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161. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
This change seems a bit odd to me. Long range scram is the one thing HICs do well, why take that away? In my mind every class of ship in eve needs a purpose. The original purpose of the HIC was to point Supers/Titans. With the changes to fighters,...
- by Kassimila - at 2017.02.27 17:30:58
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162. Fun with eve math - in EVE General Discussion [original thread]
So I was having fun running some random calculations in my head and I realized the following. The base explosion speed on a citidal cruise missile(CCM) is 29 m/s, that means you could outrun it in a decent car. If you placed a cheetah, and CCM nex...
- by Kassimila - at 2011.01.08 00:12:00
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163. In re: Calling you out, IT. - in Corporation, Alliance and Organization Discussions [original thread]
This is now a WI. thread! PS. It's spelled "inappropriate" not "in appropriate". :)
- by Kassimila - at 2011.01.07 03:33:00
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164. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Carriers - Triage mode should be able to Repair SIEGED Dreads. This would get both Carriers and Dreads back into the capital fight. Instead of this Super Carrier/Titan blob nonsense. 2. Hybrids, Did I mention they're terrible? Remove the CAP ne...
- by Kassimila - at 2010.11.18 08:48:00
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165. Game Changes I would like to see - in Player Features and Ideas Discussion [original thread]
Originally by: Quesa Edited by: Quesa on 11/07/2010 01:34:39 There are already numerous threads about this topic and they have much more insight into the problems and possible fixes; I'd suggest searching for them. Well I know how f...
- by Kassimila - at 2010.07.11 23:31:00
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166. Game Changes I would like to see - in Player Features and Ideas Discussion [original thread]
Edited by: Kassimila on 11/07/2010 23:22:50 Originally by: Laxyr Edited by: Laxyr on 10/07/2010 22:57:42 Uhm ok, where to start... I'm truncating this so I can reply #1, the game (or the gate) punishes your for not attacking in the...
- by Kassimila - at 2010.07.11 23:21:00
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167. Game Changes I would like to see - in Player Features and Ideas Discussion [original thread]
Originally by: galphi Torp range isn't that bad, most pvp happens within 30km anyway. This isn't so much for pvp, as it is for pve. Most Gurista rats sit out at 50km, just out of torp range. Originally by: galphi Autocannons a...
- by Kassimila - at 2010.07.10 22:15:00
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168. Game Changes I would like to see - in Player Features and Ideas Discussion [original thread]
#1. Null sec gates, and only null sec gates should not prevent you from jumping if you have aggression. I see no reason why this unguarded gate in the middle of nowhere should stop me from pursuing a target. Null Sec/Low Sec gates will still preve...
- by Kassimila - at 2010.07.10 09:38:00
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169. WTS 21m SP Orca/Miner/Freighter Pilot and Supercap builder - in Character Bazaar [original thread]
Originally by: Deuce Bigalo Skills are a bit all over the show... I'll offer you 2.5b. Will be willing to go a little higher... (maybe as high as 3b) convo me when online and we'll talk. 2.5bil? This character is a perfect hulk pilot, ...
- by Kassimila - at 2010.03.06 03:34:00
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170. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
In regards to the Moros drone nerf - You know what's awesome? Spending 300 days training for something only to have it nerfed 2 weeks before you get in it...... In the future maybe you guys could post some sort of changes "Plan", so I can train fo...
- by Kassimila - at 2010.02.01 08:19:00
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171. Gallente JF/Industrial Pilot for Sale! - in Character Bazaar [original thread]
Your transaction reference number is: 10298901 Have fun!
- by Kassimila - at 2010.01.31 21:14:00
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172. WTS Wyvern mothership - in Sell Orders [original thread]
Message me in game. I'll take it.
- by Kassimila - at 2009.08.23 22:24:00
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173. New Dev Blog: Unholy Rage - in EVE Information Portal [original thread]
Originally by: Kassimila #6. Lower the cost of "PLEX" cards, so that it's in line with the cost of purchasing it illegally. You are missing the point, CCP don't set the ISK value of a PLEX. The price is player driven thus CCP shouldn...
- by Kassimila - at 2009.08.18 18:14:00
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174. New Dev Blog: Unholy Rage - in EVE Information Portal [original thread]
So I would like to comment on this "Unholy rage". Everyone seems to be all for it at the moment, but I personally have a feeling you will all start crying soon. So lets look at a few thing that will effect the market here. Previously many corporat...
- by Kassimila - at 2009.08.18 17:13:00
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175. Update the ship models! - in Player Features and Ideas Discussion [original thread]
I'm not talking about the coloring, or overall hull design here. I'm JUST talking about the balance of ships. Some ships it works on like the Omen model has that one little thing sticking out, which works because it goes with the overall ship desi...
- by Kassimila - at 2009.04.25 20:00:00
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176. Update the ship models! - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon They are different. Some empires are more symetrical, other's aren't. I mean, I like the way asian women look, but I'm sure glad not every woman is asian, know what I mean? Difference is a good thing. Some...
- by Kassimila - at 2009.04.25 19:56:00
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177. Update the ship models! - in Player Features and Ideas Discussion [original thread]
Thank you for that totally useful and constructive post. Go troll elsewhere kk thx.
- by Kassimila - at 2009.04.25 19:33:00
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178. Handbreaks and stability - in Player Features and Ideas Discussion [original thread]
/signed Oh, and how about the ability to reconnect to our drones ( like probes!) as long as they are on grid and recall them? Seriously my ships computer can't reconnect to them? How does that even make sense?
- by Kassimila - at 2009.04.25 19:22:00
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179. Update the ship models! - in Player Features and Ideas Discussion [original thread]
This is something that should have been done long ago. I'm not talking about the new HD grahpics and stuff. I'm talking about how stupid some of the ships look. It is a known fact that humans like symmetrical things, yet a good chunk of ships have...
- by Kassimila - at 2009.04.25 19:18:00
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180. Skill Remap - Continued - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon Why shouldn't it? If each race is special and significantly different enough, what is the value of those races if all players can switch between them at will? If we can all just pack up and choose the race...
- by Kassimila - at 2009.04.21 00:05:00
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