Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 33 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2009.02.18 17:34:00 -
[211]
Originally by: Marlenus Edited by: Marlenus on 18/02/2009 17:30:42
Originally by: Ikar Kaltin Is the Astrometrics bug back? Logged in to try some more probing again, changed probes for long range scans and got told I cant do this as I dont have astrometrics 5.
That's not a bug but it may change -- the Deep Space probes had their skill requirement put at Astro V because they are the analogs of the old Observator Probes, which also required Astro V as a prerequisite.
Info source: Post 8 in this thread
Thanks, that just sucks, I have astro 5 on tq but it wasnt finished on sisi, and when I trained it on sisi got the bug where the skill finishes and resets back to level 2 :/
|
Space Wanderer
|
Posted - 2009.02.18 17:42:00 -
[212]
Edited by: Space Wanderer on 18/02/2009 17:43:09
Originally by: Ikar Kaltin Thanks, that just sucks, I have astro 5 on tq but it wasnt finished on sisi, and when I trained it on sisi got the bug where the skill finishes and resets back to level 2 :/
Yep, I dont have astro 5 either, but just drop a combat probe and you cover 64AU. Same job of a deep space in many systems. Now if we could actually MOVE the damn things after checkking the systems... :-)
|
Deva Blackfire
D00M.
|
Posted - 2009.02.18 18:04:00 -
[213]
Originally by: Space Wanderer Edited by: Space Wanderer on 18/02/2009 17:43:09
Originally by: Ikar Kaltin Thanks, that just sucks, I have astro 5 on tq but it wasnt finished on sisi, and when I trained it on sisi got the bug where the skill finishes and resets back to level 2 :/
Yep, I dont have astro 5 either, but just drop a combat probe and you cover 64AU. Same job of a deep space in many systems. Now if we could actually MOVE the damn things after checkking the systems... :-)
Normal short range probes are enough tbh. Signatures still appear only around planets so you just need to scan around clusters. Takes a while longer (especially in over 64 au systems) but its not a biggy tbh.
|
Miss President
Caldari SOLARIS ASTERIUS
|
Posted - 2009.02.18 18:15:00 -
[214]
I've played with the new exploration content on SISI, here are couple of notes and questions to CCP. Forgive me if it was already covered, and if some of my statements are incorrect, since some I've gathered from the post in the topic.
1. Deep Space Probe was only achievable with Astronometrics lvl5!
Now it seems Astronometrics 4 can do 64 AU, which is very well near a deep space probe. I think you should make deeps pace probes only possible with astonometrics lvl5. It used to be a specialization not all pilots could do. Why take it away?
2. Titans can be scanned with deep space probe with result at 0 right now, Will this remain so if you have 4 deep space probes launched? If not, you're making titans impossibly to find before they put their cloak on.
3. It is still not very clear of what the effect of this new scanning system will have on Exploration profession in terms of competition by lower skilled players.
If with medium/low skills you can find most of the sites much easier than what it was before. Will that ruin the time put into training all skills to lvl4-5 and remove all the advantage.
4. CCP, how interested are you in preserving specialized Exploration profession? Are you at all? Not talking about wormholes here, but regular content, that might get two, three, four, five or even more times exposure than was it was, if the system becomes too easy, and will lower skills you can do as much as with the high.
|
Bimjo
Caldari Domination. Force Of Evil
|
Posted - 2009.02.18 18:22:00 -
[215]
as others this patch looks like a step back for me too 1.probes don't move 2.map broken,both standard and solar 3.all sound gone 4.don't like spinny probe globe,thank god I play sitting down 5.bugger ====================
|
Deva Blackfire
D00M.
|
Posted - 2009.02.18 18:28:00 -
[216]
Edited by: Deva Blackfire on 18/02/2009 18:28:03 One annoying issue:
when you launch probes the "probe list window" rescales to amount of probes. Make it stay set as i want it not as game wants it please.
EDIT: ill comment on changes when probing system actually starts working :)
|
Faraelle Brightman
Gallente Placid Reborn
|
Posted - 2009.02.18 18:34:00 -
[217]
I think I know a workaround for probes not warping but I haven't tested it with the current Sisi patch; it worked with the last one.
- Move your probes where you want them on a solarsystem map. - Close the map - Uncheck the "active" checkbox on a random probe.
This seems to make the system suddenly realize they were supposed to move and *then* they will warp. Reactivate the probe before scanning of coruse. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |
Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2009.02.18 21:17:00 -
[218]
Originally by: Captain Vampire
The system itself isn't that bad, but it is horrible when combined with local chat, cloaks and logofskis. And since delayed local has been delayed(oh the irony), cloaks and logofskis haven't been touched, let alone discussed, I think this change will indeed slap another set of handcuffs on the small gang roamers.
Please, CCP, stand up for the small gangs, we've been shafted enough lately.
There is some truth inside. CCP, your new scanning system is up to date, but local is so 2003 :-( No free intel for farmers, let them bring mates too. E.g. no full cloak on a BS should be possible. Let them gang remote ECCM frigates if they still want to be invisible. Where is ze harsh feeling of a 0.0 space ??
|
Reatu Krentor
Minmatar Duragon Pioneer Group GoonSwarm
|
Posted - 2009.02.18 21:26:00 -
[219]
Originally by: Zhula Guixgrixks
Originally by: Captain Vampire
The system itself isn't that bad, but it is horrible when combined with local chat, cloaks and logofskis. And since delayed local has been delayed(oh the irony), cloaks and logofskis haven't been touched, let alone discussed, I think this change will indeed slap another set of handcuffs on the small gang roamers.
Please, CCP, stand up for the small gangs, we've been shafted enough lately.
There is some truth inside. CCP, your new scanning system is up to date, but local is so 2003 :-( No free intel for farmers, let them bring mates too. E.g. no full cloak on a BS should be possible. Let them gang remote ECCM frigates if they still want to be invisible. Where is ze harsh feeling of a 0.0 space ??
so you want people that have to stay in the same location for hours (miners for instance) to be spamming the scanner just in case some bad elements pop in to their system, while those bad elements just have to warp a bit around the system to get scans and if they don't find anything they move on to the next system and repeat the process... untill they stumble on something. I'd like local to be changed eventually but with the current directional scanner mechanic that would be pretty crap for the "defenders" -- stuff -- |
Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2009.02.18 21:33:00 -
[220]
Originally by: Reatu Krentor
so you want people that have to stay in the same location for hours (miners for instance) to be spamming the scanner just in case some bad elements pop in to their system, while those bad elements just have to warp a bit around the system to get scans and if they don't find anything they move on to the next system and repeat the process... untill they stumble on something. I'd like local to be changed eventually but with the current directional scanner mechanic that would be pretty crap for the "defenders"
No, but changing one component inside Eve have impact on several other things. I wouldn't introduce new (combat) scan mechanics without review of local/cloak/directional. They are just to interconnected atm. Wormhole/plex scanning isn't.
|
|
Deva Blackfire
D00M.
|
Posted - 2009.02.18 21:47:00 -
[221]
Edited by: Deva Blackfire on 18/02/2009 21:50:11
Originally by: Reatu Krentor
I'd like local to be changed eventually but with the current directional scanner mechanic that would be pretty crap for the "defenders"
Delayed local = you would know where "attacker" is (or at least which systems he passed) - so you need to actually deduct their location (or actively try to find them).
Also defender still has gatecamps which will surely report any ship breaking thru.
Neways this is scanning topic, so i guess create new one for delayed/removal of local.
EDIT: just saw that delayed mode = no info unless you talk on local. A bit harsh.
|
Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2009.02.18 22:04:00 -
[222]
Originally by: Faraelle Brightman I think I know a workaround for probes not warping but I haven't tested it with the current Sisi patch; it worked with the last one.
- Move your probes where you want them on a solarsystem map. - Close the map - Uncheck the "active" checkbox on a random probe.
Workaround doesn't work. Probes still not warping. Sol system map is bugged.
@Whisper , thx for big red message. That was clear :-)
|
rubico1337
Caldari Team Nugget
|
Posted - 2009.02.18 23:57:00 -
[223]
will the new wormhole systems be copies of current known space systems? (in # of planets/moons, sun spectral class, etc) or are you generating new systems all together?
thanks and where do i send the beer for this amazing expansion?
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener |
Potrero
Gallente Federal Navy Academy
|
Posted - 2009.02.19 01:15:00 -
[224]
What happened to the plus and minus buttons (used to zoom out and zoom in) next to the center control console? Those were really useful buttons for exploration and I used to use them a lot.
How to you zoom out to the system view now?
|
Alexeph Stoekai
Stoekai Corp
|
Posted - 2009.02.19 01:20:00 -
[225]
Originally by: Potrero What happened to the plus and minus buttons (used to zoom out and zoom in) next to the center control console? Those were really useful buttons for exploration and I used to use them a lot.
How to you zoom out to the system view now?
F10, Toggle Map. -----
|
An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.02.19 01:25:00 -
[226]
Originally by: rubico1337 will the new wormhole systems be copies of current known space systems? (in # of planets/moons, sun spectral class, etc) or are you generating new systems all together?
thanks and where do i send the beer for this amazing expansion?
These are new systems generated.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|
Ellena Manim
|
Posted - 2009.02.19 05:44:00 -
[227]
I don't know if this was suggested before but what about this:
Each system has a X Y Z cordinate system (see the bookmarks). What about actelly giving the coordinates to the probe to get there. And displaying them when hovering a point in the solar system map.
|
Barls Babe
|
Posted - 2009.02.19 05:52:00 -
[228]
Any ETA on when this abortion of a patch is replaced by a less fail one??
I can't wait till it works properly but I am losing my mind!!
|
Deva Blackfire
D00M.
|
Posted - 2009.02.19 06:59:00 -
[229]
Originally by: Alexeph Stoekai
Originally by: Potrero What happened to the plus and minus buttons (used to zoom out and zoom in) next to the center control console? Those were really useful buttons for exploration and I used to use them a lot.
How to you zoom out to the system view now?
F10, Toggle Map.
Its cumbersome. Also would like the "solar map / system map / zoom in" above overview to be back tbh.
|
DeepBlue
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2009.02.19 08:33:00 -
[230]
i think right now there is something wrong with the calculation of implants and skills to scan strength.
Here a list of the bonuses: - Astro Triangulation 10%/level - Covert Ops 10%/level - PPH2 Implant 10% - Rigs 2 * 10& - Systers Launcher 5% - Virtue Set 18.75% ((1+2+3+4+5)*1.25)
My observeration: First Value is with maxed skills, sister launcher, rigged CovOps. 2nd Value is with a full virtue set. 3rd Value has additional PPH2 and the virtues.
00.28 --- 00.35 --- 00.41 27.91 --- 35.30 --- 41.09
The PPH2 gave more like 20% boost.
Im not going into the value of a Virtue Set right now. i will test the usefullness of a virtue set when the scanning works again (however i think its useless when you have a max trained char, with a rigged covops).
|
|
Tuttomenui II
Gallente Aliastra
|
Posted - 2009.02.19 08:57:00 -
[231]
Nice, theres some really good stuff in here. I have a couple questions.
First, about probes and probing probes. I have an Idea but SISI is down so i cant currently test if its a viable option. But Could we place a extra probe somewhere way out in space in a system, then scan that probe down with the rest, and thereby make a deep safe spot? <== would be a great way to get a safe spott hat requires you to warp 3 times just to reach it lol.
Secound, I noticed that someone asked for a buff to the helios or the launcher, reply was "done" not sure if you changed the launcher to be -1 power or the helios to be +1 pg. But the fact is you listened. So my question, can we get a 3rd high slot on helios, doesnt have to be a hardpoint for a gun, just a spot to put a salvager, so that a Cloak, probe launcher, and salvager can be fitted. Seeing as some sites have cans that require a salvager to open.
Keep up the good work CCP, looking good.
^^ My Signiture is an actual Signiture WOW!!!^^ |
Venkul Mul
Gallente
|
Posted - 2009.02.19 09:02:00 -
[232]
Originally by: Alexeph Stoekai
Originally by: Potrero What happened to the plus and minus buttons (used to zoom out and zoom in) next to the center control console? Those were really useful buttons for exploration and I used to use them a lot.
How to you zoom out to the system view now?
F10, Toggle Map.
Two slower passages instead of one, not an improvement.
|
Venkul Mul
Gallente
|
Posted - 2009.02.19 09:06:00 -
[233]
Originally by: Tuttomenui II
First, about probes and probing probes. I have an Idea but SISI is down so i cant currently test if its a viable option. But Could we place a extra probe somewhere way out in space in a system, then scan that probe down with the rest, and thereby make a deep safe spot? <== would be a great way to get a safe spot that requires you to warp 3 times just to reach it lol.
Probes can't be probed . My directional scanner never worked on sisi so I haven't any confirmation if they can be seen on the directional scanner.if they can be
Originally by: Tuttomenui II
Secound, I noticed that someone asked for a buff to the helios or the launcher, reply was "done" not sure if you changed the launcher to be -1 power or the helios to be +1 pg. But the fact is you listened. So my question, can we get a 3rd high slot on helios, doesnt have to be a hardpoint for a gun, just a spot to put a salvager, so that a Cloak, probe launcher, and salvager can be fitted. Seeing as some sites have cans that require a salvager to open.
For cover ops cyno generato, like all the other cov ops.
|
Tuttomenui II
Gallente Aliastra
|
Posted - 2009.02.19 09:09:00 -
[234]
Edited by: Tuttomenui II on 19/02/2009 09:09:22
Originally by: Venkul Mul
Originally by: Tuttomenui II
Secound, I noticed that someone asked for a buff to the helios or the launcher, reply was "done" not sure if you changed the launcher to be -1 power or the helios to be +1 pg. But the fact is you listened. So my question, can we get a 3rd high slot on helios, doesnt have to be a hardpoint for a gun, just a spot to put a salvager, so that a Cloak, probe launcher, and salvager can be fitted. Seeing as some sites have cans that require a salvager to open.
For cover ops cyno generato, like all the other cov ops.
Or that yes..
^^ My Signiture is an actual Signiture WOW!!!^^ |
Jarne
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2009.02.19 10:35:00 -
[235]
Yeah, please give the Helios its third highslot. I trained an alt just for covert cyno operation, and took the Helios route. At the end after months of training I realized, that due to that one useless drone I can't fit Cloak, Covert Cyno and Scan Probe Launcher at the same time. That makes me crie every time I think about it. - Success=Achievements/Expectations
|
Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.02.19 12:26:00 -
[236]
Edited by: Phoenix Torp on 19/02/2009 12:27:30 A terrible error ¼¼. ------ Skills |
Nabar Phargal
Gallente Free Collective Sons of Tangra
|
Posted - 2009.02.19 13:42:00 -
[237]
Please tell me now if you plan on taking off the second high slot on the prowler. I don't want to spend all this time on minmatar industrial V have the only blockade runner with room for both a cloak and a launcher unless it really is the only way. |
Murtough Galaktikus
Aliastra
|
Posted - 2009.02.19 13:43:00 -
[238]
Originally by: Jarne Yeah, please give the Helios its third highslot. I trained an alt just for covert cyno operation, and took the Helios route. At the end after months of training I realized, that due to that one useless drone I can't fit Cloak, Covert Cyno and Scan Probe Launcher at the same time. That makes me crie every time I think about it.
Dont want to offend you, but why not train another race-frigate skill to 5 within one week? If you can fly the Helios u wont need somehting else than the other frigate skill.
|
Sigras
|
Posted - 2009.02.19 14:57:00 -
[239]
has anyone been able to get the new scanning system to work since the newest 300 MB update? every time i try resizing my probe range, it ends up either snapping back to .25 AU or going out to 32?!
|
Xelios
Minmatar Brutor tribe
|
Posted - 2009.02.19 15:11:00 -
[240]
Originally by: Sigras has anyone been able to get the new scanning system to work since the newest 300 MB update? every time i try resizing my probe range, it ends up either snapping back to .25 AU or going out to 32?!
The range adjuster is a bit wonky right now, I'd suggest right clicking on the probes and selecting their range that way instead. Unfortunately probes can't be moved at the moment and signals don't show up on the system map, making scanning impossible until the next patch.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 33 :: one page |
First page | Previous page | Next page | Last page |