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1. Deployable Cover - in Player Features and Ideas Discussion [original thread]
Most RPGs have many forms of cover- i.e. something you can stand behind to protect you from enemy fire. But Eve doesn't even have terrain, since it takes place is space, so we could really use some kind of deployable cover. So here are a few ideas...
- by Griptus - at 2012.04.25 07:15:00
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2. PLEX at Regular Price - in Player Features and Ideas Discussion [original thread]
Selling PLEX for in-game money is a great idea. Buy PLEX with in-game money is also a great idea. But what incentive is there to sell PLEX for real money, outside of the game, when PLEX is 33% more expensive than a regular monthly subscription? ...
- by Griptus - at 2012.04.24 00:16:00
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3. High Sec Ship Refund Program - in Player Features and Ideas Discussion [original thread]
Insurance allows you to recoop the cost of any t1 ship if you buy the right policy.
- by Griptus - at 2012.02.21 20:38:00
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4. Rookie ship type when we dock in a pod - should be from the faction of the stati... - in Player Features and Ideas Discussion [original thread]
Right- if your faction is in good standing with the station's faction. But then your new ship should cost a little money, since the station corp is doing an important favor for your faction.
- by Griptus - at 2012.02.21 19:11:00
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5. Rookie ship type when we dock in a pod - should be from the faction of the stati... - in Player Features and Ideas Discussion [original thread]
You shouldn't even get a ship unless you dock at a station that is owned by one of your faction's member corps.
- by Griptus - at 2012.02.21 19:05:00
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6. Defender Drones - in Player Features and Ideas Discussion [original thread]
It's good idea. Automating missiles defense is nice. But it would be op if you could have five light drones orbiting your ship killing 90% - 100% of all income missiles, and free ammo would hurt the market. Some practical limitations must apply. ...
- by Griptus - at 2012.02.20 13:46:00
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7. Everything about the star map in EVE is great except for one thing - in Player Features and Ideas Discussion [original thread]
It's good idea. A few more here: 1. allow multiple filters to be used at once. 2. option to disable pop-ups (mouse-over effects in general) 3. option to disable all mouse interaction with stars and use only keys to navigated the star map. 4. o...
- by Griptus - at 2012.02.18 18:34:00
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8. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
Ya, and Heisenburg was an idiot. Uncertainty is not a property of nature, it's a consequence of limited perception and awareness.
- by Griptus - at 2012.02.18 13:53:00
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9. Item Prices - in Player Features and Ideas Discussion [original thread]
Sounds good. And, if your docked, show the estimated reprocessing value at current station.
- by Griptus - at 2012.02.18 13:13:00
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10. Damage Capacitor - in Player Features and Ideas Discussion [original thread]
Bubanni wrote: I think its I nice idea as long as its not more effective than a cap booster :p Cap booster charges are limited to 800gw. So these modules, which are % based, would probably be more effective for capital ships than for sub capi...
- by Griptus - at 2012.02.17 23:46:00
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11. Damage Capacitor - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: This sounds like a decent idea until you get down to the grit of it. The "grit of it" would be the actual numbers which we can't "get down to" because I didn't include them. I leave the numbers for CCP to work out. Your ...
- by Griptus - at 2012.02.17 17:07:00
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12. Damage Capacitor - in Player Features and Ideas Discussion [original thread]
An engineering module conceptually similar to Damage Control. Coverts a % of damage taken to shield and armor into capacitor energy! Possible variations: Medium power slot version Active with very low cap usage (same as Damage Control) Limit one...
- by Griptus - at 2012.02.17 14:55:00
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13. Bot Issue - in Player Features and Ideas Discussion [original thread]
You said bots warp to safe spot and then cloak when someone enters system. How then does the bot see who's in system? Could it have something to do with local chat? Instead of defeating cloaks, best solution is to not show anyone in local unless t...
- by Griptus - at 2012.02.17 14:09:00
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14. Mining should be salvage on rocks - in Player Features and Ideas Discussion [original thread]
I definitely don't want mining to be chance based. But I totally support the duel role of mining lasers as weapons. A continuous beam with very high damage and very low tracking.
- by Griptus - at 2012.02.17 13:50:00
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15. Battling the Blob... - in Player Features and Ideas Discussion [original thread]
The most obvious problem with blobs has been a fundamental issue with Eve since launch, which is that ships don't occlude each other. Every ship in a blob can target and fire on anything without worrying about blowing each other up. If they did, t...
- by Griptus - at 2012.02.16 16:18:00
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16. A "DISLIKE" button for forum posts - in Player Features and Ideas Discussion [original thread]
mxzf wrote: lolwut? What on earth possessed you to think that was a remotely possibly even slightly decent idea? Because I knew you'd love it. mxzf wrote:
- by Griptus - at 2012.02.16 15:54:00
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17. A "DISLIKE" button for forum posts - in Player Features and Ideas Discussion [original thread]
Bearilian wrote: -we need to limit the amount of trolling that goes around, and a dislike button would only give trolls power.... Limit character switching to something like once every 20 minutes. We could use some economic incentives/disin...
- by Griptus - at 2012.02.16 15:17:00
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18. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Super awesome, passive, low power slot module Coverts a % of damage taken to shield and armor into capacitor energy! 10 TF, 1 GW, no stacking penalty.
- by Griptus - at 2012.02.16 14:50:00
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19. [Graphics] Shadows, Light, Planets, Collidables - in Player Features and Ideas Discussion [original thread]
It's good idea. It makes sense to reduce the size and brightness of a star and the things it illuminates based on your distance from it. If you're mining in an asteroid belt that's 124 AU from the star, the star should look very small and the brig...
- by Griptus - at 2012.02.16 01:00:00
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20. A "DISLIKE" button for forum posts - in Player Features and Ideas Discussion [original thread]
This is good idea. Bubanni wrote: I would be fine with a dislike button if the likes and dislikes were shown side by side like my 81 likes and then next to it it would say -615 (81/-615)<--- like this This is good idea too. But it woul...
- by Griptus - at 2012.02.16 00:26:00
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