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381. Setup Comparison - Vulture and Nighthawk - in Ships and Modules [original thread]
Originally by: Gypsio III You need MWD to burn back to the gate, to get back to the station that you've just been bumped off, to manoeuvre around the roids in a belt, to keep range on that Mega bearing down on you. I suppose he isn't s...
- by Imaos - at 2008.05.23 11:02:00
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382. Dreadnought and Capital ship starmap navigation??? - in Ships and Modules [original thread]
Originally by: Crawe Deraven Arthur Frayn - You're comparing me to someone who obviously wanted into a corp. I wish to join NO corp, though have been asked repeatedly. You say it's a social game? For you it must be. But for me? Nope. Just ...
- by Imaos - at 2008.05.22 07:41:00
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383. Why is there no "battleship plus" ship class? - in Ships and Modules [original thread]
Originally by: Ortos What would be cool was heavy bombers and miners. (Mine's as in kab00m and not mineral farm) Beeing able to place disturbance bombs thruout a battlefield (web bombs webbing for 5 secounds in a 15km AOE anyone?) Talk...
- by Imaos - at 2008.05.22 07:06:00
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384. Sniping Apoc - in Ships and Modules [original thread]
Originally by: Lord WarATron Edited by: Lord WarATron on 21/05/2008 11:41:19 Originally by: Naridos Edited by: Naridos on 21/05/2008 10:53:36 Here is my setup. 7x Tachyon Beam Laser IIs **1x Improved Cloaking Device 2x Se...
- by Imaos - at 2008.05.21 11:50:00
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385. Dreadnought and Capital ship starmap navigation??? - in Ships and Modules [original thread]
Originally by: egegergergsdgedgege Originally by: Crawe Deraven You know what,...my useless knowledge and skills will at least allow me to take out a few of you. Worse, it seems completely obvious by *some* of the reactions and the...
- by Imaos - at 2008.05.21 11:44:00
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386. Dreadnought and Capital ship starmap navigation??? - in Ships and Modules [original thread]
Originally by: Guderian3 Edited by: Guderian3 on 20/05/2008 06:59:21 Edited by: Guderian3 on 20/05/2008 06:52:09 I mean, before you spend thousands of dollars on a game to buy a nice character that took somebody 3+ years to create,...
- by Imaos - at 2008.05.20 07:29:00
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387. My Navitas Is Overpowered. - Nerf it. - in Ships and Modules [original thread]
Originally by: JS LiamElms we all know the devs don't read the forums these days anyway! With all the silly posts on ship and modules: Why should they read here unless to get a laugh? Imaos ------------------------------------------...
- by Imaos - at 2008.05.15 12:30:00
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388. Megathron setup for damage in missions - in Ships and Modules [original thread]
Originally by: C0wgirl [Megathron, Mission] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Large Armor Repairer II Magnetic Field Stabilizer II Co-Processor II...
- by Imaos - at 2008.05.15 10:26:00
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389. Attention Gallente pilots: Fill highs with guns? - in Ships and Modules [original thread]
Originally by: Skogen Gump Its worth considering a Drone Control Unit if you've good stills and room - Range is always good :) Drone Control Units don't add range and can only be fitted to carriers and motherships. Originally by:...
- by Imaos - at 2008.05.11 11:27:00
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390. Missile range error - in Ships and Modules [original thread]
Originally by: Gazzaa29 Im after away of doing it mathematicly to give me that warm mushy feeling. Now my pre-weakend drinking spree is over il start working on it. My maths aint too bad so i can prolly do it, i was hoping one of our resi...
- by Imaos - at 2008.05.11 09:58:00
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391. Sentry Drones - What are the for? - in Skill Discussions [original thread]
Originally by: Sharp Feather I totaly agree with the OP. Jeees, this game is not complex or complicated at all, its just VERY BADLY categorized and DESCRIBED. Thats why a lot of people have issue with this game. CCP need to hire people to...
- by Imaos - at 2008.05.10 10:59:00
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392. Missile range error - in Ships and Modules [original thread]
Originally by: Gazzaa29 Dont we wont to improve our eve resources, make them a little better?? Please dont get sidetracked by wether a target is moving or not, thats a blatent game mechanic thats in your face. My point is, when someone l...
- by Imaos - at 2008.05.10 09:34:00
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393. Missile range error - in Ships and Modules [original thread]
Originally by: Klavayne Edited by: Klavayne on 09/05/2008 17:10:31 Originally by: Anon Forumalt Demands aside, this is actually a pretty good point. Maybe missile flight time rigs are better than everyone thinks they are. ...
- by Imaos - at 2008.05.09 17:17:00
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394. Missile range error - in Ships and Modules [original thread]
Originally by: Gazzaa29 This isnt the problem. Its a commen sense thing wiv all the numbers u need to work it out. Eg my torp flight time is 9 seconds, if my target is at max range and is moving 250m/s he will have moved roughly 2km when ...
- by Imaos - at 2008.05.09 17:12:00
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395. Assault Launchers and You. - in Ships and Modules [original thread]
Originally by: ankarii No, missile based assault craft = Vengeance, Hawk. Vengeance is fine for an assault ship. Range is limited, but it is a hard nut. All assault ships have trouble at the moment and fitting oversized mods on them w...
- by Imaos - at 2008.05.09 12:27:00
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396. Assault Launchers and You. - in Ships and Modules [original thread]
Originally by: ankarii In line with your argument, why then would we fit Cruise Launchers on a Stealth Bomber? Why not modify rockets or light missiles to have extreme range and extreme damage? The better question is why? Quote: ...
- by Imaos - at 2008.05.09 11:35:00
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397. Missile range error - in Ships and Modules [original thread]
Originally by: Gazzaa29 Ok then, uve got to facter in the acceleration time. Am i the only 1 a little bit miffed that there is a 'hiden stat' in the calculation of missile range meening we have to atually test em for real to know for sure...
- by Imaos - at 2008.05.09 10:36:00
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398. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Angelonico I refuse to let this topic die. The pilgrim is garbage. It is outclassed by every other recon. Compare the power of a falcon (shut down 4-5 peeps fairly reliably) to that of a god awful pilgrim. I'm not telling y...
- by Imaos - at 2008.05.06 12:51:00
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399. Sentry Drones - in Ships and Modules [original thread]
Originally by: Karn Defil Have another question. Is the maximum range of a sentry drone = optimal + falloff ?? That seems to make sense to me but I concede to being a mental midget most of the time :( Also, when I put a tracking link on my...
- by Imaos - at 2008.05.06 11:51:00
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400. Gallante Megathron for missions - in Ships and Modules [original thread]
Originally by: Chioxin Guns, I haven't gotten there yet. Working on Gunnery 5 this week so I can hopefully get there. But I wasn't thinking about getting this awesome ship until next weekend anyhow. I do however, have about 2 to 3 points ...
- by Imaos - at 2008.05.06 08:49:00
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