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1. Best Frigate - in Ships and Modules [original thread]
For some alternate joyrides: The Minmatar Vigil currently holds the record for being the fastest frigate in the known universe. But more practically, it has three medium and low slots, which allows you carry around and use quite a few toys while ...
- by Konru - at 2003.08.26 21:12:00
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2. The fairy tales.. - in Ships and Modules [original thread]
"Not being able to hit," is a function of Weapon disruptors. You can see the stats of one if you turn off "active items only" in the market. In short, each once cuts tracking ability of turrets in half, so eventually a frigate can just outrun the ...
- by Konru - at 2003.08.26 20:31:00
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3. Combat help needed - in Ships and Modules [original thread]
If you are using lasers, that kind of performance is normal. Typically lasers do full damage to shields and half damage to armor and hull, since most ships have twice the hull and armor than they have shields, you'll see a pattern like that. Hybri...
- by Konru - at 2003.08.22 19:59:00
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4. Factory and or Research Tutorials? - in Science and Industry [original thread]
Keep in mind "a character that can research" is anybody with at least one level of science skill, unless you are serious about a career in research. There is very little need for either research or metallurgy skill until you reach the point where ...
- by Konru - at 2003.08.22 19:28:00
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5. On weapon balance. - in Ships and Modules [original thread]
For those of you who may have missed it in school (or just forgotten), a radian is a mesurement of angle where 2 pi radians is equal to 360 degrees, or a full circle. This is important that if you have a circle of radius "r", then the distance aro...
- by Konru - at 2003.08.21 20:54:00
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6. Thorax loadout opinions - in Ships and Modules [original thread]
Think 35 energy per shot for EM damage compared to 19 energy per shot for equal parts kinetic and thermal damage. If you have a really good skill with controlled bursts, there isn't really anything that would stop you from doing well with heavy be...
- by Konru - at 2003.08.21 19:52:00
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7. On weapon balance. - in Ships and Modules [original thread]
Something that has started to really bother me, people talking about how they would like it to work without really exploring how it really works. CCP has some solid ideas on gun balancing, performance, and weapon-type balancing. It isn't perfect, ...
- by Konru - at 2003.08.20 23:16:00
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8. Close vs. Long range Thorax - in Ships and Modules [original thread]
I have been doing some experimenting with the Imicus frigate and some Hornet combat drones in order to work out some good drone strategies. So far, what I've found: An unengaged pirate is more likely to engage your drone than it is to engage you....
- by Konru - at 2003.08.20 21:13:00
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9. 720 mm howitzers on a moa? - in Ships and Modules [original thread]
For those of you who use the 720mm, I would like to hear just how you use them. From what I see, the core performance stats on the 250mm railgun is an optimal range of 20000, accuracy falloff of 10000, a damage modifier of 2.5, and rate of fire o...
- by Konru - at 2003.08.20 01:05:00
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10. How does a Caldari get a Amarr agent? - in Missions & Complexes [original thread]
Hmm. Is it reasonable to assume that Khanid Kingdom is actually part of the Amarr faction? It was my understanding that Khanid split from Amarr due to some issues regarding the selection of the Emperor. It would seem to me that if your Caldari is ...
- by Konru - at 2003.08.20 00:25:00
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11. First Ship: Bantam-->Miner Config.Any Suggestions? - in Ships and Modules [original thread]
I remember the Bantam being my first ship purchase as well. I loved that thing for a time. Matter of fact, it is still sitting in hanger gathering dust around Malkalen III. It's a great indroductory cargo ship, but frankly, the power grid doesn't...
- by Konru - at 2003.08.18 16:52:00
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12. Best EW Ship and Setup (crusier) - in Ships and Modules [original thread]
Sensor dampers and inhibitors are dangerous because a targeted module, including weapons, will not work beyond the ship's lock-on range. So if a ship normally target's 50k out, and has three sensor dampers active against it, it won't be able to ac...
- by Konru - at 2003.08.17 21:00:00
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13. Happy birthday to me! - in Ships and Modules [original thread]
Nice little story. It certainly bring back memories of some of my first experiences in EVE style combat. If you're willing to listen to a few suggestions, try taking that pirate on again in the Lollipop, with a 75mm Gattling Railgun, enough lead ...
- by Konru - at 2003.08.17 20:08:00
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14. Question about killing NPC convoys.. - in Ships and Modules [original thread]
NPCs don't quite have the same "warp" mechanism that PCs do. At the game-engine level, NPCs who "warp in" to an asteroid belt, stargate, or other location don't literally move there from somewhere else, but are created at that location. NPCs that ...
- by Konru - at 2003.08.14 20:02:00
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15. Warp scramble - in Ships and Modules [original thread]
Best way to defend against stasis webbing, currently, is not to get within 10k of the enemy. The only thing I know of with a speed boost enough to counter one Stasis Web (or variant) is the Micro Warp Drive (or variant). Frankly with PvP combat it...
- by Konru - at 2003.08.14 16:30:00
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16. Drones skill. - in Skill Discussions [original thread]
I made a recent push to get Drones 5 and drone interfacing, so I could move up to cruisers soon. However I have noticed in my Imicus frigate my ship's speed did not change when I was training up the skill, when I have 5 drones flying, or when I ha...
- by Konru - at 2003.08.14 15:58:00
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17. The "!" on the picture of some BPs - in Science and Industry [original thread]
Are you referring to the ! on the picture of the blueprint in your inventory or the market? The game engine generates the blueprint picture by putting the blue "blueprint" foreground on a picture of the actual item. Now if that item is a drone or...
- by Konru - at 2003.08.12 02:03:00
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18. Discounts? - in Skill Discussions [original thread]
The only skills that give "discounts" on other skills are the learning skills. Specifically, the Learning skill itself. Training Minmatar frigate won't make it any easier to train Caldari, Amarr, or Gallente frigate. Similarly training Caldari, A...
- by Konru - at 2003.08.12 01:36:00
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19. Astrometrics - in Skill Discussions [original thread]
I have been having a hard time finding information about astrometrics, too. The best guess I've been able to find is that it is the secondary skill required to use jump-drives, which can allow system to system travel without gates. But that is not...
- by Konru - at 2003.08.12 01:21:00
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20. EM Shield Resistance - in Ships and Modules [original thread]
Regarding what you need to defend against what: Lasers operate entirely on EM and Themal. EM hardeners will protect you nicely against radio lasers, while thermal hardeners protection you well against multifrequency. Hybrids operate equall on the...
- by Konru - at 2003.08.11 12:45:00
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