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761. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
I don't think I should spend a slot with this. It's illogical from RP perspective and gameplay perspective for someone to be shooting right up until the point they enter abnormal speeds that allow you to travel instantly between systems. Okay tha...
- by Hippey - at 2003.07.02 15:58:00
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762. Sentries around stations are making pirate life too easy - in Test Server Feedback [original thread]
Plus you don't need to just camp stargates. Move around, ambush people. I don't need to be giving you ideas I'm sure, but don't go acting like jumpgate camping is the ONLY thing to do because m0o invented it. --------------------------------------...
- by Hippey - at 2003.07.02 15:53:00
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763. Idea: reword the target lock during warp and fix many problems - in Test Server Feedback [original thread]
Yes that's in the instances if he DOESN'T engage warp before his timer runs out. But only noobs make that mistake. And NO, where did you get the idea that I want to lock them before the timer is off? I'm saying I want to lock him until he's too ...
- by Hippey - at 2003.07.02 15:15:00
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764. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
1st, there is no anti jump scrambler. Second, don't preach to me about going after pirates with a team. I've done it solo, I've done it with 7 people total, you I doubt have ever done it by the way you talk about it (use scramblers and webifiers ...
- by Hippey - at 2003.07.02 15:12:00
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765. Sentries around stations are making pirate life too easy - in Test Server Feedback [original thread]
Will - The problem there was a bug in which, when you retaliated to someone attacking you first, you STILL lost security status, when you shouldn't since it was self defense. Now this losing of SS is what caused the sentries to shoot at you. This ...
- by Hippey - at 2003.07.02 15:07:00
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766. Sentries around stations are making pirate life too easy - in Test Server Feedback [original thread]
And since you dont LOSE SS but GAIN when you attack NPC pirates, the sentries will still leave you alone. Me likey. ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total w...
- by Hippey - at 2003.07.02 14:15:00
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767. Idea: reword the target lock during warp and fix many problems - in Test Server Feedback [original thread]
No one said anything about the invulnberability timer being cancelled when he engages warp. If he's fast enough to engage it while the timer is still running then it will still be on until it runs out. But if it runs out, and you haven't engaged w...
- by Hippey - at 2003.07.02 14:12:00
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768. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
1) The timer only applies to attacks against player ships, so NPC pirates are not a problem 2) If you're a trader or someone running from a pirate, WHY ARE YOU SHOOTING AT HIM? You're not going to win, you know you'll **** him off more and you kn...
- by Hippey - at 2003.07.02 14:08:00
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769. Idea: reword the target lock during warp and fix many problems - in Test Server Feedback [original thread]
"Then the agility of ships would actually also have some meaning. Eg. cruisers take long time to escape and frigates are quick to get out." Yes that's another sweet bonus. Would also bring back Frigates into the equation rather then just being F...
- by Hippey - at 2003.07.02 13:57:00
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770. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
Yeah a 30 second timer since your last shot would be good. And as soon as you fire again, the timer restarts. ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total war When...
- by Hippey - at 2003.07.02 05:04:00
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771. i want my damage bonus back ! - in EVE General Discussion [original thread]
Holy ****. Dude you're a celebritiy. Aren't you the guy that banned Britney spears album for vulgarity? ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total war When victo...
- by Hippey - at 2003.07.02 03:34:00
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772. 1101 - Wish you folks would make your minds up - in Test Server Feedback [original thread]
Wow. Okay that's a nice new lot of info TomB. That's phenomenal news. Now that I know how it's actually calucated (chance to hit/chance for damage) this opens up a WHOLE new level of tactics. Do you now increase range ammo so you hit more often bu...
- by Hippey - at 2003.07.02 03:29:00
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773. A solution for the cargo container lag "exploit" - in EVE General Discussion [original thread]
The cargo thing is a good idea, but mines really shouldn't be so easily marked with an icon, because then you can just avoid them. I know you wanna reduce the poly count and improve lag by hiding the actual model of the mine, but an icon instead ...
- by Hippey - at 2003.07.02 02:13:00
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774. Idea: reword the target lock during warp and fix many problems - in Test Server Feedback [original thread]
Okay we have a problem. The invulnerability timer. It helps as much as it hinders. It helps n00bs exiting stations and warps and being killed by whoever is on the other side simply because they lagged or something. However, pirates also use thi...
- by Hippey - at 2003.07.02 02:04:00
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775. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
Oh I have no problem with them being able to warp. That's what a scrambler is for. But I can't prevent him gatejumping, and he shouldn't be allowed to keep firing at me until the very last second and then just jump when he gets too low. ----------...
- by Hippey - at 2003.07.02 01:59:00
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776. Now we're not getting bounties? - in EVE General Discussion [original thread]
yes this has been fixed in the next patch. It happens in regions which aren't controlled by anyone (ie, not gurista, not caldari, not anyone) ------------------------------------------- If you kill them, they will die! Sport the war, war support ...
- by Hippey - at 2003.07.02 00:05:00
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777. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
My apologies. ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill!
- by Hippey - at 2003.07.02 00:00:00
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778. Combat changes - Test Server - in Test Server Feedback [original thread]
Great new TomB. I was hoping that tracking indeed would become more of a tactical factor. I will go to chaos and test this soon for you. Is there any word on when ship balancing might get a real hard look into. For example, Minmatar have no crui...
- by Hippey - at 2003.07.01 23:59:00
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779. The Oracle Corporation aka Exploiters - in EVE General Discussion [original thread]
If quizzes are quizzical, what are tests? Edited by: Hippey on 02/07/2003 00:03:12 ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total war When victory's really a ma...
- by Hippey - at 2003.07.01 22:27:00
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780. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
Morkt, you really are an idiot. I don't know what your problem is, but from now on, stay off my damn threads. Now, this is an idea. By the reaction of people other then your lame ass, it's a good one. Now your #2 is BEYOND stupid. What the HE...
- by Hippey - at 2003.07.01 17:48:00
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