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361. 2nd login poofs the ship! - in Player Features and Ideas Discussion [original thread]
or just make it do that warp out into nothingness thing. what about if you CTD? ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.06 11:18:00
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362. hacking container passwords and painting ships - in Player Features and Ideas Discussion [original thread]
Originally by: Valerien If you allowed players to paint their ships, you'd undermine the dev's favorite way out of designing new models for tech 2 ships!! they dont, theyre mostly all just existing pirate/other NPC skins :) __________...
- by Hayzo - at 2005.04.06 11:15:00
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363. Make stations more interesting! - in Player Features and Ideas Discussion [original thread]
they would prolly have to change the current station docked thingys to accomodate ships entering and leaving, but it would be extreemly cool. /Sign (out of hope) ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.06 10:50:00
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364. fixing the wasted missile etc problem - in Player Features and Ideas Discussion [original thread]
then make it so you can give them a new target in flight if the onld one is destroyed ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.05 10:44:00
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365. Ship Mooring Facilities - in Player Features and Ideas Discussion [original thread]
dock on the exterior? only allow say 2 capital ships (or whatever) to dock at one station at any one time, they dock on the exterior of the station. ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.05 07:46:00
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366. Cut Scene add-on pack - in Player Features and Ideas Discussion [original thread]
i dont think they would, simply because its not a particually important feature. would you rather have titans or cut scenes? ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.05 07:44:00
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367. Destroyer and Battlecruiser npc's - in Player Features and Ideas Discussion [original thread]
yeah. just when you think that youve gotten away with all those drugs in 1.0 space. ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.05 07:43:00
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368. Ship wrecks - in Player Features and Ideas Discussion [original thread]
think of it as replacing cans. ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.05 07:42:00
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369. Ship wrecks - in Player Features and Ideas Discussion [original thread]
like: 80% chance ship explodes into nothingness 20% chance a wreck is left that can be salvaged for mins. recovery chance decreses as ship size does, e.g 20% for bs, 5% for frigs. ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.04 15:14:00
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370. Destroyer and Battlecruiser npc's - in Player Features and Ideas Discussion [original thread]
yeah. I'd like to a lot more NPCs just going from place to place, gives a feeling of authenticity. /sign ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.04 15:12:00
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371. Many Ideas I Had - in Player Features and Ideas Discussion [original thread]
Edited by: OdCuK Hayzo on 04/04/2005 15:10:07 no, if you acctually read the backstory, pod pilots issue commands to the ships CPU, which controls automonus functions, a small crew is needed for general repairs and maintenace and assisting the ...
- by Hayzo - at 2005.04.04 15:09:00
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372. BPO/BPC (Revisit) - in Player Features and Ideas Discussion [original thread]
what he said. ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.04 15:06:00
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373. Drone Expansion Holds - in Player Features and Ideas Discussion [original thread]
exchange cargo space for drone bay. or vice versa ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.04.04 15:04:00
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374. Fleet Formation - in Player Features and Ideas Discussion [original thread]
Edited by: OdCuK Hayzo on 03/04/2005 19:07:20 ok, so youve played homeworld i see. but it would be extreemley cool to see 2 formations of ships clash together. it would be extreemly useful for ships to move in a set formation, probably contro...
- by Hayzo - at 2005.04.03 18:32:00
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375. External ship mounts - in Player Features and Ideas Discussion [original thread]
if its frigs, and theese frigs can be fitted with say, a torpedo, it would be stupidly powerful, but if that gets shot down, hes buggered untill he gets to a station. so make them as powerful as you please. oh yeh.... /sign ____________________ ...
- by Hayzo - at 2005.03.11 19:59:00
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376. Carriers (suggestion) - in Player Features and Ideas Discussion [original thread]
twas pondering. rename the biggest drones "Manned Fighters" they can warp (slowly) but not jump, thus the need to belong to a carrier. ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.03.11 19:53:00
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377. Feature Request: Please add Salvage Drones - in Player Features and Ideas Discussion [original thread]
salvage drones, like the one in the "Forsaken Ruins" story. /sign ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.03.09 16:58:00
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378. Feature Request: Please add Salvage Drones - in Player Features and Ideas Discussion [original thread]
salvage drones, like the one in the "Forsaken Ruins" story. /sign ____________________ "Your current safe boundaries were once unknown frontiers." Join channel: TKI-Net
- by Hayzo - at 2005.03.09 16:58:00
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379. LVL 5 (pvp missions) - in Player Features and Ideas Discussion [original thread]
if it was an escrow type thing yeah sure. i doubt you could get it to work via agents. ____________________ "Sanity Is Not Statistical"
- by Hayzo - at 2005.03.09 16:57:00
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380. Shield Cover - in Player Features and Ideas Discussion [original thread]
i like it, but what would happen to the smaller ship's sheild? i think that it should only be forward facing, and all of the larger ship's shield is transfered, creating a wall in one direction, but leaving them open to attack from behind. missl...
- by Hayzo - at 2005.03.09 16:54:00
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