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181. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
Ya gotta be nuts to npc with a carrier :p, ya cant even hit the frigs with it anyways :p. ill prolly try a deimos for a bit see how it go's. if its any good ill stick with it else ill have to train some raven skills.. wonder wich ones crucial t...
- by InnerDrive - at 2006.09.08 15:35:00
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182. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
All that sounds like ravens woud be the best even more.. Target painters? So a deimos like described with the rails or a raven with lvl 1 torp skill :/
- by InnerDrive - at 2006.09.06 20:44:00
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183. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
Originally by: Isyel Is the carrier pilot your alt/the char using the fighters an alt of the pilot? If not, keep in mind they get the full bounty, and you nothing. (Tested it.) My alt :p So far the deimos ID is winning :p
- by InnerDrive - at 2006.09.06 17:55:00
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184. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
Edited by: InnerDrive on 04/09/2006 16:22:10 So.. a deimos with blasters be the best? (minmatar/gallente only choice)
- by InnerDrive - at 2006.09.04 16:22:00
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185. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
How about a megaT with ions and maybe a small launcher to kill the frigs? and fit a web for the cruisers. How much dps difference is a tanked deimos from a tanked mega?
- by InnerDrive - at 2006.09.04 14:28:00
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186. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
Edited by: InnerDrive on 04/09/2006 11:36:37 Well i want a higher killrate, not just sit there and wait for the fighters to kill :p The fighters kill pretty fast but its not instant killing, and ye i need a way to take out the small friggies ...
- by InnerDrive - at 2006.09.04 11:36:00
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187. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
Edited by: InnerDrive on 04/09/2006 11:30:12 I been looking at what woud be the best ship to use to npc in belts with fighters assigned. Obviously a maxed out skills raven is the best for this, but i lack skills in caldari. A short range amar...
- by InnerDrive - at 2006.09.04 11:29:00
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188. WTS: 90 day GTC @ 290 mill - in Sell Orders [original thread]
ill take it :)
- by InnerDrive - at 2006.09.02 11:42:00
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189. [WTS] 2x 30 day GTCs, 125 mill each. - in Sell Orders [original thread]
Transaction went without problems, code works.
- by InnerDrive - at 2006.09.01 05:03:00
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190. [WTS] 2x 30 day GTCs, 125 mill each. - in Sell Orders [original thread]
Edited by: InnerDrive on 01/09/2006 04:50:26 Id like to buy. Can u convo me ingame with ur main?
- by InnerDrive - at 2006.09.01 04:46:00
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191. I wave goodbye - in Corporation, Alliance and Organization Discussions [original thread]
My Achura Girl Alt Will Have Ur Babys!!! But Dont quit
- by InnerDrive - at 2006.08.31 00:39:00
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192. Covert Ops Ships Made Crap Coz CCP Poor Programming Skills? - in Ships and Modules [original thread]
So there is this issue with cloaks and cynos being the same programming in the game right? CCP tryd to make people that make cynos lockable right? They did that but also made people that cloak lockable as long ya showing on overview right? And ...
- by InnerDrive - at 2006.08.29 22:26:00
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193. Clarity on cloak changes & their future after next patch - in Ships and Modules [original thread]
So basicly ccp managed not to be abble to fix and made a feauture out of it rofl gratz ccp. Anyone got a screenshot showing the known issues page this morning? I read it this morning and on the second line this: "If a ship that is being targeted...
- by InnerDrive - at 2006.08.29 22:19:00
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194. Killing a Rook - in Ships and Modules [original thread]
Arazu , recon 5 , high dampening skills , couple dampeners , crapload eccm mods mainly on low , bye rook.
- by InnerDrive - at 2006.08.28 11:14:00
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195. Bloggers #25, EVE Economics - in EVE General Discussion [original thread]
OK I read the devblog and lemme get this one straight here. According to the devblog we are supposed to all fly T1 bs coz T2 ships are luxery items. So why put out all those skills and why do i spend so much training to use those T2 items when ...
- by InnerDrive - at 2006.08.18 09:09:00
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196. Hyperion and Blasters - in Ships and Modules [original thread]
Its been a while since Tux replys on here concerning the Hyperion. So how is the ship gonna be like that? Any news on it ? (Tux?)
- by InnerDrive - at 2006.08.15 10:34:00
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197. * Command Ship vs Battleship * - in Ships and Modules [original thread]
Tbh i think command ships useless crap for everyday pvp, u can buy 2 bs for the price of one and bs are better.. Take a blasterT, blasterT has 5 T2 heavy drones, it can fit HEAVY NOS and it can fit blasters... Why on earth woud anyone ever wanna...
- by InnerDrive - at 2006.08.15 08:34:00
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198. Anybody who WOULD want the 250km targetting cap removed? - in Ships and Modules [original thread]
I think the 250 km limit is there to avoid people going in and out of grid all the time while sniping. So no i dont want to see it removed.
- by InnerDrive - at 2006.08.13 19:02:00
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199. Server Crash Thread. - in EVE General Discussion [original thread]
IT HAPPENED AGAIN SO: CAN EVERYONE PLEASE TO GO THIS SITE http://bugs.eve-online.com AND POST THE FOLLOWING BUG REPORT: Title: Feature Request: Fighters Autoreturn To Bay Leave Client Build Description: Fighters are bugged right now when u ...
- by InnerDrive - at 2006.08.08 04:19:00
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200. Hyperion and Blasters - in Ships and Modules [original thread]
Edited by: InnerDrive on 03/08/2006 18:55:33 Edited by: InnerDrive on 03/08/2006 18:54:32 Been breaking my head over this ship for days now and.. DRONE BAY: Give it a proper drone bay like the mega allready has. THE BONUS: -5% damag...
- by InnerDrive - at 2006.08.03 18:52:00
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