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81. Manual Warp - in Player Features and Ideas Discussion [original thread]
Please allow to manually warp into the direction the ship is currently facing. The value should have to be entered (minium: 150 km). Of course this should only be allowed where warping is possible and it should be limited to a maximum distance fro...
- by Kadazer - at 2013.02.11 16:51:00
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82. Hatred for the Dominix - in EVE General Discussion [original thread]
When you look at the dominix from the front it has a dump expression because of the down curves bridge area. It looks the opposite of dangerous.
- by Kadazer - at 2013.02.04 19:25:00
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83. Hatred for the Dominix - in EVE General Discussion [original thread]
Merin Ryskin wrote: Because it looks like ****. It's an ugly lump of **** with engines shoved into the back. It has no shape, no style, not even the random weirdness of a Moa. It looks like the artist took the basic sketch for a ship, smoothed ...
- by Kadazer - at 2013.02.04 19:09:00
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84. Update drone effect graphics - in Player Features and Ideas Discussion [original thread]
They just look wrong. Nearly all drones use the same weapon effect and shoot in an angle out of their weapons (except sentries). Either give them real turrets or at least let them point at their target while they orbit it.
- by Kadazer - at 2013.01.16 17:45:00
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85. Split module activation from cycle time - in Player Features and Ideas Discussion [original thread]
Why do I have to wait until a module has finished its cycle before I can select a new target? Would it be possible to activate a module on a new target if it has not finished its cycle yet? That would simply improve the ui I think. This could be d...
- by Kadazer - at 2013.01.16 15:04:00
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86. what level 4 ship is the best atm - in Missions & Complexes [original thread]
I already flew a CNR, Tengu, Legion, Paladin, NM, Mach, Loki, Vindicator, Dominix (but without good drone skills). Currently the best mission ship in my opinion is a mach. It is fast, has more than enough tank, has a very good range and tracking a...
- by Kadazer - at 2013.01.07 12:44:00
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87. Scanning, probing, exploration! - in Missions & Complexes [original thread]
From my experience I can tell that exploration is only really profitable in low or null sec. Everything else is just for fun. Except if you use wormholes to hunt sleepers, but that's then null sec in another way.
- by Kadazer - at 2013.01.07 12:30:00
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88. Module multi fit - in Player Features and Ideas Discussion [original thread]
I suggest that a module gets fitted to your ship as soon as you undock rather then when you put it into your loadout window. This way you could share modules between ships. Fit the expensive afterburner to all ships and undock with the ship you wa...
- by Kadazer - at 2012.06.29 12:23:00
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89. Engine trails on SiSi Think they're broken - in Test Server Feedback [original thread]
Are the engine trails graphics final? Will they get some texture or will they stay simple lines.
- by Kadazer - at 2011.11.23 21:40:00
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90. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
CCP Choloepus wrote: Yup! This involves an artist making some nice impact effects, but otherwise shouldn't be too hard. We've also been discussing having a few more effects for when a shot punches through the last of your shield/armour and star...
- by Kadazer - at 2011.11.19 12:14:00
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91. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Missing shots are great. Only one small thing I would appreciate: Let them miss at random position around the ship. It looks weired when all missing shot hit the same spot in space over and over again. The other suggestions about different spots ...
- by Kadazer - at 2011.11.18 16:27:00
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92. New Engine Trails - in Test Server Feedback [original thread]
The engine trails are really too smooth and too sharp at the edges. They should have some texture which is fix in space so it really looks like the ship are leaving something behind.
- by Kadazer - at 2011.11.18 16:15:00
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93. Winter 2011 expansion now on Sisi - leave your feedback here - in Test Server Feedback [original thread]
I see Missing shots!!! Thats awesome. Didn't see that anounced anywhere.
- by Kadazer - at 2011.11.15 15:51:00
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94. Winter 2011 expansion now on Sisi - leave your feedback here - in Test Server Feedback [original thread]
The new warp effect is just awesome. I warped through a plant and my jaw dropped down. Engine trails are good as they are - not too opaque.
- by Kadazer - at 2011.11.15 15:22:00
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95. Planetary Archeology - in Player Features and Ideas Discussion [original thread]
Great idea. I would love to see this implemented.
- by Kadazer - at 2011.11.11 11:39:00
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96. What about missile turrets? - in Player Features and Ideas Discussion [original thread]
CCP stated that missile launchers will get an overhaul in a later expansion, so they look and act like turrets. Is there any official statement when this will happen, or is there even a chance we will get this in the winter expansion?
- by Kadazer - at 2011.11.11 11:32:00
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97. PI - automatic production selection by incoming commodities - in Player Features and Ideas Discussion [original thread]
Factories should automatically select the fitting production scheme when I create a route to them. F.E. a base production facility should automatically select Reactive Metals when I create a route with Base Metals to it. This will save some clicks.
- by Kadazer - at 2011.11.09 10:47:00
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98. Sticky:New nebulae on the test server. Please give us your feedback. - in Test Server Feedback [original thread]
The new nebulaes look awesome, but they are too few. The Citadel f.e. is just to dark and the nebulaes are too far away here. I would like to see fades of dark grey and more stars maybe to fill those empty places. More or larger nebulaes would hel...
- by Kadazer - at 2011.11.07 10:04:00
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99. Missile Swarming - in Player Features and Ideas Discussion [original thread]
Of course it should be a client side effect. The path in the server could still be linear, but the missiles should flight on a light curve. Smoke trails would add even more optical flavour I think - good idea. They already have trails, but they co...
- by Kadazer - at 2009.12.29 21:25:00
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100. Missile Swarming - in Player Features and Ideas Discussion [original thread]
It would be great if missiles would not use the 100% linear path to their target. They should 'swarm' a little bit. This way it would be much easier to see how many missiles are actually coming your way and you would not only see one big ball of l...
- by Kadazer - at 2009.12.29 16:56:00
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