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1. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
The crusader never used its range bonus to stay out of range of heavy neuts because it doesn't have a range bonus.
- by Kystraz - at 2015.12.06 00:04:01
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2. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Everything would be better if jump freighters had a 5 LY range cap so people that lived in their space and produced locally had a logistical advantage. CCP please go through with this much needed change, like you originally wanted to. Stop the po...
- by Kystraz - at 2015.08.29 20:03:21
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3. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
100 cruisers or battlecruisers leads to a fight that is interesting and enjoyable for all players involved.
- by Kystraz - at 2015.08.26 06:13:26
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4. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Shun Makoto wrote: If you want examples of how this Sov Mechanic is being used just look to Providence. 50+ man trollceptor fleets rolling around capturing everything in sight. I logged in today with 355 notifications about captured services. W...
- by Kystraz - at 2015.08.26 02:41:18
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5. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Kystraz wrote: That has nothing to do with solo interceptor v. solo griffin being not enjoyable and fascinating for all players involved. Solo interceptor is a roamer, not a sov contest fleet, thus having NOTHING to d...
- by Kystraz - at 2015.08.25 08:40:55
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6. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Teckos Pech wrote: /thread We have an off topic post about Groon/A Clockwork Pinapple. Another post about restricting what ships the entosis link can be on. A post stating the obvious. Nothing new is being presented. ...
- by Kystraz - at 2015.08.25 05:17:01
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7. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Elsewhere in the universe, people do not have the problems that you have. Elsewhere, people already have the conflicts that you need to search far away from home. Go figure. vOv Rivr Luzade wrote: I think finding fights...
- by Kystraz - at 2015.08.24 20:37:53
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8. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: tg;tr (too gewn to read) trollceptor is only a thing where you are completely unable to contest your own sov, in which case it's uncontested sov capture and working as intended. https://timerboard.net/ Nope, nothing ...
- by Kystraz - at 2015.08.24 08:31:47
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9. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Quote: Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved
- by Kystraz - at 2015.08.24 06:07:11
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10. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Killing or jamming an unending stream of troll interceptors is easy, but: Quote: Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved
- by Kystraz - at 2015.08.23 03:23:28
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11. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I guess fighting over a star system against 500mn cruisers and interceptors is supposed to be enjoyable and fascinating for all the players involved.
- by Kystraz - at 2015.08.22 08:56:45
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12. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: As if fighting hundreds of people under Tidi in one system was much more fun. How were the general reaction during and after every big fight? #soulcrushingtidi, wasn't it? Why are the only two options solo interceptors v....
- by Kystraz - at 2015.08.22 08:23:28
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13. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Quote: Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved
- by Kystraz - at 2015.08.22 07:15:49
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14. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Feonyx Ash wrote: Thank you CCP Fozzie. For dropping player counts to 2007 levels. A very successful series of changes indeed.
- by Kystraz - at 2015.08.20 17:18:24
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15. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Syri Taneka wrote: All told I just love how the people making the most noise about the new Sov system are the big power blocs. Of course they're the ones who are annoyed, because this system of mechanics gives The Little Guys power over them th...
- by Kystraz - at 2015.08.20 01:08:33
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16. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Harry Saq wrote: Kystraz wrote: Harry Saq wrote: bigbillthaboss3 wrote: Wilhelm Knicklicht wrote: TL;DR: fozziesov not attractive for the average goon member who just wants to get fleetwarped and press F1. system working as intende...
- by Kystraz - at 2015.08.20 00:10:14
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17. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Harry Saq wrote: bigbillthaboss3 wrote: Wilhelm Knicklicht wrote: TL;DR: fozziesov not attractive for the average goon member who just wants to get fleetwarped and press F1. system working as intended. The entirety of null sec is not...
- by Kystraz - at 2015.08.19 23:51:20
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18. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Icycle wrote: Tallardar wrote: Icycle wrote: I concider wrong when you hold on to a system you dont live. According to the data, CFC live in the systems you seem to think they aren't inhabiting. No they dont. They moved a few miners...
- by Kystraz - at 2015.08.19 18:58:31
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19. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
This sov iteration would be better if it also included the 5 LY jump freighter adjustment to encourage local production. That way if you wanted to troll space, you'd be encouraged to live and work near the space you wanted to troll, instead of jus...
- by Kystraz - at 2015.08.19 17:09:39
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20. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Oh boy, tech 1 frigates and interceptors. Exactly what I started playing eve for.
- by Kystraz - at 2015.08.19 17:04:49
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