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181. Disparity in T2 skills - in Skill Discussions [original thread]
Originally by: Srioghal moDhream Do you have any numbers to back this up, or is it just conjecture? Prereqs for Cruise Missile Specialization: Standard Missiles 3 -> Heavy Missiles 3 -> Cruise Missiles 5 -> Missile Launcher O...
- by Horchan - at 2008.08.26 15:38:00
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182. 2nd character skills - in Skill Discussions [original thread]
Think of it this way: does any other MMO allow you to gain XP/Levels/Skill Points on multiple characters on the same account at the same time, or even let you log on multiple characters on the same account? --- DesuSigs
- by Horchan - at 2008.08.26 02:43:00
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183. What are my Skills? - in Skill Discussions [original thread]
The API key of inactive accounts still work. However, you won't be able to get the API key of an account while it is inactive, so you'll have to activate the account to get the API key, which kind of defeats the purpose. --- DesuSigs
- by Horchan - at 2008.08.25 02:20:00
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184. Nanite Operation and Nanite skills - in Skill Discussions [original thread]
They only affect the use of nanite repair paste, which is used to repair damaged modules while in space (usually from heat damage from overheating). You use them by deactivating (NOT offlining) the module in need of repair, have enough nanite pas...
- by Horchan - at 2008.08.17 16:19:00
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185. Faster Skill Training - in Skill Discussions [original thread]
Welcome to EVE. =) First, while the skill 'Learning' does give you a small boost to all your stats, the other skills in the skill group Learning (Analytical Mind, Instant Recall, etc) give bigger boosts to specific stats, which will help decrease...
- by Horchan - at 2008.08.16 04:02:00
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186. Help with Archaeology/Profession Complexes - in Skill Discussions [original thread]
The exploration sites move around every time someone completes one. The area in which they will respawn once completed is of some debate, but the general consensus is they respawn in the same region or empire. That said, you might have to go anyw...
- by Horchan - at 2008.08.14 23:06:00
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187. Visibility skill - incorrect range?! (no not the standard confusion) - in Skill Discussions [original thread]
Find a region that has a radius of more than 50 jumps then come back here and complain. In most regions, a range of 20 jumps is more than enough to cover everything and then some. --- DesuSigs
- by Horchan - at 2008.08.10 19:31:00
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188. Black market trading - in Skill Discussions [original thread]
As far as I was aware, it never worked. --- DesuSigs
- by Horchan - at 2008.08.10 19:29:00
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189. Miner/industrialist skill plan - in Skill Discussions [original thread]
1. Train to run kill missions. 2. In the same amount of time earn many times more isk/hour running missions than you would mining or producing items. I wish this wasn't true, but with current mineral prices, any profit to be made in mining is ea...
- by Horchan - at 2008.08.02 10:55:00
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190. Races and ships training - in Skill Discussions [original thread]
The only "penalty" for cross training another race's ships is the time it takes to train the skills to fly the ship and any support skills such as tanking, weapons, and such. --- DesuSigs
- by Horchan - at 2008.07.21 02:59:00
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191. Skill learning vs inplants - in Skill Discussions [original thread]
Yes. --- DesuSigs
- by Horchan - at 2008.06.17 07:58:00
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192. Astrometrics - in Skill Discussions [original thread]
Is it absolutely needed? No. Is it nice to have just so you have access to all probes just in case? Yes. --- DesuSigs
- by Horchan - at 2008.06.15 05:27:00
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193. Advanced weapons upgrades. - in Skill Discussions [original thread]
Originally by: Stephen HB All skills in Eve that say "x per level" are applied as a single unit of (level bonus)x(level). So in your example AWU to 4 = 92% powergrid needed. This. --- DesuSigs
- by Horchan - at 2008.06.13 21:45:00
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194. Skill planners - in Skill Discussions [original thread]
Current word from some devs in the help channel are hoping it'll be up later today (GMT-wise).
- by Horchan - at 2008.06.11 07:15:00
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195. Skill planners - in Skill Discussions [original thread]
The API server is always down for a few days after a major patch. Patience is a virtue. --- DesuSigs
- by Horchan - at 2008.06.11 04:35:00
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196. Projected Electronic counter Measures Query? - in Skill Discussions [original thread]
The skill "Projected Electronic Counter Measures" affects only one thing, the module "Remote ECM Burst I", a module only usable on motherships. --- DesuSigs
- by Horchan - at 2008.06.08 23:41:00
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197. jump clones - in Skill Discussions [original thread]
You can't have any skills training when you jump into a new clone, much like you can't have any skills training when you plug in a new implant. --- DesuSigs
- by Horchan - at 2008.06.07 05:38:00
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198. Balanced attributes? - in Skill Discussions [original thread]
Just go with balanced stats, probably with the 7 in Charisma. The extra +1 you get in each stat for having a 3 Charisma with Caldari/****ugly won't make that big of a difference overall, especially after training up your learning skills to 4/3 and...
- by Horchan - at 2008.05.17 05:30:00
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199. Connections/Diplomacy - in Skill Discussions [original thread]
What determines if you use Connections or Diplomacy to modify standings are not the Corp standings, but the Faction the Corp is associated with. In this case, even though you have a positive Caldari Navy corp standing, I'm going to assume you sti...
- by Horchan - at 2008.04.11 03:45:00
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200. Refining skill question - in Skill Discussions [original thread]
Scrap Metal Processing improves the refining percent of anything that says "reprocess" instead of "refine." --- Please visit your user settings to re-enable images. DesuSigs
- by Horchan - at 2008.04.09 07:32:00
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