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Thread Statistics | Show CCP posts - 2 post(s) |

Kalen Pavle
Quam Singulari Triumvirate.
66
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Posted - 2015.08.18 23:36:46 -
[61] - Quote
I'll give this a chance if the notification warning goes off at the start of the warmup cycle.
If not it's now even easier to troll border systems. |

DaReaper
Net 7
2488
|
Posted - 2015.08.18 23:38:00 -
[62] - Quote
Fredric Wolf wrote:DaReaper wrote:People, can none of you read? The next patch is in like 2 weeks, most likly they don;t have the time to make huge changes to the system.
Instead of crying, why not give it a chance. The worst that happens is its not fixed and then they know this did not fix it so will have time to actually do a big fix.
A reduction of speed might be enough, it might not be, but pissing and moaning doesn't do anyone any good. And calling for the devs to be fired or lose there job is just stupiid.
You, as players, have zero idea as to why it might not be so easy to do what you think. And for all you know this tweek could make things a hell of a lot better. So instead of pissing and moaning, give it a shot. If its not enough, they will have more time to try it again.
Christ, i offten wonder if ccp's numbers on the average age of eve players is legit, because most of you are acting like my god damn 4 year old. Knock it off. How much more money should we keep giving this company when they keep saying just give it more time? This game has been in a bad state for years now and the getting small changes it gets that are refuted in the forums with well thought post with data to back these up. When people such as GSF, BL, PL, NC. and any of the big sov players tell the devs that their ideas will not work it is not because of the meta it is because they actually play in the area that is being effected and know how bad the ideas that are being put forth are. Troll Ships were a concern before sov ever went in CCP **** the bed with allowing it to happen. They have a chance to fix it and they put a band aid on a gaping wound. I have not spoken up until now but I really do not think CCP has any idea about how to fix sov or even how sov is played. Again it is not about the status quo because if they do not get there act together CCP is going to be a dead game in less then 6 months
*checks your employment history and laughs* Oh little noob... you know nothing of bad. you are a mere summer child, its sweet.
No, they might of been warned, but untill you see it in action its not going to sink in. In attidtion the whining during testing was about the use of AT ships.
This is not the status quo actually. This tweek is BETTER then they handed pos and dominion sov, which was relase it and wash there hands of it.
Again, they have info you don;t. Why donlt you see if it fixes anything first before you freak out. How bloody hard is that? or if you firmly believe it won;t fix anything, then type out in a logical manner why you think it won;t and why you think your idea will. you are more likly to be seen that way then the other way
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Zxyxcana
KarmaFleet Goonswarm Federation
3
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Posted - 2015.08.18 23:39:10 -
[63] - Quote
:yawn: Wake me up from ratting when an update actually makes sense. |

Chocolate Mooses
KarmaFleet Goonswarm Federation
33
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Posted - 2015.08.18 23:39:58 -
[64] - Quote
MASSADEATH wrote: More goon BLOB ...
the biggest advantage we have SPEED is taken away.... so they can just roll BLOBS onto the grid. BLOB BLOB BLOB.... back to n+1 fighting
Crying about "blobbing" is top secret MOA code for crying about "Not having enough friends or competent pilots."
It's not out fault you are totally ineffective and don't have enough numbers to accomplish anything beyond shooting at ratting ships. This is what happens when you take your marching orders from a random blogger with a officer level tin foil hat. |

Katrin BarRiona
The xDEATHx Squadron Legion of xXDEATHXx
48
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Posted - 2015.08.18 23:40:38 -
[65] - Quote
Lol. Teen nods? Sirius O.o You can chek rf one constelation and see how much nods spawn after this? Five-0 try it and see. |

oodell
Thunderwaffe Goonswarm Federation
19
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Posted - 2015.08.18 23:42:31 -
[66] - Quote
Urandas wrote:A step in the right direction, however not strong enough. 4km/s is still too fast. Honestly it should act like a seige module with -100% speed reduction. If your worried about us bumping the hacking ship away, then make it so the ship can't go over 0m/s. Theoretically, if a player has 'control' over the grid the hack beacon is on, then they shouldn't need to move.
Well, also theoretically, you could have two doctrines fighting each other while both holding an entosis point on a node. Having a -100% penalty would make the (example) entosis tengus in your tengu fleet stick out rather obviously. 4km/sec, on the other hand, is significantly higher than any mainline doctrine I can think of, which is probably where they got that number from. 4km/sec does impact the snowflake entosis trolling ships significantly more.
Querns wrote:Most of the complaints regarding aegis sov would be allayed if interdiction nullification was removed from the game.
Interceptors have been cancer since the day they were release. Not having counters for things in this game has been historically terrible, and right now a gang of interceptors has no counter if they don't want to get caught. Yes you can catch one or two if you're lucky and have the right ships, but the reset blow past you, and you have no way to catch up. |

FlashSpawn
Body Count Inc. Pandemic Legion
1
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Posted - 2015.08.18 23:43:46 -
[67] - Quote
You're obviously unhappy playing this game. Why don't you ease your pain by contracting me your stuff and going outside for a while ?
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Allawa Phantom
Zebra Corp Goonswarm Federation
1
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Posted - 2015.08.18 23:43:59 -
[68] - Quote
like what the **** kind of fix is this? 4K isnt a limit most ships you cant even get to 4K. Even with an over-sized propmod.
What CCP has done here is made Torll Ceptors More Trolly. The 4M limit will INCREASE the amount of Troll Hacking Which is the UNDER LYING PROBLEM with this sov system.
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Aprozatoarea
Svea Rike Circle-Of-Two
0
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Posted - 2015.08.18 23:46:04 -
[69] - Quote
this whole new sov system just seems silly, and its very boring. imho the whole system should be scrapped and rethinked. u actually implanted a WOW solution!. |

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
156
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Posted - 2015.08.18 23:46:23 -
[70] - Quote
oodell wrote:Interceptors have been cancer since the day they were release. Not having counters for things in this game has been historically terrible, and right now a gang of interceptors has no counter if they don't want to get caught. Yes you can catch one or two if you're lucky and have the right ships, but the reset blow past you, and you have no way to catch up.
This I don't agree with, however they are cancer now.
Ceptors were fantastic after the nerf to combat ceptors. The point is that they're hard to catch, but they can't pose any threat other than tackle/scouting.
Now that they are powerful they are cancer. But the solution is removing entosis links from sub-cruiser sized ships, not a ceptor nerf. |
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Alphaomega21
Amok. Goonswarm Federation
42
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Posted - 2015.08.18 23:47:36 -
[71] - Quote
FlashSpawn wrote:You're obviously unhappy playing this game. Why don't you ease your pain by contracting me your stuff and going outside for a while ?
I will go down with this sinking ship if need be but I would rather make this game good again. |

5pitf1re
4S Corporation Goonswarm Federation
24
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Posted - 2015.08.18 23:48:37 -
[72] - Quote
Murkar Omaristos wrote:oodell wrote:Interceptors have been cancer since the day they were release. Not having counters for things in this game has been historically terrible, and right now a gang of interceptors has no counter if they don't want to get caught. Yes you can catch one or two if you're lucky and have the right ships, but the reset blow past you, and you have no way to catch up. This I don't agree with, however they are cancer now. Ceptors were fantastic after the nerf to combat ceptors. The point is that they're hard to catch, but they can't pose any threat other than tackle/scouting. Now that they are powerful they are cancer. But the solution is removing entosis links from sub-cruiser sized ships, not a ceptor nerf.
Yea because not being able to catch a ship is totally not broken. |

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
156
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Posted - 2015.08.18 23:50:20 -
[73] - Quote
5pitf1re wrote: Yea because not being able to catch a ship is totally not broken.
You can with an insta-slasher. And a fit that can escape insta-slashers are useless for anything but moving loot. |

oodell
Thunderwaffe Goonswarm Federation
23
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Posted - 2015.08.18 23:53:02 -
[74] - Quote
Murkar Omaristos wrote:oodell wrote:Interceptors have been cancer since the day they were release. Not having counters for things in this game has been historically terrible, and right now a gang of interceptors has no counter if they don't want to get caught. Yes you can catch one or two if you're lucky and have the right ships, but the reset blow past you, and you have no way to catch up. This I don't agree with, however they are cancer now. Ceptors were fantastic after the nerf to combat ceptors. The point is that they're hard to catch, but they can't pose any threat other than tackle/scouting. Now that they are powerful enough to reinforce a station they are cancer. But the solution is removing entosis links from sub-cruiser sized ships, not a ceptor nerf.
Of course they're a threat. A handful of them can skate around a region, be almost completely untouchable, and burn ratters to the ground. They move so fast that even good intel networks fail to keep up. A fleet of them can dodge any defense fleet and just generally wreck havok. Having hostiles in your space is great content. Having untouchable, uncatchable hostiles is cancer.
The only consistent way to deal with them is half a dozen smartbombing titans on an out gate. And with fatigue, you only get one shot at it. It's ridiculous. |

5pitf1re
4S Corporation Goonswarm Federation
24
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Posted - 2015.08.18 23:54:48 -
[75] - Quote
Murkar Omaristos wrote:5pitf1re wrote: Yea because not being able to catch a ship is totally not broken.
You can with an insta-slasher. And a fit that can escape insta-slashers are useless for anything but moving loot.
You show me how to catch a sub 2 seconds align interceptor and I'll give you 1 bil. |

Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
32
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Posted - 2015.08.18 23:55:38 -
[76] - Quote
CCP Fozzie wrote:Hey everyone. With vacation season winding down here in Iceland, we're fast approaching the first release since the Aegis Sovereignty deployment: Galatea on August 25th. Galatea will contain the first (and definitely not the last) set of updates to the sov capture system released in Aegis, thanks in large part to your excellent feedback and observations we've made of the first few weeks of the new system on Tranquility. This first set of adjustments is focused on the capture times and maximum number of Command Nodes, as well as some tweaks to the Entosis Link penalties itself. The first and most significant change in this release is that we are reducing the base capture time of Structure Command Nodes from 10 minutes to 4 minutes, and Station Services from 5 minutes to 4 minutes. This means the capture times for these structures will range from a minimum of 4 minutes (for defenders and when the multiplier is at its base of 1) to a maximum of 24 minutes (for attackers against a 6x multiplier structure). To help ensure that defenders maintain a robust but fair advantage, we are also starting the defending alliance off with 60% control in the overall event tug of war when nodes start spawning. This means that an uncontested defense will now require capture of 8 nodes at 4 minutes (plus warmup) a piece, down from 10x10 before. In total, the fastest possible defense would require 4 players and 12 minutes post-Galatea, compared to 5 players and 24 minutes pre-Galatea. To help reduce the clutter that builds up in lower value systems when capture events are left for extended periods of time uncontested, we are also reducing the cap on total nodes that can spawn per structure from 20 to 10. We are also reducing the spawn rate of randomly appearing extra nodes by approximately 50% (this second part only applies to the randomly spawning extra nodes, not the the nodes that spawn instantly when old ones are completed). We are also making an adjustment to the penalties on the Entosis Link module itself. The mass penalty is being replaced with a "speed limit" to 4000m/s. This means that the normal subwarp engines of a ship with an Entosis Link fitted will never accelerate it past 4000m/s. This limit was chosen to have the smallest possible impact on ships fit for engagement and combat while having a larger impact on the escapability of evasion fits than the mass penalty. We are also releasing the first batch of Sov UI little things, which CCP Punkturis and CCP Sharq sourced from your feedback in this thread. These changes include an overview of sov data in the constellation show-info window, direct access to the default vulnerability timer and a new region column in the sov dashboard and improved tooltips in the infrastructure hub UI. Punkturis is continuing to work on improving the sov UI and we encourage people to keep posting their requests in the little things thread. Finally this release also contains a number of bug fixes, some of which are quite visible (Alliance logos once again appearing in space on the TCU) and others which improve handling of rare edge cases (such as alliances disbanding mid-fight) and back-end code. The Galatea is just the beginning of our commitment to iterating and improving nullsec and sov. We are hard at work on the changing coming in future releases, including formal methods for dropping sov, the ability to turn IHub upgrades on and off, updates to the formula for calculating activity defense multipliers, new PVE experiences for sov nullsec and much more. Nullsec and Sov remain our focus here at Team Five 0 and we'll be continuing to update you on progress as we go forward. We are listening to your feedback and continuing to observe the results of our changes as we make them. These Galatea changes will also obviously not be the final changes to the capture mechanics themselves. We have some changes we know we want to make (like partially captured structures returning to defender control at a slow constant regeneration pace to reduce the need for "maintenance linking") and others that we don't want to rule out but that also need more investigation and internal/external discussion before making final decisions (such as ship restrictions on Entosis Links). Thanks to everyone who's been providing constructive feedback so far, we hope you'll continue. Thanks everyone, and good hunting!
A specific question which is not clear from the post: Does the reduced timer impact the initial ref timer as well, or only Command Nodes / services which are coming out of reinforcement?
If the shorter times apply to the initial ref period then this is an awful change. If they apply only after a structure has been reffed then it's a net positive.
Try Harder.
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Alphaomega21
Amok. Goonswarm Federation
42
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Posted - 2015.08.18 23:55:54 -
[77] - Quote
5pitf1re wrote:Murkar Omaristos wrote:5pitf1re wrote: Yea because not being able to catch a ship is totally not broken.
You can with an insta-slasher. And a fit that can escape insta-slashers are useless for anything but moving loot. You show me how to catch a sub 2 seconds align interceptor and I'll give you 1 bil.
Smart bombing titans lots of smart bombing titans. |

Feyd Rautha Harkonnen
Origin. Black Legion.
2426
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Posted - 2015.08.18 23:56:02 -
[78] - Quote
Entosis active should reduce speed to ZERO.
Reduce number of control nodes further, they are still AIDS.
Also, this. With the new 'local' model in null and requisite defensive posture of entities to hold what they take, a much needed content-generating land-rush of new entrants won't happen until the elephant in the room of 72% calling hisec home is addressed substantively It's time.
F
Would you like to know more?
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its my cyno
Imperial Academy Amarr Empire
1
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Posted - 2015.08.18 23:57:09 -
[79] - Quote
New changes upcoming take sand out of the sandbox |

Frostys Virpio
KarmaFleet Goonswarm Federation
2111
|
Posted - 2015.08.18 23:57:43 -
[80] - Quote
CCP Fozzie wrote: We are also making an adjustment to the penalties on the Entosis Link module itself. The mass penalty is being replaced with a "speed limit" to 4000m/s. This means that the normal subwarp engines of a ship with an Entosis Link fitted will never accelerate it past 4000m/s. This limit was chosen to have the smallest possible impact on ships fit for engagement and combat while having a larger impact on the escapability of evasion fits than the mass penalty.
A pre aligned warp on a probe results at 0 need to be no longer than 19.5 seconds including acceleration and deceleration for an Arazu with links and damnation point to catch a 4k/s ship. Oh wait, I forgot to take into account lock time... |
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Tallardar
Pandemic Horde Inc. Pandemic Horde
16
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Posted - 2015.08.18 23:59:13 -
[81] - Quote
Apparently in July of 2015 if you listen to the people complaining about Fozziesov.
Pandemic Horde Tutorial Videos | Monthly Nullsec Recap
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Sentamon
Imperial Academy Amarr Empire
2268
|
Posted - 2015.08.18 23:59:36 -
[82] - Quote
Goons and pets will only be happy with a system that lets them rule everything by being offline.
Nah who am I kiddin, they'd still complain. CCP should add pacifiers and some warm milk to SoV holders... maybe a comfort blankie too.
~ Professional Forum Alt -á~
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Suitonia
Genos Occidere Warlords of the Deep
614
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Posted - 2015.08.19 00:00:12 -
[83] - Quote
Allawa Phantom wrote:like what the **** kind of fix is this? 4K isnt a limit most ships you cant even get to 4K. Even with an over-sized propmod.
What CCP has done here is made Torll Ceptors More Trolly. The 4M limit will INCREASE the amount of Troll Hacking Which is the UNDER LYING PROBLEM with this sov system.
An Atron with a single overdrive can break 4km/s, and catch troll ceptors now.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Alekseyev Karrde
Noir. Mercenary Coalition
1726
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Posted - 2015.08.19 00:02:40 -
[84] - Quote
Aprozatoarea wrote:this whole new sov system just seems silly, and its very boring. imho the whole system should be scrapped and rethinked. u actually implanted a WOW solution!. You clearly havnt done much with Dominion sov.
The new system is actually pretty damn good. The fun parts are more fun and the unfun parts now go faster for everyone except people with 50 super carriers to grind with.
"Trollcepters" were hilariously ineffective in the playtests on Duality. Once borders contract to used space and the whiney scrubs have their directors/FCs tell them what ships to use a lot of their issues go away.
The speed limit I'm fine with.
The number of nodes and capture time being reduced so drastically I'm not sure about. Seems like fights will get a lot more swingy in favor of whoever can get started first. Which could be good, could be bad I guess.
Shy of adding sentry guns to stations, iHubs, and TCU there will always be some number of pilots able to "troll" attack your space thanks to the switch away from HP structure grinds. And if you dont go out and defend against them no amount of passive recharge is going to help you.
In the prior system, attackers could warp at will. Now at least you have a chance to catch and kill them. You will never again have the chance to sit back and ignore them, knowing full well that your safety is built on so many hit points that a non 0.0 apex force attacker would have to burn themselves out of EVE and take a day off work to actually affect you.
H. T. F. U. (or hire mercenaries to be hard for you ;) )
Hero of the CSM
Alek the Kidnapper
"Alekseyev Karrde: mercenary of my heart."
-Arydanika, Voices from the Void
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Yen Thara
Trademarque Alternate Allegiance
1
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Posted - 2015.08.19 00:03:18 -
[85] - Quote
Quote: Interceptors have been cancer since the day they were released. Not having counters for things in this game has been historically terrible, and right now a gang of interceptors has no counter if they don't want to get caught. Yes you can catch one or two if you're lucky and have the right ships, but the rest blow past you, and you have no way to catch up. Let HICs catch them already.
Yeah interceptors have literally no counter, I mean I have only been pipebombed like 5-6 time. If you're that worried about trollceptors set up an intel channel and start setting traps for ceptors. |

oodell
Thunderwaffe Goonswarm Federation
25
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Posted - 2015.08.19 00:07:03 -
[86] - Quote
Yen Thara wrote:Quote: Interceptors have been cancer since the day they were released. Not having counters for things in this game has been historically terrible, and right now a gang of interceptors has no counter if they don't want to get caught. Yes you can catch one or two if you're lucky and have the right ships, but the rest blow past you, and you have no way to catch up. Let HICs catch them already.
Yeah interceptors have literally no counter, I mean I have only been pipebombed like 5-6 time. If you're that worried about trollceptors set up an intel channel and start setting traps for ceptors.
Any C-team FC is going to use a scout, and smartbombs are easy to avoid with perches. |

Alphaomega21
Amok. Goonswarm Federation
48
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Posted - 2015.08.19 00:08:06 -
[87] - Quote
Sentamon wrote:Goons and pets will only be happy with a system that lets them rule everything by being offline.
Nah who am I kiddin, they'd still complain. CCP should add pacifiers and some warm milk to SoV holders... maybe a comfort blankie too.
We were for an occupancy based sovereignty system that benefits people who use their space but this is just a bastardization of faction warfare not occupancy based sovereignty. Make a truly occupancy based sovereignty system that is based only on the number of active pilots in the system. Trying to fit sovereign null sec into a Fozzie elite pvp shaped mold will kill all content in null sec and no one will want to hold it. These contrived systems just make it more effort to take and hold space and take advantage of the little to no benefits it gives. |

Vlad Vladimir Vladinovsky
Wormbro The Society For Unethical Treatment Of Sleepers
43
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Posted - 2015.08.19 00:08:13 -
[88] - Quote
How does this speed cap of 4000m/s stop interceptors from just offlining the module and gong full speed again? They've always been offline the module to gain their mobility and speed back so I don't see how this is any different |

Oddsodz
The Ministry of Ungentlemanly Warfare. A Band Apart.
164
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Posted - 2015.08.19 00:08:40 -
[89] - Quote
Speed limit on ships fitted Entosis links is WRONG.
A better way to deal with this is to just make the Entosis link module only fittable on destroyer class ships and above. So simple and yet fixes all the issues of the so called troll sepctor.
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Yen Thara
Trademarque Alternate Allegiance
2
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Posted - 2015.08.19 00:10:05 -
[90] - Quote
Vlad Vladimir Vladinovsky wrote:How does this speed cap of 4000m/s stop interceptors from just offlining the module and gong full speed again? They've always been offline the module to gain their mobility and speed back so I don't see how this is any different
I'm not positive but the reduction could be if you have it fitted, whether its online or not makes no difference. |
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