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161. Skills to max out lp rewards? - in Skill Discussions [original thread]
The skill Negotiations also increases the Effective Quality of an agent by 5 per level. --- DesuSigs
- by Horchan - at 2008.10.08 17:22:00
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162. In-Eve - in Skill Discussions [original thread]
Originally by: Athre Please do confirm the IP the API pull is from for the ineve server. I've looked over my personal log and by process of elimination believe this is the ineve server. Please confirm or I will need to reset my API as all ...
- by Horchan - at 2008.10.07 21:24:00
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163. Energy Emission wepons? - in Skill Discussions [original thread]
Energy Nosferatu, Energy Neutralizer, and Energy Transfer Array. --- DesuSigs
- by Horchan - at 2008.10.06 23:38:00
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164. Questions about Implants - in Skill Discussions [original thread]
After stopping a skill then start training a skill, the game always recalculates how long it takes to continue training the skill. So if you jump into a clone with no implants, it will recalculate it with your stats at that moment, which will be y...
- by Horchan - at 2008.09.28 22:25:00
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165. Non-Public Skills in Eve-Mon - in Skill Discussions [original thread]
You can't. That's why they're "Non-Public". They're not actually available in game. --- DesuSigs
- by Horchan - at 2008.09.26 23:09:00
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166. Locking Range - in Skill Discussions [original thread]
Originally by: Pteranodon ......and WE are not scarred by you either. But are you scared ? =¦ --- DesuSigs
- by Horchan - at 2008.09.25 16:45:00
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167. Shield compensation skills - in Skill Discussions [original thread]
That said, it's still not a bad idea to have them trained up to 3 or 4. Things don't always go the way you plan, and if you ever find yourself out of cap, an inactive Invuln giving you 12% to all resists is better than an inactive Invuln giving yo...
- by Horchan - at 2008.09.18 04:23:00
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168. Research skills - in Skill Discussions [original thread]
Laboratory Operation and Advanced Laboratory Operation --- DesuSigs
- by Horchan - at 2008.09.18 03:49:00
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169. Jump Clones and Implants - in Skill Discussions [original thread]
Please learn to actually look at the forums. Your exact question has already been asked and answered in a thread still on the first page of this exact forum. --- DesuSigs
- by Horchan - at 2008.09.17 18:39:00
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170. When will skill certificates arrive? - in Skill Discussions [original thread]
Whosawhatsa? --- DesuSigs
- by Horchan - at 2008.09.16 19:02:00
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171. Skills Stuck !!!!! - in Skill Discussions [original thread]
You might have tried this, but have you tried relogging? --- DesuSigs
- by Horchan - at 2008.09.11 05:34:00
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172. Offline character creator tool? - in Skill Discussions [original thread]
I believe eve-guides.com has one. --- DesuSigs
- by Horchan - at 2008.09.10 22:38:00
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173. Can't Undock Due to Damage - in Skill Discussions [original thread]
As far as I know, it's been this way for a while. If you ever dock in a ship that would be reduced to negative structure if you leave it (ie, the only reason you're still alive is your Mechanic skill bonus to structure HP), it won't let you undock...
- by Horchan - at 2008.09.06 23:19:00
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174. Archeology? - in Skill Discussions [original thread]
Originally by: Xindi Kraid Missions have archeology things in them too dont they? Negatory. Well, technically there are a few containers in a few of the COSMOS complexes that require Analyzer I's (and thus Archaeology) to open, but the...
- by Horchan - at 2008.09.05 11:39:00
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175. Archeology? - in Skill Discussions [original thread]
If you plan to do exploration in 0.0 and find Magnetometric sites, yes, training Archaeology is worth it. --- DesuSigs
- by Horchan - at 2008.09.05 07:27:00
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176. Evemon problem? - in Skill Discussions [original thread]
After a patch like this, the API server is usually disabled for a day or two, so you'll just have to wait til they bring it back up again. --- DesuSigs
- by Horchan - at 2008.09.03 01:47:00
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177. Material Efficiency Research on PB's - in Skill Discussions [original thread]
Sorry, it was late and my brain stopped working there. Forgive a sleep-deprived forum poster of a simple math error =¦ --- DesuSigs
- by Horchan - at 2008.08.28 17:15:00
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178. What are my Skills? - in Skill Discussions [original thread]
Originally by: Matalino Not any more! For a while after they created the API they did work, however they have since nerf'ed it so that you cannot access the API on inactive accounts. Really. I haven't had an inactive account in a whil...
- by Horchan - at 2008.08.28 17:12:00
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179. Material Efficiency Research on PB's - in Skill Discussions [original thread]
No, that's exactly the thing to do to increase the ME of the blueprint (which is just short for Material Efficiency). If you're not actively using the blueprint and you have access to private ME research slots (as public ones are always full), the...
- by Horchan - at 2008.08.28 07:07:00
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180. Material Efficiency Research on PB's - in Skill Discussions [original thread]
It's not a skill, but a stat on the blueprint that affects the waste from the blueprint (as opposed to how the Production Efficiency skill affects waste from the player). To get into the nuts and bolts of it, at ME 0, a blueprint has 10% waste, a...
- by Horchan - at 2008.08.28 05:06:00
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