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1. Evemon needs a new developer - in EVE Technology Lab [original thread]
Originally by: De'Veldrin Originally by: Cat o'Ninetails i can stroke my chin and look at code "hmm thats not right. not right at all" will make me look smart lol \o/ x Except that I've never seen a real developer do that. ...
- by Grez - at 2010.10.11 19:49:00
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2. Evemon needs a new developer - in EVE Technology Lab [original thread]
I'd offer my help if it wasn't tied to Battleclinic. ---
- by Grez - at 2010.10.11 18:41:00
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3. Graphics Card/Coputer Recommendations for Eve Online 2010 - in EVE Technology Lab [original thread]
Phenom II X4 and a Radeon 5850 will do the job whilst not breaking the bank. Fill in the blanks with whatever you want. ---
- by Grez - at 2010.06.02 14:27:00
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4. Performance comparison between integ video chips. - in EVE Technology Lab [original thread]
Edited by: Grez on 11/09/2007 22:18:25 Radeon X1650 mobility. Game starts: Yes Performance: Decent (40 fps @ 1650x1024) Comments: Pretty good performance. Mouse lags behind with the camera a little, but that's probably just me trying to force...
- by Grez - at 2007.09.11 22:18:00
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5. Will eve run on.... (and post november patch) - in EVE Technology Lab [original thread]
Well, if you can, try and find one with a Geforce 8400 or Radeon HD2400. It'll make so much difference. ---
- by Grez - at 2007.09.11 17:39:00
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6. Skill sheet script v0.5 - in EVE Technology Lab [original thread]
Might be easier to use: "$eve_filepath = getcwd().'/temp'; // Remember to chmod it 777" instead of : "$eve_filepath = '/home/yoursite/xxx/yyy/temp'; // Remember to chmod it 777" Also, if you're scared about people reading that directory for wh...
- by Grez - at 2007.09.11 17:13:00
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7. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Originally by: Solbright Edited by: Solbright on 11/09/2007 00:23:07 Oveur's new blog on Rev 3 and Trinity 2 doesn't indicate any attempt to solve stutter. Feeling a little depressed ... well, there is not much actually said beyond ...
- by Grez - at 2007.09.11 16:56:00
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8. Will eve run on.... (and post november patch) - in EVE Technology Lab [original thread]
224MB Intel GMA 950 Integrated Graphics ^ Not DX9.0. You won't be able to run the new client very well at all. It'll all be software en/decoding, which means you'll be getting maybe 10-20 fps, at best. Spend ú100 more and get a 8400 or HD2400 mo...
- by Grez - at 2007.09.11 16:54:00
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9. Graphics Cards - in EVE Technology Lab [original thread]
Fastest AGP card is the Radeaon X1600 (even outpaces the 7800GS). I'm not too sure, but I think there's a X1800GTO AGP version that you could try, although I wouldn't try running anything at massive resolutions (you should be able to get 2x anti-a...
- by Grez - at 2007.04.08 04:49:00
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10. Eve-online Cluster: Bottlleneck ? - in EVE Technology Lab [original thread]
They've already done testing and the MS OS showed better results. You honestly don't think that they'd buy a multi-million dollar cluster and not do any research to how it runs, do you? --- Cache Clearer
- by Grez - at 2007.04.03 13:27:00
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11. Eve-online Cluster: Bottlleneck ? - in EVE Technology Lab [original thread]
Originally by: Xenissa done use windows! Another pinhead who knows nothing about the EVE cluster. MS server OS works perfectly for what they need, Linux would make no difference to the speed of which the servers opperate, and the perfo...
- by Grez - at 2007.04.02 16:57:00
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12. Nvidia SLI - in EVE Technology Lab [original thread]
Originally by: Almarin Enchura To be honest I found that SLI Antialiasing was the best of the SLI modes for me. The single GPU can render the graphics without difficulty, and then the 8x AA of the other GPU just made the graphics look even...
- by Grez - at 2007.03.31 19:24:00
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13. Nvidia SLI - in EVE Technology Lab [original thread]
SLI doesn't work properly with EVE due to the way it's rendered. AFAIK, only Crossfire shows real improvements. --- Cache Clearer
- by Grez - at 2007.03.29 04:13:00
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14. Updated Graphics - in EVE Technology Lab [original thread]
New graphics engine due later this year/early next year. --- Cache Clearer
- by Grez - at 2007.03.29 04:12:00
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15. Can Eve Run WIDESCREEN Mode? - in EVE Technology Lab [original thread]
It's fine. The only thing changed is the horizontal viewing distance. You don't get any sort of camera distortion or anything like fisheye. --- Cache Clearer
- by Grez - at 2007.01.06 03:16:00
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16. Which graphic chipset will Eve prefer (Nvidia or ATI) - in EVE Technology Lab [original thread]
Edited by: Grez on 13/12/2006 16:21:29 Originally by: Drachma Golea Originally by: Hell'o Problems are: ATI + AMD = huh companions, Nvidia + Intel = companions. ATI + Microsoft = at the moment not a companion... I hope you unde...
- by Grez - at 2006.12.13 16:20:00
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17. Which graphic chipset will Eve prefer (Nvidia or ATI) - in EVE Technology Lab [original thread]
Edited by: Grez on 07/12/2006 18:50:30 Originally by: Hell'o Problems are: ATI + AMD = huh companions, Nvidia + Intel = companions. ATI + Microsoft = at the moment not a companion... I hope you understood what i talking. If not: if you...
- by Grez - at 2006.12.07 18:45:00
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18. The Horror of ATI Dual Screens - in EVE Technology Lab [original thread]
Originally by: Sarah Douglas Spanned, fullscreen, at native res? (2880x900?) EVE doesn't even TRY to give me that resolution, even in windowed mode. Humph. All the graphics card does is set the height to the highest monitor, and th...
- by Grez - at 2006.11.26 14:36:00
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19. Okay small problem >.> - in EVE Technology Lab [original thread]
If you still can't get it to work (because of whatever reason), deleting your prefs.ini file (located in EVE/Cache) or deleting your entire cache should do the trick. --- Cache Clearer Still waiting for a Wrangler-edit!
- by Grez - at 2006.11.24 19:23:00
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20. The Horror of ATI Dual Screens - in EVE Technology Lab [original thread]
I have two 16:10 screens, and my X1800XT and X1900XTX work just fine. --- Cache Clearer Still waiting for a Wrangler-edit!
- by Grez - at 2006.11.24 19:22:00
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