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81. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
The changes are good for small gang warfare. With signal dist amps you get approx. the same strength as you did before (at least with Recon Ships V). The optimal range is now so low that you see Falcons actually decloaking in a range which makes t...
- by Jarne - at 2009.04.20 10:49:00
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82. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
One question (if it hasn't been asked already): Will the ability to fit CovOps Cloak mean that the Stealth Bombers will loose the big scan resolution penalty from the inferior cloaks and thus be able to lock way quicker instantly after decloaking...
- by Jarne - at 2009.04.09 09:13:00
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83. Covert Cynosureal Field Generator and delayed local - in Player Features and Ideas Discussion [original thread]
I posted this as a reply to the BlackOps changes thread in the Game Development Forum, but it might also fit here: Quote: On my wish list for Eastern: :) Activation of the Covert Cynosureal Field Generator sets local into delayed mode, ju...
- by Jarne - at 2009.04.01 15:14:00
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84. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Edited by: Jarne on 01/04/2009 15:06:51 On my wish list for Eastern: :) Activation of the Covert Cynosureal Field Generator sets local into delayed mode, just like in W-Space, for the duration of the activation. Remember: The activation dura...
- by Jarne - at 2009.04.01 15:05:00
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85. Crazy ECM mechanic change thought experiment - in Test Server Feedback [original thread]
Granted, the differences between this and Sensor Dampeners are few, but they are fundamental. Sensor Dampeners do not work on sniping ranges. They also don't do anything if being too close to the target (leaving locking time aside). Targeting ran...
- by Jarne - at 2009.03.26 16:09:00
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86. New skill "Advanced Astrometrics"? - in Player Features and Ideas Discussion [original thread]
Right, you only need 4 to probe out a signature. What I meant is just that you switch off the unneeded ones temporarily and have tetraeders for several spatial resolutions which you can move around separately. I found that when I scan I often ne...
- by Jarne - at 2009.03.26 15:57:00
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87. Crazy ECM mechanic change thought experiment - in Test Server Feedback [original thread]
Hi! Thought about what is generally said about the Falcon, and I came up with some strange thoughts. At first, what is it what people tend to say: - ECM ships can jam from too far away and as a concequence be invulnerable to most ships even if t...
- by Jarne - at 2009.03.26 15:37:00
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88. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
I have the following proposal: Change the close-range ship's bonus to jus affect multispectral jammers. A few reasons: - It reduces range - It reduces maximum possible jamming strength while keeping average strength - It increases flexibility wh...
- by Jarne - at 2009.03.24 22:14:00
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89. New skill "Advanced Astrometrics"? - in Player Features and Ideas Discussion [original thread]
Yep, definitely should require Astrometrics 5 as a prerequisite. Otherwise, being able to use 8 probes would just be too easy. - Success=Achievements/Expectations
- by Jarne - at 2009.03.23 15:35:00
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90. Time saved scanning is now wasted on guessing WH size - in Test Server Feedback [original thread]
Wormholes' max. allowed mass and overall quota, as well as lifespan, depend on the name of the wormhole. Not K162, but the other one. You can get the info somewhere from eve-dev. It leaked from a data dump and seems to be static. Furthermore, fro...
- by Jarne - at 2009.03.23 15:32:00
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91. Remove found sigs from scan - in Player Features and Ideas Discussion [original thread]
Would love to see this. In K-space it doesn't seem to be a problem, because there are a lot less cosmic signatures than in W-space. But in the latter, it can be very hard to keep track of what you have scanned out already. Especially with all thos...
- by Jarne - at 2009.03.23 15:25:00
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92. New skill "Advanced Astrometrics"? - in Player Features and Ideas Discussion [original thread]
I'd love to have an additional 4 probes out. Being able to operate 2 Tetraeders at the same time is awesome, but I still miss a third one for even more efficient scanning. At least considering the way I tend to do it it would help... So I am sugg...
- by Jarne - at 2009.03.23 15:23:00
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93. Wormholes difficulty (too easy for their own good) - in Missions & Complexes [original thread]
Wormhole systems have 6 different classes, 1 being the easiest, 6 being the hardest (and also the rarest) class. You probably were in an easier class system. Btw., class 7 means Highsec, class 8 is Lowsec, class 9 is 0.0. You can determine the cl...
- by Jarne - at 2009.03.13 15:53:00
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94. CCP I LOVE U! THIS PATCH ROCKS!! come ppl sign and show support to CCP - in EVE General Discussion [original thread]
I agree to the OP. Lag seems to be restricted to K-space, so doesn't really bother me :P. And cap on trade hubs might be a good idea to make the trading less centralistic. - Success=Achievements/Expectations
- by Jarne - at 2009.03.13 15:30:00
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95. Are sleepers a threat to the player-driven market? - in Market Discussions [original thread]
Edited by: Jarne on 13/03/2009 15:23:51 Just as an information: Sleeper BS in class 5 systems ("Core" anomalies) drop 2 of the Sleeper Drone AI Nexus a 5mio ISK. Sleeper BS in lower class systems don't seem to drop them from what I can tell f...
- by Jarne - at 2009.03.13 15:23:00
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96. New Dev Blog by RealX: Music! - in EVE Information Portal [original thread]
Where's the pictures of all those Korg, Novation, Roland, Digidesign etc. stuff? :( - Success=Achievements/Expectations
- by Jarne - at 2009.03.09 11:12:00
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97. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
Hm, I have to say I'm pretty disappointed by what I heard about sleeper "AI" by now. Seems just like NPCs with boosted stats and some special "behaviour" like shooting drones. Why not implement just the basic "tactics" every player would use in a...
- by Jarne - at 2009.02.19 11:00:00
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98. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Yeah, please give the Helios its third highslot. I trained an alt just for covert cyno operation, and took the Helios route. At the end after months of training I realized, that due to that one useless drone I can't fit Cloak, Covert Cyno and Scan...
- by Jarne - at 2009.02.19 10:35:00
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99. Interdictors - about as useful as a chocolate teapot! - in Player Features and Ideas Discussion [original thread]
How about changing nothing except allowing them to use the BlackOps jump portal? Currently there are no dictors in BlackOp gangs. Would give them a very distinct role also. - Success=Achievements/Expectations
- by Jarne - at 2009.01.12 15:00:00
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100. EVSCO: We want YOUR killboard url ! - in Corporation, Alliance and Organization Discussions [original thread]
I have always dreamt about something like this. Nice things you can extract from such a big database... e.g. - statistics on how big survival chances are based on numbers, ship types etc. - ELO-like ratings of players (based on the above statisti...
- by Jarne - at 2009.01.09 13:01:00
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