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21. Option to prevent log in screen graphics from loading. - in Player Features and Ideas Discussion [original thread]
It's good idea. Just another check box in the escape menu.
- by Griptus - at 2012.02.15 13:47:00
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22. Gate Interdiction - in Player Features and Ideas Discussion [original thread]
I support the idea but not as an additional feature to warp jams and scrams. Make a new module for it- a jump jammer. Also, let sov owners control the gates in their territory. Password protect them and require allies to carry gate keys in their...
- by Griptus - at 2012.02.15 08:04:00
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23. [Dear CCP] Thank You - in Player Features and Ideas Discussion [original thread]
mxzf wrote: o.O I was under the impression that reactions couldn't be run in empire. Is there a bug report to be had in here? Is there a reason reactions can be run in empire?
- by Griptus - at 2012.02.14 22:15:00
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24. Adding "Audio warning" capability linked to LOCAL modifications (warp... - in Player Features and Ideas Discussion [original thread]
Early warning mechanisms should be implemented through anchorable devices, either as small ones near gates or big ones in POSs. Nobody should be visible in local unless they say something in local, and then for only 15 minutes whether they leave s...
- by Griptus - at 2012.02.14 22:07:00
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25. An Indirect Solution to AFK Cloaking - in Player Features and Ideas Discussion [original thread]
What is it that you want, I totally missed it?
- by Griptus - at 2012.02.14 21:15:00
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26. Low sec - sec status gains - Security rewards in combat plexes! - in Player Features and Ideas Discussion [original thread]
You could have condensed your entire OP down to this. Muad 'dib wrote: I want better security status gain from killing rats. Have you trained "Fast Talk" to at least level 4? It helps a lot. Instead of combat sites, we should get security...
- by Griptus - at 2012.02.14 16:28:00
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27. Proposal - Two additional tools for the Marketeer - in Player Features and Ideas Discussion [original thread]
I certainly support this at least. But I would rather they replace the orders list with something more like a personal storefront with tools that let you manage your inventory of items for sale and purchase. You shouldn't have to depend on a third...
- by Griptus - at 2012.02.14 16:00:00
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28. Recycle Skill Points, and get bonusses from certificates. - in Player Features and Ideas Discussion [original thread]
I support the general idea of unlearning/recycling skill points, even if it's limited to partially trained skill levels. But I see no reason for arbitrary annual limits or penalties. This would be less of an issue of skill points were generated be...
- by Griptus - at 2012.02.13 16:05:00
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29. Legalise Botting - in Player Features and Ideas Discussion [original thread]
Manuel Diaz wrote: Or you could, you know, move out of high sec. Griptus wrote: ...and I'm not about to take a 200 million ISK ship into low sec when the insurance only covers the exhaust pipe.
- by Griptus - at 2012.02.13 13:40:00
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30. Legalise Botting - in Player Features and Ideas Discussion [original thread]
It's a good idea. Most rpgs offer some level of automation, whether it's higherable npcs who assist you in doing menial tasks or who do menial tasks entirely on their own. I'm surprised CCP still hasn't implemented something in that department. T...
- by Griptus - at 2012.02.13 13:31:00
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31. A Better Skill System - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Griptus wrote: Which means it's a better idea. Thank you. Not necessarily. Never has an inferior idea ever made a superior idea obsolete. It's just a law of nature. Velicitia wrote: The queue is working as intend...
- by Griptus - at 2012.02.11 16:45:00
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32. A Better Skill System - in Player Features and Ideas Discussion [original thread]
mxzf wrote: This isn't a 'problem' though, it's a feature. There's always a potential for missed skill points (not lost, because you never had them to begin with). Whenever you're not training skills, you're getting less SP than you could have...
- by Griptus - at 2012.02.11 16:22:00
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33. A Better Skill System - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Your idea makes the queue obsolete... Which means it's a better idea. Thank you. Mag's wrote: and removes any balance in that regard. Who does it favor, or disfavor? Mag's wrote: Your idea removes consequences and th...
- by Griptus - at 2012.02.11 15:45:00
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34. A Better Skill System - in Player Features and Ideas Discussion [original thread]
The fundamental problem is that all skill training eventually ends thereby creating the potential for loss of skill points. The problem can never be properly addressed by tweaking the skill queue. It can only be addressed by some kind of infinite ...
- by Griptus - at 2012.02.11 03:29:00
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35. A Better Skill System - in Player Features and Ideas Discussion [original thread]
A long time ago, someone at CCP decided that skill points should be subject to loss when a character dies. I think it was a bad idea because it discourages combat. But they at least had the good sense to give us clones so we have a way of saving o...
- by Griptus - at 2012.02.10 14:56:00
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36. A Better Skill System - in Player Features and Ideas Discussion [original thread]
Callic Veratar wrote: Griptus wrote: Callic Veratar wrote: Rather than stockpiling forever with minimal consequence, any and ALL unspent points are lost upon being podded. I'd rather just lose the usual amount if we die without a clo...
- by Griptus - at 2012.02.09 21:16:00
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37. Eve-Gate Mail - in Player Features and Ideas Discussion [original thread]
Great idea. There is a preview pain below the list of emails but when you grab it with the mouse it sinks to the bottom and disappears.
- by Griptus - at 2012.02.09 16:27:00
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38. A Better Skill System - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: Biomass your character(s). I have. Many times.
- by Griptus - at 2012.02.09 16:09:00
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39. A Better Skill System - in Player Features and Ideas Discussion [original thread]
You can waste your breath all you want, it doesn't bother me. My idea is fair and sound and I'll keep bumping it up until I know it's at least been heard by the people it was intended for.
- by Griptus - at 2012.02.09 16:04:00
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40. A Better Skill System - in Player Features and Ideas Discussion [original thread]
Please don't reply to topics you haven't clearly read through.
- by Griptus - at 2012.02.09 15:45:00
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