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Rivr Luzade
Exclusion Cartel The Kadeshi
1805
|
Posted - 2015.08.21 15:18:21 -
[931] - Quote
Lucas Kell wrote:Rivr Luzade wrote:*sigh* You as in your alliance, or any other alliance besides CONDI in CFC. You as in your person, your character has no significance to me in this context. Thank, though, for confirming that point.  Of course we would, stop being ridiculous. It's these types of comments that make you "grr goons" types such a laughing stock. Rivr Luzade wrote:Ceptors cannot create any timer if driven off right away. Unless they are brought in such ridiculous numbers as previously hinted. Then, as stated, it does not matter if it's cruisrs, ceptors or BS. Of course it matters, because the game is supposed to be entertaining for both sides. That's the #1 goal of sov. It's not currently because most of the players engaging in the mechanics are harassers because it's the absolute best choice. It's easy, low risk and difficult to prevent. That's why you like it. I'd love to see that happening. FA proved beyond doubt that I am right in my assertion, and SMA is not better than FA.
Please do not forget that I am also part of a sov holding alliance. So far, I have been able to deal with the ceptors that came to our space. Most of them, however, were accompanied by a proper fleet.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6599
|
Posted - 2015.08.21 16:11:06 -
[932] - Quote
Rivr Luzade wrote:I'd love to see that happening. FA proved beyond doubt that I am right in my assertion, and SMA is not better than FA. The problem there is that FA collapsed within the Imperium. They didn't leave, find out they couldn't run an alliance then implode. Would it be tougher to survive outside the Imperium? Sure, that's why we're part of the group, because it's mutual beneficial. Does it mean we couldn't hold our own? Certainly not.
Rivr Luzade wrote:Please do not forget that I am also part of a sov holding alliance. So far, I have been able to deal with the ceptors that came to our space. Most of them, however, were accompanied by a proper fleet. Which is great, and how it should be. Now imagine you're only dealing with individual ceptors, chasing them off multiple times a day. Not so fun. Harassment should be possible but not preferebale to invasion.
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baltec1
Bat Country Goonswarm Federation
16532
|
Posted - 2015.08.21 16:15:12 -
[933] - Quote
Rivr Luzade wrote: I'd love to see that happening. FA proved beyond doubt that I am right in my assertion, and SMA is not better than FA.
Please do not forget that I am also part of a sov holding alliance. So far, I have been able to deal with the ceptors that came to our space. Most of them, however, were accompanied by a proper fleet.
Nobody has used them on a war footing yet.
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
89
|
Posted - 2015.08.21 17:12:51 -
[934] - Quote
Rivr Luzade wrote: Please do not forget that I am also part of a sov holding alliance. So far, I have been able to deal with the ceptors that came to our space. Most of them, however, were accompanied by a proper fleet.
I guess we should fit a bunch of ishtars with Entosis links then yeah? |

Nou Mene
Out of Focus Odin's Call
7
|
Posted - 2015.08.21 17:27:56 -
[935] - Quote
MeBiatch wrote: ill say it again make fozziesov a mesh between structure and elink grind.
make it so you use the elink to reinforce the 1st time then you have to use elinks for the 1st capture event.
this then would cause the second reinforce which would then disable the shields and allow the structure to be shoot at.
so now you can put your capitals to work and attack the structure...
but even though the structure is vulnerable you can also choose to capture the annoms spread throughout the consultation.
So no you have a b-r type situation where you have your capital fight over the structure and then a bunch of sub cap fights over the capture annoms.
This!, why it has to be only one way to fight... i never really understood why the ehp grind had to disappear. Keep both systems. Iterate on making them compatible.. |

Harry Saq
Blueprint Haus Blades of Grass
116
|
Posted - 2015.08.21 18:03:10 -
[936] - Quote
Servers can't handle the load of big fights, coalitions and large mega battles are being designed away from, the sooner you realize that the happier you will be. It's futile to argue for mechanics that result in massive escalations. Step 1 was limiting travel and increasing the size of space (i.e. stick), Step 2 was designing a sov mechanic that both reigned in the ability to create massive buffers on empty space and does not necessarily escalate to a massive 4k brawl of server death, hence the node spawning and spreading the battlefield (i.e. another stick), Step 3 will be to incentivize living in systems and constellation while both being able to fortify and prosper as independent and strong smaller groups (i.e. carrot), Step 4+ ...hopefully more carrots.
Everybody is focusing on the damned sticks, maybe you should look ahead and start deciding what kind of carrots you would like, because that's what's coming, and where we should be focusing the attention of the devs.
Technology is what it is right now, as you start hearing your inner "good'ol day" voice starting to pipe up, you need to read through the old tidi threads as primers, and realize CCP simply never could figure out a solution to the technology problem, and instead walked a different way. That is why we are here...everything else is a distraction, and only serves to ****** development of the carrots we actually could use. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1839
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Posted - 2015.08.21 18:14:26 -
[937] - Quote
Speedkermit Damo wrote:Querns wrote:I will however admit publicly to a great deal of amusement in the fact that Aegis failed to "kill" or even "moderately annoy" the Imperium. And yet here you all are moaning I can think current interceptor gameplay is out of band and still not be greatly affected by them, as an organization.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
89
|
Posted - 2015.08.21 18:14:51 -
[938] - Quote
Harry Saq wrote: rabble rabble
You are missing the point of what people are highlighting as the issue. The issue is not FozzieSov itsself, with some tweaks and fine tuning the system can work great. What the problem is, and stated countless times previously, the ability to harass/troll sovereignty with no risk/punishment mechanism. |

Harry Saq
Blueprint Haus Blades of Grass
116
|
Posted - 2015.08.21 18:27:37 -
[939] - Quote
bigbillthaboss3 wrote:Harry Saq wrote: accurate assessment You are missing the point of what people are highlighting as the issue. The issue is not FozzieSov itsself, with some tweaks and fine tuning the system can work great. What the problem is, and stated countless times previously, the ability to harass/troll sovereignty with no risk/punishment mechanism. The point is, it's all about server lag, spreading people out, and still managing to make it worthwhile and fun. The harassment argument is based on a false premise of large holdings, which begs still more sticks, maybe still smaller and smaller, but sticks they will be. |

bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
89
|
Posted - 2015.08.21 18:35:24 -
[940] - Quote
Harry Saq wrote:bigbillthaboss3 wrote:Harry Saq wrote: rabble rabble You are missing the point of what people are highlighting as the issue. The issue is not FozzieSov itsself, with some tweaks and fine tuning the system can work great. What the problem is, and stated countless times previously, the ability to harass/troll sovereignty with no risk/punishment mechanism. The point is, it's all about server lag, spreading people out, and still managing to make it worthwhile and fun. The harassment argument is based on a false premise of large holdings, which begs still more sticks, maybe still smaller and smaller, but sticks they will be.
What false premise? What 'sticks' and what are sticks? Where in this thread are we talking about "We want more lag fests!" ? |

Alavaria Fera
GoonWaffe
6813
|
Posted - 2015.08.21 19:47:24 -
[941] - Quote
sticks are obviously magiclaser trollships
Smaller and smaller... but we're already down to interceptors...
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Koebmand
Silverflames
45
|
Posted - 2015.08.22 00:49:09 -
[942] - Quote
Enthosis Link making it impossible to logi the ship seems counter productive, why remove the benefit for the attacker that bringing more ships gives? Chasing an interceptor around for 4 hours isn't as fun as blowing up a small fleet.
If the problem is server load and not about fun, making everyone quit the game sure will fix it.
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Orca Platypus
Pator Tech School Minmatar Republic
65
|
Posted - 2015.08.22 01:41:47 -
[943] - Quote
bigbillthaboss3 wrote:afkalt wrote: Let's assume you get to the node event, it is a race to capture them. Provi will take a node in 4 minutes, attackers will take 24 minutes. You're in a race with people tagging objectives SIX times faster than you.
Speaking hypothetically regarding a node event and an attacking force consisting of 300 troll ceptors (as I stated a few comments back): That gang just Entosis'd every system in a region, and let's say they had a ~50% success rate. Now the nodes pop up - the defenders can only focus on so many nodes at one time. The attackers send one troll ceptor to each node for each system. Can you see where I am going with this? I do not feel like having to type out every cause/effect that would result.
Because it is too hard to respond with a single Kitsune per system. Now it doesn't matter if they have 300 trollceptors. You just have to break more locks per entosis cycle than they have trollceptors. One Kitsune can easily serve ECM dish to 10+ trollceptors without trying.
Takes gewns to keep crying about it though, because getting one Kitsune per system is apparently too much to ask from a 40k accounts coalition.
CCP stay strong and roll back the 4k limit. Trollceptors are only a problem for people who bit more than they can chew, don't enable them. Any system occupied with a non-bot capable of undocking... hell, even Procurer can deal with Trollceptor, so basically anything goes - is immune to trollceptor. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
144
|
Posted - 2015.08.22 02:35:24 -
[944] - Quote
Orca Platypus wrote:Because it is too hard to respond with a single Kitsune per system.
Superb solution to some problem, I'm sure, but not the one discussed in this thread.
Feel free to take it to a thread it belongs to though.
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
92
|
Posted - 2015.08.22 04:20:11 -
[945] - Quote
Orca Platypus wrote:bigbillthaboss3 wrote:afkalt wrote: Let's assume you get to the node event, it is a race to capture them. Provi will take a node in 4 minutes, attackers will take 24 minutes. You're in a race with people tagging objectives SIX times faster than you.
Speaking hypothetically regarding a node event and an attacking force consisting of 300 troll ceptors (as I stated a few comments back): That gang just Entosis'd every system in a region, and let's say they had a ~50% success rate. Now the nodes pop up - the defenders can only focus on so many nodes at one time. The attackers send one troll ceptor to each node for each system. Can you see where I am going with this? I do not feel like having to type out every cause/effect that would result. Because it is too hard to respond with a single Kitsune per system. Now it doesn't matter if they have 300 trollceptors. You just have to break more locks per entosis cycle than they have trollceptors. One Kitsune can easily serve ECM dish to 10+ trollceptors without trying. Takes gewns to keep crying about it though, because getting one Kitsune per system is apparently too much to ask from a 40k accounts coalition. CCP stay strong and roll back the 4k limit. Trollceptors are only a problem for people who bit more than they can chew, don't enable them. Any system occupied with a non-bot capable of undocking... hell, even Procurer can deal with Trollceptor, so basically anything goes - is immune to trollceptor.
Ok so you somehow manage to get an 'x' amount of players to fit out and fly Kitsunes, great first leap. So you manage to get said Kitsunes to attacked system, great second step. Now you jam out one interceptor... what happens next? You break the lock and move to the next one? Once you move to the next one the previous interceptor has started his Entosis back up. How long is this going to last, ping ponging back and forth between attackers? Answer: Not long before a couple decide to gang up and remove you from the equation. Also, there are some mid slots on those interceptors that probably wouldn't be bad for fitting ECCM.
Back to the drawing board, sir. |

Orca Platypus
Pator Tech School Minmatar Republic
65
|
Posted - 2015.08.22 05:22:48 -
[946] - Quote
bigbillthaboss3 wrote:Orca Platypus wrote:bigbillthaboss3 wrote:afkalt wrote: Let's assume you get to the node event, it is a race to capture them. Provi will take a node in 4 minutes, attackers will take 24 minutes. You're in a race with people tagging objectives SIX times faster than you.
Speaking hypothetically regarding a node event and an attacking force consisting of 300 troll ceptors (as I stated a few comments back): That gang just Entosis'd every system in a region, and let's say they had a ~50% success rate. Now the nodes pop up - the defenders can only focus on so many nodes at one time. The attackers send one troll ceptor to each node for each system. Can you see where I am going with this? I do not feel like having to type out every cause/effect that would result. Because it is too hard to respond with a single Kitsune per system. Now it doesn't matter if they have 300 trollceptors. You just have to break more locks per entosis cycle than they have trollceptors. One Kitsune can easily serve ECM dish to 10+ trollceptors without trying. Takes gewns to keep crying about it though, because getting one Kitsune per system is apparently too much to ask from a 40k accounts coalition. CCP stay strong and roll back the 4k limit. Trollceptors are only a problem for people who bit more than they can chew, don't enable them. Any system occupied with a non-bot capable of undocking... hell, even Procurer can deal with Trollceptor, so basically anything goes - is immune to trollceptor. Ok so you somehow manage to get an 'x' amount of players to fit out and fly Kitsunes, great first leap. So you manage to get said Kitsunes to attacked system, great second step. Now you jam out one interceptor... what happens next? You break the lock and move to the next one? Once you move to the next one the previous interceptor has started his Entosis back up. How long is this going to last, ping ponging back and forth between attackers? Answer: Not long before a couple decide to gang up and remove you from the equation. Also, there are some mid slots on those interceptors that probably wouldn't be bad for fitting ECCM. Back to the drawing board, sir.
Not before I fill your knowledge gaps.
First of all, no restart until cycle completes. After that, warmup cycle. Care to calculate the time it takes for them to go back to making entosis progress, or should help out as well?
If those systems are occupied (at least people living in the same constellation), 'x' amount of players are already there. Give them Kitsunes ffs, they aren't marauders.
How long this is going to last? Until your vulnerability window ends, until trollceptors get tired of you coming and breaking their lock every 5 minutes (effectively stopping any entosis progress) per ceptor, but normally it'll be over once you bring your own entosis and deal with that node. But even without that, as long as they cannot make entosis progress, you are immune.
And the biggest surprise of the whole scheme - if they come to gank you, TACKLE THEM and blow them with a battle badger. Them coming for you is exactly what you want. You don't need a rainbow fit for that Kitsune since you sit in the damn system and know what you're dealing with, and surely there's a refit available somewhere in the constellation (if not, drop the damn sov, you don't deserve to own a constellation you can't even refit in).
ECCM might pose a problem, but not a fatal one - 80 points is their best defense and you would usually mount 2x12 racial jammers, giving you 50% chance to jam a full mid rack of ECCM (-1 slot for mwd counted in) in 3 cycles. But in case they have a full rack (with mwd naturally) they have no means to tackle you, and if there's a specialized tackler, you run a better chance jamming and tackling him while you wait for that battle badger to drop by. |

bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
92
|
Posted - 2015.08.22 07:09:47 -
[947] - Quote
Orca Platypus wrote: I am super smart at spaceships
Because everyone has caldari frigate lvl 5 + electronic attack frigate + ewar skills right?
No. |

Kystraz
Federal Navy Academy Gallente Federation
21
|
Posted - 2015.08.22 07:15:49 -
[948] - Quote
Quote:Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved |

Rivr Luzade
Exclusion Cartel The Kadeshi
1808
|
Posted - 2015.08.22 07:50:50 -
[949] - Quote
bigbillthaboss3 wrote:Orca Platypus wrote: I am super smart at spaceships Because everyone has caldari frigate lvl 5 + electronic attack frigate + ewar skills right? No. A Griffin is more than sufficient and ECM Skills are quickly trained. Besides, these days the focus of many newbie friendly groups lies within making them fly Ewar ships. such as Griffins. Just looking at BRAVE, their numbers must go in the thousands overall by now.
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baltec1
Bat Country Goonswarm Federation
16534
|
Posted - 2015.08.22 07:53:20 -
[950] - Quote
Kystraz wrote:Quote:Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved
Turns out Orca Platypus thinks playing whackamole with ECM frigates is going to be fun.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1808
|
Posted - 2015.08.22 08:00:37 -
[951] - Quote
As if fighting hundreds of people under Tidi in one system was much more fun. How were the general reaction during and after every big fight? #soulcrushingtidi, wasn't it?
Besides, if you really despise ceptors so much, bring proper fleets in the first place and resist the temptation of easy gameplay just because it is possible. Your lot constantly preaches to haulers and miners in High sec that they should put more effort into their tasks, yet you refuse to put more effort into your tasks just because easier ways are available. Set an example. Show how much more fun it can be with fleets. This won't remove troll ceptors for people who have nothing better to do, but encourages others on the lookout for interesting fights to actually provide the basis for them. But it is the effort that you cannot stand, isn't it? 
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baltec1
Bat Country Goonswarm Federation
16534
|
Posted - 2015.08.22 08:01:14 -
[952] - Quote
Rivr Luzade wrote:bigbillthaboss3 wrote:Orca Platypus wrote: I am super smart at spaceships Because everyone has caldari frigate lvl 5 + electronic attack frigate + ewar skills right? No. A Griffin is more than sufficient and ECM Skills are quickly trained. Besides, these days the focus of many newbie friendly groups lies within making them fly Ewar ships. such as Griffins. Just looking at BRAVE, their numbers must go in the thousands overall by now.
As support ships, tossing them out as solo warriors against things like crusaders is only going to result in a lot of dead griffons.
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baltec1
Bat Country Goonswarm Federation
16534
|
Posted - 2015.08.22 08:06:23 -
[953] - Quote
Rivr Luzade wrote:As if fighting hundreds of people under Tidi in one system was much more fun. How were the general reaction during and after every big fight? #soulcrushingtidi, wasn't it?
Even a 20 hour slugfest under the worst tidi is better than dealing with uncatchable interceptor swarms with only ECM. Grinding away entire regions of structures for a month is better than chasing stuff you cant catch.
Rivr Luzade wrote:Besides, if you really despise ceptors so much, bring proper fleets in the first place and resist the temptation of easy gameplay just because it is possible. Your lot constantly preaches to haulers and miners in High sec that they should put more effort into their tasks, yet you refuse to put more effort into your tasks just because easier ways are available. Set an example. Show how much more fun it can be with fleets. This won't remove troll ceptors for people who have nothing better to do, but encourages others on the lookout for interesting fights to actually provide the basis for them. But it is the effort that you cannot stand, isn't it? 
Why would anyone choose not to use the best tactic/ship?
That argument was used to defend every game imbalance including tracking titans. It was a ******** argument then and its ******** now.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1808
|
Posted - 2015.08.22 08:15:15 -
[954] - Quote
People who complain about it all the time. It is not like there are not other ways available, but they are not as convenient. And convenience is all that matters these day. Sickens me. However, as said, in EVE, it's either the way of the least resistance (until its abuse forces the removal of it) or the extreme exhaustion of any mechanic (until it's nerfed so much that it's not viable anymore and nearly completely removed). This won't change even if Ceptors were removed from the equation. Next will be cruisers that blap ceptors and other tackle of the field and zoom around at 4k, uncatchable and unbeatable. What then? Gate camps? They just burn back to the gate and do it elsewhere.
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baltec1
Bat Country Goonswarm Federation
16535
|
Posted - 2015.08.22 08:18:25 -
[955] - Quote
Rivr Luzade wrote:People who complain about it all the time. It is not like there are not other ways available, but they are not as convenient. And convenience is all that matters these day. The limited mindset of people like you sickens me. However, as said, in EVE, it's either the way of the least resistance (until its abuse forces the removal of it) or the extreme exhaustion of any mechanic (until it's nerfed so much that it's not viable anymore and nearly completely removed). This won't change even if Ceptors were removed from the equation. Next will be cruisers that blap ceptors and other tackle of the field and zoom around at 4k, uncatchable and unbeatable. What then? Gate camps? They just burn back to the gate and do it elsewhere.
Have you ever put together one of these super fast cruisers?
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Kystraz
Federal Navy Academy Gallente Federation
21
|
Posted - 2015.08.22 08:23:28 -
[956] - Quote
Rivr Luzade wrote:As if fighting hundreds of people under Tidi in one system was much more fun. How were the general reaction during and after every big fight? #soulcrushingtidi, wasn't it?
Why are the only two options solo interceptors v. griffins and 2000 people in massive tidi? |

Rivr Luzade
Exclusion Cartel The Kadeshi
1808
|
Posted - 2015.08.22 08:25:10 -
[957] - Quote
No, because I have not yet been contested in a way that would require it. It was either no contest at all (so ceptors to quickly get the job done were sufficient) or so much opposition that no linking was possible in the first place (as described before).
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baltec1
Bat Country Goonswarm Federation
16535
|
Posted - 2015.08.22 08:29:50 -
[958] - Quote
Rivr Luzade wrote:No, because I have not yet been contested in a way that would require it. It was either no contest at all (so ceptors to quickly get the job done were sufficient) or so much opposition that no linking was possible in the first place (as described before). Besides, I do not complain about the ceptors. I do not see me in need of setting an example. Kystraz wrote:Rivr Luzade wrote:As if fighting hundreds of people under Tidi in one system was much more fun. How were the general reaction during and after every big fight? #soulcrushingtidi, wasn't it? Why are the only two options solo interceptors v. griffins and 2000 people in massive tidi? They are not. As described by many people on previous pages. You should read them before you comment.
So you have no idea of the downsides of slapping a 500mn mwd on a cruiser is then.
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Kystraz
Federal Navy Academy Gallente Federation
21
|
Posted - 2015.08.22 08:56:45 -
[959] - Quote
I guess fighting over a star system against 500mn cruisers and interceptors is supposed to be enjoyable and fascinating for all the players involved. |

Kieron VonDeux
70
|
Posted - 2015.08.22 09:09:24 -
[960] - Quote
Kystraz wrote:Rivr Luzade wrote:As if fighting hundreds of people under Tidi in one system was much more fun. How were the general reaction during and after every big fight? #soulcrushingtidi, wasn't it? Why are the only two options solo interceptors v. griffins and 2000 people in massive tidi?
Just remember the point is to try and change a game mechanic, not to actually formulate tactics to counter their new threats.
The new mechanic is focused more toward small gang Sov warfare, where they prefer Sov combat based more upon the blob of Capitals and Supercapitals.
The new Sov favors those who actually occupy their systems and it allows these small groups to run circles around them. It appears they would rather try to force a game mechanic change than adapting the way they fight and live in their claimed systems.
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