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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
afkalt
Republic Military School Minmatar Republic
1824
|
Posted - 2015.08.19 09:00:39 -
[271] - Quote
5pitf1re wrote:I like how the most vocal people defending fozziesov in this thread are either high and lowsec people not holding a single sov system and on a couple of occasions the uninformed PL guy who didn't quite realize that his alliance has never been a classical sov holding alliance and currently holds exactly 1 sov system..
And most railing on it are all leaning hard to the idea of making harassment impossible, to re-enable the hiding behind passive defenses of massive bubbles and intel networks as well as wanting an instant, guaranteed kill when they are on grid.
I posit that maybe a happy medium is best for all, but the trouble is you all can't see past your own selfish agendas. |
Sjugar02
Antwerpse Kerels RAZOR Alliance
3
|
Posted - 2015.08.19 09:03:12 -
[272] - Quote
Warmeister wrote:5pitf1re wrote:Warmeister wrote:5pitf1re wrote: What's sad is that no one actually really read and tried to understand what Reagalan wrote in this two posts. It is really easy to fallback to the good old grr gons mentality instead of trying to think for yourselves. Basically you are F1 monkeys but in terms of thinking, congratulations to achieving sheep like cognitive heights. .
read the post, all i saw there was "wah, wah, we can't just be F1 monkeys anymore and have to undock" Oh hello uninformed PL poster. I was just talking about you! i know u were, i just decided not to comment on your uninformed opinion
Would you like to explain to the uninformed masses why PL doesn't have or want sov and how this relates to you defending the new sov system? |
Arla Sarain
604
|
Posted - 2015.08.19 09:26:49 -
[273] - Quote
CCP Fozzie wrote: We are also making an adjustment to the penalties on the Entosis Link module itself. The mass penalty is being replaced with a "speed limit" to 4000m/s. This means that the normal subwarp engines of a ship with an Entosis Link fitted will never accelerate it past 4000m/s. This limit was chosen to have the smallest possible impact on ships fit for engagement and combat while having a larger impact on the escapability of evasion fits than the mass penalty.
Thanks everyone, and good hunting!
Make it increase sig radius too.
W8, what if the entosis link was a deployable instead, with some volume to it, like 60m3?
Let the trollceptors fly about. They place the link at whatever range, and it just gets sniped if they don't defend it. Eventually it will just churn out of their possession, they can't carry that many. |
gascanu
Bearing Srl.
238
|
Posted - 2015.08.19 09:28:56 -
[274] - Quote
how long till you ppl at CCP will finally understand that taking away our killmails for this structures was a BAD thing? you know killmails? the ones "we all love" ? hello?
and about trollceptors....how can you guys not get it even now it's beyond me ... |
Peacenlove
S0utherN Comfort DARKNESS.
0
|
Posted - 2015.08.19 09:34:18 -
[275] - Quote
MASSADEATH wrote:Reagalan wrote:Won't do jack **** to a system that is fundamentally and critically flawed and unsalvageable.
Until you get off of this "small gang" and "local conflict" soapbox the decline of Eve will continue. We didn't sign up for small gang impermanent bullshit and we detest your attempts to force this playstyle upon us. More goon BLOB ... just as we start actually taking CFC systems... we have 3 under control now Y-C3EQ 7RM-N0 GA-P6C the biggest advantage we have SPEED is taken away.... so they can just roll BLOBS onto the grid. BLOB BLOB BLOB.... back to n+1 fighting Instead of MOA whining ...we are going to ADAPT (like the big blocs should do) and try our best. IMO however this is a mistake , only a few weeks of this system has been in place and its already being changed to suit the power bloc whiners.
lol, you havent taken those systems, the tcu is literally meaningless in the new sov system. You have the one station inf reeprot but in every other system it is a goonswarm ihub. AKA, they own the system. TCU is justa flag actualy ownership is station and ihub
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Emmy Mnemonic
Svea Rike Circle-Of-Two
48
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Posted - 2015.08.19 09:34:24 -
[276] - Quote
Poision Kevin wrote:The fact that you still ***** about "Troll Ceptors" when you can easily kill those now with cruiser hulls and links in system is entertaining. 4km/s instead of 8km/s is a HUGE step. Trolling factor is still ****, surely, but this reduces amount of nodes you have to keep track of as well as speed limit while the entosis link is FITTED (To be seen if it matters offline/online however).
It's not what you might have wanted, but god damn is it in the right direction. I'm sure I speak for most people when I say "Bet you didn't expect that?".
Baby steps... baby steps.
Sure are baby-steps, but better than baby-crawl! And I agree - catching a 4000 m/s ceptor should be no real problem, even without booster in system. Sov-trolling just got harder, but it is still possible. Lets try this a couple of weeks and see how it plays out!
There is probably a reason to the baby-steps; they have a 6 week release cycle/sprints, not much time to do any major redesigns, especially given their vacation period too. In all, these adaptations are probably what is possible to cram into their sprint, while still having some quality and low enough risk when they release Galatea. And as Fozzie sais, they will continue iterating, and I would guess there will be larger adaptations implemented and release in the release after Galatea, as he hints about.
But good that CCP are listening to the feedback!
I just wish that the community could have been a bit more mature in general, we have seen some really bad examples of "net hate" the last couple of weeks, our community is so immature...grown men acting like kids, c'mon guys, behave! We (i.e. the EVE community) are worse than my teenager kids sometimes!
CEO Svea Rike
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knobber Jobbler
Bat Country Goonswarm Federation
572
|
Posted - 2015.08.19 09:34:35 -
[277] - Quote
4k isn't enough. Just change the fitting requirements so it's a BC and above sized module or cruiser but with severe limitations. I don't get why you've balanced the game to such an extent that when combat finally happens it's between two non-committal enemies who can run away from each other with ease. This doesn't make people fight. Bring back the bloody close range brawls and ditch this idiot kiting meta. |
Moneta Curran
Lunar Industries Ltd
303
|
Posted - 2015.08.19 09:38:40 -
[278] - Quote
I would vote in favour of making entosis links incompatible with nullified hulls. You could then do away with all these hamfisted mass/speed penalties that beggar suspension of disbelief.
Making entosis links incompatible with nullified hulls would enable sov holders to actually defend their borders and allow for some interesting bubble tactics.. bubbles being a defining characteristic of null sec gameplay in the first place. It would force an attacker to actually risk his ship.
I know the general idea was to not place any restrictions on whatever hull you could pick to fit the entosis links to, but I feel there would be plenty of choice left after this change. |
Mac Chicovski
Capts Deranged Cavaliers Gentlemen's.Club
6
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Posted - 2015.08.19 09:42:30 -
[279] - Quote
CCP Fozzie wrote: __capture time stuff__
Good start.
CCP Fozzie wrote: We are also making an adjustment to the penalties on the Entosis Link module itself. The mass penalty is being replaced with a "speed limit" to 4000m/s. This means that the normal subwarp engines of a ship with an Entosis Link fitted will never accelerate it past 4000m/s. This limit was chosen to have the smallest possible impact on ships fit for engagement and combat while having a larger impact on the escapability of evasion fits than the mass penalty.
This is still dumb as a stump. An absolute limit means that they'll just change which ship and fittings they use, whereas a percentage decrease in speed would mean that they can't just change the fittings and make it more offensively viable.
Indeed, the whole idea ignores all the many pieces of reasonable critique about the real problems with trollcepters and defending against them by adding some new, one-off mechanic that requires you to have a 6km/s+ overheated ship, combat scanners, and the ability to kill the ship before they kill you (which they can, since they no longer have to fit for 6k, they can fit any ship that will make 4k and use the rest offensively).
I guess this is just another 'fozz you' to the myriad of people who have submitted thoughtful criticism, and who actually play this part of the game. |
yogizh
Northstar Cabal Tactical Narcotics Team
24
|
Posted - 2015.08.19 09:49:25 -
[280] - Quote
Will you also create a ship that can track a ceptor moving at 4000 m/s ? Cause that was your policy right ? Having a counter to everything ?
This change solves nothing. |
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Emmy Mnemonic
Svea Rike Circle-Of-Two
48
|
Posted - 2015.08.19 09:53:44 -
[281] - Quote
yogizh wrote:Will you also create a ship that can track a ceptor moving at 4000 m/s ? Cause that was your policy right ? Having a counter to everything ?
This change solves nothing.
Ever heard of precision missiles and nano-ships....? A nano-fitted Scythe Fleet Issue with Rapid Lights will easily kill a 4000 m/s trollceptor, better with speed-booster on grid, but also without it. There are more examples.
CEO Svea Rike
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yogizh
Northstar Cabal Tactical Narcotics Team
24
|
Posted - 2015.08.19 09:58:30 -
[282] - Quote
Nevil Kincade wrote:NO FOZZY !
NO ! NO! NO! NO! NO! NO!
:ranting:
Maybe try to challenge an enemy that is not 500 times the size of your little mission running alliance. |
afkalt
Republic Military School Minmatar Republic
1824
|
Posted - 2015.08.19 10:04:19 -
[283] - Quote
yogizh wrote:Will you also create a ship that can track a ceptor moving at 4000 m/s ? Cause that was your policy right ? Having a counter to everything ?
This change solves nothing.
What is a cerberus, bob? They will one or two shot them.
Or, you know, just get a faster ship and tackle it. Seems the easier way.
but seriously - mass change NEEDS to stay. It was the ONLY thing which invalidated the interdiction nulli complaints. |
yogizh
Northstar Cabal Tactical Narcotics Team
24
|
Posted - 2015.08.19 10:08:16 -
[284] - Quote
Emmy Mnemonic wrote:yogizh wrote:Will you also create a ship that can track a ceptor moving at 4000 m/s ? Cause that was your policy right ? Having a counter to everything ?
This change solves nothing. Ever heard of precision missiles and nano-ships....? A nano-fitted Scythe Fleet Issue with Rapid Lights will easily kill a 4000 m/s trollceptor, better with speed-booster on grid, but also without it. There are more examples.
Yes, in case you can make it to the attacker alive thru places like X-7O in a ship with 0 tank. |
Emmy Mnemonic
Svea Rike Circle-Of-Two
48
|
Posted - 2015.08.19 10:15:04 -
[285] - Quote
yogizh wrote:Emmy Mnemonic wrote:yogizh wrote:Will you also create a ship that can track a ceptor moving at 4000 m/s ? Cause that was your policy right ? Having a counter to everything ?
This change solves nothing. Ever heard of precision missiles and nano-ships....? A nano-fitted Scythe Fleet Issue with Rapid Lights will easily kill a 4000 m/s trollceptor, better with speed-booster on grid, but also without it. There are more examples. Yes, in case you can make it to the attacker alive thru places like X-7O in a ship with 0 tank.
Oh c'mon....what kind of comment is that? Just bring more ships than they have, how hard can it be! We live nearby TNT, you have Jabber, just ping for us and we'll come help you if you have problems getting nano-ships past enemies on your own
CEO Svea Rike
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bear mcgreedy
Shadow State The Bastion
12
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Posted - 2015.08.19 10:21:27 -
[286] - Quote
i made it easy for you devs listening to the community... maybe this might be an aide for you ????
http://strawpoll.me/5252730
For those that don't read the first pages after 17 pages of text |
Orca Platypus
Pator Tech School Minmatar Republic
53
|
Posted - 2015.08.19 10:26:02 -
[287] - Quote
Marcus Covinus wrote:A swing and a miss indeed! Sov requires that you put some skin in the game. Let's review what it took to take sov away from someone through the ages of eve. *** Iteration 1: Tower Sov Implementation: You had to have a higher percentage of moons towered in the system than anyone else to hold sov. What did it take to capture: A fleet of battleships or dreads to go through each moon to strip/reinforce each tower. You couldn't do it with frigates as the tower would shred you. Value at Risk: Billions *** Iteration 2: Dominion Sov Implementation: You need a TCU anchored and online in the system. What did it take to capture: 51% of the gates in had to have a Sovereignty Blockade Units on them in order to make the system vulnerable and then you had to field enough DPS to take the structures down.. *** Iteration 3: Aegis/Fozzie Sov Implementation: TCU anchored and online in the system. What does it take to capture: An interceptor with an entosis link. *** Now do we see a problem here? You've gone the route of World Of Warcraft by slowly pandering to the lowest common denominator. You see smug bullsh*t like https://eveskunk.com/e/353067497 where the sole goal is to troll sov and create nodes with no intention of capture. (Yes I am calling MOA lowest common denominator) Recommendation: Entosis Link fits on Cruiser or larger hull only. Like a cyno, it restricts your movement. You've stated yourself. Quote:You should only be using an Entosis Link if you've won the field - CCP Fozzie You are quoting the wrong fozzie.
Quote:Drastically reduced time of uncontested sov capture - CCP Fozzie Now go and contest it. If you have ANYTHING AT ALL on the grid, trollceptor is teeth-less. If you can't put stuff on the grid, stop crying, it's not fozziesov's problem. |
Speedkermit Damo
Demonic Retribution The Initiative.
458
|
Posted - 2015.08.19 10:26:24 -
[288] - Quote
RatKnight1 wrote:So, we can still fly trollceptors?
Yeah.
A 4km/s speed limit is not enough.
Limit these things to ships that force players to put some skin into the race. On top of this, players in trollceptors can still fly through space while generally being untouchable... sure, they can only go 4km/s, but that still is enough to outrun most combat fit ships in the game.
Surely the real problem is that Interceptors should never have been given interdiction nullification in the first place. This was a huge mistake and should be rolled back yesterday.
Interceptors online needs to go away.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Orca Platypus
Pator Tech School Minmatar Republic
53
|
Posted - 2015.08.19 10:29:12 -
[289] - Quote
yogizh wrote:Emmy Mnemonic wrote:yogizh wrote:Will you also create a ship that can track a ceptor moving at 4000 m/s ? Cause that was your policy right ? Having a counter to everything ?
This change solves nothing. Ever heard of precision missiles and nano-ships....? A nano-fitted Scythe Fleet Issue with Rapid Lights will easily kill a 4000 m/s trollceptor, better with speed-booster on grid, but also without it. There are more examples. Yes, in case you can make it to the attacker alive thru places like X-7O in a ship with 0 tank.
Because when you gewn, you gewn hard - I mean, jump bridges ceased to exist... when again? Really, trust it to gewns to be afraid of rolling in their own region...
Speedkermit Damo wrote:Surely the real problem is that Interceptors should never have been given interdiction nullification in the first place. This was a huge mistake and should be rolled back yesterday.
Interceptors online needs to go away. Delicious gewn tears. Keep it coming! ED: In case someone misunderstands, the post above states "qqqq I can't kill a paper plane ship, nerf pls". |
Marian Devers
Rage and Terror Against ALL Authorities
87
|
Posted - 2015.08.19 10:31:12 -
[290] - Quote
> CCP introduces new mechanics > Players adapt to new mechanics with unique fits > CCP "No, don't use -those- fits, we didn't account for it" > CCP bans new fits
Right, let's just skip the next 6 months of patches and fixes straight to the part where you give us a prefitted ship to entosis with. Because apparently, players have the gall to react to your introduced mechanics in unexpected ways.
P.S. if mechanics encourage certain fits, you don't ban the fits. You change the mechanics!
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Speedkermit Damo
Demonic Retribution The Initiative.
458
|
Posted - 2015.08.19 10:31:39 -
[291] - Quote
I also like the irony of the architects of burn Jita and hulkageddon whining the most about trolling.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Koebmand
Silverflames
43
|
Posted - 2015.08.19 10:36:54 -
[292] - Quote
Alekseyev Karrde wrote:The only thing proven about Dominion is that it's been slowly but surely killing EVE's fun and subscriber count since launch.
Correct me if wrong but ..
Dominion was released in 2009.
Eve subscriber count grows steadily until 2013.
Does not look like Dominion caused fading numbers. |
Andre Lvov
Keepers of Balance Legion of xXDEATHXx
15
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Posted - 2015.08.19 10:42:59 -
[293] - Quote
CCP Fozzie wrote:Hey everyone. With vacation season winding down here in Iceland, we're fast approaching the first release since the Aegis Sovereignty deployment: Galatea on August 25th. Galatea will contain the first (and definitely not the last) set of updates to the sov capture system released in Aegis, thanks in large part to your excellent feedback and observations we've made of the first few weeks of the new system on Tranquility. This first set of adjustments is focused on the capture times and maximum number of Command Nodes, as well as some tweaks to the Entosis Link penalties itself. The first and most significant change in this release is that we are reducing the base capture time of Structure Command Nodes from 10 minutes to 4 minutes, and Station Services from 5 minutes to 4 minutes. This means the capture times for these structures will range from a minimum of 4 minutes (for defenders and when the multiplier is at its base of 1) to a maximum of 24 minutes (for attackers against a 6x multiplier structure). This change only applies to Command Nodes and Station Services, NOT to the initial reinforcement of a sov structure (which keep their current base capture time of 10 minutes).To help ensure that defenders maintain a robust but fair advantage, we are also starting the defending alliance off with 60% control in the overall event tug of war when nodes start spawning. This means that an uncontested defense will now require capture of 8 nodes at 4 minutes (plus warmup) a piece, down from 10x10 before. In total, the fastest possible defense would require 4 players and 12 minutes post-Galatea, compared to 5 players and 24 minutes pre-Galatea. To help reduce the clutter that builds up in lower value systems when capture events are left for extended periods of time uncontested, we are also reducing the cap on total nodes that can spawn per structure from 20 to 10. We are also reducing the spawn rate of randomly appearing extra nodes by approximately 50% (this second part only applies to the randomly spawning extra nodes, not the the nodes that spawn instantly when old ones are completed). We are also making an adjustment to the penalties on the Entosis Link module itself. The mass penalty is being replaced with a "speed limit" to 4000m/s. This means that the normal subwarp engines of a ship with an Entosis Link fitted will never accelerate it past 4000m/s. This limit was chosen to have the smallest possible impact on ships fit for engagement and combat while having a larger impact on the escapability of evasion fits than the mass penalty. We are also releasing the first batch of Sov UI little things, which CCP Punkturis and CCP Sharq sourced from your feedback in this thread. These changes include an overview of sov data in the constellation show-info window, direct access to the default vulnerability timer and a new region column in the sov dashboard and improved tooltips in the infrastructure hub UI. Punkturis is continuing to work on improving the sov UI and we encourage people to keep posting their requests in the little things thread. Finally this release also contains a number of bug fixes, some of which are quite visible (Alliance logos once again appearing in space on the TCU) and others which improve handling of rare edge cases (such as alliances disbanding mid-fight) and back-end code. The Galatea is just the beginning of our commitment to iterating and improving nullsec and sov. We are hard at work on the changing coming in future releases, including formal methods for dropping sov, the ability to turn IHub upgrades on and off, updates to the formula for calculating activity defense multipliers, new PVE experiences for sov nullsec and much more. Nullsec and Sov remain our focus here at Team Five 0 and we'll be continuing to update you on progress as we go forward. We are listening to your feedback and continuing to observe the results of our changes as we make them. These Galatea changes will also obviously not be the final changes to the capture mechanics themselves. We have some changes we know we want to make (like partially captured structures returning to defender control at a slow constant regeneration pace to reduce the need for "maintenance linking") and others that we don't want to rule out but that also need more investigation and internal/external discussion before making final decisions (such as ship restrictions on Entosis Links). Thanks to everyone who's been providing constructive feedback so far, we hope you'll continue. Thanks everyone, and good hunting!
CCP Fozzie - ASSASSIN EVE ! ! ! ! ! ! ! ! ! !
FOZZISOV -> http://www.youtube.com/watch?v=hHcXlyhgzHM LOOOOOOOOOOLLL
https://forums.eveonline.com/default.aspx?g=posts&t=437423
http://eve-offline.net/?server=tranquility |
Speedkermit Damo
Demonic Retribution The Initiative.
459
|
Posted - 2015.08.19 10:52:01 -
[294] - Quote
Alphaomega21 wrote:If you want to truly fix the sovereignty system once and for all remove it completely and base who's name is on the map by the alliance who has the greatest number of pilots out in space. Then you can start working on the problem of making 0.0 worth fighting over. Maybe by buffing moons so alliances can have an income source that is worth taking.
Best post of the month
+1
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Wolfensrevenge
Black Aces I N F A M O U S
7
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Posted - 2015.08.19 10:57:29 -
[295] - Quote
Suitonia wrote:Allawa Phantom wrote:like what the **** kind of fix is this? 4K isnt a limit most ships you cant even get to 4K. Even with an over-sized propmod.
What CCP has done here is made Torll Ceptors More Trolly. The 4M limit will INCREASE the amount of Troll Hacking Which is the UNDER LYING PROBLEM with this sov system.
An Atron with a single overdrive can break 4km/s, and catch troll ceptors now.
Not when the troll ceptor is already 300 km off the node by the time you land and his cycle is about to end and then he cloaks lofl.....Have you played eve???
You can just burn away as soon as someone comes in local to defend. No risk for attacker at all
BTW i found a way to stop troll T3's that are interdiction nullified and cloaky...But I was warned that i would be banned if i continued....Thanks CCP fun times.
Here is a good pic of the drone sphere around the gate that worked very well at (Controlling our space ) but I guess im only allowed to control who comes in and out of my space as long as it does not include PvP immune ships that are trolling my stations and stealing my sites. I recommend this for fun. Drone sphere |
Speedkermit Damo
Demonic Retribution The Initiative.
459
|
Posted - 2015.08.19 10:58:14 -
[296] - Quote
Silvia Heart wrote:MASSADEATH wrote:Reagalan wrote:Won't do jack **** to a system that is fundamentally and critically flawed and unsalvageable.
Until you get off of this "small gang" and "local conflict" soapbox the decline of Eve will continue. We didn't sign up for small gang impermanent bullshit and we detest your attempts to force this playstyle upon us. More goon BLOB ... just as we start actually taking CFC systems... we have 3 under control now Y-C3EQ 7RM-N0 GA-P6C the biggest advantage we have SPEED is taken away.... so they can just roll BLOBS onto the grid. BLOB BLOB BLOB.... back to n+1 fighting Instead of MOA whining ...we are going to ADAPT (like the big blocs should do) and try our best. IMO however this is a mistake , only a few weeks of this system has been in place and its already being changed to suit the power bloc whiners. Go back to your little hole you trash alliance, idiots like you guys and team 5-0 are literally the cancer killing this game from the inside out.
w
a
n
k
e
r
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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afkalt
Republic Military School Minmatar Republic
1825
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Posted - 2015.08.19 10:58:54 -
[297] - Quote
Stop trying to claim more space than you can defend, you bunch of bads. |
afkalt
Republic Military School Minmatar Republic
1825
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Posted - 2015.08.19 11:00:26 -
[298] - Quote
Wolfensrevenge wrote:You can just burn away as soon as someone comes in local to defend. No risk for attacker at all
I wasn't aware you LIVED in a system whilst NOT being there. That's some impressive shitposting right there.
There is no risk for an attacker if no-one is there. WORKING AS INTENDED. |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
85
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Posted - 2015.08.19 11:02:34 -
[299] - Quote
Fozzie is that a joke? Where the real changes? The creation of alliance cost 1 billion One system cost 1 ceptor (about 50 millions) Where is logic?
Speed of ceptors was 4000-5400 m/s You are doing just 4000 O_o WTF? Entosis must be only at capitall class even BS is not good for that!
Claim is a serious business! Enterance which SHOULD COST TWICE as expensive than the low-sec pvp and POS wars. High-sec 1.0 (base) Low-sec x2.0 Nul-sec x4.0 WH x8.0
Everything else too: the war, the yield, the taxes etc. Where the stages of evolution?
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Lena Lazair
Khanid's Legion Irregulars Khanid's Legion
521
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Posted - 2015.08.19 11:09:00 -
[300] - Quote
Gessiel wrote:but I've scoured 25 systems and not red/neut to be found.
But how many blues?
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