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101. The ability to have non offensive modules automatically go - in Player Features and Ideas Discussion [original thread]
Originally by: Zan Shiro ...when someone targets me, its starts me targeting them. Even has a distinct audio sound....the annoying targeting sound...is your first sign something is about to go down. That's true, unless they're use a p...
- by Griptus - at 2011.05.10 02:07:00
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102. The ability to have non offensive modules automatically go - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 10/05/2011 00:45:29 I agree with the OP. Defensive modules should be capable of automatically activating but only when the attribute(s) they effect are negatively effected. Examples: Sensor booster: automatically activa...
- by Griptus - at 2011.05.10 00:42:00
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103. Voting Up Ideas.. Do It Naow!! - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 09/05/2011 23:46:48 I like this idea. I would always make my vote count but I can imagine that some, perhaps even a lot, of players would just troll vote everything down because they don't want Eve to be fair. They only p...
- by Griptus - at 2011.05.09 23:46:00
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104. Separate the Empires - in Player Features and Ideas Discussion [original thread]
It's a good idea but, the only way it can work is if every empire is filled with a full spectrum of asteroids and they get rid of stargates and allow all ships to jump between systems- jumping from any location in the origin system and arriving in...
- by Griptus - at 2011.05.06 23:15:00
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105. Skill removal - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 06/05/2011 22:36:41 Originally by: Feligast It would lower the overall cost of a high SP clone, which is the price to pay for having a highly skilled PvP pilot. Also it would be of a HUGE benefit to character sa...
- by Griptus - at 2011.05.06 22:25:00
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106. Skill removal - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 06/05/2011 09:16:08 ...oops double post
- by Griptus - at 2011.05.06 09:15:00
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107. Skill removal - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 06/05/2011 09:15:36 I like B better. But, to address the exploit that kerradeph pointed out, just create a unique SP pool for every attribute combination and store the recovered SP into the corresponding pool. Then we wo...
- by Griptus - at 2011.05.06 09:10:00
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108. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 04/05/2011 22:26:48 Originally by: Gemberslaafje Originally by: knobber Jobbler Don't remove stargates, just change it so a stargate isn't the entry point to a system, just the exit point. Then how do...
- by Griptus - at 2011.05.04 22:23:00
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109. Missing combat information - in Player Features and Ideas Discussion [original thread]
Very much agreed. But the log scrolls so fast I can't read it. They need to change the way it updates. Instead of adding a new entry for everything that happens, it should create one entry for every unique entity that effects your ship and then up...
- by Griptus - at 2011.05.04 21:23:00
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110. Skillbook Writing - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 04/05/2011 01:05:16 I'm all for the basic idea of allowing players to manufacture skill books, even if you haven't trained them. You shouldn't have to quit your training either. It should just require a blue print, some ...
- by Griptus - at 2011.05.04 00:58:00
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111. Forum Feature Requiests - in Player Features and Ideas Discussion [original thread]
When I mouse-over a topic in a forum, I'd like to see a popup windows showing the first few lines of the OP. Direct replies to the OP of a topic constitutes the main thread of the topic. Bur replies to other replies constitute tangent threads whi...
- by Griptus - at 2011.05.04 00:37:00
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112. Frame Rate - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 29/04/2011 15:38:59 As I understand it, the front buffer can be updated separately from objects in memory. But I noticed that server latency not only effects the rate at which objects are updated, it lowers my frame rate...
- by Griptus - at 2011.04.29 15:28:00
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113. Missiles - in Player Features and Ideas Discussion [original thread]
Turrets do instant damage, missiles do delayed damage. There is no way to make missiles work like turrets. Spawning a single missile object to represent a group of missiles is an old optimization that has already reduced lag a lot in fleet battles...
- by Griptus - at 2011.04.26 00:06:00
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114. Uniqe Color for Friendly Target Locks - in Player Features and Ideas Discussion [original thread]
When you lock a friendly, make the health bars in their target icons appear green instead of white with the same red background. Might help reduce friendly fire.
- by Griptus - at 2011.04.25 22:44:00
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115. Minimum of 2 skills in the queue - in Player Features and Ideas Discussion [original thread]
Whatever helps you manage your time better is always a good idea. In fact I think CCP should have included an unlimited skill queue linked to a five year daily planner. Why not? It's a rather cheap and petty burden to impose on players. And anyon...
- by Griptus - at 2010.05.20 16:25:00
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