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1. Weapon Groups - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Get a keyboard with macro keys, ungroup all your launchers, and program the macro keysnto hit the proper number of f-keys to fird however many launchers you want. Of course, after about 5 minutes you'll be sick of constantl...
- by James Baboli - at 2015.10.08 08:29:50
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2. Space fish - in Player Features and Ideas Discussion [original thread]
Considering what else fish are used for in eve, -1 from me. We need to stop the historically relevant but disgusting fish memes.
- by James Baboli - at 2015.09.25 14:51:15
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3. Assault Ship Changes ! - in Player Features and Ideas Discussion [original thread]
Zepheros Naeonis wrote: Aminari Talar wrote: Lugh Crow-Slave wrote: Lol near bomber dps but can be applied to almost any target what could be unballanced about that? Bombers do 1100 dps with the right fits. With polarized launchers...
- by James Baboli - at 2015.09.25 14:45:18
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4. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Frostys Virpio wrote: FireFrenzy wrote: I checked the flagships for the AT and they seemed to be Geddons, bhaals, PhoonFleets, some scorp navy's and a rattlesnake or two.. IE, all the ships we know are decent and ...
- by James Baboli - at 2015.08.27 14:28:14
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5. repping our own ship with shield and armor rep drones... - in Player Features and Ideas Discussion [original thread]
Also, lets think of how much rep power you can get out of a logistics cruiser with their bonused rep drones and high base resists gets from this.
- by James Baboli - at 2015.08.23 09:21:57
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6. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Segraina Skyblazer wrote: James Baboli wrote: No to 4x DPS bonuses in the form of any 75% ROF bonuses. ROF bonuses scale ridiculously quickly, as they divide the DPS by 1-ROF%. Each neutron blaster with void on your proposed astarte would ...
- by James Baboli - at 2015.08.21 16:11:07
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7. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
No to 4x DPS bonuses in the form of any 75% ROF bonuses. ROF bonuses scale ridiculously quickly, as they divide the DPS by 1-ROF%. Each neutron blaster with void on your proposed astarte would be worth 312.4 DPS before damage mods, for a massive...
- by James Baboli - at 2015.08.21 13:31:05
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8. The "Concord LP" Channel - in Sell Orders [original thread]
I have done up a Concord LP calculator which is free to the public and can be viewed by all, leading to transparency of prices for LP and an easy check for common mistakes. It is in the form of a google sheet, and so does not work with the IGB. I...
- by James Baboli - at 2015.08.21 03:17:26
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9. Mining escalation and bastion module for command ship - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Quote: Do you mind if I take this concept, plug in some numbers and plop it out as a seperate thread, with something similar to, but not actually a bastion module, so that the link bonuses can be moved onto the module? ...
- by James Baboli - at 2015.08.10 20:59:11
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10. Mining escalation and bastion module for command ship - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: As for the Command ship idea... I support it... but for an entirely different reason. Command Ships can already get really absurdly high damage when fit for damage. So no need to give them more damage dealing potential. ...
- by James Baboli - at 2015.08.10 18:09:23
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11. Display Signature Radius on Overview to convey MJD and MWD - in Player Features and Ideas Discussion [original thread]
Last time I checked, size wasn't even useful enough to tell us the signature size at all, but displayed a static value for every ship that was based purely on class.
- by James Baboli - at 2015.08.10 17:47:23
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12. More Ships please - in Player Features and Ideas Discussion [original thread]
So some ideas percolating in my head: Secondary faction destroyers and battlecruisers. EOM A great choice with gal/amarr bonuses, the sexy color scheme and blaster bonused amarr hulls Signature bonus: hybrid range Syndicate Lovely gallente hul...
- by James Baboli - at 2015.08.10 05:32:54
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13. War dec notification back to mailbox - in Player Features and Ideas Discussion [original thread]
I would like these to be more noticeable of notifications. I have so many things ping my little notification widget that one day I may miss a war notice.
- by James Baboli - at 2015.08.09 14:33:02
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14. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
I can put a new player into a t2 tank and support moduled incursion battleship in about 30 days from a clean fresh off the press character. It really is a matter of just needing to know where to specialize and what to leave at 3/ 4 until you have ...
- by James Baboli - at 2015.07.31 15:00:58
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15. Remote SeBo and ECCM Suspect Flagging - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: i don't particuparty see a problem for incursions. Cite me an example where incursion logi die because they are running incursions and they go suspect. Safety system fixed this for the most paet. Have seen an entire ...
- by James Baboli - at 2015.07.24 03:15:28
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16. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: elitatwo wrote: The buildcost in minerals was what I meant with price increase. They still don't warrant any of it. Battlecruisers didn't warrant the increase either but Stich is already fighting for them and CCP said ...
- by James Baboli - at 2015.07.23 19:16:15
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17. Removing jump drive range - in Player Features and Ideas Discussion [original thread]
I like the part about tweaking the fuel usage. I would like to see a module that increased range but exponentially increased fuel usage and doubled fatigue and pops your ENTIRE capacitor to 0gj, so that a full bay nets you ~10LY at JDC5 and JFC ...
- by James Baboli - at 2015.07.23 16:05:59
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18. Remote SeBo and ECCM Suspect Flagging - in Player Features and Ideas Discussion [original thread]
Lets see. This hurts incursions and likely doesn't actually deter people much, as you can put 5 resebos on a t1 frigate for practically nothing, as you would get the lovely yellow timer for remote assistence, yes? so now you dock up 5 minutes, and...
- by James Baboli - at 2015.07.23 08:13:51
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19. Stargate Screensaver - in Player Features and Ideas Discussion [original thread]
If they have it as a simple 2-3 hour thing to put into the right format, then releasing it when someone with the right skills has a day for short "wouldn't it be nice" projects would be awesome. Not something I'd spend money on, and thus not some...
- by James Baboli - at 2015.07.23 02:43:48
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20. t2 ship descriptions - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Catherine Laartii wrote: Lugh Crow-Slave wrote: lol they are the most outdated You can't fix it if it's not broken. true but you also can't fix it if you are unwilling to admit its broken but do to the ...
- by James Baboli - at 2015.07.23 02:06:33
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