05.04 04:40:00
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42. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Ogogov DPS matters regardless of EHP, because the additive power of many players shooting at a single ship is greater than the capacity of any single local tank, and that's the key that you are not seeing. No. I am seeing...
- by Goumindong - at 2010.05.03 20:32:00
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43. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 03/05/2010 16:55:25 Originally by: Ogogov Absolutely - mostly because some people would rather post something completely unrelated in the hope that people will stop paying attention to the thread rather than ac...
- by Goumindong - at 2010.05.03 16:51:00
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44. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 03/05/2010 00:39:14 Originally by: Ogogov Your persistence in posting misinformation, deflection and general rubbish that has no bearing on the OP? That is a person? Quote: Rrrrright because fleets neve...
- by Goumindong - at 2010.05.03 00:39:00
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45. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 02/05/2010 21:21:43 Originally by: Ogogov Originally by: NightmareX Clearly Guomingdong (or wahtever) lives in a fantasy world where you can maneouver and react realistically in fleet fights. Who a...
- by Goumindong - at 2010.05.02 21:19:00
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46. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Xahara Most snipers engage at a range of about 170-180km. There's no need for a ship that hits 220+ and does minimal damage when you can get one that hits at 180km and has 2x the damage. Rokh does 320 DPS @ 190km. So yo...
- by Goumindong - at 2010.05.01 21:48:00
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47. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Xahara 468 DPS at 50 km? Do you mean at 36+30km? Unless you want to waste slots with some TEs just to be on par with the other BSs... Besides, try fitting a 425mm Megathron designed to shoot at 50 km that can also fit RRs. I...
- by Goumindong - at 2010.05.01 17:31:00
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48. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Xahara There's an op scheduled and you're going POS bashing. Apoc: Mega Pulse II Scorch : 584 DPS @ 50km Mega: 425 Rail II NON FACTION Antimatter: 468 DPS @ 50km. Oh noes!!!! Now it isn't as good as a Geddon since ...
- by Goumindong - at 2010.05.01 16:30:00
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49. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Xahara I too love constructive criticism :) There isn't an argument to be constuctive about. Its just "waaaaa". But I was not joking that you should read the link -- Did you get that thing i sent you?
- by Goumindong - at 2010.05.01 02:39:00
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50. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
This is a terrible and ill thought out idea that will either do nothing to help blasters or ruin the concept of racial balance in EVE For more info, see below. -- Did you get that thing i sent you?
- by Goumindong - at 2010.05.01 00:03:00
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51. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Try it before you claim it is incorrect. You're confusing competing effects and you haven't added a Damage control and aren't adding things in the proper manner. Either way a 0 damage mod Abaddon fit as you wan...
- by Goumindong - at 2010.04.30 00:43:00
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52. [Proposal] 0.0/lowsec local to delayed mode - in Assembly Hall [original thread]
Quote: It works in w-space, it'll work in 0.0 just fine. W-space is not analogous to 0.0 -- Did you get that thing i sent you?
- by Goumindong - at 2010.04.29 05:47:00
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53. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 28/04/2010 20:41:54 Originally by: Bagehi And trimarks? And PDS? And a bunch of other modules that add a fixed percentage increase? Sure, adding another plate would add less EHP (as a percentage) than the previ...
- by Goumindong - at 2010.04.28 20:40:00
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54. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Many EHP modules/rigs do not have stacking penalties at all. If you want anyone to take you serious you have to at least standardize what you're looking at Adding a constant raw value to anything continuously will...
- by Goumindong - at 2010.04.27 23:33:00
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55. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Yeah, this tactic is as old as the game. This tactic is not as old as the game. If you want a system its better to stick all your folks in it from the start. Winning under lag is typically a function of being ther...
- by Goumindong - at 2010.04.26 21:40:00
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56. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Wrong word. Point remains. No, it doesn't. The largest rectangle with sides that have a fixed sum is always a square Quote: Proof? 1+1 =2 2/1 = +100% 2+1 = 3 3/2 = +50% +100%>+50% Now just do it with ...
- by Goumindong - at 2010.04.26 21:34:00
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57. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Truly? It is easy to fit a Rokh to reach past that range But we're not. Quote: If EHP = DPS and the worth of a ship is the sum of the two, The multiple of the two, not the sum of the two Quote: lack of ...
- by Goumindong - at 2010.04.26 20:00:00
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58. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Naomi Knight Edited by: Naomi Knight on 26/04/2010 19:02:54 Originally by: Goumindong 2. EHP can be worse in some situations. These situations do not encompass the Rokh or fleet fights... unless your alliance h...
- by Goumindong - at 2010.04.26 19:52:00
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59. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Again, just as there is an upward limit to useful EHP, there is an upward limit to useful range. There is, however, no upward limit to useful dps or alpha strike. This is the failure of your arguments as well as tho...
- by Goumindong - at 2010.04.26 18:57:00
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60. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 25/04/2010 23:17:20 Originally by: Jack Icegaard Let me put it this way; as long as there is a tier system, the Rokh should not be an exception from it. Considering that long range is the niche for Caldari tu...
- by Goumindong - at 2010.04.25 23:17:00
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